intel: devinfo: add helper functions to fill fusing masks values
[mesa.git] / src / intel / dev / gen_device_info.h
1 /*
2 * Copyright © 2013 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 */
24
25 #ifndef GEN_DEVICE_INFO_H
26 #define GEN_DEVICE_INFO_H
27
28 #include <stdbool.h>
29 #include <stdint.h>
30
31 #include "util/macros.h"
32
33 #ifdef __cplusplus
34 extern "C" {
35 #endif
36
37 struct drm_i915_query_topology_info;
38
39 #define GEN_DEVICE_MAX_SLICES (6) /* Maximum on gen10 */
40 #define GEN_DEVICE_MAX_SUBSLICES (8) /* Maximum on gen11 */
41 #define GEN_DEVICE_MAX_EUS_PER_SUBSLICE (10) /* Maximum on Haswell */
42
43 /**
44 * Intel hardware information and quirks
45 */
46 struct gen_device_info
47 {
48 int gen; /**< Generation number: 4, 5, 6, 7, ... */
49 int gt;
50
51 bool is_g4x;
52 bool is_ivybridge;
53 bool is_baytrail;
54 bool is_haswell;
55 bool is_broadwell;
56 bool is_cherryview;
57 bool is_skylake;
58 bool is_broxton;
59 bool is_kabylake;
60 bool is_geminilake;
61 bool is_coffeelake;
62 bool is_cannonlake;
63
64 bool has_hiz_and_separate_stencil;
65 bool must_use_separate_stencil;
66 bool has_sample_with_hiz;
67 bool has_llc;
68
69 bool has_pln;
70 bool has_64bit_types;
71 bool has_integer_dword_mul;
72 bool has_compr4;
73 bool has_surface_tile_offset;
74 bool supports_simd16_3src;
75 bool has_resource_streamer;
76
77 /**
78 * \name Intel hardware quirks
79 * @{
80 */
81 bool has_negative_rhw_bug;
82
83 /**
84 * Some versions of Gen hardware don't do centroid interpolation correctly
85 * on unlit pixels, causing incorrect values for derivatives near triangle
86 * edges. Enabling this flag causes the fragment shader to use
87 * non-centroid interpolation for unlit pixels, at the expense of two extra
88 * fragment shader instructions.
89 */
90 bool needs_unlit_centroid_workaround;
91 /** @} */
92
93 /**
94 * \name GPU hardware limits
95 *
96 * In general, you can find shader thread maximums by looking at the "Maximum
97 * Number of Threads" field in the Intel PRM description of the 3DSTATE_VS,
98 * 3DSTATE_GS, 3DSTATE_HS, 3DSTATE_DS, and 3DSTATE_PS commands. URB entry
99 * limits come from the "Number of URB Entries" field in the
100 * 3DSTATE_URB_VS command and friends.
101 *
102 * These fields are used to calculate the scratch space to allocate. The
103 * amount of scratch space can be larger without being harmful on modern
104 * GPUs, however, prior to Haswell, programming the maximum number of threads
105 * to greater than the hardware maximum would cause GPU performance to tank.
106 *
107 * @{
108 */
109 /**
110 * Total number of slices present on the device whether or not they've been
111 * fused off.
112 *
113 * XXX: CS thread counts are limited by the inability to do cross subslice
114 * communication. It is the effectively the number of logical threads which
115 * can be executed in a subslice. Fuse configurations may cause this number
116 * to change, so we program @max_cs_threads as the lower maximum.
117 */
118 unsigned num_slices;
119
120 /**
121 * Number of subslices for each slice (used to be uniform until CNL).
122 */
123 unsigned num_subslices[GEN_DEVICE_MAX_SUBSLICES];
124
125 /**
126 * Upper bound of number of EU per subslice (some SKUs might have just 1 EU
127 * fused across all subslices, like 47 EUs, in which case this number won't
128 * be acurate for one subslice).
129 */
130 unsigned num_eu_per_subslice;
131
132 /**
133 * Number of threads per eu, varies between 4 and 8 between generations.
134 */
135 unsigned num_thread_per_eu;
136
137 /**
138 * A bit mask of the slices available.
139 */
140 uint8_t slice_masks;
141
142 /**
143 * An array of bit mask of the subslices available, use subslice_slice_stride
144 * to access this array.
145 */
146 uint8_t subslice_masks[GEN_DEVICE_MAX_SLICES *
147 DIV_ROUND_UP(GEN_DEVICE_MAX_SUBSLICES, 8)];
148
149 /**
150 * An array of bit mask of EUs available, use eu_slice_stride &
151 * eu_subslice_stride to access this array.
152 */
153 uint8_t eu_masks[GEN_DEVICE_MAX_SLICES *
154 GEN_DEVICE_MAX_SUBSLICES *
155 DIV_ROUND_UP(GEN_DEVICE_MAX_EUS_PER_SUBSLICE, 8)];
156
157 /**
158 * Stride to access subslice_masks[].
159 */
160 uint16_t subslice_slice_stride;
161
162 /**
163 * Strides to access eu_masks[].
164 */
165 uint16_t eu_slice_stride;
166 uint16_t eu_subslice_stride;
167
168 unsigned l3_banks;
169 unsigned max_vs_threads; /**< Maximum Vertex Shader threads */
170 unsigned max_tcs_threads; /**< Maximum Hull Shader threads */
171 unsigned max_tes_threads; /**< Maximum Domain Shader threads */
172 unsigned max_gs_threads; /**< Maximum Geometry Shader threads. */
173 /**
174 * Theoretical maximum number of Pixel Shader threads.
175 *
176 * PSD means Pixel Shader Dispatcher. On modern Intel GPUs, hardware will
177 * automatically scale pixel shader thread count, based on a single value
178 * programmed into 3DSTATE_PS.
179 *
180 * To calculate the maximum number of threads for Gen8 beyond (which have
181 * multiple Pixel Shader Dispatchers):
182 *
183 * - Look up 3DSTATE_PS and find "Maximum Number of Threads Per PSD"
184 * - Usually there's only one PSD per subslice, so use the number of
185 * subslices for number of PSDs.
186 * - For max_wm_threads, the total should be PSD threads * #PSDs.
187 */
188 unsigned max_wm_threads;
189
190 /**
191 * Maximum Compute Shader threads.
192 *
193 * Thread count * number of EUs per subslice
194 */
195 unsigned max_cs_threads;
196
197 struct {
198 /**
199 * Hardware default URB size.
200 *
201 * The units this is expressed in are somewhat inconsistent: 512b units
202 * on Gen4-5, KB on Gen6-7, and KB times the slice count on Gen8+.
203 *
204 * Look up "URB Size" in the "Device Attributes" page, and take the
205 * maximum. Look up the slice count for each GT SKU on the same page.
206 * urb.size = URB Size (kbytes) / slice count
207 */
208 unsigned size;
209
210 /**
211 * The minimum number of URB entries. See the 3DSTATE_URB_<XS> docs.
212 */
213 unsigned min_entries[4];
214
215 /**
216 * The maximum number of URB entries. See the 3DSTATE_URB_<XS> docs.
217 */
218 unsigned max_entries[4];
219 } urb;
220
221 /**
222 * For the longest time the timestamp frequency for Gen's timestamp counter
223 * could be assumed to be 12.5MHz, where the least significant bit neatly
224 * corresponded to 80 nanoseconds.
225 *
226 * Since Gen9 the numbers aren't so round, with a a frequency of 12MHz for
227 * SKL (or scale factor of 83.33333333) and a frequency of 19200000Hz for
228 * BXT.
229 *
230 * For simplicty to fit with the current code scaling by a single constant
231 * to map from raw timestamps to nanoseconds we now do the conversion in
232 * floating point instead of integer arithmetic.
233 *
234 * In general it's probably worth noting that the documented constants we
235 * have for the per-platform timestamp frequencies aren't perfect and
236 * shouldn't be trusted for scaling and comparing timestamps with a large
237 * delta.
238 *
239 * E.g. with crude testing on my system using the 'correct' scale factor I'm
240 * seeing a drift of ~2 milliseconds per second.
241 */
242 uint64_t timestamp_frequency;
243
244 /** @} */
245 };
246
247 #define gen_device_info_is_9lp(devinfo) \
248 ((devinfo)->is_broxton || (devinfo)->is_geminilake)
249
250 int gen_get_pci_device_id_override(void);
251 int gen_device_name_to_pci_device_id(const char *name);
252 bool gen_get_device_info(int devid, struct gen_device_info *devinfo);
253 const char *gen_get_device_name(int devid);
254
255 /* Used with SLICE_MASK/SUBSLICE_MASK values from DRM_I915_GETPARAM. */
256 void gen_device_info_update_from_masks(struct gen_device_info *devinfo,
257 uint32_t slice_mask,
258 uint32_t subslice_mask,
259 uint32_t n_eus);
260 /* Used with DRM_IOCTL_I915_QUERY & DRM_I915_QUERY_TOPOLOGY_INFO. */
261 void gen_device_info_update_from_topology(struct gen_device_info *devinfo,
262 const struct drm_i915_query_topology_info *topology);
263
264 #ifdef __cplusplus
265 }
266 #endif
267
268 #endif /* GEN_DEVICE_INFO_H */