7 - Cull and Clip Distance
8 - Sampler anisotropy (Is there anything to do here?)
9 - Image Gather Extended
10 - Storage Image Without Format
11 - Investigate CTS failures on HSW
12 - Pipeline statistics queries
14 - Per-sample-dispatch, minSampleShading
17 - Add surface capability introspection to ISL (pull the surface format
18 table from brw_surface_formats.c)
19 - Generalize blorp to use ISL and be sharable between the two drivers
23 - Fast color clears (after HiZ?)
24 - Compressed multisample support
25 - Renderbuffer compression (SKL+)
26 - Pushing pieces of UBOs?
27 - Enable guardband clipping
28 - Remove alloc in renderpass begin to renderpass create
29 - pma stall workaround
30 - Use soft-pin to avoid relocations
34 - Deduplicate gen7 and gen8