intel/isl: Add support for emitting depth/stencil/hiz
[mesa.git] / src / intel / isl / isl_emit_depth_stencil.c
1 /*
2 * Copyright 2016 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <stdint.h>
25
26 #define __gen_address_type uint64_t
27 #define __gen_user_data void
28
29 static inline uint64_t
30 __gen_combine_address(void *data, void *loc, uint64_t addr, uint32_t delta)
31 {
32 return addr + delta;
33 }
34
35 #include "genxml/gen_macros.h"
36 #include "genxml/genX_pack.h"
37
38 #include "isl_priv.h"
39
40 #define __PASTE2(x, y) x ## y
41 #define __PASTE(x, y) __PASTE2(x, y)
42 #define isl_genX(x) __PASTE(isl_, genX(x))
43
44 static const uint32_t isl_to_gen_ds_surftype [] = {
45 #if GEN_GEN >= 9
46 /* From the SKL PRM, "3DSTATE_DEPTH_STENCIL::SurfaceType":
47 *
48 * "If depth/stencil is enabled with 1D render target, depth/stencil
49 * surface type needs to be set to 2D surface type and height set to 1.
50 * Depth will use (legacy) TileY and stencil will use TileW. For this
51 * case only, the Surface Type of the depth buffer can be 2D while the
52 * Surface Type of the render target(s) are 1D, representing an
53 * exception to a programming note above.
54 */
55 [ISL_SURF_DIM_1D] = SURFTYPE_2D,
56 #else
57 [ISL_SURF_DIM_1D] = SURFTYPE_1D,
58 #endif
59 [ISL_SURF_DIM_2D] = SURFTYPE_2D,
60 [ISL_SURF_DIM_3D] = SURFTYPE_3D,
61 };
62
63 void
64 isl_genX(emit_depth_stencil_hiz_s)(const struct isl_device *dev, void *batch,
65 const struct isl_depth_stencil_hiz_emit_info *restrict info)
66 {
67 struct GENX(3DSTATE_DEPTH_BUFFER) db = {
68 GENX(3DSTATE_DEPTH_BUFFER_header),
69 };
70
71 if (info->depth_surf) {
72 db.SurfaceType = isl_to_gen_ds_surftype[info->depth_surf->dim];
73 db.SurfaceFormat = isl_surf_get_depth_format(dev, info->depth_surf);
74 db.Width = info->depth_surf->logical_level0_px.width - 1;
75 db.Height = info->depth_surf->logical_level0_px.height - 1;
76 } else if (info->stencil_surf) {
77 db.SurfaceType = isl_to_gen_ds_surftype[info->stencil_surf->dim];
78 db.SurfaceFormat = D32_FLOAT;
79 db.Width = info->stencil_surf->logical_level0_px.width - 1;
80 db.Height = info->stencil_surf->logical_level0_px.height - 1;
81 } else {
82 db.SurfaceType = SURFTYPE_NULL;
83 db.SurfaceFormat = D32_FLOAT;
84 }
85
86 if (info->depth_surf || info->stencil_surf) {
87 /* These are based entirely on the view */
88 db.Depth = db.RenderTargetViewExtent = info->view->array_len - 1;
89 db.LOD = info->view->base_level;
90 db.MinimumArrayElement = info->view->base_array_layer;
91 }
92
93 if (info->depth_surf) {
94 #if GEN_GEN >= 7
95 db.DepthWriteEnable = true;
96 #endif
97 db.SurfaceBaseAddress = info->depth_address;
98 #if GEN_GEN >= 6
99 db.DepthBufferMOCS = info->mocs;
100 #endif
101
102 #if GEN_GEN <= 6
103 db.TiledSurface = info->depth_surf->tiling != ISL_TILING_LINEAR;
104 db.TileWalk = info->depth_surf->tiling == ISL_TILING_Y0 ? TILEWALK_YMAJOR :
105 TILEWALK_XMAJOR;
106 db.MIPMapLayoutMode = MIPLAYOUT_BELOW;
107 #endif
108
109 db.SurfacePitch = info->depth_surf->row_pitch - 1;
110 #if GEN_GEN >= 8
111 db.SurfaceQPitch =
112 isl_surf_get_array_pitch_el_rows(info->depth_surf) >> 2;
113 #endif
114 }
115
116 #if GEN_GEN >= 6
117 struct GENX(3DSTATE_STENCIL_BUFFER) sb = {
118 GENX(3DSTATE_STENCIL_BUFFER_header),
119 };
120 #else
121 # define sb db
122 #endif
123
124 if (info->stencil_surf) {
125 #if GEN_GEN >= 7
126 db.StencilWriteEnable = true;
127 #endif
128 #if GEN_GEN >= 8 || GEN_IS_HASWELL
129 sb.StencilBufferEnable = true;
130 #endif
131 sb.SurfaceBaseAddress = info->stencil_address;
132 #if GEN_GEN >= 6
133 sb.StencilBufferMOCS = info->mocs;
134 #endif
135 sb.SurfacePitch = info->stencil_surf->row_pitch - 1;
136 #if GEN_GEN >= 8
137 sb.SurfaceQPitch =
138 isl_surf_get_array_pitch_el_rows(info->stencil_surf) >> 2;
139 #endif
140 }
141
142 #if GEN_GEN >= 6
143 struct GENX(3DSTATE_HIER_DEPTH_BUFFER) hiz = {
144 GENX(3DSTATE_HIER_DEPTH_BUFFER_header),
145 };
146 struct GENX(3DSTATE_CLEAR_PARAMS) clear = {
147 GENX(3DSTATE_CLEAR_PARAMS_header),
148 };
149
150 assert(info->hiz_usage == ISL_AUX_USAGE_NONE ||
151 info->hiz_usage == ISL_AUX_USAGE_HIZ);
152 if (info->hiz_usage == ISL_AUX_USAGE_HIZ) {
153 db.HierarchicalDepthBufferEnable = true;
154 #if GEN_GEN == 5 || GEN_GEN == 6
155 db.SeparateStencilBufferEnable = true;
156 #endif
157
158 hiz.SurfaceBaseAddress = info->hiz_address;
159 hiz.HierarchicalDepthBufferMOCS = info->mocs;
160 hiz.SurfacePitch = info->hiz_surf->row_pitch - 1;
161 #if GEN_GEN >= 8
162 /* From the SKL PRM Vol2a:
163 *
164 * The interpretation of this field is dependent on Surface Type
165 * as follows:
166 * - SURFTYPE_1D: distance in pixels between array slices
167 * - SURFTYPE_2D/CUBE: distance in rows between array slices
168 * - SURFTYPE_3D: distance in rows between R - slices
169 *
170 * Unfortunately, the docs aren't 100% accurate here. They fail to
171 * mention that the 1-D rule only applies to linear 1-D images.
172 * Since depth and HiZ buffers are always tiled, they are treated as
173 * 2-D images. Prior to Sky Lake, this field is always in rows.
174 */
175 hiz.SurfaceQPitch =
176 isl_surf_get_array_pitch_sa_rows(info->hiz_surf) >> 2;
177 #endif
178
179 clear.DepthClearValueValid = true;
180 clear.DepthClearValue = info->depth_clear_value;
181 }
182 #endif /* GEN_GEN >= 6 */
183
184 /* Pack everything into the batch */
185 uint32_t *dw = batch;
186 GENX(3DSTATE_DEPTH_BUFFER_pack)(NULL, dw, &db);
187 dw += GENX(3DSTATE_DEPTH_BUFFER_length);
188
189 #if GEN_GEN >= 6
190 GENX(3DSTATE_STENCIL_BUFFER_pack)(NULL, dw, &sb);
191 dw += GENX(3DSTATE_STENCIL_BUFFER_length);
192
193 GENX(3DSTATE_HIER_DEPTH_BUFFER_pack)(NULL, dw, &hiz);
194 dw += GENX(3DSTATE_HIER_DEPTH_BUFFER_length);
195
196 GENX(3DSTATE_CLEAR_PARAMS_pack)(NULL, dw, &clear);
197 dw += GENX(3DSTATE_CLEAR_PARAMS_length);
198 #endif
199 }