intel/fs: Implement nir_intrinsic_global_atomic_*
[mesa.git] / src / intel / compiler / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "brw_cfg.h"
25 #include "brw_eu.h"
26 #include "brw_fs.h"
27 #include "brw_nir.h"
28 #include "brw_vec4_tes.h"
29 #include "common/gen_debug.h"
30 #include "main/uniforms.h"
31 #include "util/macros.h"
32
33 enum brw_reg_type
34 brw_type_for_base_type(const struct glsl_type *type)
35 {
36 switch (type->base_type) {
37 case GLSL_TYPE_FLOAT16:
38 return BRW_REGISTER_TYPE_HF;
39 case GLSL_TYPE_FLOAT:
40 return BRW_REGISTER_TYPE_F;
41 case GLSL_TYPE_INT:
42 case GLSL_TYPE_BOOL:
43 case GLSL_TYPE_SUBROUTINE:
44 return BRW_REGISTER_TYPE_D;
45 case GLSL_TYPE_INT16:
46 return BRW_REGISTER_TYPE_W;
47 case GLSL_TYPE_INT8:
48 return BRW_REGISTER_TYPE_B;
49 case GLSL_TYPE_UINT:
50 return BRW_REGISTER_TYPE_UD;
51 case GLSL_TYPE_UINT16:
52 return BRW_REGISTER_TYPE_UW;
53 case GLSL_TYPE_UINT8:
54 return BRW_REGISTER_TYPE_UB;
55 case GLSL_TYPE_ARRAY:
56 return brw_type_for_base_type(type->fields.array);
57 case GLSL_TYPE_STRUCT:
58 case GLSL_TYPE_SAMPLER:
59 case GLSL_TYPE_ATOMIC_UINT:
60 /* These should be overridden with the type of the member when
61 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
62 * way to trip up if we don't.
63 */
64 return BRW_REGISTER_TYPE_UD;
65 case GLSL_TYPE_IMAGE:
66 return BRW_REGISTER_TYPE_UD;
67 case GLSL_TYPE_DOUBLE:
68 return BRW_REGISTER_TYPE_DF;
69 case GLSL_TYPE_UINT64:
70 return BRW_REGISTER_TYPE_UQ;
71 case GLSL_TYPE_INT64:
72 return BRW_REGISTER_TYPE_Q;
73 case GLSL_TYPE_VOID:
74 case GLSL_TYPE_ERROR:
75 case GLSL_TYPE_INTERFACE:
76 case GLSL_TYPE_FUNCTION:
77 unreachable("not reached");
78 }
79
80 return BRW_REGISTER_TYPE_F;
81 }
82
83 enum brw_conditional_mod
84 brw_conditional_for_comparison(unsigned int op)
85 {
86 switch (op) {
87 case ir_binop_less:
88 return BRW_CONDITIONAL_L;
89 case ir_binop_gequal:
90 return BRW_CONDITIONAL_GE;
91 case ir_binop_equal:
92 case ir_binop_all_equal: /* same as equal for scalars */
93 return BRW_CONDITIONAL_Z;
94 case ir_binop_nequal:
95 case ir_binop_any_nequal: /* same as nequal for scalars */
96 return BRW_CONDITIONAL_NZ;
97 default:
98 unreachable("not reached: bad operation for comparison");
99 }
100 }
101
102 uint32_t
103 brw_math_function(enum opcode op)
104 {
105 switch (op) {
106 case SHADER_OPCODE_RCP:
107 return BRW_MATH_FUNCTION_INV;
108 case SHADER_OPCODE_RSQ:
109 return BRW_MATH_FUNCTION_RSQ;
110 case SHADER_OPCODE_SQRT:
111 return BRW_MATH_FUNCTION_SQRT;
112 case SHADER_OPCODE_EXP2:
113 return BRW_MATH_FUNCTION_EXP;
114 case SHADER_OPCODE_LOG2:
115 return BRW_MATH_FUNCTION_LOG;
116 case SHADER_OPCODE_POW:
117 return BRW_MATH_FUNCTION_POW;
118 case SHADER_OPCODE_SIN:
119 return BRW_MATH_FUNCTION_SIN;
120 case SHADER_OPCODE_COS:
121 return BRW_MATH_FUNCTION_COS;
122 case SHADER_OPCODE_INT_QUOTIENT:
123 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
124 case SHADER_OPCODE_INT_REMAINDER:
125 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
126 default:
127 unreachable("not reached: unknown math function");
128 }
129 }
130
131 bool
132 brw_texture_offset(int *offsets, unsigned num_components, uint32_t *offset_bits)
133 {
134 if (!offsets) return false; /* nonconstant offset; caller will handle it. */
135
136 /* offset out of bounds; caller will handle it. */
137 for (unsigned i = 0; i < num_components; i++)
138 if (offsets[i] > 7 || offsets[i] < -8)
139 return false;
140
141 /* Combine all three offsets into a single unsigned dword:
142 *
143 * bits 11:8 - U Offset (X component)
144 * bits 7:4 - V Offset (Y component)
145 * bits 3:0 - R Offset (Z component)
146 */
147 *offset_bits = 0;
148 for (unsigned i = 0; i < num_components; i++) {
149 const unsigned shift = 4 * (2 - i);
150 *offset_bits |= (offsets[i] << shift) & (0xF << shift);
151 }
152 return true;
153 }
154
155 const char *
156 brw_instruction_name(const struct gen_device_info *devinfo, enum opcode op)
157 {
158 switch (op) {
159 case BRW_OPCODE_ILLEGAL ... BRW_OPCODE_NOP:
160 /* The DO instruction doesn't exist on Gen6+, but we use it to mark the
161 * start of a loop in the IR.
162 */
163 if (devinfo->gen >= 6 && op == BRW_OPCODE_DO)
164 return "do";
165
166 /* The following conversion opcodes doesn't exist on Gen8+, but we use
167 * then to mark that we want to do the conversion.
168 */
169 if (devinfo->gen > 7 && op == BRW_OPCODE_F32TO16)
170 return "f32to16";
171
172 if (devinfo->gen > 7 && op == BRW_OPCODE_F16TO32)
173 return "f16to32";
174
175 assert(brw_opcode_desc(devinfo, op)->name);
176 return brw_opcode_desc(devinfo, op)->name;
177 case FS_OPCODE_FB_WRITE:
178 return "fb_write";
179 case FS_OPCODE_FB_WRITE_LOGICAL:
180 return "fb_write_logical";
181 case FS_OPCODE_REP_FB_WRITE:
182 return "rep_fb_write";
183 case FS_OPCODE_FB_READ:
184 return "fb_read";
185 case FS_OPCODE_FB_READ_LOGICAL:
186 return "fb_read_logical";
187
188 case SHADER_OPCODE_RCP:
189 return "rcp";
190 case SHADER_OPCODE_RSQ:
191 return "rsq";
192 case SHADER_OPCODE_SQRT:
193 return "sqrt";
194 case SHADER_OPCODE_EXP2:
195 return "exp2";
196 case SHADER_OPCODE_LOG2:
197 return "log2";
198 case SHADER_OPCODE_POW:
199 return "pow";
200 case SHADER_OPCODE_INT_QUOTIENT:
201 return "int_quot";
202 case SHADER_OPCODE_INT_REMAINDER:
203 return "int_rem";
204 case SHADER_OPCODE_SIN:
205 return "sin";
206 case SHADER_OPCODE_COS:
207 return "cos";
208
209 case SHADER_OPCODE_SEND:
210 return "send";
211
212 case SHADER_OPCODE_TEX:
213 return "tex";
214 case SHADER_OPCODE_TEX_LOGICAL:
215 return "tex_logical";
216 case SHADER_OPCODE_TXD:
217 return "txd";
218 case SHADER_OPCODE_TXD_LOGICAL:
219 return "txd_logical";
220 case SHADER_OPCODE_TXF:
221 return "txf";
222 case SHADER_OPCODE_TXF_LOGICAL:
223 return "txf_logical";
224 case SHADER_OPCODE_TXF_LZ:
225 return "txf_lz";
226 case SHADER_OPCODE_TXL:
227 return "txl";
228 case SHADER_OPCODE_TXL_LOGICAL:
229 return "txl_logical";
230 case SHADER_OPCODE_TXL_LZ:
231 return "txl_lz";
232 case SHADER_OPCODE_TXS:
233 return "txs";
234 case SHADER_OPCODE_TXS_LOGICAL:
235 return "txs_logical";
236 case FS_OPCODE_TXB:
237 return "txb";
238 case FS_OPCODE_TXB_LOGICAL:
239 return "txb_logical";
240 case SHADER_OPCODE_TXF_CMS:
241 return "txf_cms";
242 case SHADER_OPCODE_TXF_CMS_LOGICAL:
243 return "txf_cms_logical";
244 case SHADER_OPCODE_TXF_CMS_W:
245 return "txf_cms_w";
246 case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
247 return "txf_cms_w_logical";
248 case SHADER_OPCODE_TXF_UMS:
249 return "txf_ums";
250 case SHADER_OPCODE_TXF_UMS_LOGICAL:
251 return "txf_ums_logical";
252 case SHADER_OPCODE_TXF_MCS:
253 return "txf_mcs";
254 case SHADER_OPCODE_TXF_MCS_LOGICAL:
255 return "txf_mcs_logical";
256 case SHADER_OPCODE_LOD:
257 return "lod";
258 case SHADER_OPCODE_LOD_LOGICAL:
259 return "lod_logical";
260 case SHADER_OPCODE_TG4:
261 return "tg4";
262 case SHADER_OPCODE_TG4_LOGICAL:
263 return "tg4_logical";
264 case SHADER_OPCODE_TG4_OFFSET:
265 return "tg4_offset";
266 case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
267 return "tg4_offset_logical";
268 case SHADER_OPCODE_SAMPLEINFO:
269 return "sampleinfo";
270 case SHADER_OPCODE_SAMPLEINFO_LOGICAL:
271 return "sampleinfo_logical";
272
273 case SHADER_OPCODE_IMAGE_SIZE:
274 return "image_size";
275 case SHADER_OPCODE_IMAGE_SIZE_LOGICAL:
276 return "image_size_logical";
277
278 case SHADER_OPCODE_SHADER_TIME_ADD:
279 return "shader_time_add";
280
281 case SHADER_OPCODE_UNTYPED_ATOMIC:
282 return "untyped_atomic";
283 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
284 return "untyped_atomic_logical";
285 case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT:
286 return "untyped_atomic_float";
287 case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT_LOGICAL:
288 return "untyped_atomic_float_logical";
289 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
290 return "untyped_surface_read";
291 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
292 return "untyped_surface_read_logical";
293 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
294 return "untyped_surface_write";
295 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
296 return "untyped_surface_write_logical";
297 case SHADER_OPCODE_A64_UNTYPED_READ_LOGICAL:
298 return "a64_untyped_read_logical";
299 case SHADER_OPCODE_A64_UNTYPED_WRITE_LOGICAL:
300 return "a64_untyped_write_logical";
301 case SHADER_OPCODE_A64_BYTE_SCATTERED_READ_LOGICAL:
302 return "a64_byte_scattered_read_logical";
303 case SHADER_OPCODE_A64_BYTE_SCATTERED_WRITE_LOGICAL:
304 return "a64_byte_scattered_write_logical";
305 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_LOGICAL:
306 return "a64_untyped_atomic_logical";
307 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_FLOAT_LOGICAL:
308 return "a64_untyped_atomic_float_logical";
309 case SHADER_OPCODE_TYPED_ATOMIC:
310 return "typed_atomic";
311 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
312 return "typed_atomic_logical";
313 case SHADER_OPCODE_TYPED_SURFACE_READ:
314 return "typed_surface_read";
315 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
316 return "typed_surface_read_logical";
317 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
318 return "typed_surface_write";
319 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
320 return "typed_surface_write_logical";
321 case SHADER_OPCODE_MEMORY_FENCE:
322 return "memory_fence";
323 case SHADER_OPCODE_INTERLOCK:
324 /* For an interlock we actually issue a memory fence via sendc. */
325 return "interlock";
326
327 case SHADER_OPCODE_BYTE_SCATTERED_READ:
328 return "byte_scattered_read";
329 case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
330 return "byte_scattered_read_logical";
331 case SHADER_OPCODE_BYTE_SCATTERED_WRITE:
332 return "byte_scattered_write";
333 case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
334 return "byte_scattered_write_logical";
335
336 case SHADER_OPCODE_LOAD_PAYLOAD:
337 return "load_payload";
338 case FS_OPCODE_PACK:
339 return "pack";
340
341 case SHADER_OPCODE_GEN4_SCRATCH_READ:
342 return "gen4_scratch_read";
343 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
344 return "gen4_scratch_write";
345 case SHADER_OPCODE_GEN7_SCRATCH_READ:
346 return "gen7_scratch_read";
347 case SHADER_OPCODE_URB_WRITE_SIMD8:
348 return "gen8_urb_write_simd8";
349 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
350 return "gen8_urb_write_simd8_per_slot";
351 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
352 return "gen8_urb_write_simd8_masked";
353 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
354 return "gen8_urb_write_simd8_masked_per_slot";
355 case SHADER_OPCODE_URB_READ_SIMD8:
356 return "urb_read_simd8";
357 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
358 return "urb_read_simd8_per_slot";
359
360 case SHADER_OPCODE_FIND_LIVE_CHANNEL:
361 return "find_live_channel";
362 case SHADER_OPCODE_BROADCAST:
363 return "broadcast";
364 case SHADER_OPCODE_SHUFFLE:
365 return "shuffle";
366 case SHADER_OPCODE_SEL_EXEC:
367 return "sel_exec";
368 case SHADER_OPCODE_QUAD_SWIZZLE:
369 return "quad_swizzle";
370 case SHADER_OPCODE_CLUSTER_BROADCAST:
371 return "cluster_broadcast";
372
373 case SHADER_OPCODE_GET_BUFFER_SIZE:
374 return "get_buffer_size";
375
376 case VEC4_OPCODE_MOV_BYTES:
377 return "mov_bytes";
378 case VEC4_OPCODE_PACK_BYTES:
379 return "pack_bytes";
380 case VEC4_OPCODE_UNPACK_UNIFORM:
381 return "unpack_uniform";
382 case VEC4_OPCODE_DOUBLE_TO_F32:
383 return "double_to_f32";
384 case VEC4_OPCODE_DOUBLE_TO_D32:
385 return "double_to_d32";
386 case VEC4_OPCODE_DOUBLE_TO_U32:
387 return "double_to_u32";
388 case VEC4_OPCODE_TO_DOUBLE:
389 return "single_to_double";
390 case VEC4_OPCODE_PICK_LOW_32BIT:
391 return "pick_low_32bit";
392 case VEC4_OPCODE_PICK_HIGH_32BIT:
393 return "pick_high_32bit";
394 case VEC4_OPCODE_SET_LOW_32BIT:
395 return "set_low_32bit";
396 case VEC4_OPCODE_SET_HIGH_32BIT:
397 return "set_high_32bit";
398
399 case FS_OPCODE_DDX_COARSE:
400 return "ddx_coarse";
401 case FS_OPCODE_DDX_FINE:
402 return "ddx_fine";
403 case FS_OPCODE_DDY_COARSE:
404 return "ddy_coarse";
405 case FS_OPCODE_DDY_FINE:
406 return "ddy_fine";
407
408 case FS_OPCODE_LINTERP:
409 return "linterp";
410
411 case FS_OPCODE_PIXEL_X:
412 return "pixel_x";
413 case FS_OPCODE_PIXEL_Y:
414 return "pixel_y";
415
416 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
417 return "uniform_pull_const";
418 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
419 return "uniform_pull_const_gen7";
420 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN4:
421 return "varying_pull_const_gen4";
422 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_LOGICAL:
423 return "varying_pull_const_logical";
424
425 case FS_OPCODE_DISCARD_JUMP:
426 return "discard_jump";
427
428 case FS_OPCODE_SET_SAMPLE_ID:
429 return "set_sample_id";
430
431 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
432 return "pack_half_2x16_split";
433
434 case FS_OPCODE_PLACEHOLDER_HALT:
435 return "placeholder_halt";
436
437 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
438 return "interp_sample";
439 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
440 return "interp_shared_offset";
441 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
442 return "interp_per_slot_offset";
443
444 case VS_OPCODE_URB_WRITE:
445 return "vs_urb_write";
446 case VS_OPCODE_PULL_CONSTANT_LOAD:
447 return "pull_constant_load";
448 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
449 return "pull_constant_load_gen7";
450
451 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
452 return "set_simd4x2_header_gen9";
453
454 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
455 return "unpack_flags_simd4x2";
456
457 case GS_OPCODE_URB_WRITE:
458 return "gs_urb_write";
459 case GS_OPCODE_URB_WRITE_ALLOCATE:
460 return "gs_urb_write_allocate";
461 case GS_OPCODE_THREAD_END:
462 return "gs_thread_end";
463 case GS_OPCODE_SET_WRITE_OFFSET:
464 return "set_write_offset";
465 case GS_OPCODE_SET_VERTEX_COUNT:
466 return "set_vertex_count";
467 case GS_OPCODE_SET_DWORD_2:
468 return "set_dword_2";
469 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
470 return "prepare_channel_masks";
471 case GS_OPCODE_SET_CHANNEL_MASKS:
472 return "set_channel_masks";
473 case GS_OPCODE_GET_INSTANCE_ID:
474 return "get_instance_id";
475 case GS_OPCODE_FF_SYNC:
476 return "ff_sync";
477 case GS_OPCODE_SET_PRIMITIVE_ID:
478 return "set_primitive_id";
479 case GS_OPCODE_SVB_WRITE:
480 return "gs_svb_write";
481 case GS_OPCODE_SVB_SET_DST_INDEX:
482 return "gs_svb_set_dst_index";
483 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
484 return "gs_ff_sync_set_primitives";
485 case CS_OPCODE_CS_TERMINATE:
486 return "cs_terminate";
487 case SHADER_OPCODE_BARRIER:
488 return "barrier";
489 case SHADER_OPCODE_MULH:
490 return "mulh";
491 case SHADER_OPCODE_MOV_INDIRECT:
492 return "mov_indirect";
493
494 case VEC4_OPCODE_URB_READ:
495 return "urb_read";
496 case TCS_OPCODE_GET_INSTANCE_ID:
497 return "tcs_get_instance_id";
498 case TCS_OPCODE_URB_WRITE:
499 return "tcs_urb_write";
500 case TCS_OPCODE_SET_INPUT_URB_OFFSETS:
501 return "tcs_set_input_urb_offsets";
502 case TCS_OPCODE_SET_OUTPUT_URB_OFFSETS:
503 return "tcs_set_output_urb_offsets";
504 case TCS_OPCODE_GET_PRIMITIVE_ID:
505 return "tcs_get_primitive_id";
506 case TCS_OPCODE_CREATE_BARRIER_HEADER:
507 return "tcs_create_barrier_header";
508 case TCS_OPCODE_SRC0_010_IS_ZERO:
509 return "tcs_src0<0,1,0>_is_zero";
510 case TCS_OPCODE_RELEASE_INPUT:
511 return "tcs_release_input";
512 case TCS_OPCODE_THREAD_END:
513 return "tcs_thread_end";
514 case TES_OPCODE_CREATE_INPUT_READ_HEADER:
515 return "tes_create_input_read_header";
516 case TES_OPCODE_ADD_INDIRECT_URB_OFFSET:
517 return "tes_add_indirect_urb_offset";
518 case TES_OPCODE_GET_PRIMITIVE_ID:
519 return "tes_get_primitive_id";
520
521 case SHADER_OPCODE_RND_MODE:
522 return "rnd_mode";
523 }
524
525 unreachable("not reached");
526 }
527
528 bool
529 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
530 {
531 union {
532 unsigned ud;
533 int d;
534 float f;
535 double df;
536 } imm, sat_imm = { 0 };
537
538 const unsigned size = type_sz(type);
539
540 /* We want to either do a 32-bit or 64-bit data copy, the type is otherwise
541 * irrelevant, so just check the size of the type and copy from/to an
542 * appropriately sized field.
543 */
544 if (size < 8)
545 imm.ud = reg->ud;
546 else
547 imm.df = reg->df;
548
549 switch (type) {
550 case BRW_REGISTER_TYPE_UD:
551 case BRW_REGISTER_TYPE_D:
552 case BRW_REGISTER_TYPE_UW:
553 case BRW_REGISTER_TYPE_W:
554 case BRW_REGISTER_TYPE_UQ:
555 case BRW_REGISTER_TYPE_Q:
556 /* Nothing to do. */
557 return false;
558 case BRW_REGISTER_TYPE_F:
559 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
560 break;
561 case BRW_REGISTER_TYPE_DF:
562 sat_imm.df = CLAMP(imm.df, 0.0, 1.0);
563 break;
564 case BRW_REGISTER_TYPE_UB:
565 case BRW_REGISTER_TYPE_B:
566 unreachable("no UB/B immediates");
567 case BRW_REGISTER_TYPE_V:
568 case BRW_REGISTER_TYPE_UV:
569 case BRW_REGISTER_TYPE_VF:
570 unreachable("unimplemented: saturate vector immediate");
571 case BRW_REGISTER_TYPE_HF:
572 unreachable("unimplemented: saturate HF immediate");
573 case BRW_REGISTER_TYPE_NF:
574 unreachable("no NF immediates");
575 }
576
577 if (size < 8) {
578 if (imm.ud != sat_imm.ud) {
579 reg->ud = sat_imm.ud;
580 return true;
581 }
582 } else {
583 if (imm.df != sat_imm.df) {
584 reg->df = sat_imm.df;
585 return true;
586 }
587 }
588 return false;
589 }
590
591 bool
592 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
593 {
594 switch (type) {
595 case BRW_REGISTER_TYPE_D:
596 case BRW_REGISTER_TYPE_UD:
597 reg->d = -reg->d;
598 return true;
599 case BRW_REGISTER_TYPE_W:
600 case BRW_REGISTER_TYPE_UW: {
601 uint16_t value = -(int16_t)reg->ud;
602 reg->ud = value | (uint32_t)value << 16;
603 return true;
604 }
605 case BRW_REGISTER_TYPE_F:
606 reg->f = -reg->f;
607 return true;
608 case BRW_REGISTER_TYPE_VF:
609 reg->ud ^= 0x80808080;
610 return true;
611 case BRW_REGISTER_TYPE_DF:
612 reg->df = -reg->df;
613 return true;
614 case BRW_REGISTER_TYPE_UQ:
615 case BRW_REGISTER_TYPE_Q:
616 reg->d64 = -reg->d64;
617 return true;
618 case BRW_REGISTER_TYPE_UB:
619 case BRW_REGISTER_TYPE_B:
620 unreachable("no UB/B immediates");
621 case BRW_REGISTER_TYPE_UV:
622 case BRW_REGISTER_TYPE_V:
623 assert(!"unimplemented: negate UV/V immediate");
624 case BRW_REGISTER_TYPE_HF:
625 reg->ud ^= 0x80008000;
626 return true;
627 case BRW_REGISTER_TYPE_NF:
628 unreachable("no NF immediates");
629 }
630
631 return false;
632 }
633
634 bool
635 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
636 {
637 switch (type) {
638 case BRW_REGISTER_TYPE_D:
639 reg->d = abs(reg->d);
640 return true;
641 case BRW_REGISTER_TYPE_W: {
642 uint16_t value = abs((int16_t)reg->ud);
643 reg->ud = value | (uint32_t)value << 16;
644 return true;
645 }
646 case BRW_REGISTER_TYPE_F:
647 reg->f = fabsf(reg->f);
648 return true;
649 case BRW_REGISTER_TYPE_DF:
650 reg->df = fabs(reg->df);
651 return true;
652 case BRW_REGISTER_TYPE_VF:
653 reg->ud &= ~0x80808080;
654 return true;
655 case BRW_REGISTER_TYPE_Q:
656 reg->d64 = imaxabs(reg->d64);
657 return true;
658 case BRW_REGISTER_TYPE_UB:
659 case BRW_REGISTER_TYPE_B:
660 unreachable("no UB/B immediates");
661 case BRW_REGISTER_TYPE_UQ:
662 case BRW_REGISTER_TYPE_UD:
663 case BRW_REGISTER_TYPE_UW:
664 case BRW_REGISTER_TYPE_UV:
665 /* Presumably the absolute value modifier on an unsigned source is a
666 * nop, but it would be nice to confirm.
667 */
668 assert(!"unimplemented: abs unsigned immediate");
669 case BRW_REGISTER_TYPE_V:
670 assert(!"unimplemented: abs V immediate");
671 case BRW_REGISTER_TYPE_HF:
672 reg->ud &= ~0x80008000;
673 return true;
674 case BRW_REGISTER_TYPE_NF:
675 unreachable("no NF immediates");
676 }
677
678 return false;
679 }
680
681 backend_shader::backend_shader(const struct brw_compiler *compiler,
682 void *log_data,
683 void *mem_ctx,
684 const nir_shader *shader,
685 struct brw_stage_prog_data *stage_prog_data)
686 : compiler(compiler),
687 log_data(log_data),
688 devinfo(compiler->devinfo),
689 nir(shader),
690 stage_prog_data(stage_prog_data),
691 mem_ctx(mem_ctx),
692 cfg(NULL),
693 stage(shader->info.stage)
694 {
695 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
696 stage_name = _mesa_shader_stage_to_string(stage);
697 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
698 }
699
700 backend_shader::~backend_shader()
701 {
702 }
703
704 bool
705 backend_reg::equals(const backend_reg &r) const
706 {
707 return brw_regs_equal(this, &r) && offset == r.offset;
708 }
709
710 bool
711 backend_reg::negative_equals(const backend_reg &r) const
712 {
713 return brw_regs_negative_equal(this, &r) && offset == r.offset;
714 }
715
716 bool
717 backend_reg::is_zero() const
718 {
719 if (file != IMM)
720 return false;
721
722 switch (type) {
723 case BRW_REGISTER_TYPE_F:
724 return f == 0;
725 case BRW_REGISTER_TYPE_DF:
726 return df == 0;
727 case BRW_REGISTER_TYPE_D:
728 case BRW_REGISTER_TYPE_UD:
729 return d == 0;
730 case BRW_REGISTER_TYPE_UQ:
731 case BRW_REGISTER_TYPE_Q:
732 return u64 == 0;
733 default:
734 return false;
735 }
736 }
737
738 bool
739 backend_reg::is_one() const
740 {
741 if (file != IMM)
742 return false;
743
744 switch (type) {
745 case BRW_REGISTER_TYPE_F:
746 return f == 1.0f;
747 case BRW_REGISTER_TYPE_DF:
748 return df == 1.0;
749 case BRW_REGISTER_TYPE_D:
750 case BRW_REGISTER_TYPE_UD:
751 return d == 1;
752 case BRW_REGISTER_TYPE_UQ:
753 case BRW_REGISTER_TYPE_Q:
754 return u64 == 1;
755 default:
756 return false;
757 }
758 }
759
760 bool
761 backend_reg::is_negative_one() const
762 {
763 if (file != IMM)
764 return false;
765
766 switch (type) {
767 case BRW_REGISTER_TYPE_F:
768 return f == -1.0;
769 case BRW_REGISTER_TYPE_DF:
770 return df == -1.0;
771 case BRW_REGISTER_TYPE_D:
772 return d == -1;
773 case BRW_REGISTER_TYPE_Q:
774 return d64 == -1;
775 default:
776 return false;
777 }
778 }
779
780 bool
781 backend_reg::is_null() const
782 {
783 return file == ARF && nr == BRW_ARF_NULL;
784 }
785
786
787 bool
788 backend_reg::is_accumulator() const
789 {
790 return file == ARF && nr == BRW_ARF_ACCUMULATOR;
791 }
792
793 bool
794 backend_instruction::is_commutative() const
795 {
796 switch (opcode) {
797 case BRW_OPCODE_AND:
798 case BRW_OPCODE_OR:
799 case BRW_OPCODE_XOR:
800 case BRW_OPCODE_ADD:
801 case BRW_OPCODE_MUL:
802 case SHADER_OPCODE_MULH:
803 return true;
804 case BRW_OPCODE_SEL:
805 /* MIN and MAX are commutative. */
806 if (conditional_mod == BRW_CONDITIONAL_GE ||
807 conditional_mod == BRW_CONDITIONAL_L) {
808 return true;
809 }
810 /* fallthrough */
811 default:
812 return false;
813 }
814 }
815
816 bool
817 backend_instruction::is_3src(const struct gen_device_info *devinfo) const
818 {
819 return ::is_3src(devinfo, opcode);
820 }
821
822 bool
823 backend_instruction::is_tex() const
824 {
825 return (opcode == SHADER_OPCODE_TEX ||
826 opcode == FS_OPCODE_TXB ||
827 opcode == SHADER_OPCODE_TXD ||
828 opcode == SHADER_OPCODE_TXF ||
829 opcode == SHADER_OPCODE_TXF_LZ ||
830 opcode == SHADER_OPCODE_TXF_CMS ||
831 opcode == SHADER_OPCODE_TXF_CMS_W ||
832 opcode == SHADER_OPCODE_TXF_UMS ||
833 opcode == SHADER_OPCODE_TXF_MCS ||
834 opcode == SHADER_OPCODE_TXL ||
835 opcode == SHADER_OPCODE_TXL_LZ ||
836 opcode == SHADER_OPCODE_TXS ||
837 opcode == SHADER_OPCODE_LOD ||
838 opcode == SHADER_OPCODE_TG4 ||
839 opcode == SHADER_OPCODE_TG4_OFFSET ||
840 opcode == SHADER_OPCODE_SAMPLEINFO);
841 }
842
843 bool
844 backend_instruction::is_math() const
845 {
846 return (opcode == SHADER_OPCODE_RCP ||
847 opcode == SHADER_OPCODE_RSQ ||
848 opcode == SHADER_OPCODE_SQRT ||
849 opcode == SHADER_OPCODE_EXP2 ||
850 opcode == SHADER_OPCODE_LOG2 ||
851 opcode == SHADER_OPCODE_SIN ||
852 opcode == SHADER_OPCODE_COS ||
853 opcode == SHADER_OPCODE_INT_QUOTIENT ||
854 opcode == SHADER_OPCODE_INT_REMAINDER ||
855 opcode == SHADER_OPCODE_POW);
856 }
857
858 bool
859 backend_instruction::is_control_flow() const
860 {
861 switch (opcode) {
862 case BRW_OPCODE_DO:
863 case BRW_OPCODE_WHILE:
864 case BRW_OPCODE_IF:
865 case BRW_OPCODE_ELSE:
866 case BRW_OPCODE_ENDIF:
867 case BRW_OPCODE_BREAK:
868 case BRW_OPCODE_CONTINUE:
869 return true;
870 default:
871 return false;
872 }
873 }
874
875 bool
876 backend_instruction::can_do_source_mods() const
877 {
878 switch (opcode) {
879 case BRW_OPCODE_ADDC:
880 case BRW_OPCODE_BFE:
881 case BRW_OPCODE_BFI1:
882 case BRW_OPCODE_BFI2:
883 case BRW_OPCODE_BFREV:
884 case BRW_OPCODE_CBIT:
885 case BRW_OPCODE_FBH:
886 case BRW_OPCODE_FBL:
887 case BRW_OPCODE_SUBB:
888 case SHADER_OPCODE_BROADCAST:
889 case SHADER_OPCODE_CLUSTER_BROADCAST:
890 case SHADER_OPCODE_MOV_INDIRECT:
891 return false;
892 default:
893 return true;
894 }
895 }
896
897 bool
898 backend_instruction::can_do_saturate() const
899 {
900 switch (opcode) {
901 case BRW_OPCODE_ADD:
902 case BRW_OPCODE_ASR:
903 case BRW_OPCODE_AVG:
904 case BRW_OPCODE_DP2:
905 case BRW_OPCODE_DP3:
906 case BRW_OPCODE_DP4:
907 case BRW_OPCODE_DPH:
908 case BRW_OPCODE_F16TO32:
909 case BRW_OPCODE_F32TO16:
910 case BRW_OPCODE_LINE:
911 case BRW_OPCODE_LRP:
912 case BRW_OPCODE_MAC:
913 case BRW_OPCODE_MAD:
914 case BRW_OPCODE_MATH:
915 case BRW_OPCODE_MOV:
916 case BRW_OPCODE_MUL:
917 case SHADER_OPCODE_MULH:
918 case BRW_OPCODE_PLN:
919 case BRW_OPCODE_RNDD:
920 case BRW_OPCODE_RNDE:
921 case BRW_OPCODE_RNDU:
922 case BRW_OPCODE_RNDZ:
923 case BRW_OPCODE_SEL:
924 case BRW_OPCODE_SHL:
925 case BRW_OPCODE_SHR:
926 case FS_OPCODE_LINTERP:
927 case SHADER_OPCODE_COS:
928 case SHADER_OPCODE_EXP2:
929 case SHADER_OPCODE_LOG2:
930 case SHADER_OPCODE_POW:
931 case SHADER_OPCODE_RCP:
932 case SHADER_OPCODE_RSQ:
933 case SHADER_OPCODE_SIN:
934 case SHADER_OPCODE_SQRT:
935 return true;
936 default:
937 return false;
938 }
939 }
940
941 bool
942 backend_instruction::can_do_cmod() const
943 {
944 switch (opcode) {
945 case BRW_OPCODE_ADD:
946 case BRW_OPCODE_ADDC:
947 case BRW_OPCODE_AND:
948 case BRW_OPCODE_ASR:
949 case BRW_OPCODE_AVG:
950 case BRW_OPCODE_CMP:
951 case BRW_OPCODE_CMPN:
952 case BRW_OPCODE_DP2:
953 case BRW_OPCODE_DP3:
954 case BRW_OPCODE_DP4:
955 case BRW_OPCODE_DPH:
956 case BRW_OPCODE_F16TO32:
957 case BRW_OPCODE_F32TO16:
958 case BRW_OPCODE_FRC:
959 case BRW_OPCODE_LINE:
960 case BRW_OPCODE_LRP:
961 case BRW_OPCODE_LZD:
962 case BRW_OPCODE_MAC:
963 case BRW_OPCODE_MACH:
964 case BRW_OPCODE_MAD:
965 case BRW_OPCODE_MOV:
966 case BRW_OPCODE_MUL:
967 case BRW_OPCODE_NOT:
968 case BRW_OPCODE_OR:
969 case BRW_OPCODE_PLN:
970 case BRW_OPCODE_RNDD:
971 case BRW_OPCODE_RNDE:
972 case BRW_OPCODE_RNDU:
973 case BRW_OPCODE_RNDZ:
974 case BRW_OPCODE_SAD2:
975 case BRW_OPCODE_SADA2:
976 case BRW_OPCODE_SHL:
977 case BRW_OPCODE_SHR:
978 case BRW_OPCODE_SUBB:
979 case BRW_OPCODE_XOR:
980 case FS_OPCODE_LINTERP:
981 return true;
982 default:
983 return false;
984 }
985 }
986
987 bool
988 backend_instruction::reads_accumulator_implicitly() const
989 {
990 switch (opcode) {
991 case BRW_OPCODE_MAC:
992 case BRW_OPCODE_MACH:
993 case BRW_OPCODE_SADA2:
994 return true;
995 default:
996 return false;
997 }
998 }
999
1000 bool
1001 backend_instruction::writes_accumulator_implicitly(const struct gen_device_info *devinfo) const
1002 {
1003 return writes_accumulator ||
1004 (devinfo->gen < 6 &&
1005 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
1006 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP))) ||
1007 (opcode == FS_OPCODE_LINTERP &&
1008 (!devinfo->has_pln || devinfo->gen <= 6));
1009 }
1010
1011 bool
1012 backend_instruction::has_side_effects() const
1013 {
1014 switch (opcode) {
1015 case SHADER_OPCODE_SEND:
1016 return send_has_side_effects;
1017
1018 case SHADER_OPCODE_UNTYPED_ATOMIC:
1019 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
1020 case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT:
1021 case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT_LOGICAL:
1022 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
1023 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
1024 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
1025 case SHADER_OPCODE_A64_UNTYPED_WRITE_LOGICAL:
1026 case SHADER_OPCODE_A64_BYTE_SCATTERED_WRITE_LOGICAL:
1027 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_LOGICAL:
1028 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_FLOAT_LOGICAL:
1029 case SHADER_OPCODE_BYTE_SCATTERED_WRITE:
1030 case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
1031 case SHADER_OPCODE_TYPED_ATOMIC:
1032 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
1033 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
1034 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
1035 case SHADER_OPCODE_MEMORY_FENCE:
1036 case SHADER_OPCODE_INTERLOCK:
1037 case SHADER_OPCODE_URB_WRITE_SIMD8:
1038 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
1039 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
1040 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
1041 case FS_OPCODE_FB_WRITE:
1042 case FS_OPCODE_FB_WRITE_LOGICAL:
1043 case FS_OPCODE_REP_FB_WRITE:
1044 case SHADER_OPCODE_BARRIER:
1045 case TCS_OPCODE_URB_WRITE:
1046 case TCS_OPCODE_RELEASE_INPUT:
1047 case SHADER_OPCODE_RND_MODE:
1048 return true;
1049 default:
1050 return eot;
1051 }
1052 }
1053
1054 bool
1055 backend_instruction::is_volatile() const
1056 {
1057 switch (opcode) {
1058 case SHADER_OPCODE_SEND:
1059 return send_is_volatile;
1060
1061 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
1062 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
1063 case SHADER_OPCODE_TYPED_SURFACE_READ:
1064 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
1065 case SHADER_OPCODE_BYTE_SCATTERED_READ:
1066 case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
1067 case SHADER_OPCODE_A64_UNTYPED_READ_LOGICAL:
1068 case SHADER_OPCODE_A64_BYTE_SCATTERED_READ_LOGICAL:
1069 case SHADER_OPCODE_URB_READ_SIMD8:
1070 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
1071 case VEC4_OPCODE_URB_READ:
1072 return true;
1073 default:
1074 return false;
1075 }
1076 }
1077
1078 #ifndef NDEBUG
1079 static bool
1080 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
1081 {
1082 bool found = false;
1083 foreach_inst_in_block (backend_instruction, i, block) {
1084 if (inst == i) {
1085 found = true;
1086 }
1087 }
1088 return found;
1089 }
1090 #endif
1091
1092 static void
1093 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
1094 {
1095 for (bblock_t *block_iter = start_block->next();
1096 block_iter;
1097 block_iter = block_iter->next()) {
1098 block_iter->start_ip += ip_adjustment;
1099 block_iter->end_ip += ip_adjustment;
1100 }
1101 }
1102
1103 void
1104 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1105 {
1106 assert(this != inst);
1107
1108 if (!this->is_head_sentinel())
1109 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1110
1111 block->end_ip++;
1112
1113 adjust_later_block_ips(block, 1);
1114
1115 exec_node::insert_after(inst);
1116 }
1117
1118 void
1119 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1120 {
1121 assert(this != inst);
1122
1123 if (!this->is_tail_sentinel())
1124 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1125
1126 block->end_ip++;
1127
1128 adjust_later_block_ips(block, 1);
1129
1130 exec_node::insert_before(inst);
1131 }
1132
1133 void
1134 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1135 {
1136 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1137
1138 unsigned num_inst = list->length();
1139
1140 block->end_ip += num_inst;
1141
1142 adjust_later_block_ips(block, num_inst);
1143
1144 exec_node::insert_before(list);
1145 }
1146
1147 void
1148 backend_instruction::remove(bblock_t *block)
1149 {
1150 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1151
1152 adjust_later_block_ips(block, -1);
1153
1154 if (block->start_ip == block->end_ip) {
1155 block->cfg->remove_block(block);
1156 } else {
1157 block->end_ip--;
1158 }
1159
1160 exec_node::remove();
1161 }
1162
1163 void
1164 backend_shader::dump_instructions()
1165 {
1166 dump_instructions(NULL);
1167 }
1168
1169 void
1170 backend_shader::dump_instructions(const char *name)
1171 {
1172 FILE *file = stderr;
1173 if (name && geteuid() != 0) {
1174 file = fopen(name, "w");
1175 if (!file)
1176 file = stderr;
1177 }
1178
1179 if (cfg) {
1180 int ip = 0;
1181 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1182 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1183 fprintf(file, "%4d: ", ip++);
1184 dump_instruction(inst, file);
1185 }
1186 } else {
1187 int ip = 0;
1188 foreach_in_list(backend_instruction, inst, &instructions) {
1189 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1190 fprintf(file, "%4d: ", ip++);
1191 dump_instruction(inst, file);
1192 }
1193 }
1194
1195 if (file != stderr) {
1196 fclose(file);
1197 }
1198 }
1199
1200 void
1201 backend_shader::calculate_cfg()
1202 {
1203 if (this->cfg)
1204 return;
1205 cfg = new(mem_ctx) cfg_t(&this->instructions);
1206 }
1207
1208 extern "C" const unsigned *
1209 brw_compile_tes(const struct brw_compiler *compiler,
1210 void *log_data,
1211 void *mem_ctx,
1212 const struct brw_tes_prog_key *key,
1213 const struct brw_vue_map *input_vue_map,
1214 struct brw_tes_prog_data *prog_data,
1215 nir_shader *nir,
1216 struct gl_program *prog,
1217 int shader_time_index,
1218 char **error_str)
1219 {
1220 const struct gen_device_info *devinfo = compiler->devinfo;
1221 const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_EVAL];
1222 const unsigned *assembly;
1223
1224 nir->info.inputs_read = key->inputs_read;
1225 nir->info.patch_inputs_read = key->patch_inputs_read;
1226
1227 nir = brw_nir_apply_sampler_key(nir, compiler, &key->tex, is_scalar);
1228 brw_nir_lower_tes_inputs(nir, input_vue_map);
1229 brw_nir_lower_vue_outputs(nir);
1230 nir = brw_postprocess_nir(nir, compiler, is_scalar);
1231
1232 brw_compute_vue_map(devinfo, &prog_data->base.vue_map,
1233 nir->info.outputs_written,
1234 nir->info.separate_shader);
1235
1236 unsigned output_size_bytes = prog_data->base.vue_map.num_slots * 4 * 4;
1237
1238 assert(output_size_bytes >= 1);
1239 if (output_size_bytes > GEN7_MAX_DS_URB_ENTRY_SIZE_BYTES) {
1240 if (error_str)
1241 *error_str = ralloc_strdup(mem_ctx, "DS outputs exceed maximum size");
1242 return NULL;
1243 }
1244
1245 prog_data->base.clip_distance_mask =
1246 ((1 << nir->info.clip_distance_array_size) - 1);
1247 prog_data->base.cull_distance_mask =
1248 ((1 << nir->info.cull_distance_array_size) - 1) <<
1249 nir->info.clip_distance_array_size;
1250
1251 /* URB entry sizes are stored as a multiple of 64 bytes. */
1252 prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 64) / 64;
1253
1254 /* On Cannonlake software shall not program an allocation size that
1255 * specifies a size that is a multiple of 3 64B (512-bit) cachelines.
1256 */
1257 if (devinfo->gen == 10 &&
1258 prog_data->base.urb_entry_size % 3 == 0)
1259 prog_data->base.urb_entry_size++;
1260
1261 prog_data->base.urb_read_length = 0;
1262
1263 STATIC_ASSERT(BRW_TESS_PARTITIONING_INTEGER == TESS_SPACING_EQUAL - 1);
1264 STATIC_ASSERT(BRW_TESS_PARTITIONING_ODD_FRACTIONAL ==
1265 TESS_SPACING_FRACTIONAL_ODD - 1);
1266 STATIC_ASSERT(BRW_TESS_PARTITIONING_EVEN_FRACTIONAL ==
1267 TESS_SPACING_FRACTIONAL_EVEN - 1);
1268
1269 prog_data->partitioning =
1270 (enum brw_tess_partitioning) (nir->info.tess.spacing - 1);
1271
1272 switch (nir->info.tess.primitive_mode) {
1273 case GL_QUADS:
1274 prog_data->domain = BRW_TESS_DOMAIN_QUAD;
1275 break;
1276 case GL_TRIANGLES:
1277 prog_data->domain = BRW_TESS_DOMAIN_TRI;
1278 break;
1279 case GL_ISOLINES:
1280 prog_data->domain = BRW_TESS_DOMAIN_ISOLINE;
1281 break;
1282 default:
1283 unreachable("invalid domain shader primitive mode");
1284 }
1285
1286 if (nir->info.tess.point_mode) {
1287 prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_POINT;
1288 } else if (nir->info.tess.primitive_mode == GL_ISOLINES) {
1289 prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_LINE;
1290 } else {
1291 /* Hardware winding order is backwards from OpenGL */
1292 prog_data->output_topology =
1293 nir->info.tess.ccw ? BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW
1294 : BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW;
1295 }
1296
1297 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1298 fprintf(stderr, "TES Input ");
1299 brw_print_vue_map(stderr, input_vue_map);
1300 fprintf(stderr, "TES Output ");
1301 brw_print_vue_map(stderr, &prog_data->base.vue_map);
1302 }
1303
1304 if (is_scalar) {
1305 fs_visitor v(compiler, log_data, mem_ctx, (void *) key,
1306 &prog_data->base.base, NULL, nir, 8,
1307 shader_time_index, input_vue_map);
1308 if (!v.run_tes()) {
1309 if (error_str)
1310 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1311 return NULL;
1312 }
1313
1314 prog_data->base.base.dispatch_grf_start_reg = v.payload.num_regs;
1315 prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8;
1316
1317 fs_generator g(compiler, log_data, mem_ctx,
1318 &prog_data->base.base, v.promoted_constants, false,
1319 MESA_SHADER_TESS_EVAL);
1320 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1321 g.enable_debug(ralloc_asprintf(mem_ctx,
1322 "%s tessellation evaluation shader %s",
1323 nir->info.label ? nir->info.label
1324 : "unnamed",
1325 nir->info.name));
1326 }
1327
1328 g.generate_code(v.cfg, 8);
1329
1330 assembly = g.get_assembly();
1331 } else {
1332 brw::vec4_tes_visitor v(compiler, log_data, key, prog_data,
1333 nir, mem_ctx, shader_time_index);
1334 if (!v.run()) {
1335 if (error_str)
1336 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1337 return NULL;
1338 }
1339
1340 if (unlikely(INTEL_DEBUG & DEBUG_TES))
1341 v.dump_instructions();
1342
1343 assembly = brw_vec4_generate_assembly(compiler, log_data, mem_ctx, nir,
1344 &prog_data->base, v.cfg);
1345 }
1346
1347 return assembly;
1348 }