2 * Copyright © 2015 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 #include "nir/nir_builder.h"
28 VkOffset3D src_offset
;
29 VkExtent3D src_extent
;
30 VkOffset3D dest_offset
;
31 VkExtent3D dest_extent
;
35 build_nir_vertex_shader(void)
37 const struct glsl_type
*vec4
= glsl_vec4_type();
40 nir_builder_init_simple_shader(&b
, NULL
, MESA_SHADER_VERTEX
, NULL
);
41 b
.shader
->info
.name
= ralloc_strdup(b
.shader
, "meta_blit_vs");
43 nir_variable
*pos_in
= nir_variable_create(b
.shader
, nir_var_shader_in
,
45 pos_in
->data
.location
= VERT_ATTRIB_GENERIC0
;
46 nir_variable
*pos_out
= nir_variable_create(b
.shader
, nir_var_shader_out
,
48 pos_out
->data
.location
= VARYING_SLOT_POS
;
49 nir_copy_var(&b
, pos_out
, pos_in
);
51 nir_variable
*tex_pos_in
= nir_variable_create(b
.shader
, nir_var_shader_in
,
53 tex_pos_in
->data
.location
= VERT_ATTRIB_GENERIC1
;
54 nir_variable
*tex_pos_out
= nir_variable_create(b
.shader
, nir_var_shader_out
,
56 tex_pos_out
->data
.location
= VARYING_SLOT_VAR0
;
57 tex_pos_out
->data
.interpolation
= INTERP_QUALIFIER_SMOOTH
;
58 nir_copy_var(&b
, tex_pos_out
, tex_pos_in
);
64 build_nir_copy_fragment_shader(enum glsl_sampler_dim tex_dim
)
66 const struct glsl_type
*vec4
= glsl_vec4_type();
69 nir_builder_init_simple_shader(&b
, NULL
, MESA_SHADER_FRAGMENT
, NULL
);
70 b
.shader
->info
.name
= ralloc_strdup(b
.shader
, "meta_blit_fs");
72 nir_variable
*tex_pos_in
= nir_variable_create(b
.shader
, nir_var_shader_in
,
74 tex_pos_in
->data
.location
= VARYING_SLOT_VAR0
;
76 /* Swizzle the array index which comes in as Z coordinate into the right
79 unsigned swz
[] = { 0, (tex_dim
== GLSL_SAMPLER_DIM_1D
? 2 : 1), 2 };
80 nir_ssa_def
*const tex_pos
=
81 nir_swizzle(&b
, nir_load_var(&b
, tex_pos_in
), swz
,
82 (tex_dim
== GLSL_SAMPLER_DIM_1D
? 2 : 3), false);
84 const struct glsl_type
*sampler_type
=
85 glsl_sampler_type(tex_dim
, false, tex_dim
!= GLSL_SAMPLER_DIM_3D
,
86 glsl_get_base_type(vec4
));
87 nir_variable
*sampler
= nir_variable_create(b
.shader
, nir_var_uniform
,
88 sampler_type
, "s_tex");
89 sampler
->data
.descriptor_set
= 0;
90 sampler
->data
.binding
= 0;
92 nir_tex_instr
*tex
= nir_tex_instr_create(b
.shader
, 1);
93 tex
->sampler_dim
= tex_dim
;
94 tex
->op
= nir_texop_tex
;
95 tex
->src
[0].src_type
= nir_tex_src_coord
;
96 tex
->src
[0].src
= nir_src_for_ssa(tex_pos
);
97 tex
->dest_type
= nir_type_float
; /* TODO */
98 tex
->is_array
= glsl_sampler_type_is_array(sampler_type
);
99 tex
->coord_components
= tex_pos
->num_components
;
100 tex
->texture
= nir_deref_var_create(tex
, sampler
);
101 tex
->sampler
= nir_deref_var_create(tex
, sampler
);
103 nir_ssa_dest_init(&tex
->instr
, &tex
->dest
, 4, "tex");
104 nir_builder_instr_insert(&b
, &tex
->instr
);
106 nir_variable
*color_out
= nir_variable_create(b
.shader
, nir_var_shader_out
,
108 color_out
->data
.location
= FRAG_RESULT_DATA0
;
109 nir_store_var(&b
, color_out
, &tex
->dest
.ssa
, 4);
115 meta_prepare_blit(struct anv_cmd_buffer
*cmd_buffer
,
116 struct anv_meta_saved_state
*saved_state
)
118 anv_meta_save(saved_state
, cmd_buffer
,
119 (1 << VK_DYNAMIC_STATE_VIEWPORT
));
123 anv_meta_begin_blit2d(struct anv_cmd_buffer
*cmd_buffer
,
124 struct anv_meta_saved_state
*save
)
126 meta_prepare_blit(cmd_buffer
, save
);
130 /* Returns the user-provided VkBufferImageCopy::imageOffset in units of
131 * elements rather than texels. One element equals one texel or one block
132 * if Image is uncompressed or compressed, respectively.
134 static struct VkOffset3D
135 meta_region_offset_el(const struct anv_image
* image
,
136 const struct VkOffset3D
* offset
)
138 const struct isl_format_layout
* isl_layout
= image
->format
->isl_layout
;
139 return (VkOffset3D
) {
140 .x
= offset
->x
/ isl_layout
->bw
,
141 .y
= offset
->y
/ isl_layout
->bh
,
142 .z
= offset
->z
/ isl_layout
->bd
,
146 /* Returns the user-provided VkBufferImageCopy::imageExtent in units of
147 * elements rather than texels. One element equals one texel or one block
148 * if Image is uncompressed or compressed, respectively.
150 static struct VkExtent3D
151 meta_region_extent_el(const VkFormat format
,
152 const struct VkExtent3D
* extent
)
154 const struct isl_format_layout
* isl_layout
=
155 anv_format_for_vk_format(format
)->isl_layout
;
156 return (VkExtent3D
) {
157 .width
= DIV_ROUND_UP(extent
->width
, isl_layout
->bw
),
158 .height
= DIV_ROUND_UP(extent
->height
, isl_layout
->bh
),
159 .depth
= DIV_ROUND_UP(extent
->depth
, isl_layout
->bd
),
164 meta_emit_blit(struct anv_cmd_buffer
*cmd_buffer
,
165 struct anv_image
*src_image
,
166 struct anv_image_view
*src_iview
,
167 VkOffset3D src_offset
,
168 VkExtent3D src_extent
,
169 struct anv_image
*dest_image
,
170 struct anv_image_view
*dest_iview
,
171 VkOffset3D dest_offset
,
172 VkExtent3D dest_extent
,
173 VkFilter blit_filter
)
175 struct anv_device
*device
= cmd_buffer
->device
;
177 struct blit_vb_data
{
182 assert(src_image
->samples
== dest_image
->samples
);
184 unsigned vb_size
= sizeof(struct anv_vue_header
) + 3 * sizeof(*vb_data
);
186 struct anv_state vb_state
=
187 anv_cmd_buffer_alloc_dynamic_state(cmd_buffer
, vb_size
, 16);
188 memset(vb_state
.map
, 0, sizeof(struct anv_vue_header
));
189 vb_data
= vb_state
.map
+ sizeof(struct anv_vue_header
);
191 vb_data
[0] = (struct blit_vb_data
) {
193 dest_offset
.x
+ dest_extent
.width
,
194 dest_offset
.y
+ dest_extent
.height
,
197 (float)(src_offset
.x
+ src_extent
.width
) / (float)src_iview
->extent
.width
,
198 (float)(src_offset
.y
+ src_extent
.height
) / (float)src_iview
->extent
.height
,
199 (float)src_offset
.z
/ (float)src_iview
->extent
.depth
,
203 vb_data
[1] = (struct blit_vb_data
) {
206 dest_offset
.y
+ dest_extent
.height
,
209 (float)src_offset
.x
/ (float)src_iview
->extent
.width
,
210 (float)(src_offset
.y
+ src_extent
.height
) / (float)src_iview
->extent
.height
,
211 (float)src_offset
.z
/ (float)src_iview
->extent
.depth
,
215 vb_data
[2] = (struct blit_vb_data
) {
221 (float)src_offset
.x
/ (float)src_iview
->extent
.width
,
222 (float)src_offset
.y
/ (float)src_iview
->extent
.height
,
223 (float)src_offset
.z
/ (float)src_iview
->extent
.depth
,
227 anv_state_clflush(vb_state
);
229 struct anv_buffer vertex_buffer
= {
232 .bo
= &device
->dynamic_state_block_pool
.bo
,
233 .offset
= vb_state
.offset
,
236 anv_CmdBindVertexBuffers(anv_cmd_buffer_to_handle(cmd_buffer
), 0, 2,
238 anv_buffer_to_handle(&vertex_buffer
),
239 anv_buffer_to_handle(&vertex_buffer
)
243 sizeof(struct anv_vue_header
),
247 ANV_CALL(CreateSampler
)(anv_device_to_handle(device
),
248 &(VkSamplerCreateInfo
) {
249 .sType
= VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO
,
250 .magFilter
= blit_filter
,
251 .minFilter
= blit_filter
,
252 }, &cmd_buffer
->pool
->alloc
, &sampler
);
254 VkDescriptorPool desc_pool
;
255 anv_CreateDescriptorPool(anv_device_to_handle(device
),
256 &(const VkDescriptorPoolCreateInfo
) {
257 .sType
= VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO
,
262 .pPoolSizes
= (VkDescriptorPoolSize
[]) {
264 .type
= VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
,
268 }, &cmd_buffer
->pool
->alloc
, &desc_pool
);
271 anv_AllocateDescriptorSets(anv_device_to_handle(device
),
272 &(VkDescriptorSetAllocateInfo
) {
273 .sType
= VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO
,
274 .descriptorPool
= desc_pool
,
275 .descriptorSetCount
= 1,
276 .pSetLayouts
= &device
->meta_state
.blit
.ds_layout
279 anv_UpdateDescriptorSets(anv_device_to_handle(device
),
281 (VkWriteDescriptorSet
[]) {
283 .sType
= VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET
,
286 .dstArrayElement
= 0,
287 .descriptorCount
= 1,
288 .descriptorType
= VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
,
289 .pImageInfo
= (VkDescriptorImageInfo
[]) {
292 .imageView
= anv_image_view_to_handle(src_iview
),
293 .imageLayout
= VK_IMAGE_LAYOUT_GENERAL
,
300 anv_CreateFramebuffer(anv_device_to_handle(device
),
301 &(VkFramebufferCreateInfo
) {
302 .sType
= VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO
,
303 .attachmentCount
= 1,
304 .pAttachments
= (VkImageView
[]) {
305 anv_image_view_to_handle(dest_iview
),
307 .width
= dest_iview
->extent
.width
,
308 .height
= dest_iview
->extent
.height
,
310 }, &cmd_buffer
->pool
->alloc
, &fb
);
312 ANV_CALL(CmdBeginRenderPass
)(anv_cmd_buffer_to_handle(cmd_buffer
),
313 &(VkRenderPassBeginInfo
) {
314 .sType
= VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO
,
315 .renderPass
= device
->meta_state
.blit
.render_pass
,
318 .offset
= { dest_offset
.x
, dest_offset
.y
},
319 .extent
= { dest_extent
.width
, dest_extent
.height
},
321 .clearValueCount
= 0,
322 .pClearValues
= NULL
,
323 }, VK_SUBPASS_CONTENTS_INLINE
);
327 switch (src_image
->type
) {
328 case VK_IMAGE_TYPE_1D
:
329 pipeline
= device
->meta_state
.blit
.pipeline_1d_src
;
331 case VK_IMAGE_TYPE_2D
:
332 pipeline
= device
->meta_state
.blit
.pipeline_2d_src
;
334 case VK_IMAGE_TYPE_3D
:
335 pipeline
= device
->meta_state
.blit
.pipeline_3d_src
;
338 unreachable(!"bad VkImageType");
341 if (cmd_buffer
->state
.pipeline
!= anv_pipeline_from_handle(pipeline
)) {
342 anv_CmdBindPipeline(anv_cmd_buffer_to_handle(cmd_buffer
),
343 VK_PIPELINE_BIND_POINT_GRAPHICS
, pipeline
);
346 anv_CmdSetViewport(anv_cmd_buffer_to_handle(cmd_buffer
), 0, 1,
350 .width
= dest_iview
->extent
.width
,
351 .height
= dest_iview
->extent
.height
,
356 anv_CmdBindDescriptorSets(anv_cmd_buffer_to_handle(cmd_buffer
),
357 VK_PIPELINE_BIND_POINT_GRAPHICS
,
358 device
->meta_state
.blit
.pipeline_layout
, 0, 1,
361 ANV_CALL(CmdDraw
)(anv_cmd_buffer_to_handle(cmd_buffer
), 3, 1, 0, 0);
363 ANV_CALL(CmdEndRenderPass
)(anv_cmd_buffer_to_handle(cmd_buffer
));
365 /* At the point where we emit the draw call, all data from the
366 * descriptor sets, etc. has been used. We are free to delete it.
368 anv_DestroyDescriptorPool(anv_device_to_handle(device
),
369 desc_pool
, &cmd_buffer
->pool
->alloc
);
370 anv_DestroySampler(anv_device_to_handle(device
), sampler
,
371 &cmd_buffer
->pool
->alloc
);
372 anv_DestroyFramebuffer(anv_device_to_handle(device
), fb
,
373 &cmd_buffer
->pool
->alloc
);
377 meta_finish_blit(struct anv_cmd_buffer
*cmd_buffer
,
378 const struct anv_meta_saved_state
*saved_state
)
380 anv_meta_restore(saved_state
, cmd_buffer
);
384 anv_meta_end_blit2d(struct anv_cmd_buffer
*cmd_buffer
,
385 struct anv_meta_saved_state
*save
)
387 meta_finish_blit(cmd_buffer
, save
);
391 vk_format_for_size(int bs
)
393 /* The choice of UNORM and UINT formats is very intentional here. Most of
394 * the time, we want to use a UINT format to avoid any rounding error in
395 * the blit. For stencil blits, R8_UINT is required by the hardware.
396 * (It's the only format allowed in conjunction with W-tiling.) Also we
397 * intentionally use the 4-channel formats whenever we can. This is so
398 * that, when we do a RGB <-> RGBX copy, the two formats will line up even
399 * though one of them is 3/4 the size of the other. The choice of UNORM
400 * vs. UINT is also very intentional because Haswell doesn't handle 8 or
401 * 16-bit RGB UINT formats at all so we have to use UNORM there.
402 * Fortunately, the only time we should ever use two different formats in
403 * the table below is for RGB -> RGBA blits and so we will never have any
404 * UNORM/UINT mismatch.
407 case 1: return VK_FORMAT_R8_UINT
;
408 case 2: return VK_FORMAT_R8G8_UINT
;
409 case 3: return VK_FORMAT_R8G8B8_UNORM
;
410 case 4: return VK_FORMAT_R8G8B8A8_UNORM
;
411 case 6: return VK_FORMAT_R16G16B16_UNORM
;
412 case 8: return VK_FORMAT_R16G16B16A16_UNORM
;
413 case 12: return VK_FORMAT_R32G32B32_UINT
;
414 case 16: return VK_FORMAT_R32G32B32A32_UINT
;
416 unreachable("Invalid format block size");
420 static struct anv_meta_blit2d_surf
421 blit_surf_for_image(const struct anv_image
* image
,
422 const struct isl_surf
*img_isl_surf
)
424 return (struct anv_meta_blit2d_surf
) {
426 .tiling
= img_isl_surf
->tiling
,
427 .base_offset
= image
->offset
,
428 .bs
= isl_format_get_layout(img_isl_surf
->format
)->bs
,
429 .pitch
= isl_surf_get_row_pitch(img_isl_surf
),
434 anv_meta_blit2d(struct anv_cmd_buffer
*cmd_buffer
,
435 struct anv_meta_blit2d_surf
*src
,
436 struct anv_meta_blit2d_surf
*dst
,
438 struct anv_meta_blit2d_rect
*rects
)
440 VkDevice vk_device
= anv_device_to_handle(cmd_buffer
->device
);
441 VkFormat src_format
= vk_format_for_size(src
->bs
);
442 VkFormat dst_format
= vk_format_for_size(dst
->bs
);
444 for (unsigned r
= 0; r
< num_rects
; ++r
) {
446 /* Create VkImages */
447 VkImageCreateInfo image_info
= {
448 .sType
= VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO
,
449 .imageType
= VK_IMAGE_TYPE_2D
,
450 .format
= 0, /* TEMPLATE */
452 .width
= 0, /* TEMPLATE */
453 .height
= 0, /* TEMPLATE */
459 .tiling
= 0, /* TEMPLATE */
460 .usage
= 0, /* TEMPLATE */
462 struct anv_image_create_info anv_image_info
= {
463 .vk_info
= &image_info
,
464 .isl_tiling_flags
= 0, /* TEMPLATE */
467 /* The image height is the rect height + src/dst y-offset from the
468 * tile-aligned base address.
470 struct isl_tile_info tile_info
;
472 anv_image_info
.isl_tiling_flags
= 1 << src
->tiling
;
473 image_info
.tiling
= anv_image_info
.isl_tiling_flags
== ISL_TILING_LINEAR_BIT
?
474 VK_IMAGE_TILING_LINEAR
: VK_IMAGE_TILING_OPTIMAL
;
475 image_info
.usage
= VK_IMAGE_USAGE_SAMPLED_BIT
;
476 image_info
.format
= src_format
,
477 isl_tiling_get_info(&cmd_buffer
->device
->isl_dev
, src
->tiling
, src
->bs
, &tile_info
);
478 image_info
.extent
.height
= rects
[r
].height
+
479 rects
[r
].src_y
% tile_info
.height
;
480 image_info
.extent
.width
= src
->pitch
/ src
->bs
;
482 anv_image_create(vk_device
, &anv_image_info
,
483 &cmd_buffer
->pool
->alloc
, &src_image
);
485 anv_image_info
.isl_tiling_flags
= 1 << dst
->tiling
;
486 image_info
.tiling
= anv_image_info
.isl_tiling_flags
== ISL_TILING_LINEAR_BIT
?
487 VK_IMAGE_TILING_LINEAR
: VK_IMAGE_TILING_OPTIMAL
;
488 image_info
.usage
= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
;
489 image_info
.format
= dst_format
,
490 isl_tiling_get_info(&cmd_buffer
->device
->isl_dev
, dst
->tiling
, dst
->bs
, &tile_info
);
491 image_info
.extent
.height
= rects
[r
].height
+
492 rects
[r
].dst_y
% tile_info
.height
;
493 image_info
.extent
.width
= dst
->pitch
/ dst
->bs
;
495 anv_image_create(vk_device
, &anv_image_info
,
496 &cmd_buffer
->pool
->alloc
, &dst_image
);
498 /* We could use a vk call to bind memory, but that would require
499 * creating a dummy memory object etc. so there's really no point.
501 anv_image_from_handle(src_image
)->bo
= src
->bo
;
502 anv_image_from_handle(src_image
)->offset
= src
->base_offset
;
503 anv_image_from_handle(dst_image
)->bo
= dst
->bo
;
504 anv_image_from_handle(dst_image
)->offset
= dst
->base_offset
;
506 /* Create VkImageViews */
507 VkImageViewCreateInfo iview_info
= {
508 .sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
,
509 .image
= 0, /* TEMPLATE */
510 .viewType
= VK_IMAGE_VIEW_TYPE_2D
,
511 .format
= 0, /* TEMPLATE */
512 .subresourceRange
= {
513 .aspectMask
= VK_IMAGE_ASPECT_COLOR_BIT
,
522 iview_info
.image
= src_image
;
523 iview_info
.format
= src_format
;
524 VkOffset3D src_offset_el
= {0};
525 isl_surf_get_image_intratile_offset_el_xy(&cmd_buffer
->device
->isl_dev
,
526 &anv_image_from_handle(src_image
)->
531 (uint32_t*)&src_offset_el
.x
,
532 (uint32_t*)&src_offset_el
.y
);
534 struct anv_image_view src_iview
;
535 anv_image_view_init(&src_iview
, cmd_buffer
->device
,
536 &iview_info
, cmd_buffer
, img_o
, VK_IMAGE_USAGE_SAMPLED_BIT
);
538 iview_info
.image
= dst_image
;
539 iview_info
.format
= dst_format
;
540 VkOffset3D dst_offset_el
= {0};
541 isl_surf_get_image_intratile_offset_el_xy(&cmd_buffer
->device
->isl_dev
,
542 &anv_image_from_handle(dst_image
)->
547 (uint32_t*)&dst_offset_el
.x
,
548 (uint32_t*)&dst_offset_el
.y
);
549 struct anv_image_view dst_iview
;
550 anv_image_view_init(&dst_iview
, cmd_buffer
->device
,
551 &iview_info
, cmd_buffer
, img_o
, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
);
554 meta_emit_blit(cmd_buffer
,
555 anv_image_from_handle(src_image
),
558 (VkExtent3D
){rects
[r
].width
, rects
[r
].height
, 1},
559 anv_image_from_handle(dst_image
),
562 (VkExtent3D
){rects
[r
].width
, rects
[r
].height
, 1},
565 anv_DestroyImage(vk_device
, src_image
, &cmd_buffer
->pool
->alloc
);
566 anv_DestroyImage(vk_device
, dst_image
, &cmd_buffer
->pool
->alloc
);
571 do_buffer_copy(struct anv_cmd_buffer
*cmd_buffer
,
572 struct anv_bo
*src
, uint64_t src_offset
,
573 struct anv_bo
*dest
, uint64_t dest_offset
,
574 int width
, int height
, int bs
)
576 struct anv_meta_blit2d_surf b_src
= {
578 .tiling
= ISL_TILING_LINEAR
,
579 .base_offset
= src_offset
,
583 struct anv_meta_blit2d_surf b_dst
= {
585 .tiling
= ISL_TILING_LINEAR
,
586 .base_offset
= dest_offset
,
590 struct anv_meta_blit2d_rect rect
= {
594 anv_meta_blit2d(cmd_buffer
,
601 void anv_CmdCopyBuffer(
602 VkCommandBuffer commandBuffer
,
605 uint32_t regionCount
,
606 const VkBufferCopy
* pRegions
)
608 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
609 ANV_FROM_HANDLE(anv_buffer
, src_buffer
, srcBuffer
);
610 ANV_FROM_HANDLE(anv_buffer
, dest_buffer
, destBuffer
);
612 struct anv_meta_saved_state saved_state
;
614 anv_meta_begin_blit2d(cmd_buffer
, &saved_state
);
616 for (unsigned r
= 0; r
< regionCount
; r
++) {
617 uint64_t src_offset
= src_buffer
->offset
+ pRegions
[r
].srcOffset
;
618 uint64_t dest_offset
= dest_buffer
->offset
+ pRegions
[r
].dstOffset
;
619 uint64_t copy_size
= pRegions
[r
].size
;
621 /* First, we compute the biggest format that can be used with the
622 * given offsets and size.
626 int fs
= ffs(src_offset
) - 1;
628 bs
= MIN2(bs
, 1 << fs
);
629 assert(src_offset
% bs
== 0);
631 fs
= ffs(dest_offset
) - 1;
633 bs
= MIN2(bs
, 1 << fs
);
634 assert(dest_offset
% bs
== 0);
636 fs
= ffs(pRegions
[r
].size
) - 1;
638 bs
= MIN2(bs
, 1 << fs
);
639 assert(pRegions
[r
].size
% bs
== 0);
641 /* This is maximum possible width/height our HW can handle */
642 uint64_t max_surface_dim
= 1 << 14;
644 /* First, we make a bunch of max-sized copies */
645 uint64_t max_copy_size
= max_surface_dim
* max_surface_dim
* bs
;
646 while (copy_size
>= max_copy_size
) {
647 do_buffer_copy(cmd_buffer
, src_buffer
->bo
, src_offset
,
648 dest_buffer
->bo
, dest_offset
,
649 max_surface_dim
, max_surface_dim
, bs
);
650 copy_size
-= max_copy_size
;
651 src_offset
+= max_copy_size
;
652 dest_offset
+= max_copy_size
;
655 uint64_t height
= copy_size
/ (max_surface_dim
* bs
);
656 assert(height
< max_surface_dim
);
658 uint64_t rect_copy_size
= height
* max_surface_dim
* bs
;
659 do_buffer_copy(cmd_buffer
, src_buffer
->bo
, src_offset
,
660 dest_buffer
->bo
, dest_offset
,
661 max_surface_dim
, height
, bs
);
662 copy_size
-= rect_copy_size
;
663 src_offset
+= rect_copy_size
;
664 dest_offset
+= rect_copy_size
;
667 if (copy_size
!= 0) {
668 do_buffer_copy(cmd_buffer
, src_buffer
->bo
, src_offset
,
669 dest_buffer
->bo
, dest_offset
,
670 copy_size
/ bs
, 1, bs
);
674 anv_meta_end_blit2d(cmd_buffer
, &saved_state
);
677 void anv_CmdUpdateBuffer(
678 VkCommandBuffer commandBuffer
,
680 VkDeviceSize dstOffset
,
681 VkDeviceSize dataSize
,
682 const uint32_t* pData
)
684 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
685 ANV_FROM_HANDLE(anv_buffer
, dst_buffer
, dstBuffer
);
686 struct anv_meta_saved_state saved_state
;
688 anv_meta_begin_blit2d(cmd_buffer
, &saved_state
);
690 /* We can't quite grab a full block because the state stream needs a
691 * little data at the top to build its linked list.
693 const uint32_t max_update_size
=
694 cmd_buffer
->device
->dynamic_state_block_pool
.block_size
- 64;
696 assert(max_update_size
< (1 << 14) * 4);
699 const uint32_t copy_size
= MIN2(dataSize
, max_update_size
);
701 struct anv_state tmp_data
=
702 anv_cmd_buffer_alloc_dynamic_state(cmd_buffer
, copy_size
, 64);
704 memcpy(tmp_data
.map
, pData
, copy_size
);
707 if ((copy_size
& 15) == 0 && (dstOffset
& 15) == 0) {
709 } else if ((copy_size
& 7) == 0 && (dstOffset
& 7) == 0) {
712 assert((copy_size
& 3) == 0 && (dstOffset
& 3) == 0);
716 do_buffer_copy(cmd_buffer
,
717 &cmd_buffer
->device
->dynamic_state_block_pool
.bo
,
719 dst_buffer
->bo
, dst_buffer
->offset
+ dstOffset
,
720 copy_size
/ bs
, 1, bs
);
722 dataSize
-= copy_size
;
723 dstOffset
+= copy_size
;
724 pData
= (void *)pData
+ copy_size
;
727 anv_meta_end_blit2d(cmd_buffer
, &saved_state
);
730 void anv_CmdCopyImage(
731 VkCommandBuffer commandBuffer
,
733 VkImageLayout srcImageLayout
,
735 VkImageLayout destImageLayout
,
736 uint32_t regionCount
,
737 const VkImageCopy
* pRegions
)
739 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
740 ANV_FROM_HANDLE(anv_image
, src_image
, srcImage
);
741 ANV_FROM_HANDLE(anv_image
, dest_image
, destImage
);
742 struct anv_meta_saved_state saved_state
;
744 /* From the Vulkan 1.0 spec:
746 * vkCmdCopyImage can be used to copy image data between multisample
747 * images, but both images must have the same number of samples.
749 assert(src_image
->samples
== dest_image
->samples
);
751 anv_meta_begin_blit2d(cmd_buffer
, &saved_state
);
753 for (unsigned r
= 0; r
< regionCount
; r
++) {
754 assert(pRegions
[r
].srcSubresource
.aspectMask
==
755 pRegions
[r
].dstSubresource
.aspectMask
);
757 VkImageAspectFlags aspect
= pRegions
[r
].srcSubresource
.aspectMask
;
759 /* Create blit surfaces */
760 struct isl_surf
*src_isl_surf
=
761 &anv_image_get_surface_for_aspect_mask(src_image
, aspect
)->isl
;
762 struct isl_surf
*dst_isl_surf
=
763 &anv_image_get_surface_for_aspect_mask(dest_image
, aspect
)->isl
;
764 struct anv_meta_blit2d_surf b_src
= blit_surf_for_image(src_image
, src_isl_surf
);
765 struct anv_meta_blit2d_surf b_dst
= blit_surf_for_image(dest_image
, dst_isl_surf
);
767 /* Start creating blit rect */
768 const VkOffset3D dst_offset_el
= meta_region_offset_el(dest_image
, &pRegions
[r
].dstOffset
);
769 const VkOffset3D src_offset_el
= meta_region_offset_el(src_image
, &pRegions
[r
].srcOffset
);
770 const VkExtent3D img_extent_el
= meta_region_extent_el(src_image
->vk_format
,
771 &pRegions
[r
].extent
);
772 struct anv_meta_blit2d_rect rect
= {
773 .width
= img_extent_el
.width
,
774 .height
= img_extent_el
.height
,
777 /* Loop through each 3D or array slice */
778 unsigned num_slices_3d
= pRegions
[r
].extent
.depth
;
779 unsigned num_slices_array
= pRegions
[r
].dstSubresource
.layerCount
;
780 unsigned slice_3d
= 0;
781 unsigned slice_array
= 0;
782 while (slice_3d
< num_slices_3d
&& slice_array
< num_slices_array
) {
784 /* Finish creating blit rect */
785 isl_surf_get_image_offset_el(dst_isl_surf
,
786 pRegions
[r
].dstSubresource
.mipLevel
,
787 pRegions
[r
].dstSubresource
.baseArrayLayer
+ slice_array
,
788 pRegions
[r
].dstOffset
.z
+ slice_3d
,
791 isl_surf_get_image_offset_el(src_isl_surf
,
792 pRegions
[r
].srcSubresource
.mipLevel
,
793 pRegions
[r
].srcSubresource
.baseArrayLayer
+ slice_array
,
794 pRegions
[r
].srcOffset
.z
+ slice_3d
,
797 rect
.dst_x
+= dst_offset_el
.x
;
798 rect
.dst_y
+= dst_offset_el
.y
;
799 rect
.src_x
+= src_offset_el
.x
;
800 rect
.src_y
+= src_offset_el
.y
;
803 anv_meta_blit2d(cmd_buffer
,
809 if (dest_image
->type
== VK_IMAGE_TYPE_3D
)
816 anv_meta_end_blit2d(cmd_buffer
, &saved_state
);
819 void anv_CmdBlitImage(
820 VkCommandBuffer commandBuffer
,
822 VkImageLayout srcImageLayout
,
824 VkImageLayout destImageLayout
,
825 uint32_t regionCount
,
826 const VkImageBlit
* pRegions
,
830 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
831 ANV_FROM_HANDLE(anv_image
, src_image
, srcImage
);
832 ANV_FROM_HANDLE(anv_image
, dest_image
, destImage
);
833 struct anv_meta_saved_state saved_state
;
835 /* From the Vulkan 1.0 spec:
837 * vkCmdBlitImage must not be used for multisampled source or
838 * destination images. Use vkCmdResolveImage for this purpose.
840 assert(src_image
->samples
== 1);
841 assert(dest_image
->samples
== 1);
843 anv_finishme("respect VkFilter");
845 meta_prepare_blit(cmd_buffer
, &saved_state
);
847 for (unsigned r
= 0; r
< regionCount
; r
++) {
848 struct anv_image_view src_iview
;
849 anv_image_view_init(&src_iview
, cmd_buffer
->device
,
850 &(VkImageViewCreateInfo
) {
851 .sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
,
853 .viewType
= anv_meta_get_view_type(src_image
),
854 .format
= src_image
->vk_format
,
855 .subresourceRange
= {
856 .aspectMask
= pRegions
[r
].srcSubresource
.aspectMask
,
857 .baseMipLevel
= pRegions
[r
].srcSubresource
.mipLevel
,
859 .baseArrayLayer
= pRegions
[r
].srcSubresource
.baseArrayLayer
,
863 cmd_buffer
, 0, VK_IMAGE_USAGE_SAMPLED_BIT
);
865 const VkOffset3D dest_offset
= {
866 .x
= pRegions
[r
].dstOffsets
[0].x
,
867 .y
= pRegions
[r
].dstOffsets
[0].y
,
871 if (pRegions
[r
].dstOffsets
[1].x
< pRegions
[r
].dstOffsets
[0].x
||
872 pRegions
[r
].dstOffsets
[1].y
< pRegions
[r
].dstOffsets
[0].y
||
873 pRegions
[r
].srcOffsets
[1].x
< pRegions
[r
].srcOffsets
[0].x
||
874 pRegions
[r
].srcOffsets
[1].y
< pRegions
[r
].srcOffsets
[0].y
)
875 anv_finishme("FINISHME: Allow flipping in blits");
877 const VkExtent3D dest_extent
= {
878 .width
= pRegions
[r
].dstOffsets
[1].x
- pRegions
[r
].dstOffsets
[0].x
,
879 .height
= pRegions
[r
].dstOffsets
[1].y
- pRegions
[r
].dstOffsets
[0].y
,
882 const VkExtent3D src_extent
= {
883 .width
= pRegions
[r
].srcOffsets
[1].x
- pRegions
[r
].srcOffsets
[0].x
,
884 .height
= pRegions
[r
].srcOffsets
[1].y
- pRegions
[r
].srcOffsets
[0].y
,
887 const uint32_t dest_array_slice
=
888 anv_meta_get_iview_layer(dest_image
, &pRegions
[r
].dstSubresource
,
889 &pRegions
[r
].dstOffsets
[0]);
891 if (pRegions
[r
].srcSubresource
.layerCount
> 1)
892 anv_finishme("FINISHME: copy multiple array layers");
894 if (pRegions
[r
].srcOffsets
[0].z
+ 1 != pRegions
[r
].srcOffsets
[1].z
||
895 pRegions
[r
].dstOffsets
[0].z
+ 1 != pRegions
[r
].dstOffsets
[1].z
)
896 anv_finishme("FINISHME: copy multiple depth layers");
898 struct anv_image_view dest_iview
;
899 anv_image_view_init(&dest_iview
, cmd_buffer
->device
,
900 &(VkImageViewCreateInfo
) {
901 .sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
,
903 .viewType
= anv_meta_get_view_type(dest_image
),
904 .format
= dest_image
->vk_format
,
905 .subresourceRange
= {
906 .aspectMask
= VK_IMAGE_ASPECT_COLOR_BIT
,
907 .baseMipLevel
= pRegions
[r
].dstSubresource
.mipLevel
,
909 .baseArrayLayer
= dest_array_slice
,
913 cmd_buffer
, 0, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
);
915 meta_emit_blit(cmd_buffer
,
916 src_image
, &src_iview
,
917 pRegions
[r
].srcOffsets
[0], src_extent
,
918 dest_image
, &dest_iview
,
919 dest_offset
, dest_extent
,
923 meta_finish_blit(cmd_buffer
, &saved_state
);
927 meta_copy_buffer_to_image(struct anv_cmd_buffer
*cmd_buffer
,
928 struct anv_buffer
* buffer
,
929 struct anv_image
* image
,
930 uint32_t regionCount
,
931 const VkBufferImageCopy
* pRegions
,
934 struct anv_meta_saved_state saved_state
;
936 /* The Vulkan 1.0 spec says "dstImage must have a sample count equal to
937 * VK_SAMPLE_COUNT_1_BIT."
939 assert(image
->samples
== 1);
941 anv_meta_begin_blit2d(cmd_buffer
, &saved_state
);
943 for (unsigned r
= 0; r
< regionCount
; r
++) {
945 /* Start creating blit rect */
946 const VkOffset3D img_offset_el
= meta_region_offset_el(image
, &pRegions
[r
].imageOffset
);
947 const VkExtent3D bufferExtent
= {
948 .width
= pRegions
[r
].bufferRowLength
,
949 .height
= pRegions
[r
].bufferImageHeight
,
951 const VkExtent3D buf_extent_el
= meta_region_extent_el(image
->vk_format
, &bufferExtent
);
952 const VkExtent3D img_extent_el
= meta_region_extent_el(image
->vk_format
,
953 &pRegions
[r
].imageExtent
);
954 struct anv_meta_blit2d_rect rect
= {
955 .width
= MAX2(buf_extent_el
.width
, img_extent_el
.width
),
956 .height
= MAX2(buf_extent_el
.height
, img_extent_el
.height
),
959 /* Create blit surfaces */
960 VkImageAspectFlags aspect
= pRegions
[r
].imageSubresource
.aspectMask
;
961 const struct isl_surf
*img_isl_surf
=
962 &anv_image_get_surface_for_aspect_mask(image
, aspect
)->isl
;
963 struct anv_meta_blit2d_surf img_bsurf
= blit_surf_for_image(image
, img_isl_surf
);
964 struct anv_meta_blit2d_surf buf_bsurf
= {
966 .tiling
= ISL_TILING_LINEAR
,
967 .base_offset
= buffer
->offset
+ pRegions
[r
].bufferOffset
,
968 .bs
= forward
? image
->format
->isl_layout
->bs
: img_bsurf
.bs
,
969 .pitch
= rect
.width
* buf_bsurf
.bs
,
972 /* Set direction-dependent variables */
973 struct anv_meta_blit2d_surf
*dst_bsurf
= forward
? &img_bsurf
: &buf_bsurf
;
974 struct anv_meta_blit2d_surf
*src_bsurf
= forward
? &buf_bsurf
: &img_bsurf
;
975 uint32_t *x_offset
= forward
? &rect
.dst_x
: &rect
.src_x
;
976 uint32_t *y_offset
= forward
? &rect
.dst_y
: &rect
.src_y
;
978 /* Loop through each 3D or array slice */
979 unsigned num_slices_3d
= pRegions
[r
].imageExtent
.depth
;
980 unsigned num_slices_array
= pRegions
[r
].imageSubresource
.layerCount
;
981 unsigned slice_3d
= 0;
982 unsigned slice_array
= 0;
983 while (slice_3d
< num_slices_3d
&& slice_array
< num_slices_array
) {
985 /* Finish creating blit rect */
986 isl_surf_get_image_offset_el(img_isl_surf
,
987 pRegions
[r
].imageSubresource
.mipLevel
,
988 pRegions
[r
].imageSubresource
.baseArrayLayer
+ slice_array
,
989 pRegions
[r
].imageOffset
.z
+ slice_3d
,
992 *x_offset
+= img_offset_el
.x
;
993 *y_offset
+= img_offset_el
.y
;
996 anv_meta_blit2d(cmd_buffer
,
1002 /* Once we've done the blit, all of the actual information about
1003 * the image is embedded in the command buffer so we can just
1004 * increment the offset directly in the image effectively
1005 * re-binding it to different backing memory.
1007 buf_bsurf
.base_offset
+= rect
.width
* rect
.height
* buf_bsurf
.bs
;
1009 if (image
->type
== VK_IMAGE_TYPE_3D
)
1015 anv_meta_end_blit2d(cmd_buffer
, &saved_state
);
1018 void anv_CmdCopyBufferToImage(
1019 VkCommandBuffer commandBuffer
,
1022 VkImageLayout destImageLayout
,
1023 uint32_t regionCount
,
1024 const VkBufferImageCopy
* pRegions
)
1026 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
1027 ANV_FROM_HANDLE(anv_image
, dest_image
, destImage
);
1028 ANV_FROM_HANDLE(anv_buffer
, src_buffer
, srcBuffer
);
1030 meta_copy_buffer_to_image(cmd_buffer
, src_buffer
, dest_image
,
1031 regionCount
, pRegions
, true);
1034 void anv_CmdCopyImageToBuffer(
1035 VkCommandBuffer commandBuffer
,
1037 VkImageLayout srcImageLayout
,
1038 VkBuffer destBuffer
,
1039 uint32_t regionCount
,
1040 const VkBufferImageCopy
* pRegions
)
1042 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
1043 ANV_FROM_HANDLE(anv_image
, src_image
, srcImage
);
1044 ANV_FROM_HANDLE(anv_buffer
, dst_buffer
, destBuffer
);
1046 meta_copy_buffer_to_image(cmd_buffer
, dst_buffer
, src_image
,
1047 regionCount
, pRegions
, false);
1051 anv_device_finish_meta_blit_state(struct anv_device
*device
)
1053 anv_DestroyRenderPass(anv_device_to_handle(device
),
1054 device
->meta_state
.blit
.render_pass
,
1055 &device
->meta_state
.alloc
);
1056 anv_DestroyPipeline(anv_device_to_handle(device
),
1057 device
->meta_state
.blit
.pipeline_1d_src
,
1058 &device
->meta_state
.alloc
);
1059 anv_DestroyPipeline(anv_device_to_handle(device
),
1060 device
->meta_state
.blit
.pipeline_2d_src
,
1061 &device
->meta_state
.alloc
);
1062 anv_DestroyPipeline(anv_device_to_handle(device
),
1063 device
->meta_state
.blit
.pipeline_3d_src
,
1064 &device
->meta_state
.alloc
);
1065 anv_DestroyPipelineLayout(anv_device_to_handle(device
),
1066 device
->meta_state
.blit
.pipeline_layout
,
1067 &device
->meta_state
.alloc
);
1068 anv_DestroyDescriptorSetLayout(anv_device_to_handle(device
),
1069 device
->meta_state
.blit
.ds_layout
,
1070 &device
->meta_state
.alloc
);
1074 anv_device_init_meta_blit_state(struct anv_device
*device
)
1078 result
= anv_CreateRenderPass(anv_device_to_handle(device
),
1079 &(VkRenderPassCreateInfo
) {
1080 .sType
= VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO
,
1081 .attachmentCount
= 1,
1082 .pAttachments
= &(VkAttachmentDescription
) {
1083 .format
= VK_FORMAT_UNDEFINED
, /* Our shaders don't care */
1084 .loadOp
= VK_ATTACHMENT_LOAD_OP_LOAD
,
1085 .storeOp
= VK_ATTACHMENT_STORE_OP_STORE
,
1086 .initialLayout
= VK_IMAGE_LAYOUT_GENERAL
,
1087 .finalLayout
= VK_IMAGE_LAYOUT_GENERAL
,
1090 .pSubpasses
= &(VkSubpassDescription
) {
1091 .pipelineBindPoint
= VK_PIPELINE_BIND_POINT_GRAPHICS
,
1092 .inputAttachmentCount
= 0,
1093 .colorAttachmentCount
= 1,
1094 .pColorAttachments
= &(VkAttachmentReference
) {
1096 .layout
= VK_IMAGE_LAYOUT_GENERAL
,
1098 .pResolveAttachments
= NULL
,
1099 .pDepthStencilAttachment
= &(VkAttachmentReference
) {
1100 .attachment
= VK_ATTACHMENT_UNUSED
,
1101 .layout
= VK_IMAGE_LAYOUT_GENERAL
,
1103 .preserveAttachmentCount
= 1,
1104 .pPreserveAttachments
= (uint32_t[]) { 0 },
1106 .dependencyCount
= 0,
1107 }, &device
->meta_state
.alloc
, &device
->meta_state
.blit
.render_pass
);
1108 if (result
!= VK_SUCCESS
)
1111 /* We don't use a vertex shader for blitting, but instead build and pass
1112 * the VUEs directly to the rasterization backend. However, we do need
1113 * to provide GLSL source for the vertex shader so that the compiler
1114 * does not dead-code our inputs.
1116 struct anv_shader_module vs
= {
1117 .nir
= build_nir_vertex_shader(),
1120 struct anv_shader_module fs_1d
= {
1121 .nir
= build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_1D
),
1124 struct anv_shader_module fs_2d
= {
1125 .nir
= build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_2D
),
1128 struct anv_shader_module fs_3d
= {
1129 .nir
= build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_3D
),
1132 VkPipelineVertexInputStateCreateInfo vi_create_info
= {
1133 .sType
= VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO
,
1134 .vertexBindingDescriptionCount
= 2,
1135 .pVertexBindingDescriptions
= (VkVertexInputBindingDescription
[]) {
1139 .inputRate
= VK_VERTEX_INPUT_RATE_VERTEX
1143 .stride
= 5 * sizeof(float),
1144 .inputRate
= VK_VERTEX_INPUT_RATE_VERTEX
1147 .vertexAttributeDescriptionCount
= 3,
1148 .pVertexAttributeDescriptions
= (VkVertexInputAttributeDescription
[]) {
1153 .format
= VK_FORMAT_R32G32B32A32_UINT
,
1160 .format
= VK_FORMAT_R32G32_SFLOAT
,
1164 /* Texture Coordinate */
1167 .format
= VK_FORMAT_R32G32B32_SFLOAT
,
1173 VkDescriptorSetLayoutCreateInfo ds_layout_info
= {
1174 .sType
= VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO
,
1176 .pBindings
= (VkDescriptorSetLayoutBinding
[]) {
1179 .descriptorType
= VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
,
1180 .descriptorCount
= 1,
1181 .stageFlags
= VK_SHADER_STAGE_FRAGMENT_BIT
,
1182 .pImmutableSamplers
= NULL
1186 result
= anv_CreateDescriptorSetLayout(anv_device_to_handle(device
),
1188 &device
->meta_state
.alloc
,
1189 &device
->meta_state
.blit
.ds_layout
);
1190 if (result
!= VK_SUCCESS
)
1191 goto fail_render_pass
;
1193 result
= anv_CreatePipelineLayout(anv_device_to_handle(device
),
1194 &(VkPipelineLayoutCreateInfo
) {
1195 .sType
= VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO
,
1196 .setLayoutCount
= 1,
1197 .pSetLayouts
= &device
->meta_state
.blit
.ds_layout
,
1199 &device
->meta_state
.alloc
, &device
->meta_state
.blit
.pipeline_layout
);
1200 if (result
!= VK_SUCCESS
)
1201 goto fail_descriptor_set_layout
;
1203 VkPipelineShaderStageCreateInfo pipeline_shader_stages
[] = {
1205 .sType
= VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO
,
1206 .stage
= VK_SHADER_STAGE_VERTEX_BIT
,
1207 .module
= anv_shader_module_to_handle(&vs
),
1209 .pSpecializationInfo
= NULL
1211 .sType
= VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO
,
1212 .stage
= VK_SHADER_STAGE_FRAGMENT_BIT
,
1213 .module
= VK_NULL_HANDLE
, /* TEMPLATE VALUE! FILL ME IN! */
1215 .pSpecializationInfo
= NULL
1219 const VkGraphicsPipelineCreateInfo vk_pipeline_info
= {
1220 .sType
= VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO
,
1221 .stageCount
= ARRAY_SIZE(pipeline_shader_stages
),
1222 .pStages
= pipeline_shader_stages
,
1223 .pVertexInputState
= &vi_create_info
,
1224 .pInputAssemblyState
= &(VkPipelineInputAssemblyStateCreateInfo
) {
1225 .sType
= VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO
,
1226 .topology
= VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
,
1227 .primitiveRestartEnable
= false,
1229 .pViewportState
= &(VkPipelineViewportStateCreateInfo
) {
1230 .sType
= VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO
,
1234 .pRasterizationState
= &(VkPipelineRasterizationStateCreateInfo
) {
1235 .sType
= VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO
,
1236 .rasterizerDiscardEnable
= false,
1237 .polygonMode
= VK_POLYGON_MODE_FILL
,
1238 .cullMode
= VK_CULL_MODE_NONE
,
1239 .frontFace
= VK_FRONT_FACE_COUNTER_CLOCKWISE
1241 .pMultisampleState
= &(VkPipelineMultisampleStateCreateInfo
) {
1242 .sType
= VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO
,
1243 .rasterizationSamples
= 1,
1244 .sampleShadingEnable
= false,
1245 .pSampleMask
= (VkSampleMask
[]) { UINT32_MAX
},
1247 .pColorBlendState
= &(VkPipelineColorBlendStateCreateInfo
) {
1248 .sType
= VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO
,
1249 .attachmentCount
= 1,
1250 .pAttachments
= (VkPipelineColorBlendAttachmentState
[]) {
1252 VK_COLOR_COMPONENT_A_BIT
|
1253 VK_COLOR_COMPONENT_R_BIT
|
1254 VK_COLOR_COMPONENT_G_BIT
|
1255 VK_COLOR_COMPONENT_B_BIT
},
1258 .pDynamicState
= &(VkPipelineDynamicStateCreateInfo
) {
1259 .sType
= VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO
,
1260 .dynamicStateCount
= 9,
1261 .pDynamicStates
= (VkDynamicState
[]) {
1262 VK_DYNAMIC_STATE_VIEWPORT
,
1263 VK_DYNAMIC_STATE_SCISSOR
,
1264 VK_DYNAMIC_STATE_LINE_WIDTH
,
1265 VK_DYNAMIC_STATE_DEPTH_BIAS
,
1266 VK_DYNAMIC_STATE_BLEND_CONSTANTS
,
1267 VK_DYNAMIC_STATE_DEPTH_BOUNDS
,
1268 VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK
,
1269 VK_DYNAMIC_STATE_STENCIL_WRITE_MASK
,
1270 VK_DYNAMIC_STATE_STENCIL_REFERENCE
,
1274 .layout
= device
->meta_state
.blit
.pipeline_layout
,
1275 .renderPass
= device
->meta_state
.blit
.render_pass
,
1279 const struct anv_graphics_pipeline_create_info anv_pipeline_info
= {
1280 .color_attachment_count
= -1,
1281 .use_repclear
= false,
1282 .disable_viewport
= true,
1283 .disable_scissor
= true,
1285 .use_rectlist
= true
1288 pipeline_shader_stages
[1].module
= anv_shader_module_to_handle(&fs_1d
);
1289 result
= anv_graphics_pipeline_create(anv_device_to_handle(device
),
1291 &vk_pipeline_info
, &anv_pipeline_info
,
1292 &device
->meta_state
.alloc
, &device
->meta_state
.blit
.pipeline_1d_src
);
1293 if (result
!= VK_SUCCESS
)
1294 goto fail_pipeline_layout
;
1296 pipeline_shader_stages
[1].module
= anv_shader_module_to_handle(&fs_2d
);
1297 result
= anv_graphics_pipeline_create(anv_device_to_handle(device
),
1299 &vk_pipeline_info
, &anv_pipeline_info
,
1300 &device
->meta_state
.alloc
, &device
->meta_state
.blit
.pipeline_2d_src
);
1301 if (result
!= VK_SUCCESS
)
1302 goto fail_pipeline_1d
;
1304 pipeline_shader_stages
[1].module
= anv_shader_module_to_handle(&fs_3d
);
1305 result
= anv_graphics_pipeline_create(anv_device_to_handle(device
),
1307 &vk_pipeline_info
, &anv_pipeline_info
,
1308 &device
->meta_state
.alloc
, &device
->meta_state
.blit
.pipeline_3d_src
);
1309 if (result
!= VK_SUCCESS
)
1310 goto fail_pipeline_2d
;
1312 ralloc_free(vs
.nir
);
1313 ralloc_free(fs_1d
.nir
);
1314 ralloc_free(fs_2d
.nir
);
1315 ralloc_free(fs_3d
.nir
);
1320 anv_DestroyPipeline(anv_device_to_handle(device
),
1321 device
->meta_state
.blit
.pipeline_2d_src
,
1322 &device
->meta_state
.alloc
);
1325 anv_DestroyPipeline(anv_device_to_handle(device
),
1326 device
->meta_state
.blit
.pipeline_1d_src
,
1327 &device
->meta_state
.alloc
);
1329 fail_pipeline_layout
:
1330 anv_DestroyPipelineLayout(anv_device_to_handle(device
),
1331 device
->meta_state
.blit
.pipeline_layout
,
1332 &device
->meta_state
.alloc
);
1333 fail_descriptor_set_layout
:
1334 anv_DestroyDescriptorSetLayout(anv_device_to_handle(device
),
1335 device
->meta_state
.blit
.ds_layout
,
1336 &device
->meta_state
.alloc
);
1338 anv_DestroyRenderPass(anv_device_to_handle(device
),
1339 device
->meta_state
.blit
.render_pass
,
1340 &device
->meta_state
.alloc
);
1342 ralloc_free(vs
.nir
);
1343 ralloc_free(fs_1d
.nir
);
1344 ralloc_free(fs_2d
.nir
);
1345 ralloc_free(fs_3d
.nir
);