2 * Copyright © 2016 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 #include "anv_private.h"
27 lookup_blorp_shader(struct blorp_context
*blorp
,
28 const void *key
, uint32_t key_size
,
29 uint32_t *kernel_out
, void *prog_data_out
)
31 struct anv_device
*device
= blorp
->driver_ctx
;
33 /* The blorp cache must be a real cache */
34 assert(device
->blorp_shader_cache
.cache
);
36 struct anv_shader_bin
*bin
=
37 anv_pipeline_cache_search(&device
->blorp_shader_cache
, key
, key_size
);
41 /* The cache already has a reference and it's not going anywhere so there
42 * is no need to hold a second reference.
44 anv_shader_bin_unref(device
, bin
);
46 *kernel_out
= bin
->kernel
.offset
;
47 *(const struct brw_stage_prog_data
**)prog_data_out
= bin
->prog_data
;
53 upload_blorp_shader(struct blorp_context
*blorp
,
54 const void *key
, uint32_t key_size
,
55 const void *kernel
, uint32_t kernel_size
,
56 const struct brw_stage_prog_data
*prog_data
,
57 uint32_t prog_data_size
,
58 uint32_t *kernel_out
, void *prog_data_out
)
60 struct anv_device
*device
= blorp
->driver_ctx
;
62 /* The blorp cache must be a real cache */
63 assert(device
->blorp_shader_cache
.cache
);
65 struct anv_pipeline_bind_map bind_map
= {
70 struct anv_shader_bin
*bin
=
71 anv_pipeline_cache_upload_kernel(&device
->blorp_shader_cache
,
72 key
, key_size
, kernel
, kernel_size
,
73 prog_data
, prog_data_size
, &bind_map
);
78 /* The cache already has a reference and it's not going anywhere so there
79 * is no need to hold a second reference.
81 anv_shader_bin_unref(device
, bin
);
83 *kernel_out
= bin
->kernel
.offset
;
84 *(const struct brw_stage_prog_data
**)prog_data_out
= bin
->prog_data
;
90 anv_device_init_blorp(struct anv_device
*device
)
92 anv_pipeline_cache_init(&device
->blorp_shader_cache
, device
, true);
93 blorp_init(&device
->blorp
, device
, &device
->isl_dev
);
94 device
->blorp
.compiler
= device
->instance
->physicalDevice
.compiler
;
95 device
->blorp
.mocs
.tex
= device
->default_mocs
;
96 device
->blorp
.mocs
.rb
= device
->default_mocs
;
97 device
->blorp
.mocs
.vb
= device
->default_mocs
;
98 device
->blorp
.lookup_shader
= lookup_blorp_shader
;
99 device
->blorp
.upload_shader
= upload_blorp_shader
;
100 switch (device
->info
.gen
) {
102 if (device
->info
.is_haswell
) {
103 device
->blorp
.exec
= gen75_blorp_exec
;
105 device
->blorp
.exec
= gen7_blorp_exec
;
109 device
->blorp
.exec
= gen8_blorp_exec
;
112 device
->blorp
.exec
= gen9_blorp_exec
;
115 unreachable("Unknown hardware generation");
120 anv_device_finish_blorp(struct anv_device
*device
)
122 blorp_finish(&device
->blorp
);
123 anv_pipeline_cache_finish(&device
->blorp_shader_cache
);
127 get_blorp_surf_for_anv_buffer(struct anv_device
*device
,
128 struct anv_buffer
*buffer
, uint64_t offset
,
129 uint32_t width
, uint32_t height
,
130 uint32_t row_pitch
, enum isl_format format
,
131 struct blorp_surf
*blorp_surf
,
132 struct isl_surf
*isl_surf
)
134 const struct isl_format_layout
*fmtl
=
135 isl_format_get_layout(format
);
138 /* ASTC is the only format which doesn't support linear layouts.
139 * Create an equivalently sized surface with ISL to get around this.
141 if (fmtl
->txc
== ISL_TXC_ASTC
) {
142 /* Use an equivalently sized format */
143 format
= ISL_FORMAT_R32G32B32A32_UINT
;
144 assert(fmtl
->bpb
== isl_format_get_layout(format
)->bpb
);
146 /* Shrink the dimensions for the new format */
147 width
= DIV_ROUND_UP(width
, fmtl
->bw
);
148 height
= DIV_ROUND_UP(height
, fmtl
->bh
);
151 *blorp_surf
= (struct blorp_surf
) {
154 .buffer
= buffer
->bo
,
155 .offset
= buffer
->offset
+ offset
,
159 ok
= isl_surf_init(&device
->isl_dev
, isl_surf
,
160 .dim
= ISL_SURF_DIM_2D
,
168 .row_pitch
= row_pitch
,
169 .usage
= ISL_SURF_USAGE_TEXTURE_BIT
|
170 ISL_SURF_USAGE_RENDER_TARGET_BIT
,
171 .tiling_flags
= ISL_TILING_LINEAR_BIT
);
176 get_blorp_surf_for_anv_image(const struct anv_image
*image
,
177 VkImageAspectFlags aspect
,
178 enum isl_aux_usage aux_usage
,
179 struct blorp_surf
*blorp_surf
)
181 if (aspect
== VK_IMAGE_ASPECT_STENCIL_BIT
||
182 aux_usage
== ISL_AUX_USAGE_HIZ
)
183 aux_usage
= ISL_AUX_USAGE_NONE
;
185 const struct anv_surface
*surface
=
186 anv_image_get_surface_for_aspect_mask(image
, aspect
);
188 *blorp_surf
= (struct blorp_surf
) {
189 .surf
= &surface
->isl
,
192 .offset
= image
->offset
+ surface
->offset
,
196 if (aux_usage
!= ISL_AUX_USAGE_NONE
) {
197 blorp_surf
->aux_surf
= &image
->aux_surface
.isl
,
198 blorp_surf
->aux_addr
= (struct blorp_address
) {
200 .offset
= image
->offset
+ image
->aux_surface
.offset
,
202 blorp_surf
->aux_usage
= aux_usage
;
206 void anv_CmdCopyImage(
207 VkCommandBuffer commandBuffer
,
209 VkImageLayout srcImageLayout
,
211 VkImageLayout dstImageLayout
,
212 uint32_t regionCount
,
213 const VkImageCopy
* pRegions
)
215 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
216 ANV_FROM_HANDLE(anv_image
, src_image
, srcImage
);
217 ANV_FROM_HANDLE(anv_image
, dst_image
, dstImage
);
219 struct blorp_batch batch
;
220 blorp_batch_init(&cmd_buffer
->device
->blorp
, &batch
, cmd_buffer
, 0);
222 for (unsigned r
= 0; r
< regionCount
; r
++) {
223 VkOffset3D srcOffset
=
224 anv_sanitize_image_offset(src_image
->type
, pRegions
[r
].srcOffset
);
225 VkOffset3D dstOffset
=
226 anv_sanitize_image_offset(dst_image
->type
, pRegions
[r
].dstOffset
);
228 anv_sanitize_image_extent(src_image
->type
, pRegions
[r
].extent
);
230 unsigned dst_base_layer
, layer_count
;
231 if (dst_image
->type
== VK_IMAGE_TYPE_3D
) {
232 dst_base_layer
= pRegions
[r
].dstOffset
.z
;
233 layer_count
= pRegions
[r
].extent
.depth
;
235 dst_base_layer
= pRegions
[r
].dstSubresource
.baseArrayLayer
;
237 anv_get_layerCount(dst_image
, &pRegions
[r
].dstSubresource
);
240 unsigned src_base_layer
;
241 if (src_image
->type
== VK_IMAGE_TYPE_3D
) {
242 src_base_layer
= pRegions
[r
].srcOffset
.z
;
244 src_base_layer
= pRegions
[r
].srcSubresource
.baseArrayLayer
;
245 assert(layer_count
==
246 anv_get_layerCount(src_image
, &pRegions
[r
].srcSubresource
));
249 assert(pRegions
[r
].srcSubresource
.aspectMask
==
250 pRegions
[r
].dstSubresource
.aspectMask
);
253 for_each_bit(a
, pRegions
[r
].dstSubresource
.aspectMask
) {
254 VkImageAspectFlagBits aspect
= (1 << a
);
256 struct blorp_surf src_surf
, dst_surf
;
257 get_blorp_surf_for_anv_image(src_image
, aspect
, src_image
->aux_usage
,
259 get_blorp_surf_for_anv_image(dst_image
, aspect
, dst_image
->aux_usage
,
262 for (unsigned i
= 0; i
< layer_count
; i
++) {
263 blorp_copy(&batch
, &src_surf
, pRegions
[r
].srcSubresource
.mipLevel
,
265 &dst_surf
, pRegions
[r
].dstSubresource
.mipLevel
,
267 srcOffset
.x
, srcOffset
.y
,
268 dstOffset
.x
, dstOffset
.y
,
269 extent
.width
, extent
.height
);
274 blorp_batch_finish(&batch
);
278 copy_buffer_to_image(struct anv_cmd_buffer
*cmd_buffer
,
279 struct anv_buffer
*anv_buffer
,
280 struct anv_image
*anv_image
,
281 uint32_t regionCount
,
282 const VkBufferImageCopy
* pRegions
,
283 bool buffer_to_image
)
285 struct blorp_batch batch
;
286 blorp_batch_init(&cmd_buffer
->device
->blorp
, &batch
, cmd_buffer
, 0);
289 struct blorp_surf surf
;
292 } image
, buffer
, *src
, *dst
;
295 buffer
.offset
= (VkOffset3D
) { 0, 0, 0 };
297 if (buffer_to_image
) {
305 for (unsigned r
= 0; r
< regionCount
; r
++) {
306 const VkImageAspectFlags aspect
= pRegions
[r
].imageSubresource
.aspectMask
;
308 get_blorp_surf_for_anv_image(anv_image
, aspect
, anv_image
->aux_usage
,
311 anv_sanitize_image_offset(anv_image
->type
, pRegions
[r
].imageOffset
);
312 image
.level
= pRegions
[r
].imageSubresource
.mipLevel
;
315 anv_sanitize_image_extent(anv_image
->type
, pRegions
[r
].imageExtent
);
316 if (anv_image
->type
!= VK_IMAGE_TYPE_3D
) {
317 image
.offset
.z
= pRegions
[r
].imageSubresource
.baseArrayLayer
;
319 anv_get_layerCount(anv_image
, &pRegions
[r
].imageSubresource
);
322 const enum isl_format buffer_format
=
323 anv_get_isl_format(&cmd_buffer
->device
->info
, anv_image
->vk_format
,
324 aspect
, VK_IMAGE_TILING_LINEAR
);
326 const VkExtent3D bufferImageExtent
= {
327 .width
= pRegions
[r
].bufferRowLength
?
328 pRegions
[r
].bufferRowLength
: extent
.width
,
329 .height
= pRegions
[r
].bufferImageHeight
?
330 pRegions
[r
].bufferImageHeight
: extent
.height
,
333 const struct isl_format_layout
*buffer_fmtl
=
334 isl_format_get_layout(buffer_format
);
336 const uint32_t buffer_row_pitch
=
337 DIV_ROUND_UP(bufferImageExtent
.width
, buffer_fmtl
->bw
) *
338 (buffer_fmtl
->bpb
/ 8);
340 const uint32_t buffer_layer_stride
=
341 DIV_ROUND_UP(bufferImageExtent
.height
, buffer_fmtl
->bh
) *
344 struct isl_surf buffer_isl_surf
;
345 get_blorp_surf_for_anv_buffer(cmd_buffer
->device
,
346 anv_buffer
, pRegions
[r
].bufferOffset
,
347 extent
.width
, extent
.height
,
348 buffer_row_pitch
, buffer_format
,
349 &buffer
.surf
, &buffer_isl_surf
);
351 for (unsigned z
= 0; z
< extent
.depth
; z
++) {
352 blorp_copy(&batch
, &src
->surf
, src
->level
, src
->offset
.z
,
353 &dst
->surf
, dst
->level
, dst
->offset
.z
,
354 src
->offset
.x
, src
->offset
.y
, dst
->offset
.x
, dst
->offset
.y
,
355 extent
.width
, extent
.height
);
358 buffer
.surf
.addr
.offset
+= buffer_layer_stride
;
362 blorp_batch_finish(&batch
);
365 void anv_CmdCopyBufferToImage(
366 VkCommandBuffer commandBuffer
,
369 VkImageLayout dstImageLayout
,
370 uint32_t regionCount
,
371 const VkBufferImageCopy
* pRegions
)
373 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
374 ANV_FROM_HANDLE(anv_buffer
, src_buffer
, srcBuffer
);
375 ANV_FROM_HANDLE(anv_image
, dst_image
, dstImage
);
377 copy_buffer_to_image(cmd_buffer
, src_buffer
, dst_image
,
378 regionCount
, pRegions
, true);
381 void anv_CmdCopyImageToBuffer(
382 VkCommandBuffer commandBuffer
,
384 VkImageLayout srcImageLayout
,
386 uint32_t regionCount
,
387 const VkBufferImageCopy
* pRegions
)
389 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
390 ANV_FROM_HANDLE(anv_image
, src_image
, srcImage
);
391 ANV_FROM_HANDLE(anv_buffer
, dst_buffer
, dstBuffer
);
393 copy_buffer_to_image(cmd_buffer
, dst_buffer
, src_image
,
394 regionCount
, pRegions
, false);
398 flip_coords(unsigned *src0
, unsigned *src1
, unsigned *dst0
, unsigned *dst1
)
402 unsigned tmp
= *src0
;
409 unsigned tmp
= *dst0
;
418 void anv_CmdBlitImage(
419 VkCommandBuffer commandBuffer
,
421 VkImageLayout srcImageLayout
,
423 VkImageLayout dstImageLayout
,
424 uint32_t regionCount
,
425 const VkImageBlit
* pRegions
,
429 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
430 ANV_FROM_HANDLE(anv_image
, src_image
, srcImage
);
431 ANV_FROM_HANDLE(anv_image
, dst_image
, dstImage
);
433 struct blorp_surf src
, dst
;
437 case VK_FILTER_NEAREST
:
438 gl_filter
= 0x2600; /* GL_NEAREST */
440 case VK_FILTER_LINEAR
:
441 gl_filter
= 0x2601; /* GL_LINEAR */
444 unreachable("Invalid filter");
447 struct blorp_batch batch
;
448 blorp_batch_init(&cmd_buffer
->device
->blorp
, &batch
, cmd_buffer
, 0);
450 for (unsigned r
= 0; r
< regionCount
; r
++) {
451 const VkImageSubresourceLayers
*src_res
= &pRegions
[r
].srcSubresource
;
452 const VkImageSubresourceLayers
*dst_res
= &pRegions
[r
].dstSubresource
;
454 get_blorp_surf_for_anv_image(src_image
, src_res
->aspectMask
,
455 src_image
->aux_usage
, &src
);
456 get_blorp_surf_for_anv_image(dst_image
, dst_res
->aspectMask
,
457 dst_image
->aux_usage
, &dst
);
459 struct anv_format src_format
=
460 anv_get_format(&cmd_buffer
->device
->info
, src_image
->vk_format
,
461 src_res
->aspectMask
, src_image
->tiling
);
462 struct anv_format dst_format
=
463 anv_get_format(&cmd_buffer
->device
->info
, dst_image
->vk_format
,
464 dst_res
->aspectMask
, dst_image
->tiling
);
466 unsigned dst_start
, dst_end
;
467 if (dst_image
->type
== VK_IMAGE_TYPE_3D
) {
468 assert(dst_res
->baseArrayLayer
== 0);
469 dst_start
= pRegions
[r
].dstOffsets
[0].z
;
470 dst_end
= pRegions
[r
].dstOffsets
[1].z
;
472 dst_start
= dst_res
->baseArrayLayer
;
473 dst_end
= dst_start
+ anv_get_layerCount(dst_image
, dst_res
);
476 unsigned src_start
, src_end
;
477 if (src_image
->type
== VK_IMAGE_TYPE_3D
) {
478 assert(src_res
->baseArrayLayer
== 0);
479 src_start
= pRegions
[r
].srcOffsets
[0].z
;
480 src_end
= pRegions
[r
].srcOffsets
[1].z
;
482 src_start
= src_res
->baseArrayLayer
;
483 src_end
= src_start
+ anv_get_layerCount(src_image
, src_res
);
486 bool flip_z
= flip_coords(&src_start
, &src_end
, &dst_start
, &dst_end
);
487 float src_z_step
= (float)(src_end
+ 1 - src_start
) /
488 (float)(dst_end
+ 1 - dst_start
);
495 unsigned src_x0
= pRegions
[r
].srcOffsets
[0].x
;
496 unsigned src_x1
= pRegions
[r
].srcOffsets
[1].x
;
497 unsigned dst_x0
= pRegions
[r
].dstOffsets
[0].x
;
498 unsigned dst_x1
= pRegions
[r
].dstOffsets
[1].x
;
499 bool flip_x
= flip_coords(&src_x0
, &src_x1
, &dst_x0
, &dst_x1
);
501 unsigned src_y0
= pRegions
[r
].srcOffsets
[0].y
;
502 unsigned src_y1
= pRegions
[r
].srcOffsets
[1].y
;
503 unsigned dst_y0
= pRegions
[r
].dstOffsets
[0].y
;
504 unsigned dst_y1
= pRegions
[r
].dstOffsets
[1].y
;
505 bool flip_y
= flip_coords(&src_y0
, &src_y1
, &dst_y0
, &dst_y1
);
507 const unsigned num_layers
= dst_end
- dst_start
;
508 for (unsigned i
= 0; i
< num_layers
; i
++) {
509 unsigned dst_z
= dst_start
+ i
;
510 unsigned src_z
= src_start
+ i
* src_z_step
;
512 blorp_blit(&batch
, &src
, src_res
->mipLevel
, src_z
,
513 src_format
.isl_format
, src_format
.swizzle
,
514 &dst
, dst_res
->mipLevel
, dst_z
,
515 dst_format
.isl_format
,
516 anv_swizzle_for_render(dst_format
.swizzle
),
517 src_x0
, src_y0
, src_x1
, src_y1
,
518 dst_x0
, dst_y0
, dst_x1
, dst_y1
,
519 gl_filter
, flip_x
, flip_y
);
524 blorp_batch_finish(&batch
);
527 static enum isl_format
528 isl_format_for_size(unsigned size_B
)
531 case 1: return ISL_FORMAT_R8_UINT
;
532 case 2: return ISL_FORMAT_R8G8_UINT
;
533 case 4: return ISL_FORMAT_R8G8B8A8_UINT
;
534 case 8: return ISL_FORMAT_R16G16B16A16_UINT
;
535 case 16: return ISL_FORMAT_R32G32B32A32_UINT
;
537 unreachable("Not a power-of-two format size");
542 do_buffer_copy(struct blorp_batch
*batch
,
543 struct anv_bo
*src
, uint64_t src_offset
,
544 struct anv_bo
*dst
, uint64_t dst_offset
,
545 int width
, int height
, int block_size
)
547 struct anv_device
*device
= batch
->blorp
->driver_ctx
;
549 /* The actual format we pick doesn't matter as blorp will throw it away.
550 * The only thing that actually matters is the size.
552 enum isl_format format
= isl_format_for_size(block_size
);
554 struct isl_surf surf
;
555 isl_surf_init(&device
->isl_dev
, &surf
,
556 .dim
= ISL_SURF_DIM_2D
,
564 .usage
= ISL_SURF_USAGE_TEXTURE_BIT
|
565 ISL_SURF_USAGE_RENDER_TARGET_BIT
,
566 .tiling_flags
= ISL_TILING_LINEAR_BIT
);
567 assert(surf
.row_pitch
== width
* block_size
);
569 struct blorp_surf src_blorp_surf
= {
573 .offset
= src_offset
,
577 struct blorp_surf dst_blorp_surf
= {
581 .offset
= dst_offset
,
585 blorp_copy(batch
, &src_blorp_surf
, 0, 0, &dst_blorp_surf
, 0, 0,
586 0, 0, 0, 0, width
, height
);
590 * Returns the greatest common divisor of a and b that is a power of two.
592 static inline uint64_t
593 gcd_pow2_u64(uint64_t a
, uint64_t b
)
595 assert(a
> 0 || b
> 0);
597 unsigned a_log2
= ffsll(a
) - 1;
598 unsigned b_log2
= ffsll(b
) - 1;
600 /* If either a or b is 0, then a_log2 or b_log2 till be UINT_MAX in which
601 * case, the MIN2() will take the other one. If both are 0 then we will
602 * hit the assert above.
604 return 1 << MIN2(a_log2
, b_log2
);
607 /* This is maximum possible width/height our HW can handle */
608 #define MAX_SURFACE_DIM (1ull << 14)
610 void anv_CmdCopyBuffer(
611 VkCommandBuffer commandBuffer
,
614 uint32_t regionCount
,
615 const VkBufferCopy
* pRegions
)
617 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
618 ANV_FROM_HANDLE(anv_buffer
, src_buffer
, srcBuffer
);
619 ANV_FROM_HANDLE(anv_buffer
, dst_buffer
, dstBuffer
);
621 struct blorp_batch batch
;
622 blorp_batch_init(&cmd_buffer
->device
->blorp
, &batch
, cmd_buffer
, 0);
624 for (unsigned r
= 0; r
< regionCount
; r
++) {
625 uint64_t src_offset
= src_buffer
->offset
+ pRegions
[r
].srcOffset
;
626 uint64_t dst_offset
= dst_buffer
->offset
+ pRegions
[r
].dstOffset
;
627 uint64_t copy_size
= pRegions
[r
].size
;
629 /* First, we compute the biggest format that can be used with the
630 * given offsets and size.
633 bs
= gcd_pow2_u64(bs
, src_offset
);
634 bs
= gcd_pow2_u64(bs
, dst_offset
);
635 bs
= gcd_pow2_u64(bs
, pRegions
[r
].size
);
637 /* First, we make a bunch of max-sized copies */
638 uint64_t max_copy_size
= MAX_SURFACE_DIM
* MAX_SURFACE_DIM
* bs
;
639 while (copy_size
>= max_copy_size
) {
640 do_buffer_copy(&batch
, src_buffer
->bo
, src_offset
,
641 dst_buffer
->bo
, dst_offset
,
642 MAX_SURFACE_DIM
, MAX_SURFACE_DIM
, bs
);
643 copy_size
-= max_copy_size
;
644 src_offset
+= max_copy_size
;
645 dst_offset
+= max_copy_size
;
648 /* Now make a max-width copy */
649 uint64_t height
= copy_size
/ (MAX_SURFACE_DIM
* bs
);
650 assert(height
< MAX_SURFACE_DIM
);
652 uint64_t rect_copy_size
= height
* MAX_SURFACE_DIM
* bs
;
653 do_buffer_copy(&batch
, src_buffer
->bo
, src_offset
,
654 dst_buffer
->bo
, dst_offset
,
655 MAX_SURFACE_DIM
, height
, bs
);
656 copy_size
-= rect_copy_size
;
657 src_offset
+= rect_copy_size
;
658 dst_offset
+= rect_copy_size
;
661 /* Finally, make a small copy to finish it off */
662 if (copy_size
!= 0) {
663 do_buffer_copy(&batch
, src_buffer
->bo
, src_offset
,
664 dst_buffer
->bo
, dst_offset
,
665 copy_size
/ bs
, 1, bs
);
669 blorp_batch_finish(&batch
);
672 void anv_CmdUpdateBuffer(
673 VkCommandBuffer commandBuffer
,
675 VkDeviceSize dstOffset
,
676 VkDeviceSize dataSize
,
679 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
680 ANV_FROM_HANDLE(anv_buffer
, dst_buffer
, dstBuffer
);
682 struct blorp_batch batch
;
683 blorp_batch_init(&cmd_buffer
->device
->blorp
, &batch
, cmd_buffer
, 0);
685 /* We can't quite grab a full block because the state stream needs a
686 * little data at the top to build its linked list.
688 const uint32_t max_update_size
=
689 cmd_buffer
->device
->dynamic_state_block_pool
.block_size
- 64;
691 assert(max_update_size
< MAX_SURFACE_DIM
* 4);
694 const uint32_t copy_size
= MIN2(dataSize
, max_update_size
);
696 struct anv_state tmp_data
=
697 anv_cmd_buffer_alloc_dynamic_state(cmd_buffer
, copy_size
, 64);
699 memcpy(tmp_data
.map
, pData
, copy_size
);
702 bs
= gcd_pow2_u64(bs
, dstOffset
);
703 bs
= gcd_pow2_u64(bs
, copy_size
);
705 do_buffer_copy(&batch
,
706 &cmd_buffer
->device
->dynamic_state_block_pool
.bo
,
708 dst_buffer
->bo
, dst_buffer
->offset
+ dstOffset
,
709 copy_size
/ bs
, 1, bs
);
711 dataSize
-= copy_size
;
712 dstOffset
+= copy_size
;
713 pData
= (void *)pData
+ copy_size
;
716 blorp_batch_finish(&batch
);
719 void anv_CmdFillBuffer(
720 VkCommandBuffer commandBuffer
,
722 VkDeviceSize dstOffset
,
723 VkDeviceSize fillSize
,
726 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
727 ANV_FROM_HANDLE(anv_buffer
, dst_buffer
, dstBuffer
);
728 struct blorp_surf surf
;
729 struct isl_surf isl_surf
;
731 struct blorp_batch batch
;
732 blorp_batch_init(&cmd_buffer
->device
->blorp
, &batch
, cmd_buffer
, 0);
734 fillSize
= anv_buffer_get_range(dst_buffer
, dstOffset
, fillSize
);
736 /* From the Vulkan spec:
738 * "size is the number of bytes to fill, and must be either a multiple
739 * of 4, or VK_WHOLE_SIZE to fill the range from offset to the end of
740 * the buffer. If VK_WHOLE_SIZE is used and the remaining size of the
741 * buffer is not a multiple of 4, then the nearest smaller multiple is
746 /* First, we compute the biggest format that can be used with the
747 * given offsets and size.
750 bs
= gcd_pow2_u64(bs
, dstOffset
);
751 bs
= gcd_pow2_u64(bs
, fillSize
);
752 enum isl_format isl_format
= isl_format_for_size(bs
);
754 union isl_color_value color
= {
755 .u32
= { data
, data
, data
, data
},
758 const uint64_t max_fill_size
= MAX_SURFACE_DIM
* MAX_SURFACE_DIM
* bs
;
759 while (fillSize
>= max_fill_size
) {
760 get_blorp_surf_for_anv_buffer(cmd_buffer
->device
,
761 dst_buffer
, dstOffset
,
762 MAX_SURFACE_DIM
, MAX_SURFACE_DIM
,
763 MAX_SURFACE_DIM
* bs
, isl_format
,
766 blorp_clear(&batch
, &surf
, isl_format
, ISL_SWIZZLE_IDENTITY
,
767 0, 0, 1, 0, 0, MAX_SURFACE_DIM
, MAX_SURFACE_DIM
,
769 fillSize
-= max_fill_size
;
770 dstOffset
+= max_fill_size
;
773 uint64_t height
= fillSize
/ (MAX_SURFACE_DIM
* bs
);
774 assert(height
< MAX_SURFACE_DIM
);
776 const uint64_t rect_fill_size
= height
* MAX_SURFACE_DIM
* bs
;
777 get_blorp_surf_for_anv_buffer(cmd_buffer
->device
,
778 dst_buffer
, dstOffset
,
779 MAX_SURFACE_DIM
, height
,
780 MAX_SURFACE_DIM
* bs
, isl_format
,
783 blorp_clear(&batch
, &surf
, isl_format
, ISL_SWIZZLE_IDENTITY
,
784 0, 0, 1, 0, 0, MAX_SURFACE_DIM
, height
,
786 fillSize
-= rect_fill_size
;
787 dstOffset
+= rect_fill_size
;
791 const uint32_t width
= fillSize
/ bs
;
792 get_blorp_surf_for_anv_buffer(cmd_buffer
->device
,
793 dst_buffer
, dstOffset
,
795 width
* bs
, isl_format
,
798 blorp_clear(&batch
, &surf
, isl_format
, ISL_SWIZZLE_IDENTITY
,
799 0, 0, 1, 0, 0, width
, 1,
803 blorp_batch_finish(&batch
);
806 void anv_CmdClearColorImage(
807 VkCommandBuffer commandBuffer
,
809 VkImageLayout imageLayout
,
810 const VkClearColorValue
* pColor
,
812 const VkImageSubresourceRange
* pRanges
)
814 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
815 ANV_FROM_HANDLE(anv_image
, image
, _image
);
817 static const bool color_write_disable
[4] = { false, false, false, false };
819 struct blorp_batch batch
;
820 blorp_batch_init(&cmd_buffer
->device
->blorp
, &batch
, cmd_buffer
, 0);
822 struct blorp_surf surf
;
823 get_blorp_surf_for_anv_image(image
, VK_IMAGE_ASPECT_COLOR_BIT
,
824 image
->aux_usage
, &surf
);
826 for (unsigned r
= 0; r
< rangeCount
; r
++) {
827 if (pRanges
[r
].aspectMask
== 0)
830 assert(pRanges
[r
].aspectMask
== VK_IMAGE_ASPECT_COLOR_BIT
);
832 struct anv_format src_format
=
833 anv_get_format(&cmd_buffer
->device
->info
, image
->vk_format
,
834 VK_IMAGE_ASPECT_COLOR_BIT
, image
->tiling
);
836 unsigned base_layer
= pRanges
[r
].baseArrayLayer
;
837 unsigned layer_count
= anv_get_layerCount(image
, &pRanges
[r
]);
839 for (unsigned i
= 0; i
< anv_get_levelCount(image
, &pRanges
[r
]); i
++) {
840 const unsigned level
= pRanges
[r
].baseMipLevel
+ i
;
841 const unsigned level_width
= anv_minify(image
->extent
.width
, level
);
842 const unsigned level_height
= anv_minify(image
->extent
.height
, level
);
844 if (image
->type
== VK_IMAGE_TYPE_3D
) {
846 layer_count
= anv_minify(image
->extent
.depth
, level
);
849 blorp_clear(&batch
, &surf
,
850 src_format
.isl_format
, src_format
.swizzle
,
851 level
, base_layer
, layer_count
,
852 0, 0, level_width
, level_height
,
853 vk_to_isl_color(*pColor
), color_write_disable
);
857 blorp_batch_finish(&batch
);
860 void anv_CmdClearDepthStencilImage(
861 VkCommandBuffer commandBuffer
,
863 VkImageLayout imageLayout
,
864 const VkClearDepthStencilValue
* pDepthStencil
,
866 const VkImageSubresourceRange
* pRanges
)
868 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
869 ANV_FROM_HANDLE(anv_image
, image
, image_h
);
871 struct blorp_batch batch
;
872 blorp_batch_init(&cmd_buffer
->device
->blorp
, &batch
, cmd_buffer
, 0);
874 struct blorp_surf depth
, stencil
;
875 if (image
->aspects
& VK_IMAGE_ASPECT_DEPTH_BIT
) {
876 get_blorp_surf_for_anv_image(image
, VK_IMAGE_ASPECT_DEPTH_BIT
,
877 ISL_AUX_USAGE_NONE
, &depth
);
879 memset(&depth
, 0, sizeof(depth
));
882 if (image
->aspects
& VK_IMAGE_ASPECT_STENCIL_BIT
) {
883 get_blorp_surf_for_anv_image(image
, VK_IMAGE_ASPECT_STENCIL_BIT
,
884 ISL_AUX_USAGE_NONE
, &stencil
);
886 memset(&stencil
, 0, sizeof(stencil
));
889 for (unsigned r
= 0; r
< rangeCount
; r
++) {
890 if (pRanges
[r
].aspectMask
== 0)
893 bool clear_depth
= pRanges
[r
].aspectMask
& VK_IMAGE_ASPECT_DEPTH_BIT
;
894 bool clear_stencil
= pRanges
[r
].aspectMask
& VK_IMAGE_ASPECT_STENCIL_BIT
;
896 unsigned base_layer
= pRanges
[r
].baseArrayLayer
;
897 unsigned layer_count
= anv_get_layerCount(image
, &pRanges
[r
]);
899 for (unsigned i
= 0; i
< anv_get_levelCount(image
, &pRanges
[r
]); i
++) {
900 const unsigned level
= pRanges
[r
].baseMipLevel
+ i
;
901 const unsigned level_width
= anv_minify(image
->extent
.width
, level
);
902 const unsigned level_height
= anv_minify(image
->extent
.height
, level
);
904 if (image
->type
== VK_IMAGE_TYPE_3D
)
905 layer_count
= anv_minify(image
->extent
.depth
, level
);
907 blorp_clear_depth_stencil(&batch
, &depth
, &stencil
,
908 level
, base_layer
, layer_count
,
909 0, 0, level_width
, level_height
,
910 clear_depth
, pDepthStencil
->depth
,
911 clear_stencil
? 0xff : 0,
912 pDepthStencil
->stencil
);
916 blorp_batch_finish(&batch
);
920 anv_cmd_buffer_alloc_blorp_binding_table(struct anv_cmd_buffer
*cmd_buffer
,
921 uint32_t num_entries
,
922 uint32_t *state_offset
,
923 struct anv_state
*bt_state
)
925 *bt_state
= anv_cmd_buffer_alloc_binding_table(cmd_buffer
, num_entries
,
927 if (bt_state
->map
== NULL
) {
928 /* We ran out of space. Grab a new binding table block. */
929 VkResult result
= anv_cmd_buffer_new_binding_table_block(cmd_buffer
);
930 if (result
!= VK_SUCCESS
)
933 /* Re-emit state base addresses so we get the new surface state base
934 * address before we start emitting binding tables etc.
936 anv_cmd_buffer_emit_state_base_address(cmd_buffer
);
938 *bt_state
= anv_cmd_buffer_alloc_binding_table(cmd_buffer
, num_entries
,
940 assert(bt_state
->map
!= NULL
);
947 binding_table_for_surface_state(struct anv_cmd_buffer
*cmd_buffer
,
948 struct anv_state surface_state
,
951 uint32_t state_offset
;
952 struct anv_state bt_state
;
955 anv_cmd_buffer_alloc_blorp_binding_table(cmd_buffer
, 1, &state_offset
,
957 if (result
!= VK_SUCCESS
)
960 uint32_t *bt_map
= bt_state
.map
;
961 bt_map
[0] = surface_state
.offset
+ state_offset
;
963 *bt_offset
= bt_state
.offset
;
968 clear_color_attachment(struct anv_cmd_buffer
*cmd_buffer
,
969 struct blorp_batch
*batch
,
970 const VkClearAttachment
*attachment
,
971 uint32_t rectCount
, const VkClearRect
*pRects
)
973 const struct anv_subpass
*subpass
= cmd_buffer
->state
.subpass
;
974 const uint32_t color_att
= attachment
->colorAttachment
;
975 const uint32_t att_idx
= subpass
->color_attachments
[color_att
].attachment
;
977 if (att_idx
== VK_ATTACHMENT_UNUSED
)
980 struct anv_render_pass_attachment
*pass_att
=
981 &cmd_buffer
->state
.pass
->attachments
[att_idx
];
982 struct anv_attachment_state
*att_state
=
983 &cmd_buffer
->state
.attachments
[att_idx
];
985 uint32_t binding_table
;
987 binding_table_for_surface_state(cmd_buffer
, att_state
->color_rt_state
,
989 if (result
!= VK_SUCCESS
)
992 union isl_color_value clear_color
=
993 vk_to_isl_color(attachment
->clearValue
.color
);
995 for (uint32_t r
= 0; r
< rectCount
; ++r
) {
996 const VkOffset2D offset
= pRects
[r
].rect
.offset
;
997 const VkExtent2D extent
= pRects
[r
].rect
.extent
;
998 blorp_clear_attachments(batch
, binding_table
,
999 ISL_FORMAT_UNSUPPORTED
, pass_att
->samples
,
1000 pRects
[r
].baseArrayLayer
,
1001 pRects
[r
].layerCount
,
1003 offset
.x
+ extent
.width
, offset
.y
+ extent
.height
,
1004 true, clear_color
, false, 0.0f
, 0, 0);
1009 clear_depth_stencil_attachment(struct anv_cmd_buffer
*cmd_buffer
,
1010 struct blorp_batch
*batch
,
1011 const VkClearAttachment
*attachment
,
1012 uint32_t rectCount
, const VkClearRect
*pRects
)
1014 static const union isl_color_value color_value
= { .u32
= { 0, } };
1015 const struct anv_subpass
*subpass
= cmd_buffer
->state
.subpass
;
1016 const uint32_t att_idx
= subpass
->depth_stencil_attachment
.attachment
;
1018 if (att_idx
== VK_ATTACHMENT_UNUSED
)
1021 struct anv_render_pass_attachment
*pass_att
=
1022 &cmd_buffer
->state
.pass
->attachments
[att_idx
];
1024 bool clear_depth
= attachment
->aspectMask
& VK_IMAGE_ASPECT_DEPTH_BIT
;
1025 bool clear_stencil
= attachment
->aspectMask
& VK_IMAGE_ASPECT_STENCIL_BIT
;
1027 enum isl_format depth_format
= ISL_FORMAT_UNSUPPORTED
;
1029 depth_format
= anv_get_isl_format(&cmd_buffer
->device
->info
,
1031 VK_IMAGE_ASPECT_DEPTH_BIT
,
1032 VK_IMAGE_TILING_OPTIMAL
);
1035 uint32_t binding_table
;
1037 binding_table_for_surface_state(cmd_buffer
,
1038 cmd_buffer
->state
.null_surface_state
,
1040 if (result
!= VK_SUCCESS
)
1043 for (uint32_t r
= 0; r
< rectCount
; ++r
) {
1044 const VkOffset2D offset
= pRects
[r
].rect
.offset
;
1045 const VkExtent2D extent
= pRects
[r
].rect
.extent
;
1046 VkClearDepthStencilValue value
= attachment
->clearValue
.depthStencil
;
1047 blorp_clear_attachments(batch
, binding_table
,
1048 depth_format
, pass_att
->samples
,
1049 pRects
[r
].baseArrayLayer
,
1050 pRects
[r
].layerCount
,
1052 offset
.x
+ extent
.width
, offset
.y
+ extent
.height
,
1054 clear_depth
, value
.depth
,
1055 clear_stencil
? 0xff : 0, value
.stencil
);
1059 void anv_CmdClearAttachments(
1060 VkCommandBuffer commandBuffer
,
1061 uint32_t attachmentCount
,
1062 const VkClearAttachment
* pAttachments
,
1064 const VkClearRect
* pRects
)
1066 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
1068 /* Because this gets called within a render pass, we tell blorp not to
1069 * trash our depth and stencil buffers.
1071 struct blorp_batch batch
;
1072 blorp_batch_init(&cmd_buffer
->device
->blorp
, &batch
, cmd_buffer
,
1073 BLORP_BATCH_NO_EMIT_DEPTH_STENCIL
);
1075 for (uint32_t a
= 0; a
< attachmentCount
; ++a
) {
1076 if (pAttachments
[a
].aspectMask
== VK_IMAGE_ASPECT_COLOR_BIT
) {
1077 clear_color_attachment(cmd_buffer
, &batch
,
1081 clear_depth_stencil_attachment(cmd_buffer
, &batch
,
1087 blorp_batch_finish(&batch
);
1090 enum subpass_stage
{
1093 SUBPASS_STAGE_RESOLVE
,
1097 subpass_needs_clear(const struct anv_cmd_buffer
*cmd_buffer
)
1099 const struct anv_cmd_state
*cmd_state
= &cmd_buffer
->state
;
1100 uint32_t ds
= cmd_state
->subpass
->depth_stencil_attachment
.attachment
;
1102 for (uint32_t i
= 0; i
< cmd_state
->subpass
->color_count
; ++i
) {
1103 uint32_t a
= cmd_state
->subpass
->color_attachments
[i
].attachment
;
1104 if (cmd_state
->attachments
[a
].pending_clear_aspects
) {
1109 if (ds
!= VK_ATTACHMENT_UNUSED
&&
1110 cmd_state
->attachments
[ds
].pending_clear_aspects
) {
1118 anv_cmd_buffer_clear_subpass(struct anv_cmd_buffer
*cmd_buffer
)
1120 const struct anv_cmd_state
*cmd_state
= &cmd_buffer
->state
;
1121 const VkRect2D render_area
= cmd_buffer
->state
.render_area
;
1124 if (!subpass_needs_clear(cmd_buffer
))
1127 /* Because this gets called within a render pass, we tell blorp not to
1128 * trash our depth and stencil buffers.
1130 struct blorp_batch batch
;
1131 blorp_batch_init(&cmd_buffer
->device
->blorp
, &batch
, cmd_buffer
,
1132 BLORP_BATCH_NO_EMIT_DEPTH_STENCIL
);
1134 VkClearRect clear_rect
= {
1135 .rect
= cmd_buffer
->state
.render_area
,
1136 .baseArrayLayer
= 0,
1137 .layerCount
= cmd_buffer
->state
.framebuffer
->layers
,
1140 struct anv_framebuffer
*fb
= cmd_buffer
->state
.framebuffer
;
1141 for (uint32_t i
= 0; i
< cmd_state
->subpass
->color_count
; ++i
) {
1142 const uint32_t a
= cmd_state
->subpass
->color_attachments
[i
].attachment
;
1143 struct anv_attachment_state
*att_state
= &cmd_state
->attachments
[a
];
1145 if (!att_state
->pending_clear_aspects
)
1148 assert(att_state
->pending_clear_aspects
== VK_IMAGE_ASPECT_COLOR_BIT
);
1150 struct anv_image_view
*iview
= fb
->attachments
[a
];
1151 const struct anv_image
*image
= iview
->image
;
1152 struct blorp_surf surf
;
1153 get_blorp_surf_for_anv_image(image
, VK_IMAGE_ASPECT_COLOR_BIT
,
1154 att_state
->aux_usage
, &surf
);
1156 if (att_state
->fast_clear
) {
1157 surf
.clear_color
= vk_to_isl_color(att_state
->clear_value
.color
);
1159 /* From the Sky Lake PRM Vol. 7, "Render Target Fast Clear":
1161 * "After Render target fast clear, pipe-control with color cache
1162 * write-flush must be issued before sending any DRAW commands on
1163 * that render target."
1165 * This comment is a bit cryptic and doesn't really tell you what's
1166 * going or what's really needed. It appears that fast clear ops are
1167 * not properly synchronized with other drawing. This means that we
1168 * cannot have a fast clear operation in the pipe at the same time as
1169 * other regular drawing operations. We need to use a PIPE_CONTROL
1170 * to ensure that the contents of the previous draw hit the render
1171 * target before we resolve and then use a second PIPE_CONTROL after
1172 * the resolve to ensure that it is completed before any additional
1175 cmd_buffer
->state
.pending_pipe_bits
|=
1176 ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT
| ANV_PIPE_CS_STALL_BIT
;
1178 blorp_fast_clear(&batch
, &surf
, iview
->isl
.format
,
1179 iview
->isl
.base_level
,
1180 iview
->isl
.base_array_layer
, fb
->layers
,
1181 render_area
.offset
.x
, render_area
.offset
.y
,
1182 render_area
.offset
.x
+ render_area
.extent
.width
,
1183 render_area
.offset
.y
+ render_area
.extent
.height
);
1185 cmd_buffer
->state
.pending_pipe_bits
|=
1186 ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT
| ANV_PIPE_CS_STALL_BIT
;
1188 blorp_clear(&batch
, &surf
, iview
->isl
.format
,
1189 anv_swizzle_for_render(iview
->isl
.swizzle
),
1190 iview
->isl
.base_level
,
1191 iview
->isl
.base_array_layer
, fb
->layers
,
1192 render_area
.offset
.x
, render_area
.offset
.y
,
1193 render_area
.offset
.x
+ render_area
.extent
.width
,
1194 render_area
.offset
.y
+ render_area
.extent
.height
,
1195 vk_to_isl_color(att_state
->clear_value
.color
), NULL
);
1198 att_state
->pending_clear_aspects
= 0;
1201 const uint32_t ds
= cmd_state
->subpass
->depth_stencil_attachment
.attachment
;
1203 if (ds
!= VK_ATTACHMENT_UNUSED
&&
1204 cmd_state
->attachments
[ds
].pending_clear_aspects
) {
1206 VkClearAttachment clear_att
= {
1207 .aspectMask
= cmd_state
->attachments
[ds
].pending_clear_aspects
,
1208 .clearValue
= cmd_state
->attachments
[ds
].clear_value
,
1212 const uint8_t gen
= cmd_buffer
->device
->info
.gen
;
1213 bool clear_with_hiz
= gen
>= 8 && cmd_state
->attachments
[ds
].aux_usage
==
1215 const struct anv_image_view
*iview
= fb
->attachments
[ds
];
1217 if (clear_with_hiz
) {
1218 const bool clear_depth
= clear_att
.aspectMask
&
1219 VK_IMAGE_ASPECT_DEPTH_BIT
;
1220 const bool clear_stencil
= clear_att
.aspectMask
&
1221 VK_IMAGE_ASPECT_STENCIL_BIT
;
1223 /* Check against restrictions for depth buffer clearing. A great GPU
1224 * performance benefit isn't expected when using the HZ sequence for
1225 * stencil-only clears. Therefore, we don't emit a HZ op sequence for
1226 * a stencil clear in addition to using the BLORP-fallback for depth.
1229 if (!blorp_can_hiz_clear_depth(gen
, iview
->isl
.format
,
1230 iview
->image
->samples
,
1231 render_area
.offset
.x
,
1232 render_area
.offset
.y
,
1233 render_area
.offset
.x
+
1234 render_area
.extent
.width
,
1235 render_area
.offset
.y
+
1236 render_area
.extent
.height
)) {
1237 clear_with_hiz
= false;
1238 } else if (clear_att
.clearValue
.depthStencil
.depth
!=
1240 /* Don't enable fast depth clears for any color not equal to
1243 clear_with_hiz
= false;
1244 } else if (gen
== 8 &&
1245 anv_can_sample_with_hiz(&cmd_buffer
->device
->info
,
1247 iview
->image
->samples
)) {
1248 /* Only gen9+ supports returning ANV_HZ_FC_VAL when sampling a
1249 * fast-cleared portion of a HiZ buffer. Testing has revealed
1250 * that Gen8 only supports returning 0.0f. Gens prior to gen8 do
1251 * not support this feature at all.
1253 clear_with_hiz
= false;
1257 if (clear_with_hiz
) {
1258 blorp_gen8_hiz_clear_attachments(&batch
, iview
->image
->samples
,
1259 render_area
.offset
.x
,
1260 render_area
.offset
.y
,
1261 render_area
.offset
.x
+
1262 render_area
.extent
.width
,
1263 render_area
.offset
.y
+
1264 render_area
.extent
.height
,
1265 clear_depth
, clear_stencil
,
1266 clear_att
.clearValue
.
1267 depthStencil
.stencil
);
1271 if (!clear_with_hiz
) {
1272 clear_depth_stencil_attachment(cmd_buffer
, &batch
,
1273 &clear_att
, 1, &clear_rect
);
1276 cmd_state
->attachments
[ds
].pending_clear_aspects
= 0;
1279 blorp_batch_finish(&batch
);
1283 resolve_image(struct blorp_batch
*batch
,
1284 const struct anv_image
*src_image
,
1285 uint32_t src_level
, uint32_t src_layer
,
1286 const struct anv_image
*dst_image
,
1287 uint32_t dst_level
, uint32_t dst_layer
,
1288 VkImageAspectFlags aspect_mask
,
1289 uint32_t src_x
, uint32_t src_y
, uint32_t dst_x
, uint32_t dst_y
,
1290 uint32_t width
, uint32_t height
)
1292 assert(src_image
->type
== VK_IMAGE_TYPE_2D
);
1293 assert(src_image
->samples
> 1);
1294 assert(dst_image
->type
== VK_IMAGE_TYPE_2D
);
1295 assert(dst_image
->samples
== 1);
1298 for_each_bit(a
, aspect_mask
) {
1299 VkImageAspectFlagBits aspect
= 1 << a
;
1301 struct blorp_surf src_surf
, dst_surf
;
1302 get_blorp_surf_for_anv_image(src_image
, aspect
,
1303 src_image
->aux_usage
, &src_surf
);
1304 get_blorp_surf_for_anv_image(dst_image
, aspect
,
1305 dst_image
->aux_usage
, &dst_surf
);
1308 &src_surf
, src_level
, src_layer
,
1309 ISL_FORMAT_UNSUPPORTED
, ISL_SWIZZLE_IDENTITY
,
1310 &dst_surf
, dst_level
, dst_layer
,
1311 ISL_FORMAT_UNSUPPORTED
, ISL_SWIZZLE_IDENTITY
,
1312 src_x
, src_y
, src_x
+ width
, src_y
+ height
,
1313 dst_x
, dst_y
, dst_x
+ width
, dst_y
+ height
,
1314 0x2600 /* GL_NEAREST */, false, false);
1318 void anv_CmdResolveImage(
1319 VkCommandBuffer commandBuffer
,
1321 VkImageLayout srcImageLayout
,
1323 VkImageLayout dstImageLayout
,
1324 uint32_t regionCount
,
1325 const VkImageResolve
* pRegions
)
1327 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
1328 ANV_FROM_HANDLE(anv_image
, src_image
, srcImage
);
1329 ANV_FROM_HANDLE(anv_image
, dst_image
, dstImage
);
1331 struct blorp_batch batch
;
1332 blorp_batch_init(&cmd_buffer
->device
->blorp
, &batch
, cmd_buffer
, 0);
1334 for (uint32_t r
= 0; r
< regionCount
; r
++) {
1335 assert(pRegions
[r
].srcSubresource
.aspectMask
==
1336 pRegions
[r
].dstSubresource
.aspectMask
);
1337 assert(anv_get_layerCount(src_image
, &pRegions
[r
].srcSubresource
) ==
1338 anv_get_layerCount(dst_image
, &pRegions
[r
].dstSubresource
));
1340 const uint32_t layer_count
=
1341 anv_get_layerCount(dst_image
, &pRegions
[r
].dstSubresource
);
1343 for (uint32_t layer
= 0; layer
< layer_count
; layer
++) {
1344 resolve_image(&batch
,
1345 src_image
, pRegions
[r
].srcSubresource
.mipLevel
,
1346 pRegions
[r
].srcSubresource
.baseArrayLayer
+ layer
,
1347 dst_image
, pRegions
[r
].dstSubresource
.mipLevel
,
1348 pRegions
[r
].dstSubresource
.baseArrayLayer
+ layer
,
1349 pRegions
[r
].dstSubresource
.aspectMask
,
1350 pRegions
[r
].srcOffset
.x
, pRegions
[r
].srcOffset
.y
,
1351 pRegions
[r
].dstOffset
.x
, pRegions
[r
].dstOffset
.y
,
1352 pRegions
[r
].extent
.width
, pRegions
[r
].extent
.height
);
1356 blorp_batch_finish(&batch
);
1360 ccs_resolve_attachment(struct anv_cmd_buffer
*cmd_buffer
,
1361 struct blorp_batch
*batch
,
1364 struct anv_framebuffer
*fb
= cmd_buffer
->state
.framebuffer
;
1365 struct anv_attachment_state
*att_state
=
1366 &cmd_buffer
->state
.attachments
[att
];
1368 if (att_state
->aux_usage
== ISL_AUX_USAGE_NONE
||
1369 att_state
->aux_usage
== ISL_AUX_USAGE_MCS
)
1370 return; /* Nothing to resolve */
1372 assert(att_state
->aux_usage
== ISL_AUX_USAGE_CCS_E
||
1373 att_state
->aux_usage
== ISL_AUX_USAGE_CCS_D
);
1375 struct anv_render_pass
*pass
= cmd_buffer
->state
.pass
;
1376 const uint32_t subpass_idx
= anv_get_subpass_id(&cmd_buffer
->state
);
1378 /* Scan forward to see what all ways this attachment will be used.
1379 * Ideally, we would like to resolve in the same subpass as the last write
1380 * of a particular attachment. That way we only resolve once but it's
1381 * still hot in the cache.
1383 bool found_draw
= false;
1384 bool self_dep
= false;
1385 enum anv_subpass_usage usage
= 0;
1386 for (uint32_t s
= subpass_idx
+ 1; s
< pass
->subpass_count
; s
++) {
1387 usage
|= pass
->attachments
[att
].subpass_usage
[s
];
1389 if (usage
& (ANV_SUBPASS_USAGE_DRAW
| ANV_SUBPASS_USAGE_RESOLVE_DST
)) {
1390 /* We found another subpass that draws to this attachment. We'll
1391 * wait to resolve until then.
1394 if (pass
->attachments
[att
].subpass_usage
[s
] & ANV_SUBPASS_USAGE_INPUT
)
1400 struct anv_image_view
*iview
= fb
->attachments
[att
];
1401 const struct anv_image
*image
= iview
->image
;
1402 assert(image
->aspects
== VK_IMAGE_ASPECT_COLOR_BIT
);
1404 enum blorp_fast_clear_op resolve_op
= BLORP_FAST_CLEAR_OP_NONE
;
1406 /* This is the last subpass that writes to this attachment so we need to
1407 * resolve here. Ideally, we would like to only resolve if the storeOp
1408 * is set to VK_ATTACHMENT_STORE_OP_STORE. However, we need to ensure
1409 * that the CCS bits are set to "resolved" because there may be copy or
1410 * blit operations (which may ignore CCS) between now and the next time
1411 * we render and we need to ensure that anything they write will be
1412 * respected in the next render. Unfortunately, the hardware does not
1413 * provide us with any sort of "invalidate" pass that sets the CCS to
1414 * "resolved" without writing to the render target.
1416 if (iview
->image
->aux_usage
!= ISL_AUX_USAGE_CCS_E
) {
1417 /* The image destination surface doesn't support compression outside
1418 * the render pass. We need a full resolve.
1420 resolve_op
= BLORP_FAST_CLEAR_OP_RESOLVE_FULL
;
1421 } else if (att_state
->fast_clear
) {
1422 /* We don't know what to do with clear colors outside the render
1423 * pass. We need a partial resolve. Only transparent black is
1424 * built into the surface state object and thus no resolve is
1425 * required for this case.
1427 if (att_state
->clear_value
.color
.uint32
[0] ||
1428 att_state
->clear_value
.color
.uint32
[1] ||
1429 att_state
->clear_value
.color
.uint32
[2] ||
1430 att_state
->clear_value
.color
.uint32
[3])
1431 resolve_op
= BLORP_FAST_CLEAR_OP_RESOLVE_PARTIAL
;
1433 /* The image "natively" supports all the compression we care about
1434 * and we don't need to resolve at all. If this is the case, we also
1435 * don't need to resolve for any of the input attachment cases below.
1438 } else if (usage
& ANV_SUBPASS_USAGE_INPUT
) {
1439 /* Input attachments are clear-color aware so, at least on Sky Lake, we
1440 * can frequently sample from them with no resolves at all.
1442 if (att_state
->aux_usage
!= att_state
->input_aux_usage
) {
1443 assert(att_state
->input_aux_usage
== ISL_AUX_USAGE_NONE
);
1444 resolve_op
= BLORP_FAST_CLEAR_OP_RESOLVE_FULL
;
1445 } else if (!att_state
->clear_color_is_zero_one
) {
1446 /* Sky Lake PRM, Vol. 2d, RENDER_SURFACE_STATE::Red Clear Color:
1448 * "If Number of Multisamples is MULTISAMPLECOUNT_1 AND if this RT
1449 * is fast cleared with non-0/1 clear value, this RT must be
1450 * partially resolved (refer to Partial Resolve operation) before
1451 * binding this surface to Sampler."
1453 resolve_op
= BLORP_FAST_CLEAR_OP_RESOLVE_PARTIAL
;
1454 } else if (cmd_buffer
->device
->info
.gen
== 8 && self_dep
&&
1455 att_state
->input_aux_usage
== ISL_AUX_USAGE_CCS_D
) {
1456 /* On Broadwell we still need to do resolves when there is a
1457 * self-dependency because HW could not see fast-clears and works
1458 * on the render cache as if there was regular non-fast-clear surface.
1459 * To avoid any inconsistency, we force the resolve.
1461 resolve_op
= BLORP_FAST_CLEAR_OP_RESOLVE_FULL
;
1465 if (resolve_op
== BLORP_FAST_CLEAR_OP_NONE
)
1468 struct blorp_surf surf
;
1469 get_blorp_surf_for_anv_image(image
, VK_IMAGE_ASPECT_COLOR_BIT
,
1470 att_state
->aux_usage
, &surf
);
1471 if (att_state
->fast_clear
)
1472 surf
.clear_color
= vk_to_isl_color(att_state
->clear_value
.color
);
1474 /* From the Sky Lake PRM Vol. 7, "Render Target Resolve":
1476 * "When performing a render target resolve, PIPE_CONTROL with end of
1477 * pipe sync must be delivered."
1479 * This comment is a bit cryptic and doesn't really tell you what's going
1480 * or what's really needed. It appears that fast clear ops are not
1481 * properly synchronized with other drawing. We need to use a PIPE_CONTROL
1482 * to ensure that the contents of the previous draw hit the render target
1483 * before we resolve and then use a second PIPE_CONTROL after the resolve
1484 * to ensure that it is completed before any additional drawing occurs.
1486 cmd_buffer
->state
.pending_pipe_bits
|=
1487 ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT
| ANV_PIPE_CS_STALL_BIT
;
1489 for (uint32_t layer
= 0; layer
< fb
->layers
; layer
++) {
1490 blorp_ccs_resolve(batch
, &surf
,
1491 iview
->isl
.base_level
,
1492 iview
->isl
.base_array_layer
+ layer
,
1493 iview
->isl
.format
, resolve_op
);
1496 cmd_buffer
->state
.pending_pipe_bits
|=
1497 ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT
| ANV_PIPE_CS_STALL_BIT
;
1499 /* Once we've done any sort of resolve, we're no longer fast-cleared */
1500 att_state
->fast_clear
= false;
1501 if (att_state
->aux_usage
== ISL_AUX_USAGE_CCS_D
)
1502 att_state
->aux_usage
= ISL_AUX_USAGE_NONE
;
1506 anv_cmd_buffer_resolve_subpass(struct anv_cmd_buffer
*cmd_buffer
)
1508 struct anv_framebuffer
*fb
= cmd_buffer
->state
.framebuffer
;
1509 struct anv_subpass
*subpass
= cmd_buffer
->state
.subpass
;
1512 struct blorp_batch batch
;
1513 blorp_batch_init(&cmd_buffer
->device
->blorp
, &batch
, cmd_buffer
, 0);
1515 for (uint32_t i
= 0; i
< subpass
->color_count
; ++i
) {
1516 ccs_resolve_attachment(cmd_buffer
, &batch
,
1517 subpass
->color_attachments
[i
].attachment
);
1520 if (subpass
->has_resolve
) {
1521 /* We are about to do some MSAA resolves. We need to flush so that the
1522 * result of writes to the MSAA color attachments show up in the sampler
1523 * when we blit to the single-sampled resolve target.
1525 cmd_buffer
->state
.pending_pipe_bits
|=
1526 ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT
|
1527 ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT
;
1529 for (uint32_t i
= 0; i
< subpass
->color_count
; ++i
) {
1530 uint32_t src_att
= subpass
->color_attachments
[i
].attachment
;
1531 uint32_t dst_att
= subpass
->resolve_attachments
[i
].attachment
;
1533 if (dst_att
== VK_ATTACHMENT_UNUSED
)
1536 if (cmd_buffer
->state
.attachments
[dst_att
].pending_clear_aspects
) {
1537 /* From the Vulkan 1.0 spec:
1539 * If the first use of an attachment in a render pass is as a
1540 * resolve attachment, then the loadOp is effectively ignored
1541 * as the resolve is guaranteed to overwrite all pixels in the
1544 cmd_buffer
->state
.attachments
[dst_att
].pending_clear_aspects
= 0;
1547 struct anv_image_view
*src_iview
= fb
->attachments
[src_att
];
1548 struct anv_image_view
*dst_iview
= fb
->attachments
[dst_att
];
1550 const VkRect2D render_area
= cmd_buffer
->state
.render_area
;
1552 assert(src_iview
->aspect_mask
== dst_iview
->aspect_mask
);
1553 resolve_image(&batch
, src_iview
->image
,
1554 src_iview
->isl
.base_level
,
1555 src_iview
->isl
.base_array_layer
,
1557 dst_iview
->isl
.base_level
,
1558 dst_iview
->isl
.base_array_layer
,
1559 src_iview
->aspect_mask
,
1560 render_area
.offset
.x
, render_area
.offset
.y
,
1561 render_area
.offset
.x
, render_area
.offset
.y
,
1562 render_area
.extent
.width
, render_area
.extent
.height
);
1564 ccs_resolve_attachment(cmd_buffer
, &batch
, dst_att
);
1568 blorp_batch_finish(&batch
);
1572 anv_gen8_hiz_op_resolve(struct anv_cmd_buffer
*cmd_buffer
,
1573 const struct anv_image
*image
,
1574 enum blorp_hiz_op op
)
1578 /* Don't resolve depth buffers without an auxiliary HiZ buffer and
1579 * don't perform such a resolve on gens that don't support it.
1581 if (cmd_buffer
->device
->info
.gen
< 8 ||
1582 image
->aux_usage
!= ISL_AUX_USAGE_HIZ
)
1585 assert(op
== BLORP_HIZ_OP_HIZ_RESOLVE
||
1586 op
== BLORP_HIZ_OP_DEPTH_RESOLVE
);
1588 struct blorp_batch batch
;
1589 blorp_batch_init(&cmd_buffer
->device
->blorp
, &batch
, cmd_buffer
, 0);
1591 struct blorp_surf surf
;
1592 get_blorp_surf_for_anv_image(image
, VK_IMAGE_ASPECT_DEPTH_BIT
,
1593 ISL_AUX_USAGE_NONE
, &surf
);
1595 /* Manually add the aux HiZ surf */
1596 surf
.aux_surf
= &image
->aux_surface
.isl
,
1597 surf
.aux_addr
= (struct blorp_address
) {
1598 .buffer
= image
->bo
,
1599 .offset
= image
->offset
+ image
->aux_surface
.offset
,
1601 surf
.aux_usage
= ISL_AUX_USAGE_HIZ
;
1603 surf
.clear_color
.u32
[0] = (uint32_t) ANV_HZ_FC_VAL
;
1605 blorp_gen6_hiz_op(&batch
, &surf
, 0, 0, op
);
1606 blorp_batch_finish(&batch
);