e244468e03b2e5e929791125f7c8265f38d2f642
[mesa.git] / src / intel / vulkan / anv_blorp.c
1 /*
2 * Copyright © 2016 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "anv_private.h"
25
26 static bool
27 lookup_blorp_shader(struct blorp_context *blorp,
28 const void *key, uint32_t key_size,
29 uint32_t *kernel_out, void *prog_data_out)
30 {
31 struct anv_device *device = blorp->driver_ctx;
32
33 /* The blorp cache must be a real cache */
34 assert(device->blorp_shader_cache.cache);
35
36 struct anv_shader_bin *bin =
37 anv_pipeline_cache_search(&device->blorp_shader_cache, key, key_size);
38 if (!bin)
39 return false;
40
41 /* The cache already has a reference and it's not going anywhere so there
42 * is no need to hold a second reference.
43 */
44 anv_shader_bin_unref(device, bin);
45
46 *kernel_out = bin->kernel.offset;
47 *(const struct brw_stage_prog_data **)prog_data_out = bin->prog_data;
48
49 return true;
50 }
51
52 static bool
53 upload_blorp_shader(struct blorp_context *blorp,
54 const void *key, uint32_t key_size,
55 const void *kernel, uint32_t kernel_size,
56 const struct brw_stage_prog_data *prog_data,
57 uint32_t prog_data_size,
58 uint32_t *kernel_out, void *prog_data_out)
59 {
60 struct anv_device *device = blorp->driver_ctx;
61
62 /* The blorp cache must be a real cache */
63 assert(device->blorp_shader_cache.cache);
64
65 struct anv_pipeline_bind_map bind_map = {
66 .surface_count = 0,
67 .sampler_count = 0,
68 };
69
70 struct anv_shader_bin *bin =
71 anv_pipeline_cache_upload_kernel(&device->blorp_shader_cache,
72 key, key_size, kernel, kernel_size,
73 prog_data, prog_data_size, &bind_map);
74
75 if (!bin)
76 return false;
77
78 /* The cache already has a reference and it's not going anywhere so there
79 * is no need to hold a second reference.
80 */
81 anv_shader_bin_unref(device, bin);
82
83 *kernel_out = bin->kernel.offset;
84 *(const struct brw_stage_prog_data **)prog_data_out = bin->prog_data;
85
86 return true;
87 }
88
89 void
90 anv_device_init_blorp(struct anv_device *device)
91 {
92 anv_pipeline_cache_init(&device->blorp_shader_cache, device, true);
93 blorp_init(&device->blorp, device, &device->isl_dev);
94 device->blorp.compiler = device->instance->physicalDevice.compiler;
95 device->blorp.lookup_shader = lookup_blorp_shader;
96 device->blorp.upload_shader = upload_blorp_shader;
97 switch (device->info.gen) {
98 case 7:
99 if (device->info.is_haswell) {
100 device->blorp.exec = gen75_blorp_exec;
101 } else {
102 device->blorp.exec = gen7_blorp_exec;
103 }
104 break;
105 case 8:
106 device->blorp.exec = gen8_blorp_exec;
107 break;
108 case 9:
109 device->blorp.exec = gen9_blorp_exec;
110 break;
111 case 10:
112 device->blorp.exec = gen10_blorp_exec;
113 break;
114 default:
115 unreachable("Unknown hardware generation");
116 }
117 }
118
119 void
120 anv_device_finish_blorp(struct anv_device *device)
121 {
122 blorp_finish(&device->blorp);
123 anv_pipeline_cache_finish(&device->blorp_shader_cache);
124 }
125
126 static void
127 get_blorp_surf_for_anv_buffer(struct anv_device *device,
128 struct anv_buffer *buffer, uint64_t offset,
129 uint32_t width, uint32_t height,
130 uint32_t row_pitch, enum isl_format format,
131 struct blorp_surf *blorp_surf,
132 struct isl_surf *isl_surf)
133 {
134 const struct isl_format_layout *fmtl =
135 isl_format_get_layout(format);
136 bool ok UNUSED;
137
138 /* ASTC is the only format which doesn't support linear layouts.
139 * Create an equivalently sized surface with ISL to get around this.
140 */
141 if (fmtl->txc == ISL_TXC_ASTC) {
142 /* Use an equivalently sized format */
143 format = ISL_FORMAT_R32G32B32A32_UINT;
144 assert(fmtl->bpb == isl_format_get_layout(format)->bpb);
145
146 /* Shrink the dimensions for the new format */
147 width = DIV_ROUND_UP(width, fmtl->bw);
148 height = DIV_ROUND_UP(height, fmtl->bh);
149 }
150
151 *blorp_surf = (struct blorp_surf) {
152 .surf = isl_surf,
153 .addr = {
154 .buffer = buffer->bo,
155 .offset = buffer->offset + offset,
156 .mocs = device->default_mocs,
157 },
158 };
159
160 ok = isl_surf_init(&device->isl_dev, isl_surf,
161 .dim = ISL_SURF_DIM_2D,
162 .format = format,
163 .width = width,
164 .height = height,
165 .depth = 1,
166 .levels = 1,
167 .array_len = 1,
168 .samples = 1,
169 .row_pitch = row_pitch,
170 .usage = ISL_SURF_USAGE_TEXTURE_BIT |
171 ISL_SURF_USAGE_RENDER_TARGET_BIT,
172 .tiling_flags = ISL_TILING_LINEAR_BIT);
173 assert(ok);
174 }
175
176 #define ANV_AUX_USAGE_DEFAULT ((enum isl_aux_usage)0xff)
177
178 static struct blorp_address
179 anv_to_blorp_address(struct anv_address addr)
180 {
181 return (struct blorp_address) {
182 .buffer = addr.bo,
183 .offset = addr.offset,
184 };
185 }
186
187 static void
188 get_blorp_surf_for_anv_image(const struct anv_device *device,
189 const struct anv_image *image,
190 VkImageAspectFlags aspect,
191 enum isl_aux_usage aux_usage,
192 struct blorp_surf *blorp_surf)
193 {
194 uint32_t plane = anv_image_aspect_to_plane(image->aspects, aspect);
195
196 if (aux_usage == ANV_AUX_USAGE_DEFAULT)
197 aux_usage = image->planes[plane].aux_usage;
198
199 if (aspect == VK_IMAGE_ASPECT_STENCIL_BIT ||
200 aux_usage == ISL_AUX_USAGE_HIZ)
201 aux_usage = ISL_AUX_USAGE_NONE;
202
203 const struct anv_surface *surface = &image->planes[plane].surface;
204 *blorp_surf = (struct blorp_surf) {
205 .surf = &surface->isl,
206 .addr = {
207 .buffer = image->planes[plane].bo,
208 .offset = image->planes[plane].bo_offset + surface->offset,
209 .mocs = device->default_mocs,
210 },
211 };
212
213 if (aux_usage != ISL_AUX_USAGE_NONE) {
214 const struct anv_surface *aux_surface = &image->planes[plane].aux_surface;
215 blorp_surf->aux_surf = &aux_surface->isl,
216 blorp_surf->aux_addr = (struct blorp_address) {
217 .buffer = image->planes[plane].bo,
218 .offset = image->planes[plane].bo_offset + aux_surface->offset,
219 .mocs = device->default_mocs,
220 };
221 blorp_surf->aux_usage = aux_usage;
222 }
223 }
224
225 void anv_CmdCopyImage(
226 VkCommandBuffer commandBuffer,
227 VkImage srcImage,
228 VkImageLayout srcImageLayout,
229 VkImage dstImage,
230 VkImageLayout dstImageLayout,
231 uint32_t regionCount,
232 const VkImageCopy* pRegions)
233 {
234 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
235 ANV_FROM_HANDLE(anv_image, src_image, srcImage);
236 ANV_FROM_HANDLE(anv_image, dst_image, dstImage);
237
238 struct blorp_batch batch;
239 blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
240
241 for (unsigned r = 0; r < regionCount; r++) {
242 VkOffset3D srcOffset =
243 anv_sanitize_image_offset(src_image->type, pRegions[r].srcOffset);
244 VkOffset3D dstOffset =
245 anv_sanitize_image_offset(dst_image->type, pRegions[r].dstOffset);
246 VkExtent3D extent =
247 anv_sanitize_image_extent(src_image->type, pRegions[r].extent);
248
249 unsigned dst_base_layer, layer_count;
250 if (dst_image->type == VK_IMAGE_TYPE_3D) {
251 dst_base_layer = pRegions[r].dstOffset.z;
252 layer_count = pRegions[r].extent.depth;
253 } else {
254 dst_base_layer = pRegions[r].dstSubresource.baseArrayLayer;
255 layer_count =
256 anv_get_layerCount(dst_image, &pRegions[r].dstSubresource);
257 }
258
259 unsigned src_base_layer;
260 if (src_image->type == VK_IMAGE_TYPE_3D) {
261 src_base_layer = pRegions[r].srcOffset.z;
262 } else {
263 src_base_layer = pRegions[r].srcSubresource.baseArrayLayer;
264 assert(layer_count ==
265 anv_get_layerCount(src_image, &pRegions[r].srcSubresource));
266 }
267
268 VkImageAspectFlags src_mask = pRegions[r].srcSubresource.aspectMask,
269 dst_mask = pRegions[r].dstSubresource.aspectMask;
270
271 assert(anv_image_aspects_compatible(src_mask, dst_mask));
272
273 if (_mesa_bitcount(src_mask) > 1) {
274 uint32_t aspect_bit;
275 anv_foreach_image_aspect_bit(aspect_bit, src_image, src_mask) {
276 struct blorp_surf src_surf, dst_surf;
277 get_blorp_surf_for_anv_image(cmd_buffer->device,
278 src_image, 1UL << aspect_bit,
279 ANV_AUX_USAGE_DEFAULT, &src_surf);
280 get_blorp_surf_for_anv_image(cmd_buffer->device,
281 dst_image, 1UL << aspect_bit,
282 ANV_AUX_USAGE_DEFAULT, &dst_surf);
283
284 for (unsigned i = 0; i < layer_count; i++) {
285 blorp_copy(&batch, &src_surf, pRegions[r].srcSubresource.mipLevel,
286 src_base_layer + i,
287 &dst_surf, pRegions[r].dstSubresource.mipLevel,
288 dst_base_layer + i,
289 srcOffset.x, srcOffset.y,
290 dstOffset.x, dstOffset.y,
291 extent.width, extent.height);
292 }
293 }
294 } else {
295 struct blorp_surf src_surf, dst_surf;
296 get_blorp_surf_for_anv_image(cmd_buffer->device, src_image, src_mask,
297 ANV_AUX_USAGE_DEFAULT, &src_surf);
298 get_blorp_surf_for_anv_image(cmd_buffer->device, dst_image, dst_mask,
299 ANV_AUX_USAGE_DEFAULT, &dst_surf);
300
301 for (unsigned i = 0; i < layer_count; i++) {
302 blorp_copy(&batch, &src_surf, pRegions[r].srcSubresource.mipLevel,
303 src_base_layer + i,
304 &dst_surf, pRegions[r].dstSubresource.mipLevel,
305 dst_base_layer + i,
306 srcOffset.x, srcOffset.y,
307 dstOffset.x, dstOffset.y,
308 extent.width, extent.height);
309 }
310 }
311 }
312
313 blorp_batch_finish(&batch);
314 }
315
316 static void
317 copy_buffer_to_image(struct anv_cmd_buffer *cmd_buffer,
318 struct anv_buffer *anv_buffer,
319 struct anv_image *anv_image,
320 uint32_t regionCount,
321 const VkBufferImageCopy* pRegions,
322 bool buffer_to_image)
323 {
324 struct blorp_batch batch;
325 blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
326
327 struct {
328 struct blorp_surf surf;
329 uint32_t level;
330 VkOffset3D offset;
331 } image, buffer, *src, *dst;
332
333 buffer.level = 0;
334 buffer.offset = (VkOffset3D) { 0, 0, 0 };
335
336 if (buffer_to_image) {
337 src = &buffer;
338 dst = &image;
339 } else {
340 src = &image;
341 dst = &buffer;
342 }
343
344 for (unsigned r = 0; r < regionCount; r++) {
345 const VkImageAspectFlags aspect = pRegions[r].imageSubresource.aspectMask;
346
347 get_blorp_surf_for_anv_image(cmd_buffer->device, anv_image, aspect,
348 ANV_AUX_USAGE_DEFAULT, &image.surf);
349 image.offset =
350 anv_sanitize_image_offset(anv_image->type, pRegions[r].imageOffset);
351 image.level = pRegions[r].imageSubresource.mipLevel;
352
353 VkExtent3D extent =
354 anv_sanitize_image_extent(anv_image->type, pRegions[r].imageExtent);
355 if (anv_image->type != VK_IMAGE_TYPE_3D) {
356 image.offset.z = pRegions[r].imageSubresource.baseArrayLayer;
357 extent.depth =
358 anv_get_layerCount(anv_image, &pRegions[r].imageSubresource);
359 }
360
361 const enum isl_format buffer_format =
362 anv_get_isl_format(&cmd_buffer->device->info, anv_image->vk_format,
363 aspect, VK_IMAGE_TILING_LINEAR);
364
365 const VkExtent3D bufferImageExtent = {
366 .width = pRegions[r].bufferRowLength ?
367 pRegions[r].bufferRowLength : extent.width,
368 .height = pRegions[r].bufferImageHeight ?
369 pRegions[r].bufferImageHeight : extent.height,
370 };
371
372 const struct isl_format_layout *buffer_fmtl =
373 isl_format_get_layout(buffer_format);
374
375 const uint32_t buffer_row_pitch =
376 DIV_ROUND_UP(bufferImageExtent.width, buffer_fmtl->bw) *
377 (buffer_fmtl->bpb / 8);
378
379 const uint32_t buffer_layer_stride =
380 DIV_ROUND_UP(bufferImageExtent.height, buffer_fmtl->bh) *
381 buffer_row_pitch;
382
383 struct isl_surf buffer_isl_surf;
384 get_blorp_surf_for_anv_buffer(cmd_buffer->device,
385 anv_buffer, pRegions[r].bufferOffset,
386 extent.width, extent.height,
387 buffer_row_pitch, buffer_format,
388 &buffer.surf, &buffer_isl_surf);
389
390 for (unsigned z = 0; z < extent.depth; z++) {
391 blorp_copy(&batch, &src->surf, src->level, src->offset.z,
392 &dst->surf, dst->level, dst->offset.z,
393 src->offset.x, src->offset.y, dst->offset.x, dst->offset.y,
394 extent.width, extent.height);
395
396 image.offset.z++;
397 buffer.surf.addr.offset += buffer_layer_stride;
398 }
399 }
400
401 blorp_batch_finish(&batch);
402 }
403
404 void anv_CmdCopyBufferToImage(
405 VkCommandBuffer commandBuffer,
406 VkBuffer srcBuffer,
407 VkImage dstImage,
408 VkImageLayout dstImageLayout,
409 uint32_t regionCount,
410 const VkBufferImageCopy* pRegions)
411 {
412 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
413 ANV_FROM_HANDLE(anv_buffer, src_buffer, srcBuffer);
414 ANV_FROM_HANDLE(anv_image, dst_image, dstImage);
415
416 copy_buffer_to_image(cmd_buffer, src_buffer, dst_image,
417 regionCount, pRegions, true);
418 }
419
420 void anv_CmdCopyImageToBuffer(
421 VkCommandBuffer commandBuffer,
422 VkImage srcImage,
423 VkImageLayout srcImageLayout,
424 VkBuffer dstBuffer,
425 uint32_t regionCount,
426 const VkBufferImageCopy* pRegions)
427 {
428 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
429 ANV_FROM_HANDLE(anv_image, src_image, srcImage);
430 ANV_FROM_HANDLE(anv_buffer, dst_buffer, dstBuffer);
431
432 copy_buffer_to_image(cmd_buffer, dst_buffer, src_image,
433 regionCount, pRegions, false);
434 }
435
436 static bool
437 flip_coords(unsigned *src0, unsigned *src1, unsigned *dst0, unsigned *dst1)
438 {
439 bool flip = false;
440 if (*src0 > *src1) {
441 unsigned tmp = *src0;
442 *src0 = *src1;
443 *src1 = tmp;
444 flip = !flip;
445 }
446
447 if (*dst0 > *dst1) {
448 unsigned tmp = *dst0;
449 *dst0 = *dst1;
450 *dst1 = tmp;
451 flip = !flip;
452 }
453
454 return flip;
455 }
456
457 void anv_CmdBlitImage(
458 VkCommandBuffer commandBuffer,
459 VkImage srcImage,
460 VkImageLayout srcImageLayout,
461 VkImage dstImage,
462 VkImageLayout dstImageLayout,
463 uint32_t regionCount,
464 const VkImageBlit* pRegions,
465 VkFilter filter)
466
467 {
468 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
469 ANV_FROM_HANDLE(anv_image, src_image, srcImage);
470 ANV_FROM_HANDLE(anv_image, dst_image, dstImage);
471
472 struct blorp_surf src, dst;
473
474 uint32_t gl_filter;
475 switch (filter) {
476 case VK_FILTER_NEAREST:
477 gl_filter = 0x2600; /* GL_NEAREST */
478 break;
479 case VK_FILTER_LINEAR:
480 gl_filter = 0x2601; /* GL_LINEAR */
481 break;
482 default:
483 unreachable("Invalid filter");
484 }
485
486 struct blorp_batch batch;
487 blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
488
489 for (unsigned r = 0; r < regionCount; r++) {
490 const VkImageSubresourceLayers *src_res = &pRegions[r].srcSubresource;
491 const VkImageSubresourceLayers *dst_res = &pRegions[r].dstSubresource;
492
493 get_blorp_surf_for_anv_image(cmd_buffer->device,
494 src_image, src_res->aspectMask,
495 ANV_AUX_USAGE_DEFAULT, &src);
496 get_blorp_surf_for_anv_image(cmd_buffer->device,
497 dst_image, dst_res->aspectMask,
498 ANV_AUX_USAGE_DEFAULT, &dst);
499
500 struct anv_format_plane src_format =
501 anv_get_format_plane(&cmd_buffer->device->info, src_image->vk_format,
502 src_res->aspectMask, src_image->tiling);
503 struct anv_format_plane dst_format =
504 anv_get_format_plane(&cmd_buffer->device->info, dst_image->vk_format,
505 dst_res->aspectMask, dst_image->tiling);
506
507 unsigned dst_start, dst_end;
508 if (dst_image->type == VK_IMAGE_TYPE_3D) {
509 assert(dst_res->baseArrayLayer == 0);
510 dst_start = pRegions[r].dstOffsets[0].z;
511 dst_end = pRegions[r].dstOffsets[1].z;
512 } else {
513 dst_start = dst_res->baseArrayLayer;
514 dst_end = dst_start + anv_get_layerCount(dst_image, dst_res);
515 }
516
517 unsigned src_start, src_end;
518 if (src_image->type == VK_IMAGE_TYPE_3D) {
519 assert(src_res->baseArrayLayer == 0);
520 src_start = pRegions[r].srcOffsets[0].z;
521 src_end = pRegions[r].srcOffsets[1].z;
522 } else {
523 src_start = src_res->baseArrayLayer;
524 src_end = src_start + anv_get_layerCount(src_image, src_res);
525 }
526
527 bool flip_z = flip_coords(&src_start, &src_end, &dst_start, &dst_end);
528 float src_z_step = (float)(src_end + 1 - src_start) /
529 (float)(dst_end + 1 - dst_start);
530
531 if (flip_z) {
532 src_start = src_end;
533 src_z_step *= -1;
534 }
535
536 unsigned src_x0 = pRegions[r].srcOffsets[0].x;
537 unsigned src_x1 = pRegions[r].srcOffsets[1].x;
538 unsigned dst_x0 = pRegions[r].dstOffsets[0].x;
539 unsigned dst_x1 = pRegions[r].dstOffsets[1].x;
540 bool flip_x = flip_coords(&src_x0, &src_x1, &dst_x0, &dst_x1);
541
542 unsigned src_y0 = pRegions[r].srcOffsets[0].y;
543 unsigned src_y1 = pRegions[r].srcOffsets[1].y;
544 unsigned dst_y0 = pRegions[r].dstOffsets[0].y;
545 unsigned dst_y1 = pRegions[r].dstOffsets[1].y;
546 bool flip_y = flip_coords(&src_y0, &src_y1, &dst_y0, &dst_y1);
547
548 const unsigned num_layers = dst_end - dst_start;
549 for (unsigned i = 0; i < num_layers; i++) {
550 unsigned dst_z = dst_start + i;
551 unsigned src_z = src_start + i * src_z_step;
552
553 blorp_blit(&batch, &src, src_res->mipLevel, src_z,
554 src_format.isl_format, src_format.swizzle,
555 &dst, dst_res->mipLevel, dst_z,
556 dst_format.isl_format,
557 anv_swizzle_for_render(dst_format.swizzle),
558 src_x0, src_y0, src_x1, src_y1,
559 dst_x0, dst_y0, dst_x1, dst_y1,
560 gl_filter, flip_x, flip_y);
561 }
562
563 }
564
565 blorp_batch_finish(&batch);
566 }
567
568 static enum isl_format
569 isl_format_for_size(unsigned size_B)
570 {
571 switch (size_B) {
572 case 4: return ISL_FORMAT_R32_UINT;
573 case 8: return ISL_FORMAT_R32G32_UINT;
574 case 16: return ISL_FORMAT_R32G32B32A32_UINT;
575 default:
576 unreachable("Not a power-of-two format size");
577 }
578 }
579
580 /**
581 * Returns the greatest common divisor of a and b that is a power of two.
582 */
583 static uint64_t
584 gcd_pow2_u64(uint64_t a, uint64_t b)
585 {
586 assert(a > 0 || b > 0);
587
588 unsigned a_log2 = ffsll(a) - 1;
589 unsigned b_log2 = ffsll(b) - 1;
590
591 /* If either a or b is 0, then a_log2 or b_log2 till be UINT_MAX in which
592 * case, the MIN2() will take the other one. If both are 0 then we will
593 * hit the assert above.
594 */
595 return 1 << MIN2(a_log2, b_log2);
596 }
597
598 /* This is maximum possible width/height our HW can handle */
599 #define MAX_SURFACE_DIM (1ull << 14)
600
601 void anv_CmdCopyBuffer(
602 VkCommandBuffer commandBuffer,
603 VkBuffer srcBuffer,
604 VkBuffer dstBuffer,
605 uint32_t regionCount,
606 const VkBufferCopy* pRegions)
607 {
608 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
609 ANV_FROM_HANDLE(anv_buffer, src_buffer, srcBuffer);
610 ANV_FROM_HANDLE(anv_buffer, dst_buffer, dstBuffer);
611
612 struct blorp_batch batch;
613 blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
614
615 for (unsigned r = 0; r < regionCount; r++) {
616 struct blorp_address src = {
617 .buffer = src_buffer->bo,
618 .offset = src_buffer->offset + pRegions[r].srcOffset,
619 .mocs = cmd_buffer->device->default_mocs,
620 };
621 struct blorp_address dst = {
622 .buffer = dst_buffer->bo,
623 .offset = dst_buffer->offset + pRegions[r].dstOffset,
624 .mocs = cmd_buffer->device->default_mocs,
625 };
626
627 blorp_buffer_copy(&batch, src, dst, pRegions[r].size);
628 }
629
630 blorp_batch_finish(&batch);
631 }
632
633 void anv_CmdUpdateBuffer(
634 VkCommandBuffer commandBuffer,
635 VkBuffer dstBuffer,
636 VkDeviceSize dstOffset,
637 VkDeviceSize dataSize,
638 const void* pData)
639 {
640 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
641 ANV_FROM_HANDLE(anv_buffer, dst_buffer, dstBuffer);
642
643 struct blorp_batch batch;
644 blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
645
646 /* We can't quite grab a full block because the state stream needs a
647 * little data at the top to build its linked list.
648 */
649 const uint32_t max_update_size =
650 cmd_buffer->device->dynamic_state_pool.block_size - 64;
651
652 assert(max_update_size < MAX_SURFACE_DIM * 4);
653
654 /* We're about to read data that was written from the CPU. Flush the
655 * texture cache so we don't get anything stale.
656 */
657 cmd_buffer->state.pending_pipe_bits |= ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT;
658
659 while (dataSize) {
660 const uint32_t copy_size = MIN2(dataSize, max_update_size);
661
662 struct anv_state tmp_data =
663 anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, copy_size, 64);
664
665 memcpy(tmp_data.map, pData, copy_size);
666
667 anv_state_flush(cmd_buffer->device, tmp_data);
668
669 struct blorp_address src = {
670 .buffer = &cmd_buffer->device->dynamic_state_pool.block_pool.bo,
671 .offset = tmp_data.offset,
672 .mocs = cmd_buffer->device->default_mocs,
673 };
674 struct blorp_address dst = {
675 .buffer = dst_buffer->bo,
676 .offset = dst_buffer->offset + dstOffset,
677 .mocs = cmd_buffer->device->default_mocs,
678 };
679
680 blorp_buffer_copy(&batch, src, dst, copy_size);
681
682 dataSize -= copy_size;
683 dstOffset += copy_size;
684 pData = (void *)pData + copy_size;
685 }
686
687 blorp_batch_finish(&batch);
688 }
689
690 void anv_CmdFillBuffer(
691 VkCommandBuffer commandBuffer,
692 VkBuffer dstBuffer,
693 VkDeviceSize dstOffset,
694 VkDeviceSize fillSize,
695 uint32_t data)
696 {
697 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
698 ANV_FROM_HANDLE(anv_buffer, dst_buffer, dstBuffer);
699 struct blorp_surf surf;
700 struct isl_surf isl_surf;
701
702 struct blorp_batch batch;
703 blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
704
705 fillSize = anv_buffer_get_range(dst_buffer, dstOffset, fillSize);
706
707 /* From the Vulkan spec:
708 *
709 * "size is the number of bytes to fill, and must be either a multiple
710 * of 4, or VK_WHOLE_SIZE to fill the range from offset to the end of
711 * the buffer. If VK_WHOLE_SIZE is used and the remaining size of the
712 * buffer is not a multiple of 4, then the nearest smaller multiple is
713 * used."
714 */
715 fillSize &= ~3ull;
716
717 /* First, we compute the biggest format that can be used with the
718 * given offsets and size.
719 */
720 int bs = 16;
721 bs = gcd_pow2_u64(bs, dstOffset);
722 bs = gcd_pow2_u64(bs, fillSize);
723 enum isl_format isl_format = isl_format_for_size(bs);
724
725 union isl_color_value color = {
726 .u32 = { data, data, data, data },
727 };
728
729 const uint64_t max_fill_size = MAX_SURFACE_DIM * MAX_SURFACE_DIM * bs;
730 while (fillSize >= max_fill_size) {
731 get_blorp_surf_for_anv_buffer(cmd_buffer->device,
732 dst_buffer, dstOffset,
733 MAX_SURFACE_DIM, MAX_SURFACE_DIM,
734 MAX_SURFACE_DIM * bs, isl_format,
735 &surf, &isl_surf);
736
737 blorp_clear(&batch, &surf, isl_format, ISL_SWIZZLE_IDENTITY,
738 0, 0, 1, 0, 0, MAX_SURFACE_DIM, MAX_SURFACE_DIM,
739 color, NULL);
740 fillSize -= max_fill_size;
741 dstOffset += max_fill_size;
742 }
743
744 uint64_t height = fillSize / (MAX_SURFACE_DIM * bs);
745 assert(height < MAX_SURFACE_DIM);
746 if (height != 0) {
747 const uint64_t rect_fill_size = height * MAX_SURFACE_DIM * bs;
748 get_blorp_surf_for_anv_buffer(cmd_buffer->device,
749 dst_buffer, dstOffset,
750 MAX_SURFACE_DIM, height,
751 MAX_SURFACE_DIM * bs, isl_format,
752 &surf, &isl_surf);
753
754 blorp_clear(&batch, &surf, isl_format, ISL_SWIZZLE_IDENTITY,
755 0, 0, 1, 0, 0, MAX_SURFACE_DIM, height,
756 color, NULL);
757 fillSize -= rect_fill_size;
758 dstOffset += rect_fill_size;
759 }
760
761 if (fillSize != 0) {
762 const uint32_t width = fillSize / bs;
763 get_blorp_surf_for_anv_buffer(cmd_buffer->device,
764 dst_buffer, dstOffset,
765 width, 1,
766 width * bs, isl_format,
767 &surf, &isl_surf);
768
769 blorp_clear(&batch, &surf, isl_format, ISL_SWIZZLE_IDENTITY,
770 0, 0, 1, 0, 0, width, 1,
771 color, NULL);
772 }
773
774 blorp_batch_finish(&batch);
775 }
776
777 void anv_CmdClearColorImage(
778 VkCommandBuffer commandBuffer,
779 VkImage _image,
780 VkImageLayout imageLayout,
781 const VkClearColorValue* pColor,
782 uint32_t rangeCount,
783 const VkImageSubresourceRange* pRanges)
784 {
785 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
786 ANV_FROM_HANDLE(anv_image, image, _image);
787
788 static const bool color_write_disable[4] = { false, false, false, false };
789
790 struct blorp_batch batch;
791 blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
792
793
794 for (unsigned r = 0; r < rangeCount; r++) {
795 if (pRanges[r].aspectMask == 0)
796 continue;
797
798 assert(pRanges[r].aspectMask & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV);
799
800 struct blorp_surf surf;
801 get_blorp_surf_for_anv_image(cmd_buffer->device,
802 image, pRanges[r].aspectMask,
803 ANV_AUX_USAGE_DEFAULT, &surf);
804
805 struct anv_format_plane src_format =
806 anv_get_format_plane(&cmd_buffer->device->info, image->vk_format,
807 VK_IMAGE_ASPECT_COLOR_BIT, image->tiling);
808
809 unsigned base_layer = pRanges[r].baseArrayLayer;
810 unsigned layer_count = anv_get_layerCount(image, &pRanges[r]);
811
812 for (unsigned i = 0; i < anv_get_levelCount(image, &pRanges[r]); i++) {
813 const unsigned level = pRanges[r].baseMipLevel + i;
814 const unsigned level_width = anv_minify(image->extent.width, level);
815 const unsigned level_height = anv_minify(image->extent.height, level);
816
817 if (image->type == VK_IMAGE_TYPE_3D) {
818 base_layer = 0;
819 layer_count = anv_minify(image->extent.depth, level);
820 }
821
822 blorp_clear(&batch, &surf,
823 src_format.isl_format, src_format.swizzle,
824 level, base_layer, layer_count,
825 0, 0, level_width, level_height,
826 vk_to_isl_color(*pColor), color_write_disable);
827 }
828 }
829
830 blorp_batch_finish(&batch);
831 }
832
833 void anv_CmdClearDepthStencilImage(
834 VkCommandBuffer commandBuffer,
835 VkImage image_h,
836 VkImageLayout imageLayout,
837 const VkClearDepthStencilValue* pDepthStencil,
838 uint32_t rangeCount,
839 const VkImageSubresourceRange* pRanges)
840 {
841 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
842 ANV_FROM_HANDLE(anv_image, image, image_h);
843
844 struct blorp_batch batch;
845 blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
846
847 struct blorp_surf depth, stencil;
848 if (image->aspects & VK_IMAGE_ASPECT_DEPTH_BIT) {
849 get_blorp_surf_for_anv_image(cmd_buffer->device,
850 image, VK_IMAGE_ASPECT_DEPTH_BIT,
851 ISL_AUX_USAGE_NONE, &depth);
852 } else {
853 memset(&depth, 0, sizeof(depth));
854 }
855
856 if (image->aspects & VK_IMAGE_ASPECT_STENCIL_BIT) {
857 get_blorp_surf_for_anv_image(cmd_buffer->device,
858 image, VK_IMAGE_ASPECT_STENCIL_BIT,
859 ISL_AUX_USAGE_NONE, &stencil);
860 } else {
861 memset(&stencil, 0, sizeof(stencil));
862 }
863
864 for (unsigned r = 0; r < rangeCount; r++) {
865 if (pRanges[r].aspectMask == 0)
866 continue;
867
868 bool clear_depth = pRanges[r].aspectMask & VK_IMAGE_ASPECT_DEPTH_BIT;
869 bool clear_stencil = pRanges[r].aspectMask & VK_IMAGE_ASPECT_STENCIL_BIT;
870
871 unsigned base_layer = pRanges[r].baseArrayLayer;
872 unsigned layer_count = anv_get_layerCount(image, &pRanges[r]);
873
874 for (unsigned i = 0; i < anv_get_levelCount(image, &pRanges[r]); i++) {
875 const unsigned level = pRanges[r].baseMipLevel + i;
876 const unsigned level_width = anv_minify(image->extent.width, level);
877 const unsigned level_height = anv_minify(image->extent.height, level);
878
879 if (image->type == VK_IMAGE_TYPE_3D)
880 layer_count = anv_minify(image->extent.depth, level);
881
882 blorp_clear_depth_stencil(&batch, &depth, &stencil,
883 level, base_layer, layer_count,
884 0, 0, level_width, level_height,
885 clear_depth, pDepthStencil->depth,
886 clear_stencil ? 0xff : 0,
887 pDepthStencil->stencil);
888 }
889 }
890
891 blorp_batch_finish(&batch);
892 }
893
894 VkResult
895 anv_cmd_buffer_alloc_blorp_binding_table(struct anv_cmd_buffer *cmd_buffer,
896 uint32_t num_entries,
897 uint32_t *state_offset,
898 struct anv_state *bt_state)
899 {
900 *bt_state = anv_cmd_buffer_alloc_binding_table(cmd_buffer, num_entries,
901 state_offset);
902 if (bt_state->map == NULL) {
903 /* We ran out of space. Grab a new binding table block. */
904 VkResult result = anv_cmd_buffer_new_binding_table_block(cmd_buffer);
905 if (result != VK_SUCCESS)
906 return result;
907
908 /* Re-emit state base addresses so we get the new surface state base
909 * address before we start emitting binding tables etc.
910 */
911 anv_cmd_buffer_emit_state_base_address(cmd_buffer);
912
913 *bt_state = anv_cmd_buffer_alloc_binding_table(cmd_buffer, num_entries,
914 state_offset);
915 assert(bt_state->map != NULL);
916 }
917
918 return VK_SUCCESS;
919 }
920
921 static VkResult
922 binding_table_for_surface_state(struct anv_cmd_buffer *cmd_buffer,
923 struct anv_state surface_state,
924 uint32_t *bt_offset)
925 {
926 uint32_t state_offset;
927 struct anv_state bt_state;
928
929 VkResult result =
930 anv_cmd_buffer_alloc_blorp_binding_table(cmd_buffer, 1, &state_offset,
931 &bt_state);
932 if (result != VK_SUCCESS)
933 return result;
934
935 uint32_t *bt_map = bt_state.map;
936 bt_map[0] = surface_state.offset + state_offset;
937
938 *bt_offset = bt_state.offset;
939 return VK_SUCCESS;
940 }
941
942 static void
943 clear_color_attachment(struct anv_cmd_buffer *cmd_buffer,
944 struct blorp_batch *batch,
945 const VkClearAttachment *attachment,
946 uint32_t rectCount, const VkClearRect *pRects)
947 {
948 const struct anv_subpass *subpass = cmd_buffer->state.subpass;
949 const uint32_t color_att = attachment->colorAttachment;
950 const uint32_t att_idx = subpass->color_attachments[color_att].attachment;
951
952 if (att_idx == VK_ATTACHMENT_UNUSED)
953 return;
954
955 struct anv_render_pass_attachment *pass_att =
956 &cmd_buffer->state.pass->attachments[att_idx];
957 struct anv_attachment_state *att_state =
958 &cmd_buffer->state.attachments[att_idx];
959
960 uint32_t binding_table;
961 VkResult result =
962 binding_table_for_surface_state(cmd_buffer, att_state->color.state,
963 &binding_table);
964 if (result != VK_SUCCESS)
965 return;
966
967 union isl_color_value clear_color =
968 vk_to_isl_color(attachment->clearValue.color);
969
970 /* If multiview is enabled we ignore baseArrayLayer and layerCount */
971 if (subpass->view_mask) {
972 uint32_t view_idx;
973 for_each_bit(view_idx, subpass->view_mask) {
974 for (uint32_t r = 0; r < rectCount; ++r) {
975 const VkOffset2D offset = pRects[r].rect.offset;
976 const VkExtent2D extent = pRects[r].rect.extent;
977 blorp_clear_attachments(batch, binding_table,
978 ISL_FORMAT_UNSUPPORTED, pass_att->samples,
979 view_idx, 1,
980 offset.x, offset.y,
981 offset.x + extent.width,
982 offset.y + extent.height,
983 true, clear_color, false, 0.0f, 0, 0);
984 }
985 }
986 return;
987 }
988
989 for (uint32_t r = 0; r < rectCount; ++r) {
990 const VkOffset2D offset = pRects[r].rect.offset;
991 const VkExtent2D extent = pRects[r].rect.extent;
992 blorp_clear_attachments(batch, binding_table,
993 ISL_FORMAT_UNSUPPORTED, pass_att->samples,
994 pRects[r].baseArrayLayer,
995 pRects[r].layerCount,
996 offset.x, offset.y,
997 offset.x + extent.width, offset.y + extent.height,
998 true, clear_color, false, 0.0f, 0, 0);
999 }
1000 }
1001
1002 static void
1003 clear_depth_stencil_attachment(struct anv_cmd_buffer *cmd_buffer,
1004 struct blorp_batch *batch,
1005 const VkClearAttachment *attachment,
1006 uint32_t rectCount, const VkClearRect *pRects)
1007 {
1008 static const union isl_color_value color_value = { .u32 = { 0, } };
1009 const struct anv_subpass *subpass = cmd_buffer->state.subpass;
1010 const uint32_t att_idx = subpass->depth_stencil_attachment.attachment;
1011
1012 if (att_idx == VK_ATTACHMENT_UNUSED)
1013 return;
1014
1015 struct anv_render_pass_attachment *pass_att =
1016 &cmd_buffer->state.pass->attachments[att_idx];
1017
1018 bool clear_depth = attachment->aspectMask & VK_IMAGE_ASPECT_DEPTH_BIT;
1019 bool clear_stencil = attachment->aspectMask & VK_IMAGE_ASPECT_STENCIL_BIT;
1020
1021 enum isl_format depth_format = ISL_FORMAT_UNSUPPORTED;
1022 if (clear_depth) {
1023 depth_format = anv_get_isl_format(&cmd_buffer->device->info,
1024 pass_att->format,
1025 VK_IMAGE_ASPECT_DEPTH_BIT,
1026 VK_IMAGE_TILING_OPTIMAL);
1027 }
1028
1029 uint32_t binding_table;
1030 VkResult result =
1031 binding_table_for_surface_state(cmd_buffer,
1032 cmd_buffer->state.null_surface_state,
1033 &binding_table);
1034 if (result != VK_SUCCESS)
1035 return;
1036
1037 /* If multiview is enabled we ignore baseArrayLayer and layerCount */
1038 if (subpass->view_mask) {
1039 uint32_t view_idx;
1040 for_each_bit(view_idx, subpass->view_mask) {
1041 for (uint32_t r = 0; r < rectCount; ++r) {
1042 const VkOffset2D offset = pRects[r].rect.offset;
1043 const VkExtent2D extent = pRects[r].rect.extent;
1044 VkClearDepthStencilValue value = attachment->clearValue.depthStencil;
1045 blorp_clear_attachments(batch, binding_table,
1046 depth_format, pass_att->samples,
1047 view_idx, 1,
1048 offset.x, offset.y,
1049 offset.x + extent.width,
1050 offset.y + extent.height,
1051 false, color_value,
1052 clear_depth, value.depth,
1053 clear_stencil ? 0xff : 0, value.stencil);
1054 }
1055 }
1056 return;
1057 }
1058
1059 for (uint32_t r = 0; r < rectCount; ++r) {
1060 const VkOffset2D offset = pRects[r].rect.offset;
1061 const VkExtent2D extent = pRects[r].rect.extent;
1062 VkClearDepthStencilValue value = attachment->clearValue.depthStencil;
1063 blorp_clear_attachments(batch, binding_table,
1064 depth_format, pass_att->samples,
1065 pRects[r].baseArrayLayer,
1066 pRects[r].layerCount,
1067 offset.x, offset.y,
1068 offset.x + extent.width, offset.y + extent.height,
1069 false, color_value,
1070 clear_depth, value.depth,
1071 clear_stencil ? 0xff : 0, value.stencil);
1072 }
1073 }
1074
1075 void anv_CmdClearAttachments(
1076 VkCommandBuffer commandBuffer,
1077 uint32_t attachmentCount,
1078 const VkClearAttachment* pAttachments,
1079 uint32_t rectCount,
1080 const VkClearRect* pRects)
1081 {
1082 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
1083
1084 /* Because this gets called within a render pass, we tell blorp not to
1085 * trash our depth and stencil buffers.
1086 */
1087 struct blorp_batch batch;
1088 blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer,
1089 BLORP_BATCH_NO_EMIT_DEPTH_STENCIL);
1090
1091 for (uint32_t a = 0; a < attachmentCount; ++a) {
1092 if (pAttachments[a].aspectMask & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV) {
1093 assert(pAttachments[a].aspectMask == VK_IMAGE_ASPECT_COLOR_BIT);
1094 clear_color_attachment(cmd_buffer, &batch,
1095 &pAttachments[a],
1096 rectCount, pRects);
1097 } else {
1098 clear_depth_stencil_attachment(cmd_buffer, &batch,
1099 &pAttachments[a],
1100 rectCount, pRects);
1101 }
1102 }
1103
1104 blorp_batch_finish(&batch);
1105 }
1106
1107 enum subpass_stage {
1108 SUBPASS_STAGE_LOAD,
1109 SUBPASS_STAGE_DRAW,
1110 SUBPASS_STAGE_RESOLVE,
1111 };
1112
1113 static bool
1114 subpass_needs_clear(const struct anv_cmd_buffer *cmd_buffer)
1115 {
1116 const struct anv_cmd_state *cmd_state = &cmd_buffer->state;
1117 uint32_t ds = cmd_state->subpass->depth_stencil_attachment.attachment;
1118
1119 for (uint32_t i = 0; i < cmd_state->subpass->color_count; ++i) {
1120 uint32_t a = cmd_state->subpass->color_attachments[i].attachment;
1121 if (a == VK_ATTACHMENT_UNUSED)
1122 continue;
1123
1124 assert(a < cmd_state->pass->attachment_count);
1125 if (cmd_state->attachments[a].pending_clear_aspects) {
1126 return true;
1127 }
1128 }
1129
1130 if (ds != VK_ATTACHMENT_UNUSED) {
1131 assert(ds < cmd_state->pass->attachment_count);
1132 if (cmd_state->attachments[ds].pending_clear_aspects)
1133 return true;
1134 }
1135
1136 return false;
1137 }
1138
1139 void
1140 anv_cmd_buffer_clear_subpass(struct anv_cmd_buffer *cmd_buffer)
1141 {
1142 const struct anv_cmd_state *cmd_state = &cmd_buffer->state;
1143 const VkRect2D render_area = cmd_buffer->state.render_area;
1144
1145
1146 if (!subpass_needs_clear(cmd_buffer))
1147 return;
1148
1149 /* Because this gets called within a render pass, we tell blorp not to
1150 * trash our depth and stencil buffers.
1151 */
1152 struct blorp_batch batch;
1153 blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer,
1154 BLORP_BATCH_NO_EMIT_DEPTH_STENCIL);
1155
1156 VkClearRect clear_rect = {
1157 .rect = cmd_buffer->state.render_area,
1158 .baseArrayLayer = 0,
1159 .layerCount = cmd_buffer->state.framebuffer->layers,
1160 };
1161
1162 struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
1163 for (uint32_t i = 0; i < cmd_state->subpass->color_count; ++i) {
1164 const uint32_t a = cmd_state->subpass->color_attachments[i].attachment;
1165 if (a == VK_ATTACHMENT_UNUSED)
1166 continue;
1167
1168 assert(a < cmd_state->pass->attachment_count);
1169 struct anv_attachment_state *att_state = &cmd_state->attachments[a];
1170
1171 if (!att_state->pending_clear_aspects)
1172 continue;
1173
1174 assert(att_state->pending_clear_aspects == VK_IMAGE_ASPECT_COLOR_BIT);
1175
1176 struct anv_image_view *iview = fb->attachments[a];
1177 const struct anv_image *image = iview->image;
1178 struct blorp_surf surf;
1179 get_blorp_surf_for_anv_image(cmd_buffer->device,
1180 image, VK_IMAGE_ASPECT_COLOR_BIT,
1181 att_state->aux_usage, &surf);
1182
1183 if (att_state->fast_clear) {
1184 surf.clear_color = vk_to_isl_color(att_state->clear_value.color);
1185
1186 /* From the Sky Lake PRM Vol. 7, "Render Target Fast Clear":
1187 *
1188 * "After Render target fast clear, pipe-control with color cache
1189 * write-flush must be issued before sending any DRAW commands on
1190 * that render target."
1191 *
1192 * This comment is a bit cryptic and doesn't really tell you what's
1193 * going or what's really needed. It appears that fast clear ops are
1194 * not properly synchronized with other drawing. This means that we
1195 * cannot have a fast clear operation in the pipe at the same time as
1196 * other regular drawing operations. We need to use a PIPE_CONTROL
1197 * to ensure that the contents of the previous draw hit the render
1198 * target before we resolve and then use a second PIPE_CONTROL after
1199 * the resolve to ensure that it is completed before any additional
1200 * drawing occurs.
1201 */
1202 cmd_buffer->state.pending_pipe_bits |=
1203 ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_CS_STALL_BIT;
1204
1205 assert(image->n_planes == 1);
1206 blorp_fast_clear(&batch, &surf, iview->planes[0].isl.format,
1207 iview->planes[0].isl.base_level,
1208 iview->planes[0].isl.base_array_layer, fb->layers,
1209 render_area.offset.x, render_area.offset.y,
1210 render_area.offset.x + render_area.extent.width,
1211 render_area.offset.y + render_area.extent.height);
1212
1213 cmd_buffer->state.pending_pipe_bits |=
1214 ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_CS_STALL_BIT;
1215 } else {
1216 assert(image->n_planes == 1);
1217 blorp_clear(&batch, &surf, iview->planes[0].isl.format,
1218 anv_swizzle_for_render(iview->planes[0].isl.swizzle),
1219 iview->planes[0].isl.base_level,
1220 iview->planes[0].isl.base_array_layer, fb->layers,
1221 render_area.offset.x, render_area.offset.y,
1222 render_area.offset.x + render_area.extent.width,
1223 render_area.offset.y + render_area.extent.height,
1224 vk_to_isl_color(att_state->clear_value.color), NULL);
1225 }
1226
1227 att_state->pending_clear_aspects = 0;
1228 }
1229
1230 const uint32_t ds = cmd_state->subpass->depth_stencil_attachment.attachment;
1231 assert(ds == VK_ATTACHMENT_UNUSED || ds < cmd_state->pass->attachment_count);
1232
1233 if (ds != VK_ATTACHMENT_UNUSED &&
1234 cmd_state->attachments[ds].pending_clear_aspects) {
1235
1236 VkClearAttachment clear_att = {
1237 .aspectMask = cmd_state->attachments[ds].pending_clear_aspects,
1238 .clearValue = cmd_state->attachments[ds].clear_value,
1239 };
1240
1241
1242 const uint8_t gen = cmd_buffer->device->info.gen;
1243 bool clear_with_hiz = gen >= 8 && cmd_state->attachments[ds].aux_usage ==
1244 ISL_AUX_USAGE_HIZ;
1245 const struct anv_image_view *iview = fb->attachments[ds];
1246
1247 if (clear_with_hiz) {
1248 const bool clear_depth = clear_att.aspectMask &
1249 VK_IMAGE_ASPECT_DEPTH_BIT;
1250 const bool clear_stencil = clear_att.aspectMask &
1251 VK_IMAGE_ASPECT_STENCIL_BIT;
1252
1253 /* Check against restrictions for depth buffer clearing. A great GPU
1254 * performance benefit isn't expected when using the HZ sequence for
1255 * stencil-only clears. Therefore, we don't emit a HZ op sequence for
1256 * a stencil clear in addition to using the BLORP-fallback for depth.
1257 */
1258 if (clear_depth) {
1259 if (!blorp_can_hiz_clear_depth(gen, iview->planes[0].isl.format,
1260 iview->image->samples,
1261 render_area.offset.x,
1262 render_area.offset.y,
1263 render_area.offset.x +
1264 render_area.extent.width,
1265 render_area.offset.y +
1266 render_area.extent.height)) {
1267 clear_with_hiz = false;
1268 } else if (clear_att.clearValue.depthStencil.depth !=
1269 ANV_HZ_FC_VAL) {
1270 /* Don't enable fast depth clears for any color not equal to
1271 * ANV_HZ_FC_VAL.
1272 */
1273 clear_with_hiz = false;
1274 } else if (gen == 8 &&
1275 anv_can_sample_with_hiz(&cmd_buffer->device->info,
1276 iview->image)) {
1277 /* Only gen9+ supports returning ANV_HZ_FC_VAL when sampling a
1278 * fast-cleared portion of a HiZ buffer. Testing has revealed
1279 * that Gen8 only supports returning 0.0f. Gens prior to gen8 do
1280 * not support this feature at all.
1281 */
1282 clear_with_hiz = false;
1283 }
1284 }
1285
1286 if (clear_with_hiz) {
1287 blorp_gen8_hiz_clear_attachments(&batch, iview->image->samples,
1288 render_area.offset.x,
1289 render_area.offset.y,
1290 render_area.offset.x +
1291 render_area.extent.width,
1292 render_area.offset.y +
1293 render_area.extent.height,
1294 clear_depth, clear_stencil,
1295 clear_att.clearValue.
1296 depthStencil.stencil);
1297
1298 /* From the SKL PRM, Depth Buffer Clear:
1299 *
1300 * Depth Buffer Clear Workaround
1301 * Depth buffer clear pass using any of the methods (WM_STATE,
1302 * 3DSTATE_WM or 3DSTATE_WM_HZ_OP) must be followed by a
1303 * PIPE_CONTROL command with DEPTH_STALL bit and Depth FLUSH bits
1304 * “set” before starting to render. DepthStall and DepthFlush are
1305 * not needed between consecutive depth clear passes nor is it
1306 * required if the depth-clear pass was done with “full_surf_clear”
1307 * bit set in the 3DSTATE_WM_HZ_OP.
1308 */
1309 if (clear_depth) {
1310 cmd_buffer->state.pending_pipe_bits |=
1311 ANV_PIPE_DEPTH_CACHE_FLUSH_BIT | ANV_PIPE_DEPTH_STALL_BIT;
1312 }
1313 }
1314 }
1315
1316 if (!clear_with_hiz) {
1317 clear_depth_stencil_attachment(cmd_buffer, &batch,
1318 &clear_att, 1, &clear_rect);
1319 }
1320
1321 cmd_state->attachments[ds].pending_clear_aspects = 0;
1322 }
1323
1324 blorp_batch_finish(&batch);
1325 }
1326
1327 static void
1328 resolve_surface(struct blorp_batch *batch,
1329 struct blorp_surf *src_surf,
1330 uint32_t src_level, uint32_t src_layer,
1331 struct blorp_surf *dst_surf,
1332 uint32_t dst_level, uint32_t dst_layer,
1333 uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y,
1334 uint32_t width, uint32_t height)
1335 {
1336 blorp_blit(batch,
1337 src_surf, src_level, src_layer,
1338 ISL_FORMAT_UNSUPPORTED, ISL_SWIZZLE_IDENTITY,
1339 dst_surf, dst_level, dst_layer,
1340 ISL_FORMAT_UNSUPPORTED, ISL_SWIZZLE_IDENTITY,
1341 src_x, src_y, src_x + width, src_y + height,
1342 dst_x, dst_y, dst_x + width, dst_y + height,
1343 0x2600 /* GL_NEAREST */, false, false);
1344 }
1345
1346 static void
1347 resolve_image(struct anv_device *device,
1348 struct blorp_batch *batch,
1349 const struct anv_image *src_image,
1350 uint32_t src_level, uint32_t src_layer,
1351 const struct anv_image *dst_image,
1352 uint32_t dst_level, uint32_t dst_layer,
1353 VkImageAspectFlags aspect_mask,
1354 uint32_t src_x, uint32_t src_y, uint32_t dst_x, uint32_t dst_y,
1355 uint32_t width, uint32_t height)
1356 {
1357 assert(src_image->type == VK_IMAGE_TYPE_2D);
1358 assert(src_image->samples > 1);
1359 assert(dst_image->type == VK_IMAGE_TYPE_2D);
1360 assert(dst_image->samples == 1);
1361 assert(src_image->n_planes == dst_image->n_planes);
1362
1363 uint32_t aspect_bit;
1364
1365 anv_foreach_image_aspect_bit(aspect_bit, src_image, aspect_mask) {
1366 struct blorp_surf src_surf, dst_surf;
1367 get_blorp_surf_for_anv_image(device, src_image, 1UL << aspect_bit,
1368 ANV_AUX_USAGE_DEFAULT, &src_surf);
1369 get_blorp_surf_for_anv_image(device, dst_image, 1UL << aspect_bit,
1370 ANV_AUX_USAGE_DEFAULT, &dst_surf);
1371
1372 assert(!src_image->format->can_ycbcr);
1373 assert(!dst_image->format->can_ycbcr);
1374
1375 resolve_surface(batch,
1376 &src_surf, src_level, src_layer,
1377 &dst_surf, dst_level, dst_layer,
1378 src_x, src_y, dst_x, dst_y, width, height);
1379 }
1380 }
1381
1382 void anv_CmdResolveImage(
1383 VkCommandBuffer commandBuffer,
1384 VkImage srcImage,
1385 VkImageLayout srcImageLayout,
1386 VkImage dstImage,
1387 VkImageLayout dstImageLayout,
1388 uint32_t regionCount,
1389 const VkImageResolve* pRegions)
1390 {
1391 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
1392 ANV_FROM_HANDLE(anv_image, src_image, srcImage);
1393 ANV_FROM_HANDLE(anv_image, dst_image, dstImage);
1394
1395 struct blorp_batch batch;
1396 blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
1397
1398 for (uint32_t r = 0; r < regionCount; r++) {
1399 assert(pRegions[r].srcSubresource.aspectMask ==
1400 pRegions[r].dstSubresource.aspectMask);
1401 assert(anv_get_layerCount(src_image, &pRegions[r].srcSubresource) ==
1402 anv_get_layerCount(dst_image, &pRegions[r].dstSubresource));
1403
1404 const uint32_t layer_count =
1405 anv_get_layerCount(dst_image, &pRegions[r].dstSubresource);
1406
1407 VkImageAspectFlags src_mask = pRegions[r].srcSubresource.aspectMask,
1408 dst_mask = pRegions[r].dstSubresource.aspectMask;
1409
1410 assert(anv_image_aspects_compatible(src_mask, dst_mask));
1411
1412 for (uint32_t layer = 0; layer < layer_count; layer++) {
1413 resolve_image(cmd_buffer->device, &batch,
1414 src_image,
1415 pRegions[r].srcSubresource.mipLevel,
1416 pRegions[r].srcSubresource.baseArrayLayer + layer,
1417 dst_image,
1418 pRegions[r].dstSubresource.mipLevel,
1419 pRegions[r].dstSubresource.baseArrayLayer + layer,
1420 pRegions[r].dstSubresource.aspectMask,
1421 pRegions[r].srcOffset.x, pRegions[r].srcOffset.y,
1422 pRegions[r].dstOffset.x, pRegions[r].dstOffset.y,
1423 pRegions[r].extent.width, pRegions[r].extent.height);
1424 }
1425 }
1426
1427 blorp_batch_finish(&batch);
1428 }
1429
1430 static enum isl_aux_usage
1431 fast_clear_aux_usage(const struct anv_image *image,
1432 VkImageAspectFlagBits aspect)
1433 {
1434 uint32_t plane = anv_image_aspect_to_plane(image->aspects, aspect);
1435 if (image->planes[plane].aux_usage == ISL_AUX_USAGE_NONE)
1436 return ISL_AUX_USAGE_CCS_D;
1437 else
1438 return image->planes[plane].aux_usage;
1439 }
1440
1441 void
1442 anv_image_fast_clear(struct anv_cmd_buffer *cmd_buffer,
1443 const struct anv_image *image,
1444 VkImageAspectFlagBits aspect,
1445 const uint32_t base_level, const uint32_t level_count,
1446 const uint32_t base_layer, uint32_t layer_count)
1447 {
1448 assert(image->type == VK_IMAGE_TYPE_3D || image->extent.depth == 1);
1449
1450 if (image->type == VK_IMAGE_TYPE_3D) {
1451 assert(base_layer == 0);
1452 assert(layer_count == anv_minify(image->extent.depth, base_level));
1453 }
1454
1455 struct blorp_batch batch;
1456 blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
1457
1458 struct blorp_surf surf;
1459 get_blorp_surf_for_anv_image(cmd_buffer->device, image, aspect,
1460 fast_clear_aux_usage(image, aspect),
1461 &surf);
1462
1463 /* From the Sky Lake PRM Vol. 7, "Render Target Fast Clear":
1464 *
1465 * "After Render target fast clear, pipe-control with color cache
1466 * write-flush must be issued before sending any DRAW commands on
1467 * that render target."
1468 *
1469 * This comment is a bit cryptic and doesn't really tell you what's going
1470 * or what's really needed. It appears that fast clear ops are not
1471 * properly synchronized with other drawing. This means that we cannot
1472 * have a fast clear operation in the pipe at the same time as other
1473 * regular drawing operations. We need to use a PIPE_CONTROL to ensure
1474 * that the contents of the previous draw hit the render target before we
1475 * resolve and then use a second PIPE_CONTROL after the resolve to ensure
1476 * that it is completed before any additional drawing occurs.
1477 */
1478 cmd_buffer->state.pending_pipe_bits |=
1479 ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_CS_STALL_BIT;
1480
1481 uint32_t plane = anv_image_aspect_to_plane(image->aspects, aspect);
1482 uint32_t width_div = image->format->planes[plane].denominator_scales[0];
1483 uint32_t height_div = image->format->planes[plane].denominator_scales[1];
1484
1485 for (uint32_t l = 0; l < level_count; l++) {
1486 const uint32_t level = base_level + l;
1487
1488 const VkExtent3D extent = {
1489 .width = anv_minify(image->extent.width, level),
1490 .height = anv_minify(image->extent.height, level),
1491 .depth = anv_minify(image->extent.depth, level),
1492 };
1493
1494 if (image->type == VK_IMAGE_TYPE_3D)
1495 layer_count = extent.depth;
1496
1497 assert(level < anv_image_aux_levels(image, aspect));
1498 assert(base_layer + layer_count <= anv_image_aux_layers(image, aspect, level));
1499 blorp_fast_clear(&batch, &surf, surf.surf->format,
1500 level, base_layer, layer_count,
1501 0, 0,
1502 extent.width / width_div,
1503 extent.height / height_div);
1504 }
1505
1506 cmd_buffer->state.pending_pipe_bits |=
1507 ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT | ANV_PIPE_CS_STALL_BIT;
1508 }
1509
1510 void
1511 anv_cmd_buffer_resolve_subpass(struct anv_cmd_buffer *cmd_buffer)
1512 {
1513 struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
1514 struct anv_subpass *subpass = cmd_buffer->state.subpass;
1515
1516 if (subpass->has_resolve) {
1517 struct blorp_batch batch;
1518 blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
1519
1520 /* We are about to do some MSAA resolves. We need to flush so that the
1521 * result of writes to the MSAA color attachments show up in the sampler
1522 * when we blit to the single-sampled resolve target.
1523 */
1524 cmd_buffer->state.pending_pipe_bits |=
1525 ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT |
1526 ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT;
1527
1528 for (uint32_t i = 0; i < subpass->color_count; ++i) {
1529 uint32_t src_att = subpass->color_attachments[i].attachment;
1530 uint32_t dst_att = subpass->resolve_attachments[i].attachment;
1531
1532 if (dst_att == VK_ATTACHMENT_UNUSED)
1533 continue;
1534
1535 assert(src_att < cmd_buffer->state.pass->attachment_count);
1536 assert(dst_att < cmd_buffer->state.pass->attachment_count);
1537
1538 if (cmd_buffer->state.attachments[dst_att].pending_clear_aspects) {
1539 /* From the Vulkan 1.0 spec:
1540 *
1541 * If the first use of an attachment in a render pass is as a
1542 * resolve attachment, then the loadOp is effectively ignored
1543 * as the resolve is guaranteed to overwrite all pixels in the
1544 * render area.
1545 */
1546 cmd_buffer->state.attachments[dst_att].pending_clear_aspects = 0;
1547 }
1548
1549 struct anv_image_view *src_iview = fb->attachments[src_att];
1550 struct anv_image_view *dst_iview = fb->attachments[dst_att];
1551
1552 enum isl_aux_usage src_aux_usage =
1553 cmd_buffer->state.attachments[src_att].aux_usage;
1554 enum isl_aux_usage dst_aux_usage =
1555 cmd_buffer->state.attachments[dst_att].aux_usage;
1556
1557 const VkRect2D render_area = cmd_buffer->state.render_area;
1558
1559 assert(src_iview->aspect_mask == VK_IMAGE_ASPECT_COLOR_BIT &&
1560 dst_iview->aspect_mask == VK_IMAGE_ASPECT_COLOR_BIT);
1561
1562 struct blorp_surf src_surf, dst_surf;
1563 get_blorp_surf_for_anv_image(cmd_buffer->device, src_iview->image,
1564 VK_IMAGE_ASPECT_COLOR_BIT,
1565 src_aux_usage, &src_surf);
1566 get_blorp_surf_for_anv_image(cmd_buffer->device, dst_iview->image,
1567 VK_IMAGE_ASPECT_COLOR_BIT,
1568 dst_aux_usage, &dst_surf);
1569
1570 assert(!src_iview->image->format->can_ycbcr);
1571 assert(!dst_iview->image->format->can_ycbcr);
1572
1573 resolve_surface(&batch,
1574 &src_surf,
1575 src_iview->planes[0].isl.base_level,
1576 src_iview->planes[0].isl.base_array_layer,
1577 &dst_surf,
1578 dst_iview->planes[0].isl.base_level,
1579 dst_iview->planes[0].isl.base_array_layer,
1580 render_area.offset.x, render_area.offset.y,
1581 render_area.offset.x, render_area.offset.y,
1582 render_area.extent.width, render_area.extent.height);
1583 }
1584
1585 blorp_batch_finish(&batch);
1586 }
1587 }
1588
1589 void
1590 anv_image_copy_to_shadow(struct anv_cmd_buffer *cmd_buffer,
1591 const struct anv_image *image,
1592 uint32_t base_level, uint32_t level_count,
1593 uint32_t base_layer, uint32_t layer_count)
1594 {
1595 struct blorp_batch batch;
1596 blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
1597
1598 assert(image->aspects == VK_IMAGE_ASPECT_COLOR_BIT && image->n_planes == 1);
1599
1600 struct blorp_surf surf;
1601 get_blorp_surf_for_anv_image(cmd_buffer->device,
1602 image, VK_IMAGE_ASPECT_COLOR_BIT,
1603 ISL_AUX_USAGE_NONE, &surf);
1604
1605 struct blorp_surf shadow_surf = {
1606 .surf = &image->planes[0].shadow_surface.isl,
1607 .addr = {
1608 .buffer = image->planes[0].bo,
1609 .offset = image->planes[0].bo_offset +
1610 image->planes[0].shadow_surface.offset,
1611 .mocs = cmd_buffer->device->default_mocs,
1612 },
1613 };
1614
1615 for (uint32_t l = 0; l < level_count; l++) {
1616 const uint32_t level = base_level + l;
1617
1618 const VkExtent3D extent = {
1619 .width = anv_minify(image->extent.width, level),
1620 .height = anv_minify(image->extent.height, level),
1621 .depth = anv_minify(image->extent.depth, level),
1622 };
1623
1624 if (image->type == VK_IMAGE_TYPE_3D)
1625 layer_count = extent.depth;
1626
1627 for (uint32_t a = 0; a < layer_count; a++) {
1628 const uint32_t layer = base_layer + a;
1629
1630 blorp_copy(&batch, &surf, level, layer,
1631 &shadow_surf, level, layer,
1632 0, 0, 0, 0, extent.width, extent.height);
1633 }
1634 }
1635
1636 blorp_batch_finish(&batch);
1637 }
1638
1639 void
1640 anv_gen8_hiz_op_resolve(struct anv_cmd_buffer *cmd_buffer,
1641 const struct anv_image *image,
1642 enum blorp_hiz_op op)
1643 {
1644 assert(image);
1645
1646 assert(anv_image_aspect_to_plane(image->aspects,
1647 VK_IMAGE_ASPECT_DEPTH_BIT) == 0);
1648
1649 /* Don't resolve depth buffers without an auxiliary HiZ buffer and
1650 * don't perform such a resolve on gens that don't support it.
1651 */
1652 if (cmd_buffer->device->info.gen < 8 ||
1653 image->planes[0].aux_usage != ISL_AUX_USAGE_HIZ)
1654 return;
1655
1656 assert(op == BLORP_HIZ_OP_HIZ_RESOLVE ||
1657 op == BLORP_HIZ_OP_DEPTH_RESOLVE);
1658
1659 struct blorp_batch batch;
1660 blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer, 0);
1661
1662 struct blorp_surf surf;
1663 get_blorp_surf_for_anv_image(cmd_buffer->device,
1664 image, VK_IMAGE_ASPECT_DEPTH_BIT,
1665 ISL_AUX_USAGE_NONE, &surf);
1666
1667 /* Manually add the aux HiZ surf */
1668 surf.aux_surf = &image->planes[0].aux_surface.isl,
1669 surf.aux_addr = (struct blorp_address) {
1670 .buffer = image->planes[0].bo,
1671 .offset = image->planes[0].bo_offset +
1672 image->planes[0].aux_surface.offset,
1673 .mocs = cmd_buffer->device->default_mocs,
1674 };
1675 surf.aux_usage = ISL_AUX_USAGE_HIZ;
1676
1677 surf.clear_color.f32[0] = ANV_HZ_FC_VAL;
1678
1679 blorp_hiz_op(&batch, &surf, 0, 0, 1, op);
1680 blorp_batch_finish(&batch);
1681 }
1682
1683 void
1684 anv_ccs_resolve(struct anv_cmd_buffer * const cmd_buffer,
1685 const struct anv_image * const image,
1686 VkImageAspectFlagBits aspect,
1687 const uint8_t level,
1688 const uint32_t start_layer, const uint32_t layer_count,
1689 const enum blorp_fast_clear_op op)
1690 {
1691 assert(cmd_buffer && image);
1692
1693 uint32_t plane = anv_image_aspect_to_plane(image->aspects, aspect);
1694
1695 /* The resolved subresource range must have a CCS buffer. */
1696 assert(level < anv_image_aux_levels(image, aspect));
1697 assert(start_layer + layer_count <=
1698 anv_image_aux_layers(image, aspect, level));
1699 assert(image->aspects & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV && image->samples == 1);
1700
1701 struct blorp_batch batch;
1702 blorp_batch_init(&cmd_buffer->device->blorp, &batch, cmd_buffer,
1703 BLORP_BATCH_PREDICATE_ENABLE);
1704
1705 struct blorp_surf surf;
1706 get_blorp_surf_for_anv_image(cmd_buffer->device, image, aspect,
1707 fast_clear_aux_usage(image, aspect),
1708 &surf);
1709 surf.clear_color_addr = anv_to_blorp_address(
1710 anv_image_get_clear_color_addr(cmd_buffer->device, image, aspect, level));
1711
1712 blorp_ccs_resolve(&batch, &surf, level, start_layer, layer_count,
1713 image->planes[plane].surface.isl.format, op);
1714
1715 blorp_batch_finish(&batch);
1716 }