2 * Copyright 2016 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
26 #define __gen_address_type uint64_t
27 #define __gen_user_data void
30 __gen_combine_address(__attribute__((unused
)) void *data
,
31 __attribute__((unused
)) void *loc
, uint64_t addr
,
37 #include "genxml/gen_macros.h"
38 #include "genxml/genX_pack.h"
43 static const uint8_t isl_to_gen_halign
[] = {
49 static const uint8_t isl_to_gen_halign
[] = {
56 static const uint8_t isl_to_gen_valign
[] = {
62 static const uint8_t isl_to_gen_valign
[] = {
69 static const uint8_t isl_to_gen_tiling
[] = {
70 [ISL_TILING_LINEAR
] = LINEAR
,
71 [ISL_TILING_X
] = XMAJOR
,
72 [ISL_TILING_Y0
] = YMAJOR
,
73 [ISL_TILING_Yf
] = YMAJOR
,
74 [ISL_TILING_Ys
] = YMAJOR
,
76 [ISL_TILING_W
] = WMAJOR
,
82 static const uint32_t isl_to_gen_multisample_layout
[] = {
83 [ISL_MSAA_LAYOUT_NONE
] = MSFMT_MSS
,
84 [ISL_MSAA_LAYOUT_INTERLEAVED
] = MSFMT_DEPTH_STENCIL
,
85 [ISL_MSAA_LAYOUT_ARRAY
] = MSFMT_MSS
,
90 static const uint32_t isl_to_gen_aux_mode
[] = {
91 [ISL_AUX_USAGE_NONE
] = AUX_NONE
,
92 [ISL_AUX_USAGE_MCS
] = AUX_CCS_E
,
93 [ISL_AUX_USAGE_CCS_E
] = AUX_CCS_E
,
96 static const uint32_t isl_to_gen_aux_mode
[] = {
97 [ISL_AUX_USAGE_NONE
] = AUX_NONE
,
98 [ISL_AUX_USAGE_HIZ
] = AUX_HIZ
,
99 [ISL_AUX_USAGE_MCS
] = AUX_CCS_D
,
100 [ISL_AUX_USAGE_CCS_D
] = AUX_CCS_D
,
101 [ISL_AUX_USAGE_CCS_E
] = AUX_CCS_E
,
104 static const uint32_t isl_to_gen_aux_mode
[] = {
105 [ISL_AUX_USAGE_NONE
] = AUX_NONE
,
106 [ISL_AUX_USAGE_HIZ
] = AUX_HIZ
,
107 [ISL_AUX_USAGE_MCS
] = AUX_MCS
,
108 [ISL_AUX_USAGE_CCS_D
] = AUX_MCS
,
113 get_surftype(enum isl_surf_dim dim
, isl_surf_usage_flags_t usage
)
117 unreachable("bad isl_surf_dim");
118 case ISL_SURF_DIM_1D
:
119 assert(!(usage
& ISL_SURF_USAGE_CUBE_BIT
));
121 case ISL_SURF_DIM_2D
:
122 if ((usage
& ISL_SURF_USAGE_CUBE_BIT
) &&
123 (usage
& ISL_SURF_USAGE_TEXTURE_BIT
)) {
124 /* We need SURFTYPE_CUBE to make cube sampling work */
125 return SURFTYPE_CUBE
;
127 /* Everything else (render and storage) treat cubes as plain
132 case ISL_SURF_DIM_3D
:
133 assert(!(usage
& ISL_SURF_USAGE_CUBE_BIT
));
139 * Get the horizontal and vertical alignment in the units expected by the
140 * hardware. Note that this does NOT give you the actual hardware enum values
141 * but an index into the isl_to_gen_[hv]align arrays above.
143 UNUSED
static struct isl_extent3d
144 get_image_alignment(const struct isl_surf
*surf
)
147 if (isl_tiling_is_std_y(surf
->tiling
) ||
148 surf
->dim_layout
== ISL_DIM_LAYOUT_GEN9_1D
) {
149 /* The hardware ignores the alignment values. Anyway, the surface's
150 * true alignment is likely outside the enum range of HALIGN* and
153 return isl_extent3d(4, 4, 1);
155 /* In Skylake, RENDER_SUFFACE_STATE.SurfaceVerticalAlignment is in units
156 * of surface elements (not pixels nor samples). For compressed formats,
157 * a "surface element" is defined as a compression block. For example,
158 * if SurfaceVerticalAlignment is VALIGN_4 and SurfaceFormat is an ETC2
159 * format (ETC2 has a block height of 4), then the vertical alignment is
160 * 4 compression blocks or, equivalently, 16 pixels.
162 return isl_surf_get_image_alignment_el(surf
);
165 /* Pre-Skylake, RENDER_SUFFACE_STATE.SurfaceVerticalAlignment is in
166 * units of surface samples. For example, if SurfaceVerticalAlignment
167 * is VALIGN_4 and the surface is singlesampled, then for any surface
168 * format (compressed or not) the vertical alignment is
171 return isl_surf_get_image_alignment_sa(surf
);
177 get_qpitch(const struct isl_surf
*surf
)
179 switch (surf
->dim_layout
) {
181 unreachable("Bad isl_surf_dim");
182 case ISL_DIM_LAYOUT_GEN4_2D
:
184 if (surf
->dim
== ISL_SURF_DIM_3D
&& surf
->tiling
== ISL_TILING_W
) {
185 /* This is rather annoying and completely undocumented. It
186 * appears that the hardware has a bug (or undocumented feature)
187 * regarding stencil buffers most likely related to the way
188 * W-tiling is handled as modified Y-tiling. If you bind a 3-D
189 * stencil buffer normally, and use texelFetch on it, the z or
190 * array index will get implicitly multiplied by 2 for no obvious
191 * reason. The fix appears to be to divide qpitch by 2 for
194 return isl_surf_get_array_pitch_el_rows(surf
) / 2;
196 return isl_surf_get_array_pitch_el_rows(surf
);
199 /* From the Broadwell PRM for RENDER_SURFACE_STATE.QPitch
201 * "This field must be set to an integer multiple of the Surface
202 * Vertical Alignment. For compressed textures (BC*, FXT1,
203 * ETC*, and EAC* Surface Formats), this field is in units of
204 * rows in the uncompressed surface, and must be set to an
205 * integer multiple of the vertical alignment parameter "j"
206 * defined in the Common Surface Formats section."
208 return isl_surf_get_array_pitch_sa_rows(surf
);
210 case ISL_DIM_LAYOUT_GEN9_1D
:
211 /* QPitch is usually expressed as rows of surface elements (where
212 * a surface element is an compression block or a single surface
213 * sample). Skylake 1D is an outlier.
215 * From the Skylake BSpec >> Memory Views >> Common Surface
216 * Formats >> Surface Layout and Tiling >> 1D Surfaces:
218 * Surface QPitch specifies the distance in pixels between array
221 return isl_surf_get_array_pitch_el(surf
);
222 case ISL_DIM_LAYOUT_GEN4_3D
:
223 /* QPitch doesn't make sense for ISL_DIM_LAYOUT_GEN4_3D since it uses a
224 * different pitch at each LOD. Also, the QPitch field is ignored for
225 * these surfaces. From the Broadwell PRM documentation for QPitch:
227 * This field specifies the distance in rows between array slices. It
228 * is used only in the following cases:
229 * - Surface Array is enabled OR
230 * - Number of Mulitsamples is not NUMSAMPLES_1 and Multisampled
231 * Surface Storage Format set to MSFMT_MSS OR
232 * - Surface Type is SURFTYPE_CUBE
234 * None of the three conditions above can possibly apply to a 3D surface
235 * so it is safe to just set QPitch to 0.
240 #endif /* GEN_GEN >= 8 */
243 isl_genX(surf_fill_state_s
)(const struct isl_device
*dev
, void *state
,
244 const struct isl_surf_fill_state_info
*restrict info
)
246 struct GENX(RENDER_SURFACE_STATE
) s
= { 0 };
248 s
.SurfaceType
= get_surftype(info
->surf
->dim
, info
->view
->usage
);
250 if (info
->view
->usage
& ISL_SURF_USAGE_RENDER_TARGET_BIT
)
251 assert(isl_format_supports_rendering(dev
->info
, info
->view
->format
));
252 else if (info
->view
->usage
& ISL_SURF_USAGE_TEXTURE_BIT
)
253 assert(isl_format_supports_sampling(dev
->info
, info
->view
->format
));
255 /* From the Sky Lake PRM Vol. 2d, RENDER_SURFACE_STATE::SurfaceFormat
257 * This field cannot be a compressed (BC*, DXT*, FXT*, ETC*, EAC*)
258 * format if the Surface Type is SURFTYPE_1D
260 if (info
->surf
->dim
== ISL_SURF_DIM_1D
)
261 assert(!isl_format_is_compressed(info
->view
->format
));
263 if (isl_format_is_compressed(info
->surf
->format
)) {
264 /* You're not allowed to make a view of a compressed format with any
265 * format other than the surface format. None of the userspace APIs
266 * allow for this directly and doing so would mess up a number of
267 * surface parameters such as Width, Height, and alignments. Ideally,
268 * we'd like to assert that the two formats match. However, we have an
269 * S3TC workaround that requires us to do reinterpretation. So assert
270 * that they're at least the same bpb and block size.
272 ASSERTED
const struct isl_format_layout
*surf_fmtl
=
273 isl_format_get_layout(info
->surf
->format
);
274 ASSERTED
const struct isl_format_layout
*view_fmtl
=
275 isl_format_get_layout(info
->surf
->format
);
276 assert(surf_fmtl
->bpb
== view_fmtl
->bpb
);
277 assert(surf_fmtl
->bw
== view_fmtl
->bw
);
278 assert(surf_fmtl
->bh
== view_fmtl
->bh
);
281 s
.SurfaceFormat
= info
->view
->format
;
284 s
.ColorBufferComponentWriteDisables
= info
->write_disables
;
286 assert(info
->write_disables
== 0);
290 s
.IntegerSurfaceFormat
=
291 isl_format_has_int_channel((enum isl_format
) s
.SurfaceFormat
);
294 assert(info
->surf
->logical_level0_px
.width
> 0 &&
295 info
->surf
->logical_level0_px
.height
> 0);
297 s
.Width
= info
->surf
->logical_level0_px
.width
- 1;
298 s
.Height
= info
->surf
->logical_level0_px
.height
- 1;
300 /* In the gen6 PRM Volume 1 Part 1: Graphics Core, Section 7.18.3.7.1
301 * (Surface Arrays For all surfaces other than separate stencil buffer):
303 * "[DevSNB] Errata: Sampler MSAA Qpitch will be 4 greater than the value
304 * calculated in the equation above , for every other odd Surface Height
305 * starting from 1 i.e. 1,5,9,13"
307 * Since this Qpitch errata only impacts the sampler, we have to adjust the
308 * input for the rendering surface to achieve the same qpitch. For the
309 * affected heights, we increment the height by 1 for the rendering
312 if (GEN_GEN
== 6 && (info
->view
->usage
& ISL_SURF_USAGE_RENDER_TARGET_BIT
) &&
313 info
->surf
->samples
> 1 &&
314 (info
->surf
->logical_level0_px
.height
% 4) == 1)
317 switch (s
.SurfaceType
) {
320 /* From the Ivy Bridge PRM >> RENDER_SURFACE_STATE::MinimumArrayElement:
322 * "If Number of Multisamples is not MULTISAMPLECOUNT_1, this field
323 * must be set to zero if this surface is used with sampling engine
326 * This restriction appears to exist only on Ivy Bridge.
328 if (GEN_GEN
== 7 && !GEN_IS_HASWELL
&& !ISL_DEV_IS_BAYTRAIL(dev
) &&
329 (info
->view
->usage
& ISL_SURF_USAGE_TEXTURE_BIT
) &&
330 info
->surf
->samples
> 1)
331 assert(info
->view
->base_array_layer
== 0);
333 s
.MinimumArrayElement
= info
->view
->base_array_layer
;
335 /* From the Broadwell PRM >> RENDER_SURFACE_STATE::Depth:
337 * For SURFTYPE_1D, 2D, and CUBE: The range of this field is reduced
338 * by one for each increase from zero of Minimum Array Element. For
339 * example, if Minimum Array Element is set to 1024 on a 2D surface,
340 * the range of this field is reduced to [0,1023].
342 * In other words, 'Depth' is the number of array layers.
344 s
.Depth
= info
->view
->array_len
- 1;
346 /* From the Broadwell PRM >> RENDER_SURFACE_STATE::RenderTargetViewExtent:
348 * For Render Target and Typed Dataport 1D and 2D Surfaces:
349 * This field must be set to the same value as the Depth field.
351 if (info
->view
->usage
& (ISL_SURF_USAGE_RENDER_TARGET_BIT
|
352 ISL_SURF_USAGE_STORAGE_BIT
))
353 s
.RenderTargetViewExtent
= s
.Depth
;
356 s
.MinimumArrayElement
= info
->view
->base_array_layer
;
357 /* Same as SURFTYPE_2D, but divided by 6 */
358 s
.Depth
= info
->view
->array_len
/ 6 - 1;
359 if (info
->view
->usage
& (ISL_SURF_USAGE_RENDER_TARGET_BIT
|
360 ISL_SURF_USAGE_STORAGE_BIT
))
361 s
.RenderTargetViewExtent
= s
.Depth
;
364 /* From the Broadwell PRM >> RENDER_SURFACE_STATE::Depth:
366 * If the volume texture is MIP-mapped, this field specifies the
367 * depth of the base MIP level.
369 s
.Depth
= info
->surf
->logical_level0_px
.depth
- 1;
371 /* From the Broadwell PRM >> RENDER_SURFACE_STATE::RenderTargetViewExtent:
373 * For Render Target and Typed Dataport 3D Surfaces: This field
374 * indicates the extent of the accessible 'R' coordinates minus 1 on
375 * the LOD currently being rendered to.
377 * The docs specify that this only matters for render targets and
378 * surfaces used with typed dataport messages. Prior to Ivy Bridge, the
379 * Depth field has more bits than RenderTargetViewExtent so we can have
380 * textures with more levels than we can render to. In order to prevent
381 * assert-failures in the packing function below, we only set the field
382 * when it's actually going to be used by the hardware.
384 * Similaraly, the MinimumArrayElement field is ignored by all hardware
385 * prior to Sky Lake when texturing and we want it set to 0 anyway.
386 * Since it's already initialized to 0, we can just leave it alone for
389 if (info
->view
->usage
& (ISL_SURF_USAGE_RENDER_TARGET_BIT
|
390 ISL_SURF_USAGE_STORAGE_BIT
)) {
391 s
.MinimumArrayElement
= info
->view
->base_array_layer
;
392 s
.RenderTargetViewExtent
= info
->view
->array_len
- 1;
396 unreachable("bad SurfaceType");
400 s
.SurfaceArray
= info
->surf
->dim
!= ISL_SURF_DIM_3D
;
403 if (info
->view
->usage
& ISL_SURF_USAGE_RENDER_TARGET_BIT
) {
404 /* For render target surfaces, the hardware interprets field
405 * MIPCount/LOD as LOD. The Broadwell PRM says:
407 * MIPCountLOD defines the LOD that will be rendered into.
408 * SurfaceMinLOD is ignored.
410 s
.MIPCountLOD
= info
->view
->base_level
;
413 /* For non render target surfaces, the hardware interprets field
414 * MIPCount/LOD as MIPCount. The range of levels accessible by the
415 * sampler engine is [SurfaceMinLOD, SurfaceMinLOD + MIPCountLOD].
417 s
.SurfaceMinLOD
= info
->view
->base_level
;
418 s
.MIPCountLOD
= MAX(info
->view
->levels
, 1) - 1;
422 /* We don't use miptails yet. The PRM recommends that you set "Mip Tail
423 * Start LOD" to 15 to prevent the hardware from trying to use them.
425 s
.TiledResourceMode
= NONE
;
426 s
.MipTailStartLOD
= 15;
430 const struct isl_extent3d image_align
= get_image_alignment(info
->surf
);
431 s
.SurfaceVerticalAlignment
= isl_to_gen_valign
[image_align
.height
];
433 s
.SurfaceHorizontalAlignment
= isl_to_gen_halign
[image_align
.width
];
437 if (info
->surf
->dim_layout
== ISL_DIM_LAYOUT_GEN9_1D
) {
438 /* For gen9 1-D textures, surface pitch is ignored */
441 s
.SurfacePitch
= info
->surf
->row_pitch_B
- 1;
445 s
.SurfaceQPitch
= get_qpitch(info
->surf
) >> 2;
447 s
.SurfaceArraySpacing
= info
->surf
->array_pitch_span
==
448 ISL_ARRAY_PITCH_SPAN_COMPACT
;
452 assert(GEN_GEN
< 12 || info
->surf
->tiling
!= ISL_TILING_W
);
453 s
.TileMode
= isl_to_gen_tiling
[info
->surf
->tiling
];
455 s
.TiledSurface
= info
->surf
->tiling
!= ISL_TILING_LINEAR
,
456 s
.TileWalk
= info
->surf
->tiling
== ISL_TILING_Y0
? TILEWALK_YMAJOR
:
461 s
.RenderCacheReadWriteMode
= WriteOnlyCache
;
463 s
.RenderCacheReadWriteMode
= 0;
467 /* We've seen dEQP failures when enabling this bit with UINT formats,
468 * which particularly affects blorp_copy() operations. It shouldn't
469 * have any effect on UINT textures anyway, so disable it for them.
471 s
.EnableUnormPathInColorPipe
=
472 !isl_format_has_int_channel(info
->view
->format
);
475 s
.CubeFaceEnablePositiveZ
= 1;
476 s
.CubeFaceEnableNegativeZ
= 1;
477 s
.CubeFaceEnablePositiveY
= 1;
478 s
.CubeFaceEnableNegativeY
= 1;
479 s
.CubeFaceEnablePositiveX
= 1;
480 s
.CubeFaceEnableNegativeX
= 1;
483 s
.NumberofMultisamples
= ffs(info
->surf
->samples
) - 1;
485 s
.MultisampledSurfaceStorageFormat
=
486 isl_to_gen_multisample_layout
[info
->surf
->msaa_layout
];
490 #if (GEN_GEN >= 8 || GEN_IS_HASWELL)
491 if (info
->view
->usage
& ISL_SURF_USAGE_RENDER_TARGET_BIT
)
492 assert(isl_swizzle_supports_rendering(dev
->info
, info
->view
->swizzle
));
494 s
.ShaderChannelSelectRed
= (enum GENX(ShaderChannelSelect
)) info
->view
->swizzle
.r
;
495 s
.ShaderChannelSelectGreen
= (enum GENX(ShaderChannelSelect
)) info
->view
->swizzle
.g
;
496 s
.ShaderChannelSelectBlue
= (enum GENX(ShaderChannelSelect
)) info
->view
->swizzle
.b
;
497 s
.ShaderChannelSelectAlpha
= (enum GENX(ShaderChannelSelect
)) info
->view
->swizzle
.a
;
499 assert(isl_swizzle_is_identity(info
->view
->swizzle
));
502 s
.SurfaceBaseAddress
= info
->address
;
508 #if GEN_GEN > 4 || GEN_IS_G4X
509 if (info
->x_offset_sa
!= 0 || info
->y_offset_sa
!= 0) {
510 /* There are fairly strict rules about when the offsets can be used.
511 * These are mostly taken from the Sky Lake PRM documentation for
512 * RENDER_SURFACE_STATE.
514 assert(info
->surf
->tiling
!= ISL_TILING_LINEAR
);
515 assert(info
->surf
->dim
== ISL_SURF_DIM_2D
);
516 assert(isl_is_pow2(isl_format_get_layout(info
->view
->format
)->bpb
));
517 assert(info
->surf
->levels
== 1);
518 assert(info
->surf
->logical_level0_px
.array_len
== 1);
519 assert(info
->aux_usage
== ISL_AUX_USAGE_NONE
);
522 /* Broadwell added more rules. */
523 assert(info
->surf
->samples
== 1);
524 if (isl_format_get_layout(info
->view
->format
)->bpb
== 8)
525 assert(info
->x_offset_sa
% 16 == 0);
526 if (isl_format_get_layout(info
->view
->format
)->bpb
== 16)
527 assert(info
->x_offset_sa
% 8 == 0);
531 s
.SurfaceArray
= false;
535 const unsigned x_div
= 4;
536 const unsigned y_div
= GEN_GEN
>= 8 ? 4 : 2;
537 assert(info
->x_offset_sa
% x_div
== 0);
538 assert(info
->y_offset_sa
% y_div
== 0);
539 s
.XOffset
= info
->x_offset_sa
/ x_div
;
540 s
.YOffset
= info
->y_offset_sa
/ y_div
;
542 assert(info
->x_offset_sa
== 0);
543 assert(info
->y_offset_sa
== 0);
547 if (info
->aux_usage
!= ISL_AUX_USAGE_NONE
) {
548 /* Check valid aux usages per-gen */
550 assert(info
->aux_usage
== ISL_AUX_USAGE_HIZ
||
551 info
->aux_usage
== ISL_AUX_USAGE_MCS
||
552 info
->aux_usage
== ISL_AUX_USAGE_CCS_D
||
553 info
->aux_usage
== ISL_AUX_USAGE_CCS_E
);
554 } else if (GEN_GEN
>= 8) {
555 assert(info
->aux_usage
== ISL_AUX_USAGE_HIZ
||
556 info
->aux_usage
== ISL_AUX_USAGE_MCS
||
557 info
->aux_usage
== ISL_AUX_USAGE_CCS_D
);
558 } else if (GEN_GEN
>= 7) {
559 assert(info
->aux_usage
== ISL_AUX_USAGE_MCS
||
560 info
->aux_usage
== ISL_AUX_USAGE_CCS_D
);
563 /* We must have an auxiliary surface */
564 assert(info
->aux_surf
);
566 /* The docs don't appear to say anything whatsoever about compression
567 * and the data port. Testing seems to indicate that the data port
568 * completely ignores the AuxiliarySurfaceMode field.
570 assert(!(info
->view
->usage
& ISL_SURF_USAGE_STORAGE_BIT
));
572 if (info
->aux_usage
== ISL_AUX_USAGE_HIZ
) {
573 /* The number of samples must be 1 */
574 assert(info
->surf
->samples
== 1);
576 /* The dimension must not be 3D */
577 assert(info
->surf
->dim
!= ISL_SURF_DIM_3D
);
579 /* The format must be one of the following: */
580 switch (info
->view
->format
) {
581 case ISL_FORMAT_R32_FLOAT
:
582 case ISL_FORMAT_R24_UNORM_X8_TYPELESS
:
583 case ISL_FORMAT_R16_UNORM
:
586 assert(!"Incompatible HiZ Sampling format");
592 s
.AuxiliarySurfaceMode
= isl_to_gen_aux_mode
[info
->aux_usage
];
598 if (info
->aux_usage
!= ISL_AUX_USAGE_NONE
) {
599 assert(info
->aux_surf
!= NULL
);
601 struct isl_tile_info tile_info
;
602 isl_surf_get_tile_info(info
->aux_surf
, &tile_info
);
603 uint32_t pitch_in_tiles
=
604 info
->aux_surf
->row_pitch_B
/ tile_info
.phys_extent_B
.width
;
606 s
.AuxiliarySurfaceBaseAddress
= info
->aux_address
;
607 s
.AuxiliarySurfacePitch
= pitch_in_tiles
- 1;
610 /* Auxiliary surfaces in ISL have compressed formats but the hardware
611 * doesn't expect our definition of the compression, it expects qpitch
612 * in units of samples on the main surface.
614 s
.AuxiliarySurfaceQPitch
=
615 isl_surf_get_array_pitch_sa_rows(info
->aux_surf
) >> 2;
620 #if GEN_GEN >= 8 && GEN_GEN < 11
621 /* From the CHV PRM, Volume 2d, page 321 (RENDER_SURFACE_STATE dword 0
622 * bit 9 "Sampler L2 Bypass Mode Disable" Programming Notes):
624 * This bit must be set for the following surface types: BC2_UNORM
625 * BC3_UNORM BC5_UNORM BC5_SNORM BC7_UNORM
627 if (GEN_GEN
>= 9 || dev
->info
->is_cherryview
) {
628 switch (info
->view
->format
) {
629 case ISL_FORMAT_BC2_UNORM
:
630 case ISL_FORMAT_BC3_UNORM
:
631 case ISL_FORMAT_BC5_UNORM
:
632 case ISL_FORMAT_BC5_SNORM
:
633 case ISL_FORMAT_BC7_UNORM
:
634 s
.SamplerL2BypassModeDisable
= true;
637 /* From the SKL PRM, Programming Note under Sampler Output Channel
640 * If a surface has an associated HiZ Auxilliary surface, the
641 * Sampler L2 Bypass Mode Disable field in the RENDER_SURFACE_STATE
644 if (GEN_GEN
>= 9 && info
->aux_usage
== ISL_AUX_USAGE_HIZ
)
645 s
.SamplerL2BypassModeDisable
= true;
651 if (info
->aux_usage
!= ISL_AUX_USAGE_NONE
) {
652 if (info
->use_clear_address
) {
654 s
.ClearValueAddressEnable
= true;
655 s
.ClearValueAddress
= info
->clear_address
;
657 unreachable("Gen9 and earlier do not support indirect clear colors");
663 * From BXML > GT > Shared Functions > vol5c Shared Functions >
664 * [Structure] RENDER_SURFACE_STATE [BDW+] > ClearColorConversionEnable:
668 * "Enables Pixel backend hw to convert clear values into native format
669 * and write back to clear address, so that display and sampler can use
670 * the converted value for resolving fast cleared RTs."
673 * Clear color conversion must be enabled if the clear color is stored
674 * indirectly and fast color clears are enabled.
676 if (info
->use_clear_address
) {
677 s
.ClearColorConversionEnable
= true;
682 assert(info
->use_clear_address
);
684 if (!info
->use_clear_address
) {
685 s
.RedClearColor
= info
->clear_color
.u32
[0];
686 s
.GreenClearColor
= info
->clear_color
.u32
[1];
687 s
.BlueClearColor
= info
->clear_color
.u32
[2];
688 s
.AlphaClearColor
= info
->clear_color
.u32
[3];
691 /* Prior to Sky Lake, we only have one bit for the clear color which
692 * gives us 0 or 1 in whatever the surface's format happens to be.
694 if (isl_format_has_int_channel(info
->view
->format
)) {
695 for (unsigned i
= 0; i
< 4; i
++) {
696 assert(info
->clear_color
.u32
[i
] == 0 ||
697 info
->clear_color
.u32
[i
] == 1);
699 s
.RedClearColor
= info
->clear_color
.u32
[0] != 0;
700 s
.GreenClearColor
= info
->clear_color
.u32
[1] != 0;
701 s
.BlueClearColor
= info
->clear_color
.u32
[2] != 0;
702 s
.AlphaClearColor
= info
->clear_color
.u32
[3] != 0;
704 for (unsigned i
= 0; i
< 4; i
++) {
705 assert(info
->clear_color
.f32
[i
] == 0.0f
||
706 info
->clear_color
.f32
[i
] == 1.0f
);
708 s
.RedClearColor
= info
->clear_color
.f32
[0] != 0.0f
;
709 s
.GreenClearColor
= info
->clear_color
.f32
[1] != 0.0f
;
710 s
.BlueClearColor
= info
->clear_color
.f32
[2] != 0.0f
;
711 s
.AlphaClearColor
= info
->clear_color
.f32
[3] != 0.0f
;
716 GENX(RENDER_SURFACE_STATE_pack
)(NULL
, state
, &s
);
720 isl_genX(buffer_fill_state_s
)(void *state
,
721 const struct isl_buffer_fill_state_info
*restrict info
)
723 uint64_t buffer_size
= info
->size_B
;
725 /* Uniform and Storage buffers need to have surface size not less that the
726 * aligned 32-bit size of the buffer. To calculate the array lenght on
727 * unsized arrays in StorageBuffer the last 2 bits store the padding size
728 * added to the surface, so we can calculate latter the original buffer
729 * size to know the number of elements.
731 * surface_size = isl_align(buffer_size, 4) +
732 * (isl_align(buffer_size) - buffer_size)
734 * buffer_size = (surface_size & ~3) - (surface_size & 3)
736 if (info
->format
== ISL_FORMAT_RAW
||
737 info
->stride_B
< isl_format_get_layout(info
->format
)->bpb
/ 8) {
738 assert(info
->stride_B
== 1);
739 uint64_t aligned_size
= isl_align(buffer_size
, 4);
740 buffer_size
= aligned_size
+ (aligned_size
- buffer_size
);
743 uint32_t num_elements
= buffer_size
/ info
->stride_B
;
746 /* From the IVB PRM, SURFACE_STATE::Height,
748 * For typed buffer and structured buffer surfaces, the number
749 * of entries in the buffer ranges from 1 to 2^27. For raw buffer
750 * surfaces, the number of entries in the buffer is the number of bytes
751 * which can range from 1 to 2^30.
753 if (info
->format
== ISL_FORMAT_RAW
) {
754 assert(num_elements
<= (1ull << 30));
755 assert(num_elements
> 0);
757 assert(num_elements
<= (1ull << 27));
760 assert(num_elements
<= (1ull << 27));
763 struct GENX(RENDER_SURFACE_STATE
) s
= { 0, };
765 s
.SurfaceType
= SURFTYPE_BUFFER
;
766 s
.SurfaceFormat
= info
->format
;
769 s
.SurfaceVerticalAlignment
= isl_to_gen_valign
[4];
771 s
.SurfaceHorizontalAlignment
= isl_to_gen_halign
[4];
772 s
.SurfaceArray
= false;
777 s
.Height
= ((num_elements
- 1) >> 7) & 0x3fff;
778 s
.Width
= (num_elements
- 1) & 0x7f;
779 s
.Depth
= ((num_elements
- 1) >> 21) & 0x3ff;
781 s
.Height
= ((num_elements
- 1) >> 7) & 0x1fff;
782 s
.Width
= (num_elements
- 1) & 0x7f;
783 s
.Depth
= ((num_elements
- 1) >> 20) & 0x7f;
786 s
.SurfacePitch
= info
->stride_B
- 1;
789 s
.NumberofMultisamples
= MULTISAMPLECOUNT_1
;
795 s
.TiledSurface
= false;
799 s
.RenderCacheReadWriteMode
= WriteOnlyCache
;
801 s
.RenderCacheReadWriteMode
= 0;
804 s
.SurfaceBaseAddress
= info
->address
;
809 #if (GEN_GEN >= 8 || GEN_IS_HASWELL)
810 s
.ShaderChannelSelectRed
= (enum GENX(ShaderChannelSelect
)) info
->swizzle
.r
;
811 s
.ShaderChannelSelectGreen
= (enum GENX(ShaderChannelSelect
)) info
->swizzle
.g
;
812 s
.ShaderChannelSelectBlue
= (enum GENX(ShaderChannelSelect
)) info
->swizzle
.b
;
813 s
.ShaderChannelSelectAlpha
= (enum GENX(ShaderChannelSelect
)) info
->swizzle
.a
;
816 GENX(RENDER_SURFACE_STATE_pack
)(NULL
, state
, &s
);
820 isl_genX(null_fill_state
)(void *state
, struct isl_extent3d size
)
822 struct GENX(RENDER_SURFACE_STATE
) s
= {
823 .SurfaceType
= SURFTYPE_NULL
,
824 /* We previously had this format set to B8G8R8A8_UNORM but ran into
825 * hangs on IVB. R32_UINT seems to work for everybody.
827 * https://gitlab.freedesktop.org/mesa/mesa/issues/1872
829 .SurfaceFormat
= ISL_FORMAT_R32_UINT
,
831 .SurfaceArray
= size
.depth
> 1,
836 .TiledSurface
= true,
837 .TileWalk
= TILEWALK_YMAJOR
,
840 /* According to PRMs: "Volume 4 Part 1: Subsystem and Cores – Shared
843 * RENDER_SURFACE_STATE::Surface Vertical Alignment
845 * "This field must be set to VALIGN_4 for all tiled Y Render Target
850 .SurfaceVerticalAlignment
= VALIGN_4
,
852 .Width
= size
.width
- 1,
853 .Height
= size
.height
- 1,
854 .Depth
= size
.depth
- 1,
855 .RenderTargetViewExtent
= size
.depth
- 1,
857 .ColorBufferComponentWriteDisables
= 0xf,
860 GENX(RENDER_SURFACE_STATE_pack
)(NULL
, state
, &s
);