intel/fs: Add an UNDEF instruction to avoid excess live ranges
[mesa.git] / src / intel / compiler / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "brw_cfg.h"
25 #include "brw_eu.h"
26 #include "brw_fs.h"
27 #include "brw_nir.h"
28 #include "brw_vec4_tes.h"
29 #include "dev/gen_debug.h"
30 #include "main/uniforms.h"
31 #include "util/macros.h"
32
33 enum brw_reg_type
34 brw_type_for_base_type(const struct glsl_type *type)
35 {
36 switch (type->base_type) {
37 case GLSL_TYPE_FLOAT16:
38 return BRW_REGISTER_TYPE_HF;
39 case GLSL_TYPE_FLOAT:
40 return BRW_REGISTER_TYPE_F;
41 case GLSL_TYPE_INT:
42 case GLSL_TYPE_BOOL:
43 case GLSL_TYPE_SUBROUTINE:
44 return BRW_REGISTER_TYPE_D;
45 case GLSL_TYPE_INT16:
46 return BRW_REGISTER_TYPE_W;
47 case GLSL_TYPE_INT8:
48 return BRW_REGISTER_TYPE_B;
49 case GLSL_TYPE_UINT:
50 return BRW_REGISTER_TYPE_UD;
51 case GLSL_TYPE_UINT16:
52 return BRW_REGISTER_TYPE_UW;
53 case GLSL_TYPE_UINT8:
54 return BRW_REGISTER_TYPE_UB;
55 case GLSL_TYPE_ARRAY:
56 return brw_type_for_base_type(type->fields.array);
57 case GLSL_TYPE_STRUCT:
58 case GLSL_TYPE_INTERFACE:
59 case GLSL_TYPE_SAMPLER:
60 case GLSL_TYPE_ATOMIC_UINT:
61 /* These should be overridden with the type of the member when
62 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
63 * way to trip up if we don't.
64 */
65 return BRW_REGISTER_TYPE_UD;
66 case GLSL_TYPE_IMAGE:
67 return BRW_REGISTER_TYPE_UD;
68 case GLSL_TYPE_DOUBLE:
69 return BRW_REGISTER_TYPE_DF;
70 case GLSL_TYPE_UINT64:
71 return BRW_REGISTER_TYPE_UQ;
72 case GLSL_TYPE_INT64:
73 return BRW_REGISTER_TYPE_Q;
74 case GLSL_TYPE_VOID:
75 case GLSL_TYPE_ERROR:
76 case GLSL_TYPE_FUNCTION:
77 unreachable("not reached");
78 }
79
80 return BRW_REGISTER_TYPE_F;
81 }
82
83 enum brw_conditional_mod
84 brw_conditional_for_comparison(unsigned int op)
85 {
86 switch (op) {
87 case ir_binop_less:
88 return BRW_CONDITIONAL_L;
89 case ir_binop_gequal:
90 return BRW_CONDITIONAL_GE;
91 case ir_binop_equal:
92 case ir_binop_all_equal: /* same as equal for scalars */
93 return BRW_CONDITIONAL_Z;
94 case ir_binop_nequal:
95 case ir_binop_any_nequal: /* same as nequal for scalars */
96 return BRW_CONDITIONAL_NZ;
97 default:
98 unreachable("not reached: bad operation for comparison");
99 }
100 }
101
102 uint32_t
103 brw_math_function(enum opcode op)
104 {
105 switch (op) {
106 case SHADER_OPCODE_RCP:
107 return BRW_MATH_FUNCTION_INV;
108 case SHADER_OPCODE_RSQ:
109 return BRW_MATH_FUNCTION_RSQ;
110 case SHADER_OPCODE_SQRT:
111 return BRW_MATH_FUNCTION_SQRT;
112 case SHADER_OPCODE_EXP2:
113 return BRW_MATH_FUNCTION_EXP;
114 case SHADER_OPCODE_LOG2:
115 return BRW_MATH_FUNCTION_LOG;
116 case SHADER_OPCODE_POW:
117 return BRW_MATH_FUNCTION_POW;
118 case SHADER_OPCODE_SIN:
119 return BRW_MATH_FUNCTION_SIN;
120 case SHADER_OPCODE_COS:
121 return BRW_MATH_FUNCTION_COS;
122 case SHADER_OPCODE_INT_QUOTIENT:
123 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
124 case SHADER_OPCODE_INT_REMAINDER:
125 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
126 default:
127 unreachable("not reached: unknown math function");
128 }
129 }
130
131 bool
132 brw_texture_offset(const nir_tex_instr *tex, unsigned src,
133 uint32_t *offset_bits_out)
134 {
135 if (!nir_src_is_const(tex->src[src].src))
136 return false;
137
138 const unsigned num_components = nir_tex_instr_src_size(tex, src);
139
140 /* Combine all three offsets into a single unsigned dword:
141 *
142 * bits 11:8 - U Offset (X component)
143 * bits 7:4 - V Offset (Y component)
144 * bits 3:0 - R Offset (Z component)
145 */
146 uint32_t offset_bits = 0;
147 for (unsigned i = 0; i < num_components; i++) {
148 int offset = nir_src_comp_as_int(tex->src[src].src, i);
149
150 /* offset out of bounds; caller will handle it. */
151 if (offset > 7 || offset < -8)
152 return false;
153
154 const unsigned shift = 4 * (2 - i);
155 offset_bits |= (offset << shift) & (0xF << shift);
156 }
157
158 *offset_bits_out = offset_bits;
159
160 return true;
161 }
162
163 const char *
164 brw_instruction_name(const struct gen_device_info *devinfo, enum opcode op)
165 {
166 switch (op) {
167 case BRW_OPCODE_ILLEGAL ... BRW_OPCODE_NOP:
168 /* The DO instruction doesn't exist on Gen6+, but we use it to mark the
169 * start of a loop in the IR.
170 */
171 if (devinfo->gen >= 6 && op == BRW_OPCODE_DO)
172 return "do";
173
174 /* The following conversion opcodes doesn't exist on Gen8+, but we use
175 * then to mark that we want to do the conversion.
176 */
177 if (devinfo->gen > 7 && op == BRW_OPCODE_F32TO16)
178 return "f32to16";
179
180 if (devinfo->gen > 7 && op == BRW_OPCODE_F16TO32)
181 return "f16to32";
182
183 assert(brw_opcode_desc(devinfo, op)->name);
184 return brw_opcode_desc(devinfo, op)->name;
185 case FS_OPCODE_FB_WRITE:
186 return "fb_write";
187 case FS_OPCODE_FB_WRITE_LOGICAL:
188 return "fb_write_logical";
189 case FS_OPCODE_REP_FB_WRITE:
190 return "rep_fb_write";
191 case FS_OPCODE_FB_READ:
192 return "fb_read";
193 case FS_OPCODE_FB_READ_LOGICAL:
194 return "fb_read_logical";
195
196 case SHADER_OPCODE_RCP:
197 return "rcp";
198 case SHADER_OPCODE_RSQ:
199 return "rsq";
200 case SHADER_OPCODE_SQRT:
201 return "sqrt";
202 case SHADER_OPCODE_EXP2:
203 return "exp2";
204 case SHADER_OPCODE_LOG2:
205 return "log2";
206 case SHADER_OPCODE_POW:
207 return "pow";
208 case SHADER_OPCODE_INT_QUOTIENT:
209 return "int_quot";
210 case SHADER_OPCODE_INT_REMAINDER:
211 return "int_rem";
212 case SHADER_OPCODE_SIN:
213 return "sin";
214 case SHADER_OPCODE_COS:
215 return "cos";
216
217 case SHADER_OPCODE_SEND:
218 return "send";
219
220 case SHADER_OPCODE_UNDEF:
221 return "undef";
222
223 case SHADER_OPCODE_TEX:
224 return "tex";
225 case SHADER_OPCODE_TEX_LOGICAL:
226 return "tex_logical";
227 case SHADER_OPCODE_TXD:
228 return "txd";
229 case SHADER_OPCODE_TXD_LOGICAL:
230 return "txd_logical";
231 case SHADER_OPCODE_TXF:
232 return "txf";
233 case SHADER_OPCODE_TXF_LOGICAL:
234 return "txf_logical";
235 case SHADER_OPCODE_TXF_LZ:
236 return "txf_lz";
237 case SHADER_OPCODE_TXL:
238 return "txl";
239 case SHADER_OPCODE_TXL_LOGICAL:
240 return "txl_logical";
241 case SHADER_OPCODE_TXL_LZ:
242 return "txl_lz";
243 case SHADER_OPCODE_TXS:
244 return "txs";
245 case SHADER_OPCODE_TXS_LOGICAL:
246 return "txs_logical";
247 case FS_OPCODE_TXB:
248 return "txb";
249 case FS_OPCODE_TXB_LOGICAL:
250 return "txb_logical";
251 case SHADER_OPCODE_TXF_CMS:
252 return "txf_cms";
253 case SHADER_OPCODE_TXF_CMS_LOGICAL:
254 return "txf_cms_logical";
255 case SHADER_OPCODE_TXF_CMS_W:
256 return "txf_cms_w";
257 case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
258 return "txf_cms_w_logical";
259 case SHADER_OPCODE_TXF_UMS:
260 return "txf_ums";
261 case SHADER_OPCODE_TXF_UMS_LOGICAL:
262 return "txf_ums_logical";
263 case SHADER_OPCODE_TXF_MCS:
264 return "txf_mcs";
265 case SHADER_OPCODE_TXF_MCS_LOGICAL:
266 return "txf_mcs_logical";
267 case SHADER_OPCODE_LOD:
268 return "lod";
269 case SHADER_OPCODE_LOD_LOGICAL:
270 return "lod_logical";
271 case SHADER_OPCODE_TG4:
272 return "tg4";
273 case SHADER_OPCODE_TG4_LOGICAL:
274 return "tg4_logical";
275 case SHADER_OPCODE_TG4_OFFSET:
276 return "tg4_offset";
277 case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
278 return "tg4_offset_logical";
279 case SHADER_OPCODE_SAMPLEINFO:
280 return "sampleinfo";
281 case SHADER_OPCODE_SAMPLEINFO_LOGICAL:
282 return "sampleinfo_logical";
283
284 case SHADER_OPCODE_IMAGE_SIZE_LOGICAL:
285 return "image_size_logical";
286
287 case SHADER_OPCODE_SHADER_TIME_ADD:
288 return "shader_time_add";
289
290 case VEC4_OPCODE_UNTYPED_ATOMIC:
291 return "untyped_atomic";
292 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
293 return "untyped_atomic_logical";
294 case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT_LOGICAL:
295 return "untyped_atomic_float_logical";
296 case VEC4_OPCODE_UNTYPED_SURFACE_READ:
297 return "untyped_surface_read";
298 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
299 return "untyped_surface_read_logical";
300 case VEC4_OPCODE_UNTYPED_SURFACE_WRITE:
301 return "untyped_surface_write";
302 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
303 return "untyped_surface_write_logical";
304 case SHADER_OPCODE_A64_UNTYPED_READ_LOGICAL:
305 return "a64_untyped_read_logical";
306 case SHADER_OPCODE_A64_UNTYPED_WRITE_LOGICAL:
307 return "a64_untyped_write_logical";
308 case SHADER_OPCODE_A64_BYTE_SCATTERED_READ_LOGICAL:
309 return "a64_byte_scattered_read_logical";
310 case SHADER_OPCODE_A64_BYTE_SCATTERED_WRITE_LOGICAL:
311 return "a64_byte_scattered_write_logical";
312 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_LOGICAL:
313 return "a64_untyped_atomic_logical";
314 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_INT64_LOGICAL:
315 return "a64_untyped_atomic_int64_logical";
316 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_FLOAT_LOGICAL:
317 return "a64_untyped_atomic_float_logical";
318 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
319 return "typed_atomic_logical";
320 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
321 return "typed_surface_read_logical";
322 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
323 return "typed_surface_write_logical";
324 case SHADER_OPCODE_MEMORY_FENCE:
325 return "memory_fence";
326 case SHADER_OPCODE_INTERLOCK:
327 /* For an interlock we actually issue a memory fence via sendc. */
328 return "interlock";
329
330 case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
331 return "byte_scattered_read_logical";
332 case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
333 return "byte_scattered_write_logical";
334
335 case SHADER_OPCODE_LOAD_PAYLOAD:
336 return "load_payload";
337 case FS_OPCODE_PACK:
338 return "pack";
339
340 case SHADER_OPCODE_GEN4_SCRATCH_READ:
341 return "gen4_scratch_read";
342 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
343 return "gen4_scratch_write";
344 case SHADER_OPCODE_GEN7_SCRATCH_READ:
345 return "gen7_scratch_read";
346 case SHADER_OPCODE_URB_WRITE_SIMD8:
347 return "gen8_urb_write_simd8";
348 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
349 return "gen8_urb_write_simd8_per_slot";
350 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
351 return "gen8_urb_write_simd8_masked";
352 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
353 return "gen8_urb_write_simd8_masked_per_slot";
354 case SHADER_OPCODE_URB_READ_SIMD8:
355 return "urb_read_simd8";
356 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
357 return "urb_read_simd8_per_slot";
358
359 case SHADER_OPCODE_FIND_LIVE_CHANNEL:
360 return "find_live_channel";
361 case SHADER_OPCODE_BROADCAST:
362 return "broadcast";
363 case SHADER_OPCODE_SHUFFLE:
364 return "shuffle";
365 case SHADER_OPCODE_SEL_EXEC:
366 return "sel_exec";
367 case SHADER_OPCODE_QUAD_SWIZZLE:
368 return "quad_swizzle";
369 case SHADER_OPCODE_CLUSTER_BROADCAST:
370 return "cluster_broadcast";
371
372 case SHADER_OPCODE_GET_BUFFER_SIZE:
373 return "get_buffer_size";
374
375 case VEC4_OPCODE_MOV_BYTES:
376 return "mov_bytes";
377 case VEC4_OPCODE_PACK_BYTES:
378 return "pack_bytes";
379 case VEC4_OPCODE_UNPACK_UNIFORM:
380 return "unpack_uniform";
381 case VEC4_OPCODE_DOUBLE_TO_F32:
382 return "double_to_f32";
383 case VEC4_OPCODE_DOUBLE_TO_D32:
384 return "double_to_d32";
385 case VEC4_OPCODE_DOUBLE_TO_U32:
386 return "double_to_u32";
387 case VEC4_OPCODE_TO_DOUBLE:
388 return "single_to_double";
389 case VEC4_OPCODE_PICK_LOW_32BIT:
390 return "pick_low_32bit";
391 case VEC4_OPCODE_PICK_HIGH_32BIT:
392 return "pick_high_32bit";
393 case VEC4_OPCODE_SET_LOW_32BIT:
394 return "set_low_32bit";
395 case VEC4_OPCODE_SET_HIGH_32BIT:
396 return "set_high_32bit";
397
398 case FS_OPCODE_DDX_COARSE:
399 return "ddx_coarse";
400 case FS_OPCODE_DDX_FINE:
401 return "ddx_fine";
402 case FS_OPCODE_DDY_COARSE:
403 return "ddy_coarse";
404 case FS_OPCODE_DDY_FINE:
405 return "ddy_fine";
406
407 case FS_OPCODE_LINTERP:
408 return "linterp";
409
410 case FS_OPCODE_PIXEL_X:
411 return "pixel_x";
412 case FS_OPCODE_PIXEL_Y:
413 return "pixel_y";
414
415 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
416 return "uniform_pull_const";
417 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
418 return "uniform_pull_const_gen7";
419 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN4:
420 return "varying_pull_const_gen4";
421 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_LOGICAL:
422 return "varying_pull_const_logical";
423
424 case FS_OPCODE_DISCARD_JUMP:
425 return "discard_jump";
426
427 case FS_OPCODE_SET_SAMPLE_ID:
428 return "set_sample_id";
429
430 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
431 return "pack_half_2x16_split";
432
433 case FS_OPCODE_PLACEHOLDER_HALT:
434 return "placeholder_halt";
435
436 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
437 return "interp_sample";
438 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
439 return "interp_shared_offset";
440 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
441 return "interp_per_slot_offset";
442
443 case VS_OPCODE_URB_WRITE:
444 return "vs_urb_write";
445 case VS_OPCODE_PULL_CONSTANT_LOAD:
446 return "pull_constant_load";
447 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
448 return "pull_constant_load_gen7";
449
450 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
451 return "set_simd4x2_header_gen9";
452
453 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
454 return "unpack_flags_simd4x2";
455
456 case GS_OPCODE_URB_WRITE:
457 return "gs_urb_write";
458 case GS_OPCODE_URB_WRITE_ALLOCATE:
459 return "gs_urb_write_allocate";
460 case GS_OPCODE_THREAD_END:
461 return "gs_thread_end";
462 case GS_OPCODE_SET_WRITE_OFFSET:
463 return "set_write_offset";
464 case GS_OPCODE_SET_VERTEX_COUNT:
465 return "set_vertex_count";
466 case GS_OPCODE_SET_DWORD_2:
467 return "set_dword_2";
468 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
469 return "prepare_channel_masks";
470 case GS_OPCODE_SET_CHANNEL_MASKS:
471 return "set_channel_masks";
472 case GS_OPCODE_GET_INSTANCE_ID:
473 return "get_instance_id";
474 case GS_OPCODE_FF_SYNC:
475 return "ff_sync";
476 case GS_OPCODE_SET_PRIMITIVE_ID:
477 return "set_primitive_id";
478 case GS_OPCODE_SVB_WRITE:
479 return "gs_svb_write";
480 case GS_OPCODE_SVB_SET_DST_INDEX:
481 return "gs_svb_set_dst_index";
482 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
483 return "gs_ff_sync_set_primitives";
484 case CS_OPCODE_CS_TERMINATE:
485 return "cs_terminate";
486 case SHADER_OPCODE_BARRIER:
487 return "barrier";
488 case SHADER_OPCODE_MULH:
489 return "mulh";
490 case SHADER_OPCODE_MOV_INDIRECT:
491 return "mov_indirect";
492
493 case VEC4_OPCODE_URB_READ:
494 return "urb_read";
495 case TCS_OPCODE_GET_INSTANCE_ID:
496 return "tcs_get_instance_id";
497 case TCS_OPCODE_URB_WRITE:
498 return "tcs_urb_write";
499 case TCS_OPCODE_SET_INPUT_URB_OFFSETS:
500 return "tcs_set_input_urb_offsets";
501 case TCS_OPCODE_SET_OUTPUT_URB_OFFSETS:
502 return "tcs_set_output_urb_offsets";
503 case TCS_OPCODE_GET_PRIMITIVE_ID:
504 return "tcs_get_primitive_id";
505 case TCS_OPCODE_CREATE_BARRIER_HEADER:
506 return "tcs_create_barrier_header";
507 case TCS_OPCODE_SRC0_010_IS_ZERO:
508 return "tcs_src0<0,1,0>_is_zero";
509 case TCS_OPCODE_RELEASE_INPUT:
510 return "tcs_release_input";
511 case TCS_OPCODE_THREAD_END:
512 return "tcs_thread_end";
513 case TES_OPCODE_CREATE_INPUT_READ_HEADER:
514 return "tes_create_input_read_header";
515 case TES_OPCODE_ADD_INDIRECT_URB_OFFSET:
516 return "tes_add_indirect_urb_offset";
517 case TES_OPCODE_GET_PRIMITIVE_ID:
518 return "tes_get_primitive_id";
519
520 case SHADER_OPCODE_RND_MODE:
521 return "rnd_mode";
522 }
523
524 unreachable("not reached");
525 }
526
527 bool
528 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
529 {
530 union {
531 unsigned ud;
532 int d;
533 float f;
534 double df;
535 } imm, sat_imm = { 0 };
536
537 const unsigned size = type_sz(type);
538
539 /* We want to either do a 32-bit or 64-bit data copy, the type is otherwise
540 * irrelevant, so just check the size of the type and copy from/to an
541 * appropriately sized field.
542 */
543 if (size < 8)
544 imm.ud = reg->ud;
545 else
546 imm.df = reg->df;
547
548 switch (type) {
549 case BRW_REGISTER_TYPE_UD:
550 case BRW_REGISTER_TYPE_D:
551 case BRW_REGISTER_TYPE_UW:
552 case BRW_REGISTER_TYPE_W:
553 case BRW_REGISTER_TYPE_UQ:
554 case BRW_REGISTER_TYPE_Q:
555 /* Nothing to do. */
556 return false;
557 case BRW_REGISTER_TYPE_F:
558 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
559 break;
560 case BRW_REGISTER_TYPE_DF:
561 sat_imm.df = CLAMP(imm.df, 0.0, 1.0);
562 break;
563 case BRW_REGISTER_TYPE_UB:
564 case BRW_REGISTER_TYPE_B:
565 unreachable("no UB/B immediates");
566 case BRW_REGISTER_TYPE_V:
567 case BRW_REGISTER_TYPE_UV:
568 case BRW_REGISTER_TYPE_VF:
569 unreachable("unimplemented: saturate vector immediate");
570 case BRW_REGISTER_TYPE_HF:
571 unreachable("unimplemented: saturate HF immediate");
572 case BRW_REGISTER_TYPE_NF:
573 unreachable("no NF immediates");
574 }
575
576 if (size < 8) {
577 if (imm.ud != sat_imm.ud) {
578 reg->ud = sat_imm.ud;
579 return true;
580 }
581 } else {
582 if (imm.df != sat_imm.df) {
583 reg->df = sat_imm.df;
584 return true;
585 }
586 }
587 return false;
588 }
589
590 bool
591 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
592 {
593 switch (type) {
594 case BRW_REGISTER_TYPE_D:
595 case BRW_REGISTER_TYPE_UD:
596 reg->d = -reg->d;
597 return true;
598 case BRW_REGISTER_TYPE_W:
599 case BRW_REGISTER_TYPE_UW: {
600 uint16_t value = -(int16_t)reg->ud;
601 reg->ud = value | (uint32_t)value << 16;
602 return true;
603 }
604 case BRW_REGISTER_TYPE_F:
605 reg->f = -reg->f;
606 return true;
607 case BRW_REGISTER_TYPE_VF:
608 reg->ud ^= 0x80808080;
609 return true;
610 case BRW_REGISTER_TYPE_DF:
611 reg->df = -reg->df;
612 return true;
613 case BRW_REGISTER_TYPE_UQ:
614 case BRW_REGISTER_TYPE_Q:
615 reg->d64 = -reg->d64;
616 return true;
617 case BRW_REGISTER_TYPE_UB:
618 case BRW_REGISTER_TYPE_B:
619 unreachable("no UB/B immediates");
620 case BRW_REGISTER_TYPE_UV:
621 case BRW_REGISTER_TYPE_V:
622 assert(!"unimplemented: negate UV/V immediate");
623 case BRW_REGISTER_TYPE_HF:
624 reg->ud ^= 0x80008000;
625 return true;
626 case BRW_REGISTER_TYPE_NF:
627 unreachable("no NF immediates");
628 }
629
630 return false;
631 }
632
633 bool
634 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
635 {
636 switch (type) {
637 case BRW_REGISTER_TYPE_D:
638 reg->d = abs(reg->d);
639 return true;
640 case BRW_REGISTER_TYPE_W: {
641 uint16_t value = abs((int16_t)reg->ud);
642 reg->ud = value | (uint32_t)value << 16;
643 return true;
644 }
645 case BRW_REGISTER_TYPE_F:
646 reg->f = fabsf(reg->f);
647 return true;
648 case BRW_REGISTER_TYPE_DF:
649 reg->df = fabs(reg->df);
650 return true;
651 case BRW_REGISTER_TYPE_VF:
652 reg->ud &= ~0x80808080;
653 return true;
654 case BRW_REGISTER_TYPE_Q:
655 reg->d64 = imaxabs(reg->d64);
656 return true;
657 case BRW_REGISTER_TYPE_UB:
658 case BRW_REGISTER_TYPE_B:
659 unreachable("no UB/B immediates");
660 case BRW_REGISTER_TYPE_UQ:
661 case BRW_REGISTER_TYPE_UD:
662 case BRW_REGISTER_TYPE_UW:
663 case BRW_REGISTER_TYPE_UV:
664 /* Presumably the absolute value modifier on an unsigned source is a
665 * nop, but it would be nice to confirm.
666 */
667 assert(!"unimplemented: abs unsigned immediate");
668 case BRW_REGISTER_TYPE_V:
669 assert(!"unimplemented: abs V immediate");
670 case BRW_REGISTER_TYPE_HF:
671 reg->ud &= ~0x80008000;
672 return true;
673 case BRW_REGISTER_TYPE_NF:
674 unreachable("no NF immediates");
675 }
676
677 return false;
678 }
679
680 backend_shader::backend_shader(const struct brw_compiler *compiler,
681 void *log_data,
682 void *mem_ctx,
683 const nir_shader *shader,
684 struct brw_stage_prog_data *stage_prog_data)
685 : compiler(compiler),
686 log_data(log_data),
687 devinfo(compiler->devinfo),
688 nir(shader),
689 stage_prog_data(stage_prog_data),
690 mem_ctx(mem_ctx),
691 cfg(NULL),
692 stage(shader->info.stage)
693 {
694 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
695 stage_name = _mesa_shader_stage_to_string(stage);
696 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
697 }
698
699 backend_shader::~backend_shader()
700 {
701 }
702
703 bool
704 backend_reg::equals(const backend_reg &r) const
705 {
706 return brw_regs_equal(this, &r) && offset == r.offset;
707 }
708
709 bool
710 backend_reg::negative_equals(const backend_reg &r) const
711 {
712 return brw_regs_negative_equal(this, &r) && offset == r.offset;
713 }
714
715 bool
716 backend_reg::is_zero() const
717 {
718 if (file != IMM)
719 return false;
720
721 assert(type_sz(type) > 1);
722
723 switch (type) {
724 case BRW_REGISTER_TYPE_HF:
725 assert((d & 0xffff) == ((d >> 16) & 0xffff));
726 return (d & 0xffff) == 0 || (d & 0xffff) == 0x8000;
727 case BRW_REGISTER_TYPE_F:
728 return f == 0;
729 case BRW_REGISTER_TYPE_DF:
730 return df == 0;
731 case BRW_REGISTER_TYPE_W:
732 case BRW_REGISTER_TYPE_UW:
733 assert((d & 0xffff) == ((d >> 16) & 0xffff));
734 return (d & 0xffff) == 0;
735 case BRW_REGISTER_TYPE_D:
736 case BRW_REGISTER_TYPE_UD:
737 return d == 0;
738 case BRW_REGISTER_TYPE_UQ:
739 case BRW_REGISTER_TYPE_Q:
740 return u64 == 0;
741 default:
742 return false;
743 }
744 }
745
746 bool
747 backend_reg::is_one() const
748 {
749 if (file != IMM)
750 return false;
751
752 assert(type_sz(type) > 1);
753
754 switch (type) {
755 case BRW_REGISTER_TYPE_HF:
756 assert((d & 0xffff) == ((d >> 16) & 0xffff));
757 return (d & 0xffff) == 0x3c00;
758 case BRW_REGISTER_TYPE_F:
759 return f == 1.0f;
760 case BRW_REGISTER_TYPE_DF:
761 return df == 1.0;
762 case BRW_REGISTER_TYPE_W:
763 case BRW_REGISTER_TYPE_UW:
764 assert((d & 0xffff) == ((d >> 16) & 0xffff));
765 return (d & 0xffff) == 1;
766 case BRW_REGISTER_TYPE_D:
767 case BRW_REGISTER_TYPE_UD:
768 return d == 1;
769 case BRW_REGISTER_TYPE_UQ:
770 case BRW_REGISTER_TYPE_Q:
771 return u64 == 1;
772 default:
773 return false;
774 }
775 }
776
777 bool
778 backend_reg::is_negative_one() const
779 {
780 if (file != IMM)
781 return false;
782
783 assert(type_sz(type) > 1);
784
785 switch (type) {
786 case BRW_REGISTER_TYPE_HF:
787 assert((d & 0xffff) == ((d >> 16) & 0xffff));
788 return (d & 0xffff) == 0xbc00;
789 case BRW_REGISTER_TYPE_F:
790 return f == -1.0;
791 case BRW_REGISTER_TYPE_DF:
792 return df == -1.0;
793 case BRW_REGISTER_TYPE_W:
794 assert((d & 0xffff) == ((d >> 16) & 0xffff));
795 return (d & 0xffff) == 0xffff;
796 case BRW_REGISTER_TYPE_D:
797 return d == -1;
798 case BRW_REGISTER_TYPE_Q:
799 return d64 == -1;
800 default:
801 return false;
802 }
803 }
804
805 bool
806 backend_reg::is_null() const
807 {
808 return file == ARF && nr == BRW_ARF_NULL;
809 }
810
811
812 bool
813 backend_reg::is_accumulator() const
814 {
815 return file == ARF && nr == BRW_ARF_ACCUMULATOR;
816 }
817
818 bool
819 backend_instruction::is_commutative() const
820 {
821 switch (opcode) {
822 case BRW_OPCODE_AND:
823 case BRW_OPCODE_OR:
824 case BRW_OPCODE_XOR:
825 case BRW_OPCODE_ADD:
826 case BRW_OPCODE_MUL:
827 case SHADER_OPCODE_MULH:
828 return true;
829 case BRW_OPCODE_SEL:
830 /* MIN and MAX are commutative. */
831 if (conditional_mod == BRW_CONDITIONAL_GE ||
832 conditional_mod == BRW_CONDITIONAL_L) {
833 return true;
834 }
835 /* fallthrough */
836 default:
837 return false;
838 }
839 }
840
841 bool
842 backend_instruction::is_3src(const struct gen_device_info *devinfo) const
843 {
844 return ::is_3src(devinfo, opcode);
845 }
846
847 bool
848 backend_instruction::is_tex() const
849 {
850 return (opcode == SHADER_OPCODE_TEX ||
851 opcode == FS_OPCODE_TXB ||
852 opcode == SHADER_OPCODE_TXD ||
853 opcode == SHADER_OPCODE_TXF ||
854 opcode == SHADER_OPCODE_TXF_LZ ||
855 opcode == SHADER_OPCODE_TXF_CMS ||
856 opcode == SHADER_OPCODE_TXF_CMS_W ||
857 opcode == SHADER_OPCODE_TXF_UMS ||
858 opcode == SHADER_OPCODE_TXF_MCS ||
859 opcode == SHADER_OPCODE_TXL ||
860 opcode == SHADER_OPCODE_TXL_LZ ||
861 opcode == SHADER_OPCODE_TXS ||
862 opcode == SHADER_OPCODE_LOD ||
863 opcode == SHADER_OPCODE_TG4 ||
864 opcode == SHADER_OPCODE_TG4_OFFSET ||
865 opcode == SHADER_OPCODE_SAMPLEINFO);
866 }
867
868 bool
869 backend_instruction::is_math() const
870 {
871 return (opcode == SHADER_OPCODE_RCP ||
872 opcode == SHADER_OPCODE_RSQ ||
873 opcode == SHADER_OPCODE_SQRT ||
874 opcode == SHADER_OPCODE_EXP2 ||
875 opcode == SHADER_OPCODE_LOG2 ||
876 opcode == SHADER_OPCODE_SIN ||
877 opcode == SHADER_OPCODE_COS ||
878 opcode == SHADER_OPCODE_INT_QUOTIENT ||
879 opcode == SHADER_OPCODE_INT_REMAINDER ||
880 opcode == SHADER_OPCODE_POW);
881 }
882
883 bool
884 backend_instruction::is_control_flow() const
885 {
886 switch (opcode) {
887 case BRW_OPCODE_DO:
888 case BRW_OPCODE_WHILE:
889 case BRW_OPCODE_IF:
890 case BRW_OPCODE_ELSE:
891 case BRW_OPCODE_ENDIF:
892 case BRW_OPCODE_BREAK:
893 case BRW_OPCODE_CONTINUE:
894 return true;
895 default:
896 return false;
897 }
898 }
899
900 bool
901 backend_instruction::can_do_source_mods() const
902 {
903 switch (opcode) {
904 case BRW_OPCODE_ADDC:
905 case BRW_OPCODE_BFE:
906 case BRW_OPCODE_BFI1:
907 case BRW_OPCODE_BFI2:
908 case BRW_OPCODE_BFREV:
909 case BRW_OPCODE_CBIT:
910 case BRW_OPCODE_FBH:
911 case BRW_OPCODE_FBL:
912 case BRW_OPCODE_SUBB:
913 case SHADER_OPCODE_BROADCAST:
914 case SHADER_OPCODE_CLUSTER_BROADCAST:
915 case SHADER_OPCODE_MOV_INDIRECT:
916 return false;
917 default:
918 return true;
919 }
920 }
921
922 bool
923 backend_instruction::can_do_saturate() const
924 {
925 switch (opcode) {
926 case BRW_OPCODE_ADD:
927 case BRW_OPCODE_ASR:
928 case BRW_OPCODE_AVG:
929 case BRW_OPCODE_DP2:
930 case BRW_OPCODE_DP3:
931 case BRW_OPCODE_DP4:
932 case BRW_OPCODE_DPH:
933 case BRW_OPCODE_F16TO32:
934 case BRW_OPCODE_F32TO16:
935 case BRW_OPCODE_LINE:
936 case BRW_OPCODE_LRP:
937 case BRW_OPCODE_MAC:
938 case BRW_OPCODE_MAD:
939 case BRW_OPCODE_MATH:
940 case BRW_OPCODE_MOV:
941 case BRW_OPCODE_MUL:
942 case SHADER_OPCODE_MULH:
943 case BRW_OPCODE_PLN:
944 case BRW_OPCODE_RNDD:
945 case BRW_OPCODE_RNDE:
946 case BRW_OPCODE_RNDU:
947 case BRW_OPCODE_RNDZ:
948 case BRW_OPCODE_SEL:
949 case BRW_OPCODE_SHL:
950 case BRW_OPCODE_SHR:
951 case FS_OPCODE_LINTERP:
952 case SHADER_OPCODE_COS:
953 case SHADER_OPCODE_EXP2:
954 case SHADER_OPCODE_LOG2:
955 case SHADER_OPCODE_POW:
956 case SHADER_OPCODE_RCP:
957 case SHADER_OPCODE_RSQ:
958 case SHADER_OPCODE_SIN:
959 case SHADER_OPCODE_SQRT:
960 return true;
961 default:
962 return false;
963 }
964 }
965
966 bool
967 backend_instruction::can_do_cmod() const
968 {
969 switch (opcode) {
970 case BRW_OPCODE_ADD:
971 case BRW_OPCODE_ADDC:
972 case BRW_OPCODE_AND:
973 case BRW_OPCODE_ASR:
974 case BRW_OPCODE_AVG:
975 case BRW_OPCODE_CMP:
976 case BRW_OPCODE_CMPN:
977 case BRW_OPCODE_DP2:
978 case BRW_OPCODE_DP3:
979 case BRW_OPCODE_DP4:
980 case BRW_OPCODE_DPH:
981 case BRW_OPCODE_F16TO32:
982 case BRW_OPCODE_F32TO16:
983 case BRW_OPCODE_FRC:
984 case BRW_OPCODE_LINE:
985 case BRW_OPCODE_LRP:
986 case BRW_OPCODE_LZD:
987 case BRW_OPCODE_MAC:
988 case BRW_OPCODE_MACH:
989 case BRW_OPCODE_MAD:
990 case BRW_OPCODE_MOV:
991 case BRW_OPCODE_MUL:
992 case BRW_OPCODE_NOT:
993 case BRW_OPCODE_OR:
994 case BRW_OPCODE_PLN:
995 case BRW_OPCODE_RNDD:
996 case BRW_OPCODE_RNDE:
997 case BRW_OPCODE_RNDU:
998 case BRW_OPCODE_RNDZ:
999 case BRW_OPCODE_SAD2:
1000 case BRW_OPCODE_SADA2:
1001 case BRW_OPCODE_SHL:
1002 case BRW_OPCODE_SHR:
1003 case BRW_OPCODE_SUBB:
1004 case BRW_OPCODE_XOR:
1005 case FS_OPCODE_LINTERP:
1006 return true;
1007 default:
1008 return false;
1009 }
1010 }
1011
1012 bool
1013 backend_instruction::reads_accumulator_implicitly() const
1014 {
1015 switch (opcode) {
1016 case BRW_OPCODE_MAC:
1017 case BRW_OPCODE_MACH:
1018 case BRW_OPCODE_SADA2:
1019 return true;
1020 default:
1021 return false;
1022 }
1023 }
1024
1025 bool
1026 backend_instruction::writes_accumulator_implicitly(const struct gen_device_info *devinfo) const
1027 {
1028 return writes_accumulator ||
1029 (devinfo->gen < 6 &&
1030 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
1031 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP))) ||
1032 (opcode == FS_OPCODE_LINTERP &&
1033 (!devinfo->has_pln || devinfo->gen <= 6));
1034 }
1035
1036 bool
1037 backend_instruction::has_side_effects() const
1038 {
1039 switch (opcode) {
1040 case SHADER_OPCODE_SEND:
1041 return send_has_side_effects;
1042
1043 case VEC4_OPCODE_UNTYPED_ATOMIC:
1044 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
1045 case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT_LOGICAL:
1046 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
1047 case VEC4_OPCODE_UNTYPED_SURFACE_WRITE:
1048 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
1049 case SHADER_OPCODE_A64_UNTYPED_WRITE_LOGICAL:
1050 case SHADER_OPCODE_A64_BYTE_SCATTERED_WRITE_LOGICAL:
1051 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_LOGICAL:
1052 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_INT64_LOGICAL:
1053 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_FLOAT_LOGICAL:
1054 case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
1055 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
1056 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
1057 case SHADER_OPCODE_MEMORY_FENCE:
1058 case SHADER_OPCODE_INTERLOCK:
1059 case SHADER_OPCODE_URB_WRITE_SIMD8:
1060 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
1061 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
1062 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
1063 case FS_OPCODE_FB_WRITE:
1064 case FS_OPCODE_FB_WRITE_LOGICAL:
1065 case FS_OPCODE_REP_FB_WRITE:
1066 case SHADER_OPCODE_BARRIER:
1067 case TCS_OPCODE_URB_WRITE:
1068 case TCS_OPCODE_RELEASE_INPUT:
1069 case SHADER_OPCODE_RND_MODE:
1070 return true;
1071 default:
1072 return eot;
1073 }
1074 }
1075
1076 bool
1077 backend_instruction::is_volatile() const
1078 {
1079 switch (opcode) {
1080 case SHADER_OPCODE_SEND:
1081 return send_is_volatile;
1082
1083 case VEC4_OPCODE_UNTYPED_SURFACE_READ:
1084 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
1085 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
1086 case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
1087 case SHADER_OPCODE_A64_UNTYPED_READ_LOGICAL:
1088 case SHADER_OPCODE_A64_BYTE_SCATTERED_READ_LOGICAL:
1089 case SHADER_OPCODE_URB_READ_SIMD8:
1090 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
1091 case VEC4_OPCODE_URB_READ:
1092 return true;
1093 default:
1094 return false;
1095 }
1096 }
1097
1098 #ifndef NDEBUG
1099 static bool
1100 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
1101 {
1102 bool found = false;
1103 foreach_inst_in_block (backend_instruction, i, block) {
1104 if (inst == i) {
1105 found = true;
1106 }
1107 }
1108 return found;
1109 }
1110 #endif
1111
1112 static void
1113 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
1114 {
1115 for (bblock_t *block_iter = start_block->next();
1116 block_iter;
1117 block_iter = block_iter->next()) {
1118 block_iter->start_ip += ip_adjustment;
1119 block_iter->end_ip += ip_adjustment;
1120 }
1121 }
1122
1123 void
1124 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1125 {
1126 assert(this != inst);
1127
1128 if (!this->is_head_sentinel())
1129 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1130
1131 block->end_ip++;
1132
1133 adjust_later_block_ips(block, 1);
1134
1135 exec_node::insert_after(inst);
1136 }
1137
1138 void
1139 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1140 {
1141 assert(this != inst);
1142
1143 if (!this->is_tail_sentinel())
1144 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1145
1146 block->end_ip++;
1147
1148 adjust_later_block_ips(block, 1);
1149
1150 exec_node::insert_before(inst);
1151 }
1152
1153 void
1154 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1155 {
1156 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1157
1158 unsigned num_inst = list->length();
1159
1160 block->end_ip += num_inst;
1161
1162 adjust_later_block_ips(block, num_inst);
1163
1164 exec_node::insert_before(list);
1165 }
1166
1167 void
1168 backend_instruction::remove(bblock_t *block)
1169 {
1170 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1171
1172 adjust_later_block_ips(block, -1);
1173
1174 if (block->start_ip == block->end_ip) {
1175 block->cfg->remove_block(block);
1176 } else {
1177 block->end_ip--;
1178 }
1179
1180 exec_node::remove();
1181 }
1182
1183 void
1184 backend_shader::dump_instructions()
1185 {
1186 dump_instructions(NULL);
1187 }
1188
1189 void
1190 backend_shader::dump_instructions(const char *name)
1191 {
1192 FILE *file = stderr;
1193 if (name && geteuid() != 0) {
1194 file = fopen(name, "w");
1195 if (!file)
1196 file = stderr;
1197 }
1198
1199 if (cfg) {
1200 int ip = 0;
1201 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1202 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1203 fprintf(file, "%4d: ", ip++);
1204 dump_instruction(inst, file);
1205 }
1206 } else {
1207 int ip = 0;
1208 foreach_in_list(backend_instruction, inst, &instructions) {
1209 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1210 fprintf(file, "%4d: ", ip++);
1211 dump_instruction(inst, file);
1212 }
1213 }
1214
1215 if (file != stderr) {
1216 fclose(file);
1217 }
1218 }
1219
1220 void
1221 backend_shader::calculate_cfg()
1222 {
1223 if (this->cfg)
1224 return;
1225 cfg = new(mem_ctx) cfg_t(&this->instructions);
1226 }
1227
1228 extern "C" const unsigned *
1229 brw_compile_tes(const struct brw_compiler *compiler,
1230 void *log_data,
1231 void *mem_ctx,
1232 const struct brw_tes_prog_key *key,
1233 const struct brw_vue_map *input_vue_map,
1234 struct brw_tes_prog_data *prog_data,
1235 nir_shader *nir,
1236 struct gl_program *prog,
1237 int shader_time_index,
1238 char **error_str)
1239 {
1240 const struct gen_device_info *devinfo = compiler->devinfo;
1241 const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_EVAL];
1242 const unsigned *assembly;
1243
1244 nir->info.inputs_read = key->inputs_read;
1245 nir->info.patch_inputs_read = key->patch_inputs_read;
1246
1247 nir = brw_nir_apply_sampler_key(nir, compiler, &key->tex, is_scalar);
1248 brw_nir_lower_tes_inputs(nir, input_vue_map);
1249 brw_nir_lower_vue_outputs(nir);
1250 nir = brw_postprocess_nir(nir, compiler, is_scalar);
1251
1252 brw_compute_vue_map(devinfo, &prog_data->base.vue_map,
1253 nir->info.outputs_written,
1254 nir->info.separate_shader);
1255
1256 unsigned output_size_bytes = prog_data->base.vue_map.num_slots * 4 * 4;
1257
1258 assert(output_size_bytes >= 1);
1259 if (output_size_bytes > GEN7_MAX_DS_URB_ENTRY_SIZE_BYTES) {
1260 if (error_str)
1261 *error_str = ralloc_strdup(mem_ctx, "DS outputs exceed maximum size");
1262 return NULL;
1263 }
1264
1265 prog_data->base.clip_distance_mask =
1266 ((1 << nir->info.clip_distance_array_size) - 1);
1267 prog_data->base.cull_distance_mask =
1268 ((1 << nir->info.cull_distance_array_size) - 1) <<
1269 nir->info.clip_distance_array_size;
1270
1271 /* URB entry sizes are stored as a multiple of 64 bytes. */
1272 prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 64) / 64;
1273
1274 /* On Cannonlake software shall not program an allocation size that
1275 * specifies a size that is a multiple of 3 64B (512-bit) cachelines.
1276 */
1277 if (devinfo->gen == 10 &&
1278 prog_data->base.urb_entry_size % 3 == 0)
1279 prog_data->base.urb_entry_size++;
1280
1281 prog_data->base.urb_read_length = 0;
1282
1283 STATIC_ASSERT(BRW_TESS_PARTITIONING_INTEGER == TESS_SPACING_EQUAL - 1);
1284 STATIC_ASSERT(BRW_TESS_PARTITIONING_ODD_FRACTIONAL ==
1285 TESS_SPACING_FRACTIONAL_ODD - 1);
1286 STATIC_ASSERT(BRW_TESS_PARTITIONING_EVEN_FRACTIONAL ==
1287 TESS_SPACING_FRACTIONAL_EVEN - 1);
1288
1289 prog_data->partitioning =
1290 (enum brw_tess_partitioning) (nir->info.tess.spacing - 1);
1291
1292 switch (nir->info.tess.primitive_mode) {
1293 case GL_QUADS:
1294 prog_data->domain = BRW_TESS_DOMAIN_QUAD;
1295 break;
1296 case GL_TRIANGLES:
1297 prog_data->domain = BRW_TESS_DOMAIN_TRI;
1298 break;
1299 case GL_ISOLINES:
1300 prog_data->domain = BRW_TESS_DOMAIN_ISOLINE;
1301 break;
1302 default:
1303 unreachable("invalid domain shader primitive mode");
1304 }
1305
1306 if (nir->info.tess.point_mode) {
1307 prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_POINT;
1308 } else if (nir->info.tess.primitive_mode == GL_ISOLINES) {
1309 prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_LINE;
1310 } else {
1311 /* Hardware winding order is backwards from OpenGL */
1312 prog_data->output_topology =
1313 nir->info.tess.ccw ? BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW
1314 : BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW;
1315 }
1316
1317 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1318 fprintf(stderr, "TES Input ");
1319 brw_print_vue_map(stderr, input_vue_map);
1320 fprintf(stderr, "TES Output ");
1321 brw_print_vue_map(stderr, &prog_data->base.vue_map);
1322 }
1323
1324 if (is_scalar) {
1325 fs_visitor v(compiler, log_data, mem_ctx, (void *) key,
1326 &prog_data->base.base, NULL, nir, 8,
1327 shader_time_index, input_vue_map);
1328 if (!v.run_tes()) {
1329 if (error_str)
1330 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1331 return NULL;
1332 }
1333
1334 prog_data->base.base.dispatch_grf_start_reg = v.payload.num_regs;
1335 prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8;
1336
1337 fs_generator g(compiler, log_data, mem_ctx,
1338 &prog_data->base.base, v.promoted_constants, false,
1339 MESA_SHADER_TESS_EVAL);
1340 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1341 g.enable_debug(ralloc_asprintf(mem_ctx,
1342 "%s tessellation evaluation shader %s",
1343 nir->info.label ? nir->info.label
1344 : "unnamed",
1345 nir->info.name));
1346 }
1347
1348 g.generate_code(v.cfg, 8);
1349
1350 assembly = g.get_assembly();
1351 } else {
1352 brw::vec4_tes_visitor v(compiler, log_data, key, prog_data,
1353 nir, mem_ctx, shader_time_index);
1354 if (!v.run()) {
1355 if (error_str)
1356 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1357 return NULL;
1358 }
1359
1360 if (unlikely(INTEL_DEBUG & DEBUG_TES))
1361 v.dump_instructions();
1362
1363 assembly = brw_vec4_generate_assembly(compiler, log_data, mem_ctx, nir,
1364 &prog_data->base, v.cfg);
1365 }
1366
1367 return assembly;
1368 }