e014e73995b46f261f4c268eb4c666077475c35b
[mesa.git] / src / intel / compiler / brw_vec4.h
1 /*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #ifndef BRW_VEC4_H
25 #define BRW_VEC4_H
26
27 #include "brw_shader.h"
28
29 #ifdef __cplusplus
30 #include "brw_ir_vec4.h"
31 #include "brw_vec4_builder.h"
32 #include "brw_vec4_live_variables.h"
33 #endif
34
35 #include "compiler/glsl/ir.h"
36 #include "compiler/nir/nir.h"
37
38
39 #ifdef __cplusplus
40 extern "C" {
41 #endif
42
43 const unsigned *
44 brw_vec4_generate_assembly(const struct brw_compiler *compiler,
45 void *log_data,
46 void *mem_ctx,
47 const nir_shader *nir,
48 struct brw_vue_prog_data *prog_data,
49 const struct cfg_t *cfg,
50 struct brw_compile_stats *stats);
51
52 #ifdef __cplusplus
53 } /* extern "C" */
54
55 namespace brw {
56 /**
57 * The vertex shader front-end.
58 *
59 * Translates either GLSL IR or Mesa IR (for ARB_vertex_program and
60 * fixed-function) into VS IR.
61 */
62 class vec4_visitor : public backend_shader
63 {
64 public:
65 vec4_visitor(const struct brw_compiler *compiler,
66 void *log_data,
67 const struct brw_sampler_prog_key_data *key,
68 struct brw_vue_prog_data *prog_data,
69 const nir_shader *shader,
70 void *mem_ctx,
71 bool no_spills,
72 int shader_time_index);
73
74 dst_reg dst_null_f()
75 {
76 return dst_reg(brw_null_reg());
77 }
78
79 dst_reg dst_null_df()
80 {
81 return dst_reg(retype(brw_null_reg(), BRW_REGISTER_TYPE_DF));
82 }
83
84 dst_reg dst_null_d()
85 {
86 return dst_reg(retype(brw_null_reg(), BRW_REGISTER_TYPE_D));
87 }
88
89 dst_reg dst_null_ud()
90 {
91 return dst_reg(retype(brw_null_reg(), BRW_REGISTER_TYPE_UD));
92 }
93
94 const struct brw_sampler_prog_key_data * const key_tex;
95 struct brw_vue_prog_data * const prog_data;
96 char *fail_msg;
97 bool failed;
98
99 /**
100 * GLSL IR currently being processed, which is associated with our
101 * driver IR instructions for debugging purposes.
102 */
103 const void *base_ir;
104 const char *current_annotation;
105
106 int first_non_payload_grf;
107 unsigned int max_grf;
108 int *virtual_grf_start;
109 int *virtual_grf_end;
110 brw::vec4_live_variables *live_intervals;
111
112 bool need_all_constants_in_pull_buffer;
113
114 /* Regs for vertex results. Generated at ir_variable visiting time
115 * for the ir->location's used.
116 */
117 dst_reg output_reg[VARYING_SLOT_TESS_MAX][4];
118 unsigned output_num_components[VARYING_SLOT_TESS_MAX][4];
119 const char *output_reg_annotation[VARYING_SLOT_TESS_MAX];
120 int uniforms;
121
122 src_reg shader_start_time;
123
124 bool run();
125 void fail(const char *msg, ...);
126
127 int setup_uniforms(int payload_reg);
128
129 bool reg_allocate_trivial();
130 bool reg_allocate();
131 void evaluate_spill_costs(float *spill_costs, bool *no_spill);
132 int choose_spill_reg(struct ra_graph *g);
133 void spill_reg(unsigned spill_reg);
134 void move_grf_array_access_to_scratch();
135 void move_uniform_array_access_to_pull_constants();
136 void move_push_constants_to_pull_constants();
137 void split_uniform_registers();
138 void pack_uniform_registers();
139 void calculate_live_intervals();
140 void invalidate_live_intervals();
141 void split_virtual_grfs();
142 bool opt_vector_float();
143 bool opt_reduce_swizzle();
144 bool dead_code_eliminate();
145 int var_range_start(unsigned v, unsigned n) const;
146 int var_range_end(unsigned v, unsigned n) const;
147 bool virtual_grf_interferes(int a, int b);
148 bool opt_cmod_propagation();
149 bool opt_copy_propagation(bool do_constant_prop = true);
150 bool opt_cse_local(bblock_t *block);
151 bool opt_cse();
152 bool opt_algebraic();
153 bool opt_register_coalesce();
154 bool eliminate_find_live_channel();
155 bool is_dep_ctrl_unsafe(const vec4_instruction *inst);
156 void opt_set_dependency_control();
157 void opt_schedule_instructions();
158 void convert_to_hw_regs();
159 void fixup_3src_null_dest();
160
161 bool is_supported_64bit_region(vec4_instruction *inst, unsigned arg);
162 bool lower_simd_width();
163 bool scalarize_df();
164 bool lower_64bit_mad_to_mul_add();
165 void apply_logical_swizzle(struct brw_reg *hw_reg,
166 vec4_instruction *inst, int arg);
167
168 vec4_instruction *emit(vec4_instruction *inst);
169
170 vec4_instruction *emit(enum opcode opcode);
171 vec4_instruction *emit(enum opcode opcode, const dst_reg &dst);
172 vec4_instruction *emit(enum opcode opcode, const dst_reg &dst,
173 const src_reg &src0);
174 vec4_instruction *emit(enum opcode opcode, const dst_reg &dst,
175 const src_reg &src0, const src_reg &src1);
176 vec4_instruction *emit(enum opcode opcode, const dst_reg &dst,
177 const src_reg &src0, const src_reg &src1,
178 const src_reg &src2);
179
180 vec4_instruction *emit_before(bblock_t *block,
181 vec4_instruction *inst,
182 vec4_instruction *new_inst);
183
184 #define EMIT1(op) vec4_instruction *op(const dst_reg &, const src_reg &);
185 #define EMIT2(op) vec4_instruction *op(const dst_reg &, const src_reg &, const src_reg &);
186 #define EMIT3(op) vec4_instruction *op(const dst_reg &, const src_reg &, const src_reg &, const src_reg &);
187 EMIT1(MOV)
188 EMIT1(NOT)
189 EMIT1(RNDD)
190 EMIT1(RNDE)
191 EMIT1(RNDZ)
192 EMIT1(FRC)
193 EMIT1(F32TO16)
194 EMIT1(F16TO32)
195 EMIT2(ADD)
196 EMIT2(MUL)
197 EMIT2(MACH)
198 EMIT2(MAC)
199 EMIT2(AND)
200 EMIT2(OR)
201 EMIT2(XOR)
202 EMIT2(DP3)
203 EMIT2(DP4)
204 EMIT2(DPH)
205 EMIT2(SHL)
206 EMIT2(SHR)
207 EMIT2(ASR)
208 vec4_instruction *CMP(dst_reg dst, src_reg src0, src_reg src1,
209 enum brw_conditional_mod condition);
210 vec4_instruction *IF(src_reg src0, src_reg src1,
211 enum brw_conditional_mod condition);
212 vec4_instruction *IF(enum brw_predicate predicate);
213 EMIT1(SCRATCH_READ)
214 EMIT2(SCRATCH_WRITE)
215 EMIT3(LRP)
216 EMIT1(BFREV)
217 EMIT3(BFE)
218 EMIT2(BFI1)
219 EMIT3(BFI2)
220 EMIT1(FBH)
221 EMIT1(FBL)
222 EMIT1(CBIT)
223 EMIT3(MAD)
224 EMIT2(ADDC)
225 EMIT2(SUBB)
226 EMIT1(DIM)
227
228 #undef EMIT1
229 #undef EMIT2
230 #undef EMIT3
231
232 int implied_mrf_writes(vec4_instruction *inst);
233
234 vec4_instruction *emit_minmax(enum brw_conditional_mod conditionalmod, dst_reg dst,
235 src_reg src0, src_reg src1);
236
237 /**
238 * Copy any live channel from \p src to the first channel of the
239 * result.
240 */
241 src_reg emit_uniformize(const src_reg &src);
242
243 /** Fix all float operands of a 3-source instruction. */
244 void fix_float_operands(src_reg op[3], nir_alu_instr *instr);
245
246 src_reg fix_3src_operand(const src_reg &src);
247 src_reg resolve_source_modifiers(const src_reg &src);
248
249 vec4_instruction *emit_math(enum opcode opcode, const dst_reg &dst, const src_reg &src0,
250 const src_reg &src1 = src_reg());
251
252 src_reg fix_math_operand(const src_reg &src);
253
254 void emit_pack_half_2x16(dst_reg dst, src_reg src0);
255 void emit_unpack_half_2x16(dst_reg dst, src_reg src0);
256 void emit_unpack_unorm_4x8(const dst_reg &dst, src_reg src0);
257 void emit_unpack_snorm_4x8(const dst_reg &dst, src_reg src0);
258 void emit_pack_unorm_4x8(const dst_reg &dst, const src_reg &src0);
259 void emit_pack_snorm_4x8(const dst_reg &dst, const src_reg &src0);
260
261 void emit_texture(ir_texture_opcode op,
262 dst_reg dest,
263 const glsl_type *dest_type,
264 src_reg coordinate,
265 int coord_components,
266 src_reg shadow_comparator,
267 src_reg lod, src_reg lod2,
268 src_reg sample_index,
269 uint32_t constant_offset,
270 src_reg offset_value,
271 src_reg mcs,
272 uint32_t surface, src_reg surface_reg,
273 src_reg sampler_reg);
274
275 src_reg emit_mcs_fetch(const glsl_type *coordinate_type, src_reg coordinate,
276 src_reg surface);
277 void emit_gen6_gather_wa(uint8_t wa, dst_reg dst);
278
279 void emit_ndc_computation();
280 void emit_psiz_and_flags(dst_reg reg);
281 vec4_instruction *emit_generic_urb_slot(dst_reg reg, int varying, int comp);
282 virtual void emit_urb_slot(dst_reg reg, int varying);
283
284 void emit_shader_time_begin();
285 void emit_shader_time_end();
286 void emit_shader_time_write(int shader_time_subindex, src_reg value);
287
288 src_reg get_scratch_offset(bblock_t *block, vec4_instruction *inst,
289 src_reg *reladdr, int reg_offset);
290 void emit_scratch_read(bblock_t *block, vec4_instruction *inst,
291 dst_reg dst,
292 src_reg orig_src,
293 int base_offset);
294 void emit_scratch_write(bblock_t *block, vec4_instruction *inst,
295 int base_offset);
296 void emit_pull_constant_load(bblock_t *block, vec4_instruction *inst,
297 dst_reg dst,
298 src_reg orig_src,
299 int base_offset,
300 src_reg indirect);
301 void emit_pull_constant_load_reg(dst_reg dst,
302 src_reg surf_index,
303 src_reg offset,
304 bblock_t *before_block,
305 vec4_instruction *before_inst);
306 src_reg emit_resolve_reladdr(int scratch_loc[], bblock_t *block,
307 vec4_instruction *inst, src_reg src);
308
309 void resolve_ud_negate(src_reg *reg);
310
311 bool lower_minmax();
312
313 src_reg get_timestamp();
314
315 void dump_instruction(backend_instruction *inst);
316 void dump_instruction(backend_instruction *inst, FILE *file);
317
318 bool is_high_sampler(src_reg sampler);
319
320 bool optimize_predicate(nir_alu_instr *instr, enum brw_predicate *predicate);
321
322 void emit_conversion_from_double(dst_reg dst, src_reg src, bool saturate);
323 void emit_conversion_to_double(dst_reg dst, src_reg src, bool saturate);
324
325 vec4_instruction *shuffle_64bit_data(dst_reg dst, src_reg src,
326 bool for_write,
327 bblock_t *block = NULL,
328 vec4_instruction *ref = NULL);
329
330 virtual void emit_nir_code();
331 virtual void nir_setup_uniforms();
332 virtual void nir_emit_impl(nir_function_impl *impl);
333 virtual void nir_emit_cf_list(exec_list *list);
334 virtual void nir_emit_if(nir_if *if_stmt);
335 virtual void nir_emit_loop(nir_loop *loop);
336 virtual void nir_emit_block(nir_block *block);
337 virtual void nir_emit_instr(nir_instr *instr);
338 virtual void nir_emit_load_const(nir_load_const_instr *instr);
339 src_reg get_nir_ssbo_intrinsic_index(nir_intrinsic_instr *instr);
340 virtual void nir_emit_intrinsic(nir_intrinsic_instr *instr);
341 virtual void nir_emit_alu(nir_alu_instr *instr);
342 virtual void nir_emit_jump(nir_jump_instr *instr);
343 virtual void nir_emit_texture(nir_tex_instr *instr);
344 virtual void nir_emit_undef(nir_ssa_undef_instr *instr);
345 virtual void nir_emit_ssbo_atomic(int op, nir_intrinsic_instr *instr);
346
347 dst_reg get_nir_dest(const nir_dest &dest, enum brw_reg_type type);
348 dst_reg get_nir_dest(const nir_dest &dest, nir_alu_type type);
349 dst_reg get_nir_dest(const nir_dest &dest);
350 src_reg get_nir_src(const nir_src &src, enum brw_reg_type type,
351 unsigned num_components = 4);
352 src_reg get_nir_src(const nir_src &src, nir_alu_type type,
353 unsigned num_components = 4);
354 src_reg get_nir_src(const nir_src &src,
355 unsigned num_components = 4);
356 src_reg get_nir_src_imm(const nir_src &src);
357 src_reg get_indirect_offset(nir_intrinsic_instr *instr);
358
359 dst_reg *nir_locals;
360 dst_reg *nir_ssa_values;
361
362 protected:
363 void emit_vertex();
364 void setup_payload_interference(struct ra_graph *g, int first_payload_node,
365 int reg_node_count);
366 virtual void setup_payload() = 0;
367 virtual void emit_prolog() = 0;
368 virtual void emit_thread_end() = 0;
369 virtual void emit_urb_write_header(int mrf) = 0;
370 virtual vec4_instruction *emit_urb_write_opcode(bool complete) = 0;
371 virtual void gs_emit_vertex(int stream_id);
372 virtual void gs_end_primitive();
373
374 private:
375 /**
376 * If true, then register allocation should fail instead of spilling.
377 */
378 const bool no_spills;
379
380 int shader_time_index;
381
382 unsigned last_scratch; /**< measured in 32-byte (register size) units */
383 };
384
385 } /* namespace brw */
386 #endif /* __cplusplus */
387
388 #endif /* BRW_VEC4_H */