2 * Copyright 2016 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
26 #define __gen_address_type uint64_t
27 #define __gen_user_data void
30 __gen_combine_address(__attribute__((unused
)) void *data
,
31 __attribute__((unused
)) void *loc
, uint64_t addr
,
37 #include "genxml/gen_macros.h"
38 #include "genxml/genX_pack.h"
43 static const uint8_t isl_to_gen_halign
[] = {
49 static const uint8_t isl_to_gen_halign
[] = {
56 static const uint8_t isl_to_gen_valign
[] = {
62 static const uint8_t isl_to_gen_valign
[] = {
69 static const uint8_t isl_to_gen_tiling
[] = {
70 [ISL_TILING_LINEAR
] = LINEAR
,
71 [ISL_TILING_X
] = XMAJOR
,
72 [ISL_TILING_Y0
] = YMAJOR
,
73 [ISL_TILING_Yf
] = YMAJOR
,
74 [ISL_TILING_Ys
] = YMAJOR
,
76 [ISL_TILING_W
] = WMAJOR
,
82 static const uint32_t isl_to_gen_multisample_layout
[] = {
83 [ISL_MSAA_LAYOUT_NONE
] = MSFMT_MSS
,
84 [ISL_MSAA_LAYOUT_INTERLEAVED
] = MSFMT_DEPTH_STENCIL
,
85 [ISL_MSAA_LAYOUT_ARRAY
] = MSFMT_MSS
,
90 static const uint32_t isl_to_gen_aux_mode
[] = {
91 [ISL_AUX_USAGE_NONE
] = AUX_NONE
,
92 [ISL_AUX_USAGE_MCS
] = AUX_CCS_E
,
93 [ISL_AUX_USAGE_CCS_E
] = AUX_CCS_E
,
94 [ISL_AUX_USAGE_HIZ_CCS_WT
] = AUX_CCS_E
,
95 [ISL_AUX_USAGE_MCS_CCS
] = AUX_MCS_LCE
,
98 static const uint32_t isl_to_gen_aux_mode
[] = {
99 [ISL_AUX_USAGE_NONE
] = AUX_NONE
,
100 [ISL_AUX_USAGE_HIZ
] = AUX_HIZ
,
101 [ISL_AUX_USAGE_MCS
] = AUX_CCS_D
,
102 [ISL_AUX_USAGE_CCS_D
] = AUX_CCS_D
,
103 [ISL_AUX_USAGE_CCS_E
] = AUX_CCS_E
,
106 static const uint32_t isl_to_gen_aux_mode
[] = {
107 [ISL_AUX_USAGE_NONE
] = AUX_NONE
,
108 [ISL_AUX_USAGE_HIZ
] = AUX_HIZ
,
109 [ISL_AUX_USAGE_MCS
] = AUX_MCS
,
110 [ISL_AUX_USAGE_CCS_D
] = AUX_MCS
,
115 get_surftype(enum isl_surf_dim dim
, isl_surf_usage_flags_t usage
)
119 unreachable("bad isl_surf_dim");
120 case ISL_SURF_DIM_1D
:
121 assert(!(usage
& ISL_SURF_USAGE_CUBE_BIT
));
123 case ISL_SURF_DIM_2D
:
124 if ((usage
& ISL_SURF_USAGE_CUBE_BIT
) &&
125 (usage
& ISL_SURF_USAGE_TEXTURE_BIT
)) {
126 /* We need SURFTYPE_CUBE to make cube sampling work */
127 return SURFTYPE_CUBE
;
129 /* Everything else (render and storage) treat cubes as plain
134 case ISL_SURF_DIM_3D
:
135 assert(!(usage
& ISL_SURF_USAGE_CUBE_BIT
));
141 * Get the horizontal and vertical alignment in the units expected by the
142 * hardware. Note that this does NOT give you the actual hardware enum values
143 * but an index into the isl_to_gen_[hv]align arrays above.
145 UNUSED
static struct isl_extent3d
146 get_image_alignment(const struct isl_surf
*surf
)
149 if (isl_tiling_is_std_y(surf
->tiling
) ||
150 surf
->dim_layout
== ISL_DIM_LAYOUT_GEN9_1D
) {
151 /* The hardware ignores the alignment values. Anyway, the surface's
152 * true alignment is likely outside the enum range of HALIGN* and
155 return isl_extent3d(4, 4, 1);
157 /* In Skylake, RENDER_SUFFACE_STATE.SurfaceVerticalAlignment is in units
158 * of surface elements (not pixels nor samples). For compressed formats,
159 * a "surface element" is defined as a compression block. For example,
160 * if SurfaceVerticalAlignment is VALIGN_4 and SurfaceFormat is an ETC2
161 * format (ETC2 has a block height of 4), then the vertical alignment is
162 * 4 compression blocks or, equivalently, 16 pixels.
164 return isl_surf_get_image_alignment_el(surf
);
167 /* Pre-Skylake, RENDER_SUFFACE_STATE.SurfaceVerticalAlignment is in
168 * units of surface samples. For example, if SurfaceVerticalAlignment
169 * is VALIGN_4 and the surface is singlesampled, then for any surface
170 * format (compressed or not) the vertical alignment is
173 return isl_surf_get_image_alignment_sa(surf
);
179 get_qpitch(const struct isl_surf
*surf
)
181 switch (surf
->dim_layout
) {
183 unreachable("Bad isl_surf_dim");
184 case ISL_DIM_LAYOUT_GEN4_2D
:
186 if (surf
->dim
== ISL_SURF_DIM_3D
&& surf
->tiling
== ISL_TILING_W
) {
187 /* This is rather annoying and completely undocumented. It
188 * appears that the hardware has a bug (or undocumented feature)
189 * regarding stencil buffers most likely related to the way
190 * W-tiling is handled as modified Y-tiling. If you bind a 3-D
191 * stencil buffer normally, and use texelFetch on it, the z or
192 * array index will get implicitly multiplied by 2 for no obvious
193 * reason. The fix appears to be to divide qpitch by 2 for
196 return isl_surf_get_array_pitch_el_rows(surf
) / 2;
198 return isl_surf_get_array_pitch_el_rows(surf
);
201 /* From the Broadwell PRM for RENDER_SURFACE_STATE.QPitch
203 * "This field must be set to an integer multiple of the Surface
204 * Vertical Alignment. For compressed textures (BC*, FXT1,
205 * ETC*, and EAC* Surface Formats), this field is in units of
206 * rows in the uncompressed surface, and must be set to an
207 * integer multiple of the vertical alignment parameter "j"
208 * defined in the Common Surface Formats section."
210 return isl_surf_get_array_pitch_sa_rows(surf
);
212 case ISL_DIM_LAYOUT_GEN9_1D
:
213 /* QPitch is usually expressed as rows of surface elements (where
214 * a surface element is an compression block or a single surface
215 * sample). Skylake 1D is an outlier.
217 * From the Skylake BSpec >> Memory Views >> Common Surface
218 * Formats >> Surface Layout and Tiling >> 1D Surfaces:
220 * Surface QPitch specifies the distance in pixels between array
223 return isl_surf_get_array_pitch_el(surf
);
224 case ISL_DIM_LAYOUT_GEN4_3D
:
225 /* QPitch doesn't make sense for ISL_DIM_LAYOUT_GEN4_3D since it uses a
226 * different pitch at each LOD. Also, the QPitch field is ignored for
227 * these surfaces. From the Broadwell PRM documentation for QPitch:
229 * This field specifies the distance in rows between array slices. It
230 * is used only in the following cases:
231 * - Surface Array is enabled OR
232 * - Number of Mulitsamples is not NUMSAMPLES_1 and Multisampled
233 * Surface Storage Format set to MSFMT_MSS OR
234 * - Surface Type is SURFTYPE_CUBE
236 * None of the three conditions above can possibly apply to a 3D surface
237 * so it is safe to just set QPitch to 0.
242 #endif /* GEN_GEN >= 8 */
245 isl_genX(surf_fill_state_s
)(const struct isl_device
*dev
, void *state
,
246 const struct isl_surf_fill_state_info
*restrict info
)
248 struct GENX(RENDER_SURFACE_STATE
) s
= { 0 };
250 s
.SurfaceType
= get_surftype(info
->surf
->dim
, info
->view
->usage
);
252 if (info
->view
->usage
& ISL_SURF_USAGE_RENDER_TARGET_BIT
)
253 assert(isl_format_supports_rendering(dev
->info
, info
->view
->format
));
254 else if (info
->view
->usage
& ISL_SURF_USAGE_TEXTURE_BIT
)
255 assert(isl_format_supports_sampling(dev
->info
, info
->view
->format
));
257 /* From the Sky Lake PRM Vol. 2d, RENDER_SURFACE_STATE::SurfaceFormat
259 * This field cannot be a compressed (BC*, DXT*, FXT*, ETC*, EAC*)
260 * format if the Surface Type is SURFTYPE_1D
262 if (info
->surf
->dim
== ISL_SURF_DIM_1D
)
263 assert(!isl_format_is_compressed(info
->view
->format
));
265 if (isl_format_is_compressed(info
->surf
->format
)) {
266 /* You're not allowed to make a view of a compressed format with any
267 * format other than the surface format. None of the userspace APIs
268 * allow for this directly and doing so would mess up a number of
269 * surface parameters such as Width, Height, and alignments. Ideally,
270 * we'd like to assert that the two formats match. However, we have an
271 * S3TC workaround that requires us to do reinterpretation. So assert
272 * that they're at least the same bpb and block size.
274 ASSERTED
const struct isl_format_layout
*surf_fmtl
=
275 isl_format_get_layout(info
->surf
->format
);
276 ASSERTED
const struct isl_format_layout
*view_fmtl
=
277 isl_format_get_layout(info
->surf
->format
);
278 assert(surf_fmtl
->bpb
== view_fmtl
->bpb
);
279 assert(surf_fmtl
->bw
== view_fmtl
->bw
);
280 assert(surf_fmtl
->bh
== view_fmtl
->bh
);
283 s
.SurfaceFormat
= info
->view
->format
;
286 s
.DepthStencilResource
=
287 isl_surf_usage_is_depth_or_stencil(info
->surf
->usage
);
291 s
.ColorBufferComponentWriteDisables
= info
->write_disables
;
293 assert(info
->write_disables
== 0);
297 s
.IntegerSurfaceFormat
=
298 isl_format_has_int_channel((enum isl_format
) s
.SurfaceFormat
);
301 assert(info
->surf
->logical_level0_px
.width
> 0 &&
302 info
->surf
->logical_level0_px
.height
> 0);
304 s
.Width
= info
->surf
->logical_level0_px
.width
- 1;
305 s
.Height
= info
->surf
->logical_level0_px
.height
- 1;
307 /* In the gen6 PRM Volume 1 Part 1: Graphics Core, Section 7.18.3.7.1
308 * (Surface Arrays For all surfaces other than separate stencil buffer):
310 * "[DevSNB] Errata: Sampler MSAA Qpitch will be 4 greater than the value
311 * calculated in the equation above , for every other odd Surface Height
312 * starting from 1 i.e. 1,5,9,13"
314 * Since this Qpitch errata only impacts the sampler, we have to adjust the
315 * input for the rendering surface to achieve the same qpitch. For the
316 * affected heights, we increment the height by 1 for the rendering
319 if (GEN_GEN
== 6 && (info
->view
->usage
& ISL_SURF_USAGE_RENDER_TARGET_BIT
) &&
320 info
->surf
->samples
> 1 &&
321 (info
->surf
->logical_level0_px
.height
% 4) == 1)
324 switch (s
.SurfaceType
) {
327 /* From the Ivy Bridge PRM >> RENDER_SURFACE_STATE::MinimumArrayElement:
329 * "If Number of Multisamples is not MULTISAMPLECOUNT_1, this field
330 * must be set to zero if this surface is used with sampling engine
333 * This restriction appears to exist only on Ivy Bridge.
335 if (GEN_GEN
== 7 && !GEN_IS_HASWELL
&& !ISL_DEV_IS_BAYTRAIL(dev
) &&
336 (info
->view
->usage
& ISL_SURF_USAGE_TEXTURE_BIT
) &&
337 info
->surf
->samples
> 1)
338 assert(info
->view
->base_array_layer
== 0);
340 s
.MinimumArrayElement
= info
->view
->base_array_layer
;
342 /* From the Broadwell PRM >> RENDER_SURFACE_STATE::Depth:
344 * For SURFTYPE_1D, 2D, and CUBE: The range of this field is reduced
345 * by one for each increase from zero of Minimum Array Element. For
346 * example, if Minimum Array Element is set to 1024 on a 2D surface,
347 * the range of this field is reduced to [0,1023].
349 * In other words, 'Depth' is the number of array layers.
351 s
.Depth
= info
->view
->array_len
- 1;
353 /* From the Broadwell PRM >> RENDER_SURFACE_STATE::RenderTargetViewExtent:
355 * For Render Target and Typed Dataport 1D and 2D Surfaces:
356 * This field must be set to the same value as the Depth field.
358 if (info
->view
->usage
& (ISL_SURF_USAGE_RENDER_TARGET_BIT
|
359 ISL_SURF_USAGE_STORAGE_BIT
))
360 s
.RenderTargetViewExtent
= s
.Depth
;
363 s
.MinimumArrayElement
= info
->view
->base_array_layer
;
364 /* Same as SURFTYPE_2D, but divided by 6 */
365 s
.Depth
= info
->view
->array_len
/ 6 - 1;
366 if (info
->view
->usage
& (ISL_SURF_USAGE_RENDER_TARGET_BIT
|
367 ISL_SURF_USAGE_STORAGE_BIT
))
368 s
.RenderTargetViewExtent
= s
.Depth
;
371 /* From the Broadwell PRM >> RENDER_SURFACE_STATE::Depth:
373 * If the volume texture is MIP-mapped, this field specifies the
374 * depth of the base MIP level.
376 s
.Depth
= info
->surf
->logical_level0_px
.depth
- 1;
378 /* From the Broadwell PRM >> RENDER_SURFACE_STATE::RenderTargetViewExtent:
380 * For Render Target and Typed Dataport 3D Surfaces: This field
381 * indicates the extent of the accessible 'R' coordinates minus 1 on
382 * the LOD currently being rendered to.
384 * The docs specify that this only matters for render targets and
385 * surfaces used with typed dataport messages. Prior to Ivy Bridge, the
386 * Depth field has more bits than RenderTargetViewExtent so we can have
387 * textures with more levels than we can render to. In order to prevent
388 * assert-failures in the packing function below, we only set the field
389 * when it's actually going to be used by the hardware.
391 * Similaraly, the MinimumArrayElement field is ignored by all hardware
392 * prior to Sky Lake when texturing and we want it set to 0 anyway.
393 * Since it's already initialized to 0, we can just leave it alone for
396 if (info
->view
->usage
& (ISL_SURF_USAGE_RENDER_TARGET_BIT
|
397 ISL_SURF_USAGE_STORAGE_BIT
)) {
398 s
.MinimumArrayElement
= info
->view
->base_array_layer
;
399 s
.RenderTargetViewExtent
= info
->view
->array_len
- 1;
403 unreachable("bad SurfaceType");
407 /* GEN:BUG:1806565034: Only set SurfaceArray if arrayed surface is > 1. */
408 s
.SurfaceArray
= info
->surf
->dim
!= ISL_SURF_DIM_3D
&&
409 info
->view
->array_len
> 1;
411 s
.SurfaceArray
= info
->surf
->dim
!= ISL_SURF_DIM_3D
;
414 if (info
->view
->usage
& ISL_SURF_USAGE_RENDER_TARGET_BIT
) {
415 /* For render target surfaces, the hardware interprets field
416 * MIPCount/LOD as LOD. The Broadwell PRM says:
418 * MIPCountLOD defines the LOD that will be rendered into.
419 * SurfaceMinLOD is ignored.
421 s
.MIPCountLOD
= info
->view
->base_level
;
424 /* For non render target surfaces, the hardware interprets field
425 * MIPCount/LOD as MIPCount. The range of levels accessible by the
426 * sampler engine is [SurfaceMinLOD, SurfaceMinLOD + MIPCountLOD].
428 s
.SurfaceMinLOD
= info
->view
->base_level
;
429 s
.MIPCountLOD
= MAX(info
->view
->levels
, 1) - 1;
433 /* We don't use miptails yet. The PRM recommends that you set "Mip Tail
434 * Start LOD" to 15 to prevent the hardware from trying to use them.
436 s
.TiledResourceMode
= NONE
;
437 s
.MipTailStartLOD
= 15;
441 const struct isl_extent3d image_align
= get_image_alignment(info
->surf
);
442 s
.SurfaceVerticalAlignment
= isl_to_gen_valign
[image_align
.height
];
444 s
.SurfaceHorizontalAlignment
= isl_to_gen_halign
[image_align
.width
];
448 if (info
->surf
->dim_layout
== ISL_DIM_LAYOUT_GEN9_1D
) {
449 /* For gen9 1-D textures, surface pitch is ignored */
452 s
.SurfacePitch
= info
->surf
->row_pitch_B
- 1;
456 s
.SurfaceQPitch
= get_qpitch(info
->surf
) >> 2;
458 s
.SurfaceArraySpacing
= info
->surf
->array_pitch_span
==
459 ISL_ARRAY_PITCH_SPAN_COMPACT
;
463 assert(GEN_GEN
< 12 || info
->surf
->tiling
!= ISL_TILING_W
);
464 s
.TileMode
= isl_to_gen_tiling
[info
->surf
->tiling
];
466 s
.TiledSurface
= info
->surf
->tiling
!= ISL_TILING_LINEAR
,
467 s
.TileWalk
= info
->surf
->tiling
== ISL_TILING_Y0
? TILEWALK_YMAJOR
:
472 s
.RenderCacheReadWriteMode
= WriteOnlyCache
;
474 s
.RenderCacheReadWriteMode
= 0;
478 /* We've seen dEQP failures when enabling this bit with UINT formats,
479 * which particularly affects blorp_copy() operations. It shouldn't
480 * have any effect on UINT textures anyway, so disable it for them.
482 s
.EnableUnormPathInColorPipe
=
483 !isl_format_has_int_channel(info
->view
->format
);
486 s
.CubeFaceEnablePositiveZ
= 1;
487 s
.CubeFaceEnableNegativeZ
= 1;
488 s
.CubeFaceEnablePositiveY
= 1;
489 s
.CubeFaceEnableNegativeY
= 1;
490 s
.CubeFaceEnablePositiveX
= 1;
491 s
.CubeFaceEnableNegativeX
= 1;
494 s
.NumberofMultisamples
= ffs(info
->surf
->samples
) - 1;
496 s
.MultisampledSurfaceStorageFormat
=
497 isl_to_gen_multisample_layout
[info
->surf
->msaa_layout
];
501 #if (GEN_GEN >= 8 || GEN_IS_HASWELL)
502 if (info
->view
->usage
& ISL_SURF_USAGE_RENDER_TARGET_BIT
)
503 assert(isl_swizzle_supports_rendering(dev
->info
, info
->view
->swizzle
));
505 s
.ShaderChannelSelectRed
= (enum GENX(ShaderChannelSelect
)) info
->view
->swizzle
.r
;
506 s
.ShaderChannelSelectGreen
= (enum GENX(ShaderChannelSelect
)) info
->view
->swizzle
.g
;
507 s
.ShaderChannelSelectBlue
= (enum GENX(ShaderChannelSelect
)) info
->view
->swizzle
.b
;
508 s
.ShaderChannelSelectAlpha
= (enum GENX(ShaderChannelSelect
)) info
->view
->swizzle
.a
;
510 assert(isl_swizzle_is_identity(info
->view
->swizzle
));
513 s
.SurfaceBaseAddress
= info
->address
;
519 #if GEN_GEN > 4 || GEN_IS_G4X
520 if (info
->x_offset_sa
!= 0 || info
->y_offset_sa
!= 0) {
521 /* There are fairly strict rules about when the offsets can be used.
522 * These are mostly taken from the Sky Lake PRM documentation for
523 * RENDER_SURFACE_STATE.
525 assert(info
->surf
->tiling
!= ISL_TILING_LINEAR
);
526 assert(info
->surf
->dim
== ISL_SURF_DIM_2D
);
527 assert(isl_is_pow2(isl_format_get_layout(info
->view
->format
)->bpb
));
528 assert(info
->surf
->levels
== 1);
529 assert(info
->surf
->logical_level0_px
.array_len
== 1);
530 assert(info
->aux_usage
== ISL_AUX_USAGE_NONE
);
533 /* Broadwell added more rules. */
534 assert(info
->surf
->samples
== 1);
535 if (isl_format_get_layout(info
->view
->format
)->bpb
== 8)
536 assert(info
->x_offset_sa
% 16 == 0);
537 if (isl_format_get_layout(info
->view
->format
)->bpb
== 16)
538 assert(info
->x_offset_sa
% 8 == 0);
542 s
.SurfaceArray
= false;
546 const unsigned x_div
= 4;
547 const unsigned y_div
= GEN_GEN
>= 8 ? 4 : 2;
548 assert(info
->x_offset_sa
% x_div
== 0);
549 assert(info
->y_offset_sa
% y_div
== 0);
550 s
.XOffset
= info
->x_offset_sa
/ x_div
;
551 s
.YOffset
= info
->y_offset_sa
/ y_div
;
553 assert(info
->x_offset_sa
== 0);
554 assert(info
->y_offset_sa
== 0);
558 if (info
->aux_usage
!= ISL_AUX_USAGE_NONE
) {
559 /* Check valid aux usages per-gen */
561 assert(info
->aux_usage
== ISL_AUX_USAGE_MCS
||
562 info
->aux_usage
== ISL_AUX_USAGE_CCS_E
||
563 info
->aux_usage
== ISL_AUX_USAGE_HIZ_CCS_WT
||
564 info
->aux_usage
== ISL_AUX_USAGE_MCS_CCS
);
565 } else if (GEN_GEN
>= 9) {
566 assert(info
->aux_usage
== ISL_AUX_USAGE_HIZ
||
567 info
->aux_usage
== ISL_AUX_USAGE_MCS
||
568 info
->aux_usage
== ISL_AUX_USAGE_CCS_D
||
569 info
->aux_usage
== ISL_AUX_USAGE_CCS_E
);
570 } else if (GEN_GEN
>= 8) {
571 assert(info
->aux_usage
== ISL_AUX_USAGE_HIZ
||
572 info
->aux_usage
== ISL_AUX_USAGE_MCS
||
573 info
->aux_usage
== ISL_AUX_USAGE_CCS_D
);
574 } else if (GEN_GEN
>= 7) {
575 assert(info
->aux_usage
== ISL_AUX_USAGE_MCS
||
576 info
->aux_usage
== ISL_AUX_USAGE_CCS_D
);
579 /* The docs don't appear to say anything whatsoever about compression
580 * and the data port. Testing seems to indicate that the data port
581 * completely ignores the AuxiliarySurfaceMode field.
583 assert(!(info
->view
->usage
& ISL_SURF_USAGE_STORAGE_BIT
));
585 if (isl_aux_usage_has_hiz(info
->aux_usage
)) {
586 /* For Gen8-10, there are some restrictions around sampling from HiZ.
587 * The Skylake PRM docs for RENDER_SURFACE_STATE::AuxiliarySurfaceMode
590 * "If this field is set to AUX_HIZ, Number of Multisamples must
591 * be MULTISAMPLECOUNT_1, and Surface Type cannot be SURFTYPE_3D."
593 * On Gen12, the docs are a bit less obvious but the restriction is
594 * the same. The limitation isn't called out explicitly but the docs
595 * for the CCS_E value of RENDER_SURFACE_STATE::AuxiliarySurfaceMode
598 * "If Number of multisamples > 1, programming this value means
599 * MSAA compression is enabled for that surface. Auxillary surface
600 * is MSC with tile y."
602 * Since this interpretation ignores whether the surface is
603 * depth/stencil or not and since multisampled depth buffers use
604 * ISL_MSAA_LAYOUT_INTERLEAVED which is incompatible with MCS
605 * compression, this means that we can't even specify MSAA depth CCS
606 * in RENDER_SURFACE_STATE::AuxiliarySurfaceMode.
608 assert(info
->surf
->samples
== 1);
610 /* The dimension must not be 3D */
611 assert(info
->surf
->dim
!= ISL_SURF_DIM_3D
);
613 /* The format must be one of the following: */
614 switch (info
->view
->format
) {
615 case ISL_FORMAT_R32_FLOAT
:
616 case ISL_FORMAT_R24_UNORM_X8_TYPELESS
:
617 case ISL_FORMAT_R16_UNORM
:
620 assert(!"Incompatible HiZ Sampling format");
626 s
.AuxiliarySurfaceMode
= isl_to_gen_aux_mode
[info
->aux_usage
];
632 /* The auxiliary buffer info is filled when it's useable by the HW.
634 * Starting with Gen12, the only form of compression that can be used
635 * with RENDER_SURFACE_STATE which requires an aux surface is MCS.
636 * HiZ still requires a surface but the HiZ surface can only be
637 * accessed through 3DSTATE_HIER_DEPTH_BUFFER.
639 * On all earlier hardware, an aux surface is required for all forms
642 if ((GEN_GEN
< 12 && info
->aux_usage
!= ISL_AUX_USAGE_NONE
) ||
643 (GEN_GEN
>= 12 && isl_aux_usage_has_mcs(info
->aux_usage
))) {
645 assert(info
->aux_surf
!= NULL
);
647 struct isl_tile_info tile_info
;
648 isl_surf_get_tile_info(info
->aux_surf
, &tile_info
);
649 uint32_t pitch_in_tiles
=
650 info
->aux_surf
->row_pitch_B
/ tile_info
.phys_extent_B
.width
;
652 s
.AuxiliarySurfaceBaseAddress
= info
->aux_address
;
653 s
.AuxiliarySurfacePitch
= pitch_in_tiles
- 1;
656 /* Auxiliary surfaces in ISL have compressed formats but the hardware
657 * doesn't expect our definition of the compression, it expects qpitch
658 * in units of samples on the main surface.
660 s
.AuxiliarySurfaceQPitch
=
661 isl_surf_get_array_pitch_sa_rows(info
->aux_surf
) >> 2;
666 #if GEN_GEN >= 8 && GEN_GEN < 11
667 /* From the CHV PRM, Volume 2d, page 321 (RENDER_SURFACE_STATE dword 0
668 * bit 9 "Sampler L2 Bypass Mode Disable" Programming Notes):
670 * This bit must be set for the following surface types: BC2_UNORM
671 * BC3_UNORM BC5_UNORM BC5_SNORM BC7_UNORM
673 if (GEN_GEN
>= 9 || dev
->info
->is_cherryview
) {
674 switch (info
->view
->format
) {
675 case ISL_FORMAT_BC2_UNORM
:
676 case ISL_FORMAT_BC3_UNORM
:
677 case ISL_FORMAT_BC5_UNORM
:
678 case ISL_FORMAT_BC5_SNORM
:
679 case ISL_FORMAT_BC7_UNORM
:
680 s
.SamplerL2BypassModeDisable
= true;
683 /* From the SKL PRM, Programming Note under Sampler Output Channel
686 * If a surface has an associated HiZ Auxilliary surface, the
687 * Sampler L2 Bypass Mode Disable field in the RENDER_SURFACE_STATE
690 if (GEN_GEN
>= 9 && info
->aux_usage
== ISL_AUX_USAGE_HIZ
)
691 s
.SamplerL2BypassModeDisable
= true;
697 if (info
->aux_usage
!= ISL_AUX_USAGE_NONE
) {
698 if (info
->use_clear_address
) {
700 s
.ClearValueAddressEnable
= true;
701 s
.ClearValueAddress
= info
->clear_address
;
703 unreachable("Gen9 and earlier do not support indirect clear colors");
709 * From BXML > GT > Shared Functions > vol5c Shared Functions >
710 * [Structure] RENDER_SURFACE_STATE [BDW+] > ClearColorConversionEnable:
714 * "Enables Pixel backend hw to convert clear values into native format
715 * and write back to clear address, so that display and sampler can use
716 * the converted value for resolving fast cleared RTs."
719 * Clear color conversion must be enabled if the clear color is stored
720 * indirectly and fast color clears are enabled.
722 if (info
->use_clear_address
) {
723 s
.ClearColorConversionEnable
= true;
728 assert(info
->use_clear_address
);
730 if (!info
->use_clear_address
) {
731 s
.RedClearColor
= info
->clear_color
.u32
[0];
732 s
.GreenClearColor
= info
->clear_color
.u32
[1];
733 s
.BlueClearColor
= info
->clear_color
.u32
[2];
734 s
.AlphaClearColor
= info
->clear_color
.u32
[3];
737 /* Prior to Sky Lake, we only have one bit for the clear color which
738 * gives us 0 or 1 in whatever the surface's format happens to be.
740 if (isl_format_has_int_channel(info
->view
->format
)) {
741 for (unsigned i
= 0; i
< 4; i
++) {
742 assert(info
->clear_color
.u32
[i
] == 0 ||
743 info
->clear_color
.u32
[i
] == 1);
745 s
.RedClearColor
= info
->clear_color
.u32
[0] != 0;
746 s
.GreenClearColor
= info
->clear_color
.u32
[1] != 0;
747 s
.BlueClearColor
= info
->clear_color
.u32
[2] != 0;
748 s
.AlphaClearColor
= info
->clear_color
.u32
[3] != 0;
750 for (unsigned i
= 0; i
< 4; i
++) {
751 assert(info
->clear_color
.f32
[i
] == 0.0f
||
752 info
->clear_color
.f32
[i
] == 1.0f
);
754 s
.RedClearColor
= info
->clear_color
.f32
[0] != 0.0f
;
755 s
.GreenClearColor
= info
->clear_color
.f32
[1] != 0.0f
;
756 s
.BlueClearColor
= info
->clear_color
.f32
[2] != 0.0f
;
757 s
.AlphaClearColor
= info
->clear_color
.f32
[3] != 0.0f
;
762 GENX(RENDER_SURFACE_STATE_pack
)(NULL
, state
, &s
);
766 isl_genX(buffer_fill_state_s
)(const struct isl_device
*dev
, void *state
,
767 const struct isl_buffer_fill_state_info
*restrict info
)
769 uint64_t buffer_size
= info
->size_B
;
771 /* Uniform and Storage buffers need to have surface size not less that the
772 * aligned 32-bit size of the buffer. To calculate the array lenght on
773 * unsized arrays in StorageBuffer the last 2 bits store the padding size
774 * added to the surface, so we can calculate latter the original buffer
775 * size to know the number of elements.
777 * surface_size = isl_align(buffer_size, 4) +
778 * (isl_align(buffer_size) - buffer_size)
780 * buffer_size = (surface_size & ~3) - (surface_size & 3)
782 if (info
->format
== ISL_FORMAT_RAW
||
783 info
->stride_B
< isl_format_get_layout(info
->format
)->bpb
/ 8) {
784 assert(info
->stride_B
== 1);
785 uint64_t aligned_size
= isl_align(buffer_size
, 4);
786 buffer_size
= aligned_size
+ (aligned_size
- buffer_size
);
789 uint32_t num_elements
= buffer_size
/ info
->stride_B
;
792 /* From the IVB PRM, SURFACE_STATE::Height,
794 * For typed buffer and structured buffer surfaces, the number
795 * of entries in the buffer ranges from 1 to 2^27. For raw buffer
796 * surfaces, the number of entries in the buffer is the number of bytes
797 * which can range from 1 to 2^30.
799 if (info
->format
== ISL_FORMAT_RAW
) {
800 assert(num_elements
<= (1ull << 30));
801 assert(num_elements
> 0);
803 assert(num_elements
<= (1ull << 27));
806 assert(num_elements
<= (1ull << 27));
809 struct GENX(RENDER_SURFACE_STATE
) s
= { 0, };
811 s
.SurfaceType
= SURFTYPE_BUFFER
;
812 s
.SurfaceFormat
= info
->format
;
815 s
.SurfaceVerticalAlignment
= isl_to_gen_valign
[4];
817 s
.SurfaceHorizontalAlignment
= isl_to_gen_halign
[4];
818 s
.SurfaceArray
= false;
823 s
.Height
= ((num_elements
- 1) >> 7) & 0x3fff;
824 s
.Width
= (num_elements
- 1) & 0x7f;
825 s
.Depth
= ((num_elements
- 1) >> 21) & 0x3ff;
827 s
.Height
= ((num_elements
- 1) >> 7) & 0x1fff;
828 s
.Width
= (num_elements
- 1) & 0x7f;
829 s
.Depth
= ((num_elements
- 1) >> 20) & 0x7f;
832 if (GEN_GEN
== 12 && dev
->info
->revision
== 0) {
833 /* TGL-LP A0 has a HW bug (fixed in later HW) which causes buffer
834 * textures with very close base addresses (delta < 64B) to corrupt each
835 * other. We can sort-of work around this by making small buffer
836 * textures 1D textures instead. This doesn't fix the problem for large
837 * buffer textures but the liklihood of large, overlapping, and very
838 * close buffer textures is fairly low and the point is to hack around
839 * the bug so we can run apps and tests.
841 if (info
->format
!= ISL_FORMAT_RAW
&&
842 info
->stride_B
== isl_format_get_layout(info
->format
)->bpb
/ 8 &&
843 num_elements
<= (1 << 14)) {
844 s
.SurfaceType
= SURFTYPE_1D
;
845 s
.Width
= num_elements
- 1;
851 s
.SurfacePitch
= info
->stride_B
- 1;
854 s
.NumberofMultisamples
= MULTISAMPLECOUNT_1
;
860 s
.TiledSurface
= false;
864 s
.RenderCacheReadWriteMode
= WriteOnlyCache
;
866 s
.RenderCacheReadWriteMode
= 0;
869 s
.SurfaceBaseAddress
= info
->address
;
874 #if (GEN_GEN >= 8 || GEN_IS_HASWELL)
875 s
.ShaderChannelSelectRed
= (enum GENX(ShaderChannelSelect
)) info
->swizzle
.r
;
876 s
.ShaderChannelSelectGreen
= (enum GENX(ShaderChannelSelect
)) info
->swizzle
.g
;
877 s
.ShaderChannelSelectBlue
= (enum GENX(ShaderChannelSelect
)) info
->swizzle
.b
;
878 s
.ShaderChannelSelectAlpha
= (enum GENX(ShaderChannelSelect
)) info
->swizzle
.a
;
881 GENX(RENDER_SURFACE_STATE_pack
)(NULL
, state
, &s
);
885 isl_genX(null_fill_state
)(void *state
, struct isl_extent3d size
)
887 struct GENX(RENDER_SURFACE_STATE
) s
= {
888 .SurfaceType
= SURFTYPE_NULL
,
889 /* We previously had this format set to B8G8R8A8_UNORM but ran into
890 * hangs on IVB. R32_UINT seems to work for everybody.
892 * https://gitlab.freedesktop.org/mesa/mesa/issues/1872
894 .SurfaceFormat
= ISL_FORMAT_R32_UINT
,
896 .SurfaceArray
= size
.depth
> 1,
901 .TiledSurface
= true,
902 .TileWalk
= TILEWALK_YMAJOR
,
905 /* According to PRMs: "Volume 4 Part 1: Subsystem and Cores – Shared
908 * RENDER_SURFACE_STATE::Surface Vertical Alignment
910 * "This field must be set to VALIGN_4 for all tiled Y Render Target
915 .SurfaceVerticalAlignment
= VALIGN_4
,
917 .Width
= size
.width
- 1,
918 .Height
= size
.height
- 1,
919 .Depth
= size
.depth
- 1,
920 .RenderTargetViewExtent
= size
.depth
- 1,
922 .ColorBufferComponentWriteDisables
= 0xf,
925 GENX(RENDER_SURFACE_STATE_pack
)(NULL
, state
, &s
);