Merge remote-tracking branch 'origin/master' into vulkan
[mesa.git] / src / intel / isl / isl_surface_state.c
1 /*
2 * Copyright 2016 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <stdint.h>
25
26 #define __gen_address_type uint64_t
27 #define __gen_user_data void
28
29 static inline uint64_t
30 __gen_combine_address(void *data, void *loc, uint64_t addr, uint32_t delta)
31 {
32 return addr + delta;
33 }
34
35 #include "genxml/gen_macros.h"
36 #include "genxml/genX_pack.h"
37
38 #include "isl_priv.h"
39
40 #define __PASTE2(x, y) x ## y
41 #define __PASTE(x, y) __PASTE2(x, y)
42 #define isl_genX(x) __PASTE(isl_, genX(x))
43
44 #if GEN_GEN >= 8
45 static const uint8_t isl_to_gen_halign[] = {
46 [4] = HALIGN4,
47 [8] = HALIGN8,
48 [16] = HALIGN16,
49 };
50
51 static const uint8_t isl_to_gen_valign[] = {
52 [4] = VALIGN4,
53 [8] = VALIGN8,
54 [16] = VALIGN16,
55 };
56 #else
57 static const uint8_t isl_to_gen_halign[] = {
58 [4] = HALIGN_4,
59 [8] = HALIGN_8,
60 };
61
62 static const uint8_t isl_to_gen_valign[] = {
63 [2] = VALIGN_2,
64 [4] = VALIGN_4,
65 };
66 #endif
67
68 #if GEN_GEN >= 8
69 static const uint8_t isl_to_gen_tiling[] = {
70 [ISL_TILING_LINEAR] = LINEAR,
71 [ISL_TILING_X] = XMAJOR,
72 [ISL_TILING_Y0] = YMAJOR,
73 [ISL_TILING_Yf] = YMAJOR,
74 [ISL_TILING_Ys] = YMAJOR,
75 [ISL_TILING_W] = WMAJOR,
76 };
77 #endif
78
79 #if GEN_GEN >= 8
80 static const uint32_t isl_to_gen_multisample_layout[] = {
81 [ISL_MSAA_LAYOUT_NONE] = MSS,
82 [ISL_MSAA_LAYOUT_INTERLEAVED] = DEPTH_STENCIL,
83 [ISL_MSAA_LAYOUT_ARRAY] = MSS,
84 };
85 #else
86 static const uint32_t isl_to_gen_multisample_layout[] = {
87 [ISL_MSAA_LAYOUT_NONE] = MSFMT_MSS,
88 [ISL_MSAA_LAYOUT_INTERLEAVED] = MSFMT_DEPTH_STENCIL,
89 [ISL_MSAA_LAYOUT_ARRAY] = MSFMT_MSS,
90 };
91 #endif
92
93 static const uint8_t
94 get_surftype(enum isl_surf_dim dim, isl_surf_usage_flags_t usage)
95 {
96 switch (dim) {
97 default:
98 unreachable("bad isl_surf_dim");
99 case ISL_SURF_DIM_1D:
100 assert(!(usage & ISL_SURF_USAGE_CUBE_BIT));
101 return SURFTYPE_1D;
102 case ISL_SURF_DIM_2D:
103 if (usage & ISL_SURF_USAGE_STORAGE_BIT) {
104 /* Storage images are always plain 2-D, not cube */
105 return SURFTYPE_2D;
106 } else if (usage & ISL_SURF_USAGE_CUBE_BIT) {
107 return SURFTYPE_CUBE;
108 } else {
109 return SURFTYPE_2D;
110 }
111 case ISL_SURF_DIM_3D:
112 assert(!(usage & ISL_SURF_USAGE_CUBE_BIT));
113 return SURFTYPE_3D;
114 }
115 }
116
117 /**
118 * Get the values to pack into RENDER_SUFFACE_STATE.SurfaceHorizontalAlignment
119 * and SurfaceVerticalAlignment.
120 */
121 static void
122 get_halign_valign(const struct isl_surf *surf,
123 uint32_t *halign, uint32_t *valign)
124 {
125 if (GEN_GEN >= 9) {
126 if (isl_tiling_is_std_y(surf->tiling) ||
127 surf->dim_layout == ISL_DIM_LAYOUT_GEN9_1D) {
128 /* The hardware ignores the alignment values. Anyway, the surface's
129 * true alignment is likely outside the enum range of HALIGN* and
130 * VALIGN*.
131 */
132 *halign = 0;
133 *valign = 0;
134 } else {
135 /* In Skylake, RENDER_SUFFACE_STATE.SurfaceVerticalAlignment is in units
136 * of surface elements (not pixels nor samples). For compressed formats,
137 * a "surface element" is defined as a compression block. For example,
138 * if SurfaceVerticalAlignment is VALIGN_4 and SurfaceFormat is an ETC2
139 * format (ETC2 has a block height of 4), then the vertical alignment is
140 * 4 compression blocks or, equivalently, 16 pixels.
141 */
142 struct isl_extent3d image_align_el
143 = isl_surf_get_image_alignment_el(surf);
144
145 *halign = isl_to_gen_halign[image_align_el.width];
146 *valign = isl_to_gen_valign[image_align_el.height];
147 }
148 } else {
149 /* Pre-Skylake, RENDER_SUFFACE_STATE.SurfaceVerticalAlignment is in
150 * units of surface samples. For example, if SurfaceVerticalAlignment
151 * is VALIGN_4 and the surface is singlesampled, then for any surface
152 * format (compressed or not) the vertical alignment is
153 * 4 pixels.
154 */
155 struct isl_extent3d image_align_sa
156 = isl_surf_get_image_alignment_sa(surf);
157
158 *halign = isl_to_gen_halign[image_align_sa.width];
159 *valign = isl_to_gen_valign[image_align_sa.height];
160 }
161 }
162
163 #if GEN_GEN >= 8
164 static uint32_t
165 get_qpitch(const struct isl_surf *surf)
166 {
167 switch (surf->dim) {
168 default:
169 assert(!"Bad isl_surf_dim");
170 case ISL_SURF_DIM_1D:
171 if (GEN_GEN >= 9) {
172 /* QPitch is usually expressed as rows of surface elements (where
173 * a surface element is an compression block or a single surface
174 * sample). Skylake 1D is an outlier.
175 *
176 * From the Skylake BSpec >> Memory Views >> Common Surface
177 * Formats >> Surface Layout and Tiling >> 1D Surfaces:
178 *
179 * Surface QPitch specifies the distance in pixels between array
180 * slices.
181 */
182 return isl_surf_get_array_pitch_el(surf);
183 } else {
184 return isl_surf_get_array_pitch_el_rows(surf);
185 }
186 case ISL_SURF_DIM_2D:
187 case ISL_SURF_DIM_3D:
188 if (GEN_GEN >= 9) {
189 return isl_surf_get_array_pitch_el_rows(surf);
190 } else {
191 /* From the Broadwell PRM for RENDER_SURFACE_STATE.QPitch
192 *
193 * "This field must be set to an integer multiple of the Surface
194 * Vertical Alignment. For compressed textures (BC*, FXT1,
195 * ETC*, and EAC* Surface Formats), this field is in units of
196 * rows in the uncompressed surface, and must be set to an
197 * integer multiple of the vertical alignment parameter "j"
198 * defined in the Common Surface Formats section."
199 */
200 return isl_surf_get_array_pitch_sa_rows(surf);
201 }
202 }
203 }
204 #endif /* GEN_GEN >= 8 */
205
206 void
207 isl_genX(surf_fill_state_s)(const struct isl_device *dev, void *state,
208 const struct isl_surf_fill_state_info *restrict info)
209 {
210 uint32_t halign, valign;
211 get_halign_valign(info->surf, &halign, &valign);
212
213 struct GENX(RENDER_SURFACE_STATE) s = {
214 .SurfaceType = get_surftype(info->surf->dim, info->view->usage),
215 .SurfaceArray = info->surf->phys_level0_sa.array_len > 1,
216 .SurfaceVerticalAlignment = valign,
217 .SurfaceHorizontalAlignment = halign,
218
219 #if GEN_GEN >= 8
220 .TileMode = isl_to_gen_tiling[info->surf->tiling],
221 #else
222 .TiledSurface = info->surf->tiling != ISL_TILING_LINEAR,
223 .TileWalk = info->surf->tiling == ISL_TILING_X ? TILEWALK_XMAJOR :
224 TILEWALK_YMAJOR,
225 #endif
226
227 .VerticalLineStride = 0,
228 .VerticalLineStrideOffset = 0,
229
230 #if (GEN_GEN == 7)
231 .SurfaceArraySpacing = info->surf->array_pitch_span ==
232 ISL_ARRAY_PITCH_SPAN_COMPACT,
233 #endif
234
235 #if GEN_GEN >= 8
236 .SamplerL2BypassModeDisable = true,
237 #endif
238
239 #if GEN_GEN >= 8
240 .RenderCacheReadWriteMode = WriteOnlyCache,
241 #else
242 .RenderCacheReadWriteMode = 0,
243 #endif
244
245 #if GEN_GEN >= 8
246 .CubeFaceEnablePositiveZ = 1,
247 .CubeFaceEnableNegativeZ = 1,
248 .CubeFaceEnablePositiveY = 1,
249 .CubeFaceEnableNegativeY = 1,
250 .CubeFaceEnablePositiveX = 1,
251 .CubeFaceEnableNegativeX = 1,
252 #else
253 .CubeFaceEnables = 0x3f,
254 #endif
255
256 #if GEN_GEN >= 8
257 .SurfaceQPitch = get_qpitch(info->surf) >> 2,
258 #endif
259
260 .Width = info->surf->logical_level0_px.width - 1,
261 .Height = info->surf->logical_level0_px.height - 1,
262 .Depth = 0, /* TEMPLATE */
263
264 .SurfacePitch = info->surf->row_pitch - 1,
265 .RenderTargetViewExtent = 0, /* TEMPLATE */
266 .MinimumArrayElement = 0, /* TEMPLATE */
267
268 .MultisampledSurfaceStorageFormat =
269 isl_to_gen_multisample_layout[info->surf->msaa_layout],
270 .NumberofMultisamples = ffs(info->surf->samples) - 1,
271 .MultisamplePositionPaletteIndex = 0, /* UNUSED */
272
273 .XOffset = 0,
274 .YOffset = 0,
275
276 .ResourceMinLOD = 0.0,
277
278 .MIPCountLOD = 0, /* TEMPLATE */
279 .SurfaceMinLOD = 0, /* TEMPLATE */
280
281 #if (GEN_GEN >= 8 || GEN_IS_HASWELL)
282 .ShaderChannelSelectRed = info->view->channel_select[0],
283 .ShaderChannelSelectGreen = info->view->channel_select[1],
284 .ShaderChannelSelectBlue = info->view->channel_select[2],
285 .ShaderChannelSelectAlpha = info->view->channel_select[3],
286 #endif
287
288 .SurfaceBaseAddress = info->address,
289 .MOCS = info->mocs,
290
291 #if GEN_GEN >= 8
292 .AuxiliarySurfaceMode = AUX_NONE,
293 #else
294 .MCSEnable = false,
295 #endif
296 };
297
298 if (info->view->usage & ISL_SURF_USAGE_STORAGE_BIT) {
299 s.SurfaceFormat = isl_lower_storage_image_format(dev, info->view->format);
300 } else {
301 s.SurfaceFormat = info->view->format;
302 }
303
304 switch (s.SurfaceType) {
305 case SURFTYPE_1D:
306 case SURFTYPE_2D:
307 s.MinimumArrayElement = info->view->base_array_layer;
308
309 /* From the Broadwell PRM >> RENDER_SURFACE_STATE::Depth:
310 *
311 * For SURFTYPE_1D, 2D, and CUBE: The range of this field is reduced
312 * by one for each increase from zero of Minimum Array Element. For
313 * example, if Minimum Array Element is set to 1024 on a 2D surface,
314 * the range of this field is reduced to [0,1023].
315 *
316 * In other words, 'Depth' is the number of array layers.
317 */
318 s.Depth = info->view->array_len - 1;
319
320 /* From the Broadwell PRM >> RENDER_SURFACE_STATE::RenderTargetViewExtent:
321 *
322 * For Render Target and Typed Dataport 1D and 2D Surfaces:
323 * This field must be set to the same value as the Depth field.
324 */
325 s.RenderTargetViewExtent = s.Depth;
326 break;
327 case SURFTYPE_CUBE:
328 s.MinimumArrayElement = info->view->base_array_layer;
329 /* Same as SURFTYPE_2D, but divided by 6 */
330 s.Depth = info->view->array_len / 6 - 1;
331 s.RenderTargetViewExtent = s.Depth;
332 break;
333 case SURFTYPE_3D:
334 s.MinimumArrayElement = info->view->base_array_layer;
335
336 /* From the Broadwell PRM >> RENDER_SURFACE_STATE::Depth:
337 *
338 * If the volume texture is MIP-mapped, this field specifies the
339 * depth of the base MIP level.
340 */
341 s.Depth = info->surf->logical_level0_px.depth - 1;
342
343 /* From the Broadwell PRM >> RENDER_SURFACE_STATE::RenderTargetViewExtent:
344 *
345 * For Render Target and Typed Dataport 3D Surfaces: This field
346 * indicates the extent of the accessible 'R' coordinates minus 1 on
347 * the LOD currently being rendered to.
348 */
349 s.RenderTargetViewExtent = isl_minify(info->surf->logical_level0_px.depth,
350 info->view->base_level) - 1;
351 break;
352 default:
353 unreachable(!"bad SurfaceType");
354 }
355
356 if (info->view->usage & ISL_SURF_USAGE_RENDER_TARGET_BIT) {
357 /* For render target surfaces, the hardware interprets field
358 * MIPCount/LOD as LOD. The Broadwell PRM says:
359 *
360 * MIPCountLOD defines the LOD that will be rendered into.
361 * SurfaceMinLOD is ignored.
362 */
363 s.MIPCountLOD = info->view->base_level;
364 s.SurfaceMinLOD = 0;
365 } else {
366 /* For non render target surfaces, the hardware interprets field
367 * MIPCount/LOD as MIPCount. The range of levels accessible by the
368 * sampler engine is [SurfaceMinLOD, SurfaceMinLOD + MIPCountLOD].
369 */
370 s.SurfaceMinLOD = info->view->base_level;
371 s.MIPCountLOD = MAX(info->view->levels, 1) - 1;
372 }
373
374 #if GEN_GEN >= 8
375 /* From the CHV PRM, Volume 2d, page 321 (RENDER_SURFACE_STATE dword 0
376 * bit 9 "Sampler L2 Bypass Mode Disable" Programming Notes):
377 *
378 * This bit must be set for the following surface types: BC2_UNORM
379 * BC3_UNORM BC5_UNORM BC5_SNORM BC7_UNORM
380 */
381 if (GEN_GEN >= 9 || dev->info->is_cherryview) {
382 switch (info->view->format) {
383 case ISL_FORMAT_BC2_UNORM:
384 case ISL_FORMAT_BC3_UNORM:
385 case ISL_FORMAT_BC5_UNORM:
386 case ISL_FORMAT_BC5_SNORM:
387 case ISL_FORMAT_BC7_UNORM:
388 s.SamplerL2BypassModeDisable = true;
389 break;
390 default:
391 break;
392 }
393 }
394 #endif
395
396 if (GEN_GEN <= 8) {
397 /* Prior to Sky Lake, we only have one bit for the clear color which
398 * gives us 0 or 1 in whatever the surface's format happens to be.
399 */
400 if (isl_format_has_int_channel(info->view->format)) {
401 for (unsigned i = 0; i < 4; i++) {
402 assert(info->clear_color.u32[i] == 0 ||
403 info->clear_color.u32[i] == 1);
404 }
405 } else {
406 for (unsigned i = 0; i < 4; i++) {
407 assert(info->clear_color.f32[i] == 0.0f ||
408 info->clear_color.f32[i] == 1.0f);
409 }
410 }
411 s.RedClearColor = info->clear_color.u32[0] != 0;
412 s.GreenClearColor = info->clear_color.u32[1] != 0;
413 s.BlueClearColor = info->clear_color.u32[2] != 0;
414 s.AlphaClearColor = info->clear_color.u32[3] != 0;
415 } else {
416 s.RedClearColor = info->clear_color.u32[0];
417 s.GreenClearColor = info->clear_color.u32[1];
418 s.BlueClearColor = info->clear_color.u32[2];
419 s.AlphaClearColor = info->clear_color.u32[3];
420 }
421
422 GENX(RENDER_SURFACE_STATE_pack)(NULL, state, &s);
423 }
424
425 void
426 isl_genX(buffer_fill_state_s)(void *state,
427 const struct isl_buffer_fill_state_info *restrict info)
428 {
429 uint32_t num_elements = info->size / info->stride;
430
431 struct GENX(RENDER_SURFACE_STATE) surface_state = {
432 .SurfaceType = SURFTYPE_BUFFER,
433 .SurfaceArray = false,
434 .SurfaceFormat = info->format,
435 .SurfaceVerticalAlignment = isl_to_gen_valign[4],
436 .SurfaceHorizontalAlignment = isl_to_gen_halign[4],
437 .Height = ((num_elements - 1) >> 7) & 0x3fff,
438 .Width = (num_elements - 1) & 0x7f,
439 .Depth = ((num_elements - 1) >> 21) & 0x3f,
440 .SurfacePitch = info->stride - 1,
441 .NumberofMultisamples = MULTISAMPLECOUNT_1,
442
443 #if (GEN_GEN >= 8)
444 .TileMode = LINEAR,
445 #else
446 .TiledSurface = false,
447 #endif
448
449 #if (GEN_GEN >= 8)
450 .SamplerL2BypassModeDisable = true,
451 .RenderCacheReadWriteMode = WriteOnlyCache,
452 #else
453 .RenderCacheReadWriteMode = 0,
454 #endif
455
456 .MOCS = info->mocs,
457
458 #if (GEN_GEN >= 8 || GEN_IS_HASWELL)
459 .ShaderChannelSelectRed = SCS_RED,
460 .ShaderChannelSelectGreen = SCS_GREEN,
461 .ShaderChannelSelectBlue = SCS_BLUE,
462 .ShaderChannelSelectAlpha = SCS_ALPHA,
463 #endif
464 .SurfaceBaseAddress = info->address,
465 };
466
467 GENX(RENDER_SURFACE_STATE_pack)(NULL, state, &surface_state);
468 }