26e7dccc79da0509fb08d84ca0d3cc458e2dcaa9
[mesa.git] / src / intel / vulkan / anv_nir_apply_pipeline_layout.c
1 /*
2 * Copyright © 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "anv_nir.h"
25 #include "program/prog_parameter.h"
26 #include "nir/nir_builder.h"
27
28 struct apply_pipeline_layout_state {
29 nir_shader *shader;
30 nir_builder builder;
31
32 struct anv_pipeline_layout *layout;
33 bool add_bounds_checks;
34
35 struct {
36 BITSET_WORD *used;
37 uint8_t *surface_offsets;
38 uint8_t *sampler_offsets;
39 uint8_t *image_offsets;
40 } set[MAX_SETS];
41 };
42
43 static void
44 add_binding(struct apply_pipeline_layout_state *state,
45 uint32_t set, uint32_t binding)
46 {
47 BITSET_SET(state->set[set].used, binding);
48 }
49
50 static void
51 add_var_binding(struct apply_pipeline_layout_state *state, nir_variable *var)
52 {
53 add_binding(state, var->data.descriptor_set, var->data.binding);
54 }
55
56 static void
57 get_used_bindings_block(nir_block *block,
58 struct apply_pipeline_layout_state *state)
59 {
60 nir_foreach_instr_safe(instr, block) {
61 switch (instr->type) {
62 case nir_instr_type_intrinsic: {
63 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
64 switch (intrin->intrinsic) {
65 case nir_intrinsic_vulkan_resource_index:
66 add_binding(state, nir_intrinsic_desc_set(intrin),
67 nir_intrinsic_binding(intrin));
68 break;
69
70 case nir_intrinsic_image_load:
71 case nir_intrinsic_image_store:
72 case nir_intrinsic_image_atomic_add:
73 case nir_intrinsic_image_atomic_min:
74 case nir_intrinsic_image_atomic_max:
75 case nir_intrinsic_image_atomic_and:
76 case nir_intrinsic_image_atomic_or:
77 case nir_intrinsic_image_atomic_xor:
78 case nir_intrinsic_image_atomic_exchange:
79 case nir_intrinsic_image_atomic_comp_swap:
80 case nir_intrinsic_image_size:
81 case nir_intrinsic_image_samples:
82 add_var_binding(state, intrin->variables[0]->var);
83 break;
84
85 default:
86 break;
87 }
88 break;
89 }
90 case nir_instr_type_tex: {
91 nir_tex_instr *tex = nir_instr_as_tex(instr);
92 assert(tex->texture);
93 add_var_binding(state, tex->texture->var);
94 if (tex->sampler)
95 add_var_binding(state, tex->sampler->var);
96 break;
97 }
98 default:
99 continue;
100 }
101 }
102 }
103
104 static void
105 lower_res_index_intrinsic(nir_intrinsic_instr *intrin,
106 struct apply_pipeline_layout_state *state)
107 {
108 nir_builder *b = &state->builder;
109
110 b->cursor = nir_before_instr(&intrin->instr);
111
112 uint32_t set = nir_intrinsic_desc_set(intrin);
113 uint32_t binding = nir_intrinsic_binding(intrin);
114
115 uint32_t surface_index = state->set[set].surface_offsets[binding];
116 uint32_t array_size =
117 state->layout->set[set].layout->binding[binding].array_size;
118
119 nir_ssa_def *block_index = nir_ssa_for_src(b, intrin->src[0], 1);
120
121 if (state->add_bounds_checks)
122 block_index = nir_umin(b, block_index, nir_imm_int(b, array_size - 1));
123
124 block_index = nir_iadd(b, nir_imm_int(b, surface_index), block_index);
125
126 assert(intrin->dest.is_ssa);
127 nir_ssa_def_rewrite_uses(&intrin->dest.ssa, nir_src_for_ssa(block_index));
128 nir_instr_remove(&intrin->instr);
129 }
130
131 static void
132 lower_tex_deref(nir_tex_instr *tex, nir_deref_var *deref,
133 unsigned *const_index, unsigned array_size,
134 nir_tex_src_type src_type, bool allow_indirect,
135 struct apply_pipeline_layout_state *state)
136 {
137 nir_builder *b = &state->builder;
138
139 if (deref->deref.child) {
140 assert(deref->deref.child->deref_type == nir_deref_type_array);
141 nir_deref_array *deref_array = nir_deref_as_array(deref->deref.child);
142
143 if (deref_array->deref_array_type == nir_deref_array_type_indirect) {
144 /* From VK_KHR_sampler_ycbcr_conversion:
145 *
146 * If sampler Y’CBCR conversion is enabled, the combined image
147 * sampler must be indexed only by constant integral expressions when
148 * aggregated into arrays in shader code, irrespective of the
149 * shaderSampledImageArrayDynamicIndexing feature.
150 */
151 assert(allow_indirect);
152
153 nir_ssa_def *index =
154 nir_iadd(b, nir_imm_int(b, deref_array->base_offset),
155 nir_ssa_for_src(b, deref_array->indirect, 1));
156
157 if (state->add_bounds_checks)
158 index = nir_umin(b, index, nir_imm_int(b, array_size - 1));
159
160 nir_tex_src *new_srcs = rzalloc_array(tex, nir_tex_src,
161 tex->num_srcs + 1);
162
163 for (unsigned i = 0; i < tex->num_srcs; i++) {
164 new_srcs[i].src_type = tex->src[i].src_type;
165 nir_instr_move_src(&tex->instr, &new_srcs[i].src, &tex->src[i].src);
166 }
167
168 ralloc_free(tex->src);
169 tex->src = new_srcs;
170
171 /* Now we can go ahead and move the source over to being a
172 * first-class texture source.
173 */
174 tex->src[tex->num_srcs].src_type = src_type;
175 nir_instr_rewrite_src(&tex->instr, &tex->src[tex->num_srcs].src,
176 nir_src_for_ssa(index));
177 tex->num_srcs++;
178 } else {
179 *const_index += MIN2(deref_array->base_offset, array_size - 1);
180 }
181 }
182 }
183
184 static void
185 cleanup_tex_deref(nir_tex_instr *tex, nir_deref_var *deref)
186 {
187 if (deref->deref.child == NULL)
188 return;
189
190 nir_deref_array *deref_array = nir_deref_as_array(deref->deref.child);
191
192 if (deref_array->deref_array_type != nir_deref_array_type_indirect)
193 return;
194
195 nir_instr_rewrite_src(&tex->instr, &deref_array->indirect, NIR_SRC_INIT);
196 }
197
198 static bool
199 has_tex_src_plane(nir_tex_instr *tex)
200 {
201 for (unsigned i = 0; i < tex->num_srcs; i++) {
202 if (tex->src[i].src_type == nir_tex_src_plane)
203 return true;
204 }
205
206 return false;
207 }
208
209 static uint32_t
210 extract_tex_src_plane(nir_tex_instr *tex)
211 {
212 nir_tex_src *new_srcs = rzalloc_array(tex, nir_tex_src, tex->num_srcs - 1);
213 unsigned plane = 0;
214
215 for (unsigned i = 0, w = 0; i < tex->num_srcs; i++) {
216 if (tex->src[i].src_type == nir_tex_src_plane) {
217 nir_const_value *const_plane =
218 nir_src_as_const_value(tex->src[i].src);
219
220 /* Our color conversion lowering pass should only ever insert
221 * constants. */
222 assert(const_plane);
223 plane = const_plane->u32[0];
224
225 /* Remove the source from the instruction */
226 nir_instr_rewrite_src(&tex->instr, &tex->src[i].src, NIR_SRC_INIT);
227 } else {
228 new_srcs[w].src_type = tex->src[i].src_type;
229 nir_instr_move_src(&tex->instr, &new_srcs[w].src, &tex->src[i].src);
230 w++;
231 }
232 }
233
234 ralloc_free(tex->src);
235 tex->src = new_srcs;
236 tex->num_srcs--;
237
238 return plane;
239 }
240
241 static void
242 lower_tex(nir_tex_instr *tex, struct apply_pipeline_layout_state *state)
243 {
244 /* No one should have come by and lowered it already */
245 assert(tex->texture);
246
247 state->builder.cursor = nir_before_instr(&tex->instr);
248
249 unsigned set = tex->texture->var->data.descriptor_set;
250 unsigned binding = tex->texture->var->data.binding;
251 unsigned array_size =
252 state->layout->set[set].layout->binding[binding].array_size;
253 bool has_plane = has_tex_src_plane(tex);
254 unsigned plane = has_plane ? extract_tex_src_plane(tex) : 0;
255
256 tex->texture_index = state->set[set].surface_offsets[binding];
257 lower_tex_deref(tex, tex->texture, &tex->texture_index, array_size,
258 nir_tex_src_texture_offset, !has_plane, state);
259 tex->texture_index += plane;
260
261 if (tex->sampler) {
262 unsigned set = tex->sampler->var->data.descriptor_set;
263 unsigned binding = tex->sampler->var->data.binding;
264 unsigned array_size =
265 state->layout->set[set].layout->binding[binding].array_size;
266 tex->sampler_index = state->set[set].sampler_offsets[binding];
267 lower_tex_deref(tex, tex->sampler, &tex->sampler_index, array_size,
268 nir_tex_src_sampler_offset, !has_plane, state);
269 tex->sampler_index += plane;
270 }
271
272 /* The backend only ever uses this to mark used surfaces. We don't care
273 * about that little optimization so it just needs to be non-zero.
274 */
275 tex->texture_array_size = 1;
276
277 cleanup_tex_deref(tex, tex->texture);
278 if (tex->sampler)
279 cleanup_tex_deref(tex, tex->sampler);
280 tex->texture = NULL;
281 tex->sampler = NULL;
282 }
283
284 static void
285 apply_pipeline_layout_block(nir_block *block,
286 struct apply_pipeline_layout_state *state)
287 {
288 nir_foreach_instr_safe(instr, block) {
289 switch (instr->type) {
290 case nir_instr_type_intrinsic: {
291 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
292 if (intrin->intrinsic == nir_intrinsic_vulkan_resource_index) {
293 lower_res_index_intrinsic(intrin, state);
294 }
295 break;
296 }
297 case nir_instr_type_tex:
298 lower_tex(nir_instr_as_tex(instr), state);
299 break;
300 default:
301 continue;
302 }
303 }
304 }
305
306 static void
307 setup_vec4_uniform_value(uint32_t *params, uint32_t offset, unsigned n)
308 {
309 for (unsigned i = 0; i < n; ++i)
310 params[i] = ANV_PARAM_PUSH(offset + i * sizeof(uint32_t));
311
312 for (unsigned i = n; i < 4; ++i)
313 params[i] = BRW_PARAM_BUILTIN_ZERO;
314 }
315
316 void
317 anv_nir_apply_pipeline_layout(struct anv_pipeline *pipeline,
318 nir_shader *shader,
319 struct brw_stage_prog_data *prog_data,
320 struct anv_pipeline_bind_map *map)
321 {
322 struct anv_pipeline_layout *layout = pipeline->layout;
323
324 struct apply_pipeline_layout_state state = {
325 .shader = shader,
326 .layout = layout,
327 .add_bounds_checks = pipeline->device->robust_buffer_access,
328 };
329
330 void *mem_ctx = ralloc_context(NULL);
331
332 for (unsigned s = 0; s < layout->num_sets; s++) {
333 const unsigned count = layout->set[s].layout->binding_count;
334 const unsigned words = BITSET_WORDS(count);
335 state.set[s].used = rzalloc_array(mem_ctx, BITSET_WORD, words);
336 state.set[s].surface_offsets = rzalloc_array(mem_ctx, uint8_t, count);
337 state.set[s].sampler_offsets = rzalloc_array(mem_ctx, uint8_t, count);
338 state.set[s].image_offsets = rzalloc_array(mem_ctx, uint8_t, count);
339 }
340
341 nir_foreach_function(function, shader) {
342 if (!function->impl)
343 continue;
344
345 nir_foreach_block(block, function->impl)
346 get_used_bindings_block(block, &state);
347 }
348
349 for (uint32_t set = 0; set < layout->num_sets; set++) {
350 struct anv_descriptor_set_layout *set_layout = layout->set[set].layout;
351
352 BITSET_WORD b, _tmp;
353 BITSET_FOREACH_SET(b, _tmp, state.set[set].used,
354 set_layout->binding_count) {
355 if (set_layout->binding[b].stage[shader->stage].surface_index >= 0) {
356 map->surface_count +=
357 anv_descriptor_set_binding_layout_get_hw_size(&set_layout->binding[b]);
358 }
359 if (set_layout->binding[b].stage[shader->stage].sampler_index >= 0) {
360 map->sampler_count +=
361 anv_descriptor_set_binding_layout_get_hw_size(&set_layout->binding[b]);
362 }
363 if (set_layout->binding[b].stage[shader->stage].image_index >= 0)
364 map->image_count += set_layout->binding[b].array_size;
365 }
366 }
367
368 unsigned surface = 0;
369 unsigned sampler = 0;
370 unsigned image = 0;
371 for (uint32_t set = 0; set < layout->num_sets; set++) {
372 struct anv_descriptor_set_layout *set_layout = layout->set[set].layout;
373
374 BITSET_WORD b, _tmp;
375 BITSET_FOREACH_SET(b, _tmp, state.set[set].used,
376 set_layout->binding_count) {
377 struct anv_descriptor_set_binding_layout *binding =
378 &set_layout->binding[b];
379
380 if (binding->stage[shader->stage].surface_index >= 0) {
381 state.set[set].surface_offsets[b] = surface;
382 struct anv_sampler **samplers = binding->immutable_samplers;
383 for (unsigned i = 0; i < binding->array_size; i++) {
384 uint8_t planes = samplers ? samplers[i]->n_planes : 1;
385 for (uint8_t p = 0; p < planes; p++) {
386 map->surface_to_descriptor[surface].set = set;
387 map->surface_to_descriptor[surface].binding = b;
388 map->surface_to_descriptor[surface].index = i;
389 map->surface_to_descriptor[surface].plane = p;
390 surface++;
391 }
392 }
393 }
394
395 if (binding->stage[shader->stage].sampler_index >= 0) {
396 state.set[set].sampler_offsets[b] = sampler;
397 struct anv_sampler **samplers = binding->immutable_samplers;
398 for (unsigned i = 0; i < binding->array_size; i++) {
399 uint8_t planes = samplers ? samplers[i]->n_planes : 1;
400 for (uint8_t p = 0; p < planes; p++) {
401 map->sampler_to_descriptor[sampler].set = set;
402 map->sampler_to_descriptor[sampler].binding = b;
403 map->sampler_to_descriptor[sampler].index = i;
404 map->sampler_to_descriptor[sampler].plane = p;
405 sampler++;
406 }
407 }
408 }
409
410 if (binding->stage[shader->stage].image_index >= 0) {
411 state.set[set].image_offsets[b] = image;
412 image += binding->array_size;
413 }
414 }
415 }
416
417 nir_foreach_variable(var, &shader->uniforms) {
418 if (!glsl_type_is_image(var->interface_type))
419 continue;
420
421 enum glsl_sampler_dim dim = glsl_get_sampler_dim(var->interface_type);
422
423 const uint32_t set = var->data.descriptor_set;
424 const uint32_t binding = var->data.binding;
425 const uint32_t array_size =
426 layout->set[set].layout->binding[binding].array_size;
427
428 if (!BITSET_TEST(state.set[set].used, binding))
429 continue;
430
431 struct anv_pipeline_binding *pipe_binding =
432 &map->surface_to_descriptor[state.set[set].surface_offsets[binding]];
433 for (unsigned i = 0; i < array_size; i++) {
434 assert(pipe_binding[i].set == set);
435 assert(pipe_binding[i].binding == binding);
436 assert(pipe_binding[i].index == i);
437
438 if (dim == GLSL_SAMPLER_DIM_SUBPASS ||
439 dim == GLSL_SAMPLER_DIM_SUBPASS_MS)
440 pipe_binding[i].input_attachment_index = var->data.index + i;
441
442 pipe_binding[i].write_only = var->data.image.write_only;
443 }
444 }
445
446 nir_foreach_function(function, shader) {
447 if (!function->impl)
448 continue;
449
450 nir_builder_init(&state.builder, function->impl);
451 nir_foreach_block(block, function->impl)
452 apply_pipeline_layout_block(block, &state);
453 nir_metadata_preserve(function->impl, nir_metadata_block_index |
454 nir_metadata_dominance);
455 }
456
457 if (map->image_count > 0) {
458 assert(map->image_count <= MAX_IMAGES);
459 nir_foreach_variable(var, &shader->uniforms) {
460 if (glsl_type_is_image(var->type) ||
461 (glsl_type_is_array(var->type) &&
462 glsl_type_is_image(glsl_get_array_element(var->type)))) {
463 /* Images are represented as uniform push constants and the actual
464 * information required for reading/writing to/from the image is
465 * storred in the uniform.
466 */
467 unsigned set = var->data.descriptor_set;
468 unsigned binding = var->data.binding;
469 unsigned image_index = state.set[set].image_offsets[binding];
470
471 var->data.driver_location = shader->num_uniforms +
472 image_index * BRW_IMAGE_PARAM_SIZE * 4;
473 }
474 }
475
476 uint32_t *param = brw_stage_prog_data_add_params(prog_data,
477 map->image_count *
478 BRW_IMAGE_PARAM_SIZE);
479 struct anv_push_constants *null_data = NULL;
480 const struct brw_image_param *image_param = null_data->images;
481 for (uint32_t i = 0; i < map->image_count; i++) {
482 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET,
483 (uintptr_t)&image_param->surface_idx, 1);
484 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_OFFSET_OFFSET,
485 (uintptr_t)image_param->offset, 2);
486 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SIZE_OFFSET,
487 (uintptr_t)image_param->size, 3);
488 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_STRIDE_OFFSET,
489 (uintptr_t)image_param->stride, 4);
490 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_TILING_OFFSET,
491 (uintptr_t)image_param->tiling, 3);
492 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SWIZZLING_OFFSET,
493 (uintptr_t)image_param->swizzling, 2);
494
495 param += BRW_IMAGE_PARAM_SIZE;
496 image_param ++;
497 }
498 assert(param == prog_data->param + prog_data->nr_params);
499
500 shader->num_uniforms += map->image_count * BRW_IMAGE_PARAM_SIZE * 4;
501 }
502
503 ralloc_free(mem_ctx);
504 }