i965/fs: Add byte scattered write message and fs support
[mesa.git] / src / intel / compiler / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "brw_cfg.h"
25 #include "brw_eu.h"
26 #include "brw_fs.h"
27 #include "brw_nir.h"
28 #include "brw_vec4_tes.h"
29 #include "common/gen_debug.h"
30 #include "main/uniforms.h"
31 #include "util/macros.h"
32
33 enum brw_reg_type
34 brw_type_for_base_type(const struct glsl_type *type)
35 {
36 switch (type->base_type) {
37 case GLSL_TYPE_FLOAT16:
38 return BRW_REGISTER_TYPE_HF;
39 case GLSL_TYPE_FLOAT:
40 return BRW_REGISTER_TYPE_F;
41 case GLSL_TYPE_INT:
42 case GLSL_TYPE_BOOL:
43 case GLSL_TYPE_SUBROUTINE:
44 return BRW_REGISTER_TYPE_D;
45 case GLSL_TYPE_INT16:
46 return BRW_REGISTER_TYPE_W;
47 case GLSL_TYPE_UINT:
48 return BRW_REGISTER_TYPE_UD;
49 case GLSL_TYPE_UINT16:
50 return BRW_REGISTER_TYPE_UW;
51 case GLSL_TYPE_ARRAY:
52 return brw_type_for_base_type(type->fields.array);
53 case GLSL_TYPE_STRUCT:
54 case GLSL_TYPE_SAMPLER:
55 case GLSL_TYPE_ATOMIC_UINT:
56 /* These should be overridden with the type of the member when
57 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
58 * way to trip up if we don't.
59 */
60 return BRW_REGISTER_TYPE_UD;
61 case GLSL_TYPE_IMAGE:
62 return BRW_REGISTER_TYPE_UD;
63 case GLSL_TYPE_DOUBLE:
64 return BRW_REGISTER_TYPE_DF;
65 case GLSL_TYPE_UINT64:
66 return BRW_REGISTER_TYPE_UQ;
67 case GLSL_TYPE_INT64:
68 return BRW_REGISTER_TYPE_Q;
69 case GLSL_TYPE_VOID:
70 case GLSL_TYPE_ERROR:
71 case GLSL_TYPE_INTERFACE:
72 case GLSL_TYPE_FUNCTION:
73 unreachable("not reached");
74 }
75
76 return BRW_REGISTER_TYPE_F;
77 }
78
79 enum brw_conditional_mod
80 brw_conditional_for_comparison(unsigned int op)
81 {
82 switch (op) {
83 case ir_binop_less:
84 return BRW_CONDITIONAL_L;
85 case ir_binop_gequal:
86 return BRW_CONDITIONAL_GE;
87 case ir_binop_equal:
88 case ir_binop_all_equal: /* same as equal for scalars */
89 return BRW_CONDITIONAL_Z;
90 case ir_binop_nequal:
91 case ir_binop_any_nequal: /* same as nequal for scalars */
92 return BRW_CONDITIONAL_NZ;
93 default:
94 unreachable("not reached: bad operation for comparison");
95 }
96 }
97
98 uint32_t
99 brw_math_function(enum opcode op)
100 {
101 switch (op) {
102 case SHADER_OPCODE_RCP:
103 return BRW_MATH_FUNCTION_INV;
104 case SHADER_OPCODE_RSQ:
105 return BRW_MATH_FUNCTION_RSQ;
106 case SHADER_OPCODE_SQRT:
107 return BRW_MATH_FUNCTION_SQRT;
108 case SHADER_OPCODE_EXP2:
109 return BRW_MATH_FUNCTION_EXP;
110 case SHADER_OPCODE_LOG2:
111 return BRW_MATH_FUNCTION_LOG;
112 case SHADER_OPCODE_POW:
113 return BRW_MATH_FUNCTION_POW;
114 case SHADER_OPCODE_SIN:
115 return BRW_MATH_FUNCTION_SIN;
116 case SHADER_OPCODE_COS:
117 return BRW_MATH_FUNCTION_COS;
118 case SHADER_OPCODE_INT_QUOTIENT:
119 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
120 case SHADER_OPCODE_INT_REMAINDER:
121 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
122 default:
123 unreachable("not reached: unknown math function");
124 }
125 }
126
127 bool
128 brw_texture_offset(int *offsets, unsigned num_components, uint32_t *offset_bits)
129 {
130 if (!offsets) return false; /* nonconstant offset; caller will handle it. */
131
132 /* offset out of bounds; caller will handle it. */
133 for (unsigned i = 0; i < num_components; i++)
134 if (offsets[i] > 7 || offsets[i] < -8)
135 return false;
136
137 /* Combine all three offsets into a single unsigned dword:
138 *
139 * bits 11:8 - U Offset (X component)
140 * bits 7:4 - V Offset (Y component)
141 * bits 3:0 - R Offset (Z component)
142 */
143 *offset_bits = 0;
144 for (unsigned i = 0; i < num_components; i++) {
145 const unsigned shift = 4 * (2 - i);
146 *offset_bits |= (offsets[i] << shift) & (0xF << shift);
147 }
148 return true;
149 }
150
151 const char *
152 brw_instruction_name(const struct gen_device_info *devinfo, enum opcode op)
153 {
154 switch (op) {
155 case BRW_OPCODE_ILLEGAL ... BRW_OPCODE_NOP:
156 /* The DO instruction doesn't exist on Gen6+, but we use it to mark the
157 * start of a loop in the IR.
158 */
159 if (devinfo->gen >= 6 && op == BRW_OPCODE_DO)
160 return "do";
161
162 /* The following conversion opcodes doesn't exist on Gen8+, but we use
163 * then to mark that we want to do the conversion.
164 */
165 if (devinfo->gen > 7 && op == BRW_OPCODE_F32TO16)
166 return "f32to16";
167
168 if (devinfo->gen > 7 && op == BRW_OPCODE_F16TO32)
169 return "f16to32";
170
171 assert(brw_opcode_desc(devinfo, op)->name);
172 return brw_opcode_desc(devinfo, op)->name;
173 case FS_OPCODE_FB_WRITE:
174 return "fb_write";
175 case FS_OPCODE_FB_WRITE_LOGICAL:
176 return "fb_write_logical";
177 case FS_OPCODE_REP_FB_WRITE:
178 return "rep_fb_write";
179 case FS_OPCODE_FB_READ:
180 return "fb_read";
181 case FS_OPCODE_FB_READ_LOGICAL:
182 return "fb_read_logical";
183
184 case SHADER_OPCODE_RCP:
185 return "rcp";
186 case SHADER_OPCODE_RSQ:
187 return "rsq";
188 case SHADER_OPCODE_SQRT:
189 return "sqrt";
190 case SHADER_OPCODE_EXP2:
191 return "exp2";
192 case SHADER_OPCODE_LOG2:
193 return "log2";
194 case SHADER_OPCODE_POW:
195 return "pow";
196 case SHADER_OPCODE_INT_QUOTIENT:
197 return "int_quot";
198 case SHADER_OPCODE_INT_REMAINDER:
199 return "int_rem";
200 case SHADER_OPCODE_SIN:
201 return "sin";
202 case SHADER_OPCODE_COS:
203 return "cos";
204
205 case SHADER_OPCODE_TEX:
206 return "tex";
207 case SHADER_OPCODE_TEX_LOGICAL:
208 return "tex_logical";
209 case SHADER_OPCODE_TXD:
210 return "txd";
211 case SHADER_OPCODE_TXD_LOGICAL:
212 return "txd_logical";
213 case SHADER_OPCODE_TXF:
214 return "txf";
215 case SHADER_OPCODE_TXF_LOGICAL:
216 return "txf_logical";
217 case SHADER_OPCODE_TXF_LZ:
218 return "txf_lz";
219 case SHADER_OPCODE_TXL:
220 return "txl";
221 case SHADER_OPCODE_TXL_LOGICAL:
222 return "txl_logical";
223 case SHADER_OPCODE_TXL_LZ:
224 return "txl_lz";
225 case SHADER_OPCODE_TXS:
226 return "txs";
227 case SHADER_OPCODE_TXS_LOGICAL:
228 return "txs_logical";
229 case FS_OPCODE_TXB:
230 return "txb";
231 case FS_OPCODE_TXB_LOGICAL:
232 return "txb_logical";
233 case SHADER_OPCODE_TXF_CMS:
234 return "txf_cms";
235 case SHADER_OPCODE_TXF_CMS_LOGICAL:
236 return "txf_cms_logical";
237 case SHADER_OPCODE_TXF_CMS_W:
238 return "txf_cms_w";
239 case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
240 return "txf_cms_w_logical";
241 case SHADER_OPCODE_TXF_UMS:
242 return "txf_ums";
243 case SHADER_OPCODE_TXF_UMS_LOGICAL:
244 return "txf_ums_logical";
245 case SHADER_OPCODE_TXF_MCS:
246 return "txf_mcs";
247 case SHADER_OPCODE_TXF_MCS_LOGICAL:
248 return "txf_mcs_logical";
249 case SHADER_OPCODE_LOD:
250 return "lod";
251 case SHADER_OPCODE_LOD_LOGICAL:
252 return "lod_logical";
253 case SHADER_OPCODE_TG4:
254 return "tg4";
255 case SHADER_OPCODE_TG4_LOGICAL:
256 return "tg4_logical";
257 case SHADER_OPCODE_TG4_OFFSET:
258 return "tg4_offset";
259 case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
260 return "tg4_offset_logical";
261 case SHADER_OPCODE_SAMPLEINFO:
262 return "sampleinfo";
263 case SHADER_OPCODE_SAMPLEINFO_LOGICAL:
264 return "sampleinfo_logical";
265
266 case SHADER_OPCODE_SHADER_TIME_ADD:
267 return "shader_time_add";
268
269 case SHADER_OPCODE_UNTYPED_ATOMIC:
270 return "untyped_atomic";
271 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
272 return "untyped_atomic_logical";
273 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
274 return "untyped_surface_read";
275 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
276 return "untyped_surface_read_logical";
277 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
278 return "untyped_surface_write";
279 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
280 return "untyped_surface_write_logical";
281 case SHADER_OPCODE_TYPED_ATOMIC:
282 return "typed_atomic";
283 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
284 return "typed_atomic_logical";
285 case SHADER_OPCODE_TYPED_SURFACE_READ:
286 return "typed_surface_read";
287 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
288 return "typed_surface_read_logical";
289 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
290 return "typed_surface_write";
291 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
292 return "typed_surface_write_logical";
293 case SHADER_OPCODE_MEMORY_FENCE:
294 return "memory_fence";
295
296 case SHADER_OPCODE_BYTE_SCATTERED_WRITE:
297 return "byte_scattered_write";
298 case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
299 return "byte_scattered_write_logical";
300
301 case SHADER_OPCODE_LOAD_PAYLOAD:
302 return "load_payload";
303 case FS_OPCODE_PACK:
304 return "pack";
305
306 case SHADER_OPCODE_GEN4_SCRATCH_READ:
307 return "gen4_scratch_read";
308 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
309 return "gen4_scratch_write";
310 case SHADER_OPCODE_GEN7_SCRATCH_READ:
311 return "gen7_scratch_read";
312 case SHADER_OPCODE_URB_WRITE_SIMD8:
313 return "gen8_urb_write_simd8";
314 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
315 return "gen8_urb_write_simd8_per_slot";
316 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
317 return "gen8_urb_write_simd8_masked";
318 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
319 return "gen8_urb_write_simd8_masked_per_slot";
320 case SHADER_OPCODE_URB_READ_SIMD8:
321 return "urb_read_simd8";
322 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
323 return "urb_read_simd8_per_slot";
324
325 case SHADER_OPCODE_FIND_LIVE_CHANNEL:
326 return "find_live_channel";
327 case SHADER_OPCODE_BROADCAST:
328 return "broadcast";
329
330 case VEC4_OPCODE_MOV_BYTES:
331 return "mov_bytes";
332 case VEC4_OPCODE_PACK_BYTES:
333 return "pack_bytes";
334 case VEC4_OPCODE_UNPACK_UNIFORM:
335 return "unpack_uniform";
336 case VEC4_OPCODE_DOUBLE_TO_F32:
337 return "double_to_f32";
338 case VEC4_OPCODE_DOUBLE_TO_D32:
339 return "double_to_d32";
340 case VEC4_OPCODE_DOUBLE_TO_U32:
341 return "double_to_u32";
342 case VEC4_OPCODE_TO_DOUBLE:
343 return "single_to_double";
344 case VEC4_OPCODE_PICK_LOW_32BIT:
345 return "pick_low_32bit";
346 case VEC4_OPCODE_PICK_HIGH_32BIT:
347 return "pick_high_32bit";
348 case VEC4_OPCODE_SET_LOW_32BIT:
349 return "set_low_32bit";
350 case VEC4_OPCODE_SET_HIGH_32BIT:
351 return "set_high_32bit";
352
353 case FS_OPCODE_DDX_COARSE:
354 return "ddx_coarse";
355 case FS_OPCODE_DDX_FINE:
356 return "ddx_fine";
357 case FS_OPCODE_DDY_COARSE:
358 return "ddy_coarse";
359 case FS_OPCODE_DDY_FINE:
360 return "ddy_fine";
361
362 case FS_OPCODE_CINTERP:
363 return "cinterp";
364 case FS_OPCODE_LINTERP:
365 return "linterp";
366
367 case FS_OPCODE_PIXEL_X:
368 return "pixel_x";
369 case FS_OPCODE_PIXEL_Y:
370 return "pixel_y";
371
372 case FS_OPCODE_GET_BUFFER_SIZE:
373 return "fs_get_buffer_size";
374
375 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
376 return "uniform_pull_const";
377 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
378 return "uniform_pull_const_gen7";
379 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN4:
380 return "varying_pull_const_gen4";
381 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
382 return "varying_pull_const_gen7";
383 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_LOGICAL:
384 return "varying_pull_const_logical";
385
386 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS:
387 return "mov_dispatch_to_flags";
388 case FS_OPCODE_DISCARD_JUMP:
389 return "discard_jump";
390
391 case FS_OPCODE_SET_SAMPLE_ID:
392 return "set_sample_id";
393
394 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
395 return "pack_half_2x16_split";
396 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X:
397 return "unpack_half_2x16_split_x";
398 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y:
399 return "unpack_half_2x16_split_y";
400
401 case FS_OPCODE_PLACEHOLDER_HALT:
402 return "placeholder_halt";
403
404 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
405 return "interp_sample";
406 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
407 return "interp_shared_offset";
408 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
409 return "interp_per_slot_offset";
410
411 case VS_OPCODE_URB_WRITE:
412 return "vs_urb_write";
413 case VS_OPCODE_PULL_CONSTANT_LOAD:
414 return "pull_constant_load";
415 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
416 return "pull_constant_load_gen7";
417
418 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
419 return "set_simd4x2_header_gen9";
420
421 case VS_OPCODE_GET_BUFFER_SIZE:
422 return "vs_get_buffer_size";
423
424 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
425 return "unpack_flags_simd4x2";
426
427 case GS_OPCODE_URB_WRITE:
428 return "gs_urb_write";
429 case GS_OPCODE_URB_WRITE_ALLOCATE:
430 return "gs_urb_write_allocate";
431 case GS_OPCODE_THREAD_END:
432 return "gs_thread_end";
433 case GS_OPCODE_SET_WRITE_OFFSET:
434 return "set_write_offset";
435 case GS_OPCODE_SET_VERTEX_COUNT:
436 return "set_vertex_count";
437 case GS_OPCODE_SET_DWORD_2:
438 return "set_dword_2";
439 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
440 return "prepare_channel_masks";
441 case GS_OPCODE_SET_CHANNEL_MASKS:
442 return "set_channel_masks";
443 case GS_OPCODE_GET_INSTANCE_ID:
444 return "get_instance_id";
445 case GS_OPCODE_FF_SYNC:
446 return "ff_sync";
447 case GS_OPCODE_SET_PRIMITIVE_ID:
448 return "set_primitive_id";
449 case GS_OPCODE_SVB_WRITE:
450 return "gs_svb_write";
451 case GS_OPCODE_SVB_SET_DST_INDEX:
452 return "gs_svb_set_dst_index";
453 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
454 return "gs_ff_sync_set_primitives";
455 case CS_OPCODE_CS_TERMINATE:
456 return "cs_terminate";
457 case SHADER_OPCODE_BARRIER:
458 return "barrier";
459 case SHADER_OPCODE_MULH:
460 return "mulh";
461 case SHADER_OPCODE_MOV_INDIRECT:
462 return "mov_indirect";
463
464 case VEC4_OPCODE_URB_READ:
465 return "urb_read";
466 case TCS_OPCODE_GET_INSTANCE_ID:
467 return "tcs_get_instance_id";
468 case TCS_OPCODE_URB_WRITE:
469 return "tcs_urb_write";
470 case TCS_OPCODE_SET_INPUT_URB_OFFSETS:
471 return "tcs_set_input_urb_offsets";
472 case TCS_OPCODE_SET_OUTPUT_URB_OFFSETS:
473 return "tcs_set_output_urb_offsets";
474 case TCS_OPCODE_GET_PRIMITIVE_ID:
475 return "tcs_get_primitive_id";
476 case TCS_OPCODE_CREATE_BARRIER_HEADER:
477 return "tcs_create_barrier_header";
478 case TCS_OPCODE_SRC0_010_IS_ZERO:
479 return "tcs_src0<0,1,0>_is_zero";
480 case TCS_OPCODE_RELEASE_INPUT:
481 return "tcs_release_input";
482 case TCS_OPCODE_THREAD_END:
483 return "tcs_thread_end";
484 case TES_OPCODE_CREATE_INPUT_READ_HEADER:
485 return "tes_create_input_read_header";
486 case TES_OPCODE_ADD_INDIRECT_URB_OFFSET:
487 return "tes_add_indirect_urb_offset";
488 case TES_OPCODE_GET_PRIMITIVE_ID:
489 return "tes_get_primitive_id";
490
491 case SHADER_OPCODE_RND_MODE:
492 return "rnd_mode";
493 }
494
495 unreachable("not reached");
496 }
497
498 bool
499 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
500 {
501 union {
502 unsigned ud;
503 int d;
504 float f;
505 double df;
506 } imm, sat_imm = { 0 };
507
508 const unsigned size = type_sz(type);
509
510 /* We want to either do a 32-bit or 64-bit data copy, the type is otherwise
511 * irrelevant, so just check the size of the type and copy from/to an
512 * appropriately sized field.
513 */
514 if (size < 8)
515 imm.ud = reg->ud;
516 else
517 imm.df = reg->df;
518
519 switch (type) {
520 case BRW_REGISTER_TYPE_UD:
521 case BRW_REGISTER_TYPE_D:
522 case BRW_REGISTER_TYPE_UW:
523 case BRW_REGISTER_TYPE_W:
524 case BRW_REGISTER_TYPE_UQ:
525 case BRW_REGISTER_TYPE_Q:
526 /* Nothing to do. */
527 return false;
528 case BRW_REGISTER_TYPE_F:
529 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
530 break;
531 case BRW_REGISTER_TYPE_DF:
532 sat_imm.df = CLAMP(imm.df, 0.0, 1.0);
533 break;
534 case BRW_REGISTER_TYPE_UB:
535 case BRW_REGISTER_TYPE_B:
536 unreachable("no UB/B immediates");
537 case BRW_REGISTER_TYPE_V:
538 case BRW_REGISTER_TYPE_UV:
539 case BRW_REGISTER_TYPE_VF:
540 unreachable("unimplemented: saturate vector immediate");
541 case BRW_REGISTER_TYPE_HF:
542 unreachable("unimplemented: saturate HF immediate");
543 }
544
545 if (size < 8) {
546 if (imm.ud != sat_imm.ud) {
547 reg->ud = sat_imm.ud;
548 return true;
549 }
550 } else {
551 if (imm.df != sat_imm.df) {
552 reg->df = sat_imm.df;
553 return true;
554 }
555 }
556 return false;
557 }
558
559 bool
560 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
561 {
562 switch (type) {
563 case BRW_REGISTER_TYPE_D:
564 case BRW_REGISTER_TYPE_UD:
565 reg->d = -reg->d;
566 return true;
567 case BRW_REGISTER_TYPE_W:
568 case BRW_REGISTER_TYPE_UW:
569 reg->d = -(int16_t)reg->ud;
570 return true;
571 case BRW_REGISTER_TYPE_F:
572 reg->f = -reg->f;
573 return true;
574 case BRW_REGISTER_TYPE_VF:
575 reg->ud ^= 0x80808080;
576 return true;
577 case BRW_REGISTER_TYPE_DF:
578 reg->df = -reg->df;
579 return true;
580 case BRW_REGISTER_TYPE_UQ:
581 case BRW_REGISTER_TYPE_Q:
582 reg->d64 = -reg->d64;
583 return true;
584 case BRW_REGISTER_TYPE_UB:
585 case BRW_REGISTER_TYPE_B:
586 unreachable("no UB/B immediates");
587 case BRW_REGISTER_TYPE_UV:
588 case BRW_REGISTER_TYPE_V:
589 assert(!"unimplemented: negate UV/V immediate");
590 case BRW_REGISTER_TYPE_HF:
591 assert(!"unimplemented: negate HF immediate");
592 }
593
594 return false;
595 }
596
597 bool
598 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
599 {
600 switch (type) {
601 case BRW_REGISTER_TYPE_D:
602 reg->d = abs(reg->d);
603 return true;
604 case BRW_REGISTER_TYPE_W:
605 reg->d = abs((int16_t)reg->ud);
606 return true;
607 case BRW_REGISTER_TYPE_F:
608 reg->f = fabsf(reg->f);
609 return true;
610 case BRW_REGISTER_TYPE_DF:
611 reg->df = fabs(reg->df);
612 return true;
613 case BRW_REGISTER_TYPE_VF:
614 reg->ud &= ~0x80808080;
615 return true;
616 case BRW_REGISTER_TYPE_Q:
617 reg->d64 = imaxabs(reg->d64);
618 return true;
619 case BRW_REGISTER_TYPE_UB:
620 case BRW_REGISTER_TYPE_B:
621 unreachable("no UB/B immediates");
622 case BRW_REGISTER_TYPE_UQ:
623 case BRW_REGISTER_TYPE_UD:
624 case BRW_REGISTER_TYPE_UW:
625 case BRW_REGISTER_TYPE_UV:
626 /* Presumably the absolute value modifier on an unsigned source is a
627 * nop, but it would be nice to confirm.
628 */
629 assert(!"unimplemented: abs unsigned immediate");
630 case BRW_REGISTER_TYPE_V:
631 assert(!"unimplemented: abs V immediate");
632 case BRW_REGISTER_TYPE_HF:
633 assert(!"unimplemented: abs HF immediate");
634 }
635
636 return false;
637 }
638
639 backend_shader::backend_shader(const struct brw_compiler *compiler,
640 void *log_data,
641 void *mem_ctx,
642 const nir_shader *shader,
643 struct brw_stage_prog_data *stage_prog_data)
644 : compiler(compiler),
645 log_data(log_data),
646 devinfo(compiler->devinfo),
647 nir(shader),
648 stage_prog_data(stage_prog_data),
649 mem_ctx(mem_ctx),
650 cfg(NULL),
651 stage(shader->info.stage)
652 {
653 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
654 stage_name = _mesa_shader_stage_to_string(stage);
655 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
656 }
657
658 backend_shader::~backend_shader()
659 {
660 }
661
662 bool
663 backend_reg::equals(const backend_reg &r) const
664 {
665 return brw_regs_equal(this, &r) && offset == r.offset;
666 }
667
668 bool
669 backend_reg::is_zero() const
670 {
671 if (file != IMM)
672 return false;
673
674 switch (type) {
675 case BRW_REGISTER_TYPE_F:
676 return f == 0;
677 case BRW_REGISTER_TYPE_DF:
678 return df == 0;
679 case BRW_REGISTER_TYPE_D:
680 case BRW_REGISTER_TYPE_UD:
681 return d == 0;
682 case BRW_REGISTER_TYPE_UQ:
683 case BRW_REGISTER_TYPE_Q:
684 return u64 == 0;
685 default:
686 return false;
687 }
688 }
689
690 bool
691 backend_reg::is_one() const
692 {
693 if (file != IMM)
694 return false;
695
696 switch (type) {
697 case BRW_REGISTER_TYPE_F:
698 return f == 1.0f;
699 case BRW_REGISTER_TYPE_DF:
700 return df == 1.0;
701 case BRW_REGISTER_TYPE_D:
702 case BRW_REGISTER_TYPE_UD:
703 return d == 1;
704 case BRW_REGISTER_TYPE_UQ:
705 case BRW_REGISTER_TYPE_Q:
706 return u64 == 1;
707 default:
708 return false;
709 }
710 }
711
712 bool
713 backend_reg::is_negative_one() const
714 {
715 if (file != IMM)
716 return false;
717
718 switch (type) {
719 case BRW_REGISTER_TYPE_F:
720 return f == -1.0;
721 case BRW_REGISTER_TYPE_DF:
722 return df == -1.0;
723 case BRW_REGISTER_TYPE_D:
724 return d == -1;
725 case BRW_REGISTER_TYPE_Q:
726 return d64 == -1;
727 default:
728 return false;
729 }
730 }
731
732 bool
733 backend_reg::is_null() const
734 {
735 return file == ARF && nr == BRW_ARF_NULL;
736 }
737
738
739 bool
740 backend_reg::is_accumulator() const
741 {
742 return file == ARF && nr == BRW_ARF_ACCUMULATOR;
743 }
744
745 bool
746 backend_instruction::is_commutative() const
747 {
748 switch (opcode) {
749 case BRW_OPCODE_AND:
750 case BRW_OPCODE_OR:
751 case BRW_OPCODE_XOR:
752 case BRW_OPCODE_ADD:
753 case BRW_OPCODE_MUL:
754 case SHADER_OPCODE_MULH:
755 return true;
756 case BRW_OPCODE_SEL:
757 /* MIN and MAX are commutative. */
758 if (conditional_mod == BRW_CONDITIONAL_GE ||
759 conditional_mod == BRW_CONDITIONAL_L) {
760 return true;
761 }
762 /* fallthrough */
763 default:
764 return false;
765 }
766 }
767
768 bool
769 backend_instruction::is_3src(const struct gen_device_info *devinfo) const
770 {
771 return ::is_3src(devinfo, opcode);
772 }
773
774 bool
775 backend_instruction::is_tex() const
776 {
777 return (opcode == SHADER_OPCODE_TEX ||
778 opcode == FS_OPCODE_TXB ||
779 opcode == SHADER_OPCODE_TXD ||
780 opcode == SHADER_OPCODE_TXF ||
781 opcode == SHADER_OPCODE_TXF_LZ ||
782 opcode == SHADER_OPCODE_TXF_CMS ||
783 opcode == SHADER_OPCODE_TXF_CMS_W ||
784 opcode == SHADER_OPCODE_TXF_UMS ||
785 opcode == SHADER_OPCODE_TXF_MCS ||
786 opcode == SHADER_OPCODE_TXL ||
787 opcode == SHADER_OPCODE_TXL_LZ ||
788 opcode == SHADER_OPCODE_TXS ||
789 opcode == SHADER_OPCODE_LOD ||
790 opcode == SHADER_OPCODE_TG4 ||
791 opcode == SHADER_OPCODE_TG4_OFFSET ||
792 opcode == SHADER_OPCODE_SAMPLEINFO);
793 }
794
795 bool
796 backend_instruction::is_math() const
797 {
798 return (opcode == SHADER_OPCODE_RCP ||
799 opcode == SHADER_OPCODE_RSQ ||
800 opcode == SHADER_OPCODE_SQRT ||
801 opcode == SHADER_OPCODE_EXP2 ||
802 opcode == SHADER_OPCODE_LOG2 ||
803 opcode == SHADER_OPCODE_SIN ||
804 opcode == SHADER_OPCODE_COS ||
805 opcode == SHADER_OPCODE_INT_QUOTIENT ||
806 opcode == SHADER_OPCODE_INT_REMAINDER ||
807 opcode == SHADER_OPCODE_POW);
808 }
809
810 bool
811 backend_instruction::is_control_flow() const
812 {
813 switch (opcode) {
814 case BRW_OPCODE_DO:
815 case BRW_OPCODE_WHILE:
816 case BRW_OPCODE_IF:
817 case BRW_OPCODE_ELSE:
818 case BRW_OPCODE_ENDIF:
819 case BRW_OPCODE_BREAK:
820 case BRW_OPCODE_CONTINUE:
821 return true;
822 default:
823 return false;
824 }
825 }
826
827 bool
828 backend_instruction::can_do_source_mods() const
829 {
830 switch (opcode) {
831 case BRW_OPCODE_ADDC:
832 case BRW_OPCODE_BFE:
833 case BRW_OPCODE_BFI1:
834 case BRW_OPCODE_BFI2:
835 case BRW_OPCODE_BFREV:
836 case BRW_OPCODE_CBIT:
837 case BRW_OPCODE_FBH:
838 case BRW_OPCODE_FBL:
839 case BRW_OPCODE_SUBB:
840 case SHADER_OPCODE_BROADCAST:
841 case SHADER_OPCODE_MOV_INDIRECT:
842 return false;
843 default:
844 return true;
845 }
846 }
847
848 bool
849 backend_instruction::can_do_saturate() const
850 {
851 switch (opcode) {
852 case BRW_OPCODE_ADD:
853 case BRW_OPCODE_ASR:
854 case BRW_OPCODE_AVG:
855 case BRW_OPCODE_DP2:
856 case BRW_OPCODE_DP3:
857 case BRW_OPCODE_DP4:
858 case BRW_OPCODE_DPH:
859 case BRW_OPCODE_F16TO32:
860 case BRW_OPCODE_F32TO16:
861 case BRW_OPCODE_LINE:
862 case BRW_OPCODE_LRP:
863 case BRW_OPCODE_MAC:
864 case BRW_OPCODE_MAD:
865 case BRW_OPCODE_MATH:
866 case BRW_OPCODE_MOV:
867 case BRW_OPCODE_MUL:
868 case SHADER_OPCODE_MULH:
869 case BRW_OPCODE_PLN:
870 case BRW_OPCODE_RNDD:
871 case BRW_OPCODE_RNDE:
872 case BRW_OPCODE_RNDU:
873 case BRW_OPCODE_RNDZ:
874 case BRW_OPCODE_SEL:
875 case BRW_OPCODE_SHL:
876 case BRW_OPCODE_SHR:
877 case FS_OPCODE_LINTERP:
878 case SHADER_OPCODE_COS:
879 case SHADER_OPCODE_EXP2:
880 case SHADER_OPCODE_LOG2:
881 case SHADER_OPCODE_POW:
882 case SHADER_OPCODE_RCP:
883 case SHADER_OPCODE_RSQ:
884 case SHADER_OPCODE_SIN:
885 case SHADER_OPCODE_SQRT:
886 return true;
887 default:
888 return false;
889 }
890 }
891
892 bool
893 backend_instruction::can_do_cmod() const
894 {
895 switch (opcode) {
896 case BRW_OPCODE_ADD:
897 case BRW_OPCODE_ADDC:
898 case BRW_OPCODE_AND:
899 case BRW_OPCODE_ASR:
900 case BRW_OPCODE_AVG:
901 case BRW_OPCODE_CMP:
902 case BRW_OPCODE_CMPN:
903 case BRW_OPCODE_DP2:
904 case BRW_OPCODE_DP3:
905 case BRW_OPCODE_DP4:
906 case BRW_OPCODE_DPH:
907 case BRW_OPCODE_F16TO32:
908 case BRW_OPCODE_F32TO16:
909 case BRW_OPCODE_FRC:
910 case BRW_OPCODE_LINE:
911 case BRW_OPCODE_LRP:
912 case BRW_OPCODE_LZD:
913 case BRW_OPCODE_MAC:
914 case BRW_OPCODE_MACH:
915 case BRW_OPCODE_MAD:
916 case BRW_OPCODE_MOV:
917 case BRW_OPCODE_MUL:
918 case BRW_OPCODE_NOT:
919 case BRW_OPCODE_OR:
920 case BRW_OPCODE_PLN:
921 case BRW_OPCODE_RNDD:
922 case BRW_OPCODE_RNDE:
923 case BRW_OPCODE_RNDU:
924 case BRW_OPCODE_RNDZ:
925 case BRW_OPCODE_SAD2:
926 case BRW_OPCODE_SADA2:
927 case BRW_OPCODE_SHL:
928 case BRW_OPCODE_SHR:
929 case BRW_OPCODE_SUBB:
930 case BRW_OPCODE_XOR:
931 case FS_OPCODE_CINTERP:
932 case FS_OPCODE_LINTERP:
933 return true;
934 default:
935 return false;
936 }
937 }
938
939 bool
940 backend_instruction::reads_accumulator_implicitly() const
941 {
942 switch (opcode) {
943 case BRW_OPCODE_MAC:
944 case BRW_OPCODE_MACH:
945 case BRW_OPCODE_SADA2:
946 return true;
947 default:
948 return false;
949 }
950 }
951
952 bool
953 backend_instruction::writes_accumulator_implicitly(const struct gen_device_info *devinfo) const
954 {
955 return writes_accumulator ||
956 (devinfo->gen < 6 &&
957 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
958 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP &&
959 opcode != FS_OPCODE_CINTERP)));
960 }
961
962 bool
963 backend_instruction::has_side_effects() const
964 {
965 switch (opcode) {
966 case SHADER_OPCODE_UNTYPED_ATOMIC:
967 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
968 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
969 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
970 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
971 case SHADER_OPCODE_BYTE_SCATTERED_WRITE:
972 case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
973 case SHADER_OPCODE_TYPED_ATOMIC:
974 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
975 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
976 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
977 case SHADER_OPCODE_MEMORY_FENCE:
978 case SHADER_OPCODE_URB_WRITE_SIMD8:
979 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
980 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
981 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
982 case FS_OPCODE_FB_WRITE:
983 case FS_OPCODE_FB_WRITE_LOGICAL:
984 case SHADER_OPCODE_BARRIER:
985 case TCS_OPCODE_URB_WRITE:
986 case TCS_OPCODE_RELEASE_INPUT:
987 case SHADER_OPCODE_RND_MODE:
988 return true;
989 default:
990 return eot;
991 }
992 }
993
994 bool
995 backend_instruction::is_volatile() const
996 {
997 switch (opcode) {
998 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
999 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
1000 case SHADER_OPCODE_TYPED_SURFACE_READ:
1001 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
1002 case SHADER_OPCODE_URB_READ_SIMD8:
1003 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
1004 case VEC4_OPCODE_URB_READ:
1005 return true;
1006 default:
1007 return false;
1008 }
1009 }
1010
1011 #ifndef NDEBUG
1012 static bool
1013 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
1014 {
1015 bool found = false;
1016 foreach_inst_in_block (backend_instruction, i, block) {
1017 if (inst == i) {
1018 found = true;
1019 }
1020 }
1021 return found;
1022 }
1023 #endif
1024
1025 static void
1026 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
1027 {
1028 for (bblock_t *block_iter = start_block->next();
1029 block_iter;
1030 block_iter = block_iter->next()) {
1031 block_iter->start_ip += ip_adjustment;
1032 block_iter->end_ip += ip_adjustment;
1033 }
1034 }
1035
1036 void
1037 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1038 {
1039 assert(this != inst);
1040
1041 if (!this->is_head_sentinel())
1042 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1043
1044 block->end_ip++;
1045
1046 adjust_later_block_ips(block, 1);
1047
1048 exec_node::insert_after(inst);
1049 }
1050
1051 void
1052 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1053 {
1054 assert(this != inst);
1055
1056 if (!this->is_tail_sentinel())
1057 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1058
1059 block->end_ip++;
1060
1061 adjust_later_block_ips(block, 1);
1062
1063 exec_node::insert_before(inst);
1064 }
1065
1066 void
1067 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1068 {
1069 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1070
1071 unsigned num_inst = list->length();
1072
1073 block->end_ip += num_inst;
1074
1075 adjust_later_block_ips(block, num_inst);
1076
1077 exec_node::insert_before(list);
1078 }
1079
1080 void
1081 backend_instruction::remove(bblock_t *block)
1082 {
1083 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1084
1085 adjust_later_block_ips(block, -1);
1086
1087 if (block->start_ip == block->end_ip) {
1088 block->cfg->remove_block(block);
1089 } else {
1090 block->end_ip--;
1091 }
1092
1093 exec_node::remove();
1094 }
1095
1096 void
1097 backend_shader::dump_instructions()
1098 {
1099 dump_instructions(NULL);
1100 }
1101
1102 void
1103 backend_shader::dump_instructions(const char *name)
1104 {
1105 FILE *file = stderr;
1106 if (name && geteuid() != 0) {
1107 file = fopen(name, "w");
1108 if (!file)
1109 file = stderr;
1110 }
1111
1112 if (cfg) {
1113 int ip = 0;
1114 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1115 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1116 fprintf(file, "%4d: ", ip++);
1117 dump_instruction(inst, file);
1118 }
1119 } else {
1120 int ip = 0;
1121 foreach_in_list(backend_instruction, inst, &instructions) {
1122 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1123 fprintf(file, "%4d: ", ip++);
1124 dump_instruction(inst, file);
1125 }
1126 }
1127
1128 if (file != stderr) {
1129 fclose(file);
1130 }
1131 }
1132
1133 void
1134 backend_shader::calculate_cfg()
1135 {
1136 if (this->cfg)
1137 return;
1138 cfg = new(mem_ctx) cfg_t(&this->instructions);
1139 }
1140
1141 extern "C" const unsigned *
1142 brw_compile_tes(const struct brw_compiler *compiler,
1143 void *log_data,
1144 void *mem_ctx,
1145 const struct brw_tes_prog_key *key,
1146 const struct brw_vue_map *input_vue_map,
1147 struct brw_tes_prog_data *prog_data,
1148 const nir_shader *src_shader,
1149 struct gl_program *prog,
1150 int shader_time_index,
1151 char **error_str)
1152 {
1153 const struct gen_device_info *devinfo = compiler->devinfo;
1154 const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_EVAL];
1155 const unsigned *assembly;
1156
1157 nir_shader *nir = nir_shader_clone(mem_ctx, src_shader);
1158 nir->info.inputs_read = key->inputs_read;
1159 nir->info.patch_inputs_read = key->patch_inputs_read;
1160
1161 nir = brw_nir_apply_sampler_key(nir, compiler, &key->tex, is_scalar);
1162 brw_nir_lower_tes_inputs(nir, input_vue_map);
1163 brw_nir_lower_vue_outputs(nir, is_scalar);
1164 nir = brw_postprocess_nir(nir, compiler, is_scalar);
1165
1166 brw_compute_vue_map(devinfo, &prog_data->base.vue_map,
1167 nir->info.outputs_written,
1168 nir->info.separate_shader);
1169
1170 unsigned output_size_bytes = prog_data->base.vue_map.num_slots * 4 * 4;
1171
1172 assert(output_size_bytes >= 1);
1173 if (output_size_bytes > GEN7_MAX_DS_URB_ENTRY_SIZE_BYTES) {
1174 if (error_str)
1175 *error_str = ralloc_strdup(mem_ctx, "DS outputs exceed maximum size");
1176 return NULL;
1177 }
1178
1179 prog_data->base.clip_distance_mask =
1180 ((1 << nir->info.clip_distance_array_size) - 1);
1181 prog_data->base.cull_distance_mask =
1182 ((1 << nir->info.cull_distance_array_size) - 1) <<
1183 nir->info.clip_distance_array_size;
1184
1185 /* URB entry sizes are stored as a multiple of 64 bytes. */
1186 prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 64) / 64;
1187
1188 /* On Cannonlake software shall not program an allocation size that
1189 * specifies a size that is a multiple of 3 64B (512-bit) cachelines.
1190 */
1191 if (devinfo->gen == 10 &&
1192 prog_data->base.urb_entry_size % 3 == 0)
1193 prog_data->base.urb_entry_size++;
1194
1195 prog_data->base.urb_read_length = 0;
1196
1197 STATIC_ASSERT(BRW_TESS_PARTITIONING_INTEGER == TESS_SPACING_EQUAL - 1);
1198 STATIC_ASSERT(BRW_TESS_PARTITIONING_ODD_FRACTIONAL ==
1199 TESS_SPACING_FRACTIONAL_ODD - 1);
1200 STATIC_ASSERT(BRW_TESS_PARTITIONING_EVEN_FRACTIONAL ==
1201 TESS_SPACING_FRACTIONAL_EVEN - 1);
1202
1203 prog_data->partitioning =
1204 (enum brw_tess_partitioning) (nir->info.tess.spacing - 1);
1205
1206 switch (nir->info.tess.primitive_mode) {
1207 case GL_QUADS:
1208 prog_data->domain = BRW_TESS_DOMAIN_QUAD;
1209 break;
1210 case GL_TRIANGLES:
1211 prog_data->domain = BRW_TESS_DOMAIN_TRI;
1212 break;
1213 case GL_ISOLINES:
1214 prog_data->domain = BRW_TESS_DOMAIN_ISOLINE;
1215 break;
1216 default:
1217 unreachable("invalid domain shader primitive mode");
1218 }
1219
1220 if (nir->info.tess.point_mode) {
1221 prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_POINT;
1222 } else if (nir->info.tess.primitive_mode == GL_ISOLINES) {
1223 prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_LINE;
1224 } else {
1225 /* Hardware winding order is backwards from OpenGL */
1226 prog_data->output_topology =
1227 nir->info.tess.ccw ? BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW
1228 : BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW;
1229 }
1230
1231 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1232 fprintf(stderr, "TES Input ");
1233 brw_print_vue_map(stderr, input_vue_map);
1234 fprintf(stderr, "TES Output ");
1235 brw_print_vue_map(stderr, &prog_data->base.vue_map);
1236 }
1237
1238 if (is_scalar) {
1239 fs_visitor v(compiler, log_data, mem_ctx, (void *) key,
1240 &prog_data->base.base, NULL, nir, 8,
1241 shader_time_index, input_vue_map);
1242 if (!v.run_tes()) {
1243 if (error_str)
1244 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1245 return NULL;
1246 }
1247
1248 prog_data->base.base.dispatch_grf_start_reg = v.payload.num_regs;
1249 prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8;
1250
1251 fs_generator g(compiler, log_data, mem_ctx, (void *) key,
1252 &prog_data->base.base, v.promoted_constants, false,
1253 MESA_SHADER_TESS_EVAL);
1254 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1255 g.enable_debug(ralloc_asprintf(mem_ctx,
1256 "%s tessellation evaluation shader %s",
1257 nir->info.label ? nir->info.label
1258 : "unnamed",
1259 nir->info.name));
1260 }
1261
1262 g.generate_code(v.cfg, 8);
1263
1264 assembly = g.get_assembly(&prog_data->base.base.program_size);
1265 } else {
1266 brw::vec4_tes_visitor v(compiler, log_data, key, prog_data,
1267 nir, mem_ctx, shader_time_index);
1268 if (!v.run()) {
1269 if (error_str)
1270 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1271 return NULL;
1272 }
1273
1274 if (unlikely(INTEL_DEBUG & DEBUG_TES))
1275 v.dump_instructions();
1276
1277 assembly = brw_vec4_generate_assembly(compiler, log_data, mem_ctx, nir,
1278 &prog_data->base, v.cfg,
1279 &prog_data->base.base.program_size);
1280 }
1281
1282 return assembly;
1283 }