intel/ir: Import shader performance analysis pass.
[mesa.git] / src / intel / compiler / brw_vec4.h
1 /*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #ifndef BRW_VEC4_H
25 #define BRW_VEC4_H
26
27 #include "brw_shader.h"
28
29 #ifdef __cplusplus
30 #include "brw_ir_vec4.h"
31 #include "brw_ir_performance.h"
32 #include "brw_vec4_builder.h"
33 #include "brw_vec4_live_variables.h"
34 #endif
35
36 #include "compiler/glsl/ir.h"
37 #include "compiler/nir/nir.h"
38
39
40 #ifdef __cplusplus
41 extern "C" {
42 #endif
43
44 const unsigned *
45 brw_vec4_generate_assembly(const struct brw_compiler *compiler,
46 void *log_data,
47 void *mem_ctx,
48 const nir_shader *nir,
49 struct brw_vue_prog_data *prog_data,
50 const struct cfg_t *cfg,
51 struct brw_compile_stats *stats);
52
53 #ifdef __cplusplus
54 } /* extern "C" */
55
56 namespace brw {
57 /**
58 * The vertex shader front-end.
59 *
60 * Translates either GLSL IR or Mesa IR (for ARB_vertex_program and
61 * fixed-function) into VS IR.
62 */
63 class vec4_visitor : public backend_shader
64 {
65 public:
66 vec4_visitor(const struct brw_compiler *compiler,
67 void *log_data,
68 const struct brw_sampler_prog_key_data *key,
69 struct brw_vue_prog_data *prog_data,
70 const nir_shader *shader,
71 void *mem_ctx,
72 bool no_spills,
73 int shader_time_index);
74
75 dst_reg dst_null_f()
76 {
77 return dst_reg(brw_null_reg());
78 }
79
80 dst_reg dst_null_df()
81 {
82 return dst_reg(retype(brw_null_reg(), BRW_REGISTER_TYPE_DF));
83 }
84
85 dst_reg dst_null_d()
86 {
87 return dst_reg(retype(brw_null_reg(), BRW_REGISTER_TYPE_D));
88 }
89
90 dst_reg dst_null_ud()
91 {
92 return dst_reg(retype(brw_null_reg(), BRW_REGISTER_TYPE_UD));
93 }
94
95 const struct brw_sampler_prog_key_data * const key_tex;
96 struct brw_vue_prog_data * const prog_data;
97 char *fail_msg;
98 bool failed;
99
100 /**
101 * GLSL IR currently being processed, which is associated with our
102 * driver IR instructions for debugging purposes.
103 */
104 const void *base_ir;
105 const char *current_annotation;
106
107 int first_non_payload_grf;
108 unsigned int max_grf;
109 BRW_ANALYSIS(live_analysis, brw::vec4_live_variables,
110 backend_shader *) live_analysis;
111 BRW_ANALYSIS(performance_analysis, brw::performance,
112 vec4_visitor *) performance_analysis;
113
114 bool need_all_constants_in_pull_buffer;
115
116 /* Regs for vertex results. Generated at ir_variable visiting time
117 * for the ir->location's used.
118 */
119 dst_reg output_reg[VARYING_SLOT_TESS_MAX][4];
120 unsigned output_num_components[VARYING_SLOT_TESS_MAX][4];
121 const char *output_reg_annotation[VARYING_SLOT_TESS_MAX];
122 int uniforms;
123
124 src_reg shader_start_time;
125
126 bool run();
127 void fail(const char *msg, ...);
128
129 int setup_uniforms(int payload_reg);
130
131 bool reg_allocate_trivial();
132 bool reg_allocate();
133 void evaluate_spill_costs(float *spill_costs, bool *no_spill);
134 int choose_spill_reg(struct ra_graph *g);
135 void spill_reg(unsigned spill_reg);
136 void move_grf_array_access_to_scratch();
137 void move_uniform_array_access_to_pull_constants();
138 void move_push_constants_to_pull_constants();
139 void split_uniform_registers();
140 void pack_uniform_registers();
141 virtual void invalidate_analysis(brw::analysis_dependency_class c);
142 void split_virtual_grfs();
143 bool opt_vector_float();
144 bool opt_reduce_swizzle();
145 bool dead_code_eliminate();
146 bool opt_cmod_propagation();
147 bool opt_copy_propagation(bool do_constant_prop = true);
148 bool opt_cse_local(bblock_t *block, const vec4_live_variables &live);
149 bool opt_cse();
150 bool opt_algebraic();
151 bool opt_register_coalesce();
152 bool eliminate_find_live_channel();
153 bool is_dep_ctrl_unsafe(const vec4_instruction *inst);
154 void opt_set_dependency_control();
155 void opt_schedule_instructions();
156 void convert_to_hw_regs();
157 void fixup_3src_null_dest();
158
159 bool is_supported_64bit_region(vec4_instruction *inst, unsigned arg);
160 bool lower_simd_width();
161 bool scalarize_df();
162 bool lower_64bit_mad_to_mul_add();
163 void apply_logical_swizzle(struct brw_reg *hw_reg,
164 vec4_instruction *inst, int arg);
165
166 vec4_instruction *emit(vec4_instruction *inst);
167
168 vec4_instruction *emit(enum opcode opcode);
169 vec4_instruction *emit(enum opcode opcode, const dst_reg &dst);
170 vec4_instruction *emit(enum opcode opcode, const dst_reg &dst,
171 const src_reg &src0);
172 vec4_instruction *emit(enum opcode opcode, const dst_reg &dst,
173 const src_reg &src0, const src_reg &src1);
174 vec4_instruction *emit(enum opcode opcode, const dst_reg &dst,
175 const src_reg &src0, const src_reg &src1,
176 const src_reg &src2);
177
178 vec4_instruction *emit_before(bblock_t *block,
179 vec4_instruction *inst,
180 vec4_instruction *new_inst);
181
182 #define EMIT1(op) vec4_instruction *op(const dst_reg &, const src_reg &);
183 #define EMIT2(op) vec4_instruction *op(const dst_reg &, const src_reg &, const src_reg &);
184 #define EMIT3(op) vec4_instruction *op(const dst_reg &, const src_reg &, const src_reg &, const src_reg &);
185 EMIT1(MOV)
186 EMIT1(NOT)
187 EMIT1(RNDD)
188 EMIT1(RNDE)
189 EMIT1(RNDZ)
190 EMIT1(FRC)
191 EMIT1(F32TO16)
192 EMIT1(F16TO32)
193 EMIT2(ADD)
194 EMIT2(MUL)
195 EMIT2(MACH)
196 EMIT2(MAC)
197 EMIT2(AND)
198 EMIT2(OR)
199 EMIT2(XOR)
200 EMIT2(DP3)
201 EMIT2(DP4)
202 EMIT2(DPH)
203 EMIT2(SHL)
204 EMIT2(SHR)
205 EMIT2(ASR)
206 vec4_instruction *CMP(dst_reg dst, src_reg src0, src_reg src1,
207 enum brw_conditional_mod condition);
208 vec4_instruction *IF(src_reg src0, src_reg src1,
209 enum brw_conditional_mod condition);
210 vec4_instruction *IF(enum brw_predicate predicate);
211 EMIT1(SCRATCH_READ)
212 EMIT2(SCRATCH_WRITE)
213 EMIT3(LRP)
214 EMIT1(BFREV)
215 EMIT3(BFE)
216 EMIT2(BFI1)
217 EMIT3(BFI2)
218 EMIT1(FBH)
219 EMIT1(FBL)
220 EMIT1(CBIT)
221 EMIT3(MAD)
222 EMIT2(ADDC)
223 EMIT2(SUBB)
224 EMIT1(DIM)
225
226 #undef EMIT1
227 #undef EMIT2
228 #undef EMIT3
229
230 vec4_instruction *emit_minmax(enum brw_conditional_mod conditionalmod, dst_reg dst,
231 src_reg src0, src_reg src1);
232
233 /**
234 * Copy any live channel from \p src to the first channel of the
235 * result.
236 */
237 src_reg emit_uniformize(const src_reg &src);
238
239 /** Fix all float operands of a 3-source instruction. */
240 void fix_float_operands(src_reg op[3], nir_alu_instr *instr);
241
242 src_reg fix_3src_operand(const src_reg &src);
243 src_reg resolve_source_modifiers(const src_reg &src);
244
245 vec4_instruction *emit_math(enum opcode opcode, const dst_reg &dst, const src_reg &src0,
246 const src_reg &src1 = src_reg());
247
248 src_reg fix_math_operand(const src_reg &src);
249
250 void emit_pack_half_2x16(dst_reg dst, src_reg src0);
251 void emit_unpack_half_2x16(dst_reg dst, src_reg src0);
252 void emit_unpack_unorm_4x8(const dst_reg &dst, src_reg src0);
253 void emit_unpack_snorm_4x8(const dst_reg &dst, src_reg src0);
254 void emit_pack_unorm_4x8(const dst_reg &dst, const src_reg &src0);
255 void emit_pack_snorm_4x8(const dst_reg &dst, const src_reg &src0);
256
257 void emit_texture(ir_texture_opcode op,
258 dst_reg dest,
259 const glsl_type *dest_type,
260 src_reg coordinate,
261 int coord_components,
262 src_reg shadow_comparator,
263 src_reg lod, src_reg lod2,
264 src_reg sample_index,
265 uint32_t constant_offset,
266 src_reg offset_value,
267 src_reg mcs,
268 uint32_t surface, src_reg surface_reg,
269 src_reg sampler_reg);
270
271 src_reg emit_mcs_fetch(const glsl_type *coordinate_type, src_reg coordinate,
272 src_reg surface);
273 void emit_gen6_gather_wa(uint8_t wa, dst_reg dst);
274
275 void emit_ndc_computation();
276 void emit_psiz_and_flags(dst_reg reg);
277 vec4_instruction *emit_generic_urb_slot(dst_reg reg, int varying, int comp);
278 virtual void emit_urb_slot(dst_reg reg, int varying);
279
280 void emit_shader_time_begin();
281 void emit_shader_time_end();
282 void emit_shader_time_write(int shader_time_subindex, src_reg value);
283
284 src_reg get_scratch_offset(bblock_t *block, vec4_instruction *inst,
285 src_reg *reladdr, int reg_offset);
286 void emit_scratch_read(bblock_t *block, vec4_instruction *inst,
287 dst_reg dst,
288 src_reg orig_src,
289 int base_offset);
290 void emit_scratch_write(bblock_t *block, vec4_instruction *inst,
291 int base_offset);
292 void emit_pull_constant_load(bblock_t *block, vec4_instruction *inst,
293 dst_reg dst,
294 src_reg orig_src,
295 int base_offset,
296 src_reg indirect);
297 void emit_pull_constant_load_reg(dst_reg dst,
298 src_reg surf_index,
299 src_reg offset,
300 bblock_t *before_block,
301 vec4_instruction *before_inst);
302 src_reg emit_resolve_reladdr(int scratch_loc[], bblock_t *block,
303 vec4_instruction *inst, src_reg src);
304
305 void resolve_ud_negate(src_reg *reg);
306
307 bool lower_minmax();
308
309 src_reg get_timestamp();
310
311 void dump_instruction(const backend_instruction *inst) const;
312 void dump_instruction(const backend_instruction *inst, FILE *file) const;
313
314 bool is_high_sampler(src_reg sampler);
315
316 bool optimize_predicate(nir_alu_instr *instr, enum brw_predicate *predicate);
317
318 void emit_conversion_from_double(dst_reg dst, src_reg src);
319 void emit_conversion_to_double(dst_reg dst, src_reg src);
320
321 vec4_instruction *shuffle_64bit_data(dst_reg dst, src_reg src,
322 bool for_write,
323 bblock_t *block = NULL,
324 vec4_instruction *ref = NULL);
325
326 virtual void emit_nir_code();
327 virtual void nir_setup_uniforms();
328 virtual void nir_emit_impl(nir_function_impl *impl);
329 virtual void nir_emit_cf_list(exec_list *list);
330 virtual void nir_emit_if(nir_if *if_stmt);
331 virtual void nir_emit_loop(nir_loop *loop);
332 virtual void nir_emit_block(nir_block *block);
333 virtual void nir_emit_instr(nir_instr *instr);
334 virtual void nir_emit_load_const(nir_load_const_instr *instr);
335 src_reg get_nir_ssbo_intrinsic_index(nir_intrinsic_instr *instr);
336 virtual void nir_emit_intrinsic(nir_intrinsic_instr *instr);
337 virtual void nir_emit_alu(nir_alu_instr *instr);
338 virtual void nir_emit_jump(nir_jump_instr *instr);
339 virtual void nir_emit_texture(nir_tex_instr *instr);
340 virtual void nir_emit_undef(nir_ssa_undef_instr *instr);
341 virtual void nir_emit_ssbo_atomic(int op, nir_intrinsic_instr *instr);
342
343 dst_reg get_nir_dest(const nir_dest &dest, enum brw_reg_type type);
344 dst_reg get_nir_dest(const nir_dest &dest, nir_alu_type type);
345 dst_reg get_nir_dest(const nir_dest &dest);
346 src_reg get_nir_src(const nir_src &src, enum brw_reg_type type,
347 unsigned num_components = 4);
348 src_reg get_nir_src(const nir_src &src, nir_alu_type type,
349 unsigned num_components = 4);
350 src_reg get_nir_src(const nir_src &src,
351 unsigned num_components = 4);
352 src_reg get_nir_src_imm(const nir_src &src);
353 src_reg get_indirect_offset(nir_intrinsic_instr *instr);
354
355 dst_reg *nir_locals;
356 dst_reg *nir_ssa_values;
357
358 protected:
359 void emit_vertex();
360 void setup_payload_interference(struct ra_graph *g, int first_payload_node,
361 int reg_node_count);
362 virtual void setup_payload() = 0;
363 virtual void emit_prolog() = 0;
364 virtual void emit_thread_end() = 0;
365 virtual void emit_urb_write_header(int mrf) = 0;
366 virtual vec4_instruction *emit_urb_write_opcode(bool complete) = 0;
367 virtual void gs_emit_vertex(int stream_id);
368 virtual void gs_end_primitive();
369
370 private:
371 /**
372 * If true, then register allocation should fail instead of spilling.
373 */
374 const bool no_spills;
375
376 int shader_time_index;
377
378 unsigned last_scratch; /**< measured in 32-byte (register size) units */
379 };
380
381 } /* namespace brw */
382 #endif /* __cplusplus */
383
384 #endif /* BRW_VEC4_H */