2 * Copyright © 2015 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
30 #include "anv_private.h"
32 #include "vk_format_info.h"
34 /** \file anv_cmd_buffer.c
36 * This file contains all of the stuff for emitting commands into a command
37 * buffer. This includes implementations of most of the vkCmd*
38 * entrypoints. This file is concerned entirely with state emission and
39 * not with the command buffer data structure itself. As far as this file
40 * is concerned, most of anv_cmd_buffer is magic.
43 /* TODO: These are taken from GLES. We should check the Vulkan spec */
44 const struct anv_dynamic_state default_dynamic_state
= {
57 .blend_constants
= { 0.0f
, 0.0f
, 0.0f
, 0.0f
},
62 .stencil_compare_mask
= {
66 .stencil_write_mask
= {
70 .stencil_reference
= {
77 anv_dynamic_state_copy(struct anv_dynamic_state
*dest
,
78 const struct anv_dynamic_state
*src
,
81 if (copy_mask
& (1 << VK_DYNAMIC_STATE_VIEWPORT
)) {
82 dest
->viewport
.count
= src
->viewport
.count
;
83 typed_memcpy(dest
->viewport
.viewports
, src
->viewport
.viewports
,
87 if (copy_mask
& (1 << VK_DYNAMIC_STATE_SCISSOR
)) {
88 dest
->scissor
.count
= src
->scissor
.count
;
89 typed_memcpy(dest
->scissor
.scissors
, src
->scissor
.scissors
,
93 if (copy_mask
& (1 << VK_DYNAMIC_STATE_LINE_WIDTH
))
94 dest
->line_width
= src
->line_width
;
96 if (copy_mask
& (1 << VK_DYNAMIC_STATE_DEPTH_BIAS
))
97 dest
->depth_bias
= src
->depth_bias
;
99 if (copy_mask
& (1 << VK_DYNAMIC_STATE_BLEND_CONSTANTS
))
100 typed_memcpy(dest
->blend_constants
, src
->blend_constants
, 4);
102 if (copy_mask
& (1 << VK_DYNAMIC_STATE_DEPTH_BOUNDS
))
103 dest
->depth_bounds
= src
->depth_bounds
;
105 if (copy_mask
& (1 << VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK
))
106 dest
->stencil_compare_mask
= src
->stencil_compare_mask
;
108 if (copy_mask
& (1 << VK_DYNAMIC_STATE_STENCIL_WRITE_MASK
))
109 dest
->stencil_write_mask
= src
->stencil_write_mask
;
111 if (copy_mask
& (1 << VK_DYNAMIC_STATE_STENCIL_REFERENCE
))
112 dest
->stencil_reference
= src
->stencil_reference
;
116 anv_cmd_state_reset(struct anv_cmd_buffer
*cmd_buffer
)
118 struct anv_cmd_state
*state
= &cmd_buffer
->state
;
120 cmd_buffer
->batch
.status
= VK_SUCCESS
;
122 memset(&state
->descriptors
, 0, sizeof(state
->descriptors
));
123 for (uint32_t i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
124 if (state
->push_constants
[i
] != NULL
) {
125 vk_free(&cmd_buffer
->pool
->alloc
, state
->push_constants
[i
]);
126 state
->push_constants
[i
] = NULL
;
129 memset(state
->binding_tables
, 0, sizeof(state
->binding_tables
));
130 memset(state
->samplers
, 0, sizeof(state
->samplers
));
132 /* 0 isn't a valid config. This ensures that we always configure L3$. */
133 cmd_buffer
->state
.current_l3_config
= 0;
137 state
->pending_pipe_bits
= 0;
138 state
->descriptors_dirty
= 0;
139 state
->push_constants_dirty
= 0;
140 state
->pipeline
= NULL
;
141 state
->framebuffer
= NULL
;
143 state
->subpass
= NULL
;
144 state
->push_constant_stages
= 0;
145 state
->restart_index
= UINT32_MAX
;
146 state
->dynamic
= default_dynamic_state
;
147 state
->need_query_wa
= true;
148 state
->pma_fix_enabled
= false;
149 state
->hiz_enabled
= false;
151 if (state
->attachments
!= NULL
) {
152 vk_free(&cmd_buffer
->pool
->alloc
, state
->attachments
);
153 state
->attachments
= NULL
;
156 state
->gen7
.index_buffer
= NULL
;
160 anv_cmd_buffer_ensure_push_constants_size(struct anv_cmd_buffer
*cmd_buffer
,
161 gl_shader_stage stage
, uint32_t size
)
163 struct anv_push_constants
**ptr
= &cmd_buffer
->state
.push_constants
[stage
];
166 *ptr
= vk_alloc(&cmd_buffer
->pool
->alloc
, size
, 8,
167 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT
);
169 anv_batch_set_error(&cmd_buffer
->batch
, VK_ERROR_OUT_OF_HOST_MEMORY
);
170 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
172 } else if ((*ptr
)->size
< size
) {
173 *ptr
= vk_realloc(&cmd_buffer
->pool
->alloc
, *ptr
, size
, 8,
174 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT
);
176 anv_batch_set_error(&cmd_buffer
->batch
, VK_ERROR_OUT_OF_HOST_MEMORY
);
177 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
185 static VkResult
anv_create_cmd_buffer(
186 struct anv_device
* device
,
187 struct anv_cmd_pool
* pool
,
188 VkCommandBufferLevel level
,
189 VkCommandBuffer
* pCommandBuffer
)
191 struct anv_cmd_buffer
*cmd_buffer
;
194 cmd_buffer
= vk_alloc(&pool
->alloc
, sizeof(*cmd_buffer
), 8,
195 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT
);
196 if (cmd_buffer
== NULL
)
197 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
199 cmd_buffer
->batch
.status
= VK_SUCCESS
;
201 for (uint32_t i
= 0; i
< MESA_SHADER_STAGES
; i
++) {
202 cmd_buffer
->state
.push_constants
[i
] = NULL
;
204 cmd_buffer
->_loader_data
.loaderMagic
= ICD_LOADER_MAGIC
;
205 cmd_buffer
->device
= device
;
206 cmd_buffer
->pool
= pool
;
207 cmd_buffer
->level
= level
;
208 cmd_buffer
->state
.attachments
= NULL
;
210 result
= anv_cmd_buffer_init_batch_bo_chain(cmd_buffer
);
211 if (result
!= VK_SUCCESS
)
214 anv_state_stream_init(&cmd_buffer
->surface_state_stream
,
215 &device
->surface_state_pool
, 4096);
216 anv_state_stream_init(&cmd_buffer
->dynamic_state_stream
,
217 &device
->dynamic_state_pool
, 16384);
219 memset(&cmd_buffer
->state
.push_descriptor
, 0,
220 sizeof(cmd_buffer
->state
.push_descriptor
));
223 list_addtail(&cmd_buffer
->pool_link
, &pool
->cmd_buffers
);
225 /* Init the pool_link so we can safefly call list_del when we destroy
228 list_inithead(&cmd_buffer
->pool_link
);
231 *pCommandBuffer
= anv_cmd_buffer_to_handle(cmd_buffer
);
236 vk_free(&cmd_buffer
->pool
->alloc
, cmd_buffer
);
241 VkResult
anv_AllocateCommandBuffers(
243 const VkCommandBufferAllocateInfo
* pAllocateInfo
,
244 VkCommandBuffer
* pCommandBuffers
)
246 ANV_FROM_HANDLE(anv_device
, device
, _device
);
247 ANV_FROM_HANDLE(anv_cmd_pool
, pool
, pAllocateInfo
->commandPool
);
249 VkResult result
= VK_SUCCESS
;
252 for (i
= 0; i
< pAllocateInfo
->commandBufferCount
; i
++) {
253 result
= anv_create_cmd_buffer(device
, pool
, pAllocateInfo
->level
,
254 &pCommandBuffers
[i
]);
255 if (result
!= VK_SUCCESS
)
259 if (result
!= VK_SUCCESS
) {
260 anv_FreeCommandBuffers(_device
, pAllocateInfo
->commandPool
,
262 for (i
= 0; i
< pAllocateInfo
->commandBufferCount
; i
++)
263 pCommandBuffers
[i
] = VK_NULL_HANDLE
;
270 anv_cmd_buffer_destroy(struct anv_cmd_buffer
*cmd_buffer
)
272 list_del(&cmd_buffer
->pool_link
);
274 anv_cmd_buffer_fini_batch_bo_chain(cmd_buffer
);
276 anv_state_stream_finish(&cmd_buffer
->surface_state_stream
);
277 anv_state_stream_finish(&cmd_buffer
->dynamic_state_stream
);
279 vk_free(&cmd_buffer
->pool
->alloc
, cmd_buffer
->state
.attachments
);
280 vk_free(&cmd_buffer
->pool
->alloc
, cmd_buffer
);
283 void anv_FreeCommandBuffers(
285 VkCommandPool commandPool
,
286 uint32_t commandBufferCount
,
287 const VkCommandBuffer
* pCommandBuffers
)
289 for (uint32_t i
= 0; i
< commandBufferCount
; i
++) {
290 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, pCommandBuffers
[i
]);
295 anv_cmd_buffer_destroy(cmd_buffer
);
300 anv_cmd_buffer_reset(struct anv_cmd_buffer
*cmd_buffer
)
302 cmd_buffer
->usage_flags
= 0;
303 cmd_buffer
->state
.current_pipeline
= UINT32_MAX
;
304 anv_cmd_buffer_reset_batch_bo_chain(cmd_buffer
);
305 anv_cmd_state_reset(cmd_buffer
);
307 anv_state_stream_finish(&cmd_buffer
->surface_state_stream
);
308 anv_state_stream_init(&cmd_buffer
->surface_state_stream
,
309 &cmd_buffer
->device
->surface_state_pool
, 4096);
311 anv_state_stream_finish(&cmd_buffer
->dynamic_state_stream
);
312 anv_state_stream_init(&cmd_buffer
->dynamic_state_stream
,
313 &cmd_buffer
->device
->dynamic_state_pool
, 16384);
317 VkResult
anv_ResetCommandBuffer(
318 VkCommandBuffer commandBuffer
,
319 VkCommandBufferResetFlags flags
)
321 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
322 return anv_cmd_buffer_reset(cmd_buffer
);
326 anv_cmd_buffer_emit_state_base_address(struct anv_cmd_buffer
*cmd_buffer
)
328 switch (cmd_buffer
->device
->info
.gen
) {
330 if (cmd_buffer
->device
->info
.is_haswell
)
331 return gen75_cmd_buffer_emit_state_base_address(cmd_buffer
);
333 return gen7_cmd_buffer_emit_state_base_address(cmd_buffer
);
335 return gen8_cmd_buffer_emit_state_base_address(cmd_buffer
);
337 return gen9_cmd_buffer_emit_state_base_address(cmd_buffer
);
339 return gen10_cmd_buffer_emit_state_base_address(cmd_buffer
);
341 unreachable("unsupported gen\n");
345 void anv_CmdBindPipeline(
346 VkCommandBuffer commandBuffer
,
347 VkPipelineBindPoint pipelineBindPoint
,
348 VkPipeline _pipeline
)
350 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
351 ANV_FROM_HANDLE(anv_pipeline
, pipeline
, _pipeline
);
353 switch (pipelineBindPoint
) {
354 case VK_PIPELINE_BIND_POINT_COMPUTE
:
355 cmd_buffer
->state
.compute_pipeline
= pipeline
;
356 cmd_buffer
->state
.compute_dirty
|= ANV_CMD_DIRTY_PIPELINE
;
357 cmd_buffer
->state
.push_constants_dirty
|= VK_SHADER_STAGE_COMPUTE_BIT
;
358 cmd_buffer
->state
.descriptors_dirty
|= VK_SHADER_STAGE_COMPUTE_BIT
;
361 case VK_PIPELINE_BIND_POINT_GRAPHICS
:
362 cmd_buffer
->state
.pipeline
= pipeline
;
363 cmd_buffer
->state
.vb_dirty
|= pipeline
->vb_used
;
364 cmd_buffer
->state
.dirty
|= ANV_CMD_DIRTY_PIPELINE
;
365 cmd_buffer
->state
.push_constants_dirty
|= pipeline
->active_stages
;
366 cmd_buffer
->state
.descriptors_dirty
|= pipeline
->active_stages
;
368 /* Apply the dynamic state from the pipeline */
369 cmd_buffer
->state
.dirty
|= pipeline
->dynamic_state_mask
;
370 anv_dynamic_state_copy(&cmd_buffer
->state
.dynamic
,
371 &pipeline
->dynamic_state
,
372 pipeline
->dynamic_state_mask
);
376 assert(!"invalid bind point");
381 void anv_CmdSetViewport(
382 VkCommandBuffer commandBuffer
,
383 uint32_t firstViewport
,
384 uint32_t viewportCount
,
385 const VkViewport
* pViewports
)
387 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
389 const uint32_t total_count
= firstViewport
+ viewportCount
;
390 if (cmd_buffer
->state
.dynamic
.viewport
.count
< total_count
)
391 cmd_buffer
->state
.dynamic
.viewport
.count
= total_count
;
393 memcpy(cmd_buffer
->state
.dynamic
.viewport
.viewports
+ firstViewport
,
394 pViewports
, viewportCount
* sizeof(*pViewports
));
396 cmd_buffer
->state
.dirty
|= ANV_CMD_DIRTY_DYNAMIC_VIEWPORT
;
399 void anv_CmdSetScissor(
400 VkCommandBuffer commandBuffer
,
401 uint32_t firstScissor
,
402 uint32_t scissorCount
,
403 const VkRect2D
* pScissors
)
405 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
407 const uint32_t total_count
= firstScissor
+ scissorCount
;
408 if (cmd_buffer
->state
.dynamic
.scissor
.count
< total_count
)
409 cmd_buffer
->state
.dynamic
.scissor
.count
= total_count
;
411 memcpy(cmd_buffer
->state
.dynamic
.scissor
.scissors
+ firstScissor
,
412 pScissors
, scissorCount
* sizeof(*pScissors
));
414 cmd_buffer
->state
.dirty
|= ANV_CMD_DIRTY_DYNAMIC_SCISSOR
;
417 void anv_CmdSetLineWidth(
418 VkCommandBuffer commandBuffer
,
421 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
423 cmd_buffer
->state
.dynamic
.line_width
= lineWidth
;
424 cmd_buffer
->state
.dirty
|= ANV_CMD_DIRTY_DYNAMIC_LINE_WIDTH
;
427 void anv_CmdSetDepthBias(
428 VkCommandBuffer commandBuffer
,
429 float depthBiasConstantFactor
,
430 float depthBiasClamp
,
431 float depthBiasSlopeFactor
)
433 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
435 cmd_buffer
->state
.dynamic
.depth_bias
.bias
= depthBiasConstantFactor
;
436 cmd_buffer
->state
.dynamic
.depth_bias
.clamp
= depthBiasClamp
;
437 cmd_buffer
->state
.dynamic
.depth_bias
.slope
= depthBiasSlopeFactor
;
439 cmd_buffer
->state
.dirty
|= ANV_CMD_DIRTY_DYNAMIC_DEPTH_BIAS
;
442 void anv_CmdSetBlendConstants(
443 VkCommandBuffer commandBuffer
,
444 const float blendConstants
[4])
446 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
448 memcpy(cmd_buffer
->state
.dynamic
.blend_constants
,
449 blendConstants
, sizeof(float) * 4);
451 cmd_buffer
->state
.dirty
|= ANV_CMD_DIRTY_DYNAMIC_BLEND_CONSTANTS
;
454 void anv_CmdSetDepthBounds(
455 VkCommandBuffer commandBuffer
,
456 float minDepthBounds
,
457 float maxDepthBounds
)
459 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
461 cmd_buffer
->state
.dynamic
.depth_bounds
.min
= minDepthBounds
;
462 cmd_buffer
->state
.dynamic
.depth_bounds
.max
= maxDepthBounds
;
464 cmd_buffer
->state
.dirty
|= ANV_CMD_DIRTY_DYNAMIC_DEPTH_BOUNDS
;
467 void anv_CmdSetStencilCompareMask(
468 VkCommandBuffer commandBuffer
,
469 VkStencilFaceFlags faceMask
,
470 uint32_t compareMask
)
472 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
474 if (faceMask
& VK_STENCIL_FACE_FRONT_BIT
)
475 cmd_buffer
->state
.dynamic
.stencil_compare_mask
.front
= compareMask
;
476 if (faceMask
& VK_STENCIL_FACE_BACK_BIT
)
477 cmd_buffer
->state
.dynamic
.stencil_compare_mask
.back
= compareMask
;
479 cmd_buffer
->state
.dirty
|= ANV_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK
;
482 void anv_CmdSetStencilWriteMask(
483 VkCommandBuffer commandBuffer
,
484 VkStencilFaceFlags faceMask
,
487 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
489 if (faceMask
& VK_STENCIL_FACE_FRONT_BIT
)
490 cmd_buffer
->state
.dynamic
.stencil_write_mask
.front
= writeMask
;
491 if (faceMask
& VK_STENCIL_FACE_BACK_BIT
)
492 cmd_buffer
->state
.dynamic
.stencil_write_mask
.back
= writeMask
;
494 cmd_buffer
->state
.dirty
|= ANV_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK
;
497 void anv_CmdSetStencilReference(
498 VkCommandBuffer commandBuffer
,
499 VkStencilFaceFlags faceMask
,
502 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
504 if (faceMask
& VK_STENCIL_FACE_FRONT_BIT
)
505 cmd_buffer
->state
.dynamic
.stencil_reference
.front
= reference
;
506 if (faceMask
& VK_STENCIL_FACE_BACK_BIT
)
507 cmd_buffer
->state
.dynamic
.stencil_reference
.back
= reference
;
509 cmd_buffer
->state
.dirty
|= ANV_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE
;
512 void anv_CmdBindDescriptorSets(
513 VkCommandBuffer commandBuffer
,
514 VkPipelineBindPoint pipelineBindPoint
,
515 VkPipelineLayout _layout
,
517 uint32_t descriptorSetCount
,
518 const VkDescriptorSet
* pDescriptorSets
,
519 uint32_t dynamicOffsetCount
,
520 const uint32_t* pDynamicOffsets
)
522 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
523 ANV_FROM_HANDLE(anv_pipeline_layout
, layout
, _layout
);
524 struct anv_descriptor_set_layout
*set_layout
;
526 assert(firstSet
+ descriptorSetCount
< MAX_SETS
);
528 uint32_t dynamic_slot
= 0;
529 for (uint32_t i
= 0; i
< descriptorSetCount
; i
++) {
530 ANV_FROM_HANDLE(anv_descriptor_set
, set
, pDescriptorSets
[i
]);
531 set_layout
= layout
->set
[firstSet
+ i
].layout
;
533 cmd_buffer
->state
.descriptors
[firstSet
+ i
] = set
;
535 if (set_layout
->dynamic_offset_count
> 0) {
536 uint32_t dynamic_offset_start
=
537 layout
->set
[firstSet
+ i
].dynamic_offset_start
;
539 /* Assert that everything is in range */
540 assert(dynamic_offset_start
+ set_layout
->dynamic_offset_count
<=
541 ARRAY_SIZE(cmd_buffer
->state
.dynamic_offsets
));
542 assert(dynamic_slot
+ set_layout
->dynamic_offset_count
<=
545 typed_memcpy(&cmd_buffer
->state
.dynamic_offsets
[dynamic_offset_start
],
546 &pDynamicOffsets
[dynamic_slot
],
547 set_layout
->dynamic_offset_count
);
549 dynamic_slot
+= set_layout
->dynamic_offset_count
;
552 cmd_buffer
->state
.descriptors_dirty
|= set_layout
->shader_stages
;
556 void anv_CmdBindVertexBuffers(
557 VkCommandBuffer commandBuffer
,
558 uint32_t firstBinding
,
559 uint32_t bindingCount
,
560 const VkBuffer
* pBuffers
,
561 const VkDeviceSize
* pOffsets
)
563 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
564 struct anv_vertex_binding
*vb
= cmd_buffer
->state
.vertex_bindings
;
566 /* We have to defer setting up vertex buffer since we need the buffer
567 * stride from the pipeline. */
569 assert(firstBinding
+ bindingCount
< MAX_VBS
);
570 for (uint32_t i
= 0; i
< bindingCount
; i
++) {
571 vb
[firstBinding
+ i
].buffer
= anv_buffer_from_handle(pBuffers
[i
]);
572 vb
[firstBinding
+ i
].offset
= pOffsets
[i
];
573 cmd_buffer
->state
.vb_dirty
|= 1 << (firstBinding
+ i
);
578 anv_isl_format_for_descriptor_type(VkDescriptorType type
)
581 case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
:
582 case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC
:
583 return ISL_FORMAT_R32G32B32A32_FLOAT
;
585 case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER
:
586 case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC
:
587 return ISL_FORMAT_RAW
;
590 unreachable("Invalid descriptor type");
595 anv_cmd_buffer_emit_dynamic(struct anv_cmd_buffer
*cmd_buffer
,
596 const void *data
, uint32_t size
, uint32_t alignment
)
598 struct anv_state state
;
600 state
= anv_cmd_buffer_alloc_dynamic_state(cmd_buffer
, size
, alignment
);
601 memcpy(state
.map
, data
, size
);
603 anv_state_flush(cmd_buffer
->device
, state
);
605 VG(VALGRIND_CHECK_MEM_IS_DEFINED(state
.map
, size
));
611 anv_cmd_buffer_merge_dynamic(struct anv_cmd_buffer
*cmd_buffer
,
612 uint32_t *a
, uint32_t *b
,
613 uint32_t dwords
, uint32_t alignment
)
615 struct anv_state state
;
618 state
= anv_cmd_buffer_alloc_dynamic_state(cmd_buffer
,
619 dwords
* 4, alignment
);
621 for (uint32_t i
= 0; i
< dwords
; i
++)
624 anv_state_flush(cmd_buffer
->device
, state
);
626 VG(VALGRIND_CHECK_MEM_IS_DEFINED(p
, dwords
* 4));
632 anv_cmd_buffer_push_constants(struct anv_cmd_buffer
*cmd_buffer
,
633 gl_shader_stage stage
)
635 /* If we don't have this stage, bail. */
636 if (!anv_pipeline_has_stage(cmd_buffer
->state
.pipeline
, stage
))
637 return (struct anv_state
) { .offset
= 0 };
639 struct anv_push_constants
*data
=
640 cmd_buffer
->state
.push_constants
[stage
];
641 const struct brw_stage_prog_data
*prog_data
=
642 cmd_buffer
->state
.pipeline
->shaders
[stage
]->prog_data
;
644 /* If we don't actually have any push constants, bail. */
645 if (data
== NULL
|| prog_data
== NULL
|| prog_data
->nr_params
== 0)
646 return (struct anv_state
) { .offset
= 0 };
648 struct anv_state state
=
649 anv_cmd_buffer_alloc_dynamic_state(cmd_buffer
,
650 prog_data
->nr_params
* sizeof(float),
651 32 /* bottom 5 bits MBZ */);
653 /* Walk through the param array and fill the buffer with data */
654 uint32_t *u32_map
= state
.map
;
655 for (unsigned i
= 0; i
< prog_data
->nr_params
; i
++) {
656 uint32_t offset
= (uintptr_t)prog_data
->param
[i
];
657 u32_map
[i
] = *(uint32_t *)((uint8_t *)data
+ offset
);
660 anv_state_flush(cmd_buffer
->device
, state
);
666 anv_cmd_buffer_cs_push_constants(struct anv_cmd_buffer
*cmd_buffer
)
668 struct anv_push_constants
*data
=
669 cmd_buffer
->state
.push_constants
[MESA_SHADER_COMPUTE
];
670 struct anv_pipeline
*pipeline
= cmd_buffer
->state
.compute_pipeline
;
671 const struct brw_cs_prog_data
*cs_prog_data
= get_cs_prog_data(pipeline
);
672 const struct brw_stage_prog_data
*prog_data
= &cs_prog_data
->base
;
674 /* If we don't actually have any push constants, bail. */
675 if (cs_prog_data
->push
.total
.size
== 0)
676 return (struct anv_state
) { .offset
= 0 };
678 const unsigned push_constant_alignment
=
679 cmd_buffer
->device
->info
.gen
< 8 ? 32 : 64;
680 const unsigned aligned_total_push_constants_size
=
681 ALIGN(cs_prog_data
->push
.total
.size
, push_constant_alignment
);
682 struct anv_state state
=
683 anv_cmd_buffer_alloc_dynamic_state(cmd_buffer
,
684 aligned_total_push_constants_size
,
685 push_constant_alignment
);
687 /* Walk through the param array and fill the buffer with data */
688 uint32_t *u32_map
= state
.map
;
690 if (cs_prog_data
->push
.cross_thread
.size
> 0) {
691 assert(cs_prog_data
->thread_local_id_index
< 0 ||
692 cs_prog_data
->thread_local_id_index
>=
693 cs_prog_data
->push
.cross_thread
.dwords
);
695 i
< cs_prog_data
->push
.cross_thread
.dwords
;
697 uint32_t offset
= (uintptr_t)prog_data
->param
[i
];
698 u32_map
[i
] = *(uint32_t *)((uint8_t *)data
+ offset
);
702 if (cs_prog_data
->push
.per_thread
.size
> 0) {
703 for (unsigned t
= 0; t
< cs_prog_data
->threads
; t
++) {
705 8 * (cs_prog_data
->push
.per_thread
.regs
* t
+
706 cs_prog_data
->push
.cross_thread
.regs
);
707 unsigned src
= cs_prog_data
->push
.cross_thread
.dwords
;
708 for ( ; src
< prog_data
->nr_params
; src
++, dst
++) {
709 if (src
!= cs_prog_data
->thread_local_id_index
) {
710 uint32_t offset
= (uintptr_t)prog_data
->param
[src
];
711 u32_map
[dst
] = *(uint32_t *)((uint8_t *)data
+ offset
);
713 u32_map
[dst
] = t
* cs_prog_data
->simd_size
;
719 anv_state_flush(cmd_buffer
->device
, state
);
724 void anv_CmdPushConstants(
725 VkCommandBuffer commandBuffer
,
726 VkPipelineLayout layout
,
727 VkShaderStageFlags stageFlags
,
732 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
734 anv_foreach_stage(stage
, stageFlags
) {
736 anv_cmd_buffer_ensure_push_constant_field(cmd_buffer
,
738 if (result
!= VK_SUCCESS
)
741 memcpy(cmd_buffer
->state
.push_constants
[stage
]->client_data
+ offset
,
745 cmd_buffer
->state
.push_constants_dirty
|= stageFlags
;
748 VkResult
anv_CreateCommandPool(
750 const VkCommandPoolCreateInfo
* pCreateInfo
,
751 const VkAllocationCallbacks
* pAllocator
,
752 VkCommandPool
* pCmdPool
)
754 ANV_FROM_HANDLE(anv_device
, device
, _device
);
755 struct anv_cmd_pool
*pool
;
757 pool
= vk_alloc2(&device
->alloc
, pAllocator
, sizeof(*pool
), 8,
758 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT
);
760 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
763 pool
->alloc
= *pAllocator
;
765 pool
->alloc
= device
->alloc
;
767 list_inithead(&pool
->cmd_buffers
);
769 *pCmdPool
= anv_cmd_pool_to_handle(pool
);
774 void anv_DestroyCommandPool(
776 VkCommandPool commandPool
,
777 const VkAllocationCallbacks
* pAllocator
)
779 ANV_FROM_HANDLE(anv_device
, device
, _device
);
780 ANV_FROM_HANDLE(anv_cmd_pool
, pool
, commandPool
);
785 list_for_each_entry_safe(struct anv_cmd_buffer
, cmd_buffer
,
786 &pool
->cmd_buffers
, pool_link
) {
787 anv_cmd_buffer_destroy(cmd_buffer
);
790 vk_free2(&device
->alloc
, pAllocator
, pool
);
793 VkResult
anv_ResetCommandPool(
795 VkCommandPool commandPool
,
796 VkCommandPoolResetFlags flags
)
798 ANV_FROM_HANDLE(anv_cmd_pool
, pool
, commandPool
);
800 list_for_each_entry(struct anv_cmd_buffer
, cmd_buffer
,
801 &pool
->cmd_buffers
, pool_link
) {
802 anv_cmd_buffer_reset(cmd_buffer
);
808 void anv_TrimCommandPoolKHR(
810 VkCommandPool commandPool
,
811 VkCommandPoolTrimFlagsKHR flags
)
813 /* Nothing for us to do here. Our pools stay pretty tidy. */
817 * Return NULL if the current subpass has no depthstencil attachment.
819 const struct anv_image_view
*
820 anv_cmd_buffer_get_depth_stencil_view(const struct anv_cmd_buffer
*cmd_buffer
)
822 const struct anv_subpass
*subpass
= cmd_buffer
->state
.subpass
;
823 const struct anv_framebuffer
*fb
= cmd_buffer
->state
.framebuffer
;
825 if (subpass
->depth_stencil_attachment
.attachment
== VK_ATTACHMENT_UNUSED
)
828 const struct anv_image_view
*iview
=
829 fb
->attachments
[subpass
->depth_stencil_attachment
.attachment
];
831 assert(iview
->aspect_mask
& (VK_IMAGE_ASPECT_DEPTH_BIT
|
832 VK_IMAGE_ASPECT_STENCIL_BIT
));
837 void anv_CmdPushDescriptorSetKHR(
838 VkCommandBuffer commandBuffer
,
839 VkPipelineBindPoint pipelineBindPoint
,
840 VkPipelineLayout _layout
,
842 uint32_t descriptorWriteCount
,
843 const VkWriteDescriptorSet
* pDescriptorWrites
)
845 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
846 ANV_FROM_HANDLE(anv_pipeline_layout
, layout
, _layout
);
848 assert(pipelineBindPoint
== VK_PIPELINE_BIND_POINT_GRAPHICS
||
849 pipelineBindPoint
== VK_PIPELINE_BIND_POINT_COMPUTE
);
850 assert(_set
< MAX_SETS
);
852 const struct anv_descriptor_set_layout
*set_layout
=
853 layout
->set
[_set
].layout
;
854 struct anv_descriptor_set
*set
= &cmd_buffer
->state
.push_descriptor
.set
;
856 set
->layout
= set_layout
;
857 set
->size
= anv_descriptor_set_layout_size(set_layout
);
858 set
->buffer_count
= set_layout
->buffer_count
;
859 set
->buffer_views
= cmd_buffer
->state
.push_descriptor
.buffer_views
;
861 /* Go through the user supplied descriptors. */
862 for (uint32_t i
= 0; i
< descriptorWriteCount
; i
++) {
863 const VkWriteDescriptorSet
*write
= &pDescriptorWrites
[i
];
865 switch (write
->descriptorType
) {
866 case VK_DESCRIPTOR_TYPE_SAMPLER
:
867 case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
:
868 case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
:
869 case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE
:
870 case VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT
:
871 for (uint32_t j
= 0; j
< write
->descriptorCount
; j
++) {
872 anv_descriptor_set_write_image_view(set
, &cmd_buffer
->device
->info
,
873 write
->pImageInfo
+ j
,
874 write
->descriptorType
,
876 write
->dstArrayElement
+ j
);
880 case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER
:
881 case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER
:
882 for (uint32_t j
= 0; j
< write
->descriptorCount
; j
++) {
883 ANV_FROM_HANDLE(anv_buffer_view
, bview
,
884 write
->pTexelBufferView
[j
]);
886 anv_descriptor_set_write_buffer_view(set
,
887 write
->descriptorType
,
890 write
->dstArrayElement
+ j
);
894 case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
:
895 case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER
:
896 case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC
:
897 case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC
:
898 for (uint32_t j
= 0; j
< write
->descriptorCount
; j
++) {
899 assert(write
->pBufferInfo
[j
].buffer
);
900 ANV_FROM_HANDLE(anv_buffer
, buffer
, write
->pBufferInfo
[j
].buffer
);
903 anv_descriptor_set_write_buffer(set
,
905 &cmd_buffer
->surface_state_stream
,
906 write
->descriptorType
,
909 write
->dstArrayElement
+ j
,
910 write
->pBufferInfo
[j
].offset
,
911 write
->pBufferInfo
[j
].range
);
920 cmd_buffer
->state
.descriptors
[_set
] = set
;
921 cmd_buffer
->state
.descriptors_dirty
|= set_layout
->shader_stages
;
924 void anv_CmdPushDescriptorSetWithTemplateKHR(
925 VkCommandBuffer commandBuffer
,
926 VkDescriptorUpdateTemplateKHR descriptorUpdateTemplate
,
927 VkPipelineLayout _layout
,
931 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
932 ANV_FROM_HANDLE(anv_descriptor_update_template
, template,
933 descriptorUpdateTemplate
);
934 ANV_FROM_HANDLE(anv_pipeline_layout
, layout
, _layout
);
936 assert(_set
< MAX_PUSH_DESCRIPTORS
);
938 const struct anv_descriptor_set_layout
*set_layout
=
939 layout
->set
[_set
].layout
;
940 struct anv_descriptor_set
*set
= &cmd_buffer
->state
.push_descriptor
.set
;
942 set
->layout
= set_layout
;
943 set
->size
= anv_descriptor_set_layout_size(set_layout
);
944 set
->buffer_count
= set_layout
->buffer_count
;
945 set
->buffer_views
= cmd_buffer
->state
.push_descriptor
.buffer_views
;
947 anv_descriptor_set_write_template(set
,
949 &cmd_buffer
->surface_state_stream
,
953 cmd_buffer
->state
.descriptors
[_set
] = set
;
954 cmd_buffer
->state
.descriptors_dirty
|= set_layout
->shader_stages
;