2 * Copyright 2016 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
26 #define __gen_address_type uint64_t
27 #define __gen_user_data void
30 __gen_combine_address(void *data
, void *loc
, uint64_t addr
, uint32_t delta
)
35 #include "genxml/gen_macros.h"
36 #include "genxml/genX_pack.h"
40 static const uint32_t isl_to_gen_ds_surftype
[] = {
42 /* From the SKL PRM, "3DSTATE_DEPTH_STENCIL::SurfaceType":
44 * "If depth/stencil is enabled with 1D render target, depth/stencil
45 * surface type needs to be set to 2D surface type and height set to 1.
46 * Depth will use (legacy) TileY and stencil will use TileW. For this
47 * case only, the Surface Type of the depth buffer can be 2D while the
48 * Surface Type of the render target(s) are 1D, representing an
49 * exception to a programming note above.
51 [ISL_SURF_DIM_1D
] = SURFTYPE_2D
,
53 [ISL_SURF_DIM_1D
] = SURFTYPE_1D
,
55 [ISL_SURF_DIM_2D
] = SURFTYPE_2D
,
56 [ISL_SURF_DIM_3D
] = SURFTYPE_3D
,
60 isl_genX(emit_depth_stencil_hiz_s
)(const struct isl_device
*dev
, void *batch
,
61 const struct isl_depth_stencil_hiz_emit_info
*restrict info
)
63 struct GENX(3DSTATE_DEPTH_BUFFER
) db
= {
64 GENX(3DSTATE_DEPTH_BUFFER_header
),
67 if (info
->depth_surf
) {
68 db
.SurfaceType
= isl_to_gen_ds_surftype
[info
->depth_surf
->dim
];
69 db
.SurfaceFormat
= isl_surf_get_depth_format(dev
, info
->depth_surf
);
70 db
.Width
= info
->depth_surf
->logical_level0_px
.width
- 1;
71 db
.Height
= info
->depth_surf
->logical_level0_px
.height
- 1;
72 } else if (info
->stencil_surf
) {
73 db
.SurfaceType
= isl_to_gen_ds_surftype
[info
->stencil_surf
->dim
];
74 db
.SurfaceFormat
= D32_FLOAT
;
75 db
.Width
= info
->stencil_surf
->logical_level0_px
.width
- 1;
76 db
.Height
= info
->stencil_surf
->logical_level0_px
.height
- 1;
78 db
.SurfaceType
= SURFTYPE_NULL
;
79 db
.SurfaceFormat
= D32_FLOAT
;
82 if (info
->depth_surf
|| info
->stencil_surf
) {
83 /* These are based entirely on the view */
84 db
.Depth
= db
.RenderTargetViewExtent
= info
->view
->array_len
- 1;
85 db
.LOD
= info
->view
->base_level
;
86 db
.MinimumArrayElement
= info
->view
->base_array_layer
;
89 if (info
->depth_surf
) {
91 db
.DepthWriteEnable
= true;
93 db
.SurfaceBaseAddress
= info
->depth_address
;
95 db
.DepthBufferMOCS
= info
->mocs
;
99 db
.TiledSurface
= info
->depth_surf
->tiling
!= ISL_TILING_LINEAR
;
100 db
.TileWalk
= info
->depth_surf
->tiling
== ISL_TILING_Y0
? TILEWALK_YMAJOR
:
102 db
.MIPMapLayoutMode
= MIPLAYOUT_BELOW
;
105 db
.SurfacePitch
= info
->depth_surf
->row_pitch
- 1;
108 isl_surf_get_array_pitch_el_rows(info
->depth_surf
) >> 2;
112 #if GEN_GEN == 5 || GEN_GEN == 6
113 const bool separate_stencil
=
114 info
->stencil_surf
&& info
->stencil_surf
->format
== ISL_FORMAT_R8_UINT
;
115 if (separate_stencil
|| info
->hiz_usage
== ISL_AUX_USAGE_HIZ
) {
116 assert(ISL_DEV_USE_SEPARATE_STENCIL(dev
));
117 db
.SeparateStencilBufferEnable
= true;
118 db
.HierarchicalDepthBufferEnable
= true;
123 struct GENX(3DSTATE_STENCIL_BUFFER
) sb
= {
124 GENX(3DSTATE_STENCIL_BUFFER_header
),
130 if (info
->stencil_surf
) {
132 db
.StencilWriteEnable
= true;
134 #if GEN_GEN >= 8 || GEN_IS_HASWELL
135 sb
.StencilBufferEnable
= true;
137 sb
.SurfaceBaseAddress
= info
->stencil_address
;
139 sb
.StencilBufferMOCS
= info
->mocs
;
141 sb
.SurfacePitch
= info
->stencil_surf
->row_pitch
- 1;
144 isl_surf_get_array_pitch_el_rows(info
->stencil_surf
) >> 2;
149 struct GENX(3DSTATE_HIER_DEPTH_BUFFER
) hiz
= {
150 GENX(3DSTATE_HIER_DEPTH_BUFFER_header
),
152 struct GENX(3DSTATE_CLEAR_PARAMS
) clear
= {
153 GENX(3DSTATE_CLEAR_PARAMS_header
),
156 assert(info
->hiz_usage
== ISL_AUX_USAGE_NONE
||
157 info
->hiz_usage
== ISL_AUX_USAGE_HIZ
);
158 if (info
->hiz_usage
== ISL_AUX_USAGE_HIZ
) {
159 db
.HierarchicalDepthBufferEnable
= true;
161 hiz
.SurfaceBaseAddress
= info
->hiz_address
;
162 hiz
.HierarchicalDepthBufferMOCS
= info
->mocs
;
163 hiz
.SurfacePitch
= info
->hiz_surf
->row_pitch
- 1;
165 /* From the SKL PRM Vol2a:
167 * The interpretation of this field is dependent on Surface Type
169 * - SURFTYPE_1D: distance in pixels between array slices
170 * - SURFTYPE_2D/CUBE: distance in rows between array slices
171 * - SURFTYPE_3D: distance in rows between R - slices
173 * Unfortunately, the docs aren't 100% accurate here. They fail to
174 * mention that the 1-D rule only applies to linear 1-D images.
175 * Since depth and HiZ buffers are always tiled, they are treated as
176 * 2-D images. Prior to Sky Lake, this field is always in rows.
179 isl_surf_get_array_pitch_sa_rows(info
->hiz_surf
) >> 2;
182 clear
.DepthClearValueValid
= true;
184 clear
.DepthClearValue
= info
->depth_clear_value
;
186 switch (info
->depth_surf
->format
) {
187 case ISL_FORMAT_R32_FLOAT
: {
188 union { float f
; uint32_t u
; } fu
;
189 fu
.f
= info
->depth_clear_value
;
190 clear
.DepthClearValue
= fu
.u
;
193 case ISL_FORMAT_R24_UNORM_X8_TYPELESS
:
194 clear
.DepthClearValue
= info
->depth_clear_value
* ((1u << 24) - 1);
196 case ISL_FORMAT_R16_UNORM
:
197 clear
.DepthClearValue
= info
->depth_clear_value
* ((1u << 16) - 1);
200 unreachable("Invalid depth type");
204 #endif /* GEN_GEN >= 6 */
206 /* Pack everything into the batch */
207 uint32_t *dw
= batch
;
208 GENX(3DSTATE_DEPTH_BUFFER_pack
)(NULL
, dw
, &db
);
209 dw
+= GENX(3DSTATE_DEPTH_BUFFER_length
);
212 GENX(3DSTATE_STENCIL_BUFFER_pack
)(NULL
, dw
, &sb
);
213 dw
+= GENX(3DSTATE_STENCIL_BUFFER_length
);
215 GENX(3DSTATE_HIER_DEPTH_BUFFER_pack
)(NULL
, dw
, &hiz
);
216 dw
+= GENX(3DSTATE_HIER_DEPTH_BUFFER_length
);
218 GENX(3DSTATE_CLEAR_PARAMS_pack
)(NULL
, dw
, &clear
);
219 dw
+= GENX(3DSTATE_CLEAR_PARAMS_length
);