i965: Use nir_lower_atomics_to_ssbos and delete ABO compiler code.
[mesa.git] / src / intel / compiler / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "brw_cfg.h"
25 #include "brw_eu.h"
26 #include "brw_fs.h"
27 #include "brw_nir.h"
28 #include "brw_vec4_tes.h"
29 #include "common/gen_debug.h"
30 #include "main/uniforms.h"
31 #include "util/macros.h"
32
33 enum brw_reg_type
34 brw_type_for_base_type(const struct glsl_type *type)
35 {
36 switch (type->base_type) {
37 case GLSL_TYPE_FLOAT:
38 return BRW_REGISTER_TYPE_F;
39 case GLSL_TYPE_INT:
40 case GLSL_TYPE_BOOL:
41 case GLSL_TYPE_SUBROUTINE:
42 return BRW_REGISTER_TYPE_D;
43 case GLSL_TYPE_UINT:
44 return BRW_REGISTER_TYPE_UD;
45 case GLSL_TYPE_ARRAY:
46 return brw_type_for_base_type(type->fields.array);
47 case GLSL_TYPE_STRUCT:
48 case GLSL_TYPE_SAMPLER:
49 case GLSL_TYPE_ATOMIC_UINT:
50 /* These should be overridden with the type of the member when
51 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
52 * way to trip up if we don't.
53 */
54 return BRW_REGISTER_TYPE_UD;
55 case GLSL_TYPE_IMAGE:
56 return BRW_REGISTER_TYPE_UD;
57 case GLSL_TYPE_DOUBLE:
58 return BRW_REGISTER_TYPE_DF;
59 case GLSL_TYPE_UINT64:
60 return BRW_REGISTER_TYPE_UQ;
61 case GLSL_TYPE_INT64:
62 return BRW_REGISTER_TYPE_Q;
63 case GLSL_TYPE_VOID:
64 case GLSL_TYPE_ERROR:
65 case GLSL_TYPE_INTERFACE:
66 case GLSL_TYPE_FUNCTION:
67 unreachable("not reached");
68 }
69
70 return BRW_REGISTER_TYPE_F;
71 }
72
73 enum brw_conditional_mod
74 brw_conditional_for_comparison(unsigned int op)
75 {
76 switch (op) {
77 case ir_binop_less:
78 return BRW_CONDITIONAL_L;
79 case ir_binop_gequal:
80 return BRW_CONDITIONAL_GE;
81 case ir_binop_equal:
82 case ir_binop_all_equal: /* same as equal for scalars */
83 return BRW_CONDITIONAL_Z;
84 case ir_binop_nequal:
85 case ir_binop_any_nequal: /* same as nequal for scalars */
86 return BRW_CONDITIONAL_NZ;
87 default:
88 unreachable("not reached: bad operation for comparison");
89 }
90 }
91
92 uint32_t
93 brw_math_function(enum opcode op)
94 {
95 switch (op) {
96 case SHADER_OPCODE_RCP:
97 return BRW_MATH_FUNCTION_INV;
98 case SHADER_OPCODE_RSQ:
99 return BRW_MATH_FUNCTION_RSQ;
100 case SHADER_OPCODE_SQRT:
101 return BRW_MATH_FUNCTION_SQRT;
102 case SHADER_OPCODE_EXP2:
103 return BRW_MATH_FUNCTION_EXP;
104 case SHADER_OPCODE_LOG2:
105 return BRW_MATH_FUNCTION_LOG;
106 case SHADER_OPCODE_POW:
107 return BRW_MATH_FUNCTION_POW;
108 case SHADER_OPCODE_SIN:
109 return BRW_MATH_FUNCTION_SIN;
110 case SHADER_OPCODE_COS:
111 return BRW_MATH_FUNCTION_COS;
112 case SHADER_OPCODE_INT_QUOTIENT:
113 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
114 case SHADER_OPCODE_INT_REMAINDER:
115 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
116 default:
117 unreachable("not reached: unknown math function");
118 }
119 }
120
121 bool
122 brw_texture_offset(int *offsets, unsigned num_components, uint32_t *offset_bits)
123 {
124 if (!offsets) return false; /* nonconstant offset; caller will handle it. */
125
126 /* offset out of bounds; caller will handle it. */
127 for (unsigned i = 0; i < num_components; i++)
128 if (offsets[i] > 7 || offsets[i] < -8)
129 return false;
130
131 /* Combine all three offsets into a single unsigned dword:
132 *
133 * bits 11:8 - U Offset (X component)
134 * bits 7:4 - V Offset (Y component)
135 * bits 3:0 - R Offset (Z component)
136 */
137 *offset_bits = 0;
138 for (unsigned i = 0; i < num_components; i++) {
139 const unsigned shift = 4 * (2 - i);
140 *offset_bits |= (offsets[i] << shift) & (0xF << shift);
141 }
142 return true;
143 }
144
145 const char *
146 brw_instruction_name(const struct gen_device_info *devinfo, enum opcode op)
147 {
148 switch (op) {
149 case BRW_OPCODE_ILLEGAL ... BRW_OPCODE_NOP:
150 /* The DO instruction doesn't exist on Gen6+, but we use it to mark the
151 * start of a loop in the IR.
152 */
153 if (devinfo->gen >= 6 && op == BRW_OPCODE_DO)
154 return "do";
155
156 /* The following conversion opcodes doesn't exist on Gen8+, but we use
157 * then to mark that we want to do the conversion.
158 */
159 if (devinfo->gen > 7 && op == BRW_OPCODE_F32TO16)
160 return "f32to16";
161
162 if (devinfo->gen > 7 && op == BRW_OPCODE_F16TO32)
163 return "f16to32";
164
165 assert(brw_opcode_desc(devinfo, op)->name);
166 return brw_opcode_desc(devinfo, op)->name;
167 case FS_OPCODE_FB_WRITE:
168 return "fb_write";
169 case FS_OPCODE_FB_WRITE_LOGICAL:
170 return "fb_write_logical";
171 case FS_OPCODE_REP_FB_WRITE:
172 return "rep_fb_write";
173 case FS_OPCODE_FB_READ:
174 return "fb_read";
175 case FS_OPCODE_FB_READ_LOGICAL:
176 return "fb_read_logical";
177
178 case SHADER_OPCODE_RCP:
179 return "rcp";
180 case SHADER_OPCODE_RSQ:
181 return "rsq";
182 case SHADER_OPCODE_SQRT:
183 return "sqrt";
184 case SHADER_OPCODE_EXP2:
185 return "exp2";
186 case SHADER_OPCODE_LOG2:
187 return "log2";
188 case SHADER_OPCODE_POW:
189 return "pow";
190 case SHADER_OPCODE_INT_QUOTIENT:
191 return "int_quot";
192 case SHADER_OPCODE_INT_REMAINDER:
193 return "int_rem";
194 case SHADER_OPCODE_SIN:
195 return "sin";
196 case SHADER_OPCODE_COS:
197 return "cos";
198
199 case SHADER_OPCODE_TEX:
200 return "tex";
201 case SHADER_OPCODE_TEX_LOGICAL:
202 return "tex_logical";
203 case SHADER_OPCODE_TXD:
204 return "txd";
205 case SHADER_OPCODE_TXD_LOGICAL:
206 return "txd_logical";
207 case SHADER_OPCODE_TXF:
208 return "txf";
209 case SHADER_OPCODE_TXF_LOGICAL:
210 return "txf_logical";
211 case SHADER_OPCODE_TXF_LZ:
212 return "txf_lz";
213 case SHADER_OPCODE_TXL:
214 return "txl";
215 case SHADER_OPCODE_TXL_LOGICAL:
216 return "txl_logical";
217 case SHADER_OPCODE_TXL_LZ:
218 return "txl_lz";
219 case SHADER_OPCODE_TXS:
220 return "txs";
221 case SHADER_OPCODE_TXS_LOGICAL:
222 return "txs_logical";
223 case FS_OPCODE_TXB:
224 return "txb";
225 case FS_OPCODE_TXB_LOGICAL:
226 return "txb_logical";
227 case SHADER_OPCODE_TXF_CMS:
228 return "txf_cms";
229 case SHADER_OPCODE_TXF_CMS_LOGICAL:
230 return "txf_cms_logical";
231 case SHADER_OPCODE_TXF_CMS_W:
232 return "txf_cms_w";
233 case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
234 return "txf_cms_w_logical";
235 case SHADER_OPCODE_TXF_UMS:
236 return "txf_ums";
237 case SHADER_OPCODE_TXF_UMS_LOGICAL:
238 return "txf_ums_logical";
239 case SHADER_OPCODE_TXF_MCS:
240 return "txf_mcs";
241 case SHADER_OPCODE_TXF_MCS_LOGICAL:
242 return "txf_mcs_logical";
243 case SHADER_OPCODE_LOD:
244 return "lod";
245 case SHADER_OPCODE_LOD_LOGICAL:
246 return "lod_logical";
247 case SHADER_OPCODE_TG4:
248 return "tg4";
249 case SHADER_OPCODE_TG4_LOGICAL:
250 return "tg4_logical";
251 case SHADER_OPCODE_TG4_OFFSET:
252 return "tg4_offset";
253 case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
254 return "tg4_offset_logical";
255 case SHADER_OPCODE_SAMPLEINFO:
256 return "sampleinfo";
257 case SHADER_OPCODE_SAMPLEINFO_LOGICAL:
258 return "sampleinfo_logical";
259
260 case SHADER_OPCODE_SHADER_TIME_ADD:
261 return "shader_time_add";
262
263 case SHADER_OPCODE_UNTYPED_ATOMIC:
264 return "untyped_atomic";
265 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
266 return "untyped_atomic_logical";
267 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
268 return "untyped_surface_read";
269 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
270 return "untyped_surface_read_logical";
271 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
272 return "untyped_surface_write";
273 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
274 return "untyped_surface_write_logical";
275 case SHADER_OPCODE_TYPED_ATOMIC:
276 return "typed_atomic";
277 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
278 return "typed_atomic_logical";
279 case SHADER_OPCODE_TYPED_SURFACE_READ:
280 return "typed_surface_read";
281 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
282 return "typed_surface_read_logical";
283 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
284 return "typed_surface_write";
285 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
286 return "typed_surface_write_logical";
287 case SHADER_OPCODE_MEMORY_FENCE:
288 return "memory_fence";
289
290 case SHADER_OPCODE_LOAD_PAYLOAD:
291 return "load_payload";
292 case FS_OPCODE_PACK:
293 return "pack";
294
295 case SHADER_OPCODE_GEN4_SCRATCH_READ:
296 return "gen4_scratch_read";
297 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
298 return "gen4_scratch_write";
299 case SHADER_OPCODE_GEN7_SCRATCH_READ:
300 return "gen7_scratch_read";
301 case SHADER_OPCODE_URB_WRITE_SIMD8:
302 return "gen8_urb_write_simd8";
303 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
304 return "gen8_urb_write_simd8_per_slot";
305 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
306 return "gen8_urb_write_simd8_masked";
307 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
308 return "gen8_urb_write_simd8_masked_per_slot";
309 case SHADER_OPCODE_URB_READ_SIMD8:
310 return "urb_read_simd8";
311 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
312 return "urb_read_simd8_per_slot";
313
314 case SHADER_OPCODE_FIND_LIVE_CHANNEL:
315 return "find_live_channel";
316 case SHADER_OPCODE_BROADCAST:
317 return "broadcast";
318
319 case VEC4_OPCODE_MOV_BYTES:
320 return "mov_bytes";
321 case VEC4_OPCODE_PACK_BYTES:
322 return "pack_bytes";
323 case VEC4_OPCODE_UNPACK_UNIFORM:
324 return "unpack_uniform";
325 case VEC4_OPCODE_DOUBLE_TO_F32:
326 return "double_to_f32";
327 case VEC4_OPCODE_DOUBLE_TO_D32:
328 return "double_to_d32";
329 case VEC4_OPCODE_DOUBLE_TO_U32:
330 return "double_to_u32";
331 case VEC4_OPCODE_TO_DOUBLE:
332 return "single_to_double";
333 case VEC4_OPCODE_PICK_LOW_32BIT:
334 return "pick_low_32bit";
335 case VEC4_OPCODE_PICK_HIGH_32BIT:
336 return "pick_high_32bit";
337 case VEC4_OPCODE_SET_LOW_32BIT:
338 return "set_low_32bit";
339 case VEC4_OPCODE_SET_HIGH_32BIT:
340 return "set_high_32bit";
341
342 case FS_OPCODE_DDX_COARSE:
343 return "ddx_coarse";
344 case FS_OPCODE_DDX_FINE:
345 return "ddx_fine";
346 case FS_OPCODE_DDY_COARSE:
347 return "ddy_coarse";
348 case FS_OPCODE_DDY_FINE:
349 return "ddy_fine";
350
351 case FS_OPCODE_CINTERP:
352 return "cinterp";
353 case FS_OPCODE_LINTERP:
354 return "linterp";
355
356 case FS_OPCODE_PIXEL_X:
357 return "pixel_x";
358 case FS_OPCODE_PIXEL_Y:
359 return "pixel_y";
360
361 case FS_OPCODE_GET_BUFFER_SIZE:
362 return "fs_get_buffer_size";
363
364 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
365 return "uniform_pull_const";
366 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
367 return "uniform_pull_const_gen7";
368 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN4:
369 return "varying_pull_const_gen4";
370 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
371 return "varying_pull_const_gen7";
372 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_LOGICAL:
373 return "varying_pull_const_logical";
374
375 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS:
376 return "mov_dispatch_to_flags";
377 case FS_OPCODE_DISCARD_JUMP:
378 return "discard_jump";
379
380 case FS_OPCODE_SET_SAMPLE_ID:
381 return "set_sample_id";
382
383 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
384 return "pack_half_2x16_split";
385 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X:
386 return "unpack_half_2x16_split_x";
387 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y:
388 return "unpack_half_2x16_split_y";
389
390 case FS_OPCODE_PLACEHOLDER_HALT:
391 return "placeholder_halt";
392
393 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
394 return "interp_sample";
395 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
396 return "interp_shared_offset";
397 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
398 return "interp_per_slot_offset";
399
400 case VS_OPCODE_URB_WRITE:
401 return "vs_urb_write";
402 case VS_OPCODE_PULL_CONSTANT_LOAD:
403 return "pull_constant_load";
404 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
405 return "pull_constant_load_gen7";
406
407 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
408 return "set_simd4x2_header_gen9";
409
410 case VS_OPCODE_GET_BUFFER_SIZE:
411 return "vs_get_buffer_size";
412
413 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
414 return "unpack_flags_simd4x2";
415
416 case GS_OPCODE_URB_WRITE:
417 return "gs_urb_write";
418 case GS_OPCODE_URB_WRITE_ALLOCATE:
419 return "gs_urb_write_allocate";
420 case GS_OPCODE_THREAD_END:
421 return "gs_thread_end";
422 case GS_OPCODE_SET_WRITE_OFFSET:
423 return "set_write_offset";
424 case GS_OPCODE_SET_VERTEX_COUNT:
425 return "set_vertex_count";
426 case GS_OPCODE_SET_DWORD_2:
427 return "set_dword_2";
428 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
429 return "prepare_channel_masks";
430 case GS_OPCODE_SET_CHANNEL_MASKS:
431 return "set_channel_masks";
432 case GS_OPCODE_GET_INSTANCE_ID:
433 return "get_instance_id";
434 case GS_OPCODE_FF_SYNC:
435 return "ff_sync";
436 case GS_OPCODE_SET_PRIMITIVE_ID:
437 return "set_primitive_id";
438 case GS_OPCODE_SVB_WRITE:
439 return "gs_svb_write";
440 case GS_OPCODE_SVB_SET_DST_INDEX:
441 return "gs_svb_set_dst_index";
442 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
443 return "gs_ff_sync_set_primitives";
444 case CS_OPCODE_CS_TERMINATE:
445 return "cs_terminate";
446 case SHADER_OPCODE_BARRIER:
447 return "barrier";
448 case SHADER_OPCODE_MULH:
449 return "mulh";
450 case SHADER_OPCODE_MOV_INDIRECT:
451 return "mov_indirect";
452
453 case VEC4_OPCODE_URB_READ:
454 return "urb_read";
455 case TCS_OPCODE_GET_INSTANCE_ID:
456 return "tcs_get_instance_id";
457 case TCS_OPCODE_URB_WRITE:
458 return "tcs_urb_write";
459 case TCS_OPCODE_SET_INPUT_URB_OFFSETS:
460 return "tcs_set_input_urb_offsets";
461 case TCS_OPCODE_SET_OUTPUT_URB_OFFSETS:
462 return "tcs_set_output_urb_offsets";
463 case TCS_OPCODE_GET_PRIMITIVE_ID:
464 return "tcs_get_primitive_id";
465 case TCS_OPCODE_CREATE_BARRIER_HEADER:
466 return "tcs_create_barrier_header";
467 case TCS_OPCODE_SRC0_010_IS_ZERO:
468 return "tcs_src0<0,1,0>_is_zero";
469 case TCS_OPCODE_RELEASE_INPUT:
470 return "tcs_release_input";
471 case TCS_OPCODE_THREAD_END:
472 return "tcs_thread_end";
473 case TES_OPCODE_CREATE_INPUT_READ_HEADER:
474 return "tes_create_input_read_header";
475 case TES_OPCODE_ADD_INDIRECT_URB_OFFSET:
476 return "tes_add_indirect_urb_offset";
477 case TES_OPCODE_GET_PRIMITIVE_ID:
478 return "tes_get_primitive_id";
479 }
480
481 unreachable("not reached");
482 }
483
484 bool
485 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
486 {
487 union {
488 unsigned ud;
489 int d;
490 float f;
491 double df;
492 } imm, sat_imm = { 0 };
493
494 const unsigned size = type_sz(type);
495
496 /* We want to either do a 32-bit or 64-bit data copy, the type is otherwise
497 * irrelevant, so just check the size of the type and copy from/to an
498 * appropriately sized field.
499 */
500 if (size < 8)
501 imm.ud = reg->ud;
502 else
503 imm.df = reg->df;
504
505 switch (type) {
506 case BRW_REGISTER_TYPE_UD:
507 case BRW_REGISTER_TYPE_D:
508 case BRW_REGISTER_TYPE_UW:
509 case BRW_REGISTER_TYPE_W:
510 case BRW_REGISTER_TYPE_UQ:
511 case BRW_REGISTER_TYPE_Q:
512 /* Nothing to do. */
513 return false;
514 case BRW_REGISTER_TYPE_F:
515 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
516 break;
517 case BRW_REGISTER_TYPE_DF:
518 sat_imm.df = CLAMP(imm.df, 0.0, 1.0);
519 break;
520 case BRW_REGISTER_TYPE_UB:
521 case BRW_REGISTER_TYPE_B:
522 unreachable("no UB/B immediates");
523 case BRW_REGISTER_TYPE_V:
524 case BRW_REGISTER_TYPE_UV:
525 case BRW_REGISTER_TYPE_VF:
526 unreachable("unimplemented: saturate vector immediate");
527 case BRW_REGISTER_TYPE_HF:
528 unreachable("unimplemented: saturate HF immediate");
529 }
530
531 if (size < 8) {
532 if (imm.ud != sat_imm.ud) {
533 reg->ud = sat_imm.ud;
534 return true;
535 }
536 } else {
537 if (imm.df != sat_imm.df) {
538 reg->df = sat_imm.df;
539 return true;
540 }
541 }
542 return false;
543 }
544
545 bool
546 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
547 {
548 switch (type) {
549 case BRW_REGISTER_TYPE_D:
550 case BRW_REGISTER_TYPE_UD:
551 reg->d = -reg->d;
552 return true;
553 case BRW_REGISTER_TYPE_W:
554 case BRW_REGISTER_TYPE_UW:
555 reg->d = -(int16_t)reg->ud;
556 return true;
557 case BRW_REGISTER_TYPE_F:
558 reg->f = -reg->f;
559 return true;
560 case BRW_REGISTER_TYPE_VF:
561 reg->ud ^= 0x80808080;
562 return true;
563 case BRW_REGISTER_TYPE_DF:
564 reg->df = -reg->df;
565 return true;
566 case BRW_REGISTER_TYPE_UQ:
567 case BRW_REGISTER_TYPE_Q:
568 reg->d64 = -reg->d64;
569 return true;
570 case BRW_REGISTER_TYPE_UB:
571 case BRW_REGISTER_TYPE_B:
572 unreachable("no UB/B immediates");
573 case BRW_REGISTER_TYPE_UV:
574 case BRW_REGISTER_TYPE_V:
575 assert(!"unimplemented: negate UV/V immediate");
576 case BRW_REGISTER_TYPE_HF:
577 assert(!"unimplemented: negate HF immediate");
578 }
579
580 return false;
581 }
582
583 bool
584 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
585 {
586 switch (type) {
587 case BRW_REGISTER_TYPE_D:
588 reg->d = abs(reg->d);
589 return true;
590 case BRW_REGISTER_TYPE_W:
591 reg->d = abs((int16_t)reg->ud);
592 return true;
593 case BRW_REGISTER_TYPE_F:
594 reg->f = fabsf(reg->f);
595 return true;
596 case BRW_REGISTER_TYPE_DF:
597 reg->df = fabs(reg->df);
598 return true;
599 case BRW_REGISTER_TYPE_VF:
600 reg->ud &= ~0x80808080;
601 return true;
602 case BRW_REGISTER_TYPE_Q:
603 reg->d64 = imaxabs(reg->d64);
604 return true;
605 case BRW_REGISTER_TYPE_UB:
606 case BRW_REGISTER_TYPE_B:
607 unreachable("no UB/B immediates");
608 case BRW_REGISTER_TYPE_UQ:
609 case BRW_REGISTER_TYPE_UD:
610 case BRW_REGISTER_TYPE_UW:
611 case BRW_REGISTER_TYPE_UV:
612 /* Presumably the absolute value modifier on an unsigned source is a
613 * nop, but it would be nice to confirm.
614 */
615 assert(!"unimplemented: abs unsigned immediate");
616 case BRW_REGISTER_TYPE_V:
617 assert(!"unimplemented: abs V immediate");
618 case BRW_REGISTER_TYPE_HF:
619 assert(!"unimplemented: abs HF immediate");
620 }
621
622 return false;
623 }
624
625 backend_shader::backend_shader(const struct brw_compiler *compiler,
626 void *log_data,
627 void *mem_ctx,
628 const nir_shader *shader,
629 struct brw_stage_prog_data *stage_prog_data)
630 : compiler(compiler),
631 log_data(log_data),
632 devinfo(compiler->devinfo),
633 nir(shader),
634 stage_prog_data(stage_prog_data),
635 mem_ctx(mem_ctx),
636 cfg(NULL),
637 stage(shader->info.stage)
638 {
639 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
640 stage_name = _mesa_shader_stage_to_string(stage);
641 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
642 }
643
644 backend_shader::~backend_shader()
645 {
646 }
647
648 bool
649 backend_reg::equals(const backend_reg &r) const
650 {
651 return brw_regs_equal(this, &r) && offset == r.offset;
652 }
653
654 bool
655 backend_reg::is_zero() const
656 {
657 if (file != IMM)
658 return false;
659
660 switch (type) {
661 case BRW_REGISTER_TYPE_F:
662 return f == 0;
663 case BRW_REGISTER_TYPE_DF:
664 return df == 0;
665 case BRW_REGISTER_TYPE_D:
666 case BRW_REGISTER_TYPE_UD:
667 return d == 0;
668 case BRW_REGISTER_TYPE_UQ:
669 case BRW_REGISTER_TYPE_Q:
670 return u64 == 0;
671 default:
672 return false;
673 }
674 }
675
676 bool
677 backend_reg::is_one() const
678 {
679 if (file != IMM)
680 return false;
681
682 switch (type) {
683 case BRW_REGISTER_TYPE_F:
684 return f == 1.0f;
685 case BRW_REGISTER_TYPE_DF:
686 return df == 1.0;
687 case BRW_REGISTER_TYPE_D:
688 case BRW_REGISTER_TYPE_UD:
689 return d == 1;
690 case BRW_REGISTER_TYPE_UQ:
691 case BRW_REGISTER_TYPE_Q:
692 return u64 == 1;
693 default:
694 return false;
695 }
696 }
697
698 bool
699 backend_reg::is_negative_one() const
700 {
701 if (file != IMM)
702 return false;
703
704 switch (type) {
705 case BRW_REGISTER_TYPE_F:
706 return f == -1.0;
707 case BRW_REGISTER_TYPE_DF:
708 return df == -1.0;
709 case BRW_REGISTER_TYPE_D:
710 return d == -1;
711 case BRW_REGISTER_TYPE_Q:
712 return d64 == -1;
713 default:
714 return false;
715 }
716 }
717
718 bool
719 backend_reg::is_null() const
720 {
721 return file == ARF && nr == BRW_ARF_NULL;
722 }
723
724
725 bool
726 backend_reg::is_accumulator() const
727 {
728 return file == ARF && nr == BRW_ARF_ACCUMULATOR;
729 }
730
731 bool
732 backend_instruction::is_commutative() const
733 {
734 switch (opcode) {
735 case BRW_OPCODE_AND:
736 case BRW_OPCODE_OR:
737 case BRW_OPCODE_XOR:
738 case BRW_OPCODE_ADD:
739 case BRW_OPCODE_MUL:
740 case SHADER_OPCODE_MULH:
741 return true;
742 case BRW_OPCODE_SEL:
743 /* MIN and MAX are commutative. */
744 if (conditional_mod == BRW_CONDITIONAL_GE ||
745 conditional_mod == BRW_CONDITIONAL_L) {
746 return true;
747 }
748 /* fallthrough */
749 default:
750 return false;
751 }
752 }
753
754 bool
755 backend_instruction::is_3src(const struct gen_device_info *devinfo) const
756 {
757 return ::is_3src(devinfo, opcode);
758 }
759
760 bool
761 backend_instruction::is_tex() const
762 {
763 return (opcode == SHADER_OPCODE_TEX ||
764 opcode == FS_OPCODE_TXB ||
765 opcode == SHADER_OPCODE_TXD ||
766 opcode == SHADER_OPCODE_TXF ||
767 opcode == SHADER_OPCODE_TXF_LZ ||
768 opcode == SHADER_OPCODE_TXF_CMS ||
769 opcode == SHADER_OPCODE_TXF_CMS_W ||
770 opcode == SHADER_OPCODE_TXF_UMS ||
771 opcode == SHADER_OPCODE_TXF_MCS ||
772 opcode == SHADER_OPCODE_TXL ||
773 opcode == SHADER_OPCODE_TXL_LZ ||
774 opcode == SHADER_OPCODE_TXS ||
775 opcode == SHADER_OPCODE_LOD ||
776 opcode == SHADER_OPCODE_TG4 ||
777 opcode == SHADER_OPCODE_TG4_OFFSET ||
778 opcode == SHADER_OPCODE_SAMPLEINFO);
779 }
780
781 bool
782 backend_instruction::is_math() const
783 {
784 return (opcode == SHADER_OPCODE_RCP ||
785 opcode == SHADER_OPCODE_RSQ ||
786 opcode == SHADER_OPCODE_SQRT ||
787 opcode == SHADER_OPCODE_EXP2 ||
788 opcode == SHADER_OPCODE_LOG2 ||
789 opcode == SHADER_OPCODE_SIN ||
790 opcode == SHADER_OPCODE_COS ||
791 opcode == SHADER_OPCODE_INT_QUOTIENT ||
792 opcode == SHADER_OPCODE_INT_REMAINDER ||
793 opcode == SHADER_OPCODE_POW);
794 }
795
796 bool
797 backend_instruction::is_control_flow() const
798 {
799 switch (opcode) {
800 case BRW_OPCODE_DO:
801 case BRW_OPCODE_WHILE:
802 case BRW_OPCODE_IF:
803 case BRW_OPCODE_ELSE:
804 case BRW_OPCODE_ENDIF:
805 case BRW_OPCODE_BREAK:
806 case BRW_OPCODE_CONTINUE:
807 return true;
808 default:
809 return false;
810 }
811 }
812
813 bool
814 backend_instruction::can_do_source_mods() const
815 {
816 switch (opcode) {
817 case BRW_OPCODE_ADDC:
818 case BRW_OPCODE_BFE:
819 case BRW_OPCODE_BFI1:
820 case BRW_OPCODE_BFI2:
821 case BRW_OPCODE_BFREV:
822 case BRW_OPCODE_CBIT:
823 case BRW_OPCODE_FBH:
824 case BRW_OPCODE_FBL:
825 case BRW_OPCODE_SUBB:
826 case SHADER_OPCODE_BROADCAST:
827 case SHADER_OPCODE_MOV_INDIRECT:
828 return false;
829 default:
830 return true;
831 }
832 }
833
834 bool
835 backend_instruction::can_do_saturate() const
836 {
837 switch (opcode) {
838 case BRW_OPCODE_ADD:
839 case BRW_OPCODE_ASR:
840 case BRW_OPCODE_AVG:
841 case BRW_OPCODE_DP2:
842 case BRW_OPCODE_DP3:
843 case BRW_OPCODE_DP4:
844 case BRW_OPCODE_DPH:
845 case BRW_OPCODE_F16TO32:
846 case BRW_OPCODE_F32TO16:
847 case BRW_OPCODE_LINE:
848 case BRW_OPCODE_LRP:
849 case BRW_OPCODE_MAC:
850 case BRW_OPCODE_MAD:
851 case BRW_OPCODE_MATH:
852 case BRW_OPCODE_MOV:
853 case BRW_OPCODE_MUL:
854 case SHADER_OPCODE_MULH:
855 case BRW_OPCODE_PLN:
856 case BRW_OPCODE_RNDD:
857 case BRW_OPCODE_RNDE:
858 case BRW_OPCODE_RNDU:
859 case BRW_OPCODE_RNDZ:
860 case BRW_OPCODE_SEL:
861 case BRW_OPCODE_SHL:
862 case BRW_OPCODE_SHR:
863 case FS_OPCODE_LINTERP:
864 case SHADER_OPCODE_COS:
865 case SHADER_OPCODE_EXP2:
866 case SHADER_OPCODE_LOG2:
867 case SHADER_OPCODE_POW:
868 case SHADER_OPCODE_RCP:
869 case SHADER_OPCODE_RSQ:
870 case SHADER_OPCODE_SIN:
871 case SHADER_OPCODE_SQRT:
872 return true;
873 default:
874 return false;
875 }
876 }
877
878 bool
879 backend_instruction::can_do_cmod() const
880 {
881 switch (opcode) {
882 case BRW_OPCODE_ADD:
883 case BRW_OPCODE_ADDC:
884 case BRW_OPCODE_AND:
885 case BRW_OPCODE_ASR:
886 case BRW_OPCODE_AVG:
887 case BRW_OPCODE_CMP:
888 case BRW_OPCODE_CMPN:
889 case BRW_OPCODE_DP2:
890 case BRW_OPCODE_DP3:
891 case BRW_OPCODE_DP4:
892 case BRW_OPCODE_DPH:
893 case BRW_OPCODE_F16TO32:
894 case BRW_OPCODE_F32TO16:
895 case BRW_OPCODE_FRC:
896 case BRW_OPCODE_LINE:
897 case BRW_OPCODE_LRP:
898 case BRW_OPCODE_LZD:
899 case BRW_OPCODE_MAC:
900 case BRW_OPCODE_MACH:
901 case BRW_OPCODE_MAD:
902 case BRW_OPCODE_MOV:
903 case BRW_OPCODE_MUL:
904 case BRW_OPCODE_NOT:
905 case BRW_OPCODE_OR:
906 case BRW_OPCODE_PLN:
907 case BRW_OPCODE_RNDD:
908 case BRW_OPCODE_RNDE:
909 case BRW_OPCODE_RNDU:
910 case BRW_OPCODE_RNDZ:
911 case BRW_OPCODE_SAD2:
912 case BRW_OPCODE_SADA2:
913 case BRW_OPCODE_SHL:
914 case BRW_OPCODE_SHR:
915 case BRW_OPCODE_SUBB:
916 case BRW_OPCODE_XOR:
917 case FS_OPCODE_CINTERP:
918 case FS_OPCODE_LINTERP:
919 return true;
920 default:
921 return false;
922 }
923 }
924
925 bool
926 backend_instruction::reads_accumulator_implicitly() const
927 {
928 switch (opcode) {
929 case BRW_OPCODE_MAC:
930 case BRW_OPCODE_MACH:
931 case BRW_OPCODE_SADA2:
932 return true;
933 default:
934 return false;
935 }
936 }
937
938 bool
939 backend_instruction::writes_accumulator_implicitly(const struct gen_device_info *devinfo) const
940 {
941 return writes_accumulator ||
942 (devinfo->gen < 6 &&
943 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
944 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP &&
945 opcode != FS_OPCODE_CINTERP)));
946 }
947
948 bool
949 backend_instruction::has_side_effects() const
950 {
951 switch (opcode) {
952 case SHADER_OPCODE_UNTYPED_ATOMIC:
953 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
954 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
955 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
956 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
957 case SHADER_OPCODE_TYPED_ATOMIC:
958 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
959 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
960 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
961 case SHADER_OPCODE_MEMORY_FENCE:
962 case SHADER_OPCODE_URB_WRITE_SIMD8:
963 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
964 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
965 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
966 case FS_OPCODE_FB_WRITE:
967 case FS_OPCODE_FB_WRITE_LOGICAL:
968 case SHADER_OPCODE_BARRIER:
969 case TCS_OPCODE_URB_WRITE:
970 case TCS_OPCODE_RELEASE_INPUT:
971 return true;
972 default:
973 return eot;
974 }
975 }
976
977 bool
978 backend_instruction::is_volatile() const
979 {
980 switch (opcode) {
981 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
982 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
983 case SHADER_OPCODE_TYPED_SURFACE_READ:
984 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
985 case SHADER_OPCODE_URB_READ_SIMD8:
986 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
987 case VEC4_OPCODE_URB_READ:
988 return true;
989 default:
990 return false;
991 }
992 }
993
994 #ifndef NDEBUG
995 static bool
996 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
997 {
998 bool found = false;
999 foreach_inst_in_block (backend_instruction, i, block) {
1000 if (inst == i) {
1001 found = true;
1002 }
1003 }
1004 return found;
1005 }
1006 #endif
1007
1008 static void
1009 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
1010 {
1011 for (bblock_t *block_iter = start_block->next();
1012 block_iter;
1013 block_iter = block_iter->next()) {
1014 block_iter->start_ip += ip_adjustment;
1015 block_iter->end_ip += ip_adjustment;
1016 }
1017 }
1018
1019 void
1020 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1021 {
1022 assert(this != inst);
1023
1024 if (!this->is_head_sentinel())
1025 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1026
1027 block->end_ip++;
1028
1029 adjust_later_block_ips(block, 1);
1030
1031 exec_node::insert_after(inst);
1032 }
1033
1034 void
1035 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1036 {
1037 assert(this != inst);
1038
1039 if (!this->is_tail_sentinel())
1040 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1041
1042 block->end_ip++;
1043
1044 adjust_later_block_ips(block, 1);
1045
1046 exec_node::insert_before(inst);
1047 }
1048
1049 void
1050 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1051 {
1052 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1053
1054 unsigned num_inst = list->length();
1055
1056 block->end_ip += num_inst;
1057
1058 adjust_later_block_ips(block, num_inst);
1059
1060 exec_node::insert_before(list);
1061 }
1062
1063 void
1064 backend_instruction::remove(bblock_t *block)
1065 {
1066 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1067
1068 adjust_later_block_ips(block, -1);
1069
1070 if (block->start_ip == block->end_ip) {
1071 block->cfg->remove_block(block);
1072 } else {
1073 block->end_ip--;
1074 }
1075
1076 exec_node::remove();
1077 }
1078
1079 void
1080 backend_shader::dump_instructions()
1081 {
1082 dump_instructions(NULL);
1083 }
1084
1085 void
1086 backend_shader::dump_instructions(const char *name)
1087 {
1088 FILE *file = stderr;
1089 if (name && geteuid() != 0) {
1090 file = fopen(name, "w");
1091 if (!file)
1092 file = stderr;
1093 }
1094
1095 if (cfg) {
1096 int ip = 0;
1097 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1098 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1099 fprintf(file, "%4d: ", ip++);
1100 dump_instruction(inst, file);
1101 }
1102 } else {
1103 int ip = 0;
1104 foreach_in_list(backend_instruction, inst, &instructions) {
1105 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1106 fprintf(file, "%4d: ", ip++);
1107 dump_instruction(inst, file);
1108 }
1109 }
1110
1111 if (file != stderr) {
1112 fclose(file);
1113 }
1114 }
1115
1116 void
1117 backend_shader::calculate_cfg()
1118 {
1119 if (this->cfg)
1120 return;
1121 cfg = new(mem_ctx) cfg_t(&this->instructions);
1122 }
1123
1124 extern "C" const unsigned *
1125 brw_compile_tes(const struct brw_compiler *compiler,
1126 void *log_data,
1127 void *mem_ctx,
1128 const struct brw_tes_prog_key *key,
1129 const struct brw_vue_map *input_vue_map,
1130 struct brw_tes_prog_data *prog_data,
1131 const nir_shader *src_shader,
1132 struct gl_program *prog,
1133 int shader_time_index,
1134 char **error_str)
1135 {
1136 const struct gen_device_info *devinfo = compiler->devinfo;
1137 const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_EVAL];
1138 const unsigned *assembly;
1139
1140 nir_shader *nir = nir_shader_clone(mem_ctx, src_shader);
1141 nir->info.inputs_read = key->inputs_read;
1142 nir->info.patch_inputs_read = key->patch_inputs_read;
1143
1144 nir = brw_nir_apply_sampler_key(nir, compiler, &key->tex, is_scalar);
1145 brw_nir_lower_tes_inputs(nir, input_vue_map);
1146 brw_nir_lower_vue_outputs(nir, is_scalar);
1147 nir = brw_postprocess_nir(nir, compiler, is_scalar);
1148
1149 brw_compute_vue_map(devinfo, &prog_data->base.vue_map,
1150 nir->info.outputs_written,
1151 nir->info.separate_shader);
1152
1153 unsigned output_size_bytes = prog_data->base.vue_map.num_slots * 4 * 4;
1154
1155 assert(output_size_bytes >= 1);
1156 if (output_size_bytes > GEN7_MAX_DS_URB_ENTRY_SIZE_BYTES) {
1157 if (error_str)
1158 *error_str = ralloc_strdup(mem_ctx, "DS outputs exceed maximum size");
1159 return NULL;
1160 }
1161
1162 prog_data->base.clip_distance_mask =
1163 ((1 << nir->info.clip_distance_array_size) - 1);
1164 prog_data->base.cull_distance_mask =
1165 ((1 << nir->info.cull_distance_array_size) - 1) <<
1166 nir->info.clip_distance_array_size;
1167
1168 /* URB entry sizes are stored as a multiple of 64 bytes. */
1169 prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 64) / 64;
1170
1171 /* On Cannonlake software shall not program an allocation size that
1172 * specifies a size that is a multiple of 3 64B (512-bit) cachelines.
1173 */
1174 if (devinfo->gen == 10 &&
1175 prog_data->base.urb_entry_size % 3 == 0)
1176 prog_data->base.urb_entry_size++;
1177
1178 prog_data->base.urb_read_length = 0;
1179
1180 STATIC_ASSERT(BRW_TESS_PARTITIONING_INTEGER == TESS_SPACING_EQUAL - 1);
1181 STATIC_ASSERT(BRW_TESS_PARTITIONING_ODD_FRACTIONAL ==
1182 TESS_SPACING_FRACTIONAL_ODD - 1);
1183 STATIC_ASSERT(BRW_TESS_PARTITIONING_EVEN_FRACTIONAL ==
1184 TESS_SPACING_FRACTIONAL_EVEN - 1);
1185
1186 prog_data->partitioning =
1187 (enum brw_tess_partitioning) (nir->info.tess.spacing - 1);
1188
1189 switch (nir->info.tess.primitive_mode) {
1190 case GL_QUADS:
1191 prog_data->domain = BRW_TESS_DOMAIN_QUAD;
1192 break;
1193 case GL_TRIANGLES:
1194 prog_data->domain = BRW_TESS_DOMAIN_TRI;
1195 break;
1196 case GL_ISOLINES:
1197 prog_data->domain = BRW_TESS_DOMAIN_ISOLINE;
1198 break;
1199 default:
1200 unreachable("invalid domain shader primitive mode");
1201 }
1202
1203 if (nir->info.tess.point_mode) {
1204 prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_POINT;
1205 } else if (nir->info.tess.primitive_mode == GL_ISOLINES) {
1206 prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_LINE;
1207 } else {
1208 /* Hardware winding order is backwards from OpenGL */
1209 prog_data->output_topology =
1210 nir->info.tess.ccw ? BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW
1211 : BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW;
1212 }
1213
1214 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1215 fprintf(stderr, "TES Input ");
1216 brw_print_vue_map(stderr, input_vue_map);
1217 fprintf(stderr, "TES Output ");
1218 brw_print_vue_map(stderr, &prog_data->base.vue_map);
1219 }
1220
1221 if (is_scalar) {
1222 fs_visitor v(compiler, log_data, mem_ctx, (void *) key,
1223 &prog_data->base.base, NULL, nir, 8,
1224 shader_time_index, input_vue_map);
1225 if (!v.run_tes()) {
1226 if (error_str)
1227 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1228 return NULL;
1229 }
1230
1231 prog_data->base.base.dispatch_grf_start_reg = v.payload.num_regs;
1232 prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8;
1233
1234 fs_generator g(compiler, log_data, mem_ctx, (void *) key,
1235 &prog_data->base.base, v.promoted_constants, false,
1236 MESA_SHADER_TESS_EVAL);
1237 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1238 g.enable_debug(ralloc_asprintf(mem_ctx,
1239 "%s tessellation evaluation shader %s",
1240 nir->info.label ? nir->info.label
1241 : "unnamed",
1242 nir->info.name));
1243 }
1244
1245 g.generate_code(v.cfg, 8);
1246
1247 assembly = g.get_assembly(&prog_data->base.base.program_size);
1248 } else {
1249 brw::vec4_tes_visitor v(compiler, log_data, key, prog_data,
1250 nir, mem_ctx, shader_time_index);
1251 if (!v.run()) {
1252 if (error_str)
1253 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1254 return NULL;
1255 }
1256
1257 if (unlikely(INTEL_DEBUG & DEBUG_TES))
1258 v.dump_instructions();
1259
1260 assembly = brw_vec4_generate_assembly(compiler, log_data, mem_ctx, nir,
1261 &prog_data->base, v.cfg,
1262 &prog_data->base.base.program_size);
1263 }
1264
1265 return assembly;
1266 }