2 * Copyright © 2015 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 #include "nir/nir_builder.h"
28 VkOffset3D src_offset
;
29 VkExtent3D src_extent
;
30 VkOffset3D dest_offset
;
31 VkExtent3D dest_extent
;
35 build_nir_vertex_shader(void)
37 const struct glsl_type
*vec4
= glsl_vec4_type();
40 nir_builder_init_simple_shader(&b
, NULL
, MESA_SHADER_VERTEX
, NULL
);
41 b
.shader
->info
.name
= ralloc_strdup(b
.shader
, "meta_blit_vs");
43 nir_variable
*pos_in
= nir_variable_create(b
.shader
, nir_var_shader_in
,
45 pos_in
->data
.location
= VERT_ATTRIB_GENERIC0
;
46 nir_variable
*pos_out
= nir_variable_create(b
.shader
, nir_var_shader_out
,
48 pos_out
->data
.location
= VARYING_SLOT_POS
;
49 nir_copy_var(&b
, pos_out
, pos_in
);
51 nir_variable
*tex_pos_in
= nir_variable_create(b
.shader
, nir_var_shader_in
,
53 tex_pos_in
->data
.location
= VERT_ATTRIB_GENERIC1
;
54 nir_variable
*tex_pos_out
= nir_variable_create(b
.shader
, nir_var_shader_out
,
56 tex_pos_out
->data
.location
= VARYING_SLOT_VAR0
;
57 tex_pos_out
->data
.interpolation
= INTERP_QUALIFIER_SMOOTH
;
58 nir_copy_var(&b
, tex_pos_out
, tex_pos_in
);
64 build_nir_copy_fragment_shader(enum glsl_sampler_dim tex_dim
)
66 const struct glsl_type
*vec4
= glsl_vec4_type();
69 nir_builder_init_simple_shader(&b
, NULL
, MESA_SHADER_FRAGMENT
, NULL
);
70 b
.shader
->info
.name
= ralloc_strdup(b
.shader
, "meta_blit_fs");
72 nir_variable
*tex_pos_in
= nir_variable_create(b
.shader
, nir_var_shader_in
,
74 tex_pos_in
->data
.location
= VARYING_SLOT_VAR0
;
76 /* Swizzle the array index which comes in as Z coordinate into the right
79 unsigned swz
[] = { 0, (tex_dim
== GLSL_SAMPLER_DIM_1D
? 2 : 1), 2 };
80 nir_ssa_def
*const tex_pos
=
81 nir_swizzle(&b
, nir_load_var(&b
, tex_pos_in
), swz
,
82 (tex_dim
== GLSL_SAMPLER_DIM_1D
? 2 : 3), false);
84 const struct glsl_type
*sampler_type
=
85 glsl_sampler_type(tex_dim
, false, tex_dim
!= GLSL_SAMPLER_DIM_3D
,
86 glsl_get_base_type(vec4
));
87 nir_variable
*sampler
= nir_variable_create(b
.shader
, nir_var_uniform
,
88 sampler_type
, "s_tex");
89 sampler
->data
.descriptor_set
= 0;
90 sampler
->data
.binding
= 0;
92 nir_tex_instr
*tex
= nir_tex_instr_create(b
.shader
, 1);
93 tex
->sampler_dim
= tex_dim
;
94 tex
->op
= nir_texop_tex
;
95 tex
->src
[0].src_type
= nir_tex_src_coord
;
96 tex
->src
[0].src
= nir_src_for_ssa(tex_pos
);
97 tex
->dest_type
= nir_type_float
; /* TODO */
98 tex
->is_array
= glsl_sampler_type_is_array(sampler_type
);
99 tex
->coord_components
= tex_pos
->num_components
;
100 tex
->texture
= nir_deref_var_create(tex
, sampler
);
101 tex
->sampler
= nir_deref_var_create(tex
, sampler
);
103 nir_ssa_dest_init(&tex
->instr
, &tex
->dest
, 4, "tex");
104 nir_builder_instr_insert(&b
, &tex
->instr
);
106 nir_variable
*color_out
= nir_variable_create(b
.shader
, nir_var_shader_out
,
108 color_out
->data
.location
= FRAG_RESULT_DATA0
;
109 nir_store_var(&b
, color_out
, &tex
->dest
.ssa
, 4);
115 meta_prepare_blit(struct anv_cmd_buffer
*cmd_buffer
,
116 struct anv_meta_saved_state
*saved_state
)
118 anv_meta_save(saved_state
, cmd_buffer
,
119 (1 << VK_DYNAMIC_STATE_VIEWPORT
));
123 anv_meta_begin_blit2d(struct anv_cmd_buffer
*cmd_buffer
,
124 struct anv_meta_saved_state
*save
)
126 meta_prepare_blit(cmd_buffer
, save
);
130 /* Returns the user-provided VkBufferImageCopy::imageOffset in units of
131 * elements rather than texels. One element equals one texel or one block
132 * if Image is uncompressed or compressed, respectively.
134 static struct VkOffset3D
135 meta_region_offset_el(const struct anv_image
* image
,
136 const struct VkOffset3D
* offset
)
138 const struct isl_format_layout
* isl_layout
= image
->format
->isl_layout
;
139 return (VkOffset3D
) {
140 .x
= offset
->x
/ isl_layout
->bw
,
141 .y
= offset
->y
/ isl_layout
->bh
,
142 .z
= offset
->z
/ isl_layout
->bd
,
146 /* Returns the user-provided VkBufferImageCopy::imageExtent in units of
147 * elements rather than texels. One element equals one texel or one block
148 * if Image is uncompressed or compressed, respectively.
150 static struct VkExtent3D
151 meta_region_extent_el(const VkFormat format
,
152 const struct VkExtent3D
* extent
)
154 const struct isl_format_layout
* isl_layout
=
155 anv_format_for_vk_format(format
)->isl_layout
;
156 return (VkExtent3D
) {
157 .width
= DIV_ROUND_UP(extent
->width
, isl_layout
->bw
),
158 .height
= DIV_ROUND_UP(extent
->height
, isl_layout
->bh
),
159 .depth
= DIV_ROUND_UP(extent
->depth
, isl_layout
->bd
),
164 meta_emit_blit(struct anv_cmd_buffer
*cmd_buffer
,
165 struct anv_image
*src_image
,
166 struct anv_image_view
*src_iview
,
167 VkOffset3D src_offset
,
168 VkExtent3D src_extent
,
169 struct anv_image
*dest_image
,
170 struct anv_image_view
*dest_iview
,
171 VkOffset3D dest_offset
,
172 VkExtent3D dest_extent
,
173 VkFilter blit_filter
)
175 struct anv_device
*device
= cmd_buffer
->device
;
177 struct blit_vb_data
{
182 assert(src_image
->samples
== dest_image
->samples
);
184 unsigned vb_size
= sizeof(struct anv_vue_header
) + 3 * sizeof(*vb_data
);
186 struct anv_state vb_state
=
187 anv_cmd_buffer_alloc_dynamic_state(cmd_buffer
, vb_size
, 16);
188 memset(vb_state
.map
, 0, sizeof(struct anv_vue_header
));
189 vb_data
= vb_state
.map
+ sizeof(struct anv_vue_header
);
191 vb_data
[0] = (struct blit_vb_data
) {
193 dest_offset
.x
+ dest_extent
.width
,
194 dest_offset
.y
+ dest_extent
.height
,
197 (float)(src_offset
.x
+ src_extent
.width
) / (float)src_iview
->extent
.width
,
198 (float)(src_offset
.y
+ src_extent
.height
) / (float)src_iview
->extent
.height
,
199 (float)src_offset
.z
/ (float)src_iview
->extent
.depth
,
203 vb_data
[1] = (struct blit_vb_data
) {
206 dest_offset
.y
+ dest_extent
.height
,
209 (float)src_offset
.x
/ (float)src_iview
->extent
.width
,
210 (float)(src_offset
.y
+ src_extent
.height
) / (float)src_iview
->extent
.height
,
211 (float)src_offset
.z
/ (float)src_iview
->extent
.depth
,
215 vb_data
[2] = (struct blit_vb_data
) {
221 (float)src_offset
.x
/ (float)src_iview
->extent
.width
,
222 (float)src_offset
.y
/ (float)src_iview
->extent
.height
,
223 (float)src_offset
.z
/ (float)src_iview
->extent
.depth
,
227 anv_state_clflush(vb_state
);
229 struct anv_buffer vertex_buffer
= {
232 .bo
= &device
->dynamic_state_block_pool
.bo
,
233 .offset
= vb_state
.offset
,
236 anv_CmdBindVertexBuffers(anv_cmd_buffer_to_handle(cmd_buffer
), 0, 2,
238 anv_buffer_to_handle(&vertex_buffer
),
239 anv_buffer_to_handle(&vertex_buffer
)
243 sizeof(struct anv_vue_header
),
247 ANV_CALL(CreateSampler
)(anv_device_to_handle(device
),
248 &(VkSamplerCreateInfo
) {
249 .sType
= VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO
,
250 .magFilter
= blit_filter
,
251 .minFilter
= blit_filter
,
252 }, &cmd_buffer
->pool
->alloc
, &sampler
);
254 VkDescriptorPool desc_pool
;
255 anv_CreateDescriptorPool(anv_device_to_handle(device
),
256 &(const VkDescriptorPoolCreateInfo
) {
257 .sType
= VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO
,
262 .pPoolSizes
= (VkDescriptorPoolSize
[]) {
264 .type
= VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
,
268 }, &cmd_buffer
->pool
->alloc
, &desc_pool
);
271 anv_AllocateDescriptorSets(anv_device_to_handle(device
),
272 &(VkDescriptorSetAllocateInfo
) {
273 .sType
= VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO
,
274 .descriptorPool
= desc_pool
,
275 .descriptorSetCount
= 1,
276 .pSetLayouts
= &device
->meta_state
.blit
.ds_layout
279 anv_UpdateDescriptorSets(anv_device_to_handle(device
),
281 (VkWriteDescriptorSet
[]) {
283 .sType
= VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET
,
286 .dstArrayElement
= 0,
287 .descriptorCount
= 1,
288 .descriptorType
= VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
,
289 .pImageInfo
= (VkDescriptorImageInfo
[]) {
292 .imageView
= anv_image_view_to_handle(src_iview
),
293 .imageLayout
= VK_IMAGE_LAYOUT_GENERAL
,
300 anv_CreateFramebuffer(anv_device_to_handle(device
),
301 &(VkFramebufferCreateInfo
) {
302 .sType
= VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO
,
303 .attachmentCount
= 1,
304 .pAttachments
= (VkImageView
[]) {
305 anv_image_view_to_handle(dest_iview
),
307 .width
= dest_iview
->extent
.width
,
308 .height
= dest_iview
->extent
.height
,
310 }, &cmd_buffer
->pool
->alloc
, &fb
);
312 ANV_CALL(CmdBeginRenderPass
)(anv_cmd_buffer_to_handle(cmd_buffer
),
313 &(VkRenderPassBeginInfo
) {
314 .sType
= VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO
,
315 .renderPass
= device
->meta_state
.blit
.render_pass
,
318 .offset
= { dest_offset
.x
, dest_offset
.y
},
319 .extent
= { dest_extent
.width
, dest_extent
.height
},
321 .clearValueCount
= 0,
322 .pClearValues
= NULL
,
323 }, VK_SUBPASS_CONTENTS_INLINE
);
327 switch (src_image
->type
) {
328 case VK_IMAGE_TYPE_1D
:
329 pipeline
= device
->meta_state
.blit
.pipeline_1d_src
;
331 case VK_IMAGE_TYPE_2D
:
332 pipeline
= device
->meta_state
.blit
.pipeline_2d_src
;
334 case VK_IMAGE_TYPE_3D
:
335 pipeline
= device
->meta_state
.blit
.pipeline_3d_src
;
338 unreachable(!"bad VkImageType");
341 if (cmd_buffer
->state
.pipeline
!= anv_pipeline_from_handle(pipeline
)) {
342 anv_CmdBindPipeline(anv_cmd_buffer_to_handle(cmd_buffer
),
343 VK_PIPELINE_BIND_POINT_GRAPHICS
, pipeline
);
346 anv_CmdSetViewport(anv_cmd_buffer_to_handle(cmd_buffer
), 0, 1,
350 .width
= dest_iview
->extent
.width
,
351 .height
= dest_iview
->extent
.height
,
356 anv_CmdBindDescriptorSets(anv_cmd_buffer_to_handle(cmd_buffer
),
357 VK_PIPELINE_BIND_POINT_GRAPHICS
,
358 device
->meta_state
.blit
.pipeline_layout
, 0, 1,
361 ANV_CALL(CmdDraw
)(anv_cmd_buffer_to_handle(cmd_buffer
), 3, 1, 0, 0);
363 ANV_CALL(CmdEndRenderPass
)(anv_cmd_buffer_to_handle(cmd_buffer
));
365 /* At the point where we emit the draw call, all data from the
366 * descriptor sets, etc. has been used. We are free to delete it.
368 anv_DestroyDescriptorPool(anv_device_to_handle(device
),
369 desc_pool
, &cmd_buffer
->pool
->alloc
);
370 anv_DestroySampler(anv_device_to_handle(device
), sampler
,
371 &cmd_buffer
->pool
->alloc
);
372 anv_DestroyFramebuffer(anv_device_to_handle(device
), fb
,
373 &cmd_buffer
->pool
->alloc
);
377 meta_finish_blit(struct anv_cmd_buffer
*cmd_buffer
,
378 const struct anv_meta_saved_state
*saved_state
)
380 anv_meta_restore(saved_state
, cmd_buffer
);
384 anv_meta_end_blit2d(struct anv_cmd_buffer
*cmd_buffer
,
385 struct anv_meta_saved_state
*save
)
387 meta_finish_blit(cmd_buffer
, save
);
391 vk_format_for_size(int bs
)
393 /* The choice of UNORM and UINT formats is very intentional here. Most of
394 * the time, we want to use a UINT format to avoid any rounding error in
395 * the blit. For stencil blits, R8_UINT is required by the hardware.
396 * (It's the only format allowed in conjunction with W-tiling.) Also we
397 * intentionally use the 4-channel formats whenever we can. This is so
398 * that, when we do a RGB <-> RGBX copy, the two formats will line up even
399 * though one of them is 3/4 the size of the other. The choice of UNORM
400 * vs. UINT is also very intentional because Haswell doesn't handle 8 or
401 * 16-bit RGB UINT formats at all so we have to use UNORM there.
402 * Fortunately, the only time we should ever use two different formats in
403 * the table below is for RGB -> RGBA blits and so we will never have any
404 * UNORM/UINT mismatch.
407 case 1: return VK_FORMAT_R8_UINT
;
408 case 2: return VK_FORMAT_R8G8_UINT
;
409 case 3: return VK_FORMAT_R8G8B8_UNORM
;
410 case 4: return VK_FORMAT_R8G8B8A8_UNORM
;
411 case 6: return VK_FORMAT_R16G16B16_UNORM
;
412 case 8: return VK_FORMAT_R16G16B16A16_UNORM
;
413 case 12: return VK_FORMAT_R32G32B32_UINT
;
414 case 16: return VK_FORMAT_R32G32B32A32_UINT
;
416 unreachable("Invalid format block size");
420 static struct anv_meta_blit2d_surf
421 blit_surf_for_image(const struct anv_image
* image
,
422 const struct isl_surf
*img_isl_surf
)
424 return (struct anv_meta_blit2d_surf
) {
426 .tiling
= img_isl_surf
->tiling
,
427 .base_offset
= image
->offset
,
428 .bs
= isl_format_get_layout(img_isl_surf
->format
)->bs
,
429 .pitch
= isl_surf_get_row_pitch(img_isl_surf
),
434 anv_meta_blit2d(struct anv_cmd_buffer
*cmd_buffer
,
435 struct anv_meta_blit2d_surf
*src
,
436 struct anv_meta_blit2d_surf
*dst
,
438 struct anv_meta_blit2d_rect
*rects
)
440 VkDevice vk_device
= anv_device_to_handle(cmd_buffer
->device
);
441 VkFormat src_format
= vk_format_for_size(src
->bs
);
442 VkFormat dst_format
= vk_format_for_size(dst
->bs
);
443 VkImageUsageFlags src_usage
= VK_IMAGE_USAGE_SAMPLED_BIT
;
444 VkImageUsageFlags dst_usage
= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
;
446 for (unsigned r
= 0; r
< num_rects
; ++r
) {
448 /* Create VkImages */
449 VkImageCreateInfo image_info
= {
450 .sType
= VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO
,
451 .imageType
= VK_IMAGE_TYPE_2D
,
452 .format
= 0, /* TEMPLATE */
454 .width
= 0, /* TEMPLATE */
455 .height
= 0, /* TEMPLATE */
461 .tiling
= 0, /* TEMPLATE */
462 .usage
= 0, /* TEMPLATE */
464 struct anv_image_create_info anv_image_info
= {
465 .vk_info
= &image_info
,
466 .isl_tiling_flags
= 0, /* TEMPLATE */
469 /* The image height is the rect height + src/dst y-offset from the
470 * tile-aligned base address.
472 struct isl_tile_info tile_info
;
474 anv_image_info
.isl_tiling_flags
= 1 << src
->tiling
;
475 image_info
.tiling
= anv_image_info
.isl_tiling_flags
== ISL_TILING_LINEAR_BIT
?
476 VK_IMAGE_TILING_LINEAR
: VK_IMAGE_TILING_OPTIMAL
;
477 image_info
.usage
= src_usage
;
478 image_info
.format
= src_format
,
479 isl_tiling_get_info(&cmd_buffer
->device
->isl_dev
, src
->tiling
, src
->bs
, &tile_info
);
480 image_info
.extent
.height
= rects
[r
].height
+
481 rects
[r
].src_y
% tile_info
.height
;
482 image_info
.extent
.width
= src
->pitch
/ src
->bs
;
484 anv_image_create(vk_device
, &anv_image_info
,
485 &cmd_buffer
->pool
->alloc
, &src_image
);
487 anv_image_info
.isl_tiling_flags
= 1 << dst
->tiling
;
488 image_info
.tiling
= anv_image_info
.isl_tiling_flags
== ISL_TILING_LINEAR_BIT
?
489 VK_IMAGE_TILING_LINEAR
: VK_IMAGE_TILING_OPTIMAL
;
490 image_info
.usage
= dst_usage
;
491 image_info
.format
= dst_format
,
492 isl_tiling_get_info(&cmd_buffer
->device
->isl_dev
, dst
->tiling
, dst
->bs
, &tile_info
);
493 image_info
.extent
.height
= rects
[r
].height
+
494 rects
[r
].dst_y
% tile_info
.height
;
495 image_info
.extent
.width
= dst
->pitch
/ dst
->bs
;
497 anv_image_create(vk_device
, &anv_image_info
,
498 &cmd_buffer
->pool
->alloc
, &dst_image
);
500 /* We could use a vk call to bind memory, but that would require
501 * creating a dummy memory object etc. so there's really no point.
503 anv_image_from_handle(src_image
)->bo
= src
->bo
;
504 anv_image_from_handle(src_image
)->offset
= src
->base_offset
;
505 anv_image_from_handle(dst_image
)->bo
= dst
->bo
;
506 anv_image_from_handle(dst_image
)->offset
= dst
->base_offset
;
508 /* Create VkImageViews */
509 VkImageViewCreateInfo iview_info
= {
510 .sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
,
511 .image
= 0, /* TEMPLATE */
512 .viewType
= VK_IMAGE_VIEW_TYPE_2D
,
513 .format
= 0, /* TEMPLATE */
514 .subresourceRange
= {
515 .aspectMask
= VK_IMAGE_ASPECT_COLOR_BIT
,
524 iview_info
.image
= src_image
;
525 iview_info
.format
= src_format
;
526 VkOffset3D src_offset_el
= {0};
527 isl_surf_get_image_intratile_offset_el_xy(&cmd_buffer
->device
->isl_dev
,
528 &anv_image_from_handle(src_image
)->
533 (uint32_t*)&src_offset_el
.x
,
534 (uint32_t*)&src_offset_el
.y
);
536 struct anv_image_view src_iview
;
537 anv_image_view_init(&src_iview
, cmd_buffer
->device
,
538 &iview_info
, cmd_buffer
, img_o
, src_usage
);
540 iview_info
.image
= dst_image
;
541 iview_info
.format
= dst_format
;
542 VkOffset3D dst_offset_el
= {0};
543 isl_surf_get_image_intratile_offset_el_xy(&cmd_buffer
->device
->isl_dev
,
544 &anv_image_from_handle(dst_image
)->
549 (uint32_t*)&dst_offset_el
.x
,
550 (uint32_t*)&dst_offset_el
.y
);
551 struct anv_image_view dst_iview
;
552 anv_image_view_init(&dst_iview
, cmd_buffer
->device
,
553 &iview_info
, cmd_buffer
, img_o
, dst_usage
);
556 meta_emit_blit(cmd_buffer
,
557 anv_image_from_handle(src_image
),
560 (VkExtent3D
){rects
[r
].width
, rects
[r
].height
, 1},
561 anv_image_from_handle(dst_image
),
564 (VkExtent3D
){rects
[r
].width
, rects
[r
].height
, 1},
567 anv_DestroyImage(vk_device
, src_image
, &cmd_buffer
->pool
->alloc
);
568 anv_DestroyImage(vk_device
, dst_image
, &cmd_buffer
->pool
->alloc
);
573 do_buffer_copy(struct anv_cmd_buffer
*cmd_buffer
,
574 struct anv_bo
*src
, uint64_t src_offset
,
575 struct anv_bo
*dest
, uint64_t dest_offset
,
576 int width
, int height
, int bs
)
578 struct anv_meta_blit2d_surf b_src
= {
580 .tiling
= ISL_TILING_LINEAR
,
581 .base_offset
= src_offset
,
585 struct anv_meta_blit2d_surf b_dst
= {
587 .tiling
= ISL_TILING_LINEAR
,
588 .base_offset
= dest_offset
,
592 struct anv_meta_blit2d_rect rect
= {
596 anv_meta_blit2d(cmd_buffer
,
603 void anv_CmdCopyBuffer(
604 VkCommandBuffer commandBuffer
,
607 uint32_t regionCount
,
608 const VkBufferCopy
* pRegions
)
610 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
611 ANV_FROM_HANDLE(anv_buffer
, src_buffer
, srcBuffer
);
612 ANV_FROM_HANDLE(anv_buffer
, dest_buffer
, destBuffer
);
614 struct anv_meta_saved_state saved_state
;
616 anv_meta_begin_blit2d(cmd_buffer
, &saved_state
);
618 for (unsigned r
= 0; r
< regionCount
; r
++) {
619 uint64_t src_offset
= src_buffer
->offset
+ pRegions
[r
].srcOffset
;
620 uint64_t dest_offset
= dest_buffer
->offset
+ pRegions
[r
].dstOffset
;
621 uint64_t copy_size
= pRegions
[r
].size
;
623 /* First, we compute the biggest format that can be used with the
624 * given offsets and size.
628 int fs
= ffs(src_offset
) - 1;
630 bs
= MIN2(bs
, 1 << fs
);
631 assert(src_offset
% bs
== 0);
633 fs
= ffs(dest_offset
) - 1;
635 bs
= MIN2(bs
, 1 << fs
);
636 assert(dest_offset
% bs
== 0);
638 fs
= ffs(pRegions
[r
].size
) - 1;
640 bs
= MIN2(bs
, 1 << fs
);
641 assert(pRegions
[r
].size
% bs
== 0);
643 /* This is maximum possible width/height our HW can handle */
644 uint64_t max_surface_dim
= 1 << 14;
646 /* First, we make a bunch of max-sized copies */
647 uint64_t max_copy_size
= max_surface_dim
* max_surface_dim
* bs
;
648 while (copy_size
>= max_copy_size
) {
649 do_buffer_copy(cmd_buffer
, src_buffer
->bo
, src_offset
,
650 dest_buffer
->bo
, dest_offset
,
651 max_surface_dim
, max_surface_dim
, bs
);
652 copy_size
-= max_copy_size
;
653 src_offset
+= max_copy_size
;
654 dest_offset
+= max_copy_size
;
657 uint64_t height
= copy_size
/ (max_surface_dim
* bs
);
658 assert(height
< max_surface_dim
);
660 uint64_t rect_copy_size
= height
* max_surface_dim
* bs
;
661 do_buffer_copy(cmd_buffer
, src_buffer
->bo
, src_offset
,
662 dest_buffer
->bo
, dest_offset
,
663 max_surface_dim
, height
, bs
);
664 copy_size
-= rect_copy_size
;
665 src_offset
+= rect_copy_size
;
666 dest_offset
+= rect_copy_size
;
669 if (copy_size
!= 0) {
670 do_buffer_copy(cmd_buffer
, src_buffer
->bo
, src_offset
,
671 dest_buffer
->bo
, dest_offset
,
672 copy_size
/ bs
, 1, bs
);
676 anv_meta_end_blit2d(cmd_buffer
, &saved_state
);
679 void anv_CmdUpdateBuffer(
680 VkCommandBuffer commandBuffer
,
682 VkDeviceSize dstOffset
,
683 VkDeviceSize dataSize
,
684 const uint32_t* pData
)
686 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
687 ANV_FROM_HANDLE(anv_buffer
, dst_buffer
, dstBuffer
);
688 struct anv_meta_saved_state saved_state
;
690 anv_meta_begin_blit2d(cmd_buffer
, &saved_state
);
692 /* We can't quite grab a full block because the state stream needs a
693 * little data at the top to build its linked list.
695 const uint32_t max_update_size
=
696 cmd_buffer
->device
->dynamic_state_block_pool
.block_size
- 64;
698 assert(max_update_size
< (1 << 14) * 4);
701 const uint32_t copy_size
= MIN2(dataSize
, max_update_size
);
703 struct anv_state tmp_data
=
704 anv_cmd_buffer_alloc_dynamic_state(cmd_buffer
, copy_size
, 64);
706 memcpy(tmp_data
.map
, pData
, copy_size
);
709 if ((copy_size
& 15) == 0 && (dstOffset
& 15) == 0) {
711 } else if ((copy_size
& 7) == 0 && (dstOffset
& 7) == 0) {
714 assert((copy_size
& 3) == 0 && (dstOffset
& 3) == 0);
718 do_buffer_copy(cmd_buffer
,
719 &cmd_buffer
->device
->dynamic_state_block_pool
.bo
,
721 dst_buffer
->bo
, dst_buffer
->offset
+ dstOffset
,
722 copy_size
/ bs
, 1, bs
);
724 dataSize
-= copy_size
;
725 dstOffset
+= copy_size
;
726 pData
= (void *)pData
+ copy_size
;
729 anv_meta_end_blit2d(cmd_buffer
, &saved_state
);
732 void anv_CmdCopyImage(
733 VkCommandBuffer commandBuffer
,
735 VkImageLayout srcImageLayout
,
737 VkImageLayout destImageLayout
,
738 uint32_t regionCount
,
739 const VkImageCopy
* pRegions
)
741 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
742 ANV_FROM_HANDLE(anv_image
, src_image
, srcImage
);
743 ANV_FROM_HANDLE(anv_image
, dest_image
, destImage
);
744 struct anv_meta_saved_state saved_state
;
746 /* From the Vulkan 1.0 spec:
748 * vkCmdCopyImage can be used to copy image data between multisample
749 * images, but both images must have the same number of samples.
751 assert(src_image
->samples
== dest_image
->samples
);
753 anv_meta_begin_blit2d(cmd_buffer
, &saved_state
);
755 for (unsigned r
= 0; r
< regionCount
; r
++) {
756 assert(pRegions
[r
].srcSubresource
.aspectMask
==
757 pRegions
[r
].dstSubresource
.aspectMask
);
759 VkImageAspectFlags aspect
= pRegions
[r
].srcSubresource
.aspectMask
;
761 /* Create blit surfaces */
762 struct isl_surf
*src_isl_surf
=
763 &anv_image_get_surface_for_aspect_mask(src_image
, aspect
)->isl
;
764 struct isl_surf
*dst_isl_surf
=
765 &anv_image_get_surface_for_aspect_mask(dest_image
, aspect
)->isl
;
766 struct anv_meta_blit2d_surf b_src
= blit_surf_for_image(src_image
, src_isl_surf
);
767 struct anv_meta_blit2d_surf b_dst
= blit_surf_for_image(dest_image
, dst_isl_surf
);
769 /* Start creating blit rect */
770 const VkOffset3D dst_offset_el
= meta_region_offset_el(dest_image
, &pRegions
[r
].dstOffset
);
771 const VkOffset3D src_offset_el
= meta_region_offset_el(src_image
, &pRegions
[r
].srcOffset
);
772 const VkExtent3D img_extent_el
= meta_region_extent_el(src_image
->vk_format
,
773 &pRegions
[r
].extent
);
774 struct anv_meta_blit2d_rect rect
= {
775 .width
= img_extent_el
.width
,
776 .height
= img_extent_el
.height
,
779 /* Loop through each 3D or array slice */
780 unsigned num_slices_3d
= pRegions
[r
].extent
.depth
;
781 unsigned num_slices_array
= pRegions
[r
].dstSubresource
.layerCount
;
782 unsigned slice_3d
= 0;
783 unsigned slice_array
= 0;
784 while (slice_3d
< num_slices_3d
&& slice_array
< num_slices_array
) {
786 /* Finish creating blit rect */
787 isl_surf_get_image_offset_el(dst_isl_surf
,
788 pRegions
[r
].dstSubresource
.mipLevel
,
789 pRegions
[r
].dstSubresource
.baseArrayLayer
+ slice_array
,
790 pRegions
[r
].dstOffset
.z
+ slice_3d
,
793 isl_surf_get_image_offset_el(src_isl_surf
,
794 pRegions
[r
].srcSubresource
.mipLevel
,
795 pRegions
[r
].srcSubresource
.baseArrayLayer
+ slice_array
,
796 pRegions
[r
].srcOffset
.z
+ slice_3d
,
799 rect
.dst_x
+= dst_offset_el
.x
;
800 rect
.dst_y
+= dst_offset_el
.y
;
801 rect
.src_x
+= src_offset_el
.x
;
802 rect
.src_y
+= src_offset_el
.y
;
805 anv_meta_blit2d(cmd_buffer
,
811 if (dest_image
->type
== VK_IMAGE_TYPE_3D
)
818 anv_meta_end_blit2d(cmd_buffer
, &saved_state
);
821 void anv_CmdBlitImage(
822 VkCommandBuffer commandBuffer
,
824 VkImageLayout srcImageLayout
,
826 VkImageLayout destImageLayout
,
827 uint32_t regionCount
,
828 const VkImageBlit
* pRegions
,
832 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
833 ANV_FROM_HANDLE(anv_image
, src_image
, srcImage
);
834 ANV_FROM_HANDLE(anv_image
, dest_image
, destImage
);
835 struct anv_meta_saved_state saved_state
;
837 /* From the Vulkan 1.0 spec:
839 * vkCmdBlitImage must not be used for multisampled source or
840 * destination images. Use vkCmdResolveImage for this purpose.
842 assert(src_image
->samples
== 1);
843 assert(dest_image
->samples
== 1);
845 anv_finishme("respect VkFilter");
847 meta_prepare_blit(cmd_buffer
, &saved_state
);
849 for (unsigned r
= 0; r
< regionCount
; r
++) {
850 struct anv_image_view src_iview
;
851 anv_image_view_init(&src_iview
, cmd_buffer
->device
,
852 &(VkImageViewCreateInfo
) {
853 .sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
,
855 .viewType
= anv_meta_get_view_type(src_image
),
856 .format
= src_image
->vk_format
,
857 .subresourceRange
= {
858 .aspectMask
= pRegions
[r
].srcSubresource
.aspectMask
,
859 .baseMipLevel
= pRegions
[r
].srcSubresource
.mipLevel
,
861 .baseArrayLayer
= pRegions
[r
].srcSubresource
.baseArrayLayer
,
865 cmd_buffer
, 0, VK_IMAGE_USAGE_SAMPLED_BIT
);
867 const VkOffset3D dest_offset
= {
868 .x
= pRegions
[r
].dstOffsets
[0].x
,
869 .y
= pRegions
[r
].dstOffsets
[0].y
,
873 if (pRegions
[r
].dstOffsets
[1].x
< pRegions
[r
].dstOffsets
[0].x
||
874 pRegions
[r
].dstOffsets
[1].y
< pRegions
[r
].dstOffsets
[0].y
||
875 pRegions
[r
].srcOffsets
[1].x
< pRegions
[r
].srcOffsets
[0].x
||
876 pRegions
[r
].srcOffsets
[1].y
< pRegions
[r
].srcOffsets
[0].y
)
877 anv_finishme("FINISHME: Allow flipping in blits");
879 const VkExtent3D dest_extent
= {
880 .width
= pRegions
[r
].dstOffsets
[1].x
- pRegions
[r
].dstOffsets
[0].x
,
881 .height
= pRegions
[r
].dstOffsets
[1].y
- pRegions
[r
].dstOffsets
[0].y
,
884 const VkExtent3D src_extent
= {
885 .width
= pRegions
[r
].srcOffsets
[1].x
- pRegions
[r
].srcOffsets
[0].x
,
886 .height
= pRegions
[r
].srcOffsets
[1].y
- pRegions
[r
].srcOffsets
[0].y
,
889 const uint32_t dest_array_slice
=
890 anv_meta_get_iview_layer(dest_image
, &pRegions
[r
].dstSubresource
,
891 &pRegions
[r
].dstOffsets
[0]);
893 if (pRegions
[r
].srcSubresource
.layerCount
> 1)
894 anv_finishme("FINISHME: copy multiple array layers");
896 if (pRegions
[r
].srcOffsets
[0].z
+ 1 != pRegions
[r
].srcOffsets
[1].z
||
897 pRegions
[r
].dstOffsets
[0].z
+ 1 != pRegions
[r
].dstOffsets
[1].z
)
898 anv_finishme("FINISHME: copy multiple depth layers");
900 struct anv_image_view dest_iview
;
901 anv_image_view_init(&dest_iview
, cmd_buffer
->device
,
902 &(VkImageViewCreateInfo
) {
903 .sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
,
905 .viewType
= anv_meta_get_view_type(dest_image
),
906 .format
= dest_image
->vk_format
,
907 .subresourceRange
= {
908 .aspectMask
= VK_IMAGE_ASPECT_COLOR_BIT
,
909 .baseMipLevel
= pRegions
[r
].dstSubresource
.mipLevel
,
911 .baseArrayLayer
= dest_array_slice
,
915 cmd_buffer
, 0, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
);
917 meta_emit_blit(cmd_buffer
,
918 src_image
, &src_iview
,
919 pRegions
[r
].srcOffsets
[0], src_extent
,
920 dest_image
, &dest_iview
,
921 dest_offset
, dest_extent
,
925 meta_finish_blit(cmd_buffer
, &saved_state
);
929 meta_copy_buffer_to_image(struct anv_cmd_buffer
*cmd_buffer
,
930 struct anv_buffer
* buffer
,
931 struct anv_image
* image
,
932 uint32_t regionCount
,
933 const VkBufferImageCopy
* pRegions
,
936 struct anv_meta_saved_state saved_state
;
938 /* The Vulkan 1.0 spec says "dstImage must have a sample count equal to
939 * VK_SAMPLE_COUNT_1_BIT."
941 assert(image
->samples
== 1);
943 anv_meta_begin_blit2d(cmd_buffer
, &saved_state
);
945 for (unsigned r
= 0; r
< regionCount
; r
++) {
947 /* Start creating blit rect */
948 const VkOffset3D img_offset_el
= meta_region_offset_el(image
, &pRegions
[r
].imageOffset
);
949 const VkExtent3D bufferExtent
= {
950 .width
= pRegions
[r
].bufferRowLength
,
951 .height
= pRegions
[r
].bufferImageHeight
,
953 const VkExtent3D buf_extent_el
= meta_region_extent_el(image
->vk_format
, &bufferExtent
);
954 const VkExtent3D img_extent_el
= meta_region_extent_el(image
->vk_format
,
955 &pRegions
[r
].imageExtent
);
956 struct anv_meta_blit2d_rect rect
= {
957 .width
= MAX2(buf_extent_el
.width
, img_extent_el
.width
),
958 .height
= MAX2(buf_extent_el
.height
, img_extent_el
.height
),
961 /* Create blit surfaces */
962 VkImageAspectFlags aspect
= pRegions
[r
].imageSubresource
.aspectMask
;
963 const struct isl_surf
*img_isl_surf
=
964 &anv_image_get_surface_for_aspect_mask(image
, aspect
)->isl
;
965 struct anv_meta_blit2d_surf img_bsurf
= blit_surf_for_image(image
, img_isl_surf
);
966 struct anv_meta_blit2d_surf buf_bsurf
= {
968 .tiling
= ISL_TILING_LINEAR
,
969 .base_offset
= buffer
->offset
+ pRegions
[r
].bufferOffset
,
970 .bs
= forward
? image
->format
->isl_layout
->bs
: img_bsurf
.bs
,
971 .pitch
= rect
.width
* buf_bsurf
.bs
,
974 /* Set direction-dependent variables */
975 struct anv_meta_blit2d_surf
*dst_bsurf
= forward
? &img_bsurf
: &buf_bsurf
;
976 struct anv_meta_blit2d_surf
*src_bsurf
= forward
? &buf_bsurf
: &img_bsurf
;
977 uint32_t *x_offset
= forward
? &rect
.dst_x
: &rect
.src_x
;
978 uint32_t *y_offset
= forward
? &rect
.dst_y
: &rect
.src_y
;
980 /* Loop through each 3D or array slice */
981 unsigned num_slices_3d
= pRegions
[r
].imageExtent
.depth
;
982 unsigned num_slices_array
= pRegions
[r
].imageSubresource
.layerCount
;
983 unsigned slice_3d
= 0;
984 unsigned slice_array
= 0;
985 while (slice_3d
< num_slices_3d
&& slice_array
< num_slices_array
) {
987 /* Finish creating blit rect */
988 isl_surf_get_image_offset_el(img_isl_surf
,
989 pRegions
[r
].imageSubresource
.mipLevel
,
990 pRegions
[r
].imageSubresource
.baseArrayLayer
+ slice_array
,
991 pRegions
[r
].imageOffset
.z
+ slice_3d
,
994 *x_offset
+= img_offset_el
.x
;
995 *y_offset
+= img_offset_el
.y
;
998 anv_meta_blit2d(cmd_buffer
,
1004 /* Once we've done the blit, all of the actual information about
1005 * the image is embedded in the command buffer so we can just
1006 * increment the offset directly in the image effectively
1007 * re-binding it to different backing memory.
1009 buf_bsurf
.base_offset
+= rect
.width
* rect
.height
* buf_bsurf
.bs
;
1011 if (image
->type
== VK_IMAGE_TYPE_3D
)
1017 anv_meta_end_blit2d(cmd_buffer
, &saved_state
);
1020 void anv_CmdCopyBufferToImage(
1021 VkCommandBuffer commandBuffer
,
1024 VkImageLayout destImageLayout
,
1025 uint32_t regionCount
,
1026 const VkBufferImageCopy
* pRegions
)
1028 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
1029 ANV_FROM_HANDLE(anv_image
, dest_image
, destImage
);
1030 ANV_FROM_HANDLE(anv_buffer
, src_buffer
, srcBuffer
);
1032 meta_copy_buffer_to_image(cmd_buffer
, src_buffer
, dest_image
,
1033 regionCount
, pRegions
, true);
1036 void anv_CmdCopyImageToBuffer(
1037 VkCommandBuffer commandBuffer
,
1039 VkImageLayout srcImageLayout
,
1040 VkBuffer destBuffer
,
1041 uint32_t regionCount
,
1042 const VkBufferImageCopy
* pRegions
)
1044 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
1045 ANV_FROM_HANDLE(anv_image
, src_image
, srcImage
);
1046 ANV_FROM_HANDLE(anv_buffer
, dst_buffer
, destBuffer
);
1048 meta_copy_buffer_to_image(cmd_buffer
, dst_buffer
, src_image
,
1049 regionCount
, pRegions
, false);
1053 anv_device_finish_meta_blit_state(struct anv_device
*device
)
1055 anv_DestroyRenderPass(anv_device_to_handle(device
),
1056 device
->meta_state
.blit
.render_pass
,
1057 &device
->meta_state
.alloc
);
1058 anv_DestroyPipeline(anv_device_to_handle(device
),
1059 device
->meta_state
.blit
.pipeline_1d_src
,
1060 &device
->meta_state
.alloc
);
1061 anv_DestroyPipeline(anv_device_to_handle(device
),
1062 device
->meta_state
.blit
.pipeline_2d_src
,
1063 &device
->meta_state
.alloc
);
1064 anv_DestroyPipeline(anv_device_to_handle(device
),
1065 device
->meta_state
.blit
.pipeline_3d_src
,
1066 &device
->meta_state
.alloc
);
1067 anv_DestroyPipelineLayout(anv_device_to_handle(device
),
1068 device
->meta_state
.blit
.pipeline_layout
,
1069 &device
->meta_state
.alloc
);
1070 anv_DestroyDescriptorSetLayout(anv_device_to_handle(device
),
1071 device
->meta_state
.blit
.ds_layout
,
1072 &device
->meta_state
.alloc
);
1076 anv_device_init_meta_blit_state(struct anv_device
*device
)
1080 result
= anv_CreateRenderPass(anv_device_to_handle(device
),
1081 &(VkRenderPassCreateInfo
) {
1082 .sType
= VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO
,
1083 .attachmentCount
= 1,
1084 .pAttachments
= &(VkAttachmentDescription
) {
1085 .format
= VK_FORMAT_UNDEFINED
, /* Our shaders don't care */
1086 .loadOp
= VK_ATTACHMENT_LOAD_OP_LOAD
,
1087 .storeOp
= VK_ATTACHMENT_STORE_OP_STORE
,
1088 .initialLayout
= VK_IMAGE_LAYOUT_GENERAL
,
1089 .finalLayout
= VK_IMAGE_LAYOUT_GENERAL
,
1092 .pSubpasses
= &(VkSubpassDescription
) {
1093 .pipelineBindPoint
= VK_PIPELINE_BIND_POINT_GRAPHICS
,
1094 .inputAttachmentCount
= 0,
1095 .colorAttachmentCount
= 1,
1096 .pColorAttachments
= &(VkAttachmentReference
) {
1098 .layout
= VK_IMAGE_LAYOUT_GENERAL
,
1100 .pResolveAttachments
= NULL
,
1101 .pDepthStencilAttachment
= &(VkAttachmentReference
) {
1102 .attachment
= VK_ATTACHMENT_UNUSED
,
1103 .layout
= VK_IMAGE_LAYOUT_GENERAL
,
1105 .preserveAttachmentCount
= 1,
1106 .pPreserveAttachments
= (uint32_t[]) { 0 },
1108 .dependencyCount
= 0,
1109 }, &device
->meta_state
.alloc
, &device
->meta_state
.blit
.render_pass
);
1110 if (result
!= VK_SUCCESS
)
1113 /* We don't use a vertex shader for blitting, but instead build and pass
1114 * the VUEs directly to the rasterization backend. However, we do need
1115 * to provide GLSL source for the vertex shader so that the compiler
1116 * does not dead-code our inputs.
1118 struct anv_shader_module vs
= {
1119 .nir
= build_nir_vertex_shader(),
1122 struct anv_shader_module fs_1d
= {
1123 .nir
= build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_1D
),
1126 struct anv_shader_module fs_2d
= {
1127 .nir
= build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_2D
),
1130 struct anv_shader_module fs_3d
= {
1131 .nir
= build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_3D
),
1134 VkPipelineVertexInputStateCreateInfo vi_create_info
= {
1135 .sType
= VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO
,
1136 .vertexBindingDescriptionCount
= 2,
1137 .pVertexBindingDescriptions
= (VkVertexInputBindingDescription
[]) {
1141 .inputRate
= VK_VERTEX_INPUT_RATE_VERTEX
1145 .stride
= 5 * sizeof(float),
1146 .inputRate
= VK_VERTEX_INPUT_RATE_VERTEX
1149 .vertexAttributeDescriptionCount
= 3,
1150 .pVertexAttributeDescriptions
= (VkVertexInputAttributeDescription
[]) {
1155 .format
= VK_FORMAT_R32G32B32A32_UINT
,
1162 .format
= VK_FORMAT_R32G32_SFLOAT
,
1166 /* Texture Coordinate */
1169 .format
= VK_FORMAT_R32G32B32_SFLOAT
,
1175 VkDescriptorSetLayoutCreateInfo ds_layout_info
= {
1176 .sType
= VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO
,
1178 .pBindings
= (VkDescriptorSetLayoutBinding
[]) {
1181 .descriptorType
= VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
,
1182 .descriptorCount
= 1,
1183 .stageFlags
= VK_SHADER_STAGE_FRAGMENT_BIT
,
1184 .pImmutableSamplers
= NULL
1188 result
= anv_CreateDescriptorSetLayout(anv_device_to_handle(device
),
1190 &device
->meta_state
.alloc
,
1191 &device
->meta_state
.blit
.ds_layout
);
1192 if (result
!= VK_SUCCESS
)
1193 goto fail_render_pass
;
1195 result
= anv_CreatePipelineLayout(anv_device_to_handle(device
),
1196 &(VkPipelineLayoutCreateInfo
) {
1197 .sType
= VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO
,
1198 .setLayoutCount
= 1,
1199 .pSetLayouts
= &device
->meta_state
.blit
.ds_layout
,
1201 &device
->meta_state
.alloc
, &device
->meta_state
.blit
.pipeline_layout
);
1202 if (result
!= VK_SUCCESS
)
1203 goto fail_descriptor_set_layout
;
1205 VkPipelineShaderStageCreateInfo pipeline_shader_stages
[] = {
1207 .sType
= VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO
,
1208 .stage
= VK_SHADER_STAGE_VERTEX_BIT
,
1209 .module
= anv_shader_module_to_handle(&vs
),
1211 .pSpecializationInfo
= NULL
1213 .sType
= VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO
,
1214 .stage
= VK_SHADER_STAGE_FRAGMENT_BIT
,
1215 .module
= VK_NULL_HANDLE
, /* TEMPLATE VALUE! FILL ME IN! */
1217 .pSpecializationInfo
= NULL
1221 const VkGraphicsPipelineCreateInfo vk_pipeline_info
= {
1222 .sType
= VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO
,
1223 .stageCount
= ARRAY_SIZE(pipeline_shader_stages
),
1224 .pStages
= pipeline_shader_stages
,
1225 .pVertexInputState
= &vi_create_info
,
1226 .pInputAssemblyState
= &(VkPipelineInputAssemblyStateCreateInfo
) {
1227 .sType
= VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO
,
1228 .topology
= VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
,
1229 .primitiveRestartEnable
= false,
1231 .pViewportState
= &(VkPipelineViewportStateCreateInfo
) {
1232 .sType
= VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO
,
1236 .pRasterizationState
= &(VkPipelineRasterizationStateCreateInfo
) {
1237 .sType
= VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO
,
1238 .rasterizerDiscardEnable
= false,
1239 .polygonMode
= VK_POLYGON_MODE_FILL
,
1240 .cullMode
= VK_CULL_MODE_NONE
,
1241 .frontFace
= VK_FRONT_FACE_COUNTER_CLOCKWISE
1243 .pMultisampleState
= &(VkPipelineMultisampleStateCreateInfo
) {
1244 .sType
= VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO
,
1245 .rasterizationSamples
= 1,
1246 .sampleShadingEnable
= false,
1247 .pSampleMask
= (VkSampleMask
[]) { UINT32_MAX
},
1249 .pColorBlendState
= &(VkPipelineColorBlendStateCreateInfo
) {
1250 .sType
= VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO
,
1251 .attachmentCount
= 1,
1252 .pAttachments
= (VkPipelineColorBlendAttachmentState
[]) {
1254 VK_COLOR_COMPONENT_A_BIT
|
1255 VK_COLOR_COMPONENT_R_BIT
|
1256 VK_COLOR_COMPONENT_G_BIT
|
1257 VK_COLOR_COMPONENT_B_BIT
},
1260 .pDynamicState
= &(VkPipelineDynamicStateCreateInfo
) {
1261 .sType
= VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO
,
1262 .dynamicStateCount
= 9,
1263 .pDynamicStates
= (VkDynamicState
[]) {
1264 VK_DYNAMIC_STATE_VIEWPORT
,
1265 VK_DYNAMIC_STATE_SCISSOR
,
1266 VK_DYNAMIC_STATE_LINE_WIDTH
,
1267 VK_DYNAMIC_STATE_DEPTH_BIAS
,
1268 VK_DYNAMIC_STATE_BLEND_CONSTANTS
,
1269 VK_DYNAMIC_STATE_DEPTH_BOUNDS
,
1270 VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK
,
1271 VK_DYNAMIC_STATE_STENCIL_WRITE_MASK
,
1272 VK_DYNAMIC_STATE_STENCIL_REFERENCE
,
1276 .layout
= device
->meta_state
.blit
.pipeline_layout
,
1277 .renderPass
= device
->meta_state
.blit
.render_pass
,
1281 const struct anv_graphics_pipeline_create_info anv_pipeline_info
= {
1282 .color_attachment_count
= -1,
1283 .use_repclear
= false,
1284 .disable_viewport
= true,
1285 .disable_scissor
= true,
1287 .use_rectlist
= true
1290 pipeline_shader_stages
[1].module
= anv_shader_module_to_handle(&fs_1d
);
1291 result
= anv_graphics_pipeline_create(anv_device_to_handle(device
),
1293 &vk_pipeline_info
, &anv_pipeline_info
,
1294 &device
->meta_state
.alloc
, &device
->meta_state
.blit
.pipeline_1d_src
);
1295 if (result
!= VK_SUCCESS
)
1296 goto fail_pipeline_layout
;
1298 pipeline_shader_stages
[1].module
= anv_shader_module_to_handle(&fs_2d
);
1299 result
= anv_graphics_pipeline_create(anv_device_to_handle(device
),
1301 &vk_pipeline_info
, &anv_pipeline_info
,
1302 &device
->meta_state
.alloc
, &device
->meta_state
.blit
.pipeline_2d_src
);
1303 if (result
!= VK_SUCCESS
)
1304 goto fail_pipeline_1d
;
1306 pipeline_shader_stages
[1].module
= anv_shader_module_to_handle(&fs_3d
);
1307 result
= anv_graphics_pipeline_create(anv_device_to_handle(device
),
1309 &vk_pipeline_info
, &anv_pipeline_info
,
1310 &device
->meta_state
.alloc
, &device
->meta_state
.blit
.pipeline_3d_src
);
1311 if (result
!= VK_SUCCESS
)
1312 goto fail_pipeline_2d
;
1314 ralloc_free(vs
.nir
);
1315 ralloc_free(fs_1d
.nir
);
1316 ralloc_free(fs_2d
.nir
);
1317 ralloc_free(fs_3d
.nir
);
1322 anv_DestroyPipeline(anv_device_to_handle(device
),
1323 device
->meta_state
.blit
.pipeline_2d_src
,
1324 &device
->meta_state
.alloc
);
1327 anv_DestroyPipeline(anv_device_to_handle(device
),
1328 device
->meta_state
.blit
.pipeline_1d_src
,
1329 &device
->meta_state
.alloc
);
1331 fail_pipeline_layout
:
1332 anv_DestroyPipelineLayout(anv_device_to_handle(device
),
1333 device
->meta_state
.blit
.pipeline_layout
,
1334 &device
->meta_state
.alloc
);
1335 fail_descriptor_set_layout
:
1336 anv_DestroyDescriptorSetLayout(anv_device_to_handle(device
),
1337 device
->meta_state
.blit
.ds_layout
,
1338 &device
->meta_state
.alloc
);
1340 anv_DestroyRenderPass(anv_device_to_handle(device
),
1341 device
->meta_state
.blit
.render_pass
,
1342 &device
->meta_state
.alloc
);
1344 ralloc_free(vs
.nir
);
1345 ralloc_free(fs_1d
.nir
);
1346 ralloc_free(fs_2d
.nir
);
1347 ralloc_free(fs_3d
.nir
);