isl: render target cube maps should be handled as 2D images, not cubes
[mesa.git] / src / intel / isl / isl_surface_state.c
1 /*
2 * Copyright 2016 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <stdint.h>
25
26 #define __gen_address_type uint64_t
27 #define __gen_user_data void
28
29 static inline uint64_t
30 __gen_combine_address(void *data, void *loc, uint64_t addr, uint32_t delta)
31 {
32 return addr + delta;
33 }
34
35 #include "genxml/gen_macros.h"
36 #include "genxml/genX_pack.h"
37
38 #include "isl_priv.h"
39
40 #define __PASTE2(x, y) x ## y
41 #define __PASTE(x, y) __PASTE2(x, y)
42 #define isl_genX(x) __PASTE(isl_, genX(x))
43
44 #if GEN_GEN >= 8
45 static const uint8_t isl_to_gen_halign[] = {
46 [4] = HALIGN4,
47 [8] = HALIGN8,
48 [16] = HALIGN16,
49 };
50 #elif GEN_GEN >= 7
51 static const uint8_t isl_to_gen_halign[] = {
52 [4] = HALIGN_4,
53 [8] = HALIGN_8,
54 };
55 #endif
56
57 #if GEN_GEN >= 8
58 static const uint8_t isl_to_gen_valign[] = {
59 [4] = VALIGN4,
60 [8] = VALIGN8,
61 [16] = VALIGN16,
62 };
63 #elif GEN_GEN >= 6
64 static const uint8_t isl_to_gen_valign[] = {
65 [2] = VALIGN_2,
66 [4] = VALIGN_4,
67 };
68 #endif
69
70 #if GEN_GEN >= 8
71 static const uint8_t isl_to_gen_tiling[] = {
72 [ISL_TILING_LINEAR] = LINEAR,
73 [ISL_TILING_X] = XMAJOR,
74 [ISL_TILING_Y0] = YMAJOR,
75 [ISL_TILING_Yf] = YMAJOR,
76 [ISL_TILING_Ys] = YMAJOR,
77 [ISL_TILING_W] = WMAJOR,
78 };
79 #endif
80
81 #if GEN_GEN >= 7
82 static const uint32_t isl_to_gen_multisample_layout[] = {
83 [ISL_MSAA_LAYOUT_NONE] = MSFMT_MSS,
84 [ISL_MSAA_LAYOUT_INTERLEAVED] = MSFMT_DEPTH_STENCIL,
85 [ISL_MSAA_LAYOUT_ARRAY] = MSFMT_MSS,
86 };
87 #endif
88
89 #if GEN_GEN >= 9
90 static const uint32_t isl_to_gen_aux_mode[] = {
91 [ISL_AUX_USAGE_NONE] = AUX_NONE,
92 [ISL_AUX_USAGE_HIZ] = AUX_HIZ,
93 [ISL_AUX_USAGE_MCS] = AUX_CCS_D,
94 [ISL_AUX_USAGE_CCS_D] = AUX_CCS_D,
95 [ISL_AUX_USAGE_CCS_E] = AUX_CCS_E,
96 };
97 #elif GEN_GEN >= 8
98 static const uint32_t isl_to_gen_aux_mode[] = {
99 [ISL_AUX_USAGE_NONE] = AUX_NONE,
100 [ISL_AUX_USAGE_HIZ] = AUX_HIZ,
101 [ISL_AUX_USAGE_MCS] = AUX_MCS,
102 [ISL_AUX_USAGE_CCS_D] = AUX_MCS,
103 };
104 #endif
105
106 static uint8_t
107 get_surftype(enum isl_surf_dim dim, isl_surf_usage_flags_t usage)
108 {
109 switch (dim) {
110 default:
111 unreachable("bad isl_surf_dim");
112 case ISL_SURF_DIM_1D:
113 assert(!(usage & ISL_SURF_USAGE_CUBE_BIT));
114 return SURFTYPE_1D;
115 case ISL_SURF_DIM_2D:
116 if ((usage & ISL_SURF_USAGE_CUBE_BIT) &&
117 (usage & ISL_SURF_USAGE_TEXTURE_BIT)) {
118 /* We need SURFTYPE_CUBE to make cube sampling work */
119 return SURFTYPE_CUBE;
120 } else {
121 /* Everything else (render and storage) treat cubes as plain
122 * 2D array textures
123 */
124 return SURFTYPE_2D;
125 }
126 case ISL_SURF_DIM_3D:
127 assert(!(usage & ISL_SURF_USAGE_CUBE_BIT));
128 return SURFTYPE_3D;
129 }
130 }
131
132 /**
133 * Get the horizontal and vertical alignment in the units expected by the
134 * hardware. Note that this does NOT give you the actual hardware enum values
135 * but an index into the isl_to_gen_[hv]align arrays above.
136 */
137 static inline struct isl_extent3d
138 get_image_alignment(const struct isl_surf *surf)
139 {
140 if (GEN_GEN >= 9) {
141 if (isl_tiling_is_std_y(surf->tiling) ||
142 surf->dim_layout == ISL_DIM_LAYOUT_GEN9_1D) {
143 /* The hardware ignores the alignment values. Anyway, the surface's
144 * true alignment is likely outside the enum range of HALIGN* and
145 * VALIGN*.
146 */
147 return isl_extent3d(4, 4, 1);
148 } else {
149 /* In Skylake, RENDER_SUFFACE_STATE.SurfaceVerticalAlignment is in units
150 * of surface elements (not pixels nor samples). For compressed formats,
151 * a "surface element" is defined as a compression block. For example,
152 * if SurfaceVerticalAlignment is VALIGN_4 and SurfaceFormat is an ETC2
153 * format (ETC2 has a block height of 4), then the vertical alignment is
154 * 4 compression blocks or, equivalently, 16 pixels.
155 */
156 return isl_surf_get_image_alignment_el(surf);
157 }
158 } else {
159 /* Pre-Skylake, RENDER_SUFFACE_STATE.SurfaceVerticalAlignment is in
160 * units of surface samples. For example, if SurfaceVerticalAlignment
161 * is VALIGN_4 and the surface is singlesampled, then for any surface
162 * format (compressed or not) the vertical alignment is
163 * 4 pixels.
164 */
165 return isl_surf_get_image_alignment_sa(surf);
166 }
167 }
168
169 #if GEN_GEN >= 8
170 static uint32_t
171 get_qpitch(const struct isl_surf *surf)
172 {
173 switch (surf->dim_layout) {
174 default:
175 unreachable("Bad isl_surf_dim");
176 case ISL_DIM_LAYOUT_GEN4_2D:
177 if (GEN_GEN >= 9) {
178 if (surf->dim == ISL_SURF_DIM_3D && surf->tiling == ISL_TILING_W) {
179 /* This is rather annoying and completely undocumented. It
180 * appears that the hardware has a bug (or undocumented feature)
181 * regarding stencil buffers most likely related to the way
182 * W-tiling is handled as modified Y-tiling. If you bind a 3-D
183 * stencil buffer normally, and use texelFetch on it, the z or
184 * array index will get implicitly multiplied by 2 for no obvious
185 * reason. The fix appears to be to divide qpitch by 2 for
186 * W-tiled surfaces.
187 */
188 return isl_surf_get_array_pitch_el_rows(surf) / 2;
189 } else {
190 return isl_surf_get_array_pitch_el_rows(surf);
191 }
192 } else {
193 /* From the Broadwell PRM for RENDER_SURFACE_STATE.QPitch
194 *
195 * "This field must be set to an integer multiple of the Surface
196 * Vertical Alignment. For compressed textures (BC*, FXT1,
197 * ETC*, and EAC* Surface Formats), this field is in units of
198 * rows in the uncompressed surface, and must be set to an
199 * integer multiple of the vertical alignment parameter "j"
200 * defined in the Common Surface Formats section."
201 */
202 return isl_surf_get_array_pitch_sa_rows(surf);
203 }
204 case ISL_DIM_LAYOUT_GEN9_1D:
205 /* QPitch is usually expressed as rows of surface elements (where
206 * a surface element is an compression block or a single surface
207 * sample). Skylake 1D is an outlier.
208 *
209 * From the Skylake BSpec >> Memory Views >> Common Surface
210 * Formats >> Surface Layout and Tiling >> 1D Surfaces:
211 *
212 * Surface QPitch specifies the distance in pixels between array
213 * slices.
214 */
215 return isl_surf_get_array_pitch_el(surf);
216 case ISL_DIM_LAYOUT_GEN4_3D:
217 /* QPitch doesn't make sense for ISL_DIM_LAYOUT_GEN4_3D since it uses a
218 * different pitch at each LOD. Also, the QPitch field is ignored for
219 * these surfaces. From the Broadwell PRM documentation for QPitch:
220 *
221 * This field specifies the distance in rows between array slices. It
222 * is used only in the following cases:
223 * - Surface Array is enabled OR
224 * - Number of Mulitsamples is not NUMSAMPLES_1 and Multisampled
225 * Surface Storage Format set to MSFMT_MSS OR
226 * - Surface Type is SURFTYPE_CUBE
227 *
228 * None of the three conditions above can possibly apply to a 3D surface
229 * so it is safe to just set QPitch to 0.
230 */
231 return 0;
232 }
233 }
234 #endif /* GEN_GEN >= 8 */
235
236 void
237 isl_genX(surf_fill_state_s)(const struct isl_device *dev, void *state,
238 const struct isl_surf_fill_state_info *restrict info)
239 {
240 struct GENX(RENDER_SURFACE_STATE) s = { 0 };
241
242 s.SurfaceType = get_surftype(info->surf->dim, info->view->usage);
243
244 if (info->view->usage & ISL_SURF_USAGE_RENDER_TARGET_BIT)
245 assert(isl_format_supports_rendering(dev->info, info->view->format));
246 else if (info->view->usage & ISL_SURF_USAGE_TEXTURE_BIT)
247 assert(isl_format_supports_sampling(dev->info, info->view->format));
248
249 /* From the Sky Lake PRM Vol. 2d, RENDER_SURFACE_STATE::SurfaceFormat
250 *
251 * This field cannot be a compressed (BC*, DXT*, FXT*, ETC*, EAC*)
252 * format if the Surface Type is SURFTYPE_1D
253 */
254 if (info->surf->dim == ISL_SURF_DIM_1D)
255 assert(!isl_format_is_compressed(info->view->format));
256
257 s.SurfaceFormat = info->view->format;
258
259 #if GEN_IS_HASWELL
260 s.IntegerSurfaceFormat = isl_format_has_int_channel(s.SurfaceFormat);
261 #endif
262
263 assert(info->surf->logical_level0_px.width > 0 &&
264 info->surf->logical_level0_px.height > 0);
265
266 s.Width = info->surf->logical_level0_px.width - 1;
267 s.Height = info->surf->logical_level0_px.height - 1;
268
269 /* In the gen6 PRM Volume 1 Part 1: Graphics Core, Section 7.18.3.7.1
270 * (Surface Arrays For all surfaces other than separate stencil buffer):
271 *
272 * "[DevSNB] Errata: Sampler MSAA Qpitch will be 4 greater than the value
273 * calculated in the equation above , for every other odd Surface Height
274 * starting from 1 i.e. 1,5,9,13"
275 *
276 * Since this Qpitch errata only impacts the sampler, we have to adjust the
277 * input for the rendering surface to achieve the same qpitch. For the
278 * affected heights, we increment the height by 1 for the rendering
279 * surface.
280 */
281 if (GEN_GEN == 6 && (info->view->usage & ISL_SURF_USAGE_RENDER_TARGET_BIT) &&
282 info->surf->samples > 1 &&
283 (info->surf->logical_level0_px.height % 4) == 1)
284 s.Height++;
285
286 switch (s.SurfaceType) {
287 case SURFTYPE_1D:
288 case SURFTYPE_2D:
289 /* From the Ivy Bridge PRM >> RENDER_SURFACE_STATE::MinimumArrayElement:
290 *
291 * "If Number of Multisamples is not MULTISAMPLECOUNT_1, this field
292 * must be set to zero if this surface is used with sampling engine
293 * messages."
294 *
295 * This restriction appears to exist only on Ivy Bridge.
296 */
297 if (GEN_GEN == 7 && !GEN_IS_HASWELL && !ISL_DEV_IS_BAYTRAIL(dev) &&
298 (info->view->usage & ISL_SURF_USAGE_TEXTURE_BIT) &&
299 info->surf->samples > 1)
300 assert(info->view->base_array_layer == 0);
301
302 s.MinimumArrayElement = info->view->base_array_layer;
303
304 /* From the Broadwell PRM >> RENDER_SURFACE_STATE::Depth:
305 *
306 * For SURFTYPE_1D, 2D, and CUBE: The range of this field is reduced
307 * by one for each increase from zero of Minimum Array Element. For
308 * example, if Minimum Array Element is set to 1024 on a 2D surface,
309 * the range of this field is reduced to [0,1023].
310 *
311 * In other words, 'Depth' is the number of array layers.
312 */
313 s.Depth = info->view->array_len - 1;
314
315 /* From the Broadwell PRM >> RENDER_SURFACE_STATE::RenderTargetViewExtent:
316 *
317 * For Render Target and Typed Dataport 1D and 2D Surfaces:
318 * This field must be set to the same value as the Depth field.
319 */
320 if (info->view->usage & (ISL_SURF_USAGE_RENDER_TARGET_BIT |
321 ISL_SURF_USAGE_STORAGE_BIT))
322 s.RenderTargetViewExtent = s.Depth;
323 break;
324 case SURFTYPE_CUBE:
325 s.MinimumArrayElement = info->view->base_array_layer;
326 /* Same as SURFTYPE_2D, but divided by 6 */
327 s.Depth = info->view->array_len / 6 - 1;
328 if (info->view->usage & (ISL_SURF_USAGE_RENDER_TARGET_BIT |
329 ISL_SURF_USAGE_STORAGE_BIT))
330 s.RenderTargetViewExtent = s.Depth;
331 break;
332 case SURFTYPE_3D:
333 /* From the Broadwell PRM >> RENDER_SURFACE_STATE::Depth:
334 *
335 * If the volume texture is MIP-mapped, this field specifies the
336 * depth of the base MIP level.
337 */
338 s.Depth = info->surf->logical_level0_px.depth - 1;
339
340 /* From the Broadwell PRM >> RENDER_SURFACE_STATE::RenderTargetViewExtent:
341 *
342 * For Render Target and Typed Dataport 3D Surfaces: This field
343 * indicates the extent of the accessible 'R' coordinates minus 1 on
344 * the LOD currently being rendered to.
345 *
346 * The docs specify that this only matters for render targets and
347 * surfaces used with typed dataport messages. Prior to Ivy Bridge, the
348 * Depth field has more bits than RenderTargetViewExtent so we can have
349 * textures with more levels than we can render to. In order to prevent
350 * assert-failures in the packing function below, we only set the field
351 * when it's actually going to be used by the hardware.
352 *
353 * Similaraly, the MinimumArrayElement field is ignored by all hardware
354 * prior to Sky Lake when texturing and we want it set to 0 anyway.
355 * Since it's already initialized to 0, we can just leave it alone for
356 * texture surfaces.
357 */
358 if (info->view->usage & (ISL_SURF_USAGE_RENDER_TARGET_BIT |
359 ISL_SURF_USAGE_STORAGE_BIT)) {
360 s.MinimumArrayElement = info->view->base_array_layer;
361 s.RenderTargetViewExtent = info->view->array_len - 1;
362 }
363 break;
364 default:
365 unreachable("bad SurfaceType");
366 }
367
368 #if GEN_GEN >= 7
369 s.SurfaceArray = info->surf->dim != ISL_SURF_DIM_3D;
370 #endif
371
372 if (info->view->usage & ISL_SURF_USAGE_RENDER_TARGET_BIT) {
373 /* For render target surfaces, the hardware interprets field
374 * MIPCount/LOD as LOD. The Broadwell PRM says:
375 *
376 * MIPCountLOD defines the LOD that will be rendered into.
377 * SurfaceMinLOD is ignored.
378 */
379 s.MIPCountLOD = info->view->base_level;
380 s.SurfaceMinLOD = 0;
381 } else {
382 /* For non render target surfaces, the hardware interprets field
383 * MIPCount/LOD as MIPCount. The range of levels accessible by the
384 * sampler engine is [SurfaceMinLOD, SurfaceMinLOD + MIPCountLOD].
385 */
386 s.SurfaceMinLOD = info->view->base_level;
387 s.MIPCountLOD = MAX(info->view->levels, 1) - 1;
388 }
389
390 #if GEN_GEN >= 9
391 /* We don't use miptails yet. The PRM recommends that you set "Mip Tail
392 * Start LOD" to 15 to prevent the hardware from trying to use them.
393 */
394 s.TiledResourceMode = NONE;
395 s.MipTailStartLOD = 15;
396 #endif
397
398 #if GEN_GEN >= 6
399 const struct isl_extent3d image_align = get_image_alignment(info->surf);
400 s.SurfaceVerticalAlignment = isl_to_gen_valign[image_align.height];
401 #if GEN_GEN >= 7
402 s.SurfaceHorizontalAlignment = isl_to_gen_halign[image_align.width];
403 #endif
404 #endif
405
406 if (info->surf->dim_layout == ISL_DIM_LAYOUT_GEN9_1D) {
407 /* For gen9 1-D textures, surface pitch is ignored */
408 s.SurfacePitch = 0;
409 } else {
410 s.SurfacePitch = info->surf->row_pitch - 1;
411 }
412
413 #if GEN_GEN >= 8
414 s.SurfaceQPitch = get_qpitch(info->surf) >> 2;
415 #elif GEN_GEN == 7
416 s.SurfaceArraySpacing = info->surf->array_pitch_span ==
417 ISL_ARRAY_PITCH_SPAN_COMPACT;
418 #endif
419
420 #if GEN_GEN >= 8
421 s.TileMode = isl_to_gen_tiling[info->surf->tiling];
422 #else
423 s.TiledSurface = info->surf->tiling != ISL_TILING_LINEAR,
424 s.TileWalk = info->surf->tiling == ISL_TILING_Y0 ? TILEWALK_YMAJOR :
425 TILEWALK_XMAJOR,
426 #endif
427
428 #if GEN_GEN >= 8
429 s.RenderCacheReadWriteMode = WriteOnlyCache;
430 #else
431 s.RenderCacheReadWriteMode = 0;
432 #endif
433
434 if (info->view->usage & ISL_SURF_USAGE_CUBE_BIT) {
435 #if GEN_GEN >= 8
436 s.CubeFaceEnablePositiveZ = 1;
437 s.CubeFaceEnableNegativeZ = 1;
438 s.CubeFaceEnablePositiveY = 1;
439 s.CubeFaceEnableNegativeY = 1;
440 s.CubeFaceEnablePositiveX = 1;
441 s.CubeFaceEnableNegativeX = 1;
442 #else
443 s.CubeFaceEnables = 0x3f;
444 #endif
445 }
446
447 #if GEN_GEN >= 6
448 s.NumberofMultisamples = ffs(info->surf->samples) - 1;
449 #if GEN_GEN >= 7
450 s.MultisampledSurfaceStorageFormat =
451 isl_to_gen_multisample_layout[info->surf->msaa_layout];
452 #endif
453 #endif
454
455 #if (GEN_GEN >= 8 || GEN_IS_HASWELL)
456 s.ShaderChannelSelectRed = info->view->swizzle.r;
457 s.ShaderChannelSelectGreen = info->view->swizzle.g;
458 s.ShaderChannelSelectBlue = info->view->swizzle.b;
459 s.ShaderChannelSelectAlpha = info->view->swizzle.a;
460 #endif
461
462 s.SurfaceBaseAddress = info->address;
463
464 #if GEN_GEN >= 6
465 s.MOCS = info->mocs;
466 #endif
467
468 #if GEN_GEN > 4 || GEN_IS_G4X
469 if (info->x_offset_sa != 0 || info->y_offset_sa != 0) {
470 /* There are fairly strict rules about when the offsets can be used.
471 * These are mostly taken from the Sky Lake PRM documentation for
472 * RENDER_SURFACE_STATE.
473 */
474 assert(info->surf->tiling != ISL_TILING_LINEAR);
475 assert(info->surf->dim == ISL_SURF_DIM_2D);
476 assert(isl_is_pow2(isl_format_get_layout(info->view->format)->bpb));
477 assert(info->surf->levels == 1);
478 assert(info->surf->logical_level0_px.array_len == 1);
479 assert(info->aux_usage == ISL_AUX_USAGE_NONE);
480
481 if (GEN_GEN >= 8) {
482 /* Broadwell added more rules. */
483 assert(info->surf->samples == 1);
484 if (isl_format_get_layout(info->view->format)->bpb == 8)
485 assert(info->x_offset_sa % 16 == 0);
486 if (isl_format_get_layout(info->view->format)->bpb == 16)
487 assert(info->x_offset_sa % 8 == 0);
488 }
489
490 #if GEN_GEN >= 7
491 s.SurfaceArray = false;
492 #endif
493 }
494
495 const unsigned x_div = 4;
496 const unsigned y_div = GEN_GEN >= 8 ? 4 : 2;
497 assert(info->x_offset_sa % x_div == 0);
498 assert(info->y_offset_sa % y_div == 0);
499 s.XOffset = info->x_offset_sa / x_div;
500 s.YOffset = info->y_offset_sa / y_div;
501 #else
502 assert(info->x_offset_sa == 0);
503 assert(info->y_offset_sa == 0);
504 #endif
505
506 #if GEN_GEN >= 7
507 if (info->aux_surf && info->aux_usage != ISL_AUX_USAGE_NONE) {
508 struct isl_tile_info tile_info;
509 isl_surf_get_tile_info(dev, info->aux_surf, &tile_info);
510 uint32_t pitch_in_tiles =
511 info->aux_surf->row_pitch / tile_info.phys_extent_B.width;
512
513 #if GEN_GEN >= 8
514 assert(GEN_GEN >= 9 || info->aux_usage != ISL_AUX_USAGE_CCS_E);
515 s.AuxiliarySurfacePitch = pitch_in_tiles - 1;
516 /* Auxiliary surfaces in ISL have compressed formats but the hardware
517 * doesn't expect our definition of the compression, it expects qpitch
518 * in units of samples on the main surface.
519 */
520 s.AuxiliarySurfaceQPitch =
521 isl_surf_get_array_pitch_sa_rows(info->aux_surf) >> 2;
522 s.AuxiliarySurfaceBaseAddress = info->aux_address;
523 s.AuxiliarySurfaceMode = isl_to_gen_aux_mode[info->aux_usage];
524 #else
525 assert(info->aux_usage == ISL_AUX_USAGE_MCS ||
526 info->aux_usage == ISL_AUX_USAGE_CCS_D);
527 s.MCSBaseAddress = info->aux_address,
528 s.MCSSurfacePitch = pitch_in_tiles - 1;
529 s.MCSEnable = true;
530 #endif
531 }
532 #endif
533
534 #if GEN_GEN >= 8
535 /* From the CHV PRM, Volume 2d, page 321 (RENDER_SURFACE_STATE dword 0
536 * bit 9 "Sampler L2 Bypass Mode Disable" Programming Notes):
537 *
538 * This bit must be set for the following surface types: BC2_UNORM
539 * BC3_UNORM BC5_UNORM BC5_SNORM BC7_UNORM
540 */
541 if (GEN_GEN >= 9 || dev->info->is_cherryview) {
542 switch (info->view->format) {
543 case ISL_FORMAT_BC2_UNORM:
544 case ISL_FORMAT_BC3_UNORM:
545 case ISL_FORMAT_BC5_UNORM:
546 case ISL_FORMAT_BC5_SNORM:
547 case ISL_FORMAT_BC7_UNORM:
548 s.SamplerL2BypassModeDisable = true;
549 break;
550 default:
551 break;
552 }
553 }
554 #endif
555
556 if (info->aux_usage != ISL_AUX_USAGE_NONE) {
557 #if GEN_GEN >= 9
558 s.RedClearColor = info->clear_color.u32[0];
559 s.GreenClearColor = info->clear_color.u32[1];
560 s.BlueClearColor = info->clear_color.u32[2];
561 s.AlphaClearColor = info->clear_color.u32[3];
562 #elif GEN_GEN >= 7
563 /* Prior to Sky Lake, we only have one bit for the clear color which
564 * gives us 0 or 1 in whatever the surface's format happens to be.
565 */
566 if (isl_format_has_int_channel(info->view->format)) {
567 for (unsigned i = 0; i < 4; i++) {
568 assert(info->clear_color.u32[i] == 0 ||
569 info->clear_color.u32[i] == 1);
570 }
571 s.RedClearColor = info->clear_color.u32[0] != 0;
572 s.GreenClearColor = info->clear_color.u32[1] != 0;
573 s.BlueClearColor = info->clear_color.u32[2] != 0;
574 s.AlphaClearColor = info->clear_color.u32[3] != 0;
575 } else {
576 for (unsigned i = 0; i < 4; i++) {
577 assert(info->clear_color.f32[i] == 0.0f ||
578 info->clear_color.f32[i] == 1.0f);
579 }
580 s.RedClearColor = info->clear_color.f32[0] != 0.0f;
581 s.GreenClearColor = info->clear_color.f32[1] != 0.0f;
582 s.BlueClearColor = info->clear_color.f32[2] != 0.0f;
583 s.AlphaClearColor = info->clear_color.f32[3] != 0.0f;
584 }
585 #endif
586 }
587
588 GENX(RENDER_SURFACE_STATE_pack)(NULL, state, &s);
589 }
590
591 void
592 isl_genX(buffer_fill_state_s)(void *state,
593 const struct isl_buffer_fill_state_info *restrict info)
594 {
595 uint32_t num_elements = info->size / info->stride;
596
597 if (GEN_GEN >= 7) {
598 /* From the IVB PRM, SURFACE_STATE::Height,
599 *
600 * For typed buffer and structured buffer surfaces, the number
601 * of entries in the buffer ranges from 1 to 2^27. For raw buffer
602 * surfaces, the number of entries in the buffer is the number of bytes
603 * which can range from 1 to 2^30.
604 */
605 if (info->format == ISL_FORMAT_RAW) {
606 assert(num_elements <= (1ull << 30));
607 assert((num_elements & 3) == 0);
608 } else {
609 assert(num_elements <= (1ull << 27));
610 }
611 } else {
612 assert(num_elements <= (1ull << 27));
613 }
614
615 struct GENX(RENDER_SURFACE_STATE) s = { 0, };
616
617 s.SurfaceType = SURFTYPE_BUFFER;
618 s.SurfaceFormat = info->format;
619
620 #if GEN_GEN >= 6
621 s.SurfaceVerticalAlignment = isl_to_gen_valign[4];
622 #if GEN_GEN >= 7
623 s.SurfaceHorizontalAlignment = isl_to_gen_halign[4];
624 s.SurfaceArray = false;
625 #endif
626 #endif
627
628 #if GEN_GEN >= 7
629 s.Height = ((num_elements - 1) >> 7) & 0x3fff;
630 s.Width = (num_elements - 1) & 0x7f;
631 s.Depth = ((num_elements - 1) >> 21) & 0x3ff;
632 #else
633 s.Height = ((num_elements - 1) >> 7) & 0x1fff;
634 s.Width = (num_elements - 1) & 0x7f;
635 s.Depth = ((num_elements - 1) >> 20) & 0x7f;
636 #endif
637
638 s.SurfacePitch = info->stride - 1;
639
640 #if GEN_GEN >= 6
641 s.NumberofMultisamples = MULTISAMPLECOUNT_1;
642 #endif
643
644 #if (GEN_GEN >= 8)
645 s.TileMode = LINEAR;
646 #else
647 s.TiledSurface = false;
648 #endif
649
650 #if (GEN_GEN >= 8)
651 s.RenderCacheReadWriteMode = WriteOnlyCache;
652 #else
653 s.RenderCacheReadWriteMode = 0;
654 #endif
655
656 s.SurfaceBaseAddress = info->address;
657 #if GEN_GEN >= 6
658 s.MOCS = info->mocs;
659 #endif
660
661 #if (GEN_GEN >= 8 || GEN_IS_HASWELL)
662 s.ShaderChannelSelectRed = SCS_RED;
663 s.ShaderChannelSelectGreen = SCS_GREEN;
664 s.ShaderChannelSelectBlue = SCS_BLUE;
665 s.ShaderChannelSelectAlpha = SCS_ALPHA;
666 #endif
667
668 GENX(RENDER_SURFACE_STATE_pack)(NULL, state, &s);
669 }