2 * Copyright © 2016 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 #include "nir/nir_builder.h"
28 vk_format_for_size(int bs
)
30 /* The choice of UNORM and UINT formats is very intentional here. Most of
31 * the time, we want to use a UINT format to avoid any rounding error in
32 * the blit. For stencil blits, R8_UINT is required by the hardware.
33 * (It's the only format allowed in conjunction with W-tiling.) Also we
34 * intentionally use the 4-channel formats whenever we can. This is so
35 * that, when we do a RGB <-> RGBX copy, the two formats will line up even
36 * though one of them is 3/4 the size of the other. The choice of UNORM
37 * vs. UINT is also very intentional because Haswell doesn't handle 8 or
38 * 16-bit RGB UINT formats at all so we have to use UNORM there.
39 * Fortunately, the only time we should ever use two different formats in
40 * the table below is for RGB -> RGBA blits and so we will never have any
41 * UNORM/UINT mismatch.
44 case 1: return VK_FORMAT_R8_UINT
;
45 case 2: return VK_FORMAT_R8G8_UINT
;
46 case 3: return VK_FORMAT_R8G8B8_UNORM
;
47 case 4: return VK_FORMAT_R8G8B8A8_UNORM
;
48 case 6: return VK_FORMAT_R16G16B16_UNORM
;
49 case 8: return VK_FORMAT_R16G16B16A16_UNORM
;
50 case 12: return VK_FORMAT_R32G32B32_UINT
;
51 case 16: return VK_FORMAT_R32G32B32A32_UINT
;
53 unreachable("Invalid format block size");
58 create_iview(struct anv_cmd_buffer
*cmd_buffer
,
59 struct anv_meta_blit2d_surf
*surf
,
60 struct anv_meta_blit2d_rect
*rect
,
61 VkImageUsageFlags usage
,
63 struct anv_image_view
*iview
)
65 struct isl_tile_info tile_info
;
66 isl_tiling_get_info(&cmd_buffer
->device
->isl_dev
,
67 surf
->tiling
, surf
->bs
, &tile_info
);
68 const unsigned tile_width_px
= tile_info
.width
> surf
->bs
?
69 tile_info
.width
/ surf
->bs
: 1;
70 uint32_t *rect_y
= (usage
== VK_IMAGE_USAGE_SAMPLED_BIT
) ?
71 &rect
->src_y
: &rect
->dst_y
;
72 uint32_t *rect_x
= (usage
== VK_IMAGE_USAGE_SAMPLED_BIT
) ?
73 &rect
->src_x
: &rect
->dst_x
;
75 /* Define the shared state among all created image views */
76 const VkImageCreateInfo image_info
= {
77 .sType
= VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO
,
78 .imageType
= VK_IMAGE_TYPE_2D
,
79 .format
= vk_format_for_size(surf
->bs
),
81 .width
= rect
->width
+ (*rect_x
) % tile_width_px
,
82 .height
= rect
->height
+ (*rect_y
) % tile_info
.height
,
88 .tiling
= surf
->tiling
== ISL_TILING_LINEAR
?
89 VK_IMAGE_TILING_LINEAR
: VK_IMAGE_TILING_OPTIMAL
,
93 /* Create the VkImage that is bound to the surface's memory. */
94 anv_image_create(anv_device_to_handle(cmd_buffer
->device
),
95 &(struct anv_image_create_info
) {
96 .vk_info
= &image_info
,
97 .isl_tiling_flags
= 1 << surf
->tiling
,
98 .stride
= surf
->pitch
,
99 }, &cmd_buffer
->pool
->alloc
, img
);
101 /* We could use a vk call to bind memory, but that would require
102 * creating a dummy memory object etc. so there's really no point.
104 anv_image_from_handle(*img
)->bo
= surf
->bo
;
105 anv_image_from_handle(*img
)->offset
= surf
->base_offset
;
107 /* Create a VkImageView that starts at the tile aligned offset closest
108 * to the provided x/y offset into the surface.
111 isl_surf_get_image_intratile_offset_el_xy(&cmd_buffer
->device
->isl_dev
,
112 &anv_image_from_handle(*img
)->
115 &img_o
, rect_x
, rect_y
);
116 anv_image_view_init(iview
, cmd_buffer
->device
,
117 &(VkImageViewCreateInfo
) {
118 .sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
,
120 .viewType
= VK_IMAGE_VIEW_TYPE_2D
,
121 .format
= image_info
.format
,
122 .subresourceRange
= {
123 .aspectMask
= VK_IMAGE_ASPECT_COLOR_BIT
,
129 }, cmd_buffer
, img_o
, usage
);
132 struct blit2d_src_temps
{
134 struct anv_image_view iview
;
135 VkDescriptorPool desc_pool
;
140 blit2d_bind_src(struct anv_cmd_buffer
*cmd_buffer
,
141 struct anv_meta_blit2d_surf
*src
,
142 struct anv_meta_blit2d_rect
*rect
,
143 struct blit2d_src_temps
*tmp
)
145 struct anv_device
*device
= cmd_buffer
->device
;
146 VkDevice vk_device
= anv_device_to_handle(cmd_buffer
->device
);
148 create_iview(cmd_buffer
, src
, rect
, VK_IMAGE_USAGE_SAMPLED_BIT
,
149 &tmp
->image
, &tmp
->iview
);
151 anv_CreateDescriptorPool(vk_device
,
152 &(const VkDescriptorPoolCreateInfo
) {
153 .sType
= VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO
,
158 .pPoolSizes
= (VkDescriptorPoolSize
[]) {
160 .type
= VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
,
164 }, &cmd_buffer
->pool
->alloc
, &tmp
->desc_pool
);
166 anv_AllocateDescriptorSets(vk_device
,
167 &(VkDescriptorSetAllocateInfo
) {
168 .sType
= VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO
,
169 .descriptorPool
= tmp
->desc_pool
,
170 .descriptorSetCount
= 1,
171 .pSetLayouts
= &device
->meta_state
.blit2d
.ds_layout
174 anv_UpdateDescriptorSets(vk_device
,
176 (VkWriteDescriptorSet
[]) {
178 .sType
= VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET
,
181 .dstArrayElement
= 0,
182 .descriptorCount
= 1,
183 .descriptorType
= VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
,
184 .pImageInfo
= (VkDescriptorImageInfo
[]) {
187 .imageView
= anv_image_view_to_handle(&tmp
->iview
),
188 .imageLayout
= VK_IMAGE_LAYOUT_GENERAL
,
194 anv_CmdBindDescriptorSets(anv_cmd_buffer_to_handle(cmd_buffer
),
195 VK_PIPELINE_BIND_POINT_GRAPHICS
,
196 device
->meta_state
.blit2d
.pipeline_layout
, 0, 1,
201 blit2d_unbind_src(struct anv_cmd_buffer
*cmd_buffer
,
202 struct blit2d_src_temps
*tmp
)
204 anv_DestroyDescriptorPool(anv_device_to_handle(cmd_buffer
->device
),
205 tmp
->desc_pool
, &cmd_buffer
->pool
->alloc
);
206 anv_DestroyImage(anv_device_to_handle(cmd_buffer
->device
),
207 tmp
->image
, &cmd_buffer
->pool
->alloc
);
211 anv_meta_end_blit2d(struct anv_cmd_buffer
*cmd_buffer
,
212 struct anv_meta_saved_state
*save
)
214 anv_meta_restore(save
, cmd_buffer
);
218 anv_meta_begin_blit2d(struct anv_cmd_buffer
*cmd_buffer
,
219 struct anv_meta_saved_state
*save
)
221 anv_meta_save(save
, cmd_buffer
,
222 (1 << VK_DYNAMIC_STATE_VIEWPORT
));
226 anv_meta_blit2d(struct anv_cmd_buffer
*cmd_buffer
,
227 struct anv_meta_blit2d_surf
*src
,
228 struct anv_meta_blit2d_surf
*dst
,
230 struct anv_meta_blit2d_rect
*rects
)
232 struct anv_device
*device
= cmd_buffer
->device
;
233 VkDevice vk_device
= anv_device_to_handle(cmd_buffer
->device
);
234 VkImageUsageFlags dst_usage
= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
;
236 for (unsigned r
= 0; r
< num_rects
; ++r
) {
237 struct blit2d_src_temps src_temps
;
238 blit2d_bind_src(cmd_buffer
, src
, &rects
[r
], &src_temps
);
241 struct anv_image_view dst_iview
;
242 create_iview(cmd_buffer
, dst
, &rects
[r
], dst_usage
, &dst_img
, &dst_iview
);
244 struct blit_vb_data
{
249 unsigned vb_size
= sizeof(struct anv_vue_header
) + 3 * sizeof(*vb_data
);
251 struct anv_state vb_state
=
252 anv_cmd_buffer_alloc_dynamic_state(cmd_buffer
, vb_size
, 16);
253 memset(vb_state
.map
, 0, sizeof(struct anv_vue_header
));
254 vb_data
= vb_state
.map
+ sizeof(struct anv_vue_header
);
256 vb_data
[0] = (struct blit_vb_data
) {
258 rects
[r
].dst_x
+ rects
[r
].width
,
259 rects
[r
].dst_y
+ rects
[r
].height
,
262 rects
[r
].src_x
+ rects
[r
].width
,
263 rects
[r
].src_y
+ rects
[r
].height
,
268 vb_data
[1] = (struct blit_vb_data
) {
271 rects
[r
].dst_y
+ rects
[r
].height
,
275 rects
[r
].src_y
+ rects
[r
].height
,
280 vb_data
[2] = (struct blit_vb_data
) {
292 anv_state_clflush(vb_state
);
294 struct anv_buffer vertex_buffer
= {
297 .bo
= &device
->dynamic_state_block_pool
.bo
,
298 .offset
= vb_state
.offset
,
301 anv_CmdBindVertexBuffers(anv_cmd_buffer_to_handle(cmd_buffer
), 0, 2,
303 anv_buffer_to_handle(&vertex_buffer
),
304 anv_buffer_to_handle(&vertex_buffer
)
308 sizeof(struct anv_vue_header
),
312 anv_CreateFramebuffer(vk_device
,
313 &(VkFramebufferCreateInfo
) {
314 .sType
= VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO
,
315 .attachmentCount
= 1,
316 .pAttachments
= (VkImageView
[]) {
317 anv_image_view_to_handle(&dst_iview
),
319 .width
= dst_iview
.extent
.width
,
320 .height
= dst_iview
.extent
.height
,
322 }, &cmd_buffer
->pool
->alloc
, &fb
);
324 ANV_CALL(CmdBeginRenderPass
)(anv_cmd_buffer_to_handle(cmd_buffer
),
325 &(VkRenderPassBeginInfo
) {
326 .sType
= VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO
,
327 .renderPass
= device
->meta_state
.blit2d
.render_pass
,
330 .offset
= { rects
[r
].dst_x
, rects
[r
].dst_y
, },
331 .extent
= { rects
[r
].width
, rects
[r
].height
},
333 .clearValueCount
= 0,
334 .pClearValues
= NULL
,
335 }, VK_SUBPASS_CONTENTS_INLINE
);
337 VkPipeline pipeline
= device
->meta_state
.blit2d
.pipeline_2d_src
;
339 if (cmd_buffer
->state
.pipeline
!= anv_pipeline_from_handle(pipeline
)) {
340 anv_CmdBindPipeline(anv_cmd_buffer_to_handle(cmd_buffer
),
341 VK_PIPELINE_BIND_POINT_GRAPHICS
, pipeline
);
344 anv_CmdSetViewport(anv_cmd_buffer_to_handle(cmd_buffer
), 0, 1,
348 .width
= dst_iview
.extent
.width
,
349 .height
= dst_iview
.extent
.height
,
354 ANV_CALL(CmdDraw
)(anv_cmd_buffer_to_handle(cmd_buffer
), 3, 1, 0, 0);
356 ANV_CALL(CmdEndRenderPass
)(anv_cmd_buffer_to_handle(cmd_buffer
));
358 /* At the point where we emit the draw call, all data from the
359 * descriptor sets, etc. has been used. We are free to delete it.
361 blit2d_unbind_src(cmd_buffer
, &src_temps
);
362 anv_DestroyFramebuffer(vk_device
, fb
, &cmd_buffer
->pool
->alloc
);
363 anv_DestroyImage(vk_device
, dst_img
, &cmd_buffer
->pool
->alloc
);
369 build_nir_vertex_shader(void)
371 const struct glsl_type
*vec4
= glsl_vec4_type();
374 nir_builder_init_simple_shader(&b
, NULL
, MESA_SHADER_VERTEX
, NULL
);
375 b
.shader
->info
.name
= ralloc_strdup(b
.shader
, "meta_blit_vs");
377 nir_variable
*pos_in
= nir_variable_create(b
.shader
, nir_var_shader_in
,
379 pos_in
->data
.location
= VERT_ATTRIB_GENERIC0
;
380 nir_variable
*pos_out
= nir_variable_create(b
.shader
, nir_var_shader_out
,
381 vec4
, "gl_Position");
382 pos_out
->data
.location
= VARYING_SLOT_POS
;
383 nir_copy_var(&b
, pos_out
, pos_in
);
385 nir_variable
*tex_pos_in
= nir_variable_create(b
.shader
, nir_var_shader_in
,
387 tex_pos_in
->data
.location
= VERT_ATTRIB_GENERIC1
;
388 nir_variable
*tex_pos_out
= nir_variable_create(b
.shader
, nir_var_shader_out
,
390 tex_pos_out
->data
.location
= VARYING_SLOT_VAR0
;
391 tex_pos_out
->data
.interpolation
= INTERP_QUALIFIER_SMOOTH
;
392 nir_copy_var(&b
, tex_pos_out
, tex_pos_in
);
397 typedef nir_ssa_def
* (*texel_fetch_build_func
)(struct nir_builder
*,
399 nir_ssa_def
*, nir_ssa_def
*);
402 build_nir_texel_fetch(struct nir_builder
*b
, struct anv_device
*device
,
403 nir_ssa_def
*tex_pos
, nir_ssa_def
*tex_pitch
)
405 const struct glsl_type
*sampler_type
=
406 glsl_sampler_type(GLSL_SAMPLER_DIM_2D
, false, false, GLSL_TYPE_FLOAT
);
407 nir_variable
*sampler
= nir_variable_create(b
->shader
, nir_var_uniform
,
408 sampler_type
, "s_tex");
409 sampler
->data
.descriptor_set
= 0;
410 sampler
->data
.binding
= 0;
412 nir_tex_instr
*tex
= nir_tex_instr_create(b
->shader
, 2);
413 tex
->sampler_dim
= GLSL_SAMPLER_DIM_2D
;
414 tex
->op
= nir_texop_txf
;
415 tex
->src
[0].src_type
= nir_tex_src_coord
;
416 tex
->src
[0].src
= nir_src_for_ssa(tex_pos
);
417 tex
->src
[1].src_type
= nir_tex_src_lod
;
418 tex
->src
[1].src
= nir_src_for_ssa(nir_imm_int(b
, 0));
419 tex
->dest_type
= nir_type_float
; /* TODO */
420 tex
->is_array
= false;
421 tex
->coord_components
= 2;
422 tex
->texture
= nir_deref_var_create(tex
, sampler
);
425 nir_ssa_dest_init(&tex
->instr
, &tex
->dest
, 4, 32, "tex");
426 nir_builder_instr_insert(b
, &tex
->instr
);
428 return &tex
->dest
.ssa
;
432 build_nir_copy_fragment_shader(struct anv_device
*device
,
433 texel_fetch_build_func txf_func
)
435 const struct glsl_type
*vec4
= glsl_vec4_type();
436 const struct glsl_type
*vec3
= glsl_vector_type(GLSL_TYPE_FLOAT
, 3);
439 nir_builder_init_simple_shader(&b
, NULL
, MESA_SHADER_FRAGMENT
, NULL
);
440 b
.shader
->info
.name
= ralloc_strdup(b
.shader
, "meta_blit2d_fs");
442 nir_variable
*tex_pos_in
= nir_variable_create(b
.shader
, nir_var_shader_in
,
444 tex_pos_in
->data
.location
= VARYING_SLOT_VAR0
;
446 nir_variable
*color_out
= nir_variable_create(b
.shader
, nir_var_shader_out
,
448 color_out
->data
.location
= FRAG_RESULT_DATA0
;
450 nir_ssa_def
*pos_int
= nir_f2i(&b
, nir_load_var(&b
, tex_pos_in
));
451 unsigned swiz
[4] = { 0, 1 };
452 nir_ssa_def
*tex_pos
= nir_swizzle(&b
, pos_int
, swiz
, 2, false);
453 nir_ssa_def
*tex_pitch
= nir_channel(&b
, pos_int
, 2);
455 nir_ssa_def
*color
= txf_func(&b
, device
, tex_pos
, tex_pitch
);
456 nir_store_var(&b
, color_out
, color
, 0xf);
462 anv_device_finish_meta_blit2d_state(struct anv_device
*device
)
464 anv_DestroyRenderPass(anv_device_to_handle(device
),
465 device
->meta_state
.blit2d
.render_pass
,
466 &device
->meta_state
.alloc
);
467 anv_DestroyPipeline(anv_device_to_handle(device
),
468 device
->meta_state
.blit2d
.pipeline_2d_src
,
469 &device
->meta_state
.alloc
);
470 anv_DestroyPipelineLayout(anv_device_to_handle(device
),
471 device
->meta_state
.blit2d
.pipeline_layout
,
472 &device
->meta_state
.alloc
);
473 anv_DestroyDescriptorSetLayout(anv_device_to_handle(device
),
474 device
->meta_state
.blit2d
.ds_layout
,
475 &device
->meta_state
.alloc
);
479 anv_device_init_meta_blit2d_state(struct anv_device
*device
)
483 result
= anv_CreateRenderPass(anv_device_to_handle(device
),
484 &(VkRenderPassCreateInfo
) {
485 .sType
= VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO
,
486 .attachmentCount
= 1,
487 .pAttachments
= &(VkAttachmentDescription
) {
488 .format
= VK_FORMAT_UNDEFINED
, /* Our shaders don't care */
489 .loadOp
= VK_ATTACHMENT_LOAD_OP_LOAD
,
490 .storeOp
= VK_ATTACHMENT_STORE_OP_STORE
,
491 .initialLayout
= VK_IMAGE_LAYOUT_GENERAL
,
492 .finalLayout
= VK_IMAGE_LAYOUT_GENERAL
,
495 .pSubpasses
= &(VkSubpassDescription
) {
496 .pipelineBindPoint
= VK_PIPELINE_BIND_POINT_GRAPHICS
,
497 .inputAttachmentCount
= 0,
498 .colorAttachmentCount
= 1,
499 .pColorAttachments
= &(VkAttachmentReference
) {
501 .layout
= VK_IMAGE_LAYOUT_GENERAL
,
503 .pResolveAttachments
= NULL
,
504 .pDepthStencilAttachment
= &(VkAttachmentReference
) {
505 .attachment
= VK_ATTACHMENT_UNUSED
,
506 .layout
= VK_IMAGE_LAYOUT_GENERAL
,
508 .preserveAttachmentCount
= 1,
509 .pPreserveAttachments
= (uint32_t[]) { 0 },
511 .dependencyCount
= 0,
512 }, &device
->meta_state
.alloc
, &device
->meta_state
.blit2d
.render_pass
);
513 if (result
!= VK_SUCCESS
)
516 /* We don't use a vertex shader for blitting, but instead build and pass
517 * the VUEs directly to the rasterization backend. However, we do need
518 * to provide GLSL source for the vertex shader so that the compiler
519 * does not dead-code our inputs.
521 struct anv_shader_module vs
= {
522 .nir
= build_nir_vertex_shader(),
525 struct anv_shader_module fs_2d
= {
526 .nir
= build_nir_copy_fragment_shader(device
, build_nir_texel_fetch
),
529 VkPipelineVertexInputStateCreateInfo vi_create_info
= {
530 .sType
= VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO
,
531 .vertexBindingDescriptionCount
= 2,
532 .pVertexBindingDescriptions
= (VkVertexInputBindingDescription
[]) {
536 .inputRate
= VK_VERTEX_INPUT_RATE_INSTANCE
540 .stride
= 5 * sizeof(float),
541 .inputRate
= VK_VERTEX_INPUT_RATE_VERTEX
544 .vertexAttributeDescriptionCount
= 3,
545 .pVertexAttributeDescriptions
= (VkVertexInputAttributeDescription
[]) {
550 .format
= VK_FORMAT_R32G32B32A32_UINT
,
557 .format
= VK_FORMAT_R32G32_SFLOAT
,
561 /* Texture Coordinate */
564 .format
= VK_FORMAT_R32G32B32_SFLOAT
,
570 VkDescriptorSetLayoutCreateInfo ds_layout_info
= {
571 .sType
= VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO
,
573 .pBindings
= (VkDescriptorSetLayoutBinding
[]) {
576 .descriptorType
= VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
,
577 .descriptorCount
= 1,
578 .stageFlags
= VK_SHADER_STAGE_FRAGMENT_BIT
,
579 .pImmutableSamplers
= NULL
583 result
= anv_CreateDescriptorSetLayout(anv_device_to_handle(device
),
585 &device
->meta_state
.alloc
,
586 &device
->meta_state
.blit2d
.ds_layout
);
587 if (result
!= VK_SUCCESS
)
588 goto fail_render_pass
;
590 result
= anv_CreatePipelineLayout(anv_device_to_handle(device
),
591 &(VkPipelineLayoutCreateInfo
) {
592 .sType
= VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO
,
594 .pSetLayouts
= &device
->meta_state
.blit2d
.ds_layout
,
596 &device
->meta_state
.alloc
, &device
->meta_state
.blit2d
.pipeline_layout
);
597 if (result
!= VK_SUCCESS
)
598 goto fail_descriptor_set_layout
;
600 VkPipelineShaderStageCreateInfo pipeline_shader_stages
[] = {
602 .sType
= VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO
,
603 .stage
= VK_SHADER_STAGE_VERTEX_BIT
,
604 .module
= anv_shader_module_to_handle(&vs
),
606 .pSpecializationInfo
= NULL
608 .sType
= VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO
,
609 .stage
= VK_SHADER_STAGE_FRAGMENT_BIT
,
610 .module
= VK_NULL_HANDLE
, /* TEMPLATE VALUE! FILL ME IN! */
612 .pSpecializationInfo
= NULL
616 const VkGraphicsPipelineCreateInfo vk_pipeline_info
= {
617 .sType
= VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO
,
618 .stageCount
= ARRAY_SIZE(pipeline_shader_stages
),
619 .pStages
= pipeline_shader_stages
,
620 .pVertexInputState
= &vi_create_info
,
621 .pInputAssemblyState
= &(VkPipelineInputAssemblyStateCreateInfo
) {
622 .sType
= VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO
,
623 .topology
= VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
,
624 .primitiveRestartEnable
= false,
626 .pViewportState
= &(VkPipelineViewportStateCreateInfo
) {
627 .sType
= VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO
,
631 .pRasterizationState
= &(VkPipelineRasterizationStateCreateInfo
) {
632 .sType
= VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO
,
633 .rasterizerDiscardEnable
= false,
634 .polygonMode
= VK_POLYGON_MODE_FILL
,
635 .cullMode
= VK_CULL_MODE_NONE
,
636 .frontFace
= VK_FRONT_FACE_COUNTER_CLOCKWISE
638 .pMultisampleState
= &(VkPipelineMultisampleStateCreateInfo
) {
639 .sType
= VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO
,
640 .rasterizationSamples
= 1,
641 .sampleShadingEnable
= false,
642 .pSampleMask
= (VkSampleMask
[]) { UINT32_MAX
},
644 .pColorBlendState
= &(VkPipelineColorBlendStateCreateInfo
) {
645 .sType
= VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO
,
646 .attachmentCount
= 1,
647 .pAttachments
= (VkPipelineColorBlendAttachmentState
[]) {
649 VK_COLOR_COMPONENT_A_BIT
|
650 VK_COLOR_COMPONENT_R_BIT
|
651 VK_COLOR_COMPONENT_G_BIT
|
652 VK_COLOR_COMPONENT_B_BIT
},
655 .pDynamicState
= &(VkPipelineDynamicStateCreateInfo
) {
656 .sType
= VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO
,
657 .dynamicStateCount
= 9,
658 .pDynamicStates
= (VkDynamicState
[]) {
659 VK_DYNAMIC_STATE_VIEWPORT
,
660 VK_DYNAMIC_STATE_SCISSOR
,
661 VK_DYNAMIC_STATE_LINE_WIDTH
,
662 VK_DYNAMIC_STATE_DEPTH_BIAS
,
663 VK_DYNAMIC_STATE_BLEND_CONSTANTS
,
664 VK_DYNAMIC_STATE_DEPTH_BOUNDS
,
665 VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK
,
666 VK_DYNAMIC_STATE_STENCIL_WRITE_MASK
,
667 VK_DYNAMIC_STATE_STENCIL_REFERENCE
,
671 .layout
= device
->meta_state
.blit2d
.pipeline_layout
,
672 .renderPass
= device
->meta_state
.blit2d
.render_pass
,
676 const struct anv_graphics_pipeline_create_info anv_pipeline_info
= {
677 .color_attachment_count
= -1,
678 .use_repclear
= false,
679 .disable_viewport
= true,
680 .disable_scissor
= true,
685 pipeline_shader_stages
[1].module
= anv_shader_module_to_handle(&fs_2d
);
686 result
= anv_graphics_pipeline_create(anv_device_to_handle(device
),
688 &vk_pipeline_info
, &anv_pipeline_info
,
689 &device
->meta_state
.alloc
, &device
->meta_state
.blit2d
.pipeline_2d_src
);
690 if (result
!= VK_SUCCESS
)
691 goto fail_pipeline_layout
;
694 ralloc_free(fs_2d
.nir
);
698 fail_pipeline_layout
:
699 anv_DestroyPipelineLayout(anv_device_to_handle(device
),
700 device
->meta_state
.blit2d
.pipeline_layout
,
701 &device
->meta_state
.alloc
);
702 fail_descriptor_set_layout
:
703 anv_DestroyDescriptorSetLayout(anv_device_to_handle(device
),
704 device
->meta_state
.blit2d
.ds_layout
,
705 &device
->meta_state
.alloc
);
707 anv_DestroyRenderPass(anv_device_to_handle(device
),
708 device
->meta_state
.blit2d
.render_pass
,
709 &device
->meta_state
.alloc
);
712 ralloc_free(fs_2d
.nir
);