2 * Copyright 2003 VMware, Inc.
3 * Copyright © 2006 Intel Corporation
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
28 * Support for the INTEL_DEBUG environment variable, along with other
29 * miscellaneous debugging code.
34 #include "dev/gen_debug.h"
35 #include "util/macros.h"
36 #include "util/debug.h"
37 #include "c11/threads.h"
39 uint64_t INTEL_DEBUG
= 0;
41 static const struct debug_control debug_control
[] = {
42 { "tex", DEBUG_TEXTURE
},
43 { "state", DEBUG_STATE
},
44 { "blit", DEBUG_BLIT
},
45 { "mip", DEBUG_MIPTREE
},
46 { "fall", DEBUG_PERF
},
47 { "perf", DEBUG_PERF
},
48 { "perfmon", DEBUG_PERFMON
},
49 { "bat", DEBUG_BATCH
},
50 { "pix", DEBUG_PIXEL
},
51 { "buf", DEBUG_BUFMGR
},
55 { "sync", DEBUG_SYNC
},
56 { "prim", DEBUG_PRIMS
},
57 { "vert", DEBUG_VERTS
},
60 { "submit", DEBUG_SUBMIT
},
64 { "clip", DEBUG_CLIP
},
65 { "shader_time", DEBUG_SHADER_TIME
},
66 { "no16", DEBUG_NO16
},
67 { "blorp", DEBUG_BLORP
},
68 { "nodualobj", DEBUG_NO_DUAL_OBJECT_GS
},
69 { "optimizer", DEBUG_OPTIMIZER
},
70 { "ann", DEBUG_ANNOTATION
},
72 { "no-oaconfig", DEBUG_NO_OACONFIG
},
73 { "spill_fs", DEBUG_SPILL_FS
},
74 { "spill_vec4", DEBUG_SPILL_VEC4
},
77 { "nocompact", DEBUG_NO_COMPACTION
},
83 { "do32", DEBUG_DO32
},
84 { "norbc", DEBUG_NO_RBC
},
85 { "nohiz", DEBUG_NO_HIZ
},
86 { "color", DEBUG_COLOR
},
87 { "reemit", DEBUG_REEMIT
},
88 { "soft64", DEBUG_SOFT64
},
89 { "tcs8", DEBUG_TCS_EIGHT_PATCH
},
91 { "pc", DEBUG_PIPE_CONTROL
},
92 { "nofc", DEBUG_NO_FAST_CLEAR
},
97 intel_debug_flag_for_shader_stage(gl_shader_stage stage
)
100 [MESA_SHADER_VERTEX
] = DEBUG_VS
,
101 [MESA_SHADER_TESS_CTRL
] = DEBUG_TCS
,
102 [MESA_SHADER_TESS_EVAL
] = DEBUG_TES
,
103 [MESA_SHADER_GEOMETRY
] = DEBUG_GS
,
104 [MESA_SHADER_FRAGMENT
] = DEBUG_WM
,
105 [MESA_SHADER_COMPUTE
] = DEBUG_CS
,
107 STATIC_ASSERT(MESA_SHADER_STAGES
== 6);
112 brw_process_intel_debug_variable_once(void)
114 INTEL_DEBUG
= parse_debug_string(getenv("INTEL_DEBUG"), debug_control
);
118 brw_process_intel_debug_variable(void)
120 static once_flag process_intel_debug_variable_flag
= ONCE_FLAG_INIT
;
122 call_once(&process_intel_debug_variable_flag
,
123 brw_process_intel_debug_variable_once
);