intel/compiler: support negate and abs of half float immediates
[mesa.git] / src / intel / compiler / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "brw_cfg.h"
25 #include "brw_eu.h"
26 #include "brw_fs.h"
27 #include "brw_nir.h"
28 #include "brw_vec4_tes.h"
29 #include "common/gen_debug.h"
30 #include "main/uniforms.h"
31 #include "util/macros.h"
32
33 enum brw_reg_type
34 brw_type_for_base_type(const struct glsl_type *type)
35 {
36 switch (type->base_type) {
37 case GLSL_TYPE_FLOAT16:
38 return BRW_REGISTER_TYPE_HF;
39 case GLSL_TYPE_FLOAT:
40 return BRW_REGISTER_TYPE_F;
41 case GLSL_TYPE_INT:
42 case GLSL_TYPE_BOOL:
43 case GLSL_TYPE_SUBROUTINE:
44 return BRW_REGISTER_TYPE_D;
45 case GLSL_TYPE_INT16:
46 return BRW_REGISTER_TYPE_W;
47 case GLSL_TYPE_INT8:
48 return BRW_REGISTER_TYPE_B;
49 case GLSL_TYPE_UINT:
50 return BRW_REGISTER_TYPE_UD;
51 case GLSL_TYPE_UINT16:
52 return BRW_REGISTER_TYPE_UW;
53 case GLSL_TYPE_UINT8:
54 return BRW_REGISTER_TYPE_UB;
55 case GLSL_TYPE_ARRAY:
56 return brw_type_for_base_type(type->fields.array);
57 case GLSL_TYPE_STRUCT:
58 case GLSL_TYPE_SAMPLER:
59 case GLSL_TYPE_ATOMIC_UINT:
60 /* These should be overridden with the type of the member when
61 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
62 * way to trip up if we don't.
63 */
64 return BRW_REGISTER_TYPE_UD;
65 case GLSL_TYPE_IMAGE:
66 return BRW_REGISTER_TYPE_UD;
67 case GLSL_TYPE_DOUBLE:
68 return BRW_REGISTER_TYPE_DF;
69 case GLSL_TYPE_UINT64:
70 return BRW_REGISTER_TYPE_UQ;
71 case GLSL_TYPE_INT64:
72 return BRW_REGISTER_TYPE_Q;
73 case GLSL_TYPE_VOID:
74 case GLSL_TYPE_ERROR:
75 case GLSL_TYPE_INTERFACE:
76 case GLSL_TYPE_FUNCTION:
77 unreachable("not reached");
78 }
79
80 return BRW_REGISTER_TYPE_F;
81 }
82
83 enum brw_conditional_mod
84 brw_conditional_for_comparison(unsigned int op)
85 {
86 switch (op) {
87 case ir_binop_less:
88 return BRW_CONDITIONAL_L;
89 case ir_binop_gequal:
90 return BRW_CONDITIONAL_GE;
91 case ir_binop_equal:
92 case ir_binop_all_equal: /* same as equal for scalars */
93 return BRW_CONDITIONAL_Z;
94 case ir_binop_nequal:
95 case ir_binop_any_nequal: /* same as nequal for scalars */
96 return BRW_CONDITIONAL_NZ;
97 default:
98 unreachable("not reached: bad operation for comparison");
99 }
100 }
101
102 uint32_t
103 brw_math_function(enum opcode op)
104 {
105 switch (op) {
106 case SHADER_OPCODE_RCP:
107 return BRW_MATH_FUNCTION_INV;
108 case SHADER_OPCODE_RSQ:
109 return BRW_MATH_FUNCTION_RSQ;
110 case SHADER_OPCODE_SQRT:
111 return BRW_MATH_FUNCTION_SQRT;
112 case SHADER_OPCODE_EXP2:
113 return BRW_MATH_FUNCTION_EXP;
114 case SHADER_OPCODE_LOG2:
115 return BRW_MATH_FUNCTION_LOG;
116 case SHADER_OPCODE_POW:
117 return BRW_MATH_FUNCTION_POW;
118 case SHADER_OPCODE_SIN:
119 return BRW_MATH_FUNCTION_SIN;
120 case SHADER_OPCODE_COS:
121 return BRW_MATH_FUNCTION_COS;
122 case SHADER_OPCODE_INT_QUOTIENT:
123 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
124 case SHADER_OPCODE_INT_REMAINDER:
125 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
126 default:
127 unreachable("not reached: unknown math function");
128 }
129 }
130
131 bool
132 brw_texture_offset(int *offsets, unsigned num_components, uint32_t *offset_bits)
133 {
134 if (!offsets) return false; /* nonconstant offset; caller will handle it. */
135
136 /* offset out of bounds; caller will handle it. */
137 for (unsigned i = 0; i < num_components; i++)
138 if (offsets[i] > 7 || offsets[i] < -8)
139 return false;
140
141 /* Combine all three offsets into a single unsigned dword:
142 *
143 * bits 11:8 - U Offset (X component)
144 * bits 7:4 - V Offset (Y component)
145 * bits 3:0 - R Offset (Z component)
146 */
147 *offset_bits = 0;
148 for (unsigned i = 0; i < num_components; i++) {
149 const unsigned shift = 4 * (2 - i);
150 *offset_bits |= (offsets[i] << shift) & (0xF << shift);
151 }
152 return true;
153 }
154
155 const char *
156 brw_instruction_name(const struct gen_device_info *devinfo, enum opcode op)
157 {
158 switch (op) {
159 case BRW_OPCODE_ILLEGAL ... BRW_OPCODE_NOP:
160 /* The DO instruction doesn't exist on Gen6+, but we use it to mark the
161 * start of a loop in the IR.
162 */
163 if (devinfo->gen >= 6 && op == BRW_OPCODE_DO)
164 return "do";
165
166 /* The following conversion opcodes doesn't exist on Gen8+, but we use
167 * then to mark that we want to do the conversion.
168 */
169 if (devinfo->gen > 7 && op == BRW_OPCODE_F32TO16)
170 return "f32to16";
171
172 if (devinfo->gen > 7 && op == BRW_OPCODE_F16TO32)
173 return "f16to32";
174
175 assert(brw_opcode_desc(devinfo, op)->name);
176 return brw_opcode_desc(devinfo, op)->name;
177 case FS_OPCODE_FB_WRITE:
178 return "fb_write";
179 case FS_OPCODE_FB_WRITE_LOGICAL:
180 return "fb_write_logical";
181 case FS_OPCODE_REP_FB_WRITE:
182 return "rep_fb_write";
183 case FS_OPCODE_FB_READ:
184 return "fb_read";
185 case FS_OPCODE_FB_READ_LOGICAL:
186 return "fb_read_logical";
187
188 case SHADER_OPCODE_RCP:
189 return "rcp";
190 case SHADER_OPCODE_RSQ:
191 return "rsq";
192 case SHADER_OPCODE_SQRT:
193 return "sqrt";
194 case SHADER_OPCODE_EXP2:
195 return "exp2";
196 case SHADER_OPCODE_LOG2:
197 return "log2";
198 case SHADER_OPCODE_POW:
199 return "pow";
200 case SHADER_OPCODE_INT_QUOTIENT:
201 return "int_quot";
202 case SHADER_OPCODE_INT_REMAINDER:
203 return "int_rem";
204 case SHADER_OPCODE_SIN:
205 return "sin";
206 case SHADER_OPCODE_COS:
207 return "cos";
208
209 case SHADER_OPCODE_TEX:
210 return "tex";
211 case SHADER_OPCODE_TEX_LOGICAL:
212 return "tex_logical";
213 case SHADER_OPCODE_TXD:
214 return "txd";
215 case SHADER_OPCODE_TXD_LOGICAL:
216 return "txd_logical";
217 case SHADER_OPCODE_TXF:
218 return "txf";
219 case SHADER_OPCODE_TXF_LOGICAL:
220 return "txf_logical";
221 case SHADER_OPCODE_TXF_LZ:
222 return "txf_lz";
223 case SHADER_OPCODE_TXL:
224 return "txl";
225 case SHADER_OPCODE_TXL_LOGICAL:
226 return "txl_logical";
227 case SHADER_OPCODE_TXL_LZ:
228 return "txl_lz";
229 case SHADER_OPCODE_TXS:
230 return "txs";
231 case SHADER_OPCODE_TXS_LOGICAL:
232 return "txs_logical";
233 case FS_OPCODE_TXB:
234 return "txb";
235 case FS_OPCODE_TXB_LOGICAL:
236 return "txb_logical";
237 case SHADER_OPCODE_TXF_CMS:
238 return "txf_cms";
239 case SHADER_OPCODE_TXF_CMS_LOGICAL:
240 return "txf_cms_logical";
241 case SHADER_OPCODE_TXF_CMS_W:
242 return "txf_cms_w";
243 case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
244 return "txf_cms_w_logical";
245 case SHADER_OPCODE_TXF_UMS:
246 return "txf_ums";
247 case SHADER_OPCODE_TXF_UMS_LOGICAL:
248 return "txf_ums_logical";
249 case SHADER_OPCODE_TXF_MCS:
250 return "txf_mcs";
251 case SHADER_OPCODE_TXF_MCS_LOGICAL:
252 return "txf_mcs_logical";
253 case SHADER_OPCODE_LOD:
254 return "lod";
255 case SHADER_OPCODE_LOD_LOGICAL:
256 return "lod_logical";
257 case SHADER_OPCODE_TG4:
258 return "tg4";
259 case SHADER_OPCODE_TG4_LOGICAL:
260 return "tg4_logical";
261 case SHADER_OPCODE_TG4_OFFSET:
262 return "tg4_offset";
263 case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
264 return "tg4_offset_logical";
265 case SHADER_OPCODE_SAMPLEINFO:
266 return "sampleinfo";
267 case SHADER_OPCODE_SAMPLEINFO_LOGICAL:
268 return "sampleinfo_logical";
269
270 case SHADER_OPCODE_SHADER_TIME_ADD:
271 return "shader_time_add";
272
273 case SHADER_OPCODE_UNTYPED_ATOMIC:
274 return "untyped_atomic";
275 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
276 return "untyped_atomic_logical";
277 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
278 return "untyped_surface_read";
279 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
280 return "untyped_surface_read_logical";
281 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
282 return "untyped_surface_write";
283 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
284 return "untyped_surface_write_logical";
285 case SHADER_OPCODE_TYPED_ATOMIC:
286 return "typed_atomic";
287 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
288 return "typed_atomic_logical";
289 case SHADER_OPCODE_TYPED_SURFACE_READ:
290 return "typed_surface_read";
291 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
292 return "typed_surface_read_logical";
293 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
294 return "typed_surface_write";
295 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
296 return "typed_surface_write_logical";
297 case SHADER_OPCODE_MEMORY_FENCE:
298 return "memory_fence";
299
300 case SHADER_OPCODE_BYTE_SCATTERED_READ:
301 return "byte_scattered_read";
302 case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
303 return "byte_scattered_read_logical";
304 case SHADER_OPCODE_BYTE_SCATTERED_WRITE:
305 return "byte_scattered_write";
306 case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
307 return "byte_scattered_write_logical";
308
309 case SHADER_OPCODE_LOAD_PAYLOAD:
310 return "load_payload";
311 case FS_OPCODE_PACK:
312 return "pack";
313
314 case SHADER_OPCODE_GEN4_SCRATCH_READ:
315 return "gen4_scratch_read";
316 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
317 return "gen4_scratch_write";
318 case SHADER_OPCODE_GEN7_SCRATCH_READ:
319 return "gen7_scratch_read";
320 case SHADER_OPCODE_URB_WRITE_SIMD8:
321 return "gen8_urb_write_simd8";
322 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
323 return "gen8_urb_write_simd8_per_slot";
324 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
325 return "gen8_urb_write_simd8_masked";
326 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
327 return "gen8_urb_write_simd8_masked_per_slot";
328 case SHADER_OPCODE_URB_READ_SIMD8:
329 return "urb_read_simd8";
330 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
331 return "urb_read_simd8_per_slot";
332
333 case SHADER_OPCODE_FIND_LIVE_CHANNEL:
334 return "find_live_channel";
335 case SHADER_OPCODE_BROADCAST:
336 return "broadcast";
337 case SHADER_OPCODE_SHUFFLE:
338 return "shuffle";
339 case SHADER_OPCODE_SEL_EXEC:
340 return "sel_exec";
341 case SHADER_OPCODE_QUAD_SWIZZLE:
342 return "quad_swizzle";
343 case SHADER_OPCODE_CLUSTER_BROADCAST:
344 return "cluster_broadcast";
345
346 case SHADER_OPCODE_GET_BUFFER_SIZE:
347 return "get_buffer_size";
348
349 case VEC4_OPCODE_MOV_BYTES:
350 return "mov_bytes";
351 case VEC4_OPCODE_PACK_BYTES:
352 return "pack_bytes";
353 case VEC4_OPCODE_UNPACK_UNIFORM:
354 return "unpack_uniform";
355 case VEC4_OPCODE_DOUBLE_TO_F32:
356 return "double_to_f32";
357 case VEC4_OPCODE_DOUBLE_TO_D32:
358 return "double_to_d32";
359 case VEC4_OPCODE_DOUBLE_TO_U32:
360 return "double_to_u32";
361 case VEC4_OPCODE_TO_DOUBLE:
362 return "single_to_double";
363 case VEC4_OPCODE_PICK_LOW_32BIT:
364 return "pick_low_32bit";
365 case VEC4_OPCODE_PICK_HIGH_32BIT:
366 return "pick_high_32bit";
367 case VEC4_OPCODE_SET_LOW_32BIT:
368 return "set_low_32bit";
369 case VEC4_OPCODE_SET_HIGH_32BIT:
370 return "set_high_32bit";
371
372 case FS_OPCODE_DDX_COARSE:
373 return "ddx_coarse";
374 case FS_OPCODE_DDX_FINE:
375 return "ddx_fine";
376 case FS_OPCODE_DDY_COARSE:
377 return "ddy_coarse";
378 case FS_OPCODE_DDY_FINE:
379 return "ddy_fine";
380
381 case FS_OPCODE_CINTERP:
382 return "cinterp";
383 case FS_OPCODE_LINTERP:
384 return "linterp";
385
386 case FS_OPCODE_PIXEL_X:
387 return "pixel_x";
388 case FS_OPCODE_PIXEL_Y:
389 return "pixel_y";
390
391 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
392 return "uniform_pull_const";
393 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
394 return "uniform_pull_const_gen7";
395 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN4:
396 return "varying_pull_const_gen4";
397 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
398 return "varying_pull_const_gen7";
399 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_LOGICAL:
400 return "varying_pull_const_logical";
401
402 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS:
403 return "mov_dispatch_to_flags";
404 case FS_OPCODE_DISCARD_JUMP:
405 return "discard_jump";
406
407 case FS_OPCODE_SET_SAMPLE_ID:
408 return "set_sample_id";
409
410 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
411 return "pack_half_2x16_split";
412 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X:
413 return "unpack_half_2x16_split_x";
414 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y:
415 return "unpack_half_2x16_split_y";
416
417 case FS_OPCODE_PLACEHOLDER_HALT:
418 return "placeholder_halt";
419
420 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
421 return "interp_sample";
422 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
423 return "interp_shared_offset";
424 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
425 return "interp_per_slot_offset";
426
427 case VS_OPCODE_URB_WRITE:
428 return "vs_urb_write";
429 case VS_OPCODE_PULL_CONSTANT_LOAD:
430 return "pull_constant_load";
431 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
432 return "pull_constant_load_gen7";
433
434 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
435 return "set_simd4x2_header_gen9";
436
437 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
438 return "unpack_flags_simd4x2";
439
440 case GS_OPCODE_URB_WRITE:
441 return "gs_urb_write";
442 case GS_OPCODE_URB_WRITE_ALLOCATE:
443 return "gs_urb_write_allocate";
444 case GS_OPCODE_THREAD_END:
445 return "gs_thread_end";
446 case GS_OPCODE_SET_WRITE_OFFSET:
447 return "set_write_offset";
448 case GS_OPCODE_SET_VERTEX_COUNT:
449 return "set_vertex_count";
450 case GS_OPCODE_SET_DWORD_2:
451 return "set_dword_2";
452 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
453 return "prepare_channel_masks";
454 case GS_OPCODE_SET_CHANNEL_MASKS:
455 return "set_channel_masks";
456 case GS_OPCODE_GET_INSTANCE_ID:
457 return "get_instance_id";
458 case GS_OPCODE_FF_SYNC:
459 return "ff_sync";
460 case GS_OPCODE_SET_PRIMITIVE_ID:
461 return "set_primitive_id";
462 case GS_OPCODE_SVB_WRITE:
463 return "gs_svb_write";
464 case GS_OPCODE_SVB_SET_DST_INDEX:
465 return "gs_svb_set_dst_index";
466 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
467 return "gs_ff_sync_set_primitives";
468 case CS_OPCODE_CS_TERMINATE:
469 return "cs_terminate";
470 case SHADER_OPCODE_BARRIER:
471 return "barrier";
472 case SHADER_OPCODE_MULH:
473 return "mulh";
474 case SHADER_OPCODE_MOV_INDIRECT:
475 return "mov_indirect";
476
477 case VEC4_OPCODE_URB_READ:
478 return "urb_read";
479 case TCS_OPCODE_GET_INSTANCE_ID:
480 return "tcs_get_instance_id";
481 case TCS_OPCODE_URB_WRITE:
482 return "tcs_urb_write";
483 case TCS_OPCODE_SET_INPUT_URB_OFFSETS:
484 return "tcs_set_input_urb_offsets";
485 case TCS_OPCODE_SET_OUTPUT_URB_OFFSETS:
486 return "tcs_set_output_urb_offsets";
487 case TCS_OPCODE_GET_PRIMITIVE_ID:
488 return "tcs_get_primitive_id";
489 case TCS_OPCODE_CREATE_BARRIER_HEADER:
490 return "tcs_create_barrier_header";
491 case TCS_OPCODE_SRC0_010_IS_ZERO:
492 return "tcs_src0<0,1,0>_is_zero";
493 case TCS_OPCODE_RELEASE_INPUT:
494 return "tcs_release_input";
495 case TCS_OPCODE_THREAD_END:
496 return "tcs_thread_end";
497 case TES_OPCODE_CREATE_INPUT_READ_HEADER:
498 return "tes_create_input_read_header";
499 case TES_OPCODE_ADD_INDIRECT_URB_OFFSET:
500 return "tes_add_indirect_urb_offset";
501 case TES_OPCODE_GET_PRIMITIVE_ID:
502 return "tes_get_primitive_id";
503
504 case SHADER_OPCODE_RND_MODE:
505 return "rnd_mode";
506 }
507
508 unreachable("not reached");
509 }
510
511 bool
512 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
513 {
514 union {
515 unsigned ud;
516 int d;
517 float f;
518 double df;
519 } imm, sat_imm = { 0 };
520
521 const unsigned size = type_sz(type);
522
523 /* We want to either do a 32-bit or 64-bit data copy, the type is otherwise
524 * irrelevant, so just check the size of the type and copy from/to an
525 * appropriately sized field.
526 */
527 if (size < 8)
528 imm.ud = reg->ud;
529 else
530 imm.df = reg->df;
531
532 switch (type) {
533 case BRW_REGISTER_TYPE_UD:
534 case BRW_REGISTER_TYPE_D:
535 case BRW_REGISTER_TYPE_UW:
536 case BRW_REGISTER_TYPE_W:
537 case BRW_REGISTER_TYPE_UQ:
538 case BRW_REGISTER_TYPE_Q:
539 /* Nothing to do. */
540 return false;
541 case BRW_REGISTER_TYPE_F:
542 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
543 break;
544 case BRW_REGISTER_TYPE_DF:
545 sat_imm.df = CLAMP(imm.df, 0.0, 1.0);
546 break;
547 case BRW_REGISTER_TYPE_UB:
548 case BRW_REGISTER_TYPE_B:
549 unreachable("no UB/B immediates");
550 case BRW_REGISTER_TYPE_V:
551 case BRW_REGISTER_TYPE_UV:
552 case BRW_REGISTER_TYPE_VF:
553 unreachable("unimplemented: saturate vector immediate");
554 case BRW_REGISTER_TYPE_HF:
555 unreachable("unimplemented: saturate HF immediate");
556 case BRW_REGISTER_TYPE_NF:
557 unreachable("no NF immediates");
558 }
559
560 if (size < 8) {
561 if (imm.ud != sat_imm.ud) {
562 reg->ud = sat_imm.ud;
563 return true;
564 }
565 } else {
566 if (imm.df != sat_imm.df) {
567 reg->df = sat_imm.df;
568 return true;
569 }
570 }
571 return false;
572 }
573
574 bool
575 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
576 {
577 switch (type) {
578 case BRW_REGISTER_TYPE_D:
579 case BRW_REGISTER_TYPE_UD:
580 reg->d = -reg->d;
581 return true;
582 case BRW_REGISTER_TYPE_W:
583 case BRW_REGISTER_TYPE_UW: {
584 uint16_t value = -(int16_t)reg->ud;
585 reg->ud = value | (uint32_t)value << 16;
586 return true;
587 }
588 case BRW_REGISTER_TYPE_F:
589 reg->f = -reg->f;
590 return true;
591 case BRW_REGISTER_TYPE_VF:
592 reg->ud ^= 0x80808080;
593 return true;
594 case BRW_REGISTER_TYPE_DF:
595 reg->df = -reg->df;
596 return true;
597 case BRW_REGISTER_TYPE_UQ:
598 case BRW_REGISTER_TYPE_Q:
599 reg->d64 = -reg->d64;
600 return true;
601 case BRW_REGISTER_TYPE_UB:
602 case BRW_REGISTER_TYPE_B:
603 unreachable("no UB/B immediates");
604 case BRW_REGISTER_TYPE_UV:
605 case BRW_REGISTER_TYPE_V:
606 assert(!"unimplemented: negate UV/V immediate");
607 case BRW_REGISTER_TYPE_HF:
608 reg->ud ^= 0x80008000;
609 return true;
610 case BRW_REGISTER_TYPE_NF:
611 unreachable("no NF immediates");
612 }
613
614 return false;
615 }
616
617 bool
618 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
619 {
620 switch (type) {
621 case BRW_REGISTER_TYPE_D:
622 reg->d = abs(reg->d);
623 return true;
624 case BRW_REGISTER_TYPE_W: {
625 uint16_t value = abs((int16_t)reg->ud);
626 reg->ud = value | (uint32_t)value << 16;
627 return true;
628 }
629 case BRW_REGISTER_TYPE_F:
630 reg->f = fabsf(reg->f);
631 return true;
632 case BRW_REGISTER_TYPE_DF:
633 reg->df = fabs(reg->df);
634 return true;
635 case BRW_REGISTER_TYPE_VF:
636 reg->ud &= ~0x80808080;
637 return true;
638 case BRW_REGISTER_TYPE_Q:
639 reg->d64 = imaxabs(reg->d64);
640 return true;
641 case BRW_REGISTER_TYPE_UB:
642 case BRW_REGISTER_TYPE_B:
643 unreachable("no UB/B immediates");
644 case BRW_REGISTER_TYPE_UQ:
645 case BRW_REGISTER_TYPE_UD:
646 case BRW_REGISTER_TYPE_UW:
647 case BRW_REGISTER_TYPE_UV:
648 /* Presumably the absolute value modifier on an unsigned source is a
649 * nop, but it would be nice to confirm.
650 */
651 assert(!"unimplemented: abs unsigned immediate");
652 case BRW_REGISTER_TYPE_V:
653 assert(!"unimplemented: abs V immediate");
654 case BRW_REGISTER_TYPE_HF:
655 reg->ud &= ~0x80008000;
656 return true;
657 case BRW_REGISTER_TYPE_NF:
658 unreachable("no NF immediates");
659 }
660
661 return false;
662 }
663
664 backend_shader::backend_shader(const struct brw_compiler *compiler,
665 void *log_data,
666 void *mem_ctx,
667 const nir_shader *shader,
668 struct brw_stage_prog_data *stage_prog_data)
669 : compiler(compiler),
670 log_data(log_data),
671 devinfo(compiler->devinfo),
672 nir(shader),
673 stage_prog_data(stage_prog_data),
674 mem_ctx(mem_ctx),
675 cfg(NULL),
676 stage(shader->info.stage)
677 {
678 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
679 stage_name = _mesa_shader_stage_to_string(stage);
680 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
681 }
682
683 backend_shader::~backend_shader()
684 {
685 }
686
687 bool
688 backend_reg::equals(const backend_reg &r) const
689 {
690 return brw_regs_equal(this, &r) && offset == r.offset;
691 }
692
693 bool
694 backend_reg::negative_equals(const backend_reg &r) const
695 {
696 return brw_regs_negative_equal(this, &r) && offset == r.offset;
697 }
698
699 bool
700 backend_reg::is_zero() const
701 {
702 if (file != IMM)
703 return false;
704
705 switch (type) {
706 case BRW_REGISTER_TYPE_F:
707 return f == 0;
708 case BRW_REGISTER_TYPE_DF:
709 return df == 0;
710 case BRW_REGISTER_TYPE_D:
711 case BRW_REGISTER_TYPE_UD:
712 return d == 0;
713 case BRW_REGISTER_TYPE_UQ:
714 case BRW_REGISTER_TYPE_Q:
715 return u64 == 0;
716 default:
717 return false;
718 }
719 }
720
721 bool
722 backend_reg::is_one() const
723 {
724 if (file != IMM)
725 return false;
726
727 switch (type) {
728 case BRW_REGISTER_TYPE_F:
729 return f == 1.0f;
730 case BRW_REGISTER_TYPE_DF:
731 return df == 1.0;
732 case BRW_REGISTER_TYPE_D:
733 case BRW_REGISTER_TYPE_UD:
734 return d == 1;
735 case BRW_REGISTER_TYPE_UQ:
736 case BRW_REGISTER_TYPE_Q:
737 return u64 == 1;
738 default:
739 return false;
740 }
741 }
742
743 bool
744 backend_reg::is_negative_one() const
745 {
746 if (file != IMM)
747 return false;
748
749 switch (type) {
750 case BRW_REGISTER_TYPE_F:
751 return f == -1.0;
752 case BRW_REGISTER_TYPE_DF:
753 return df == -1.0;
754 case BRW_REGISTER_TYPE_D:
755 return d == -1;
756 case BRW_REGISTER_TYPE_Q:
757 return d64 == -1;
758 default:
759 return false;
760 }
761 }
762
763 bool
764 backend_reg::is_null() const
765 {
766 return file == ARF && nr == BRW_ARF_NULL;
767 }
768
769
770 bool
771 backend_reg::is_accumulator() const
772 {
773 return file == ARF && nr == BRW_ARF_ACCUMULATOR;
774 }
775
776 bool
777 backend_instruction::is_commutative() const
778 {
779 switch (opcode) {
780 case BRW_OPCODE_AND:
781 case BRW_OPCODE_OR:
782 case BRW_OPCODE_XOR:
783 case BRW_OPCODE_ADD:
784 case BRW_OPCODE_MUL:
785 case SHADER_OPCODE_MULH:
786 return true;
787 case BRW_OPCODE_SEL:
788 /* MIN and MAX are commutative. */
789 if (conditional_mod == BRW_CONDITIONAL_GE ||
790 conditional_mod == BRW_CONDITIONAL_L) {
791 return true;
792 }
793 /* fallthrough */
794 default:
795 return false;
796 }
797 }
798
799 bool
800 backend_instruction::is_3src(const struct gen_device_info *devinfo) const
801 {
802 return ::is_3src(devinfo, opcode);
803 }
804
805 bool
806 backend_instruction::is_tex() const
807 {
808 return (opcode == SHADER_OPCODE_TEX ||
809 opcode == FS_OPCODE_TXB ||
810 opcode == SHADER_OPCODE_TXD ||
811 opcode == SHADER_OPCODE_TXF ||
812 opcode == SHADER_OPCODE_TXF_LZ ||
813 opcode == SHADER_OPCODE_TXF_CMS ||
814 opcode == SHADER_OPCODE_TXF_CMS_W ||
815 opcode == SHADER_OPCODE_TXF_UMS ||
816 opcode == SHADER_OPCODE_TXF_MCS ||
817 opcode == SHADER_OPCODE_TXL ||
818 opcode == SHADER_OPCODE_TXL_LZ ||
819 opcode == SHADER_OPCODE_TXS ||
820 opcode == SHADER_OPCODE_LOD ||
821 opcode == SHADER_OPCODE_TG4 ||
822 opcode == SHADER_OPCODE_TG4_OFFSET ||
823 opcode == SHADER_OPCODE_SAMPLEINFO);
824 }
825
826 bool
827 backend_instruction::is_math() const
828 {
829 return (opcode == SHADER_OPCODE_RCP ||
830 opcode == SHADER_OPCODE_RSQ ||
831 opcode == SHADER_OPCODE_SQRT ||
832 opcode == SHADER_OPCODE_EXP2 ||
833 opcode == SHADER_OPCODE_LOG2 ||
834 opcode == SHADER_OPCODE_SIN ||
835 opcode == SHADER_OPCODE_COS ||
836 opcode == SHADER_OPCODE_INT_QUOTIENT ||
837 opcode == SHADER_OPCODE_INT_REMAINDER ||
838 opcode == SHADER_OPCODE_POW);
839 }
840
841 bool
842 backend_instruction::is_control_flow() const
843 {
844 switch (opcode) {
845 case BRW_OPCODE_DO:
846 case BRW_OPCODE_WHILE:
847 case BRW_OPCODE_IF:
848 case BRW_OPCODE_ELSE:
849 case BRW_OPCODE_ENDIF:
850 case BRW_OPCODE_BREAK:
851 case BRW_OPCODE_CONTINUE:
852 return true;
853 default:
854 return false;
855 }
856 }
857
858 bool
859 backend_instruction::can_do_source_mods() const
860 {
861 switch (opcode) {
862 case BRW_OPCODE_ADDC:
863 case BRW_OPCODE_BFE:
864 case BRW_OPCODE_BFI1:
865 case BRW_OPCODE_BFI2:
866 case BRW_OPCODE_BFREV:
867 case BRW_OPCODE_CBIT:
868 case BRW_OPCODE_FBH:
869 case BRW_OPCODE_FBL:
870 case BRW_OPCODE_SUBB:
871 case SHADER_OPCODE_BROADCAST:
872 case SHADER_OPCODE_CLUSTER_BROADCAST:
873 case SHADER_OPCODE_MOV_INDIRECT:
874 return false;
875 default:
876 return true;
877 }
878 }
879
880 bool
881 backend_instruction::can_do_saturate() const
882 {
883 switch (opcode) {
884 case BRW_OPCODE_ADD:
885 case BRW_OPCODE_ASR:
886 case BRW_OPCODE_AVG:
887 case BRW_OPCODE_DP2:
888 case BRW_OPCODE_DP3:
889 case BRW_OPCODE_DP4:
890 case BRW_OPCODE_DPH:
891 case BRW_OPCODE_F16TO32:
892 case BRW_OPCODE_F32TO16:
893 case BRW_OPCODE_LINE:
894 case BRW_OPCODE_LRP:
895 case BRW_OPCODE_MAC:
896 case BRW_OPCODE_MAD:
897 case BRW_OPCODE_MATH:
898 case BRW_OPCODE_MOV:
899 case BRW_OPCODE_MUL:
900 case SHADER_OPCODE_MULH:
901 case BRW_OPCODE_PLN:
902 case BRW_OPCODE_RNDD:
903 case BRW_OPCODE_RNDE:
904 case BRW_OPCODE_RNDU:
905 case BRW_OPCODE_RNDZ:
906 case BRW_OPCODE_SEL:
907 case BRW_OPCODE_SHL:
908 case BRW_OPCODE_SHR:
909 case FS_OPCODE_LINTERP:
910 case SHADER_OPCODE_COS:
911 case SHADER_OPCODE_EXP2:
912 case SHADER_OPCODE_LOG2:
913 case SHADER_OPCODE_POW:
914 case SHADER_OPCODE_RCP:
915 case SHADER_OPCODE_RSQ:
916 case SHADER_OPCODE_SIN:
917 case SHADER_OPCODE_SQRT:
918 return true;
919 default:
920 return false;
921 }
922 }
923
924 bool
925 backend_instruction::can_do_cmod() const
926 {
927 switch (opcode) {
928 case BRW_OPCODE_ADD:
929 case BRW_OPCODE_ADDC:
930 case BRW_OPCODE_AND:
931 case BRW_OPCODE_ASR:
932 case BRW_OPCODE_AVG:
933 case BRW_OPCODE_CMP:
934 case BRW_OPCODE_CMPN:
935 case BRW_OPCODE_DP2:
936 case BRW_OPCODE_DP3:
937 case BRW_OPCODE_DP4:
938 case BRW_OPCODE_DPH:
939 case BRW_OPCODE_F16TO32:
940 case BRW_OPCODE_F32TO16:
941 case BRW_OPCODE_FRC:
942 case BRW_OPCODE_LINE:
943 case BRW_OPCODE_LRP:
944 case BRW_OPCODE_LZD:
945 case BRW_OPCODE_MAC:
946 case BRW_OPCODE_MACH:
947 case BRW_OPCODE_MAD:
948 case BRW_OPCODE_MOV:
949 case BRW_OPCODE_MUL:
950 case BRW_OPCODE_NOT:
951 case BRW_OPCODE_OR:
952 case BRW_OPCODE_PLN:
953 case BRW_OPCODE_RNDD:
954 case BRW_OPCODE_RNDE:
955 case BRW_OPCODE_RNDU:
956 case BRW_OPCODE_RNDZ:
957 case BRW_OPCODE_SAD2:
958 case BRW_OPCODE_SADA2:
959 case BRW_OPCODE_SHL:
960 case BRW_OPCODE_SHR:
961 case BRW_OPCODE_SUBB:
962 case BRW_OPCODE_XOR:
963 case FS_OPCODE_CINTERP:
964 case FS_OPCODE_LINTERP:
965 return true;
966 default:
967 return false;
968 }
969 }
970
971 bool
972 backend_instruction::reads_accumulator_implicitly() const
973 {
974 switch (opcode) {
975 case BRW_OPCODE_MAC:
976 case BRW_OPCODE_MACH:
977 case BRW_OPCODE_SADA2:
978 return true;
979 default:
980 return false;
981 }
982 }
983
984 bool
985 backend_instruction::writes_accumulator_implicitly(const struct gen_device_info *devinfo) const
986 {
987 return writes_accumulator ||
988 (devinfo->gen < 6 &&
989 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
990 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP &&
991 opcode != FS_OPCODE_CINTERP)));
992 }
993
994 bool
995 backend_instruction::has_side_effects() const
996 {
997 switch (opcode) {
998 case SHADER_OPCODE_UNTYPED_ATOMIC:
999 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
1000 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
1001 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
1002 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
1003 case SHADER_OPCODE_BYTE_SCATTERED_WRITE:
1004 case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
1005 case SHADER_OPCODE_TYPED_ATOMIC:
1006 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
1007 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
1008 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
1009 case SHADER_OPCODE_MEMORY_FENCE:
1010 case SHADER_OPCODE_URB_WRITE_SIMD8:
1011 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
1012 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
1013 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
1014 case FS_OPCODE_FB_WRITE:
1015 case FS_OPCODE_FB_WRITE_LOGICAL:
1016 case SHADER_OPCODE_BARRIER:
1017 case TCS_OPCODE_URB_WRITE:
1018 case TCS_OPCODE_RELEASE_INPUT:
1019 case SHADER_OPCODE_RND_MODE:
1020 return true;
1021 default:
1022 return eot;
1023 }
1024 }
1025
1026 bool
1027 backend_instruction::is_volatile() const
1028 {
1029 switch (opcode) {
1030 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
1031 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
1032 case SHADER_OPCODE_TYPED_SURFACE_READ:
1033 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
1034 case SHADER_OPCODE_BYTE_SCATTERED_READ:
1035 case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
1036 case SHADER_OPCODE_URB_READ_SIMD8:
1037 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
1038 case VEC4_OPCODE_URB_READ:
1039 return true;
1040 default:
1041 return false;
1042 }
1043 }
1044
1045 #ifndef NDEBUG
1046 static bool
1047 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
1048 {
1049 bool found = false;
1050 foreach_inst_in_block (backend_instruction, i, block) {
1051 if (inst == i) {
1052 found = true;
1053 }
1054 }
1055 return found;
1056 }
1057 #endif
1058
1059 static void
1060 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
1061 {
1062 for (bblock_t *block_iter = start_block->next();
1063 block_iter;
1064 block_iter = block_iter->next()) {
1065 block_iter->start_ip += ip_adjustment;
1066 block_iter->end_ip += ip_adjustment;
1067 }
1068 }
1069
1070 void
1071 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1072 {
1073 assert(this != inst);
1074
1075 if (!this->is_head_sentinel())
1076 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1077
1078 block->end_ip++;
1079
1080 adjust_later_block_ips(block, 1);
1081
1082 exec_node::insert_after(inst);
1083 }
1084
1085 void
1086 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1087 {
1088 assert(this != inst);
1089
1090 if (!this->is_tail_sentinel())
1091 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1092
1093 block->end_ip++;
1094
1095 adjust_later_block_ips(block, 1);
1096
1097 exec_node::insert_before(inst);
1098 }
1099
1100 void
1101 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1102 {
1103 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1104
1105 unsigned num_inst = list->length();
1106
1107 block->end_ip += num_inst;
1108
1109 adjust_later_block_ips(block, num_inst);
1110
1111 exec_node::insert_before(list);
1112 }
1113
1114 void
1115 backend_instruction::remove(bblock_t *block)
1116 {
1117 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1118
1119 adjust_later_block_ips(block, -1);
1120
1121 if (block->start_ip == block->end_ip) {
1122 block->cfg->remove_block(block);
1123 } else {
1124 block->end_ip--;
1125 }
1126
1127 exec_node::remove();
1128 }
1129
1130 void
1131 backend_shader::dump_instructions()
1132 {
1133 dump_instructions(NULL);
1134 }
1135
1136 void
1137 backend_shader::dump_instructions(const char *name)
1138 {
1139 FILE *file = stderr;
1140 if (name && geteuid() != 0) {
1141 file = fopen(name, "w");
1142 if (!file)
1143 file = stderr;
1144 }
1145
1146 if (cfg) {
1147 int ip = 0;
1148 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1149 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1150 fprintf(file, "%4d: ", ip++);
1151 dump_instruction(inst, file);
1152 }
1153 } else {
1154 int ip = 0;
1155 foreach_in_list(backend_instruction, inst, &instructions) {
1156 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1157 fprintf(file, "%4d: ", ip++);
1158 dump_instruction(inst, file);
1159 }
1160 }
1161
1162 if (file != stderr) {
1163 fclose(file);
1164 }
1165 }
1166
1167 void
1168 backend_shader::calculate_cfg()
1169 {
1170 if (this->cfg)
1171 return;
1172 cfg = new(mem_ctx) cfg_t(&this->instructions);
1173 }
1174
1175 extern "C" const unsigned *
1176 brw_compile_tes(const struct brw_compiler *compiler,
1177 void *log_data,
1178 void *mem_ctx,
1179 const struct brw_tes_prog_key *key,
1180 const struct brw_vue_map *input_vue_map,
1181 struct brw_tes_prog_data *prog_data,
1182 const nir_shader *src_shader,
1183 struct gl_program *prog,
1184 int shader_time_index,
1185 char **error_str)
1186 {
1187 const struct gen_device_info *devinfo = compiler->devinfo;
1188 const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_EVAL];
1189 const unsigned *assembly;
1190
1191 nir_shader *nir = nir_shader_clone(mem_ctx, src_shader);
1192 nir->info.inputs_read = key->inputs_read;
1193 nir->info.patch_inputs_read = key->patch_inputs_read;
1194
1195 nir = brw_nir_apply_sampler_key(nir, compiler, &key->tex, is_scalar);
1196 brw_nir_lower_tes_inputs(nir, input_vue_map);
1197 brw_nir_lower_vue_outputs(nir, is_scalar);
1198 nir = brw_postprocess_nir(nir, compiler, is_scalar);
1199
1200 brw_compute_vue_map(devinfo, &prog_data->base.vue_map,
1201 nir->info.outputs_written,
1202 nir->info.separate_shader);
1203
1204 unsigned output_size_bytes = prog_data->base.vue_map.num_slots * 4 * 4;
1205
1206 assert(output_size_bytes >= 1);
1207 if (output_size_bytes > GEN7_MAX_DS_URB_ENTRY_SIZE_BYTES) {
1208 if (error_str)
1209 *error_str = ralloc_strdup(mem_ctx, "DS outputs exceed maximum size");
1210 return NULL;
1211 }
1212
1213 prog_data->base.clip_distance_mask =
1214 ((1 << nir->info.clip_distance_array_size) - 1);
1215 prog_data->base.cull_distance_mask =
1216 ((1 << nir->info.cull_distance_array_size) - 1) <<
1217 nir->info.clip_distance_array_size;
1218
1219 /* URB entry sizes are stored as a multiple of 64 bytes. */
1220 prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 64) / 64;
1221
1222 /* On Cannonlake software shall not program an allocation size that
1223 * specifies a size that is a multiple of 3 64B (512-bit) cachelines.
1224 */
1225 if (devinfo->gen == 10 &&
1226 prog_data->base.urb_entry_size % 3 == 0)
1227 prog_data->base.urb_entry_size++;
1228
1229 prog_data->base.urb_read_length = 0;
1230
1231 STATIC_ASSERT(BRW_TESS_PARTITIONING_INTEGER == TESS_SPACING_EQUAL - 1);
1232 STATIC_ASSERT(BRW_TESS_PARTITIONING_ODD_FRACTIONAL ==
1233 TESS_SPACING_FRACTIONAL_ODD - 1);
1234 STATIC_ASSERT(BRW_TESS_PARTITIONING_EVEN_FRACTIONAL ==
1235 TESS_SPACING_FRACTIONAL_EVEN - 1);
1236
1237 prog_data->partitioning =
1238 (enum brw_tess_partitioning) (nir->info.tess.spacing - 1);
1239
1240 switch (nir->info.tess.primitive_mode) {
1241 case GL_QUADS:
1242 prog_data->domain = BRW_TESS_DOMAIN_QUAD;
1243 break;
1244 case GL_TRIANGLES:
1245 prog_data->domain = BRW_TESS_DOMAIN_TRI;
1246 break;
1247 case GL_ISOLINES:
1248 prog_data->domain = BRW_TESS_DOMAIN_ISOLINE;
1249 break;
1250 default:
1251 unreachable("invalid domain shader primitive mode");
1252 }
1253
1254 if (nir->info.tess.point_mode) {
1255 prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_POINT;
1256 } else if (nir->info.tess.primitive_mode == GL_ISOLINES) {
1257 prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_LINE;
1258 } else {
1259 /* Hardware winding order is backwards from OpenGL */
1260 prog_data->output_topology =
1261 nir->info.tess.ccw ? BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW
1262 : BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW;
1263 }
1264
1265 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1266 fprintf(stderr, "TES Input ");
1267 brw_print_vue_map(stderr, input_vue_map);
1268 fprintf(stderr, "TES Output ");
1269 brw_print_vue_map(stderr, &prog_data->base.vue_map);
1270 }
1271
1272 if (is_scalar) {
1273 fs_visitor v(compiler, log_data, mem_ctx, (void *) key,
1274 &prog_data->base.base, NULL, nir, 8,
1275 shader_time_index, input_vue_map);
1276 if (!v.run_tes()) {
1277 if (error_str)
1278 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1279 return NULL;
1280 }
1281
1282 prog_data->base.base.dispatch_grf_start_reg = v.payload.num_regs;
1283 prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8;
1284
1285 fs_generator g(compiler, log_data, mem_ctx, (void *) key,
1286 &prog_data->base.base, v.promoted_constants, false,
1287 MESA_SHADER_TESS_EVAL);
1288 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1289 g.enable_debug(ralloc_asprintf(mem_ctx,
1290 "%s tessellation evaluation shader %s",
1291 nir->info.label ? nir->info.label
1292 : "unnamed",
1293 nir->info.name));
1294 }
1295
1296 g.generate_code(v.cfg, 8);
1297
1298 assembly = g.get_assembly();
1299 } else {
1300 brw::vec4_tes_visitor v(compiler, log_data, key, prog_data,
1301 nir, mem_ctx, shader_time_index);
1302 if (!v.run()) {
1303 if (error_str)
1304 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1305 return NULL;
1306 }
1307
1308 if (unlikely(INTEL_DEBUG & DEBUG_TES))
1309 v.dump_instructions();
1310
1311 assembly = brw_vec4_generate_assembly(compiler, log_data, mem_ctx, nir,
1312 &prog_data->base, v.cfg);
1313 }
1314
1315 return assembly;
1316 }