intel/devinfo: Add is_dg1 to device info
[mesa.git] / src / intel / dev / gen_device_info.h
1 /*
2 * Copyright © 2013 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 */
24
25 #ifndef GEN_DEVICE_INFO_H
26 #define GEN_DEVICE_INFO_H
27
28 #include <stdbool.h>
29 #include <stdint.h>
30
31 #include "util/macros.h"
32
33 #ifdef __cplusplus
34 extern "C" {
35 #endif
36
37 struct drm_i915_query_topology_info;
38
39 #define GEN_DEVICE_MAX_SLICES (6) /* Maximum on gen10 */
40 #define GEN_DEVICE_MAX_SUBSLICES (8) /* Maximum on gen11 */
41 #define GEN_DEVICE_MAX_EUS_PER_SUBSLICE (10) /* Maximum on Haswell */
42 #define GEN_DEVICE_MAX_PIXEL_PIPES (2) /* Maximum on gen11 */
43
44 /**
45 * Intel hardware information and quirks
46 */
47 struct gen_device_info
48 {
49 int gen; /**< Generation number: 4, 5, 6, 7, ... */
50 int revision;
51 int gt;
52
53 bool is_g4x;
54 bool is_ivybridge;
55 bool is_baytrail;
56 bool is_haswell;
57 bool is_broadwell;
58 bool is_cherryview;
59 bool is_skylake;
60 bool is_broxton;
61 bool is_kabylake;
62 bool is_geminilake;
63 bool is_coffeelake;
64 bool is_cannonlake;
65 bool is_elkhartlake;
66 bool is_dg1;
67
68 bool has_hiz_and_separate_stencil;
69 bool must_use_separate_stencil;
70 bool has_sample_with_hiz;
71 bool has_llc;
72
73 bool has_pln;
74 bool has_64bit_float;
75 bool has_64bit_int;
76 bool has_integer_dword_mul;
77 bool has_compr4;
78 bool has_surface_tile_offset;
79 bool supports_simd16_3src;
80 bool has_resource_streamer;
81 bool disable_ccs_repack;
82 bool has_aux_map;
83
84 /**
85 * \name Intel hardware quirks
86 * @{
87 */
88 bool has_negative_rhw_bug;
89
90 /**
91 * Some versions of Gen hardware don't do centroid interpolation correctly
92 * on unlit pixels, causing incorrect values for derivatives near triangle
93 * edges. Enabling this flag causes the fragment shader to use
94 * non-centroid interpolation for unlit pixels, at the expense of two extra
95 * fragment shader instructions.
96 */
97 bool needs_unlit_centroid_workaround;
98 /** @} */
99
100 /**
101 * \name GPU hardware limits
102 *
103 * In general, you can find shader thread maximums by looking at the "Maximum
104 * Number of Threads" field in the Intel PRM description of the 3DSTATE_VS,
105 * 3DSTATE_GS, 3DSTATE_HS, 3DSTATE_DS, and 3DSTATE_PS commands. URB entry
106 * limits come from the "Number of URB Entries" field in the
107 * 3DSTATE_URB_VS command and friends.
108 *
109 * These fields are used to calculate the scratch space to allocate. The
110 * amount of scratch space can be larger without being harmful on modern
111 * GPUs, however, prior to Haswell, programming the maximum number of threads
112 * to greater than the hardware maximum would cause GPU performance to tank.
113 *
114 * @{
115 */
116 /**
117 * Total number of slices present on the device whether or not they've been
118 * fused off.
119 *
120 * XXX: CS thread counts are limited by the inability to do cross subslice
121 * communication. It is the effectively the number of logical threads which
122 * can be executed in a subslice. Fuse configurations may cause this number
123 * to change, so we program @max_cs_threads as the lower maximum.
124 */
125 unsigned num_slices;
126
127 /**
128 * Number of subslices for each slice (used to be uniform until CNL).
129 */
130 unsigned num_subslices[GEN_DEVICE_MAX_SUBSLICES];
131
132 /**
133 * Number of subslices on each pixel pipe (ICL).
134 */
135 unsigned ppipe_subslices[GEN_DEVICE_MAX_PIXEL_PIPES];
136
137 /**
138 * Upper bound of number of EU per subslice (some SKUs might have just 1 EU
139 * fused across all subslices, like 47 EUs, in which case this number won't
140 * be acurate for one subslice).
141 */
142 unsigned num_eu_per_subslice;
143
144 /**
145 * Number of threads per eu, varies between 4 and 8 between generations.
146 */
147 unsigned num_thread_per_eu;
148
149 /**
150 * A bit mask of the slices available.
151 */
152 uint8_t slice_masks;
153
154 /**
155 * An array of bit mask of the subslices available, use subslice_slice_stride
156 * to access this array.
157 */
158 uint8_t subslice_masks[GEN_DEVICE_MAX_SLICES *
159 DIV_ROUND_UP(GEN_DEVICE_MAX_SUBSLICES, 8)];
160
161 /**
162 * An array of bit mask of EUs available, use eu_slice_stride &
163 * eu_subslice_stride to access this array.
164 */
165 uint8_t eu_masks[GEN_DEVICE_MAX_SLICES *
166 GEN_DEVICE_MAX_SUBSLICES *
167 DIV_ROUND_UP(GEN_DEVICE_MAX_EUS_PER_SUBSLICE, 8)];
168
169 /**
170 * Stride to access subslice_masks[].
171 */
172 uint16_t subslice_slice_stride;
173
174 /**
175 * Strides to access eu_masks[].
176 */
177 uint16_t eu_slice_stride;
178 uint16_t eu_subslice_stride;
179
180 unsigned l3_banks;
181 unsigned max_vs_threads; /**< Maximum Vertex Shader threads */
182 unsigned max_tcs_threads; /**< Maximum Hull Shader threads */
183 unsigned max_tes_threads; /**< Maximum Domain Shader threads */
184 unsigned max_gs_threads; /**< Maximum Geometry Shader threads. */
185 /**
186 * Theoretical maximum number of Pixel Shader threads.
187 *
188 * PSD means Pixel Shader Dispatcher. On modern Intel GPUs, hardware will
189 * automatically scale pixel shader thread count, based on a single value
190 * programmed into 3DSTATE_PS.
191 *
192 * To calculate the maximum number of threads for Gen8 beyond (which have
193 * multiple Pixel Shader Dispatchers):
194 *
195 * - Look up 3DSTATE_PS and find "Maximum Number of Threads Per PSD"
196 * - Usually there's only one PSD per subslice, so use the number of
197 * subslices for number of PSDs.
198 * - For max_wm_threads, the total should be PSD threads * #PSDs.
199 */
200 unsigned max_wm_threads;
201
202 /**
203 * Maximum Compute Shader threads.
204 *
205 * Thread count * number of EUs per subslice
206 */
207 unsigned max_cs_threads;
208
209 struct {
210 /**
211 * Fixed size of the URB.
212 *
213 * On Gen6 and DG1, this is measured in KB. Gen4-5 instead measure
214 * this in 512b blocks, as that's more convenient there.
215 *
216 * On most Gen7+ platforms, the URB is a section of the L3 cache,
217 * and can be resized based on the L3 programming. For those platforms,
218 * simply leave this field blank (zero) - it isn't used.
219 */
220 unsigned size;
221
222 /**
223 * The minimum number of URB entries. See the 3DSTATE_URB_<XS> docs.
224 */
225 unsigned min_entries[4];
226
227 /**
228 * The maximum number of URB entries. See the 3DSTATE_URB_<XS> docs.
229 */
230 unsigned max_entries[4];
231 } urb;
232
233 /**
234 * For the longest time the timestamp frequency for Gen's timestamp counter
235 * could be assumed to be 12.5MHz, where the least significant bit neatly
236 * corresponded to 80 nanoseconds.
237 *
238 * Since Gen9 the numbers aren't so round, with a a frequency of 12MHz for
239 * SKL (or scale factor of 83.33333333) and a frequency of 19200000Hz for
240 * BXT.
241 *
242 * For simplicty to fit with the current code scaling by a single constant
243 * to map from raw timestamps to nanoseconds we now do the conversion in
244 * floating point instead of integer arithmetic.
245 *
246 * In general it's probably worth noting that the documented constants we
247 * have for the per-platform timestamp frequencies aren't perfect and
248 * shouldn't be trusted for scaling and comparing timestamps with a large
249 * delta.
250 *
251 * E.g. with crude testing on my system using the 'correct' scale factor I'm
252 * seeing a drift of ~2 milliseconds per second.
253 */
254 uint64_t timestamp_frequency;
255
256 uint64_t aperture_bytes;
257
258 /**
259 * ID to put into the .aub files.
260 */
261 int simulator_id;
262
263 /**
264 * holds the pci device id
265 */
266 uint32_t chipset_id;
267
268 /**
269 * no_hw is true when the chipset_id pci device id has been overridden
270 */
271 bool no_hw;
272 /** @} */
273 };
274
275 #define gen_device_info_is_9lp(devinfo) \
276 ((devinfo)->is_broxton || (devinfo)->is_geminilake)
277
278 static inline bool
279 gen_device_info_subslice_available(const struct gen_device_info *devinfo,
280 int slice, int subslice)
281 {
282 return (devinfo->subslice_masks[slice * devinfo->subslice_slice_stride +
283 subslice / 8] & (1U << (subslice % 8))) != 0;
284 }
285
286 int gen_device_name_to_pci_device_id(const char *name);
287 const char *gen_get_device_name(int devid);
288
289 static inline uint64_t
290 gen_device_info_timebase_scale(const struct gen_device_info *devinfo,
291 uint64_t gpu_timestamp)
292 {
293 return (1000000000ull * gpu_timestamp) / devinfo->timestamp_frequency;
294 }
295
296 bool gen_get_device_info_from_fd(int fh, struct gen_device_info *devinfo);
297 bool gen_get_device_info_from_pci_id(int pci_id,
298 struct gen_device_info *devinfo);
299 int gen_get_aperture_size(int fd, uint64_t *size);
300
301 #ifdef __cplusplus
302 }
303 #endif
304
305 #endif /* GEN_DEVICE_INFO_H */