2 * Copyright © 2016 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 #include "anv_private.h"
27 lookup_blorp_shader(struct blorp_context
*blorp
,
28 const void *key
, uint32_t key_size
,
29 uint32_t *kernel_out
, void *prog_data_out
)
31 struct anv_device
*device
= blorp
->driver_ctx
;
33 /* The blorp cache must be a real cache */
34 assert(device
->blorp_shader_cache
.cache
);
36 struct anv_shader_bin
*bin
=
37 anv_pipeline_cache_search(&device
->blorp_shader_cache
, key
, key_size
);
41 /* The cache already has a reference and it's not going anywhere so there
42 * is no need to hold a second reference.
44 anv_shader_bin_unref(device
, bin
);
46 *kernel_out
= bin
->kernel
.offset
;
47 *(const struct brw_stage_prog_data
**)prog_data_out
= bin
->prog_data
;
53 upload_blorp_shader(struct blorp_context
*blorp
,
54 const void *key
, uint32_t key_size
,
55 const void *kernel
, uint32_t kernel_size
,
56 const struct brw_stage_prog_data
*prog_data
,
57 uint32_t prog_data_size
,
58 uint32_t *kernel_out
, void *prog_data_out
)
60 struct anv_device
*device
= blorp
->driver_ctx
;
62 /* The blorp cache must be a real cache */
63 assert(device
->blorp_shader_cache
.cache
);
65 struct anv_pipeline_bind_map bind_map
= {
70 struct anv_shader_bin
*bin
=
71 anv_pipeline_cache_upload_kernel(&device
->blorp_shader_cache
,
72 key
, key_size
, kernel
, kernel_size
,
73 prog_data
, prog_data_size
, &bind_map
);
78 /* The cache already has a reference and it's not going anywhere so there
79 * is no need to hold a second reference.
81 anv_shader_bin_unref(device
, bin
);
83 *kernel_out
= bin
->kernel
.offset
;
84 *(const struct brw_stage_prog_data
**)prog_data_out
= bin
->prog_data
;
90 anv_device_init_blorp(struct anv_device
*device
)
92 anv_pipeline_cache_init(&device
->blorp_shader_cache
, device
, true);
93 blorp_init(&device
->blorp
, device
, &device
->isl_dev
);
94 device
->blorp
.compiler
= device
->instance
->physicalDevice
.compiler
;
95 device
->blorp
.mocs
.tex
= device
->default_mocs
;
96 device
->blorp
.mocs
.rb
= device
->default_mocs
;
97 device
->blorp
.mocs
.vb
= device
->default_mocs
;
98 device
->blorp
.lookup_shader
= lookup_blorp_shader
;
99 device
->blorp
.upload_shader
= upload_blorp_shader
;
100 switch (device
->info
.gen
) {
102 if (device
->info
.is_haswell
) {
103 device
->blorp
.exec
= gen75_blorp_exec
;
105 device
->blorp
.exec
= gen7_blorp_exec
;
109 device
->blorp
.exec
= gen8_blorp_exec
;
112 device
->blorp
.exec
= gen9_blorp_exec
;
115 unreachable("Unknown hardware generation");
120 anv_device_finish_blorp(struct anv_device
*device
)
122 blorp_finish(&device
->blorp
);
123 anv_pipeline_cache_finish(&device
->blorp_shader_cache
);
127 get_blorp_surf_for_anv_buffer(struct anv_device
*device
,
128 struct anv_buffer
*buffer
, uint64_t offset
,
129 uint32_t width
, uint32_t height
,
130 uint32_t row_pitch
, enum isl_format format
,
131 struct blorp_surf
*blorp_surf
,
132 struct isl_surf
*isl_surf
)
134 const struct isl_format_layout
*fmtl
=
135 isl_format_get_layout(format
);
137 /* ASTC is the only format which doesn't support linear layouts.
138 * Create an equivalently sized surface with ISL to get around this.
140 if (fmtl
->txc
== ISL_TXC_ASTC
) {
141 /* Use an equivalently sized format */
142 format
= ISL_FORMAT_R32G32B32A32_UINT
;
143 assert(fmtl
->bpb
== isl_format_get_layout(format
)->bpb
);
145 /* Shrink the dimensions for the new format */
146 width
= DIV_ROUND_UP(width
, fmtl
->bw
);
147 height
= DIV_ROUND_UP(height
, fmtl
->bh
);
150 *blorp_surf
= (struct blorp_surf
) {
153 .buffer
= buffer
->bo
,
154 .offset
= buffer
->offset
+ offset
,
158 isl_surf_init(&device
->isl_dev
, isl_surf
,
159 .dim
= ISL_SURF_DIM_2D
,
167 .min_pitch
= row_pitch
,
168 .usage
= ISL_SURF_USAGE_TEXTURE_BIT
|
169 ISL_SURF_USAGE_RENDER_TARGET_BIT
,
170 .tiling_flags
= ISL_TILING_LINEAR_BIT
);
171 assert(isl_surf
->row_pitch
== row_pitch
);
175 get_blorp_surf_for_anv_image(const struct anv_image
*image
,
176 VkImageAspectFlags aspect
,
177 enum isl_aux_usage aux_usage
,
178 struct blorp_surf
*blorp_surf
)
180 if (aspect
== VK_IMAGE_ASPECT_STENCIL_BIT
||
181 aux_usage
== ISL_AUX_USAGE_HIZ
)
182 aux_usage
= ISL_AUX_USAGE_NONE
;
184 const struct anv_surface
*surface
=
185 anv_image_get_surface_for_aspect_mask(image
, aspect
);
187 *blorp_surf
= (struct blorp_surf
) {
188 .surf
= &surface
->isl
,
191 .offset
= image
->offset
+ surface
->offset
,
195 if (aux_usage
!= ISL_AUX_USAGE_NONE
) {
196 blorp_surf
->aux_surf
= &image
->aux_surface
.isl
,
197 blorp_surf
->aux_addr
= (struct blorp_address
) {
199 .offset
= image
->offset
+ image
->aux_surface
.offset
,
201 blorp_surf
->aux_usage
= aux_usage
;
205 void anv_CmdCopyImage(
206 VkCommandBuffer commandBuffer
,
208 VkImageLayout srcImageLayout
,
210 VkImageLayout dstImageLayout
,
211 uint32_t regionCount
,
212 const VkImageCopy
* pRegions
)
214 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
215 ANV_FROM_HANDLE(anv_image
, src_image
, srcImage
);
216 ANV_FROM_HANDLE(anv_image
, dst_image
, dstImage
);
218 struct blorp_batch batch
;
219 blorp_batch_init(&cmd_buffer
->device
->blorp
, &batch
, cmd_buffer
, 0);
221 for (unsigned r
= 0; r
< regionCount
; r
++) {
222 VkOffset3D srcOffset
=
223 anv_sanitize_image_offset(src_image
->type
, pRegions
[r
].srcOffset
);
224 VkOffset3D dstOffset
=
225 anv_sanitize_image_offset(dst_image
->type
, pRegions
[r
].dstOffset
);
227 anv_sanitize_image_extent(src_image
->type
, pRegions
[r
].extent
);
229 unsigned dst_base_layer
, layer_count
;
230 if (dst_image
->type
== VK_IMAGE_TYPE_3D
) {
231 dst_base_layer
= pRegions
[r
].dstOffset
.z
;
232 layer_count
= pRegions
[r
].extent
.depth
;
234 dst_base_layer
= pRegions
[r
].dstSubresource
.baseArrayLayer
;
235 layer_count
= pRegions
[r
].dstSubresource
.layerCount
;
238 unsigned src_base_layer
;
239 if (src_image
->type
== VK_IMAGE_TYPE_3D
) {
240 src_base_layer
= pRegions
[r
].srcOffset
.z
;
242 src_base_layer
= pRegions
[r
].srcSubresource
.baseArrayLayer
;
243 assert(pRegions
[r
].srcSubresource
.layerCount
== layer_count
);
246 assert(pRegions
[r
].srcSubresource
.aspectMask
==
247 pRegions
[r
].dstSubresource
.aspectMask
);
250 for_each_bit(a
, pRegions
[r
].dstSubresource
.aspectMask
) {
251 VkImageAspectFlagBits aspect
= (1 << a
);
253 struct blorp_surf src_surf
, dst_surf
;
254 get_blorp_surf_for_anv_image(src_image
, aspect
, src_image
->aux_usage
,
256 get_blorp_surf_for_anv_image(dst_image
, aspect
, dst_image
->aux_usage
,
259 for (unsigned i
= 0; i
< layer_count
; i
++) {
260 blorp_copy(&batch
, &src_surf
, pRegions
[r
].srcSubresource
.mipLevel
,
262 &dst_surf
, pRegions
[r
].dstSubresource
.mipLevel
,
264 srcOffset
.x
, srcOffset
.y
,
265 dstOffset
.x
, dstOffset
.y
,
266 extent
.width
, extent
.height
);
271 blorp_batch_finish(&batch
);
275 copy_buffer_to_image(struct anv_cmd_buffer
*cmd_buffer
,
276 struct anv_buffer
*anv_buffer
,
277 struct anv_image
*anv_image
,
278 uint32_t regionCount
,
279 const VkBufferImageCopy
* pRegions
,
280 bool buffer_to_image
)
282 struct blorp_batch batch
;
283 blorp_batch_init(&cmd_buffer
->device
->blorp
, &batch
, cmd_buffer
, 0);
286 struct blorp_surf surf
;
289 } image
, buffer
, *src
, *dst
;
292 buffer
.offset
= (VkOffset3D
) { 0, 0, 0 };
294 if (buffer_to_image
) {
302 for (unsigned r
= 0; r
< regionCount
; r
++) {
303 const VkImageAspectFlags aspect
= pRegions
[r
].imageSubresource
.aspectMask
;
305 get_blorp_surf_for_anv_image(anv_image
, aspect
, anv_image
->aux_usage
,
308 anv_sanitize_image_offset(anv_image
->type
, pRegions
[r
].imageOffset
);
309 image
.level
= pRegions
[r
].imageSubresource
.mipLevel
;
312 anv_sanitize_image_extent(anv_image
->type
, pRegions
[r
].imageExtent
);
313 if (anv_image
->type
!= VK_IMAGE_TYPE_3D
) {
314 image
.offset
.z
= pRegions
[r
].imageSubresource
.baseArrayLayer
;
315 extent
.depth
= pRegions
[r
].imageSubresource
.layerCount
;
318 const enum isl_format buffer_format
=
319 anv_get_isl_format(&cmd_buffer
->device
->info
, anv_image
->vk_format
,
320 aspect
, VK_IMAGE_TILING_LINEAR
);
322 const VkExtent3D bufferImageExtent
= {
323 .width
= pRegions
[r
].bufferRowLength
?
324 pRegions
[r
].bufferRowLength
: extent
.width
,
325 .height
= pRegions
[r
].bufferImageHeight
?
326 pRegions
[r
].bufferImageHeight
: extent
.height
,
329 const struct isl_format_layout
*buffer_fmtl
=
330 isl_format_get_layout(buffer_format
);
332 const uint32_t buffer_row_pitch
=
333 DIV_ROUND_UP(bufferImageExtent
.width
, buffer_fmtl
->bw
) *
334 (buffer_fmtl
->bpb
/ 8);
336 const uint32_t buffer_layer_stride
=
337 DIV_ROUND_UP(bufferImageExtent
.height
, buffer_fmtl
->bh
) *
340 struct isl_surf buffer_isl_surf
;
341 get_blorp_surf_for_anv_buffer(cmd_buffer
->device
,
342 anv_buffer
, pRegions
[r
].bufferOffset
,
343 extent
.width
, extent
.height
,
344 buffer_row_pitch
, buffer_format
,
345 &buffer
.surf
, &buffer_isl_surf
);
347 for (unsigned z
= 0; z
< extent
.depth
; z
++) {
348 blorp_copy(&batch
, &src
->surf
, src
->level
, src
->offset
.z
,
349 &dst
->surf
, dst
->level
, dst
->offset
.z
,
350 src
->offset
.x
, src
->offset
.y
, dst
->offset
.x
, dst
->offset
.y
,
351 extent
.width
, extent
.height
);
354 buffer
.surf
.addr
.offset
+= buffer_layer_stride
;
358 blorp_batch_finish(&batch
);
361 void anv_CmdCopyBufferToImage(
362 VkCommandBuffer commandBuffer
,
365 VkImageLayout dstImageLayout
,
366 uint32_t regionCount
,
367 const VkBufferImageCopy
* pRegions
)
369 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
370 ANV_FROM_HANDLE(anv_buffer
, src_buffer
, srcBuffer
);
371 ANV_FROM_HANDLE(anv_image
, dst_image
, dstImage
);
373 copy_buffer_to_image(cmd_buffer
, src_buffer
, dst_image
,
374 regionCount
, pRegions
, true);
377 void anv_CmdCopyImageToBuffer(
378 VkCommandBuffer commandBuffer
,
380 VkImageLayout srcImageLayout
,
382 uint32_t regionCount
,
383 const VkBufferImageCopy
* pRegions
)
385 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
386 ANV_FROM_HANDLE(anv_image
, src_image
, srcImage
);
387 ANV_FROM_HANDLE(anv_buffer
, dst_buffer
, dstBuffer
);
389 copy_buffer_to_image(cmd_buffer
, dst_buffer
, src_image
,
390 regionCount
, pRegions
, false);
394 flip_coords(unsigned *src0
, unsigned *src1
, unsigned *dst0
, unsigned *dst1
)
398 unsigned tmp
= *src0
;
405 unsigned tmp
= *dst0
;
414 void anv_CmdBlitImage(
415 VkCommandBuffer commandBuffer
,
417 VkImageLayout srcImageLayout
,
419 VkImageLayout dstImageLayout
,
420 uint32_t regionCount
,
421 const VkImageBlit
* pRegions
,
425 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
426 ANV_FROM_HANDLE(anv_image
, src_image
, srcImage
);
427 ANV_FROM_HANDLE(anv_image
, dst_image
, dstImage
);
429 struct blorp_surf src
, dst
;
433 case VK_FILTER_NEAREST
:
434 gl_filter
= 0x2600; /* GL_NEAREST */
436 case VK_FILTER_LINEAR
:
437 gl_filter
= 0x2601; /* GL_LINEAR */
440 unreachable("Invalid filter");
443 struct blorp_batch batch
;
444 blorp_batch_init(&cmd_buffer
->device
->blorp
, &batch
, cmd_buffer
, 0);
446 for (unsigned r
= 0; r
< regionCount
; r
++) {
447 const VkImageSubresourceLayers
*src_res
= &pRegions
[r
].srcSubresource
;
448 const VkImageSubresourceLayers
*dst_res
= &pRegions
[r
].dstSubresource
;
450 get_blorp_surf_for_anv_image(src_image
, src_res
->aspectMask
,
451 src_image
->aux_usage
, &src
);
452 get_blorp_surf_for_anv_image(dst_image
, dst_res
->aspectMask
,
453 dst_image
->aux_usage
, &dst
);
455 struct anv_format src_format
=
456 anv_get_format(&cmd_buffer
->device
->info
, src_image
->vk_format
,
457 src_res
->aspectMask
, src_image
->tiling
);
458 struct anv_format dst_format
=
459 anv_get_format(&cmd_buffer
->device
->info
, dst_image
->vk_format
,
460 dst_res
->aspectMask
, dst_image
->tiling
);
462 unsigned dst_start
, dst_end
;
463 if (dst_image
->type
== VK_IMAGE_TYPE_3D
) {
464 assert(dst_res
->baseArrayLayer
== 0);
465 dst_start
= pRegions
[r
].dstOffsets
[0].z
;
466 dst_end
= pRegions
[r
].dstOffsets
[1].z
;
468 dst_start
= dst_res
->baseArrayLayer
;
469 dst_end
= dst_start
+ dst_res
->layerCount
;
472 unsigned src_start
, src_end
;
473 if (src_image
->type
== VK_IMAGE_TYPE_3D
) {
474 assert(src_res
->baseArrayLayer
== 0);
475 src_start
= pRegions
[r
].srcOffsets
[0].z
;
476 src_end
= pRegions
[r
].srcOffsets
[1].z
;
478 src_start
= src_res
->baseArrayLayer
;
479 src_end
= src_start
+ src_res
->layerCount
;
482 bool flip_z
= flip_coords(&src_start
, &src_end
, &dst_start
, &dst_end
);
483 float src_z_step
= (float)(src_end
+ 1 - src_start
) /
484 (float)(dst_end
+ 1 - dst_start
);
491 unsigned src_x0
= pRegions
[r
].srcOffsets
[0].x
;
492 unsigned src_x1
= pRegions
[r
].srcOffsets
[1].x
;
493 unsigned dst_x0
= pRegions
[r
].dstOffsets
[0].x
;
494 unsigned dst_x1
= pRegions
[r
].dstOffsets
[1].x
;
495 bool flip_x
= flip_coords(&src_x0
, &src_x1
, &dst_x0
, &dst_x1
);
497 unsigned src_y0
= pRegions
[r
].srcOffsets
[0].y
;
498 unsigned src_y1
= pRegions
[r
].srcOffsets
[1].y
;
499 unsigned dst_y0
= pRegions
[r
].dstOffsets
[0].y
;
500 unsigned dst_y1
= pRegions
[r
].dstOffsets
[1].y
;
501 bool flip_y
= flip_coords(&src_y0
, &src_y1
, &dst_y0
, &dst_y1
);
503 const unsigned num_layers
= dst_end
- dst_start
;
504 for (unsigned i
= 0; i
< num_layers
; i
++) {
505 unsigned dst_z
= dst_start
+ i
;
506 unsigned src_z
= src_start
+ i
* src_z_step
;
508 blorp_blit(&batch
, &src
, src_res
->mipLevel
, src_z
,
509 src_format
.isl_format
, src_format
.swizzle
,
510 &dst
, dst_res
->mipLevel
, dst_z
,
511 dst_format
.isl_format
,
512 anv_swizzle_for_render(dst_format
.swizzle
),
513 src_x0
, src_y0
, src_x1
, src_y1
,
514 dst_x0
, dst_y0
, dst_x1
, dst_y1
,
515 gl_filter
, flip_x
, flip_y
);
520 blorp_batch_finish(&batch
);
523 static enum isl_format
524 isl_format_for_size(unsigned size_B
)
527 case 1: return ISL_FORMAT_R8_UINT
;
528 case 2: return ISL_FORMAT_R8G8_UINT
;
529 case 4: return ISL_FORMAT_R8G8B8A8_UINT
;
530 case 8: return ISL_FORMAT_R16G16B16A16_UINT
;
531 case 16: return ISL_FORMAT_R32G32B32A32_UINT
;
533 unreachable("Not a power-of-two format size");
538 do_buffer_copy(struct blorp_batch
*batch
,
539 struct anv_bo
*src
, uint64_t src_offset
,
540 struct anv_bo
*dst
, uint64_t dst_offset
,
541 int width
, int height
, int block_size
)
543 struct anv_device
*device
= batch
->blorp
->driver_ctx
;
545 /* The actual format we pick doesn't matter as blorp will throw it away.
546 * The only thing that actually matters is the size.
548 enum isl_format format
= isl_format_for_size(block_size
);
550 struct isl_surf surf
;
551 isl_surf_init(&device
->isl_dev
, &surf
,
552 .dim
= ISL_SURF_DIM_2D
,
560 .usage
= ISL_SURF_USAGE_TEXTURE_BIT
|
561 ISL_SURF_USAGE_RENDER_TARGET_BIT
,
562 .tiling_flags
= ISL_TILING_LINEAR_BIT
);
563 assert(surf
.row_pitch
== width
* block_size
);
565 struct blorp_surf src_blorp_surf
= {
569 .offset
= src_offset
,
573 struct blorp_surf dst_blorp_surf
= {
577 .offset
= dst_offset
,
581 blorp_copy(batch
, &src_blorp_surf
, 0, 0, &dst_blorp_surf
, 0, 0,
582 0, 0, 0, 0, width
, height
);
586 * Returns the greatest common divisor of a and b that is a power of two.
588 static inline uint64_t
589 gcd_pow2_u64(uint64_t a
, uint64_t b
)
591 assert(a
> 0 || b
> 0);
593 unsigned a_log2
= ffsll(a
) - 1;
594 unsigned b_log2
= ffsll(b
) - 1;
596 /* If either a or b is 0, then a_log2 or b_log2 till be UINT_MAX in which
597 * case, the MIN2() will take the other one. If both are 0 then we will
598 * hit the assert above.
600 return 1 << MIN2(a_log2
, b_log2
);
603 /* This is maximum possible width/height our HW can handle */
604 #define MAX_SURFACE_DIM (1ull << 14)
606 void anv_CmdCopyBuffer(
607 VkCommandBuffer commandBuffer
,
610 uint32_t regionCount
,
611 const VkBufferCopy
* pRegions
)
613 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
614 ANV_FROM_HANDLE(anv_buffer
, src_buffer
, srcBuffer
);
615 ANV_FROM_HANDLE(anv_buffer
, dst_buffer
, dstBuffer
);
617 struct blorp_batch batch
;
618 blorp_batch_init(&cmd_buffer
->device
->blorp
, &batch
, cmd_buffer
, 0);
620 for (unsigned r
= 0; r
< regionCount
; r
++) {
621 uint64_t src_offset
= src_buffer
->offset
+ pRegions
[r
].srcOffset
;
622 uint64_t dst_offset
= dst_buffer
->offset
+ pRegions
[r
].dstOffset
;
623 uint64_t copy_size
= pRegions
[r
].size
;
625 /* First, we compute the biggest format that can be used with the
626 * given offsets and size.
629 bs
= gcd_pow2_u64(bs
, src_offset
);
630 bs
= gcd_pow2_u64(bs
, dst_offset
);
631 bs
= gcd_pow2_u64(bs
, pRegions
[r
].size
);
633 /* First, we make a bunch of max-sized copies */
634 uint64_t max_copy_size
= MAX_SURFACE_DIM
* MAX_SURFACE_DIM
* bs
;
635 while (copy_size
>= max_copy_size
) {
636 do_buffer_copy(&batch
, src_buffer
->bo
, src_offset
,
637 dst_buffer
->bo
, dst_offset
,
638 MAX_SURFACE_DIM
, MAX_SURFACE_DIM
, bs
);
639 copy_size
-= max_copy_size
;
640 src_offset
+= max_copy_size
;
641 dst_offset
+= max_copy_size
;
644 /* Now make a max-width copy */
645 uint64_t height
= copy_size
/ (MAX_SURFACE_DIM
* bs
);
646 assert(height
< MAX_SURFACE_DIM
);
648 uint64_t rect_copy_size
= height
* MAX_SURFACE_DIM
* bs
;
649 do_buffer_copy(&batch
, src_buffer
->bo
, src_offset
,
650 dst_buffer
->bo
, dst_offset
,
651 MAX_SURFACE_DIM
, height
, bs
);
652 copy_size
-= rect_copy_size
;
653 src_offset
+= rect_copy_size
;
654 dst_offset
+= rect_copy_size
;
657 /* Finally, make a small copy to finish it off */
658 if (copy_size
!= 0) {
659 do_buffer_copy(&batch
, src_buffer
->bo
, src_offset
,
660 dst_buffer
->bo
, dst_offset
,
661 copy_size
/ bs
, 1, bs
);
665 blorp_batch_finish(&batch
);
668 void anv_CmdUpdateBuffer(
669 VkCommandBuffer commandBuffer
,
671 VkDeviceSize dstOffset
,
672 VkDeviceSize dataSize
,
675 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
676 ANV_FROM_HANDLE(anv_buffer
, dst_buffer
, dstBuffer
);
678 struct blorp_batch batch
;
679 blorp_batch_init(&cmd_buffer
->device
->blorp
, &batch
, cmd_buffer
, 0);
681 /* We can't quite grab a full block because the state stream needs a
682 * little data at the top to build its linked list.
684 const uint32_t max_update_size
=
685 cmd_buffer
->device
->dynamic_state_block_pool
.block_size
- 64;
687 assert(max_update_size
< MAX_SURFACE_DIM
* 4);
690 const uint32_t copy_size
= MIN2(dataSize
, max_update_size
);
692 struct anv_state tmp_data
=
693 anv_cmd_buffer_alloc_dynamic_state(cmd_buffer
, copy_size
, 64);
695 memcpy(tmp_data
.map
, pData
, copy_size
);
698 bs
= gcd_pow2_u64(bs
, dstOffset
);
699 bs
= gcd_pow2_u64(bs
, copy_size
);
701 do_buffer_copy(&batch
,
702 &cmd_buffer
->device
->dynamic_state_block_pool
.bo
,
704 dst_buffer
->bo
, dst_buffer
->offset
+ dstOffset
,
705 copy_size
/ bs
, 1, bs
);
707 dataSize
-= copy_size
;
708 dstOffset
+= copy_size
;
709 pData
= (void *)pData
+ copy_size
;
712 blorp_batch_finish(&batch
);
715 void anv_CmdFillBuffer(
716 VkCommandBuffer commandBuffer
,
718 VkDeviceSize dstOffset
,
719 VkDeviceSize fillSize
,
722 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
723 ANV_FROM_HANDLE(anv_buffer
, dst_buffer
, dstBuffer
);
724 struct blorp_surf surf
;
725 struct isl_surf isl_surf
;
727 struct blorp_batch batch
;
728 blorp_batch_init(&cmd_buffer
->device
->blorp
, &batch
, cmd_buffer
, 0);
730 fillSize
= anv_buffer_get_range(dst_buffer
, dstOffset
, fillSize
);
732 /* From the Vulkan spec:
734 * "size is the number of bytes to fill, and must be either a multiple
735 * of 4, or VK_WHOLE_SIZE to fill the range from offset to the end of
736 * the buffer. If VK_WHOLE_SIZE is used and the remaining size of the
737 * buffer is not a multiple of 4, then the nearest smaller multiple is
742 /* First, we compute the biggest format that can be used with the
743 * given offsets and size.
746 bs
= gcd_pow2_u64(bs
, dstOffset
);
747 bs
= gcd_pow2_u64(bs
, fillSize
);
748 enum isl_format isl_format
= isl_format_for_size(bs
);
750 union isl_color_value color
= {
751 .u32
= { data
, data
, data
, data
},
754 const uint64_t max_fill_size
= MAX_SURFACE_DIM
* MAX_SURFACE_DIM
* bs
;
755 while (fillSize
>= max_fill_size
) {
756 get_blorp_surf_for_anv_buffer(cmd_buffer
->device
,
757 dst_buffer
, dstOffset
,
758 MAX_SURFACE_DIM
, MAX_SURFACE_DIM
,
759 MAX_SURFACE_DIM
* bs
, isl_format
,
762 blorp_clear(&batch
, &surf
, isl_format
, ISL_SWIZZLE_IDENTITY
,
763 0, 0, 1, 0, 0, MAX_SURFACE_DIM
, MAX_SURFACE_DIM
,
765 fillSize
-= max_fill_size
;
766 dstOffset
+= max_fill_size
;
769 uint64_t height
= fillSize
/ (MAX_SURFACE_DIM
* bs
);
770 assert(height
< MAX_SURFACE_DIM
);
772 const uint64_t rect_fill_size
= height
* MAX_SURFACE_DIM
* bs
;
773 get_blorp_surf_for_anv_buffer(cmd_buffer
->device
,
774 dst_buffer
, dstOffset
,
775 MAX_SURFACE_DIM
, height
,
776 MAX_SURFACE_DIM
* bs
, isl_format
,
779 blorp_clear(&batch
, &surf
, isl_format
, ISL_SWIZZLE_IDENTITY
,
780 0, 0, 1, 0, 0, MAX_SURFACE_DIM
, height
,
782 fillSize
-= rect_fill_size
;
783 dstOffset
+= rect_fill_size
;
787 const uint32_t width
= fillSize
/ bs
;
788 get_blorp_surf_for_anv_buffer(cmd_buffer
->device
,
789 dst_buffer
, dstOffset
,
791 width
* bs
, isl_format
,
794 blorp_clear(&batch
, &surf
, isl_format
, ISL_SWIZZLE_IDENTITY
,
795 0, 0, 1, 0, 0, width
, 1,
799 blorp_batch_finish(&batch
);
802 void anv_CmdClearColorImage(
803 VkCommandBuffer commandBuffer
,
805 VkImageLayout imageLayout
,
806 const VkClearColorValue
* pColor
,
808 const VkImageSubresourceRange
* pRanges
)
810 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
811 ANV_FROM_HANDLE(anv_image
, image
, _image
);
813 static const bool color_write_disable
[4] = { false, false, false, false };
815 struct blorp_batch batch
;
816 blorp_batch_init(&cmd_buffer
->device
->blorp
, &batch
, cmd_buffer
, 0);
818 struct blorp_surf surf
;
819 get_blorp_surf_for_anv_image(image
, VK_IMAGE_ASPECT_COLOR_BIT
,
820 image
->aux_usage
, &surf
);
822 for (unsigned r
= 0; r
< rangeCount
; r
++) {
823 if (pRanges
[r
].aspectMask
== 0)
826 assert(pRanges
[r
].aspectMask
== VK_IMAGE_ASPECT_COLOR_BIT
);
828 struct anv_format src_format
=
829 anv_get_format(&cmd_buffer
->device
->info
, image
->vk_format
,
830 VK_IMAGE_ASPECT_COLOR_BIT
, image
->tiling
);
832 unsigned base_layer
= pRanges
[r
].baseArrayLayer
;
833 unsigned layer_count
= pRanges
[r
].layerCount
;
835 for (unsigned i
= 0; i
< anv_get_levelCount(image
, &pRanges
[r
]); i
++) {
836 const unsigned level
= pRanges
[r
].baseMipLevel
+ i
;
837 const unsigned level_width
= anv_minify(image
->extent
.width
, level
);
838 const unsigned level_height
= anv_minify(image
->extent
.height
, level
);
840 if (image
->type
== VK_IMAGE_TYPE_3D
) {
842 layer_count
= anv_minify(image
->extent
.depth
, level
);
845 blorp_clear(&batch
, &surf
,
846 src_format
.isl_format
, src_format
.swizzle
,
847 level
, base_layer
, layer_count
,
848 0, 0, level_width
, level_height
,
849 vk_to_isl_color(*pColor
), color_write_disable
);
853 blorp_batch_finish(&batch
);
856 void anv_CmdClearDepthStencilImage(
857 VkCommandBuffer commandBuffer
,
859 VkImageLayout imageLayout
,
860 const VkClearDepthStencilValue
* pDepthStencil
,
862 const VkImageSubresourceRange
* pRanges
)
864 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
865 ANV_FROM_HANDLE(anv_image
, image
, image_h
);
867 struct blorp_batch batch
;
868 blorp_batch_init(&cmd_buffer
->device
->blorp
, &batch
, cmd_buffer
, 0);
870 struct blorp_surf depth
, stencil
;
871 if (image
->aspects
& VK_IMAGE_ASPECT_DEPTH_BIT
) {
872 get_blorp_surf_for_anv_image(image
, VK_IMAGE_ASPECT_DEPTH_BIT
,
873 ISL_AUX_USAGE_NONE
, &depth
);
875 memset(&depth
, 0, sizeof(depth
));
878 if (image
->aspects
& VK_IMAGE_ASPECT_STENCIL_BIT
) {
879 get_blorp_surf_for_anv_image(image
, VK_IMAGE_ASPECT_STENCIL_BIT
,
880 ISL_AUX_USAGE_NONE
, &stencil
);
882 memset(&stencil
, 0, sizeof(stencil
));
885 for (unsigned r
= 0; r
< rangeCount
; r
++) {
886 if (pRanges
[r
].aspectMask
== 0)
889 bool clear_depth
= pRanges
[r
].aspectMask
& VK_IMAGE_ASPECT_DEPTH_BIT
;
890 bool clear_stencil
= pRanges
[r
].aspectMask
& VK_IMAGE_ASPECT_STENCIL_BIT
;
892 unsigned base_layer
= pRanges
[r
].baseArrayLayer
;
893 unsigned layer_count
= pRanges
[r
].layerCount
;
895 for (unsigned i
= 0; i
< anv_get_levelCount(image
, &pRanges
[r
]); i
++) {
896 const unsigned level
= pRanges
[r
].baseMipLevel
+ i
;
897 const unsigned level_width
= anv_minify(image
->extent
.width
, level
);
898 const unsigned level_height
= anv_minify(image
->extent
.height
, level
);
900 if (image
->type
== VK_IMAGE_TYPE_3D
)
901 layer_count
= anv_minify(image
->extent
.depth
, level
);
903 blorp_clear_depth_stencil(&batch
, &depth
, &stencil
,
904 level
, base_layer
, layer_count
,
905 0, 0, level_width
, level_height
,
906 clear_depth
, pDepthStencil
->depth
,
907 clear_stencil
? 0xff : 0,
908 pDepthStencil
->stencil
);
912 blorp_batch_finish(&batch
);
916 anv_cmd_buffer_alloc_blorp_binding_table(struct anv_cmd_buffer
*cmd_buffer
,
917 uint32_t num_entries
,
918 uint32_t *state_offset
)
920 struct anv_state bt_state
=
921 anv_cmd_buffer_alloc_binding_table(cmd_buffer
, num_entries
,
923 if (bt_state
.map
== NULL
) {
924 /* We ran out of space. Grab a new binding table block. */
925 MAYBE_UNUSED VkResult result
=
926 anv_cmd_buffer_new_binding_table_block(cmd_buffer
);
927 assert(result
== VK_SUCCESS
);
929 /* Re-emit state base addresses so we get the new surface state base
930 * address before we start emitting binding tables etc.
932 anv_cmd_buffer_emit_state_base_address(cmd_buffer
);
934 bt_state
= anv_cmd_buffer_alloc_binding_table(cmd_buffer
, num_entries
,
936 assert(bt_state
.map
!= NULL
);
943 binding_table_for_surface_state(struct anv_cmd_buffer
*cmd_buffer
,
944 struct anv_state surface_state
)
946 uint32_t state_offset
;
947 struct anv_state bt_state
=
948 anv_cmd_buffer_alloc_blorp_binding_table(cmd_buffer
, 1, &state_offset
);
950 uint32_t *bt_map
= bt_state
.map
;
951 bt_map
[0] = surface_state
.offset
+ state_offset
;
953 return bt_state
.offset
;
957 clear_color_attachment(struct anv_cmd_buffer
*cmd_buffer
,
958 struct blorp_batch
*batch
,
959 const VkClearAttachment
*attachment
,
960 uint32_t rectCount
, const VkClearRect
*pRects
)
962 const struct anv_subpass
*subpass
= cmd_buffer
->state
.subpass
;
963 const uint32_t color_att
= attachment
->colorAttachment
;
964 const uint32_t att_idx
= subpass
->color_attachments
[color_att
].attachment
;
966 if (att_idx
== VK_ATTACHMENT_UNUSED
)
969 struct anv_render_pass_attachment
*pass_att
=
970 &cmd_buffer
->state
.pass
->attachments
[att_idx
];
971 struct anv_attachment_state
*att_state
=
972 &cmd_buffer
->state
.attachments
[att_idx
];
974 uint32_t binding_table
=
975 binding_table_for_surface_state(cmd_buffer
, att_state
->color_rt_state
);
977 union isl_color_value clear_color
=
978 vk_to_isl_color(attachment
->clearValue
.color
);
980 for (uint32_t r
= 0; r
< rectCount
; ++r
) {
981 const VkOffset2D offset
= pRects
[r
].rect
.offset
;
982 const VkExtent2D extent
= pRects
[r
].rect
.extent
;
983 blorp_clear_attachments(batch
, binding_table
,
984 ISL_FORMAT_UNSUPPORTED
, pass_att
->samples
,
985 pRects
[r
].baseArrayLayer
,
986 pRects
[r
].layerCount
,
988 offset
.x
+ extent
.width
, offset
.y
+ extent
.height
,
989 true, clear_color
, false, 0.0f
, 0, 0);
994 clear_depth_stencil_attachment(struct anv_cmd_buffer
*cmd_buffer
,
995 struct blorp_batch
*batch
,
996 const VkClearAttachment
*attachment
,
997 uint32_t rectCount
, const VkClearRect
*pRects
)
999 static const union isl_color_value color_value
= { .u32
= { 0, } };
1000 const struct anv_subpass
*subpass
= cmd_buffer
->state
.subpass
;
1001 const uint32_t att_idx
= subpass
->depth_stencil_attachment
.attachment
;
1003 if (att_idx
== VK_ATTACHMENT_UNUSED
)
1006 struct anv_render_pass_attachment
*pass_att
=
1007 &cmd_buffer
->state
.pass
->attachments
[att_idx
];
1009 bool clear_depth
= attachment
->aspectMask
& VK_IMAGE_ASPECT_DEPTH_BIT
;
1010 bool clear_stencil
= attachment
->aspectMask
& VK_IMAGE_ASPECT_STENCIL_BIT
;
1012 enum isl_format depth_format
= ISL_FORMAT_UNSUPPORTED
;
1014 depth_format
= anv_get_isl_format(&cmd_buffer
->device
->info
,
1016 VK_IMAGE_ASPECT_DEPTH_BIT
,
1017 VK_IMAGE_TILING_OPTIMAL
);
1020 uint32_t binding_table
=
1021 binding_table_for_surface_state(cmd_buffer
,
1022 cmd_buffer
->state
.null_surface_state
);
1024 for (uint32_t r
= 0; r
< rectCount
; ++r
) {
1025 const VkOffset2D offset
= pRects
[r
].rect
.offset
;
1026 const VkExtent2D extent
= pRects
[r
].rect
.extent
;
1027 VkClearDepthStencilValue value
= attachment
->clearValue
.depthStencil
;
1028 blorp_clear_attachments(batch
, binding_table
,
1029 depth_format
, pass_att
->samples
,
1030 pRects
[r
].baseArrayLayer
,
1031 pRects
[r
].layerCount
,
1033 offset
.x
+ extent
.width
, offset
.y
+ extent
.height
,
1035 clear_depth
, value
.depth
,
1036 clear_stencil
? 0xff : 0, value
.stencil
);
1040 void anv_CmdClearAttachments(
1041 VkCommandBuffer commandBuffer
,
1042 uint32_t attachmentCount
,
1043 const VkClearAttachment
* pAttachments
,
1045 const VkClearRect
* pRects
)
1047 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
1049 /* Because this gets called within a render pass, we tell blorp not to
1050 * trash our depth and stencil buffers.
1052 struct blorp_batch batch
;
1053 blorp_batch_init(&cmd_buffer
->device
->blorp
, &batch
, cmd_buffer
,
1054 BLORP_BATCH_NO_EMIT_DEPTH_STENCIL
);
1056 for (uint32_t a
= 0; a
< attachmentCount
; ++a
) {
1057 if (pAttachments
[a
].aspectMask
== VK_IMAGE_ASPECT_COLOR_BIT
) {
1058 clear_color_attachment(cmd_buffer
, &batch
,
1062 clear_depth_stencil_attachment(cmd_buffer
, &batch
,
1068 blorp_batch_finish(&batch
);
1071 enum subpass_stage
{
1074 SUBPASS_STAGE_RESOLVE
,
1078 attachment_needs_flush(struct anv_cmd_buffer
*cmd_buffer
,
1079 struct anv_render_pass_attachment
*att
,
1080 enum subpass_stage stage
)
1082 struct anv_render_pass
*pass
= cmd_buffer
->state
.pass
;
1083 const uint32_t subpass_idx
= anv_get_subpass_id(&cmd_buffer
->state
);
1085 /* We handle this subpass specially based on the current stage */
1086 enum anv_subpass_usage usage
= att
->subpass_usage
[subpass_idx
];
1088 case SUBPASS_STAGE_LOAD
:
1089 if (usage
& (ANV_SUBPASS_USAGE_INPUT
| ANV_SUBPASS_USAGE_RESOLVE_SRC
))
1093 case SUBPASS_STAGE_DRAW
:
1094 if (usage
& ANV_SUBPASS_USAGE_RESOLVE_SRC
)
1102 for (uint32_t s
= subpass_idx
+ 1; s
< pass
->subpass_count
; s
++) {
1103 usage
= att
->subpass_usage
[s
];
1105 /* If this attachment is going to be used as an input in this or any
1106 * future subpass, then we need to flush its cache and invalidate the
1109 if (att
->subpass_usage
[s
] & ANV_SUBPASS_USAGE_INPUT
)
1112 if (usage
& (ANV_SUBPASS_USAGE_DRAW
| ANV_SUBPASS_USAGE_RESOLVE_DST
)) {
1113 /* We found another subpass that draws to this attachment. We'll
1114 * wait to resolve until then.
1124 anv_cmd_buffer_flush_attachments(struct anv_cmd_buffer
*cmd_buffer
,
1125 enum subpass_stage stage
)
1127 struct anv_subpass
*subpass
= cmd_buffer
->state
.subpass
;
1128 struct anv_render_pass
*pass
= cmd_buffer
->state
.pass
;
1130 for (uint32_t i
= 0; i
< subpass
->color_count
; ++i
) {
1131 uint32_t att
= subpass
->color_attachments
[i
].attachment
;
1132 assert(att
< pass
->attachment_count
);
1133 if (attachment_needs_flush(cmd_buffer
, &pass
->attachments
[att
], stage
)) {
1134 cmd_buffer
->state
.pending_pipe_bits
|=
1135 ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT
|
1136 ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT
;
1140 if (subpass
->depth_stencil_attachment
.attachment
!= VK_ATTACHMENT_UNUSED
) {
1141 uint32_t att
= subpass
->depth_stencil_attachment
.attachment
;
1142 assert(att
< pass
->attachment_count
);
1143 if (attachment_needs_flush(cmd_buffer
, &pass
->attachments
[att
], stage
)) {
1144 cmd_buffer
->state
.pending_pipe_bits
|=
1145 ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT
|
1146 ANV_PIPE_DEPTH_CACHE_FLUSH_BIT
;
1152 subpass_needs_clear(const struct anv_cmd_buffer
*cmd_buffer
)
1154 const struct anv_cmd_state
*cmd_state
= &cmd_buffer
->state
;
1155 uint32_t ds
= cmd_state
->subpass
->depth_stencil_attachment
.attachment
;
1157 for (uint32_t i
= 0; i
< cmd_state
->subpass
->color_count
; ++i
) {
1158 uint32_t a
= cmd_state
->subpass
->color_attachments
[i
].attachment
;
1159 if (cmd_state
->attachments
[a
].pending_clear_aspects
) {
1164 if (ds
!= VK_ATTACHMENT_UNUSED
&&
1165 cmd_state
->attachments
[ds
].pending_clear_aspects
) {
1173 anv_cmd_buffer_clear_subpass(struct anv_cmd_buffer
*cmd_buffer
)
1175 const struct anv_cmd_state
*cmd_state
= &cmd_buffer
->state
;
1176 const VkRect2D render_area
= cmd_buffer
->state
.render_area
;
1179 if (!subpass_needs_clear(cmd_buffer
))
1182 /* Because this gets called within a render pass, we tell blorp not to
1183 * trash our depth and stencil buffers.
1185 struct blorp_batch batch
;
1186 blorp_batch_init(&cmd_buffer
->device
->blorp
, &batch
, cmd_buffer
,
1187 BLORP_BATCH_NO_EMIT_DEPTH_STENCIL
);
1189 VkClearRect clear_rect
= {
1190 .rect
= cmd_buffer
->state
.render_area
,
1191 .baseArrayLayer
= 0,
1192 .layerCount
= cmd_buffer
->state
.framebuffer
->layers
,
1195 struct anv_framebuffer
*fb
= cmd_buffer
->state
.framebuffer
;
1196 for (uint32_t i
= 0; i
< cmd_state
->subpass
->color_count
; ++i
) {
1197 const uint32_t a
= cmd_state
->subpass
->color_attachments
[i
].attachment
;
1198 struct anv_attachment_state
*att_state
= &cmd_state
->attachments
[a
];
1200 if (!att_state
->pending_clear_aspects
)
1203 assert(att_state
->pending_clear_aspects
== VK_IMAGE_ASPECT_COLOR_BIT
);
1205 struct anv_image_view
*iview
= fb
->attachments
[a
];
1206 const struct anv_image
*image
= iview
->image
;
1207 struct blorp_surf surf
;
1208 get_blorp_surf_for_anv_image(image
, VK_IMAGE_ASPECT_COLOR_BIT
,
1209 att_state
->aux_usage
, &surf
);
1211 if (att_state
->fast_clear
) {
1212 surf
.clear_color
= vk_to_isl_color(att_state
->clear_value
.color
);
1214 /* From the Sky Lake PRM Vol. 7, "Render Target Fast Clear":
1216 * "After Render target fast clear, pipe-control with color cache
1217 * write-flush must be issued before sending any DRAW commands on
1218 * that render target."
1220 * This comment is a bit cryptic and doesn't really tell you what's
1221 * going or what's really needed. It appears that fast clear ops are
1222 * not properly synchronized with other drawing. This means that we
1223 * cannot have a fast clear operation in the pipe at the same time as
1224 * other regular drawing operations. We need to use a PIPE_CONTROL
1225 * to ensure that the contents of the previous draw hit the render
1226 * target before we resolve and then use a second PIPE_CONTROL after
1227 * the resolve to ensure that it is completed before any additional
1230 cmd_buffer
->state
.pending_pipe_bits
|=
1231 ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT
| ANV_PIPE_CS_STALL_BIT
;
1233 blorp_fast_clear(&batch
, &surf
, iview
->isl
.format
,
1234 iview
->isl
.base_level
,
1235 iview
->isl
.base_array_layer
, fb
->layers
,
1236 render_area
.offset
.x
, render_area
.offset
.y
,
1237 render_area
.offset
.x
+ render_area
.extent
.width
,
1238 render_area
.offset
.y
+ render_area
.extent
.height
);
1240 cmd_buffer
->state
.pending_pipe_bits
|=
1241 ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT
| ANV_PIPE_CS_STALL_BIT
;
1243 blorp_clear(&batch
, &surf
, iview
->isl
.format
,
1244 anv_swizzle_for_render(iview
->isl
.swizzle
),
1245 iview
->isl
.base_level
,
1246 iview
->isl
.base_array_layer
, fb
->layers
,
1247 render_area
.offset
.x
, render_area
.offset
.y
,
1248 render_area
.offset
.x
+ render_area
.extent
.width
,
1249 render_area
.offset
.y
+ render_area
.extent
.height
,
1250 vk_to_isl_color(att_state
->clear_value
.color
), NULL
);
1253 att_state
->pending_clear_aspects
= 0;
1256 const uint32_t ds
= cmd_state
->subpass
->depth_stencil_attachment
.attachment
;
1258 if (ds
!= VK_ATTACHMENT_UNUSED
&&
1259 cmd_state
->attachments
[ds
].pending_clear_aspects
) {
1261 VkClearAttachment clear_att
= {
1262 .aspectMask
= cmd_state
->attachments
[ds
].pending_clear_aspects
,
1263 .clearValue
= cmd_state
->attachments
[ds
].clear_value
,
1267 const uint8_t gen
= cmd_buffer
->device
->info
.gen
;
1268 bool clear_with_hiz
= gen
>= 8 && cmd_state
->attachments
[ds
].aux_usage
==
1270 const struct anv_image_view
*iview
= fb
->attachments
[ds
];
1272 if (clear_with_hiz
) {
1273 const bool clear_depth
= clear_att
.aspectMask
&
1274 VK_IMAGE_ASPECT_DEPTH_BIT
;
1275 const bool clear_stencil
= clear_att
.aspectMask
&
1276 VK_IMAGE_ASPECT_STENCIL_BIT
;
1278 /* Check against restrictions for depth buffer clearing. A great GPU
1279 * performance benefit isn't expected when using the HZ sequence for
1280 * stencil-only clears. Therefore, we don't emit a HZ op sequence for
1281 * a stencil clear in addition to using the BLORP-fallback for depth.
1284 if (!blorp_can_hiz_clear_depth(gen
, iview
->isl
.format
,
1285 iview
->image
->samples
,
1286 render_area
.offset
.x
,
1287 render_area
.offset
.y
,
1288 render_area
.offset
.x
+
1289 render_area
.extent
.width
,
1290 render_area
.offset
.y
+
1291 render_area
.extent
.height
)) {
1292 clear_with_hiz
= false;
1293 } else if (clear_att
.clearValue
.depthStencil
.depth
!=
1295 /* Don't enable fast depth clears for any color not equal to
1298 clear_with_hiz
= false;
1299 } else if (gen
== 8 &&
1300 anv_can_sample_with_hiz(&cmd_buffer
->device
->info
,
1302 iview
->image
->samples
)) {
1303 /* Only gen9+ supports returning ANV_HZ_FC_VAL when sampling a
1304 * fast-cleared portion of a HiZ buffer. Testing has revealed
1305 * that Gen8 only supports returning 0.0f. Gens prior to gen8 do
1306 * not support this feature at all.
1308 clear_with_hiz
= false;
1312 if (clear_with_hiz
) {
1313 blorp_gen8_hiz_clear_attachments(&batch
, iview
->image
->samples
,
1314 render_area
.offset
.x
,
1315 render_area
.offset
.y
,
1316 render_area
.offset
.x
+
1317 render_area
.extent
.width
,
1318 render_area
.offset
.y
+
1319 render_area
.extent
.height
,
1320 clear_depth
, clear_stencil
,
1321 clear_att
.clearValue
.
1322 depthStencil
.stencil
);
1326 if (!clear_with_hiz
) {
1327 clear_depth_stencil_attachment(cmd_buffer
, &batch
,
1328 &clear_att
, 1, &clear_rect
);
1331 cmd_state
->attachments
[ds
].pending_clear_aspects
= 0;
1334 blorp_batch_finish(&batch
);
1336 anv_cmd_buffer_flush_attachments(cmd_buffer
, SUBPASS_STAGE_LOAD
);
1340 resolve_image(struct blorp_batch
*batch
,
1341 const struct anv_image
*src_image
,
1342 uint32_t src_level
, uint32_t src_layer
,
1343 const struct anv_image
*dst_image
,
1344 uint32_t dst_level
, uint32_t dst_layer
,
1345 VkImageAspectFlags aspect_mask
,
1346 uint32_t src_x
, uint32_t src_y
, uint32_t dst_x
, uint32_t dst_y
,
1347 uint32_t width
, uint32_t height
)
1349 assert(src_image
->type
== VK_IMAGE_TYPE_2D
);
1350 assert(src_image
->samples
> 1);
1351 assert(dst_image
->type
== VK_IMAGE_TYPE_2D
);
1352 assert(dst_image
->samples
== 1);
1355 for_each_bit(a
, aspect_mask
) {
1356 VkImageAspectFlagBits aspect
= 1 << a
;
1358 struct blorp_surf src_surf
, dst_surf
;
1359 get_blorp_surf_for_anv_image(src_image
, aspect
,
1360 src_image
->aux_usage
, &src_surf
);
1361 get_blorp_surf_for_anv_image(dst_image
, aspect
,
1362 dst_image
->aux_usage
, &dst_surf
);
1365 &src_surf
, src_level
, src_layer
,
1366 ISL_FORMAT_UNSUPPORTED
, ISL_SWIZZLE_IDENTITY
,
1367 &dst_surf
, dst_level
, dst_layer
,
1368 ISL_FORMAT_UNSUPPORTED
, ISL_SWIZZLE_IDENTITY
,
1369 src_x
, src_y
, src_x
+ width
, src_y
+ height
,
1370 dst_x
, dst_y
, dst_x
+ width
, dst_y
+ height
,
1371 0x2600 /* GL_NEAREST */, false, false);
1375 void anv_CmdResolveImage(
1376 VkCommandBuffer commandBuffer
,
1378 VkImageLayout srcImageLayout
,
1380 VkImageLayout dstImageLayout
,
1381 uint32_t regionCount
,
1382 const VkImageResolve
* pRegions
)
1384 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
1385 ANV_FROM_HANDLE(anv_image
, src_image
, srcImage
);
1386 ANV_FROM_HANDLE(anv_image
, dst_image
, dstImage
);
1388 struct blorp_batch batch
;
1389 blorp_batch_init(&cmd_buffer
->device
->blorp
, &batch
, cmd_buffer
, 0);
1391 for (uint32_t r
= 0; r
< regionCount
; r
++) {
1392 assert(pRegions
[r
].srcSubresource
.aspectMask
==
1393 pRegions
[r
].dstSubresource
.aspectMask
);
1394 assert(pRegions
[r
].srcSubresource
.layerCount
==
1395 pRegions
[r
].dstSubresource
.layerCount
);
1397 const uint32_t layer_count
= pRegions
[r
].dstSubresource
.layerCount
;
1399 for (uint32_t layer
= 0; layer
< layer_count
; layer
++) {
1400 resolve_image(&batch
,
1401 src_image
, pRegions
[r
].srcSubresource
.mipLevel
,
1402 pRegions
[r
].srcSubresource
.baseArrayLayer
+ layer
,
1403 dst_image
, pRegions
[r
].dstSubresource
.mipLevel
,
1404 pRegions
[r
].dstSubresource
.baseArrayLayer
+ layer
,
1405 pRegions
[r
].dstSubresource
.aspectMask
,
1406 pRegions
[r
].srcOffset
.x
, pRegions
[r
].srcOffset
.y
,
1407 pRegions
[r
].dstOffset
.x
, pRegions
[r
].dstOffset
.y
,
1408 pRegions
[r
].extent
.width
, pRegions
[r
].extent
.height
);
1412 blorp_batch_finish(&batch
);
1416 ccs_resolve_attachment(struct anv_cmd_buffer
*cmd_buffer
,
1417 struct blorp_batch
*batch
,
1420 struct anv_framebuffer
*fb
= cmd_buffer
->state
.framebuffer
;
1421 struct anv_attachment_state
*att_state
=
1422 &cmd_buffer
->state
.attachments
[att
];
1424 if (att_state
->aux_usage
== ISL_AUX_USAGE_NONE
||
1425 att_state
->aux_usage
== ISL_AUX_USAGE_MCS
)
1426 return; /* Nothing to resolve */
1428 assert(att_state
->aux_usage
== ISL_AUX_USAGE_CCS_E
||
1429 att_state
->aux_usage
== ISL_AUX_USAGE_CCS_D
);
1431 struct anv_render_pass
*pass
= cmd_buffer
->state
.pass
;
1432 const uint32_t subpass_idx
= anv_get_subpass_id(&cmd_buffer
->state
);
1434 /* Scan forward to see what all ways this attachment will be used.
1435 * Ideally, we would like to resolve in the same subpass as the last write
1436 * of a particular attachment. That way we only resolve once but it's
1437 * still hot in the cache.
1439 bool found_draw
= false;
1440 enum anv_subpass_usage usage
= 0;
1441 for (uint32_t s
= subpass_idx
+ 1; s
< pass
->subpass_count
; s
++) {
1442 usage
|= pass
->attachments
[att
].subpass_usage
[s
];
1444 if (usage
& (ANV_SUBPASS_USAGE_DRAW
| ANV_SUBPASS_USAGE_RESOLVE_DST
)) {
1445 /* We found another subpass that draws to this attachment. We'll
1446 * wait to resolve until then.
1453 struct anv_image_view
*iview
= fb
->attachments
[att
];
1454 const struct anv_image
*image
= iview
->image
;
1455 assert(image
->aspects
== VK_IMAGE_ASPECT_COLOR_BIT
);
1457 enum blorp_fast_clear_op resolve_op
= BLORP_FAST_CLEAR_OP_NONE
;
1459 /* This is the last subpass that writes to this attachment so we need to
1460 * resolve here. Ideally, we would like to only resolve if the storeOp
1461 * is set to VK_ATTACHMENT_STORE_OP_STORE. However, we need to ensure
1462 * that the CCS bits are set to "resolved" because there may be copy or
1463 * blit operations (which may ignore CCS) between now and the next time
1464 * we render and we need to ensure that anything they write will be
1465 * respected in the next render. Unfortunately, the hardware does not
1466 * provide us with any sort of "invalidate" pass that sets the CCS to
1467 * "resolved" without writing to the render target.
1469 if (iview
->image
->aux_usage
!= ISL_AUX_USAGE_CCS_E
) {
1470 /* The image destination surface doesn't support compression outside
1471 * the render pass. We need a full resolve.
1473 resolve_op
= BLORP_FAST_CLEAR_OP_RESOLVE_FULL
;
1474 } else if (att_state
->fast_clear
) {
1475 /* We don't know what to do with clear colors outside the render
1476 * pass. We need a partial resolve. Only transparent black is
1477 * built into the surface state object and thus no resolve is
1478 * required for this case.
1480 if (att_state
->clear_value
.color
.uint32
[0] ||
1481 att_state
->clear_value
.color
.uint32
[1] ||
1482 att_state
->clear_value
.color
.uint32
[2] ||
1483 att_state
->clear_value
.color
.uint32
[3])
1484 resolve_op
= BLORP_FAST_CLEAR_OP_RESOLVE_PARTIAL
;
1486 /* The image "natively" supports all the compression we care about
1487 * and we don't need to resolve at all. If this is the case, we also
1488 * don't need to resolve for any of the input attachment cases below.
1491 } else if (usage
& ANV_SUBPASS_USAGE_INPUT
) {
1492 /* Input attachments are clear-color aware so, at least on Sky Lake, we
1493 * can frequently sample from them with no resolves at all.
1495 if (att_state
->aux_usage
!= att_state
->input_aux_usage
) {
1496 assert(att_state
->input_aux_usage
== ISL_AUX_USAGE_NONE
);
1497 resolve_op
= BLORP_FAST_CLEAR_OP_RESOLVE_FULL
;
1498 } else if (!att_state
->clear_color_is_zero_one
) {
1499 /* Sky Lake PRM, Vol. 2d, RENDER_SURFACE_STATE::Red Clear Color:
1501 * "If Number of Multisamples is MULTISAMPLECOUNT_1 AND if this RT
1502 * is fast cleared with non-0/1 clear value, this RT must be
1503 * partially resolved (refer to Partial Resolve operation) before
1504 * binding this surface to Sampler."
1506 resolve_op
= BLORP_FAST_CLEAR_OP_RESOLVE_PARTIAL
;
1510 if (resolve_op
== BLORP_FAST_CLEAR_OP_NONE
)
1513 struct blorp_surf surf
;
1514 get_blorp_surf_for_anv_image(image
, VK_IMAGE_ASPECT_COLOR_BIT
,
1515 att_state
->aux_usage
, &surf
);
1516 if (att_state
->fast_clear
)
1517 surf
.clear_color
= vk_to_isl_color(att_state
->clear_value
.color
);
1519 /* From the Sky Lake PRM Vol. 7, "Render Target Resolve":
1521 * "When performing a render target resolve, PIPE_CONTROL with end of
1522 * pipe sync must be delivered."
1524 * This comment is a bit cryptic and doesn't really tell you what's going
1525 * or what's really needed. It appears that fast clear ops are not
1526 * properly synchronized with other drawing. We need to use a PIPE_CONTROL
1527 * to ensure that the contents of the previous draw hit the render target
1528 * before we resolve and then use a second PIPE_CONTROL after the resolve
1529 * to ensure that it is completed before any additional drawing occurs.
1531 cmd_buffer
->state
.pending_pipe_bits
|=
1532 ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT
| ANV_PIPE_CS_STALL_BIT
;
1534 for (uint32_t layer
= 0; layer
< fb
->layers
; layer
++) {
1535 blorp_ccs_resolve(batch
, &surf
,
1536 iview
->isl
.base_level
,
1537 iview
->isl
.base_array_layer
+ layer
,
1538 iview
->isl
.format
, resolve_op
);
1541 cmd_buffer
->state
.pending_pipe_bits
|=
1542 ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT
| ANV_PIPE_CS_STALL_BIT
;
1544 /* Once we've done any sort of resolve, we're no longer fast-cleared */
1545 att_state
->fast_clear
= false;
1546 if (att_state
->aux_usage
== ISL_AUX_USAGE_CCS_D
)
1547 att_state
->aux_usage
= ISL_AUX_USAGE_NONE
;
1551 anv_cmd_buffer_resolve_subpass(struct anv_cmd_buffer
*cmd_buffer
)
1553 struct anv_framebuffer
*fb
= cmd_buffer
->state
.framebuffer
;
1554 struct anv_subpass
*subpass
= cmd_buffer
->state
.subpass
;
1557 struct blorp_batch batch
;
1558 blorp_batch_init(&cmd_buffer
->device
->blorp
, &batch
, cmd_buffer
, 0);
1560 for (uint32_t i
= 0; i
< subpass
->color_count
; ++i
) {
1561 ccs_resolve_attachment(cmd_buffer
, &batch
,
1562 subpass
->color_attachments
[i
].attachment
);
1565 anv_cmd_buffer_flush_attachments(cmd_buffer
, SUBPASS_STAGE_DRAW
);
1567 if (subpass
->has_resolve
) {
1568 for (uint32_t i
= 0; i
< subpass
->color_count
; ++i
) {
1569 uint32_t src_att
= subpass
->color_attachments
[i
].attachment
;
1570 uint32_t dst_att
= subpass
->resolve_attachments
[i
].attachment
;
1572 if (dst_att
== VK_ATTACHMENT_UNUSED
)
1575 if (cmd_buffer
->state
.attachments
[dst_att
].pending_clear_aspects
) {
1576 /* From the Vulkan 1.0 spec:
1578 * If the first use of an attachment in a render pass is as a
1579 * resolve attachment, then the loadOp is effectively ignored
1580 * as the resolve is guaranteed to overwrite all pixels in the
1583 cmd_buffer
->state
.attachments
[dst_att
].pending_clear_aspects
= 0;
1586 struct anv_image_view
*src_iview
= fb
->attachments
[src_att
];
1587 struct anv_image_view
*dst_iview
= fb
->attachments
[dst_att
];
1589 const VkRect2D render_area
= cmd_buffer
->state
.render_area
;
1591 assert(src_iview
->aspect_mask
== dst_iview
->aspect_mask
);
1592 resolve_image(&batch
, src_iview
->image
,
1593 src_iview
->isl
.base_level
,
1594 src_iview
->isl
.base_array_layer
,
1596 dst_iview
->isl
.base_level
,
1597 dst_iview
->isl
.base_array_layer
,
1598 src_iview
->aspect_mask
,
1599 render_area
.offset
.x
, render_area
.offset
.y
,
1600 render_area
.offset
.x
, render_area
.offset
.y
,
1601 render_area
.extent
.width
, render_area
.extent
.height
);
1603 ccs_resolve_attachment(cmd_buffer
, &batch
, dst_att
);
1606 anv_cmd_buffer_flush_attachments(cmd_buffer
, SUBPASS_STAGE_RESOLVE
);
1609 blorp_batch_finish(&batch
);
1613 anv_gen8_hiz_op_resolve(struct anv_cmd_buffer
*cmd_buffer
,
1614 const struct anv_image
*image
,
1615 enum blorp_hiz_op op
)
1619 /* Don't resolve depth buffers without an auxiliary HiZ buffer and
1620 * don't perform such a resolve on gens that don't support it.
1622 if (cmd_buffer
->device
->info
.gen
< 8 ||
1623 image
->aux_usage
!= ISL_AUX_USAGE_HIZ
)
1626 assert(op
== BLORP_HIZ_OP_HIZ_RESOLVE
||
1627 op
== BLORP_HIZ_OP_DEPTH_RESOLVE
);
1629 struct blorp_batch batch
;
1630 blorp_batch_init(&cmd_buffer
->device
->blorp
, &batch
, cmd_buffer
, 0);
1632 struct blorp_surf surf
;
1633 get_blorp_surf_for_anv_image(image
, VK_IMAGE_ASPECT_DEPTH_BIT
,
1634 ISL_AUX_USAGE_NONE
, &surf
);
1636 /* Manually add the aux HiZ surf */
1637 surf
.aux_surf
= &image
->aux_surface
.isl
,
1638 surf
.aux_addr
= (struct blorp_address
) {
1639 .buffer
= image
->bo
,
1640 .offset
= image
->offset
+ image
->aux_surface
.offset
,
1642 surf
.aux_usage
= ISL_AUX_USAGE_HIZ
;
1644 surf
.clear_color
.u32
[0] = (uint32_t) ANV_HZ_FC_VAL
;
1646 blorp_gen6_hiz_op(&batch
, &surf
, 0, 0, op
);
1647 blorp_batch_finish(&batch
);