2 * Copyright © 2016 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 #include "nir/nir_builder.h"
28 vk_format_for_size(int bs
)
30 /* The choice of UNORM and UINT formats is very intentional here. Most of
31 * the time, we want to use a UINT format to avoid any rounding error in
32 * the blit. For stencil blits, R8_UINT is required by the hardware.
33 * (It's the only format allowed in conjunction with W-tiling.) Also we
34 * intentionally use the 4-channel formats whenever we can. This is so
35 * that, when we do a RGB <-> RGBX copy, the two formats will line up even
36 * though one of them is 3/4 the size of the other. The choice of UNORM
37 * vs. UINT is also very intentional because Haswell doesn't handle 8 or
38 * 16-bit RGB UINT formats at all so we have to use UNORM there.
39 * Fortunately, the only time we should ever use two different formats in
40 * the table below is for RGB -> RGBA blits and so we will never have any
41 * UNORM/UINT mismatch.
44 case 1: return VK_FORMAT_R8_UINT
;
45 case 2: return VK_FORMAT_R8G8_UINT
;
46 case 3: return VK_FORMAT_R8G8B8_UNORM
;
47 case 4: return VK_FORMAT_R8G8B8A8_UNORM
;
48 case 6: return VK_FORMAT_R16G16B16_UNORM
;
49 case 8: return VK_FORMAT_R16G16B16A16_UNORM
;
50 case 12: return VK_FORMAT_R32G32B32_UINT
;
51 case 16: return VK_FORMAT_R32G32B32A32_UINT
;
53 unreachable("Invalid format block size");
58 create_iview(struct anv_cmd_buffer
*cmd_buffer
,
59 struct anv_meta_blit2d_surf
*surf
,
60 struct anv_meta_blit2d_rect
*rect
,
61 VkImageUsageFlags usage
,
63 struct anv_image_view
*iview
)
65 struct isl_tile_info tile_info
;
66 isl_tiling_get_info(&cmd_buffer
->device
->isl_dev
,
67 surf
->tiling
, surf
->bs
, &tile_info
);
68 const unsigned tile_width_px
= tile_info
.width
> surf
->bs
?
69 tile_info
.width
/ surf
->bs
: 1;
70 uint32_t *rect_y
= (usage
== VK_IMAGE_USAGE_SAMPLED_BIT
) ?
71 &rect
->src_y
: &rect
->dst_y
;
72 uint32_t *rect_x
= (usage
== VK_IMAGE_USAGE_SAMPLED_BIT
) ?
73 &rect
->src_x
: &rect
->dst_x
;
75 /* Define the shared state among all created image views */
76 const VkImageCreateInfo image_info
= {
77 .sType
= VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO
,
78 .imageType
= VK_IMAGE_TYPE_2D
,
79 .format
= vk_format_for_size(surf
->bs
),
81 .width
= rect
->width
+ (*rect_x
) % tile_width_px
,
82 .height
= rect
->height
+ (*rect_y
) % tile_info
.height
,
88 .tiling
= surf
->tiling
== ISL_TILING_LINEAR
?
89 VK_IMAGE_TILING_LINEAR
: VK_IMAGE_TILING_OPTIMAL
,
93 /* Create the VkImage that is bound to the surface's memory. */
94 anv_image_create(anv_device_to_handle(cmd_buffer
->device
),
95 &(struct anv_image_create_info
) {
96 .vk_info
= &image_info
,
97 .isl_tiling_flags
= 1 << surf
->tiling
,
98 .stride
= surf
->pitch
,
99 }, &cmd_buffer
->pool
->alloc
, img
);
101 /* We could use a vk call to bind memory, but that would require
102 * creating a dummy memory object etc. so there's really no point.
104 anv_image_from_handle(*img
)->bo
= surf
->bo
;
105 anv_image_from_handle(*img
)->offset
= surf
->base_offset
;
107 /* Create a VkImageView that starts at the tile aligned offset closest
108 * to the provided x/y offset into the surface.
111 isl_surf_get_image_intratile_offset_el_xy(&cmd_buffer
->device
->isl_dev
,
112 &anv_image_from_handle(*img
)->
115 &img_o
, rect_x
, rect_y
);
116 anv_image_view_init(iview
, cmd_buffer
->device
,
117 &(VkImageViewCreateInfo
) {
118 .sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
,
120 .viewType
= VK_IMAGE_VIEW_TYPE_2D
,
121 .format
= image_info
.format
,
122 .subresourceRange
= {
123 .aspectMask
= VK_IMAGE_ASPECT_COLOR_BIT
,
129 }, cmd_buffer
, img_o
, usage
);
133 meta_emit_blit2d(struct anv_cmd_buffer
*cmd_buffer
,
134 struct anv_image_view
*src_iview
,
135 VkOffset3D src_offset
,
136 struct anv_image_view
*dest_iview
,
137 VkOffset3D dest_offset
,
140 struct anv_device
*device
= cmd_buffer
->device
;
142 struct blit_vb_data
{
147 unsigned vb_size
= sizeof(struct anv_vue_header
) + 3 * sizeof(*vb_data
);
149 struct anv_state vb_state
=
150 anv_cmd_buffer_alloc_dynamic_state(cmd_buffer
, vb_size
, 16);
151 memset(vb_state
.map
, 0, sizeof(struct anv_vue_header
));
152 vb_data
= vb_state
.map
+ sizeof(struct anv_vue_header
);
154 vb_data
[0] = (struct blit_vb_data
) {
156 dest_offset
.x
+ extent
.width
,
157 dest_offset
.y
+ extent
.height
,
160 src_offset
.x
+ extent
.width
,
161 src_offset
.y
+ extent
.height
,
166 vb_data
[1] = (struct blit_vb_data
) {
169 dest_offset
.y
+ extent
.height
,
173 src_offset
.y
+ extent
.height
,
178 vb_data
[2] = (struct blit_vb_data
) {
190 anv_state_clflush(vb_state
);
192 struct anv_buffer vertex_buffer
= {
195 .bo
= &device
->dynamic_state_block_pool
.bo
,
196 .offset
= vb_state
.offset
,
199 anv_CmdBindVertexBuffers(anv_cmd_buffer_to_handle(cmd_buffer
), 0, 2,
201 anv_buffer_to_handle(&vertex_buffer
),
202 anv_buffer_to_handle(&vertex_buffer
)
206 sizeof(struct anv_vue_header
),
209 VkDescriptorPool desc_pool
;
210 anv_CreateDescriptorPool(anv_device_to_handle(device
),
211 &(const VkDescriptorPoolCreateInfo
) {
212 .sType
= VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO
,
217 .pPoolSizes
= (VkDescriptorPoolSize
[]) {
219 .type
= VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
,
223 }, &cmd_buffer
->pool
->alloc
, &desc_pool
);
226 anv_AllocateDescriptorSets(anv_device_to_handle(device
),
227 &(VkDescriptorSetAllocateInfo
) {
228 .sType
= VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO
,
229 .descriptorPool
= desc_pool
,
230 .descriptorSetCount
= 1,
231 .pSetLayouts
= &device
->meta_state
.blit2d
.ds_layout
234 anv_UpdateDescriptorSets(anv_device_to_handle(device
),
236 (VkWriteDescriptorSet
[]) {
238 .sType
= VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET
,
241 .dstArrayElement
= 0,
242 .descriptorCount
= 1,
243 .descriptorType
= VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
,
244 .pImageInfo
= (VkDescriptorImageInfo
[]) {
247 .imageView
= anv_image_view_to_handle(src_iview
),
248 .imageLayout
= VK_IMAGE_LAYOUT_GENERAL
,
255 anv_CreateFramebuffer(anv_device_to_handle(device
),
256 &(VkFramebufferCreateInfo
) {
257 .sType
= VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO
,
258 .attachmentCount
= 1,
259 .pAttachments
= (VkImageView
[]) {
260 anv_image_view_to_handle(dest_iview
),
262 .width
= dest_iview
->extent
.width
,
263 .height
= dest_iview
->extent
.height
,
265 }, &cmd_buffer
->pool
->alloc
, &fb
);
267 ANV_CALL(CmdBeginRenderPass
)(anv_cmd_buffer_to_handle(cmd_buffer
),
268 &(VkRenderPassBeginInfo
) {
269 .sType
= VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO
,
270 .renderPass
= device
->meta_state
.blit2d
.render_pass
,
273 .offset
= { dest_offset
.x
, dest_offset
.y
},
274 .extent
= { extent
.width
, extent
.height
},
276 .clearValueCount
= 0,
277 .pClearValues
= NULL
,
278 }, VK_SUBPASS_CONTENTS_INLINE
);
280 VkPipeline pipeline
= device
->meta_state
.blit2d
.pipeline_2d_src
;
282 if (cmd_buffer
->state
.pipeline
!= anv_pipeline_from_handle(pipeline
)) {
283 anv_CmdBindPipeline(anv_cmd_buffer_to_handle(cmd_buffer
),
284 VK_PIPELINE_BIND_POINT_GRAPHICS
, pipeline
);
287 anv_CmdSetViewport(anv_cmd_buffer_to_handle(cmd_buffer
), 0, 1,
291 .width
= dest_iview
->extent
.width
,
292 .height
= dest_iview
->extent
.height
,
297 anv_CmdBindDescriptorSets(anv_cmd_buffer_to_handle(cmd_buffer
),
298 VK_PIPELINE_BIND_POINT_GRAPHICS
,
299 device
->meta_state
.blit2d
.pipeline_layout
, 0, 1,
302 ANV_CALL(CmdDraw
)(anv_cmd_buffer_to_handle(cmd_buffer
), 3, 1, 0, 0);
304 ANV_CALL(CmdEndRenderPass
)(anv_cmd_buffer_to_handle(cmd_buffer
));
306 /* At the point where we emit the draw call, all data from the
307 * descriptor sets, etc. has been used. We are free to delete it.
309 anv_DestroyDescriptorPool(anv_device_to_handle(device
),
310 desc_pool
, &cmd_buffer
->pool
->alloc
);
311 anv_DestroyFramebuffer(anv_device_to_handle(device
), fb
,
312 &cmd_buffer
->pool
->alloc
);
316 anv_meta_end_blit2d(struct anv_cmd_buffer
*cmd_buffer
,
317 struct anv_meta_saved_state
*save
)
319 anv_meta_restore(save
, cmd_buffer
);
323 anv_meta_begin_blit2d(struct anv_cmd_buffer
*cmd_buffer
,
324 struct anv_meta_saved_state
*save
)
326 anv_meta_save(save
, cmd_buffer
,
327 (1 << VK_DYNAMIC_STATE_VIEWPORT
));
331 anv_meta_blit2d(struct anv_cmd_buffer
*cmd_buffer
,
332 struct anv_meta_blit2d_surf
*src
,
333 struct anv_meta_blit2d_surf
*dst
,
335 struct anv_meta_blit2d_rect
*rects
)
337 VkDevice vk_device
= anv_device_to_handle(cmd_buffer
->device
);
338 VkImageUsageFlags src_usage
= VK_IMAGE_USAGE_SAMPLED_BIT
;
339 VkImageUsageFlags dst_usage
= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
;
341 for (unsigned r
= 0; r
< num_rects
; ++r
) {
344 struct anv_image_view src_iview
;
345 struct anv_image_view dst_iview
;
346 create_iview(cmd_buffer
, src
, &rects
[r
], src_usage
, &src_img
, &src_iview
);
347 create_iview(cmd_buffer
, dst
, &rects
[r
], dst_usage
, &dst_img
, &dst_iview
);
350 meta_emit_blit2d(cmd_buffer
,
352 (VkOffset3D
){rects
[r
].src_x
, rects
[r
].src_y
, 0},
354 (VkOffset3D
){rects
[r
].dst_x
, rects
[r
].dst_y
, 0},
355 (VkExtent3D
){rects
[r
].width
, rects
[r
].height
, 1});
357 anv_DestroyImage(vk_device
, src_img
, &cmd_buffer
->pool
->alloc
);
358 anv_DestroyImage(vk_device
, dst_img
, &cmd_buffer
->pool
->alloc
);
364 build_nir_vertex_shader(void)
366 const struct glsl_type
*vec4
= glsl_vec4_type();
369 nir_builder_init_simple_shader(&b
, NULL
, MESA_SHADER_VERTEX
, NULL
);
370 b
.shader
->info
.name
= ralloc_strdup(b
.shader
, "meta_blit_vs");
372 nir_variable
*pos_in
= nir_variable_create(b
.shader
, nir_var_shader_in
,
374 pos_in
->data
.location
= VERT_ATTRIB_GENERIC0
;
375 nir_variable
*pos_out
= nir_variable_create(b
.shader
, nir_var_shader_out
,
376 vec4
, "gl_Position");
377 pos_out
->data
.location
= VARYING_SLOT_POS
;
378 nir_copy_var(&b
, pos_out
, pos_in
);
380 nir_variable
*tex_pos_in
= nir_variable_create(b
.shader
, nir_var_shader_in
,
382 tex_pos_in
->data
.location
= VERT_ATTRIB_GENERIC1
;
383 nir_variable
*tex_pos_out
= nir_variable_create(b
.shader
, nir_var_shader_out
,
385 tex_pos_out
->data
.location
= VARYING_SLOT_VAR0
;
386 tex_pos_out
->data
.interpolation
= INTERP_QUALIFIER_SMOOTH
;
387 nir_copy_var(&b
, tex_pos_out
, tex_pos_in
);
393 build_nir_copy_fragment_shader(enum glsl_sampler_dim tex_dim
)
395 const struct glsl_type
*vec4
= glsl_vec4_type();
396 const struct glsl_type
*vec3
= glsl_vector_type(GLSL_TYPE_FLOAT
, 3);
399 nir_builder_init_simple_shader(&b
, NULL
, MESA_SHADER_FRAGMENT
, NULL
);
400 b
.shader
->info
.name
= ralloc_strdup(b
.shader
, "meta_blit2d_fs");
402 nir_variable
*tex_pos_in
= nir_variable_create(b
.shader
, nir_var_shader_in
,
404 tex_pos_in
->data
.location
= VARYING_SLOT_VAR0
;
405 nir_ssa_def
*const tex_pos
= nir_f2i(&b
, nir_load_var(&b
, tex_pos_in
));
407 const struct glsl_type
*sampler_type
=
408 glsl_sampler_type(tex_dim
, false, tex_dim
!= GLSL_SAMPLER_DIM_3D
,
409 glsl_get_base_type(vec4
));
410 nir_variable
*sampler
= nir_variable_create(b
.shader
, nir_var_uniform
,
411 sampler_type
, "s_tex");
412 sampler
->data
.descriptor_set
= 0;
413 sampler
->data
.binding
= 0;
415 nir_tex_instr
*tex
= nir_tex_instr_create(b
.shader
, 2);
416 tex
->sampler_dim
= tex_dim
;
417 tex
->op
= nir_texop_txf
;
418 tex
->src
[0].src_type
= nir_tex_src_coord
;
419 tex
->src
[0].src
= nir_src_for_ssa(tex_pos
);
420 tex
->src
[1].src_type
= nir_tex_src_lod
;
421 tex
->src
[1].src
= nir_src_for_ssa(nir_imm_int(&b
, 0));
422 tex
->dest_type
= nir_type_float
; /* TODO */
423 tex
->is_array
= glsl_sampler_type_is_array(sampler_type
);
424 tex
->coord_components
= tex_pos
->num_components
;
425 tex
->texture
= nir_deref_var_create(tex
, sampler
);
428 nir_ssa_dest_init(&tex
->instr
, &tex
->dest
, 4, 32, "tex");
429 nir_builder_instr_insert(&b
, &tex
->instr
);
431 nir_variable
*color_out
= nir_variable_create(b
.shader
, nir_var_shader_out
,
433 color_out
->data
.location
= FRAG_RESULT_DATA0
;
434 nir_store_var(&b
, color_out
, &tex
->dest
.ssa
, 4);
440 anv_device_finish_meta_blit2d_state(struct anv_device
*device
)
442 anv_DestroyRenderPass(anv_device_to_handle(device
),
443 device
->meta_state
.blit2d
.render_pass
,
444 &device
->meta_state
.alloc
);
445 anv_DestroyPipeline(anv_device_to_handle(device
),
446 device
->meta_state
.blit2d
.pipeline_2d_src
,
447 &device
->meta_state
.alloc
);
448 anv_DestroyPipelineLayout(anv_device_to_handle(device
),
449 device
->meta_state
.blit2d
.pipeline_layout
,
450 &device
->meta_state
.alloc
);
451 anv_DestroyDescriptorSetLayout(anv_device_to_handle(device
),
452 device
->meta_state
.blit2d
.ds_layout
,
453 &device
->meta_state
.alloc
);
457 anv_device_init_meta_blit2d_state(struct anv_device
*device
)
461 result
= anv_CreateRenderPass(anv_device_to_handle(device
),
462 &(VkRenderPassCreateInfo
) {
463 .sType
= VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO
,
464 .attachmentCount
= 1,
465 .pAttachments
= &(VkAttachmentDescription
) {
466 .format
= VK_FORMAT_UNDEFINED
, /* Our shaders don't care */
467 .loadOp
= VK_ATTACHMENT_LOAD_OP_LOAD
,
468 .storeOp
= VK_ATTACHMENT_STORE_OP_STORE
,
469 .initialLayout
= VK_IMAGE_LAYOUT_GENERAL
,
470 .finalLayout
= VK_IMAGE_LAYOUT_GENERAL
,
473 .pSubpasses
= &(VkSubpassDescription
) {
474 .pipelineBindPoint
= VK_PIPELINE_BIND_POINT_GRAPHICS
,
475 .inputAttachmentCount
= 0,
476 .colorAttachmentCount
= 1,
477 .pColorAttachments
= &(VkAttachmentReference
) {
479 .layout
= VK_IMAGE_LAYOUT_GENERAL
,
481 .pResolveAttachments
= NULL
,
482 .pDepthStencilAttachment
= &(VkAttachmentReference
) {
483 .attachment
= VK_ATTACHMENT_UNUSED
,
484 .layout
= VK_IMAGE_LAYOUT_GENERAL
,
486 .preserveAttachmentCount
= 1,
487 .pPreserveAttachments
= (uint32_t[]) { 0 },
489 .dependencyCount
= 0,
490 }, &device
->meta_state
.alloc
, &device
->meta_state
.blit2d
.render_pass
);
491 if (result
!= VK_SUCCESS
)
494 /* We don't use a vertex shader for blitting, but instead build and pass
495 * the VUEs directly to the rasterization backend. However, we do need
496 * to provide GLSL source for the vertex shader so that the compiler
497 * does not dead-code our inputs.
499 struct anv_shader_module vs
= {
500 .nir
= build_nir_vertex_shader(),
503 struct anv_shader_module fs_2d
= {
504 .nir
= build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_2D
),
507 VkPipelineVertexInputStateCreateInfo vi_create_info
= {
508 .sType
= VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO
,
509 .vertexBindingDescriptionCount
= 2,
510 .pVertexBindingDescriptions
= (VkVertexInputBindingDescription
[]) {
514 .inputRate
= VK_VERTEX_INPUT_RATE_INSTANCE
518 .stride
= 5 * sizeof(float),
519 .inputRate
= VK_VERTEX_INPUT_RATE_VERTEX
522 .vertexAttributeDescriptionCount
= 3,
523 .pVertexAttributeDescriptions
= (VkVertexInputAttributeDescription
[]) {
528 .format
= VK_FORMAT_R32G32B32A32_UINT
,
535 .format
= VK_FORMAT_R32G32_SFLOAT
,
539 /* Texture Coordinate */
542 .format
= VK_FORMAT_R32G32B32_SFLOAT
,
548 VkDescriptorSetLayoutCreateInfo ds_layout_info
= {
549 .sType
= VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO
,
551 .pBindings
= (VkDescriptorSetLayoutBinding
[]) {
554 .descriptorType
= VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
,
555 .descriptorCount
= 1,
556 .stageFlags
= VK_SHADER_STAGE_FRAGMENT_BIT
,
557 .pImmutableSamplers
= NULL
561 result
= anv_CreateDescriptorSetLayout(anv_device_to_handle(device
),
563 &device
->meta_state
.alloc
,
564 &device
->meta_state
.blit2d
.ds_layout
);
565 if (result
!= VK_SUCCESS
)
566 goto fail_render_pass
;
568 result
= anv_CreatePipelineLayout(anv_device_to_handle(device
),
569 &(VkPipelineLayoutCreateInfo
) {
570 .sType
= VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO
,
572 .pSetLayouts
= &device
->meta_state
.blit2d
.ds_layout
,
574 &device
->meta_state
.alloc
, &device
->meta_state
.blit2d
.pipeline_layout
);
575 if (result
!= VK_SUCCESS
)
576 goto fail_descriptor_set_layout
;
578 VkPipelineShaderStageCreateInfo pipeline_shader_stages
[] = {
580 .sType
= VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO
,
581 .stage
= VK_SHADER_STAGE_VERTEX_BIT
,
582 .module
= anv_shader_module_to_handle(&vs
),
584 .pSpecializationInfo
= NULL
586 .sType
= VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO
,
587 .stage
= VK_SHADER_STAGE_FRAGMENT_BIT
,
588 .module
= VK_NULL_HANDLE
, /* TEMPLATE VALUE! FILL ME IN! */
590 .pSpecializationInfo
= NULL
594 const VkGraphicsPipelineCreateInfo vk_pipeline_info
= {
595 .sType
= VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO
,
596 .stageCount
= ARRAY_SIZE(pipeline_shader_stages
),
597 .pStages
= pipeline_shader_stages
,
598 .pVertexInputState
= &vi_create_info
,
599 .pInputAssemblyState
= &(VkPipelineInputAssemblyStateCreateInfo
) {
600 .sType
= VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO
,
601 .topology
= VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
,
602 .primitiveRestartEnable
= false,
604 .pViewportState
= &(VkPipelineViewportStateCreateInfo
) {
605 .sType
= VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO
,
609 .pRasterizationState
= &(VkPipelineRasterizationStateCreateInfo
) {
610 .sType
= VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO
,
611 .rasterizerDiscardEnable
= false,
612 .polygonMode
= VK_POLYGON_MODE_FILL
,
613 .cullMode
= VK_CULL_MODE_NONE
,
614 .frontFace
= VK_FRONT_FACE_COUNTER_CLOCKWISE
616 .pMultisampleState
= &(VkPipelineMultisampleStateCreateInfo
) {
617 .sType
= VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO
,
618 .rasterizationSamples
= 1,
619 .sampleShadingEnable
= false,
620 .pSampleMask
= (VkSampleMask
[]) { UINT32_MAX
},
622 .pColorBlendState
= &(VkPipelineColorBlendStateCreateInfo
) {
623 .sType
= VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO
,
624 .attachmentCount
= 1,
625 .pAttachments
= (VkPipelineColorBlendAttachmentState
[]) {
627 VK_COLOR_COMPONENT_A_BIT
|
628 VK_COLOR_COMPONENT_R_BIT
|
629 VK_COLOR_COMPONENT_G_BIT
|
630 VK_COLOR_COMPONENT_B_BIT
},
633 .pDynamicState
= &(VkPipelineDynamicStateCreateInfo
) {
634 .sType
= VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO
,
635 .dynamicStateCount
= 9,
636 .pDynamicStates
= (VkDynamicState
[]) {
637 VK_DYNAMIC_STATE_VIEWPORT
,
638 VK_DYNAMIC_STATE_SCISSOR
,
639 VK_DYNAMIC_STATE_LINE_WIDTH
,
640 VK_DYNAMIC_STATE_DEPTH_BIAS
,
641 VK_DYNAMIC_STATE_BLEND_CONSTANTS
,
642 VK_DYNAMIC_STATE_DEPTH_BOUNDS
,
643 VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK
,
644 VK_DYNAMIC_STATE_STENCIL_WRITE_MASK
,
645 VK_DYNAMIC_STATE_STENCIL_REFERENCE
,
649 .layout
= device
->meta_state
.blit2d
.pipeline_layout
,
650 .renderPass
= device
->meta_state
.blit2d
.render_pass
,
654 const struct anv_graphics_pipeline_create_info anv_pipeline_info
= {
655 .color_attachment_count
= -1,
656 .use_repclear
= false,
657 .disable_viewport
= true,
658 .disable_scissor
= true,
663 pipeline_shader_stages
[1].module
= anv_shader_module_to_handle(&fs_2d
);
664 result
= anv_graphics_pipeline_create(anv_device_to_handle(device
),
666 &vk_pipeline_info
, &anv_pipeline_info
,
667 &device
->meta_state
.alloc
, &device
->meta_state
.blit2d
.pipeline_2d_src
);
668 if (result
!= VK_SUCCESS
)
669 goto fail_pipeline_layout
;
672 ralloc_free(fs_2d
.nir
);
676 fail_pipeline_layout
:
677 anv_DestroyPipelineLayout(anv_device_to_handle(device
),
678 device
->meta_state
.blit2d
.pipeline_layout
,
679 &device
->meta_state
.alloc
);
680 fail_descriptor_set_layout
:
681 anv_DestroyDescriptorSetLayout(anv_device_to_handle(device
),
682 device
->meta_state
.blit2d
.ds_layout
,
683 &device
->meta_state
.alloc
);
685 anv_DestroyRenderPass(anv_device_to_handle(device
),
686 device
->meta_state
.blit2d
.render_pass
,
687 &device
->meta_state
.alloc
);
690 ralloc_free(fs_2d
.nir
);