intel/fs: Implement nir_intrinsic_load_fs_input_interp_deltas
[mesa.git] / src / intel / compiler / brw_vec4_tes.cpp
1 /*
2 * Copyright © 2013 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file brw_vec4_tes.cpp
26 *
27 * Tessellaton evaluation shader specific code derived from the vec4_visitor class.
28 */
29
30 #include "brw_vec4_tes.h"
31 #include "brw_cfg.h"
32 #include "dev/gen_debug.h"
33
34 namespace brw {
35
36 vec4_tes_visitor::vec4_tes_visitor(const struct brw_compiler *compiler,
37 void *log_data,
38 const struct brw_tes_prog_key *key,
39 struct brw_tes_prog_data *prog_data,
40 const nir_shader *shader,
41 void *mem_ctx,
42 int shader_time_index)
43 : vec4_visitor(compiler, log_data, &key->tex, &prog_data->base,
44 shader, mem_ctx, false, shader_time_index)
45 {
46 }
47
48 void
49 vec4_tes_visitor::setup_payload()
50 {
51 int reg = 0;
52
53 /* The payload always contains important data in r0 and r1, which contains
54 * the URB handles that are passed on to the URB write at the end
55 * of the thread.
56 */
57 reg += 2;
58
59 reg = setup_uniforms(reg);
60
61 foreach_block_and_inst(block, vec4_instruction, inst, cfg) {
62 for (int i = 0; i < 3; i++) {
63 if (inst->src[i].file != ATTR)
64 continue;
65
66 bool is_64bit = type_sz(inst->src[i].type) == 8;
67
68 unsigned slot = inst->src[i].nr + inst->src[i].offset / 16;
69 struct brw_reg grf = brw_vec4_grf(reg + slot / 2, 4 * (slot % 2));
70 grf = stride(grf, 0, is_64bit ? 2 : 4, 1);
71 grf.swizzle = inst->src[i].swizzle;
72 grf.type = inst->src[i].type;
73 grf.abs = inst->src[i].abs;
74 grf.negate = inst->src[i].negate;
75
76 /* For 64-bit attributes we can end up with components XY in the
77 * second half of a register and components ZW in the first half
78 * of the next. Fix it up here.
79 */
80 if (is_64bit && grf.subnr > 0) {
81 /* We can't do swizzles that mix XY and ZW channels in this case.
82 * Such cases should have been handled by the scalarization pass.
83 */
84 assert((brw_mask_for_swizzle(grf.swizzle) & 0x3) ^
85 (brw_mask_for_swizzle(grf.swizzle) & 0xc));
86 if (brw_mask_for_swizzle(grf.swizzle) & 0xc) {
87 grf.subnr = 0;
88 grf.nr++;
89 grf.swizzle -= BRW_SWIZZLE_ZZZZ;
90 }
91 }
92
93 inst->src[i] = grf;
94 }
95 }
96
97 reg += 8 * prog_data->urb_read_length;
98
99 this->first_non_payload_grf = reg;
100 }
101
102
103 void
104 vec4_tes_visitor::emit_prolog()
105 {
106 input_read_header = src_reg(this, glsl_type::uvec4_type);
107 emit(TES_OPCODE_CREATE_INPUT_READ_HEADER, dst_reg(input_read_header));
108
109 this->current_annotation = NULL;
110 }
111
112
113 void
114 vec4_tes_visitor::emit_urb_write_header(int mrf)
115 {
116 /* No need to do anything for DS; an implied write to this MRF will be
117 * performed by VS_OPCODE_URB_WRITE.
118 */
119 (void) mrf;
120 }
121
122
123 vec4_instruction *
124 vec4_tes_visitor::emit_urb_write_opcode(bool complete)
125 {
126 /* For DS, the URB writes end the thread. */
127 if (complete) {
128 if (INTEL_DEBUG & DEBUG_SHADER_TIME)
129 emit_shader_time_end();
130 }
131
132 vec4_instruction *inst = emit(VS_OPCODE_URB_WRITE);
133 inst->urb_write_flags = complete ?
134 BRW_URB_WRITE_EOT_COMPLETE : BRW_URB_WRITE_NO_FLAGS;
135
136 return inst;
137 }
138
139 void
140 vec4_tes_visitor::nir_emit_intrinsic(nir_intrinsic_instr *instr)
141 {
142 const struct brw_tes_prog_data *tes_prog_data =
143 (const struct brw_tes_prog_data *) prog_data;
144
145 switch (instr->intrinsic) {
146 case nir_intrinsic_load_tess_coord:
147 /* gl_TessCoord is part of the payload in g1 channels 0-2 and 4-6. */
148 emit(MOV(get_nir_dest(instr->dest, BRW_REGISTER_TYPE_F),
149 src_reg(brw_vec8_grf(1, 0))));
150 break;
151 case nir_intrinsic_load_tess_level_outer:
152 if (tes_prog_data->domain == BRW_TESS_DOMAIN_ISOLINE) {
153 emit(MOV(get_nir_dest(instr->dest, BRW_REGISTER_TYPE_F),
154 swizzle(src_reg(ATTR, 1, glsl_type::vec4_type),
155 BRW_SWIZZLE_ZWZW)));
156 } else {
157 emit(MOV(get_nir_dest(instr->dest, BRW_REGISTER_TYPE_F),
158 swizzle(src_reg(ATTR, 1, glsl_type::vec4_type),
159 BRW_SWIZZLE_WZYX)));
160 }
161 break;
162 case nir_intrinsic_load_tess_level_inner:
163 if (tes_prog_data->domain == BRW_TESS_DOMAIN_QUAD) {
164 emit(MOV(get_nir_dest(instr->dest, BRW_REGISTER_TYPE_F),
165 swizzle(src_reg(ATTR, 0, glsl_type::vec4_type),
166 BRW_SWIZZLE_WZYX)));
167 } else {
168 emit(MOV(get_nir_dest(instr->dest, BRW_REGISTER_TYPE_F),
169 src_reg(ATTR, 1, glsl_type::float_type)));
170 }
171 break;
172 case nir_intrinsic_load_primitive_id:
173 emit(TES_OPCODE_GET_PRIMITIVE_ID,
174 get_nir_dest(instr->dest, BRW_REGISTER_TYPE_UD));
175 break;
176
177 case nir_intrinsic_load_input:
178 case nir_intrinsic_load_per_vertex_input: {
179 src_reg indirect_offset = get_indirect_offset(instr);
180 unsigned imm_offset = instr->const_index[0];
181 src_reg header = input_read_header;
182 bool is_64bit = nir_dest_bit_size(instr->dest) == 64;
183 unsigned first_component = nir_intrinsic_component(instr);
184 if (is_64bit)
185 first_component /= 2;
186
187 if (indirect_offset.file != BAD_FILE) {
188 src_reg clamped_indirect_offset = src_reg(this, glsl_type::uvec4_type);
189
190 /* Page 190 of "Volume 7: 3D Media GPGPU Engine (Haswell)" says the
191 * valid range of the offset is [0, 0FFFFFFFh].
192 */
193 emit_minmax(BRW_CONDITIONAL_L,
194 dst_reg(clamped_indirect_offset),
195 retype(indirect_offset, BRW_REGISTER_TYPE_UD),
196 brw_imm_ud(0x0fffffffu));
197
198 header = src_reg(this, glsl_type::uvec4_type);
199 emit(TES_OPCODE_ADD_INDIRECT_URB_OFFSET, dst_reg(header),
200 input_read_header, clamped_indirect_offset);
201 } else {
202 /* Arbitrarily only push up to 24 vec4 slots worth of data,
203 * which is 12 registers (since each holds 2 vec4 slots).
204 */
205 const unsigned max_push_slots = 24;
206 if (imm_offset < max_push_slots) {
207 const glsl_type *src_glsl_type =
208 is_64bit ? glsl_type::dvec4_type : glsl_type::ivec4_type;
209 src_reg src = src_reg(ATTR, imm_offset, src_glsl_type);
210 src.swizzle = BRW_SWZ_COMP_INPUT(first_component);
211
212 const brw_reg_type dst_reg_type =
213 is_64bit ? BRW_REGISTER_TYPE_DF : BRW_REGISTER_TYPE_D;
214 emit(MOV(get_nir_dest(instr->dest, dst_reg_type), src));
215
216 prog_data->urb_read_length =
217 MAX2(prog_data->urb_read_length,
218 DIV_ROUND_UP(imm_offset + (is_64bit ? 2 : 1), 2));
219 break;
220 }
221 }
222
223 if (!is_64bit) {
224 dst_reg temp(this, glsl_type::ivec4_type);
225 vec4_instruction *read =
226 emit(VEC4_OPCODE_URB_READ, temp, src_reg(header));
227 read->offset = imm_offset;
228 read->urb_write_flags = BRW_URB_WRITE_PER_SLOT_OFFSET;
229
230 src_reg src = src_reg(temp);
231 src.swizzle = BRW_SWZ_COMP_INPUT(first_component);
232
233 /* Copy to target. We might end up with some funky writemasks landing
234 * in here, but we really don't want them in the above pseudo-ops.
235 */
236 dst_reg dst = get_nir_dest(instr->dest, BRW_REGISTER_TYPE_D);
237 dst.writemask = brw_writemask_for_size(instr->num_components);
238 emit(MOV(dst, src));
239 } else {
240 /* For 64-bit we need to load twice as many 32-bit components, and for
241 * dvec3/4 we need to emit 2 URB Read messages
242 */
243 dst_reg temp(this, glsl_type::dvec4_type);
244 dst_reg temp_d = retype(temp, BRW_REGISTER_TYPE_D);
245
246 vec4_instruction *read =
247 emit(VEC4_OPCODE_URB_READ, temp_d, src_reg(header));
248 read->offset = imm_offset;
249 read->urb_write_flags = BRW_URB_WRITE_PER_SLOT_OFFSET;
250
251 if (instr->num_components > 2) {
252 read = emit(VEC4_OPCODE_URB_READ, byte_offset(temp_d, REG_SIZE),
253 src_reg(header));
254 read->offset = imm_offset + 1;
255 read->urb_write_flags = BRW_URB_WRITE_PER_SLOT_OFFSET;
256 }
257
258 src_reg temp_as_src = src_reg(temp);
259 temp_as_src.swizzle = BRW_SWZ_COMP_INPUT(first_component);
260
261 dst_reg shuffled(this, glsl_type::dvec4_type);
262 shuffle_64bit_data(shuffled, temp_as_src, false);
263
264 dst_reg dst = get_nir_dest(instr->dest, BRW_REGISTER_TYPE_DF);
265 dst.writemask = brw_writemask_for_size(instr->num_components);
266 emit(MOV(dst, src_reg(shuffled)));
267 }
268 break;
269 }
270 default:
271 vec4_visitor::nir_emit_intrinsic(instr);
272 }
273 }
274
275
276 void
277 vec4_tes_visitor::emit_thread_end()
278 {
279 /* For DS, we always end the thread by emitting a single vertex.
280 * emit_urb_write_opcode() will take care of setting the eot flag on the
281 * SEND instruction.
282 */
283 emit_vertex();
284 }
285
286 } /* namespace brw */