2 * Copyright 2016 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
26 #define __gen_address_type uint64_t
27 #define __gen_user_data void
29 static inline uint64_t
30 __gen_combine_address(void *data
, void *loc
, uint64_t addr
, uint32_t delta
)
35 #include "genxml/gen_macros.h"
36 #include "genxml/genX_pack.h"
40 #define __PASTE2(x, y) x ## y
41 #define __PASTE(x, y) __PASTE2(x, y)
42 #define isl_genX(x) __PASTE(isl_, genX(x))
44 static const uint32_t isl_to_gen_ds_surftype
[] = {
46 /* From the SKL PRM, "3DSTATE_DEPTH_STENCIL::SurfaceType":
48 * "If depth/stencil is enabled with 1D render target, depth/stencil
49 * surface type needs to be set to 2D surface type and height set to 1.
50 * Depth will use (legacy) TileY and stencil will use TileW. For this
51 * case only, the Surface Type of the depth buffer can be 2D while the
52 * Surface Type of the render target(s) are 1D, representing an
53 * exception to a programming note above.
55 [ISL_SURF_DIM_1D
] = SURFTYPE_2D
,
57 [ISL_SURF_DIM_1D
] = SURFTYPE_1D
,
59 [ISL_SURF_DIM_2D
] = SURFTYPE_2D
,
60 [ISL_SURF_DIM_3D
] = SURFTYPE_3D
,
64 isl_genX(emit_depth_stencil_hiz_s
)(const struct isl_device
*dev
, void *batch
,
65 const struct isl_depth_stencil_hiz_emit_info
*restrict info
)
67 struct GENX(3DSTATE_DEPTH_BUFFER
) db
= {
68 GENX(3DSTATE_DEPTH_BUFFER_header
),
71 if (info
->depth_surf
) {
72 db
.SurfaceType
= isl_to_gen_ds_surftype
[info
->depth_surf
->dim
];
73 db
.SurfaceFormat
= isl_surf_get_depth_format(dev
, info
->depth_surf
);
74 db
.Width
= info
->depth_surf
->logical_level0_px
.width
- 1;
75 db
.Height
= info
->depth_surf
->logical_level0_px
.height
- 1;
76 } else if (info
->stencil_surf
) {
77 db
.SurfaceType
= isl_to_gen_ds_surftype
[info
->stencil_surf
->dim
];
78 db
.SurfaceFormat
= D32_FLOAT
;
79 db
.Width
= info
->stencil_surf
->logical_level0_px
.width
- 1;
80 db
.Height
= info
->stencil_surf
->logical_level0_px
.height
- 1;
82 db
.SurfaceType
= SURFTYPE_NULL
;
83 db
.SurfaceFormat
= D32_FLOAT
;
86 if (info
->depth_surf
|| info
->stencil_surf
) {
87 /* These are based entirely on the view */
88 db
.Depth
= db
.RenderTargetViewExtent
= info
->view
->array_len
- 1;
89 db
.LOD
= info
->view
->base_level
;
90 db
.MinimumArrayElement
= info
->view
->base_array_layer
;
93 if (info
->depth_surf
) {
95 db
.DepthWriteEnable
= true;
97 db
.SurfaceBaseAddress
= info
->depth_address
;
99 db
.DepthBufferMOCS
= info
->mocs
;
103 db
.TiledSurface
= info
->depth_surf
->tiling
!= ISL_TILING_LINEAR
;
104 db
.TileWalk
= info
->depth_surf
->tiling
== ISL_TILING_Y0
? TILEWALK_YMAJOR
:
106 db
.MIPMapLayoutMode
= MIPLAYOUT_BELOW
;
109 db
.SurfacePitch
= info
->depth_surf
->row_pitch
- 1;
112 isl_surf_get_array_pitch_el_rows(info
->depth_surf
) >> 2;
117 struct GENX(3DSTATE_STENCIL_BUFFER
) sb
= {
118 GENX(3DSTATE_STENCIL_BUFFER_header
),
124 if (info
->stencil_surf
) {
126 db
.StencilWriteEnable
= true;
128 #if GEN_GEN >= 8 || GEN_IS_HASWELL
129 sb
.StencilBufferEnable
= true;
131 sb
.SurfaceBaseAddress
= info
->stencil_address
;
133 sb
.StencilBufferMOCS
= info
->mocs
;
135 sb
.SurfacePitch
= info
->stencil_surf
->row_pitch
- 1;
138 isl_surf_get_array_pitch_el_rows(info
->stencil_surf
) >> 2;
143 struct GENX(3DSTATE_HIER_DEPTH_BUFFER
) hiz
= {
144 GENX(3DSTATE_HIER_DEPTH_BUFFER_header
),
146 struct GENX(3DSTATE_CLEAR_PARAMS
) clear
= {
147 GENX(3DSTATE_CLEAR_PARAMS_header
),
150 assert(info
->hiz_usage
== ISL_AUX_USAGE_NONE
||
151 info
->hiz_usage
== ISL_AUX_USAGE_HIZ
);
152 if (info
->hiz_usage
== ISL_AUX_USAGE_HIZ
) {
153 db
.HierarchicalDepthBufferEnable
= true;
154 #if GEN_GEN == 5 || GEN_GEN == 6
155 db
.SeparateStencilBufferEnable
= true;
158 hiz
.SurfaceBaseAddress
= info
->hiz_address
;
159 hiz
.HierarchicalDepthBufferMOCS
= info
->mocs
;
160 hiz
.SurfacePitch
= info
->hiz_surf
->row_pitch
- 1;
162 /* From the SKL PRM Vol2a:
164 * The interpretation of this field is dependent on Surface Type
166 * - SURFTYPE_1D: distance in pixels between array slices
167 * - SURFTYPE_2D/CUBE: distance in rows between array slices
168 * - SURFTYPE_3D: distance in rows between R - slices
170 * Unfortunately, the docs aren't 100% accurate here. They fail to
171 * mention that the 1-D rule only applies to linear 1-D images.
172 * Since depth and HiZ buffers are always tiled, they are treated as
173 * 2-D images. Prior to Sky Lake, this field is always in rows.
176 isl_surf_get_array_pitch_sa_rows(info
->hiz_surf
) >> 2;
179 clear
.DepthClearValueValid
= true;
181 clear
.DepthClearValue
= info
->depth_clear_value
;
183 switch (info
->depth_surf
->format
) {
184 case ISL_FORMAT_R32_FLOAT
: {
185 union { float f
; uint32_t u
; } fu
;
186 fu
.f
= info
->depth_clear_value
;
187 clear
.DepthClearValue
= fu
.u
;
190 case ISL_FORMAT_R24_UNORM_X8_TYPELESS
:
191 clear
.DepthClearValue
= info
->depth_clear_value
* ((1u << 24) - 1);
193 case ISL_FORMAT_R16_UNORM
:
194 clear
.DepthClearValue
= info
->depth_clear_value
* ((1u << 16) - 1);
197 unreachable("Invalid depth type");
201 #endif /* GEN_GEN >= 6 */
203 /* Pack everything into the batch */
204 uint32_t *dw
= batch
;
205 GENX(3DSTATE_DEPTH_BUFFER_pack
)(NULL
, dw
, &db
);
206 dw
+= GENX(3DSTATE_DEPTH_BUFFER_length
);
209 GENX(3DSTATE_STENCIL_BUFFER_pack
)(NULL
, dw
, &sb
);
210 dw
+= GENX(3DSTATE_STENCIL_BUFFER_length
);
212 GENX(3DSTATE_HIER_DEPTH_BUFFER_pack
)(NULL
, dw
, &hiz
);
213 dw
+= GENX(3DSTATE_HIER_DEPTH_BUFFER_length
);
215 GENX(3DSTATE_CLEAR_PARAMS_pack
)(NULL
, dw
, &clear
);
216 dw
+= GENX(3DSTATE_CLEAR_PARAMS_length
);