anv+tu+radv: delete unusable dev_icd.json
[mesa.git] / src / intel / vulkan / anv_nir_add_base_work_group_id.c
1 /*
2 * Copyright © 2017 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "anv_nir.h"
25 #include "nir/nir_builder.h"
26 #include "compiler/brw_compiler.h"
27
28 bool
29 anv_nir_add_base_work_group_id(nir_shader *shader,
30 struct brw_cs_prog_data *prog_data)
31 {
32 assert(shader->info.stage == MESA_SHADER_COMPUTE);
33
34 nir_builder b;
35 int base_id_offset = -1;
36 bool progress = false;
37 nir_foreach_function(function, shader) {
38 if (!function->impl)
39 continue;
40
41 nir_builder_init(&b, function->impl);
42
43 nir_foreach_block(block, function->impl) {
44 nir_foreach_instr_safe(instr, block) {
45 if (instr->type != nir_instr_type_intrinsic)
46 continue;
47
48 nir_intrinsic_instr *load_id = nir_instr_as_intrinsic(instr);
49 if (load_id->intrinsic != nir_intrinsic_load_work_group_id)
50 continue;
51
52 b.cursor = nir_after_instr(&load_id->instr);
53
54 if (base_id_offset < 0) {
55 /* If we don't have a set of BASE_WORK_GROUP_ID params,
56 * add them.
57 */
58 assert(shader->num_uniforms == prog_data->base.nr_params * 4);
59 uint32_t *param =
60 brw_stage_prog_data_add_params(&prog_data->base, 3);
61 param[0] = BRW_PARAM_BUILTIN_BASE_WORK_GROUP_ID_X;
62 param[1] = BRW_PARAM_BUILTIN_BASE_WORK_GROUP_ID_Y;
63 param[2] = BRW_PARAM_BUILTIN_BASE_WORK_GROUP_ID_Z;
64
65 base_id_offset = shader->num_uniforms;
66 shader->num_uniforms += 12;
67 }
68
69 nir_intrinsic_instr *load_base =
70 nir_intrinsic_instr_create(shader, nir_intrinsic_load_uniform);
71 load_base->num_components = 3;
72 load_base->src[0] = nir_src_for_ssa(nir_imm_int(&b, 0));
73 nir_ssa_dest_init(&load_base->instr, &load_base->dest, 3, 32, NULL);
74 nir_intrinsic_set_base(load_base, base_id_offset);
75 nir_intrinsic_set_range(load_base, 3 * sizeof(uint32_t));
76 nir_builder_instr_insert(&b, &load_base->instr);
77
78 nir_ssa_def *id = nir_iadd(&b, &load_id->dest.ssa,
79 &load_base->dest.ssa);
80
81 nir_ssa_def_rewrite_uses_after(&load_id->dest.ssa,
82 nir_src_for_ssa(id),
83 id->parent_instr);
84 progress = true;
85 }
86 }
87
88 nir_metadata_preserve(function->impl, nir_metadata_block_index |
89 nir_metadata_dominance);
90 }
91
92 return progress;
93 }