2 * Copyright © 2011 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
30 vec4_instruction::vec4_instruction(enum opcode opcode
, const dst_reg
&dst
,
31 const src_reg
&src0
, const src_reg
&src1
,
34 this->opcode
= opcode
;
39 this->saturate
= false;
40 this->force_writemask_all
= false;
41 this->no_dd_clear
= false;
42 this->no_dd_check
= false;
43 this->writes_accumulator
= false;
44 this->conditional_mod
= BRW_CONDITIONAL_NONE
;
45 this->predicate
= BRW_PREDICATE_NONE
;
46 this->predicate_inverse
= false;
48 this->shadow_compare
= false;
50 this->urb_write_flags
= BRW_URB_WRITE_NO_FLAGS
;
51 this->header_size
= 0;
52 this->flag_subreg
= 0;
58 this->size_written
= (dst
.file
== BAD_FILE
?
59 0 : this->exec_size
* type_sz(dst
.type
));
60 this->annotation
= NULL
;
64 vec4_visitor::emit(vec4_instruction
*inst
)
66 inst
->ir
= this->base_ir
;
67 inst
->annotation
= this->current_annotation
;
69 this->instructions
.push_tail(inst
);
75 vec4_visitor::emit_before(bblock_t
*block
, vec4_instruction
*inst
,
76 vec4_instruction
*new_inst
)
78 new_inst
->ir
= inst
->ir
;
79 new_inst
->annotation
= inst
->annotation
;
81 inst
->insert_before(block
, new_inst
);
87 vec4_visitor::emit(enum opcode opcode
, const dst_reg
&dst
, const src_reg
&src0
,
88 const src_reg
&src1
, const src_reg
&src2
)
90 return emit(new(mem_ctx
) vec4_instruction(opcode
, dst
, src0
, src1
, src2
));
95 vec4_visitor::emit(enum opcode opcode
, const dst_reg
&dst
, const src_reg
&src0
,
98 return emit(new(mem_ctx
) vec4_instruction(opcode
, dst
, src0
, src1
));
102 vec4_visitor::emit(enum opcode opcode
, const dst_reg
&dst
, const src_reg
&src0
)
104 return emit(new(mem_ctx
) vec4_instruction(opcode
, dst
, src0
));
108 vec4_visitor::emit(enum opcode opcode
, const dst_reg
&dst
)
110 return emit(new(mem_ctx
) vec4_instruction(opcode
, dst
));
114 vec4_visitor::emit(enum opcode opcode
)
116 return emit(new(mem_ctx
) vec4_instruction(opcode
, dst_reg()));
121 vec4_visitor::op(const dst_reg &dst, const src_reg &src0) \
123 return new(mem_ctx) vec4_instruction(BRW_OPCODE_##op, dst, src0); \
128 vec4_visitor::op(const dst_reg &dst, const src_reg &src0, \
129 const src_reg &src1) \
131 return new(mem_ctx) vec4_instruction(BRW_OPCODE_##op, dst, \
135 #define ALU2_ACC(op) \
137 vec4_visitor::op(const dst_reg &dst, const src_reg &src0, \
138 const src_reg &src1) \
140 vec4_instruction *inst = new(mem_ctx) vec4_instruction( \
141 BRW_OPCODE_##op, dst, src0, src1); \
142 inst->writes_accumulator = true; \
148 vec4_visitor::op(const dst_reg &dst, const src_reg &src0, \
149 const src_reg &src1, const src_reg &src2) \
151 assert(devinfo->gen >= 6); \
152 return new(mem_ctx) vec4_instruction(BRW_OPCODE_##op, dst, \
190 /** Gen4 predicated IF. */
192 vec4_visitor::IF(enum brw_predicate predicate
)
194 vec4_instruction
*inst
;
196 inst
= new(mem_ctx
) vec4_instruction(BRW_OPCODE_IF
);
197 inst
->predicate
= predicate
;
202 /** Gen6 IF with embedded comparison. */
204 vec4_visitor::IF(src_reg src0
, src_reg src1
,
205 enum brw_conditional_mod condition
)
207 assert(devinfo
->gen
== 6);
209 vec4_instruction
*inst
;
211 resolve_ud_negate(&src0
);
212 resolve_ud_negate(&src1
);
214 inst
= new(mem_ctx
) vec4_instruction(BRW_OPCODE_IF
, dst_null_d(),
216 inst
->conditional_mod
= condition
;
222 * CMP: Sets the low bit of the destination channels with the result
223 * of the comparison, while the upper bits are undefined, and updates
224 * the flag register with the packed 16 bits of the result.
227 vec4_visitor::CMP(dst_reg dst
, src_reg src0
, src_reg src1
,
228 enum brw_conditional_mod condition
)
230 vec4_instruction
*inst
;
232 /* Take the instruction:
234 * CMP null<d> src0<f> src1<f>
236 * Original gen4 does type conversion to the destination type before
237 * comparison, producing garbage results for floating point comparisons.
239 * The destination type doesn't matter on newer generations, so we set the
240 * type to match src0 so we can compact the instruction.
242 dst
.type
= src0
.type
;
244 resolve_ud_negate(&src0
);
245 resolve_ud_negate(&src1
);
247 inst
= new(mem_ctx
) vec4_instruction(BRW_OPCODE_CMP
, dst
, src0
, src1
);
248 inst
->conditional_mod
= condition
;
254 vec4_visitor::SCRATCH_READ(const dst_reg
&dst
, const src_reg
&index
)
256 vec4_instruction
*inst
;
258 inst
= new(mem_ctx
) vec4_instruction(SHADER_OPCODE_GEN4_SCRATCH_READ
,
260 inst
->base_mrf
= FIRST_SPILL_MRF(devinfo
->gen
) + 1;
267 vec4_visitor::SCRATCH_WRITE(const dst_reg
&dst
, const src_reg
&src
,
268 const src_reg
&index
)
270 vec4_instruction
*inst
;
272 inst
= new(mem_ctx
) vec4_instruction(SHADER_OPCODE_GEN4_SCRATCH_WRITE
,
274 inst
->base_mrf
= FIRST_SPILL_MRF(devinfo
->gen
);
281 vec4_visitor::fix_3src_operand(const src_reg
&src
)
283 /* Using vec4 uniforms in SIMD4x2 programs is difficult. You'd like to be
284 * able to use vertical stride of zero to replicate the vec4 uniform, like
286 * g3<0;4,1>:f - [0, 4][1, 5][2, 6][3, 7]
288 * But you can't, since vertical stride is always four in three-source
289 * instructions. Instead, insert a MOV instruction to do the replication so
290 * that the three-source instruction can consume it.
293 /* The MOV is only needed if the source is a uniform or immediate. */
294 if (src
.file
!= UNIFORM
&& src
.file
!= IMM
)
297 if (src
.file
== UNIFORM
&& brw_is_single_value_swizzle(src
.swizzle
))
300 dst_reg expanded
= dst_reg(this, glsl_type::vec4_type
);
301 expanded
.type
= src
.type
;
302 emit(VEC4_OPCODE_UNPACK_UNIFORM
, expanded
, src
);
303 return src_reg(expanded
);
307 vec4_visitor::resolve_source_modifiers(const src_reg
&src
)
309 if (!src
.abs
&& !src
.negate
)
312 dst_reg resolved
= dst_reg(this, glsl_type::ivec4_type
);
313 resolved
.type
= src
.type
;
314 emit(MOV(resolved
, src
));
316 return src_reg(resolved
);
320 vec4_visitor::fix_math_operand(const src_reg
&src
)
322 if (devinfo
->gen
< 6 || devinfo
->gen
>= 8 || src
.file
== BAD_FILE
)
325 /* The gen6 math instruction ignores the source modifiers --
326 * swizzle, abs, negate, and at least some parts of the register
327 * region description.
329 * Rather than trying to enumerate all these cases, *always* expand the
330 * operand to a temp GRF for gen6.
332 * For gen7, keep the operand as-is, except if immediate, which gen7 still
336 if (devinfo
->gen
== 7 && src
.file
!= IMM
)
339 dst_reg expanded
= dst_reg(this, glsl_type::vec4_type
);
340 expanded
.type
= src
.type
;
341 emit(MOV(expanded
, src
));
342 return src_reg(expanded
);
346 vec4_visitor::emit_math(enum opcode opcode
,
348 const src_reg
&src0
, const src_reg
&src1
)
350 vec4_instruction
*math
=
351 emit(opcode
, dst
, fix_math_operand(src0
), fix_math_operand(src1
));
353 if (devinfo
->gen
== 6 && dst
.writemask
!= WRITEMASK_XYZW
) {
354 /* MATH on Gen6 must be align1, so we can't do writemasks. */
355 math
->dst
= dst_reg(this, glsl_type::vec4_type
);
356 math
->dst
.type
= dst
.type
;
357 math
= emit(MOV(dst
, src_reg(math
->dst
)));
358 } else if (devinfo
->gen
< 6) {
360 math
->mlen
= src1
.file
== BAD_FILE
? 1 : 2;
367 vec4_visitor::emit_pack_half_2x16(dst_reg dst
, src_reg src0
)
369 if (devinfo
->gen
< 7) {
370 unreachable("ir_unop_pack_half_2x16 should be lowered");
373 assert(dst
.type
== BRW_REGISTER_TYPE_UD
);
374 assert(src0
.type
== BRW_REGISTER_TYPE_F
);
376 /* From the Ivybridge PRM, Vol4, Part3, Section 6.27 f32to16:
378 * Because this instruction does not have a 16-bit floating-point type,
379 * the destination data type must be Word (W).
381 * The destination must be DWord-aligned and specify a horizontal stride
382 * (HorzStride) of 2. The 16-bit result is stored in the lower word of
383 * each destination channel and the upper word is not modified.
385 * The above restriction implies that the f32to16 instruction must use
386 * align1 mode, because only in align1 mode is it possible to specify
387 * horizontal stride. We choose here to defy the hardware docs and emit
388 * align16 instructions.
390 * (I [chadv] did attempt to emit align1 instructions for VS f32to16
391 * instructions. I was partially successful in that the code passed all
392 * tests. However, the code was dubiously correct and fragile, and the
393 * tests were not harsh enough to probe that frailty. Not trusting the
394 * code, I chose instead to remain in align16 mode in defiance of the hw
397 * I've [chadv] experimentally confirmed that, on gen7 hardware and the
398 * simulator, emitting a f32to16 in align16 mode with UD as destination
399 * data type is safe. The behavior differs from that specified in the PRM
400 * in that the upper word of each destination channel is cleared to 0.
403 dst_reg
tmp_dst(this, glsl_type::uvec2_type
);
404 src_reg
tmp_src(tmp_dst
);
407 /* Verify the undocumented behavior on which the following instructions
408 * rely. If f32to16 fails to clear the upper word of the X and Y channels,
409 * then the result of the bit-or instruction below will be incorrect.
411 * You should inspect the disasm output in order to verify that the MOV is
412 * not optimized away.
414 emit(MOV(tmp_dst
, brw_imm_ud(0x12345678u
)));
417 /* Give tmp the form below, where "." means untouched.
420 * |.|.|0x0000hhhh|0x0000llll|.|.|0x0000hhhh|0x0000llll|
422 * That the upper word of each write-channel be 0 is required for the
423 * following bit-shift and bit-or instructions to work. Note that this
424 * relies on the undocumented hardware behavior mentioned above.
426 tmp_dst
.writemask
= WRITEMASK_XY
;
427 emit(F32TO16(tmp_dst
, src0
));
429 /* Give the write-channels of dst the form:
432 tmp_src
.swizzle
= BRW_SWIZZLE_YYYY
;
433 emit(SHL(dst
, tmp_src
, brw_imm_ud(16u)));
435 /* Finally, give the write-channels of dst the form of packHalf2x16's
439 tmp_src
.swizzle
= BRW_SWIZZLE_XXXX
;
440 emit(OR(dst
, src_reg(dst
), tmp_src
));
444 vec4_visitor::emit_unpack_half_2x16(dst_reg dst
, src_reg src0
)
446 if (devinfo
->gen
< 7) {
447 unreachable("ir_unop_unpack_half_2x16 should be lowered");
450 assert(dst
.type
== BRW_REGISTER_TYPE_F
);
451 assert(src0
.type
== BRW_REGISTER_TYPE_UD
);
453 /* From the Ivybridge PRM, Vol4, Part3, Section 6.26 f16to32:
455 * Because this instruction does not have a 16-bit floating-point type,
456 * the source data type must be Word (W). The destination type must be
459 * To use W as the source data type, we must adjust horizontal strides,
460 * which is only possible in align1 mode. All my [chadv] attempts at
461 * emitting align1 instructions for unpackHalf2x16 failed to pass the
462 * Piglit tests, so I gave up.
464 * I've verified that, on gen7 hardware and the simulator, it is safe to
465 * emit f16to32 in align16 mode with UD as source data type.
468 dst_reg
tmp_dst(this, glsl_type::uvec2_type
);
469 src_reg
tmp_src(tmp_dst
);
471 tmp_dst
.writemask
= WRITEMASK_X
;
472 emit(AND(tmp_dst
, src0
, brw_imm_ud(0xffffu
)));
474 tmp_dst
.writemask
= WRITEMASK_Y
;
475 emit(SHR(tmp_dst
, src0
, brw_imm_ud(16u)));
477 dst
.writemask
= WRITEMASK_XY
;
478 emit(F16TO32(dst
, tmp_src
));
482 vec4_visitor::emit_unpack_unorm_4x8(const dst_reg
&dst
, src_reg src0
)
484 /* Instead of splitting the 32-bit integer, shifting, and ORing it back
485 * together, we can shift it by <0, 8, 16, 24>. The packed integer immediate
486 * is not suitable to generate the shift values, but we can use the packed
487 * vector float and a type-converting MOV.
489 dst_reg
shift(this, glsl_type::uvec4_type
);
490 emit(MOV(shift
, brw_imm_vf4(0x00, 0x60, 0x70, 0x78)));
492 dst_reg
shifted(this, glsl_type::uvec4_type
);
493 src0
.swizzle
= BRW_SWIZZLE_XXXX
;
494 emit(SHR(shifted
, src0
, src_reg(shift
)));
496 shifted
.type
= BRW_REGISTER_TYPE_UB
;
497 dst_reg
f(this, glsl_type::vec4_type
);
498 emit(VEC4_OPCODE_MOV_BYTES
, f
, src_reg(shifted
));
500 emit(MUL(dst
, src_reg(f
), brw_imm_f(1.0f
/ 255.0f
)));
504 vec4_visitor::emit_unpack_snorm_4x8(const dst_reg
&dst
, src_reg src0
)
506 /* Instead of splitting the 32-bit integer, shifting, and ORing it back
507 * together, we can shift it by <0, 8, 16, 24>. The packed integer immediate
508 * is not suitable to generate the shift values, but we can use the packed
509 * vector float and a type-converting MOV.
511 dst_reg
shift(this, glsl_type::uvec4_type
);
512 emit(MOV(shift
, brw_imm_vf4(0x00, 0x60, 0x70, 0x78)));
514 dst_reg
shifted(this, glsl_type::uvec4_type
);
515 src0
.swizzle
= BRW_SWIZZLE_XXXX
;
516 emit(SHR(shifted
, src0
, src_reg(shift
)));
518 shifted
.type
= BRW_REGISTER_TYPE_B
;
519 dst_reg
f(this, glsl_type::vec4_type
);
520 emit(VEC4_OPCODE_MOV_BYTES
, f
, src_reg(shifted
));
522 dst_reg
scaled(this, glsl_type::vec4_type
);
523 emit(MUL(scaled
, src_reg(f
), brw_imm_f(1.0f
/ 127.0f
)));
525 dst_reg
max(this, glsl_type::vec4_type
);
526 emit_minmax(BRW_CONDITIONAL_GE
, max
, src_reg(scaled
), brw_imm_f(-1.0f
));
527 emit_minmax(BRW_CONDITIONAL_L
, dst
, src_reg(max
), brw_imm_f(1.0f
));
531 vec4_visitor::emit_pack_unorm_4x8(const dst_reg
&dst
, const src_reg
&src0
)
533 dst_reg
saturated(this, glsl_type::vec4_type
);
534 vec4_instruction
*inst
= emit(MOV(saturated
, src0
));
535 inst
->saturate
= true;
537 dst_reg
scaled(this, glsl_type::vec4_type
);
538 emit(MUL(scaled
, src_reg(saturated
), brw_imm_f(255.0f
)));
540 dst_reg
rounded(this, glsl_type::vec4_type
);
541 emit(RNDE(rounded
, src_reg(scaled
)));
543 dst_reg
u(this, glsl_type::uvec4_type
);
544 emit(MOV(u
, src_reg(rounded
)));
547 emit(VEC4_OPCODE_PACK_BYTES
, dst
, bytes
);
551 vec4_visitor::emit_pack_snorm_4x8(const dst_reg
&dst
, const src_reg
&src0
)
553 dst_reg
max(this, glsl_type::vec4_type
);
554 emit_minmax(BRW_CONDITIONAL_GE
, max
, src0
, brw_imm_f(-1.0f
));
556 dst_reg
min(this, glsl_type::vec4_type
);
557 emit_minmax(BRW_CONDITIONAL_L
, min
, src_reg(max
), brw_imm_f(1.0f
));
559 dst_reg
scaled(this, glsl_type::vec4_type
);
560 emit(MUL(scaled
, src_reg(min
), brw_imm_f(127.0f
)));
562 dst_reg
rounded(this, glsl_type::vec4_type
);
563 emit(RNDE(rounded
, src_reg(scaled
)));
565 dst_reg
i(this, glsl_type::ivec4_type
);
566 emit(MOV(i
, src_reg(rounded
)));
569 emit(VEC4_OPCODE_PACK_BYTES
, dst
, bytes
);
573 * Returns the minimum number of vec4 (as_vec4 == true) or dvec4 (as_vec4 ==
574 * false) elements needed to pack a type.
577 type_size_xvec4(const struct glsl_type
*type
, bool as_vec4
)
582 switch (type
->base_type
) {
585 case GLSL_TYPE_FLOAT
:
587 case GLSL_TYPE_DOUBLE
:
588 case GLSL_TYPE_UINT64
:
589 case GLSL_TYPE_INT64
:
590 if (type
->is_matrix()) {
591 const glsl_type
*col_type
= type
->column_type();
593 (as_vec4
&& col_type
->is_dual_slot()) ? 2 : 1;
594 return type
->matrix_columns
* col_slots
;
596 /* Regardless of size of vector, it gets a vec4. This is bad
597 * packing for things like floats, but otherwise arrays become a
598 * mess. Hopefully a later pass over the code can pack scalars
599 * down if appropriate.
601 return (as_vec4
&& type
->is_dual_slot()) ? 2 : 1;
603 case GLSL_TYPE_ARRAY
:
604 assert(type
->length
> 0);
605 return type_size_xvec4(type
->fields
.array
, as_vec4
) * type
->length
;
606 case GLSL_TYPE_STRUCT
:
608 for (i
= 0; i
< type
->length
; i
++) {
609 size
+= type_size_xvec4(type
->fields
.structure
[i
].type
, as_vec4
);
612 case GLSL_TYPE_SUBROUTINE
:
615 case GLSL_TYPE_SAMPLER
:
616 /* Samplers take up no register space, since they're baked in at
620 case GLSL_TYPE_ATOMIC_UINT
:
622 case GLSL_TYPE_IMAGE
:
623 return DIV_ROUND_UP(BRW_IMAGE_PARAM_SIZE
, 4);
625 case GLSL_TYPE_ERROR
:
626 case GLSL_TYPE_INTERFACE
:
627 case GLSL_TYPE_FUNCTION
:
628 unreachable("not reached");
635 * Returns the minimum number of vec4 elements needed to pack a type.
637 * For simple types, it will return 1 (a single vec4); for matrices, the
638 * number of columns; for array and struct, the sum of the vec4_size of
639 * each of its elements; and for sampler and atomic, zero.
641 * This method is useful to calculate how much register space is needed to
642 * store a particular type.
645 type_size_vec4(const struct glsl_type
*type
)
647 return type_size_xvec4(type
, true);
651 * Returns the minimum number of dvec4 elements needed to pack a type.
653 * For simple types, it will return 1 (a single dvec4); for matrices, the
654 * number of columns; for array and struct, the sum of the dvec4_size of
655 * each of its elements; and for sampler and atomic, zero.
657 * This method is useful to calculate how much register space is needed to
658 * store a particular type.
660 * Measuring double-precision vertex inputs as dvec4 is required because
661 * ARB_vertex_attrib_64bit states that these uses the same number of locations
662 * than the single-precision version. That is, two consecutives dvec4 would be
663 * located in location "x" and location "x+1", not "x+2".
665 * In order to map vec4/dvec4 vertex inputs in the proper ATTRs,
666 * remap_vs_attrs() will take in account both the location and also if the
667 * type fits in one or two vec4 slots.
670 type_size_dvec4(const struct glsl_type
*type
)
672 return type_size_xvec4(type
, false);
675 src_reg::src_reg(class vec4_visitor
*v
, const struct glsl_type
*type
)
680 this->nr
= v
->alloc
.allocate(type_size_vec4(type
));
682 if (type
->is_array() || type
->is_record()) {
683 this->swizzle
= BRW_SWIZZLE_NOOP
;
685 this->swizzle
= brw_swizzle_for_size(type
->vector_elements
);
688 this->type
= brw_type_for_base_type(type
);
691 src_reg::src_reg(class vec4_visitor
*v
, const struct glsl_type
*type
, int size
)
698 this->nr
= v
->alloc
.allocate(type_size_vec4(type
) * size
);
700 this->swizzle
= BRW_SWIZZLE_NOOP
;
702 this->type
= brw_type_for_base_type(type
);
705 dst_reg::dst_reg(class vec4_visitor
*v
, const struct glsl_type
*type
)
710 this->nr
= v
->alloc
.allocate(type_size_vec4(type
));
712 if (type
->is_array() || type
->is_record()) {
713 this->writemask
= WRITEMASK_XYZW
;
715 this->writemask
= (1 << type
->vector_elements
) - 1;
718 this->type
= brw_type_for_base_type(type
);
722 vec4_visitor::emit_minmax(enum brw_conditional_mod conditionalmod
, dst_reg dst
,
723 src_reg src0
, src_reg src1
)
725 vec4_instruction
*inst
= emit(BRW_OPCODE_SEL
, dst
, src0
, src1
);
726 inst
->conditional_mod
= conditionalmod
;
731 vec4_visitor::emit_lrp(const dst_reg
&dst
,
732 const src_reg
&x
, const src_reg
&y
, const src_reg
&a
)
734 if (devinfo
->gen
>= 6) {
735 /* Note that the instruction's argument order is reversed from GLSL
738 return emit(LRP(dst
, fix_3src_operand(a
), fix_3src_operand(y
),
739 fix_3src_operand(x
)));
741 /* Earlier generations don't support three source operations, so we
742 * need to emit x*(1-a) + y*a.
744 dst_reg y_times_a
= dst_reg(this, glsl_type::vec4_type
);
745 dst_reg one_minus_a
= dst_reg(this, glsl_type::vec4_type
);
746 dst_reg x_times_one_minus_a
= dst_reg(this, glsl_type::vec4_type
);
747 y_times_a
.writemask
= dst
.writemask
;
748 one_minus_a
.writemask
= dst
.writemask
;
749 x_times_one_minus_a
.writemask
= dst
.writemask
;
751 emit(MUL(y_times_a
, y
, a
));
752 emit(ADD(one_minus_a
, negate(a
), brw_imm_f(1.0f
)));
753 emit(MUL(x_times_one_minus_a
, x
, src_reg(one_minus_a
)));
754 return emit(ADD(dst
, src_reg(x_times_one_minus_a
), src_reg(y_times_a
)));
759 * Emits the instructions needed to perform a pull constant load. before_block
760 * and before_inst can be NULL in which case the instruction will be appended
761 * to the end of the instruction list.
764 vec4_visitor::emit_pull_constant_load_reg(dst_reg dst
,
767 bblock_t
*before_block
,
768 vec4_instruction
*before_inst
)
770 assert((before_inst
== NULL
&& before_block
== NULL
) ||
771 (before_inst
&& before_block
));
773 vec4_instruction
*pull
;
775 if (devinfo
->gen
>= 9) {
776 /* Gen9+ needs a message header in order to use SIMD4x2 mode */
777 src_reg
header(this, glsl_type::uvec4_type
, 2);
780 vec4_instruction(VS_OPCODE_SET_SIMD4X2_HEADER_GEN9
,
784 emit_before(before_block
, before_inst
, pull
);
788 dst_reg index_reg
= retype(byte_offset(dst_reg(header
), REG_SIZE
),
790 pull
= MOV(writemask(index_reg
, WRITEMASK_X
), offset_reg
);
793 emit_before(before_block
, before_inst
, pull
);
797 pull
= new(mem_ctx
) vec4_instruction(VS_OPCODE_PULL_CONSTANT_LOAD_GEN7
,
802 pull
->header_size
= 1;
803 } else if (devinfo
->gen
>= 7) {
804 dst_reg grf_offset
= dst_reg(this, glsl_type::uint_type
);
806 grf_offset
.type
= offset_reg
.type
;
808 pull
= MOV(grf_offset
, offset_reg
);
811 emit_before(before_block
, before_inst
, pull
);
815 pull
= new(mem_ctx
) vec4_instruction(VS_OPCODE_PULL_CONSTANT_LOAD_GEN7
,
818 src_reg(grf_offset
));
821 pull
= new(mem_ctx
) vec4_instruction(VS_OPCODE_PULL_CONSTANT_LOAD
,
825 pull
->base_mrf
= FIRST_PULL_LOAD_MRF(devinfo
->gen
) + 1;
830 emit_before(before_block
, before_inst
, pull
);
836 vec4_visitor::emit_uniformize(const src_reg
&src
)
838 const src_reg
chan_index(this, glsl_type::uint_type
);
839 const dst_reg dst
= retype(dst_reg(this, glsl_type::uint_type
),
842 emit(SHADER_OPCODE_FIND_LIVE_CHANNEL
, dst_reg(chan_index
))
843 ->force_writemask_all
= true;
844 emit(SHADER_OPCODE_BROADCAST
, dst
, src
, chan_index
)
845 ->force_writemask_all
= true;
851 vec4_visitor::emit_mcs_fetch(const glsl_type
*coordinate_type
,
852 src_reg coordinate
, src_reg surface
)
854 vec4_instruction
*inst
=
855 new(mem_ctx
) vec4_instruction(SHADER_OPCODE_TXF_MCS
,
856 dst_reg(this, glsl_type::uvec4_type
));
858 inst
->src
[1] = surface
;
859 inst
->src
[2] = surface
;
863 if (devinfo
->gen
>= 9) {
864 /* Gen9+ needs a message header in order to use SIMD4x2 mode */
865 vec4_instruction
*header_inst
= new(mem_ctx
)
866 vec4_instruction(VS_OPCODE_SET_SIMD4X2_HEADER_GEN9
,
867 dst_reg(MRF
, inst
->base_mrf
));
872 inst
->header_size
= 1;
873 param_base
= inst
->base_mrf
+ 1;
876 param_base
= inst
->base_mrf
;
879 /* parameters are: u, v, r, lod; lod will always be zero due to api restrictions */
880 int coord_mask
= (1 << coordinate_type
->vector_elements
) - 1;
881 int zero_mask
= 0xf & ~coord_mask
;
883 emit(MOV(dst_reg(MRF
, param_base
, coordinate_type
, coord_mask
),
886 emit(MOV(dst_reg(MRF
, param_base
, coordinate_type
, zero_mask
),
890 return src_reg(inst
->dst
);
894 vec4_visitor::is_high_sampler(src_reg sampler
)
896 if (devinfo
->gen
< 8 && !devinfo
->is_haswell
)
899 return sampler
.file
!= IMM
|| sampler
.ud
>= 16;
903 vec4_visitor::emit_texture(ir_texture_opcode op
,
905 const glsl_type
*dest_type
,
907 int coord_components
,
908 src_reg shadow_comparator
,
909 src_reg lod
, src_reg lod2
,
910 src_reg sample_index
,
911 uint32_t constant_offset
,
912 src_reg offset_value
,
918 /* The sampler can only meaningfully compute LOD for fragment shader
919 * messages. For all other stages, we change the opcode to TXL and hardcode
922 * textureQueryLevels() is implemented in terms of TXS so we need to pass a
923 * valid LOD argument.
925 if (op
== ir_tex
|| op
== ir_query_levels
) {
926 assert(lod
.file
== BAD_FILE
);
927 lod
= brw_imm_f(0.0f
);
932 case ir_tex
: opcode
= SHADER_OPCODE_TXL
; break;
933 case ir_txl
: opcode
= SHADER_OPCODE_TXL
; break;
934 case ir_txd
: opcode
= SHADER_OPCODE_TXD
; break;
935 case ir_txf
: opcode
= SHADER_OPCODE_TXF
; break;
936 case ir_txf_ms
: opcode
= (devinfo
->gen
>= 9 ? SHADER_OPCODE_TXF_CMS_W
:
937 SHADER_OPCODE_TXF_CMS
); break;
938 case ir_txs
: opcode
= SHADER_OPCODE_TXS
; break;
939 case ir_tg4
: opcode
= offset_value
.file
!= BAD_FILE
940 ? SHADER_OPCODE_TG4_OFFSET
: SHADER_OPCODE_TG4
; break;
941 case ir_query_levels
: opcode
= SHADER_OPCODE_TXS
; break;
942 case ir_texture_samples
: opcode
= SHADER_OPCODE_SAMPLEINFO
; break;
944 unreachable("TXB is not valid for vertex shaders.");
946 unreachable("LOD is not valid for vertex shaders.");
947 case ir_samples_identical
: {
948 /* There are some challenges implementing this for vec4, and it seems
949 * unlikely to be used anyway. For now, just return false ways.
951 emit(MOV(dest
, brw_imm_ud(0u)));
955 unreachable("Unrecognized tex op");
958 vec4_instruction
*inst
= new(mem_ctx
) vec4_instruction(opcode
, dest
);
960 inst
->offset
= constant_offset
;
962 /* The message header is necessary for:
964 * - Gen9+ for selecting SIMD4x2
966 * - Gather channel selection
967 * - Sampler indices too large to fit in a 4-bit value.
968 * - Sampleinfo message - takes no parameters, but mlen = 0 is illegal
971 (devinfo
->gen
< 5 || devinfo
->gen
>= 9 ||
972 inst
->offset
!= 0 || op
== ir_tg4
||
973 op
== ir_texture_samples
||
974 is_high_sampler(sampler_reg
)) ? 1 : 0;
976 inst
->mlen
= inst
->header_size
;
977 inst
->dst
.writemask
= WRITEMASK_XYZW
;
978 inst
->shadow_compare
= shadow_comparator
.file
!= BAD_FILE
;
980 inst
->src
[1] = surface_reg
;
981 inst
->src
[2] = sampler_reg
;
983 /* MRF for the first parameter */
984 int param_base
= inst
->base_mrf
+ inst
->header_size
;
986 if (op
== ir_txs
|| op
== ir_query_levels
) {
987 int writemask
= devinfo
->gen
== 4 ? WRITEMASK_W
: WRITEMASK_X
;
988 emit(MOV(dst_reg(MRF
, param_base
, lod
.type
, writemask
), lod
));
990 } else if (op
== ir_texture_samples
) {
991 inst
->dst
.writemask
= WRITEMASK_X
;
993 /* Load the coordinate */
994 /* FINISHME: gl_clamp_mask and saturate */
995 int coord_mask
= (1 << coord_components
) - 1;
996 int zero_mask
= 0xf & ~coord_mask
;
998 emit(MOV(dst_reg(MRF
, param_base
, coordinate
.type
, coord_mask
),
1002 if (zero_mask
!= 0) {
1003 emit(MOV(dst_reg(MRF
, param_base
, coordinate
.type
, zero_mask
),
1006 /* Load the shadow comparator */
1007 if (shadow_comparator
.file
!= BAD_FILE
&& op
!= ir_txd
&& (op
!= ir_tg4
|| offset_value
.file
== BAD_FILE
)) {
1008 emit(MOV(dst_reg(MRF
, param_base
+ 1, shadow_comparator
.type
,
1010 shadow_comparator
));
1014 /* Load the LOD info */
1015 if (op
== ir_tex
|| op
== ir_txl
) {
1017 if (devinfo
->gen
>= 5) {
1018 mrf
= param_base
+ 1;
1019 if (shadow_comparator
.file
!= BAD_FILE
) {
1020 writemask
= WRITEMASK_Y
;
1021 /* mlen already incremented */
1023 writemask
= WRITEMASK_X
;
1026 } else /* devinfo->gen == 4 */ {
1028 writemask
= WRITEMASK_W
;
1030 emit(MOV(dst_reg(MRF
, mrf
, lod
.type
, writemask
), lod
));
1031 } else if (op
== ir_txf
) {
1032 emit(MOV(dst_reg(MRF
, param_base
, lod
.type
, WRITEMASK_W
), lod
));
1033 } else if (op
== ir_txf_ms
) {
1034 emit(MOV(dst_reg(MRF
, param_base
+ 1, sample_index
.type
, WRITEMASK_X
),
1036 if (opcode
== SHADER_OPCODE_TXF_CMS_W
) {
1037 /* MCS data is stored in the first two channels of ‘mcs’, but we
1038 * need to get it into the .y and .z channels of the second vec4
1041 mcs
.swizzle
= BRW_SWIZZLE4(0, 0, 1, 1);
1042 emit(MOV(dst_reg(MRF
, param_base
+ 1,
1043 glsl_type::uint_type
, WRITEMASK_YZ
),
1045 } else if (devinfo
->gen
>= 7) {
1046 /* MCS data is in the first channel of `mcs`, but we need to get it into
1047 * the .y channel of the second vec4 of params, so replicate .x across
1048 * the whole vec4 and then mask off everything except .y
1050 mcs
.swizzle
= BRW_SWIZZLE_XXXX
;
1051 emit(MOV(dst_reg(MRF
, param_base
+ 1, glsl_type::uint_type
, WRITEMASK_Y
),
1055 } else if (op
== ir_txd
) {
1056 const brw_reg_type type
= lod
.type
;
1058 if (devinfo
->gen
>= 5) {
1059 lod
.swizzle
= BRW_SWIZZLE4(SWIZZLE_X
,SWIZZLE_X
,SWIZZLE_Y
,SWIZZLE_Y
);
1060 lod2
.swizzle
= BRW_SWIZZLE4(SWIZZLE_X
,SWIZZLE_X
,SWIZZLE_Y
,SWIZZLE_Y
);
1061 emit(MOV(dst_reg(MRF
, param_base
+ 1, type
, WRITEMASK_XZ
), lod
));
1062 emit(MOV(dst_reg(MRF
, param_base
+ 1, type
, WRITEMASK_YW
), lod2
));
1065 if (dest_type
->vector_elements
== 3 || shadow_comparator
.file
!= BAD_FILE
) {
1066 lod
.swizzle
= BRW_SWIZZLE_ZZZZ
;
1067 lod2
.swizzle
= BRW_SWIZZLE_ZZZZ
;
1068 emit(MOV(dst_reg(MRF
, param_base
+ 2, type
, WRITEMASK_X
), lod
));
1069 emit(MOV(dst_reg(MRF
, param_base
+ 2, type
, WRITEMASK_Y
), lod2
));
1072 if (shadow_comparator
.file
!= BAD_FILE
) {
1073 emit(MOV(dst_reg(MRF
, param_base
+ 2,
1074 shadow_comparator
.type
, WRITEMASK_Z
),
1075 shadow_comparator
));
1078 } else /* devinfo->gen == 4 */ {
1079 emit(MOV(dst_reg(MRF
, param_base
+ 1, type
, WRITEMASK_XYZ
), lod
));
1080 emit(MOV(dst_reg(MRF
, param_base
+ 2, type
, WRITEMASK_XYZ
), lod2
));
1083 } else if (op
== ir_tg4
&& offset_value
.file
!= BAD_FILE
) {
1084 if (shadow_comparator
.file
!= BAD_FILE
) {
1085 emit(MOV(dst_reg(MRF
, param_base
, shadow_comparator
.type
, WRITEMASK_W
),
1086 shadow_comparator
));
1089 emit(MOV(dst_reg(MRF
, param_base
+ 1, glsl_type::ivec2_type
, WRITEMASK_XY
),
1097 /* fixup num layers (z) for cube arrays: hardware returns faces * layers;
1098 * spec requires layers.
1100 if (op
== ir_txs
&& devinfo
->gen
< 7) {
1101 /* Gen4-6 return 0 instead of 1 for single layer surfaces. */
1102 emit_minmax(BRW_CONDITIONAL_GE
, writemask(inst
->dst
, WRITEMASK_Z
),
1103 src_reg(inst
->dst
), brw_imm_d(1));
1106 if (devinfo
->gen
== 6 && op
== ir_tg4
) {
1107 emit_gen6_gather_wa(key_tex
->gen6_gather_wa
[surface
], inst
->dst
);
1110 if (op
== ir_query_levels
) {
1111 /* # levels is in .w */
1112 src_reg
swizzled(dest
);
1113 swizzled
.swizzle
= BRW_SWIZZLE4(SWIZZLE_W
, SWIZZLE_W
,
1114 SWIZZLE_W
, SWIZZLE_W
);
1115 emit(MOV(dest
, swizzled
));
1120 * Apply workarounds for Gen6 gather with UINT/SINT
1123 vec4_visitor::emit_gen6_gather_wa(uint8_t wa
, dst_reg dst
)
1128 int width
= (wa
& WA_8BIT
) ? 8 : 16;
1129 dst_reg dst_f
= dst
;
1130 dst_f
.type
= BRW_REGISTER_TYPE_F
;
1132 /* Convert from UNORM to UINT */
1133 emit(MUL(dst_f
, src_reg(dst_f
), brw_imm_f((float)((1 << width
) - 1))));
1134 emit(MOV(dst
, src_reg(dst_f
)));
1137 /* Reinterpret the UINT value as a signed INT value by
1138 * shifting the sign bit into place, then shifting back
1141 emit(SHL(dst
, src_reg(dst
), brw_imm_d(32 - width
)));
1142 emit(ASR(dst
, src_reg(dst
), brw_imm_d(32 - width
)));
1147 vec4_visitor::gs_emit_vertex(int /* stream_id */)
1149 unreachable("not reached");
1153 vec4_visitor::gs_end_primitive()
1155 unreachable("not reached");
1159 vec4_visitor::emit_ndc_computation()
1161 if (output_reg
[VARYING_SLOT_POS
][0].file
== BAD_FILE
)
1164 /* Get the position */
1165 src_reg pos
= src_reg(output_reg
[VARYING_SLOT_POS
][0]);
1167 /* Build ndc coords, which are (x/w, y/w, z/w, 1/w) */
1168 dst_reg ndc
= dst_reg(this, glsl_type::vec4_type
);
1169 output_reg
[BRW_VARYING_SLOT_NDC
][0] = ndc
;
1170 output_num_components
[BRW_VARYING_SLOT_NDC
][0] = 4;
1172 current_annotation
= "NDC";
1173 dst_reg ndc_w
= ndc
;
1174 ndc_w
.writemask
= WRITEMASK_W
;
1175 src_reg pos_w
= pos
;
1176 pos_w
.swizzle
= BRW_SWIZZLE4(SWIZZLE_W
, SWIZZLE_W
, SWIZZLE_W
, SWIZZLE_W
);
1177 emit_math(SHADER_OPCODE_RCP
, ndc_w
, pos_w
);
1179 dst_reg ndc_xyz
= ndc
;
1180 ndc_xyz
.writemask
= WRITEMASK_XYZ
;
1182 emit(MUL(ndc_xyz
, pos
, src_reg(ndc_w
)));
1186 vec4_visitor::emit_psiz_and_flags(dst_reg reg
)
1188 if (devinfo
->gen
< 6 &&
1189 ((prog_data
->vue_map
.slots_valid
& VARYING_BIT_PSIZ
) ||
1190 output_reg
[VARYING_SLOT_CLIP_DIST0
][0].file
!= BAD_FILE
||
1191 devinfo
->has_negative_rhw_bug
)) {
1192 dst_reg header1
= dst_reg(this, glsl_type::uvec4_type
);
1193 dst_reg header1_w
= header1
;
1194 header1_w
.writemask
= WRITEMASK_W
;
1196 emit(MOV(header1
, brw_imm_ud(0u)));
1198 if (prog_data
->vue_map
.slots_valid
& VARYING_BIT_PSIZ
) {
1199 src_reg psiz
= src_reg(output_reg
[VARYING_SLOT_PSIZ
][0]);
1201 current_annotation
= "Point size";
1202 emit(MUL(header1_w
, psiz
, brw_imm_f((float)(1 << 11))));
1203 emit(AND(header1_w
, src_reg(header1_w
), brw_imm_d(0x7ff << 8)));
1206 if (output_reg
[VARYING_SLOT_CLIP_DIST0
][0].file
!= BAD_FILE
) {
1207 current_annotation
= "Clipping flags";
1208 dst_reg flags0
= dst_reg(this, glsl_type::uint_type
);
1209 dst_reg flags1
= dst_reg(this, glsl_type::uint_type
);
1211 emit(CMP(dst_null_f(), src_reg(output_reg
[VARYING_SLOT_CLIP_DIST0
][0]), brw_imm_f(0.0f
), BRW_CONDITIONAL_L
));
1212 emit(VS_OPCODE_UNPACK_FLAGS_SIMD4X2
, flags0
, brw_imm_d(0));
1213 emit(OR(header1_w
, src_reg(header1_w
), src_reg(flags0
)));
1215 emit(CMP(dst_null_f(), src_reg(output_reg
[VARYING_SLOT_CLIP_DIST1
][0]), brw_imm_f(0.0f
), BRW_CONDITIONAL_L
));
1216 emit(VS_OPCODE_UNPACK_FLAGS_SIMD4X2
, flags1
, brw_imm_d(0));
1217 emit(SHL(flags1
, src_reg(flags1
), brw_imm_d(4)));
1218 emit(OR(header1_w
, src_reg(header1_w
), src_reg(flags1
)));
1221 /* i965 clipping workaround:
1222 * 1) Test for -ve rhw
1224 * set ndc = (0,0,0,0)
1227 * Later, clipping will detect ucp[6] and ensure the primitive is
1228 * clipped against all fixed planes.
1230 if (devinfo
->has_negative_rhw_bug
&&
1231 output_reg
[BRW_VARYING_SLOT_NDC
][0].file
!= BAD_FILE
) {
1232 src_reg ndc_w
= src_reg(output_reg
[BRW_VARYING_SLOT_NDC
][0]);
1233 ndc_w
.swizzle
= BRW_SWIZZLE_WWWW
;
1234 emit(CMP(dst_null_f(), ndc_w
, brw_imm_f(0.0f
), BRW_CONDITIONAL_L
));
1235 vec4_instruction
*inst
;
1236 inst
= emit(OR(header1_w
, src_reg(header1_w
), brw_imm_ud(1u << 6)));
1237 inst
->predicate
= BRW_PREDICATE_NORMAL
;
1238 output_reg
[BRW_VARYING_SLOT_NDC
][0].type
= BRW_REGISTER_TYPE_F
;
1239 inst
= emit(MOV(output_reg
[BRW_VARYING_SLOT_NDC
][0], brw_imm_f(0.0f
)));
1240 inst
->predicate
= BRW_PREDICATE_NORMAL
;
1243 emit(MOV(retype(reg
, BRW_REGISTER_TYPE_UD
), src_reg(header1
)));
1244 } else if (devinfo
->gen
< 6) {
1245 emit(MOV(retype(reg
, BRW_REGISTER_TYPE_UD
), brw_imm_ud(0u)));
1247 emit(MOV(retype(reg
, BRW_REGISTER_TYPE_D
), brw_imm_d(0)));
1248 if (prog_data
->vue_map
.slots_valid
& VARYING_BIT_PSIZ
) {
1249 dst_reg reg_w
= reg
;
1250 reg_w
.writemask
= WRITEMASK_W
;
1251 src_reg reg_as_src
= src_reg(output_reg
[VARYING_SLOT_PSIZ
][0]);
1252 reg_as_src
.type
= reg_w
.type
;
1253 reg_as_src
.swizzle
= brw_swizzle_for_size(1);
1254 emit(MOV(reg_w
, reg_as_src
));
1256 if (prog_data
->vue_map
.slots_valid
& VARYING_BIT_LAYER
) {
1257 dst_reg reg_y
= reg
;
1258 reg_y
.writemask
= WRITEMASK_Y
;
1259 reg_y
.type
= BRW_REGISTER_TYPE_D
;
1260 output_reg
[VARYING_SLOT_LAYER
][0].type
= reg_y
.type
;
1261 emit(MOV(reg_y
, src_reg(output_reg
[VARYING_SLOT_LAYER
][0])));
1263 if (prog_data
->vue_map
.slots_valid
& VARYING_BIT_VIEWPORT
) {
1264 dst_reg reg_z
= reg
;
1265 reg_z
.writemask
= WRITEMASK_Z
;
1266 reg_z
.type
= BRW_REGISTER_TYPE_D
;
1267 output_reg
[VARYING_SLOT_VIEWPORT
][0].type
= reg_z
.type
;
1268 emit(MOV(reg_z
, src_reg(output_reg
[VARYING_SLOT_VIEWPORT
][0])));
1274 vec4_visitor::emit_generic_urb_slot(dst_reg reg
, int varying
, int component
)
1276 assert(varying
< VARYING_SLOT_MAX
);
1278 unsigned num_comps
= output_num_components
[varying
][component
];
1282 assert(output_reg
[varying
][component
].type
== reg
.type
);
1283 current_annotation
= output_reg_annotation
[varying
];
1284 if (output_reg
[varying
][component
].file
!= BAD_FILE
) {
1285 src_reg src
= src_reg(output_reg
[varying
][component
]);
1286 src
.swizzle
= BRW_SWZ_COMP_OUTPUT(component
);
1288 brw_writemask_for_component_packing(num_comps
, component
);
1289 return emit(MOV(reg
, src
));
1295 vec4_visitor::emit_urb_slot(dst_reg reg
, int varying
)
1297 reg
.type
= BRW_REGISTER_TYPE_F
;
1298 output_reg
[varying
][0].type
= reg
.type
;
1301 case VARYING_SLOT_PSIZ
:
1303 /* PSIZ is always in slot 0, and is coupled with other flags. */
1304 current_annotation
= "indices, point width, clip flags";
1305 emit_psiz_and_flags(reg
);
1308 case BRW_VARYING_SLOT_NDC
:
1309 current_annotation
= "NDC";
1310 if (output_reg
[BRW_VARYING_SLOT_NDC
][0].file
!= BAD_FILE
)
1311 emit(MOV(reg
, src_reg(output_reg
[BRW_VARYING_SLOT_NDC
][0])));
1313 case VARYING_SLOT_POS
:
1314 current_annotation
= "gl_Position";
1315 if (output_reg
[VARYING_SLOT_POS
][0].file
!= BAD_FILE
)
1316 emit(MOV(reg
, src_reg(output_reg
[VARYING_SLOT_POS
][0])));
1318 case VARYING_SLOT_EDGE
:
1319 /* This is present when doing unfilled polygons. We're supposed to copy
1320 * the edge flag from the user-provided vertex array
1321 * (glEdgeFlagPointer), or otherwise we'll copy from the current value
1322 * of that attribute (starts as 1.0f). This is then used in clipping to
1323 * determine which edges should be drawn as wireframe.
1325 current_annotation
= "edge flag";
1326 emit(MOV(reg
, src_reg(dst_reg(ATTR
, VERT_ATTRIB_EDGEFLAG
,
1327 glsl_type::float_type
, WRITEMASK_XYZW
))));
1329 case BRW_VARYING_SLOT_PAD
:
1330 /* No need to write to this slot */
1333 for (int i
= 0; i
< 4; i
++) {
1334 emit_generic_urb_slot(reg
, varying
, i
);
1341 align_interleaved_urb_mlen(const struct gen_device_info
*devinfo
, int mlen
)
1343 if (devinfo
->gen
>= 6) {
1344 /* URB data written (does not include the message header reg) must
1345 * be a multiple of 256 bits, or 2 VS registers. See vol5c.5,
1346 * section 5.4.3.2.2: URB_INTERLEAVED.
1348 * URB entries are allocated on a multiple of 1024 bits, so an
1349 * extra 128 bits written here to make the end align to 256 is
1352 if ((mlen
% 2) != 1)
1361 * Generates the VUE payload plus the necessary URB write instructions to
1364 * The VUE layout is documented in Volume 2a.
1367 vec4_visitor::emit_vertex()
1369 /* MRF 0 is reserved for the debugger, so start with message header
1374 /* In the process of generating our URB write message contents, we
1375 * may need to unspill a register or load from an array. Those
1376 * reads would use MRFs 14-15.
1378 int max_usable_mrf
= FIRST_SPILL_MRF(devinfo
->gen
);
1380 /* The following assertion verifies that max_usable_mrf causes an
1381 * even-numbered amount of URB write data, which will meet gen6's
1382 * requirements for length alignment.
1384 assert ((max_usable_mrf
- base_mrf
) % 2 == 0);
1386 /* First mrf is the g0-based message header containing URB handles and
1389 emit_urb_write_header(mrf
++);
1391 if (devinfo
->gen
< 6) {
1392 emit_ndc_computation();
1395 /* We may need to split this up into several URB writes, so do them in a
1399 bool complete
= false;
1401 /* URB offset is in URB row increments, and each of our MRFs is half of
1402 * one of those, since we're doing interleaved writes.
1404 int offset
= slot
/ 2;
1407 for (; slot
< prog_data
->vue_map
.num_slots
; ++slot
) {
1408 emit_urb_slot(dst_reg(MRF
, mrf
++),
1409 prog_data
->vue_map
.slot_to_varying
[slot
]);
1411 /* If this was max_usable_mrf, we can't fit anything more into this
1412 * URB WRITE. Same thing if we reached the maximum length available.
1414 if (mrf
> max_usable_mrf
||
1415 align_interleaved_urb_mlen(devinfo
, mrf
- base_mrf
+ 1) > BRW_MAX_MSG_LENGTH
) {
1421 complete
= slot
>= prog_data
->vue_map
.num_slots
;
1422 current_annotation
= "URB write";
1423 vec4_instruction
*inst
= emit_urb_write_opcode(complete
);
1424 inst
->base_mrf
= base_mrf
;
1425 inst
->mlen
= align_interleaved_urb_mlen(devinfo
, mrf
- base_mrf
);
1426 inst
->offset
+= offset
;
1432 vec4_visitor::get_scratch_offset(bblock_t
*block
, vec4_instruction
*inst
,
1433 src_reg
*reladdr
, int reg_offset
)
1435 /* Because we store the values to scratch interleaved like our
1436 * vertex data, we need to scale the vec4 index by 2.
1438 int message_header_scale
= 2;
1440 /* Pre-gen6, the message header uses byte offsets instead of vec4
1441 * (16-byte) offset units.
1443 if (devinfo
->gen
< 6)
1444 message_header_scale
*= 16;
1447 /* A vec4 is 16 bytes and a dvec4 is 32 bytes so for doubles we have
1448 * to multiply the reladdr by 2. Notice that the reg_offset part
1449 * is in units of 16 bytes and is used to select the low/high 16-byte
1450 * chunk of a full dvec4, so we don't want to multiply that part.
1452 src_reg index
= src_reg(this, glsl_type::int_type
);
1453 if (type_sz(inst
->dst
.type
) < 8) {
1454 emit_before(block
, inst
, ADD(dst_reg(index
), *reladdr
,
1455 brw_imm_d(reg_offset
)));
1456 emit_before(block
, inst
, MUL(dst_reg(index
), index
,
1457 brw_imm_d(message_header_scale
)));
1459 emit_before(block
, inst
, MUL(dst_reg(index
), *reladdr
,
1460 brw_imm_d(message_header_scale
* 2)));
1461 emit_before(block
, inst
, ADD(dst_reg(index
), index
,
1462 brw_imm_d(reg_offset
* message_header_scale
)));
1466 return brw_imm_d(reg_offset
* message_header_scale
);
1471 * Emits an instruction before @inst to load the value named by @orig_src
1472 * from scratch space at @base_offset to @temp.
1474 * @base_offset is measured in 32-byte units (the size of a register).
1477 vec4_visitor::emit_scratch_read(bblock_t
*block
, vec4_instruction
*inst
,
1478 dst_reg temp
, src_reg orig_src
,
1481 assert(orig_src
.offset
% REG_SIZE
== 0);
1482 int reg_offset
= base_offset
+ orig_src
.offset
/ REG_SIZE
;
1483 src_reg index
= get_scratch_offset(block
, inst
, orig_src
.reladdr
,
1486 if (type_sz(orig_src
.type
) < 8) {
1487 emit_before(block
, inst
, SCRATCH_READ(temp
, index
));
1489 dst_reg shuffled
= dst_reg(this, glsl_type::dvec4_type
);
1490 dst_reg shuffled_float
= retype(shuffled
, BRW_REGISTER_TYPE_F
);
1491 emit_before(block
, inst
, SCRATCH_READ(shuffled_float
, index
));
1492 index
= get_scratch_offset(block
, inst
, orig_src
.reladdr
, reg_offset
+ 1);
1493 vec4_instruction
*last_read
=
1494 SCRATCH_READ(byte_offset(shuffled_float
, REG_SIZE
), index
);
1495 emit_before(block
, inst
, last_read
);
1496 shuffle_64bit_data(temp
, src_reg(shuffled
), false, block
, last_read
);
1501 * Emits an instruction after @inst to store the value to be written
1502 * to @orig_dst to scratch space at @base_offset, from @temp.
1504 * @base_offset is measured in 32-byte units (the size of a register).
1507 vec4_visitor::emit_scratch_write(bblock_t
*block
, vec4_instruction
*inst
,
1510 assert(inst
->dst
.offset
% REG_SIZE
== 0);
1511 int reg_offset
= base_offset
+ inst
->dst
.offset
/ REG_SIZE
;
1512 src_reg index
= get_scratch_offset(block
, inst
, inst
->dst
.reladdr
,
1515 /* Create a temporary register to store *inst's result in.
1517 * We have to be careful in MOVing from our temporary result register in
1518 * the scratch write. If we swizzle from channels of the temporary that
1519 * weren't initialized, it will confuse live interval analysis, which will
1520 * make spilling fail to make progress.
1522 bool is_64bit
= type_sz(inst
->dst
.type
) == 8;
1523 const glsl_type
*alloc_type
=
1524 is_64bit
? glsl_type::dvec4_type
: glsl_type::vec4_type
;
1525 const src_reg temp
= swizzle(retype(src_reg(this, alloc_type
),
1527 brw_swizzle_for_mask(inst
->dst
.writemask
));
1530 dst_reg dst
= dst_reg(brw_writemask(brw_vec8_grf(0, 0),
1531 inst
->dst
.writemask
));
1532 vec4_instruction
*write
= SCRATCH_WRITE(dst
, temp
, index
);
1533 if (inst
->opcode
!= BRW_OPCODE_SEL
)
1534 write
->predicate
= inst
->predicate
;
1535 write
->ir
= inst
->ir
;
1536 write
->annotation
= inst
->annotation
;
1537 inst
->insert_after(block
, write
);
1539 dst_reg shuffled
= dst_reg(this, alloc_type
);
1540 vec4_instruction
*last
=
1541 shuffle_64bit_data(shuffled
, temp
, true, block
, inst
);
1542 src_reg shuffled_float
= src_reg(retype(shuffled
, BRW_REGISTER_TYPE_F
));
1545 if (inst
->dst
.writemask
& WRITEMASK_X
)
1546 mask
|= WRITEMASK_XY
;
1547 if (inst
->dst
.writemask
& WRITEMASK_Y
)
1548 mask
|= WRITEMASK_ZW
;
1550 dst_reg dst
= dst_reg(brw_writemask(brw_vec8_grf(0, 0), mask
));
1552 vec4_instruction
*write
= SCRATCH_WRITE(dst
, shuffled_float
, index
);
1553 if (inst
->opcode
!= BRW_OPCODE_SEL
)
1554 write
->predicate
= inst
->predicate
;
1555 write
->ir
= inst
->ir
;
1556 write
->annotation
= inst
->annotation
;
1557 last
->insert_after(block
, write
);
1561 if (inst
->dst
.writemask
& WRITEMASK_Z
)
1562 mask
|= WRITEMASK_XY
;
1563 if (inst
->dst
.writemask
& WRITEMASK_W
)
1564 mask
|= WRITEMASK_ZW
;
1566 dst_reg dst
= dst_reg(brw_writemask(brw_vec8_grf(0, 0), mask
));
1568 src_reg index
= get_scratch_offset(block
, inst
, inst
->dst
.reladdr
,
1570 vec4_instruction
*write
=
1571 SCRATCH_WRITE(dst
, byte_offset(shuffled_float
, REG_SIZE
), index
);
1572 if (inst
->opcode
!= BRW_OPCODE_SEL
)
1573 write
->predicate
= inst
->predicate
;
1574 write
->ir
= inst
->ir
;
1575 write
->annotation
= inst
->annotation
;
1576 last
->insert_after(block
, write
);
1580 inst
->dst
.file
= temp
.file
;
1581 inst
->dst
.nr
= temp
.nr
;
1582 inst
->dst
.offset
%= REG_SIZE
;
1583 inst
->dst
.reladdr
= NULL
;
1587 * Checks if \p src and/or \p src.reladdr require a scratch read, and if so,
1588 * adds the scratch read(s) before \p inst. The function also checks for
1589 * recursive reladdr scratch accesses, issuing the corresponding scratch
1590 * loads and rewriting reladdr references accordingly.
1592 * \return \p src if it did not require a scratch load, otherwise, the
1593 * register holding the result of the scratch load that the caller should
1594 * use to rewrite src.
1597 vec4_visitor::emit_resolve_reladdr(int scratch_loc
[], bblock_t
*block
,
1598 vec4_instruction
*inst
, src_reg src
)
1600 /* Resolve recursive reladdr scratch access by calling ourselves
1604 *src
.reladdr
= emit_resolve_reladdr(scratch_loc
, block
, inst
,
1607 /* Now handle scratch access on src */
1608 if (src
.file
== VGRF
&& scratch_loc
[src
.nr
] != -1) {
1609 dst_reg temp
= dst_reg(this, type_sz(src
.type
) == 8 ?
1610 glsl_type::dvec4_type
: glsl_type::vec4_type
);
1611 emit_scratch_read(block
, inst
, temp
, src
, scratch_loc
[src
.nr
]);
1613 src
.offset
%= REG_SIZE
;
1621 * We can't generally support array access in GRF space, because a
1622 * single instruction's destination can only span 2 contiguous
1623 * registers. So, we send all GRF arrays that get variable index
1624 * access to scratch space.
1627 vec4_visitor::move_grf_array_access_to_scratch()
1629 int scratch_loc
[this->alloc
.count
];
1630 memset(scratch_loc
, -1, sizeof(scratch_loc
));
1632 /* First, calculate the set of virtual GRFs that need to be punted
1633 * to scratch due to having any array access on them, and where in
1636 foreach_block_and_inst(block
, vec4_instruction
, inst
, cfg
) {
1637 if (inst
->dst
.file
== VGRF
&& inst
->dst
.reladdr
) {
1638 if (scratch_loc
[inst
->dst
.nr
] == -1) {
1639 scratch_loc
[inst
->dst
.nr
] = last_scratch
;
1640 last_scratch
+= this->alloc
.sizes
[inst
->dst
.nr
];
1643 for (src_reg
*iter
= inst
->dst
.reladdr
;
1645 iter
= iter
->reladdr
) {
1646 if (iter
->file
== VGRF
&& scratch_loc
[iter
->nr
] == -1) {
1647 scratch_loc
[iter
->nr
] = last_scratch
;
1648 last_scratch
+= this->alloc
.sizes
[iter
->nr
];
1653 for (int i
= 0 ; i
< 3; i
++) {
1654 for (src_reg
*iter
= &inst
->src
[i
];
1656 iter
= iter
->reladdr
) {
1657 if (iter
->file
== VGRF
&& scratch_loc
[iter
->nr
] == -1) {
1658 scratch_loc
[iter
->nr
] = last_scratch
;
1659 last_scratch
+= this->alloc
.sizes
[iter
->nr
];
1665 /* Now, for anything that will be accessed through scratch, rewrite
1666 * it to load/store. Note that this is a _safe list walk, because
1667 * we may generate a new scratch_write instruction after the one
1670 foreach_block_and_inst_safe(block
, vec4_instruction
, inst
, cfg
) {
1671 /* Set up the annotation tracking for new generated instructions. */
1673 current_annotation
= inst
->annotation
;
1675 /* First handle scratch access on the dst. Notice we have to handle
1676 * the case where the dst's reladdr also points to scratch space.
1678 if (inst
->dst
.reladdr
)
1679 *inst
->dst
.reladdr
= emit_resolve_reladdr(scratch_loc
, block
, inst
,
1680 *inst
->dst
.reladdr
);
1682 /* Now that we have handled any (possibly recursive) reladdr scratch
1683 * accesses for dst we can safely do the scratch write for dst itself
1685 if (inst
->dst
.file
== VGRF
&& scratch_loc
[inst
->dst
.nr
] != -1)
1686 emit_scratch_write(block
, inst
, scratch_loc
[inst
->dst
.nr
]);
1688 /* Now handle scratch access on any src. In this case, since inst->src[i]
1689 * already is a src_reg, we can just call emit_resolve_reladdr with
1690 * inst->src[i] and it will take care of handling scratch loads for
1691 * both src and src.reladdr (recursively).
1693 for (int i
= 0 ; i
< 3; i
++) {
1694 inst
->src
[i
] = emit_resolve_reladdr(scratch_loc
, block
, inst
,
1701 * Emits an instruction before @inst to load the value named by @orig_src
1702 * from the pull constant buffer (surface) at @base_offset to @temp.
1705 vec4_visitor::emit_pull_constant_load(bblock_t
*block
, vec4_instruction
*inst
,
1706 dst_reg temp
, src_reg orig_src
,
1707 int base_offset
, src_reg indirect
)
1709 assert(orig_src
.offset
% 16 == 0);
1710 const unsigned index
= prog_data
->base
.binding_table
.pull_constants_start
;
1712 /* For 64bit loads we need to emit two 32-bit load messages and we also
1713 * we need to shuffle the 32-bit data result into proper 64-bit data. To do
1714 * that we emit the 32-bit loads into a temporary and we shuffle the result
1715 * into the original destination.
1717 dst_reg orig_temp
= temp
;
1718 bool is_64bit
= type_sz(orig_src
.type
) == 8;
1720 assert(type_sz(temp
.type
) == 8);
1721 dst_reg temp_df
= dst_reg(this, glsl_type::dvec4_type
);
1722 temp
= retype(temp_df
, BRW_REGISTER_TYPE_F
);
1725 src_reg src
= orig_src
;
1726 for (int i
= 0; i
< (is_64bit
? 2 : 1); i
++) {
1727 int reg_offset
= base_offset
+ src
.offset
/ 16;
1730 if (indirect
.file
!= BAD_FILE
) {
1731 offset
= src_reg(this, glsl_type::uint_type
);
1732 emit_before(block
, inst
, ADD(dst_reg(offset
), indirect
,
1733 brw_imm_ud(reg_offset
* 16)));
1734 } else if (devinfo
->gen
>= 8) {
1735 /* Store the offset in a GRF so we can send-from-GRF. */
1736 offset
= src_reg(this, glsl_type::uint_type
);
1737 emit_before(block
, inst
, MOV(dst_reg(offset
),
1738 brw_imm_ud(reg_offset
* 16)));
1740 offset
= brw_imm_d(reg_offset
* 16);
1743 emit_pull_constant_load_reg(byte_offset(temp
, i
* REG_SIZE
),
1748 src
= byte_offset(src
, 16);
1751 brw_mark_surface_used(&prog_data
->base
, index
);
1754 temp
= retype(temp
, BRW_REGISTER_TYPE_DF
);
1755 shuffle_64bit_data(orig_temp
, src_reg(temp
), false, block
, inst
);
1760 * Implements array access of uniforms by inserting a
1761 * PULL_CONSTANT_LOAD instruction.
1763 * Unlike temporary GRF array access (where we don't support it due to
1764 * the difficulty of doing relative addressing on instruction
1765 * destinations), we could potentially do array access of uniforms
1766 * that were loaded in GRF space as push constants. In real-world
1767 * usage we've seen, though, the arrays being used are always larger
1768 * than we could load as push constants, so just always move all
1769 * uniform array access out to a pull constant buffer.
1772 vec4_visitor::move_uniform_array_access_to_pull_constants()
1774 /* The vulkan dirver doesn't support pull constants other than UBOs so
1775 * everything has to be pushed regardless.
1777 if (stage_prog_data
->pull_param
== NULL
) {
1778 split_uniform_registers();
1782 int pull_constant_loc
[this->uniforms
];
1783 memset(pull_constant_loc
, -1, sizeof(pull_constant_loc
));
1785 /* First, walk through the instructions and determine which things need to
1786 * be pulled. We mark something as needing to be pulled by setting
1787 * pull_constant_loc to 0.
1789 foreach_block_and_inst(block
, vec4_instruction
, inst
, cfg
) {
1790 /* We only care about MOV_INDIRECT of a uniform */
1791 if (inst
->opcode
!= SHADER_OPCODE_MOV_INDIRECT
||
1792 inst
->src
[0].file
!= UNIFORM
)
1795 int uniform_nr
= inst
->src
[0].nr
+ inst
->src
[0].offset
/ 16;
1797 for (unsigned j
= 0; j
< DIV_ROUND_UP(inst
->src
[2].ud
, 16); j
++)
1798 pull_constant_loc
[uniform_nr
+ j
] = 0;
1801 /* Next, we walk the list of uniforms and assign real pull constant
1802 * locations and set their corresponding entries in pull_param.
1804 for (int j
= 0; j
< this->uniforms
; j
++) {
1805 if (pull_constant_loc
[j
] < 0)
1808 pull_constant_loc
[j
] = stage_prog_data
->nr_pull_params
/ 4;
1810 for (int i
= 0; i
< 4; i
++) {
1811 stage_prog_data
->pull_param
[stage_prog_data
->nr_pull_params
++]
1812 = stage_prog_data
->param
[j
* 4 + i
];
1816 /* Finally, we can walk through the instructions and lower MOV_INDIRECT
1817 * instructions to actual uniform pulls.
1819 foreach_block_and_inst_safe(block
, vec4_instruction
, inst
, cfg
) {
1820 /* We only care about MOV_INDIRECT of a uniform */
1821 if (inst
->opcode
!= SHADER_OPCODE_MOV_INDIRECT
||
1822 inst
->src
[0].file
!= UNIFORM
)
1825 int uniform_nr
= inst
->src
[0].nr
+ inst
->src
[0].offset
/ 16;
1827 assert(inst
->src
[0].swizzle
== BRW_SWIZZLE_NOOP
);
1829 emit_pull_constant_load(block
, inst
, inst
->dst
, inst
->src
[0],
1830 pull_constant_loc
[uniform_nr
], inst
->src
[1]);
1831 inst
->remove(block
);
1834 /* Now there are no accesses of the UNIFORM file with a reladdr, so
1835 * no need to track them as larger-than-vec4 objects. This will be
1836 * relied on in cutting out unused uniform vectors from push
1839 split_uniform_registers();
1843 vec4_visitor::resolve_ud_negate(src_reg
*reg
)
1845 if (reg
->type
!= BRW_REGISTER_TYPE_UD
||
1849 src_reg temp
= src_reg(this, glsl_type::uvec4_type
);
1850 emit(BRW_OPCODE_MOV
, dst_reg(temp
), *reg
);
1854 vec4_visitor::vec4_visitor(const struct brw_compiler
*compiler
,
1856 const struct brw_sampler_prog_key_data
*key_tex
,
1857 struct brw_vue_prog_data
*prog_data
,
1858 const nir_shader
*shader
,
1861 int shader_time_index
)
1862 : backend_shader(compiler
, log_data
, mem_ctx
, shader
, &prog_data
->base
),
1864 prog_data(prog_data
),
1866 first_non_payload_grf(0),
1867 need_all_constants_in_pull_buffer(false),
1868 no_spills(no_spills
),
1869 shader_time_index(shader_time_index
),
1872 this->failed
= false;
1874 this->base_ir
= NULL
;
1875 this->current_annotation
= NULL
;
1876 memset(this->output_reg_annotation
, 0, sizeof(this->output_reg_annotation
));
1878 memset(this->output_num_components
, 0, sizeof(this->output_num_components
));
1880 this->virtual_grf_start
= NULL
;
1881 this->virtual_grf_end
= NULL
;
1882 this->live_intervals
= NULL
;
1884 this->max_grf
= devinfo
->gen
>= 7 ? GEN7_MRF_HACK_START
: BRW_MAX_GRF
;
1889 vec4_visitor::~vec4_visitor()
1895 vec4_visitor::fail(const char *format
, ...)
1905 va_start(va
, format
);
1906 msg
= ralloc_vasprintf(mem_ctx
, format
, va
);
1908 msg
= ralloc_asprintf(mem_ctx
, "%s compile failed: %s\n", stage_abbrev
, msg
);
1910 this->fail_msg
= msg
;
1912 if (debug_enabled
) {
1913 fprintf(stderr
, "%s", msg
);
1917 } /* namespace brw */