intel/fs: Use a logical opcode for IMAGE_SIZE
[mesa.git] / src / intel / compiler / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "brw_cfg.h"
25 #include "brw_eu.h"
26 #include "brw_fs.h"
27 #include "brw_nir.h"
28 #include "brw_vec4_tes.h"
29 #include "common/gen_debug.h"
30 #include "main/uniforms.h"
31 #include "util/macros.h"
32
33 enum brw_reg_type
34 brw_type_for_base_type(const struct glsl_type *type)
35 {
36 switch (type->base_type) {
37 case GLSL_TYPE_FLOAT16:
38 return BRW_REGISTER_TYPE_HF;
39 case GLSL_TYPE_FLOAT:
40 return BRW_REGISTER_TYPE_F;
41 case GLSL_TYPE_INT:
42 case GLSL_TYPE_BOOL:
43 case GLSL_TYPE_SUBROUTINE:
44 return BRW_REGISTER_TYPE_D;
45 case GLSL_TYPE_INT16:
46 return BRW_REGISTER_TYPE_W;
47 case GLSL_TYPE_INT8:
48 return BRW_REGISTER_TYPE_B;
49 case GLSL_TYPE_UINT:
50 return BRW_REGISTER_TYPE_UD;
51 case GLSL_TYPE_UINT16:
52 return BRW_REGISTER_TYPE_UW;
53 case GLSL_TYPE_UINT8:
54 return BRW_REGISTER_TYPE_UB;
55 case GLSL_TYPE_ARRAY:
56 return brw_type_for_base_type(type->fields.array);
57 case GLSL_TYPE_STRUCT:
58 case GLSL_TYPE_SAMPLER:
59 case GLSL_TYPE_ATOMIC_UINT:
60 /* These should be overridden with the type of the member when
61 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
62 * way to trip up if we don't.
63 */
64 return BRW_REGISTER_TYPE_UD;
65 case GLSL_TYPE_IMAGE:
66 return BRW_REGISTER_TYPE_UD;
67 case GLSL_TYPE_DOUBLE:
68 return BRW_REGISTER_TYPE_DF;
69 case GLSL_TYPE_UINT64:
70 return BRW_REGISTER_TYPE_UQ;
71 case GLSL_TYPE_INT64:
72 return BRW_REGISTER_TYPE_Q;
73 case GLSL_TYPE_VOID:
74 case GLSL_TYPE_ERROR:
75 case GLSL_TYPE_INTERFACE:
76 case GLSL_TYPE_FUNCTION:
77 unreachable("not reached");
78 }
79
80 return BRW_REGISTER_TYPE_F;
81 }
82
83 enum brw_conditional_mod
84 brw_conditional_for_comparison(unsigned int op)
85 {
86 switch (op) {
87 case ir_binop_less:
88 return BRW_CONDITIONAL_L;
89 case ir_binop_gequal:
90 return BRW_CONDITIONAL_GE;
91 case ir_binop_equal:
92 case ir_binop_all_equal: /* same as equal for scalars */
93 return BRW_CONDITIONAL_Z;
94 case ir_binop_nequal:
95 case ir_binop_any_nequal: /* same as nequal for scalars */
96 return BRW_CONDITIONAL_NZ;
97 default:
98 unreachable("not reached: bad operation for comparison");
99 }
100 }
101
102 uint32_t
103 brw_math_function(enum opcode op)
104 {
105 switch (op) {
106 case SHADER_OPCODE_RCP:
107 return BRW_MATH_FUNCTION_INV;
108 case SHADER_OPCODE_RSQ:
109 return BRW_MATH_FUNCTION_RSQ;
110 case SHADER_OPCODE_SQRT:
111 return BRW_MATH_FUNCTION_SQRT;
112 case SHADER_OPCODE_EXP2:
113 return BRW_MATH_FUNCTION_EXP;
114 case SHADER_OPCODE_LOG2:
115 return BRW_MATH_FUNCTION_LOG;
116 case SHADER_OPCODE_POW:
117 return BRW_MATH_FUNCTION_POW;
118 case SHADER_OPCODE_SIN:
119 return BRW_MATH_FUNCTION_SIN;
120 case SHADER_OPCODE_COS:
121 return BRW_MATH_FUNCTION_COS;
122 case SHADER_OPCODE_INT_QUOTIENT:
123 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
124 case SHADER_OPCODE_INT_REMAINDER:
125 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
126 default:
127 unreachable("not reached: unknown math function");
128 }
129 }
130
131 bool
132 brw_texture_offset(int *offsets, unsigned num_components, uint32_t *offset_bits)
133 {
134 if (!offsets) return false; /* nonconstant offset; caller will handle it. */
135
136 /* offset out of bounds; caller will handle it. */
137 for (unsigned i = 0; i < num_components; i++)
138 if (offsets[i] > 7 || offsets[i] < -8)
139 return false;
140
141 /* Combine all three offsets into a single unsigned dword:
142 *
143 * bits 11:8 - U Offset (X component)
144 * bits 7:4 - V Offset (Y component)
145 * bits 3:0 - R Offset (Z component)
146 */
147 *offset_bits = 0;
148 for (unsigned i = 0; i < num_components; i++) {
149 const unsigned shift = 4 * (2 - i);
150 *offset_bits |= (offsets[i] << shift) & (0xF << shift);
151 }
152 return true;
153 }
154
155 const char *
156 brw_instruction_name(const struct gen_device_info *devinfo, enum opcode op)
157 {
158 switch (op) {
159 case BRW_OPCODE_ILLEGAL ... BRW_OPCODE_NOP:
160 /* The DO instruction doesn't exist on Gen6+, but we use it to mark the
161 * start of a loop in the IR.
162 */
163 if (devinfo->gen >= 6 && op == BRW_OPCODE_DO)
164 return "do";
165
166 /* The following conversion opcodes doesn't exist on Gen8+, but we use
167 * then to mark that we want to do the conversion.
168 */
169 if (devinfo->gen > 7 && op == BRW_OPCODE_F32TO16)
170 return "f32to16";
171
172 if (devinfo->gen > 7 && op == BRW_OPCODE_F16TO32)
173 return "f16to32";
174
175 assert(brw_opcode_desc(devinfo, op)->name);
176 return brw_opcode_desc(devinfo, op)->name;
177 case FS_OPCODE_FB_WRITE:
178 return "fb_write";
179 case FS_OPCODE_FB_WRITE_LOGICAL:
180 return "fb_write_logical";
181 case FS_OPCODE_REP_FB_WRITE:
182 return "rep_fb_write";
183 case FS_OPCODE_FB_READ:
184 return "fb_read";
185 case FS_OPCODE_FB_READ_LOGICAL:
186 return "fb_read_logical";
187
188 case SHADER_OPCODE_RCP:
189 return "rcp";
190 case SHADER_OPCODE_RSQ:
191 return "rsq";
192 case SHADER_OPCODE_SQRT:
193 return "sqrt";
194 case SHADER_OPCODE_EXP2:
195 return "exp2";
196 case SHADER_OPCODE_LOG2:
197 return "log2";
198 case SHADER_OPCODE_POW:
199 return "pow";
200 case SHADER_OPCODE_INT_QUOTIENT:
201 return "int_quot";
202 case SHADER_OPCODE_INT_REMAINDER:
203 return "int_rem";
204 case SHADER_OPCODE_SIN:
205 return "sin";
206 case SHADER_OPCODE_COS:
207 return "cos";
208
209 case SHADER_OPCODE_SEND:
210 return "send";
211
212 case SHADER_OPCODE_TEX:
213 return "tex";
214 case SHADER_OPCODE_TEX_LOGICAL:
215 return "tex_logical";
216 case SHADER_OPCODE_TXD:
217 return "txd";
218 case SHADER_OPCODE_TXD_LOGICAL:
219 return "txd_logical";
220 case SHADER_OPCODE_TXF:
221 return "txf";
222 case SHADER_OPCODE_TXF_LOGICAL:
223 return "txf_logical";
224 case SHADER_OPCODE_TXF_LZ:
225 return "txf_lz";
226 case SHADER_OPCODE_TXL:
227 return "txl";
228 case SHADER_OPCODE_TXL_LOGICAL:
229 return "txl_logical";
230 case SHADER_OPCODE_TXL_LZ:
231 return "txl_lz";
232 case SHADER_OPCODE_TXS:
233 return "txs";
234 case SHADER_OPCODE_TXS_LOGICAL:
235 return "txs_logical";
236 case FS_OPCODE_TXB:
237 return "txb";
238 case FS_OPCODE_TXB_LOGICAL:
239 return "txb_logical";
240 case SHADER_OPCODE_TXF_CMS:
241 return "txf_cms";
242 case SHADER_OPCODE_TXF_CMS_LOGICAL:
243 return "txf_cms_logical";
244 case SHADER_OPCODE_TXF_CMS_W:
245 return "txf_cms_w";
246 case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
247 return "txf_cms_w_logical";
248 case SHADER_OPCODE_TXF_UMS:
249 return "txf_ums";
250 case SHADER_OPCODE_TXF_UMS_LOGICAL:
251 return "txf_ums_logical";
252 case SHADER_OPCODE_TXF_MCS:
253 return "txf_mcs";
254 case SHADER_OPCODE_TXF_MCS_LOGICAL:
255 return "txf_mcs_logical";
256 case SHADER_OPCODE_LOD:
257 return "lod";
258 case SHADER_OPCODE_LOD_LOGICAL:
259 return "lod_logical";
260 case SHADER_OPCODE_TG4:
261 return "tg4";
262 case SHADER_OPCODE_TG4_LOGICAL:
263 return "tg4_logical";
264 case SHADER_OPCODE_TG4_OFFSET:
265 return "tg4_offset";
266 case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
267 return "tg4_offset_logical";
268 case SHADER_OPCODE_SAMPLEINFO:
269 return "sampleinfo";
270 case SHADER_OPCODE_SAMPLEINFO_LOGICAL:
271 return "sampleinfo_logical";
272
273 case SHADER_OPCODE_IMAGE_SIZE:
274 return "image_size";
275 case SHADER_OPCODE_IMAGE_SIZE_LOGICAL:
276 return "image_size_logical";
277
278 case SHADER_OPCODE_SHADER_TIME_ADD:
279 return "shader_time_add";
280
281 case SHADER_OPCODE_UNTYPED_ATOMIC:
282 return "untyped_atomic";
283 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
284 return "untyped_atomic_logical";
285 case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT:
286 return "untyped_atomic_float";
287 case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT_LOGICAL:
288 return "untyped_atomic_float_logical";
289 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
290 return "untyped_surface_read";
291 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
292 return "untyped_surface_read_logical";
293 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
294 return "untyped_surface_write";
295 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
296 return "untyped_surface_write_logical";
297 case SHADER_OPCODE_TYPED_ATOMIC:
298 return "typed_atomic";
299 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
300 return "typed_atomic_logical";
301 case SHADER_OPCODE_TYPED_SURFACE_READ:
302 return "typed_surface_read";
303 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
304 return "typed_surface_read_logical";
305 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
306 return "typed_surface_write";
307 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
308 return "typed_surface_write_logical";
309 case SHADER_OPCODE_MEMORY_FENCE:
310 return "memory_fence";
311 case SHADER_OPCODE_INTERLOCK:
312 /* For an interlock we actually issue a memory fence via sendc. */
313 return "interlock";
314
315 case SHADER_OPCODE_BYTE_SCATTERED_READ:
316 return "byte_scattered_read";
317 case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
318 return "byte_scattered_read_logical";
319 case SHADER_OPCODE_BYTE_SCATTERED_WRITE:
320 return "byte_scattered_write";
321 case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
322 return "byte_scattered_write_logical";
323
324 case SHADER_OPCODE_LOAD_PAYLOAD:
325 return "load_payload";
326 case FS_OPCODE_PACK:
327 return "pack";
328
329 case SHADER_OPCODE_GEN4_SCRATCH_READ:
330 return "gen4_scratch_read";
331 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
332 return "gen4_scratch_write";
333 case SHADER_OPCODE_GEN7_SCRATCH_READ:
334 return "gen7_scratch_read";
335 case SHADER_OPCODE_URB_WRITE_SIMD8:
336 return "gen8_urb_write_simd8";
337 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
338 return "gen8_urb_write_simd8_per_slot";
339 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
340 return "gen8_urb_write_simd8_masked";
341 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
342 return "gen8_urb_write_simd8_masked_per_slot";
343 case SHADER_OPCODE_URB_READ_SIMD8:
344 return "urb_read_simd8";
345 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
346 return "urb_read_simd8_per_slot";
347
348 case SHADER_OPCODE_FIND_LIVE_CHANNEL:
349 return "find_live_channel";
350 case SHADER_OPCODE_BROADCAST:
351 return "broadcast";
352 case SHADER_OPCODE_SHUFFLE:
353 return "shuffle";
354 case SHADER_OPCODE_SEL_EXEC:
355 return "sel_exec";
356 case SHADER_OPCODE_QUAD_SWIZZLE:
357 return "quad_swizzle";
358 case SHADER_OPCODE_CLUSTER_BROADCAST:
359 return "cluster_broadcast";
360
361 case SHADER_OPCODE_GET_BUFFER_SIZE:
362 return "get_buffer_size";
363
364 case VEC4_OPCODE_MOV_BYTES:
365 return "mov_bytes";
366 case VEC4_OPCODE_PACK_BYTES:
367 return "pack_bytes";
368 case VEC4_OPCODE_UNPACK_UNIFORM:
369 return "unpack_uniform";
370 case VEC4_OPCODE_DOUBLE_TO_F32:
371 return "double_to_f32";
372 case VEC4_OPCODE_DOUBLE_TO_D32:
373 return "double_to_d32";
374 case VEC4_OPCODE_DOUBLE_TO_U32:
375 return "double_to_u32";
376 case VEC4_OPCODE_TO_DOUBLE:
377 return "single_to_double";
378 case VEC4_OPCODE_PICK_LOW_32BIT:
379 return "pick_low_32bit";
380 case VEC4_OPCODE_PICK_HIGH_32BIT:
381 return "pick_high_32bit";
382 case VEC4_OPCODE_SET_LOW_32BIT:
383 return "set_low_32bit";
384 case VEC4_OPCODE_SET_HIGH_32BIT:
385 return "set_high_32bit";
386
387 case FS_OPCODE_DDX_COARSE:
388 return "ddx_coarse";
389 case FS_OPCODE_DDX_FINE:
390 return "ddx_fine";
391 case FS_OPCODE_DDY_COARSE:
392 return "ddy_coarse";
393 case FS_OPCODE_DDY_FINE:
394 return "ddy_fine";
395
396 case FS_OPCODE_LINTERP:
397 return "linterp";
398
399 case FS_OPCODE_PIXEL_X:
400 return "pixel_x";
401 case FS_OPCODE_PIXEL_Y:
402 return "pixel_y";
403
404 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
405 return "uniform_pull_const";
406 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
407 return "uniform_pull_const_gen7";
408 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN4:
409 return "varying_pull_const_gen4";
410 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
411 return "varying_pull_const_gen7";
412 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_LOGICAL:
413 return "varying_pull_const_logical";
414
415 case FS_OPCODE_DISCARD_JUMP:
416 return "discard_jump";
417
418 case FS_OPCODE_SET_SAMPLE_ID:
419 return "set_sample_id";
420
421 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
422 return "pack_half_2x16_split";
423
424 case FS_OPCODE_PLACEHOLDER_HALT:
425 return "placeholder_halt";
426
427 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
428 return "interp_sample";
429 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
430 return "interp_shared_offset";
431 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
432 return "interp_per_slot_offset";
433
434 case VS_OPCODE_URB_WRITE:
435 return "vs_urb_write";
436 case VS_OPCODE_PULL_CONSTANT_LOAD:
437 return "pull_constant_load";
438 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
439 return "pull_constant_load_gen7";
440
441 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
442 return "set_simd4x2_header_gen9";
443
444 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
445 return "unpack_flags_simd4x2";
446
447 case GS_OPCODE_URB_WRITE:
448 return "gs_urb_write";
449 case GS_OPCODE_URB_WRITE_ALLOCATE:
450 return "gs_urb_write_allocate";
451 case GS_OPCODE_THREAD_END:
452 return "gs_thread_end";
453 case GS_OPCODE_SET_WRITE_OFFSET:
454 return "set_write_offset";
455 case GS_OPCODE_SET_VERTEX_COUNT:
456 return "set_vertex_count";
457 case GS_OPCODE_SET_DWORD_2:
458 return "set_dword_2";
459 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
460 return "prepare_channel_masks";
461 case GS_OPCODE_SET_CHANNEL_MASKS:
462 return "set_channel_masks";
463 case GS_OPCODE_GET_INSTANCE_ID:
464 return "get_instance_id";
465 case GS_OPCODE_FF_SYNC:
466 return "ff_sync";
467 case GS_OPCODE_SET_PRIMITIVE_ID:
468 return "set_primitive_id";
469 case GS_OPCODE_SVB_WRITE:
470 return "gs_svb_write";
471 case GS_OPCODE_SVB_SET_DST_INDEX:
472 return "gs_svb_set_dst_index";
473 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
474 return "gs_ff_sync_set_primitives";
475 case CS_OPCODE_CS_TERMINATE:
476 return "cs_terminate";
477 case SHADER_OPCODE_BARRIER:
478 return "barrier";
479 case SHADER_OPCODE_MULH:
480 return "mulh";
481 case SHADER_OPCODE_MOV_INDIRECT:
482 return "mov_indirect";
483
484 case VEC4_OPCODE_URB_READ:
485 return "urb_read";
486 case TCS_OPCODE_GET_INSTANCE_ID:
487 return "tcs_get_instance_id";
488 case TCS_OPCODE_URB_WRITE:
489 return "tcs_urb_write";
490 case TCS_OPCODE_SET_INPUT_URB_OFFSETS:
491 return "tcs_set_input_urb_offsets";
492 case TCS_OPCODE_SET_OUTPUT_URB_OFFSETS:
493 return "tcs_set_output_urb_offsets";
494 case TCS_OPCODE_GET_PRIMITIVE_ID:
495 return "tcs_get_primitive_id";
496 case TCS_OPCODE_CREATE_BARRIER_HEADER:
497 return "tcs_create_barrier_header";
498 case TCS_OPCODE_SRC0_010_IS_ZERO:
499 return "tcs_src0<0,1,0>_is_zero";
500 case TCS_OPCODE_RELEASE_INPUT:
501 return "tcs_release_input";
502 case TCS_OPCODE_THREAD_END:
503 return "tcs_thread_end";
504 case TES_OPCODE_CREATE_INPUT_READ_HEADER:
505 return "tes_create_input_read_header";
506 case TES_OPCODE_ADD_INDIRECT_URB_OFFSET:
507 return "tes_add_indirect_urb_offset";
508 case TES_OPCODE_GET_PRIMITIVE_ID:
509 return "tes_get_primitive_id";
510
511 case SHADER_OPCODE_RND_MODE:
512 return "rnd_mode";
513 }
514
515 unreachable("not reached");
516 }
517
518 bool
519 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
520 {
521 union {
522 unsigned ud;
523 int d;
524 float f;
525 double df;
526 } imm, sat_imm = { 0 };
527
528 const unsigned size = type_sz(type);
529
530 /* We want to either do a 32-bit or 64-bit data copy, the type is otherwise
531 * irrelevant, so just check the size of the type and copy from/to an
532 * appropriately sized field.
533 */
534 if (size < 8)
535 imm.ud = reg->ud;
536 else
537 imm.df = reg->df;
538
539 switch (type) {
540 case BRW_REGISTER_TYPE_UD:
541 case BRW_REGISTER_TYPE_D:
542 case BRW_REGISTER_TYPE_UW:
543 case BRW_REGISTER_TYPE_W:
544 case BRW_REGISTER_TYPE_UQ:
545 case BRW_REGISTER_TYPE_Q:
546 /* Nothing to do. */
547 return false;
548 case BRW_REGISTER_TYPE_F:
549 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
550 break;
551 case BRW_REGISTER_TYPE_DF:
552 sat_imm.df = CLAMP(imm.df, 0.0, 1.0);
553 break;
554 case BRW_REGISTER_TYPE_UB:
555 case BRW_REGISTER_TYPE_B:
556 unreachable("no UB/B immediates");
557 case BRW_REGISTER_TYPE_V:
558 case BRW_REGISTER_TYPE_UV:
559 case BRW_REGISTER_TYPE_VF:
560 unreachable("unimplemented: saturate vector immediate");
561 case BRW_REGISTER_TYPE_HF:
562 unreachable("unimplemented: saturate HF immediate");
563 case BRW_REGISTER_TYPE_NF:
564 unreachable("no NF immediates");
565 }
566
567 if (size < 8) {
568 if (imm.ud != sat_imm.ud) {
569 reg->ud = sat_imm.ud;
570 return true;
571 }
572 } else {
573 if (imm.df != sat_imm.df) {
574 reg->df = sat_imm.df;
575 return true;
576 }
577 }
578 return false;
579 }
580
581 bool
582 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
583 {
584 switch (type) {
585 case BRW_REGISTER_TYPE_D:
586 case BRW_REGISTER_TYPE_UD:
587 reg->d = -reg->d;
588 return true;
589 case BRW_REGISTER_TYPE_W:
590 case BRW_REGISTER_TYPE_UW: {
591 uint16_t value = -(int16_t)reg->ud;
592 reg->ud = value | (uint32_t)value << 16;
593 return true;
594 }
595 case BRW_REGISTER_TYPE_F:
596 reg->f = -reg->f;
597 return true;
598 case BRW_REGISTER_TYPE_VF:
599 reg->ud ^= 0x80808080;
600 return true;
601 case BRW_REGISTER_TYPE_DF:
602 reg->df = -reg->df;
603 return true;
604 case BRW_REGISTER_TYPE_UQ:
605 case BRW_REGISTER_TYPE_Q:
606 reg->d64 = -reg->d64;
607 return true;
608 case BRW_REGISTER_TYPE_UB:
609 case BRW_REGISTER_TYPE_B:
610 unreachable("no UB/B immediates");
611 case BRW_REGISTER_TYPE_UV:
612 case BRW_REGISTER_TYPE_V:
613 assert(!"unimplemented: negate UV/V immediate");
614 case BRW_REGISTER_TYPE_HF:
615 reg->ud ^= 0x80008000;
616 return true;
617 case BRW_REGISTER_TYPE_NF:
618 unreachable("no NF immediates");
619 }
620
621 return false;
622 }
623
624 bool
625 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
626 {
627 switch (type) {
628 case BRW_REGISTER_TYPE_D:
629 reg->d = abs(reg->d);
630 return true;
631 case BRW_REGISTER_TYPE_W: {
632 uint16_t value = abs((int16_t)reg->ud);
633 reg->ud = value | (uint32_t)value << 16;
634 return true;
635 }
636 case BRW_REGISTER_TYPE_F:
637 reg->f = fabsf(reg->f);
638 return true;
639 case BRW_REGISTER_TYPE_DF:
640 reg->df = fabs(reg->df);
641 return true;
642 case BRW_REGISTER_TYPE_VF:
643 reg->ud &= ~0x80808080;
644 return true;
645 case BRW_REGISTER_TYPE_Q:
646 reg->d64 = imaxabs(reg->d64);
647 return true;
648 case BRW_REGISTER_TYPE_UB:
649 case BRW_REGISTER_TYPE_B:
650 unreachable("no UB/B immediates");
651 case BRW_REGISTER_TYPE_UQ:
652 case BRW_REGISTER_TYPE_UD:
653 case BRW_REGISTER_TYPE_UW:
654 case BRW_REGISTER_TYPE_UV:
655 /* Presumably the absolute value modifier on an unsigned source is a
656 * nop, but it would be nice to confirm.
657 */
658 assert(!"unimplemented: abs unsigned immediate");
659 case BRW_REGISTER_TYPE_V:
660 assert(!"unimplemented: abs V immediate");
661 case BRW_REGISTER_TYPE_HF:
662 reg->ud &= ~0x80008000;
663 return true;
664 case BRW_REGISTER_TYPE_NF:
665 unreachable("no NF immediates");
666 }
667
668 return false;
669 }
670
671 backend_shader::backend_shader(const struct brw_compiler *compiler,
672 void *log_data,
673 void *mem_ctx,
674 const nir_shader *shader,
675 struct brw_stage_prog_data *stage_prog_data)
676 : compiler(compiler),
677 log_data(log_data),
678 devinfo(compiler->devinfo),
679 nir(shader),
680 stage_prog_data(stage_prog_data),
681 mem_ctx(mem_ctx),
682 cfg(NULL),
683 stage(shader->info.stage)
684 {
685 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
686 stage_name = _mesa_shader_stage_to_string(stage);
687 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
688 }
689
690 backend_shader::~backend_shader()
691 {
692 }
693
694 bool
695 backend_reg::equals(const backend_reg &r) const
696 {
697 return brw_regs_equal(this, &r) && offset == r.offset;
698 }
699
700 bool
701 backend_reg::negative_equals(const backend_reg &r) const
702 {
703 return brw_regs_negative_equal(this, &r) && offset == r.offset;
704 }
705
706 bool
707 backend_reg::is_zero() const
708 {
709 if (file != IMM)
710 return false;
711
712 switch (type) {
713 case BRW_REGISTER_TYPE_F:
714 return f == 0;
715 case BRW_REGISTER_TYPE_DF:
716 return df == 0;
717 case BRW_REGISTER_TYPE_D:
718 case BRW_REGISTER_TYPE_UD:
719 return d == 0;
720 case BRW_REGISTER_TYPE_UQ:
721 case BRW_REGISTER_TYPE_Q:
722 return u64 == 0;
723 default:
724 return false;
725 }
726 }
727
728 bool
729 backend_reg::is_one() const
730 {
731 if (file != IMM)
732 return false;
733
734 switch (type) {
735 case BRW_REGISTER_TYPE_F:
736 return f == 1.0f;
737 case BRW_REGISTER_TYPE_DF:
738 return df == 1.0;
739 case BRW_REGISTER_TYPE_D:
740 case BRW_REGISTER_TYPE_UD:
741 return d == 1;
742 case BRW_REGISTER_TYPE_UQ:
743 case BRW_REGISTER_TYPE_Q:
744 return u64 == 1;
745 default:
746 return false;
747 }
748 }
749
750 bool
751 backend_reg::is_negative_one() const
752 {
753 if (file != IMM)
754 return false;
755
756 switch (type) {
757 case BRW_REGISTER_TYPE_F:
758 return f == -1.0;
759 case BRW_REGISTER_TYPE_DF:
760 return df == -1.0;
761 case BRW_REGISTER_TYPE_D:
762 return d == -1;
763 case BRW_REGISTER_TYPE_Q:
764 return d64 == -1;
765 default:
766 return false;
767 }
768 }
769
770 bool
771 backend_reg::is_null() const
772 {
773 return file == ARF && nr == BRW_ARF_NULL;
774 }
775
776
777 bool
778 backend_reg::is_accumulator() const
779 {
780 return file == ARF && nr == BRW_ARF_ACCUMULATOR;
781 }
782
783 bool
784 backend_instruction::is_commutative() const
785 {
786 switch (opcode) {
787 case BRW_OPCODE_AND:
788 case BRW_OPCODE_OR:
789 case BRW_OPCODE_XOR:
790 case BRW_OPCODE_ADD:
791 case BRW_OPCODE_MUL:
792 case SHADER_OPCODE_MULH:
793 return true;
794 case BRW_OPCODE_SEL:
795 /* MIN and MAX are commutative. */
796 if (conditional_mod == BRW_CONDITIONAL_GE ||
797 conditional_mod == BRW_CONDITIONAL_L) {
798 return true;
799 }
800 /* fallthrough */
801 default:
802 return false;
803 }
804 }
805
806 bool
807 backend_instruction::is_3src(const struct gen_device_info *devinfo) const
808 {
809 return ::is_3src(devinfo, opcode);
810 }
811
812 bool
813 backend_instruction::is_tex() const
814 {
815 return (opcode == SHADER_OPCODE_TEX ||
816 opcode == FS_OPCODE_TXB ||
817 opcode == SHADER_OPCODE_TXD ||
818 opcode == SHADER_OPCODE_TXF ||
819 opcode == SHADER_OPCODE_TXF_LZ ||
820 opcode == SHADER_OPCODE_TXF_CMS ||
821 opcode == SHADER_OPCODE_TXF_CMS_W ||
822 opcode == SHADER_OPCODE_TXF_UMS ||
823 opcode == SHADER_OPCODE_TXF_MCS ||
824 opcode == SHADER_OPCODE_TXL ||
825 opcode == SHADER_OPCODE_TXL_LZ ||
826 opcode == SHADER_OPCODE_TXS ||
827 opcode == SHADER_OPCODE_LOD ||
828 opcode == SHADER_OPCODE_TG4 ||
829 opcode == SHADER_OPCODE_TG4_OFFSET ||
830 opcode == SHADER_OPCODE_SAMPLEINFO);
831 }
832
833 bool
834 backend_instruction::is_math() const
835 {
836 return (opcode == SHADER_OPCODE_RCP ||
837 opcode == SHADER_OPCODE_RSQ ||
838 opcode == SHADER_OPCODE_SQRT ||
839 opcode == SHADER_OPCODE_EXP2 ||
840 opcode == SHADER_OPCODE_LOG2 ||
841 opcode == SHADER_OPCODE_SIN ||
842 opcode == SHADER_OPCODE_COS ||
843 opcode == SHADER_OPCODE_INT_QUOTIENT ||
844 opcode == SHADER_OPCODE_INT_REMAINDER ||
845 opcode == SHADER_OPCODE_POW);
846 }
847
848 bool
849 backend_instruction::is_control_flow() const
850 {
851 switch (opcode) {
852 case BRW_OPCODE_DO:
853 case BRW_OPCODE_WHILE:
854 case BRW_OPCODE_IF:
855 case BRW_OPCODE_ELSE:
856 case BRW_OPCODE_ENDIF:
857 case BRW_OPCODE_BREAK:
858 case BRW_OPCODE_CONTINUE:
859 return true;
860 default:
861 return false;
862 }
863 }
864
865 bool
866 backend_instruction::can_do_source_mods() const
867 {
868 switch (opcode) {
869 case BRW_OPCODE_ADDC:
870 case BRW_OPCODE_BFE:
871 case BRW_OPCODE_BFI1:
872 case BRW_OPCODE_BFI2:
873 case BRW_OPCODE_BFREV:
874 case BRW_OPCODE_CBIT:
875 case BRW_OPCODE_FBH:
876 case BRW_OPCODE_FBL:
877 case BRW_OPCODE_SUBB:
878 case SHADER_OPCODE_BROADCAST:
879 case SHADER_OPCODE_CLUSTER_BROADCAST:
880 case SHADER_OPCODE_MOV_INDIRECT:
881 return false;
882 default:
883 return true;
884 }
885 }
886
887 bool
888 backend_instruction::can_do_saturate() const
889 {
890 switch (opcode) {
891 case BRW_OPCODE_ADD:
892 case BRW_OPCODE_ASR:
893 case BRW_OPCODE_AVG:
894 case BRW_OPCODE_DP2:
895 case BRW_OPCODE_DP3:
896 case BRW_OPCODE_DP4:
897 case BRW_OPCODE_DPH:
898 case BRW_OPCODE_F16TO32:
899 case BRW_OPCODE_F32TO16:
900 case BRW_OPCODE_LINE:
901 case BRW_OPCODE_LRP:
902 case BRW_OPCODE_MAC:
903 case BRW_OPCODE_MAD:
904 case BRW_OPCODE_MATH:
905 case BRW_OPCODE_MOV:
906 case BRW_OPCODE_MUL:
907 case SHADER_OPCODE_MULH:
908 case BRW_OPCODE_PLN:
909 case BRW_OPCODE_RNDD:
910 case BRW_OPCODE_RNDE:
911 case BRW_OPCODE_RNDU:
912 case BRW_OPCODE_RNDZ:
913 case BRW_OPCODE_SEL:
914 case BRW_OPCODE_SHL:
915 case BRW_OPCODE_SHR:
916 case FS_OPCODE_LINTERP:
917 case SHADER_OPCODE_COS:
918 case SHADER_OPCODE_EXP2:
919 case SHADER_OPCODE_LOG2:
920 case SHADER_OPCODE_POW:
921 case SHADER_OPCODE_RCP:
922 case SHADER_OPCODE_RSQ:
923 case SHADER_OPCODE_SIN:
924 case SHADER_OPCODE_SQRT:
925 return true;
926 default:
927 return false;
928 }
929 }
930
931 bool
932 backend_instruction::can_do_cmod() const
933 {
934 switch (opcode) {
935 case BRW_OPCODE_ADD:
936 case BRW_OPCODE_ADDC:
937 case BRW_OPCODE_AND:
938 case BRW_OPCODE_ASR:
939 case BRW_OPCODE_AVG:
940 case BRW_OPCODE_CMP:
941 case BRW_OPCODE_CMPN:
942 case BRW_OPCODE_DP2:
943 case BRW_OPCODE_DP3:
944 case BRW_OPCODE_DP4:
945 case BRW_OPCODE_DPH:
946 case BRW_OPCODE_F16TO32:
947 case BRW_OPCODE_F32TO16:
948 case BRW_OPCODE_FRC:
949 case BRW_OPCODE_LINE:
950 case BRW_OPCODE_LRP:
951 case BRW_OPCODE_LZD:
952 case BRW_OPCODE_MAC:
953 case BRW_OPCODE_MACH:
954 case BRW_OPCODE_MAD:
955 case BRW_OPCODE_MOV:
956 case BRW_OPCODE_MUL:
957 case BRW_OPCODE_NOT:
958 case BRW_OPCODE_OR:
959 case BRW_OPCODE_PLN:
960 case BRW_OPCODE_RNDD:
961 case BRW_OPCODE_RNDE:
962 case BRW_OPCODE_RNDU:
963 case BRW_OPCODE_RNDZ:
964 case BRW_OPCODE_SAD2:
965 case BRW_OPCODE_SADA2:
966 case BRW_OPCODE_SHL:
967 case BRW_OPCODE_SHR:
968 case BRW_OPCODE_SUBB:
969 case BRW_OPCODE_XOR:
970 case FS_OPCODE_LINTERP:
971 return true;
972 default:
973 return false;
974 }
975 }
976
977 bool
978 backend_instruction::reads_accumulator_implicitly() const
979 {
980 switch (opcode) {
981 case BRW_OPCODE_MAC:
982 case BRW_OPCODE_MACH:
983 case BRW_OPCODE_SADA2:
984 return true;
985 default:
986 return false;
987 }
988 }
989
990 bool
991 backend_instruction::writes_accumulator_implicitly(const struct gen_device_info *devinfo) const
992 {
993 return writes_accumulator ||
994 (devinfo->gen < 6 &&
995 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
996 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP))) ||
997 (opcode == FS_OPCODE_LINTERP &&
998 (!devinfo->has_pln || devinfo->gen <= 6));
999 }
1000
1001 bool
1002 backend_instruction::has_side_effects() const
1003 {
1004 switch (opcode) {
1005 case SHADER_OPCODE_SEND:
1006 return send_has_side_effects;
1007
1008 case SHADER_OPCODE_UNTYPED_ATOMIC:
1009 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
1010 case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT:
1011 case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT_LOGICAL:
1012 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
1013 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
1014 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
1015 case SHADER_OPCODE_BYTE_SCATTERED_WRITE:
1016 case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
1017 case SHADER_OPCODE_TYPED_ATOMIC:
1018 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
1019 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
1020 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
1021 case SHADER_OPCODE_MEMORY_FENCE:
1022 case SHADER_OPCODE_INTERLOCK:
1023 case SHADER_OPCODE_URB_WRITE_SIMD8:
1024 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
1025 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
1026 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
1027 case FS_OPCODE_FB_WRITE:
1028 case FS_OPCODE_FB_WRITE_LOGICAL:
1029 case FS_OPCODE_REP_FB_WRITE:
1030 case SHADER_OPCODE_BARRIER:
1031 case TCS_OPCODE_URB_WRITE:
1032 case TCS_OPCODE_RELEASE_INPUT:
1033 case SHADER_OPCODE_RND_MODE:
1034 return true;
1035 default:
1036 return eot;
1037 }
1038 }
1039
1040 bool
1041 backend_instruction::is_volatile() const
1042 {
1043 switch (opcode) {
1044 case SHADER_OPCODE_SEND:
1045 return send_is_volatile;
1046
1047 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
1048 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
1049 case SHADER_OPCODE_TYPED_SURFACE_READ:
1050 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
1051 case SHADER_OPCODE_BYTE_SCATTERED_READ:
1052 case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
1053 case SHADER_OPCODE_URB_READ_SIMD8:
1054 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
1055 case VEC4_OPCODE_URB_READ:
1056 return true;
1057 default:
1058 return false;
1059 }
1060 }
1061
1062 #ifndef NDEBUG
1063 static bool
1064 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
1065 {
1066 bool found = false;
1067 foreach_inst_in_block (backend_instruction, i, block) {
1068 if (inst == i) {
1069 found = true;
1070 }
1071 }
1072 return found;
1073 }
1074 #endif
1075
1076 static void
1077 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
1078 {
1079 for (bblock_t *block_iter = start_block->next();
1080 block_iter;
1081 block_iter = block_iter->next()) {
1082 block_iter->start_ip += ip_adjustment;
1083 block_iter->end_ip += ip_adjustment;
1084 }
1085 }
1086
1087 void
1088 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1089 {
1090 assert(this != inst);
1091
1092 if (!this->is_head_sentinel())
1093 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1094
1095 block->end_ip++;
1096
1097 adjust_later_block_ips(block, 1);
1098
1099 exec_node::insert_after(inst);
1100 }
1101
1102 void
1103 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1104 {
1105 assert(this != inst);
1106
1107 if (!this->is_tail_sentinel())
1108 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1109
1110 block->end_ip++;
1111
1112 adjust_later_block_ips(block, 1);
1113
1114 exec_node::insert_before(inst);
1115 }
1116
1117 void
1118 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1119 {
1120 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1121
1122 unsigned num_inst = list->length();
1123
1124 block->end_ip += num_inst;
1125
1126 adjust_later_block_ips(block, num_inst);
1127
1128 exec_node::insert_before(list);
1129 }
1130
1131 void
1132 backend_instruction::remove(bblock_t *block)
1133 {
1134 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1135
1136 adjust_later_block_ips(block, -1);
1137
1138 if (block->start_ip == block->end_ip) {
1139 block->cfg->remove_block(block);
1140 } else {
1141 block->end_ip--;
1142 }
1143
1144 exec_node::remove();
1145 }
1146
1147 void
1148 backend_shader::dump_instructions()
1149 {
1150 dump_instructions(NULL);
1151 }
1152
1153 void
1154 backend_shader::dump_instructions(const char *name)
1155 {
1156 FILE *file = stderr;
1157 if (name && geteuid() != 0) {
1158 file = fopen(name, "w");
1159 if (!file)
1160 file = stderr;
1161 }
1162
1163 if (cfg) {
1164 int ip = 0;
1165 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1166 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1167 fprintf(file, "%4d: ", ip++);
1168 dump_instruction(inst, file);
1169 }
1170 } else {
1171 int ip = 0;
1172 foreach_in_list(backend_instruction, inst, &instructions) {
1173 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1174 fprintf(file, "%4d: ", ip++);
1175 dump_instruction(inst, file);
1176 }
1177 }
1178
1179 if (file != stderr) {
1180 fclose(file);
1181 }
1182 }
1183
1184 void
1185 backend_shader::calculate_cfg()
1186 {
1187 if (this->cfg)
1188 return;
1189 cfg = new(mem_ctx) cfg_t(&this->instructions);
1190 }
1191
1192 extern "C" const unsigned *
1193 brw_compile_tes(const struct brw_compiler *compiler,
1194 void *log_data,
1195 void *mem_ctx,
1196 const struct brw_tes_prog_key *key,
1197 const struct brw_vue_map *input_vue_map,
1198 struct brw_tes_prog_data *prog_data,
1199 nir_shader *nir,
1200 struct gl_program *prog,
1201 int shader_time_index,
1202 char **error_str)
1203 {
1204 const struct gen_device_info *devinfo = compiler->devinfo;
1205 const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_EVAL];
1206 const unsigned *assembly;
1207
1208 nir->info.inputs_read = key->inputs_read;
1209 nir->info.patch_inputs_read = key->patch_inputs_read;
1210
1211 nir = brw_nir_apply_sampler_key(nir, compiler, &key->tex, is_scalar);
1212 brw_nir_lower_tes_inputs(nir, input_vue_map);
1213 brw_nir_lower_vue_outputs(nir);
1214 nir = brw_postprocess_nir(nir, compiler, is_scalar);
1215
1216 brw_compute_vue_map(devinfo, &prog_data->base.vue_map,
1217 nir->info.outputs_written,
1218 nir->info.separate_shader);
1219
1220 unsigned output_size_bytes = prog_data->base.vue_map.num_slots * 4 * 4;
1221
1222 assert(output_size_bytes >= 1);
1223 if (output_size_bytes > GEN7_MAX_DS_URB_ENTRY_SIZE_BYTES) {
1224 if (error_str)
1225 *error_str = ralloc_strdup(mem_ctx, "DS outputs exceed maximum size");
1226 return NULL;
1227 }
1228
1229 prog_data->base.clip_distance_mask =
1230 ((1 << nir->info.clip_distance_array_size) - 1);
1231 prog_data->base.cull_distance_mask =
1232 ((1 << nir->info.cull_distance_array_size) - 1) <<
1233 nir->info.clip_distance_array_size;
1234
1235 /* URB entry sizes are stored as a multiple of 64 bytes. */
1236 prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 64) / 64;
1237
1238 /* On Cannonlake software shall not program an allocation size that
1239 * specifies a size that is a multiple of 3 64B (512-bit) cachelines.
1240 */
1241 if (devinfo->gen == 10 &&
1242 prog_data->base.urb_entry_size % 3 == 0)
1243 prog_data->base.urb_entry_size++;
1244
1245 prog_data->base.urb_read_length = 0;
1246
1247 STATIC_ASSERT(BRW_TESS_PARTITIONING_INTEGER == TESS_SPACING_EQUAL - 1);
1248 STATIC_ASSERT(BRW_TESS_PARTITIONING_ODD_FRACTIONAL ==
1249 TESS_SPACING_FRACTIONAL_ODD - 1);
1250 STATIC_ASSERT(BRW_TESS_PARTITIONING_EVEN_FRACTIONAL ==
1251 TESS_SPACING_FRACTIONAL_EVEN - 1);
1252
1253 prog_data->partitioning =
1254 (enum brw_tess_partitioning) (nir->info.tess.spacing - 1);
1255
1256 switch (nir->info.tess.primitive_mode) {
1257 case GL_QUADS:
1258 prog_data->domain = BRW_TESS_DOMAIN_QUAD;
1259 break;
1260 case GL_TRIANGLES:
1261 prog_data->domain = BRW_TESS_DOMAIN_TRI;
1262 break;
1263 case GL_ISOLINES:
1264 prog_data->domain = BRW_TESS_DOMAIN_ISOLINE;
1265 break;
1266 default:
1267 unreachable("invalid domain shader primitive mode");
1268 }
1269
1270 if (nir->info.tess.point_mode) {
1271 prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_POINT;
1272 } else if (nir->info.tess.primitive_mode == GL_ISOLINES) {
1273 prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_LINE;
1274 } else {
1275 /* Hardware winding order is backwards from OpenGL */
1276 prog_data->output_topology =
1277 nir->info.tess.ccw ? BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW
1278 : BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW;
1279 }
1280
1281 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1282 fprintf(stderr, "TES Input ");
1283 brw_print_vue_map(stderr, input_vue_map);
1284 fprintf(stderr, "TES Output ");
1285 brw_print_vue_map(stderr, &prog_data->base.vue_map);
1286 }
1287
1288 if (is_scalar) {
1289 fs_visitor v(compiler, log_data, mem_ctx, (void *) key,
1290 &prog_data->base.base, NULL, nir, 8,
1291 shader_time_index, input_vue_map);
1292 if (!v.run_tes()) {
1293 if (error_str)
1294 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1295 return NULL;
1296 }
1297
1298 prog_data->base.base.dispatch_grf_start_reg = v.payload.num_regs;
1299 prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8;
1300
1301 fs_generator g(compiler, log_data, mem_ctx,
1302 &prog_data->base.base, v.promoted_constants, false,
1303 MESA_SHADER_TESS_EVAL);
1304 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1305 g.enable_debug(ralloc_asprintf(mem_ctx,
1306 "%s tessellation evaluation shader %s",
1307 nir->info.label ? nir->info.label
1308 : "unnamed",
1309 nir->info.name));
1310 }
1311
1312 g.generate_code(v.cfg, 8);
1313
1314 assembly = g.get_assembly();
1315 } else {
1316 brw::vec4_tes_visitor v(compiler, log_data, key, prog_data,
1317 nir, mem_ctx, shader_time_index);
1318 if (!v.run()) {
1319 if (error_str)
1320 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1321 return NULL;
1322 }
1323
1324 if (unlikely(INTEL_DEBUG & DEBUG_TES))
1325 v.dump_instructions();
1326
1327 assembly = brw_vec4_generate_assembly(compiler, log_data, mem_ctx, nir,
1328 &prog_data->base, v.cfg);
1329 }
1330
1331 return assembly;
1332 }