a35687379c841c7f56afbc899321c4ea1a4e7323
[mesa.git] / src / intel / vulkan / anv_nir_apply_pipeline_layout.c
1 /*
2 * Copyright © 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "anv_nir.h"
25 #include "program/prog_parameter.h"
26 #include "nir/nir_builder.h"
27
28 struct apply_pipeline_layout_state {
29 nir_shader *shader;
30 nir_builder builder;
31
32 struct anv_pipeline_layout *layout;
33 bool add_bounds_checks;
34
35 struct {
36 BITSET_WORD *used;
37 uint8_t *surface_offsets;
38 uint8_t *sampler_offsets;
39 uint8_t *image_offsets;
40 } set[MAX_SETS];
41 };
42
43 static void
44 add_binding(struct apply_pipeline_layout_state *state,
45 uint32_t set, uint32_t binding)
46 {
47 BITSET_SET(state->set[set].used, binding);
48 }
49
50 static void
51 add_var_binding(struct apply_pipeline_layout_state *state, nir_variable *var)
52 {
53 add_binding(state, var->data.descriptor_set, var->data.binding);
54 }
55
56 static void
57 get_used_bindings_block(nir_block *block,
58 struct apply_pipeline_layout_state *state)
59 {
60 nir_foreach_instr_safe(instr, block) {
61 switch (instr->type) {
62 case nir_instr_type_intrinsic: {
63 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
64 switch (intrin->intrinsic) {
65 case nir_intrinsic_vulkan_resource_index:
66 add_binding(state, nir_intrinsic_desc_set(intrin),
67 nir_intrinsic_binding(intrin));
68 break;
69
70 case nir_intrinsic_image_load:
71 case nir_intrinsic_image_store:
72 case nir_intrinsic_image_atomic_add:
73 case nir_intrinsic_image_atomic_min:
74 case nir_intrinsic_image_atomic_max:
75 case nir_intrinsic_image_atomic_and:
76 case nir_intrinsic_image_atomic_or:
77 case nir_intrinsic_image_atomic_xor:
78 case nir_intrinsic_image_atomic_exchange:
79 case nir_intrinsic_image_atomic_comp_swap:
80 case nir_intrinsic_image_size:
81 case nir_intrinsic_image_samples:
82 add_var_binding(state, intrin->variables[0]->var);
83 break;
84
85 default:
86 break;
87 }
88 break;
89 }
90 case nir_instr_type_tex: {
91 nir_tex_instr *tex = nir_instr_as_tex(instr);
92 assert(tex->texture);
93 add_var_binding(state, tex->texture->var);
94 if (tex->sampler)
95 add_var_binding(state, tex->sampler->var);
96 break;
97 }
98 default:
99 continue;
100 }
101 }
102 }
103
104 static void
105 lower_res_index_intrinsic(nir_intrinsic_instr *intrin,
106 struct apply_pipeline_layout_state *state)
107 {
108 nir_builder *b = &state->builder;
109
110 b->cursor = nir_before_instr(&intrin->instr);
111
112 uint32_t set = nir_intrinsic_desc_set(intrin);
113 uint32_t binding = nir_intrinsic_binding(intrin);
114
115 uint32_t surface_index = state->set[set].surface_offsets[binding];
116 uint32_t array_size =
117 state->layout->set[set].layout->binding[binding].array_size;
118
119 nir_ssa_def *block_index = nir_ssa_for_src(b, intrin->src[0], 1);
120
121 if (state->add_bounds_checks)
122 block_index = nir_umin(b, block_index, nir_imm_int(b, array_size - 1));
123
124 block_index = nir_iadd(b, nir_imm_int(b, surface_index), block_index);
125
126 assert(intrin->dest.is_ssa);
127 nir_ssa_def_rewrite_uses(&intrin->dest.ssa, nir_src_for_ssa(block_index));
128 nir_instr_remove(&intrin->instr);
129 }
130
131 static void
132 lower_tex_deref(nir_tex_instr *tex, nir_deref_var *deref,
133 unsigned *const_index, unsigned array_size,
134 nir_tex_src_type src_type, bool allow_indirect,
135 struct apply_pipeline_layout_state *state)
136 {
137 nir_builder *b = &state->builder;
138
139 if (deref->deref.child) {
140 assert(deref->deref.child->deref_type == nir_deref_type_array);
141 nir_deref_array *deref_array = nir_deref_as_array(deref->deref.child);
142
143 if (deref_array->deref_array_type == nir_deref_array_type_indirect) {
144 /* From VK_KHR_sampler_ycbcr_conversion:
145 *
146 * If sampler Y’CBCR conversion is enabled, the combined image
147 * sampler must be indexed only by constant integral expressions when
148 * aggregated into arrays in shader code, irrespective of the
149 * shaderSampledImageArrayDynamicIndexing feature.
150 */
151 assert(allow_indirect);
152
153 nir_ssa_def *index =
154 nir_iadd(b, nir_imm_int(b, deref_array->base_offset),
155 nir_ssa_for_src(b, deref_array->indirect, 1));
156
157 if (state->add_bounds_checks)
158 index = nir_umin(b, index, nir_imm_int(b, array_size - 1));
159
160 nir_tex_src *new_srcs = rzalloc_array(tex, nir_tex_src,
161 tex->num_srcs + 1);
162
163 for (unsigned i = 0; i < tex->num_srcs; i++) {
164 new_srcs[i].src_type = tex->src[i].src_type;
165 nir_instr_move_src(&tex->instr, &new_srcs[i].src, &tex->src[i].src);
166 }
167
168 ralloc_free(tex->src);
169 tex->src = new_srcs;
170
171 /* Now we can go ahead and move the source over to being a
172 * first-class texture source.
173 */
174 tex->src[tex->num_srcs].src_type = src_type;
175 nir_instr_rewrite_src(&tex->instr, &tex->src[tex->num_srcs].src,
176 nir_src_for_ssa(index));
177 tex->num_srcs++;
178 } else {
179 *const_index += MIN2(deref_array->base_offset, array_size - 1);
180 }
181 }
182 }
183
184 static void
185 cleanup_tex_deref(nir_tex_instr *tex, nir_deref_var *deref)
186 {
187 if (deref->deref.child == NULL)
188 return;
189
190 nir_deref_array *deref_array = nir_deref_as_array(deref->deref.child);
191
192 if (deref_array->deref_array_type != nir_deref_array_type_indirect)
193 return;
194
195 nir_instr_rewrite_src(&tex->instr, &deref_array->indirect, NIR_SRC_INIT);
196 }
197
198 static bool
199 has_tex_src_plane(nir_tex_instr *tex)
200 {
201 for (unsigned i = 0; i < tex->num_srcs; i++) {
202 if (tex->src[i].src_type == nir_tex_src_plane)
203 return true;
204 }
205
206 return false;
207 }
208
209 static uint32_t
210 extract_tex_src_plane(nir_tex_instr *tex)
211 {
212 nir_tex_src *new_srcs = rzalloc_array(tex, nir_tex_src, tex->num_srcs - 1);
213 unsigned plane = 0;
214
215 for (unsigned i = 0, w = 0; i < tex->num_srcs; i++) {
216 if (tex->src[i].src_type == nir_tex_src_plane) {
217 nir_const_value *const_plane =
218 nir_src_as_const_value(tex->src[i].src);
219
220 /* Our color conversion lowering pass should only ever insert
221 * constants. */
222 assert(const_plane);
223 plane = const_plane->u32[0];
224
225 /* Remove the source from the instruction */
226 nir_instr_rewrite_src(&tex->instr, &tex->src[i].src, NIR_SRC_INIT);
227 } else {
228 new_srcs[w].src_type = tex->src[i].src_type;
229 nir_instr_move_src(&tex->instr, &new_srcs[w].src, &tex->src[i].src);
230 w++;
231 }
232 }
233
234 ralloc_free(tex->src);
235 tex->src = new_srcs;
236 tex->num_srcs--;
237
238 return plane;
239 }
240
241 static void
242 lower_tex(nir_tex_instr *tex, struct apply_pipeline_layout_state *state)
243 {
244 /* No one should have come by and lowered it already */
245 assert(tex->texture);
246
247 state->builder.cursor = nir_before_instr(&tex->instr);
248
249 unsigned set = tex->texture->var->data.descriptor_set;
250 unsigned binding = tex->texture->var->data.binding;
251 unsigned array_size =
252 state->layout->set[set].layout->binding[binding].array_size;
253 bool has_plane = has_tex_src_plane(tex);
254 unsigned plane = has_plane ? extract_tex_src_plane(tex) : 0;
255
256 tex->texture_index = state->set[set].surface_offsets[binding];
257 lower_tex_deref(tex, tex->texture, &tex->texture_index, array_size,
258 nir_tex_src_texture_offset, !has_plane, state);
259 tex->texture_index += plane;
260
261 if (tex->sampler) {
262 unsigned set = tex->sampler->var->data.descriptor_set;
263 unsigned binding = tex->sampler->var->data.binding;
264 unsigned array_size =
265 state->layout->set[set].layout->binding[binding].array_size;
266 tex->sampler_index = state->set[set].sampler_offsets[binding];
267 lower_tex_deref(tex, tex->sampler, &tex->sampler_index, array_size,
268 nir_tex_src_sampler_offset, !has_plane, state);
269 tex->sampler_index += plane;
270 }
271
272 /* The backend only ever uses this to mark used surfaces. We don't care
273 * about that little optimization so it just needs to be non-zero.
274 */
275 tex->texture_array_size = 1;
276
277 cleanup_tex_deref(tex, tex->texture);
278 if (tex->sampler)
279 cleanup_tex_deref(tex, tex->sampler);
280 tex->texture = NULL;
281 tex->sampler = NULL;
282 }
283
284 static void
285 apply_pipeline_layout_block(nir_block *block,
286 struct apply_pipeline_layout_state *state)
287 {
288 nir_foreach_instr_safe(instr, block) {
289 switch (instr->type) {
290 case nir_instr_type_intrinsic: {
291 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
292 if (intrin->intrinsic == nir_intrinsic_vulkan_resource_index) {
293 lower_res_index_intrinsic(intrin, state);
294 }
295 break;
296 }
297 case nir_instr_type_tex:
298 lower_tex(nir_instr_as_tex(instr), state);
299 break;
300 default:
301 continue;
302 }
303 }
304 }
305
306 static void
307 setup_vec4_uniform_value(const union gl_constant_value **params,
308 const union gl_constant_value *values,
309 unsigned n)
310 {
311 static const gl_constant_value zero = { 0 };
312
313 for (unsigned i = 0; i < n; ++i)
314 params[i] = &values[i];
315
316 for (unsigned i = n; i < 4; ++i)
317 params[i] = &zero;
318 }
319
320 void
321 anv_nir_apply_pipeline_layout(struct anv_pipeline *pipeline,
322 nir_shader *shader,
323 struct brw_stage_prog_data *prog_data,
324 struct anv_pipeline_bind_map *map)
325 {
326 struct anv_pipeline_layout *layout = pipeline->layout;
327
328 struct apply_pipeline_layout_state state = {
329 .shader = shader,
330 .layout = layout,
331 .add_bounds_checks = pipeline->device->robust_buffer_access,
332 };
333
334 void *mem_ctx = ralloc_context(NULL);
335
336 for (unsigned s = 0; s < layout->num_sets; s++) {
337 const unsigned count = layout->set[s].layout->binding_count;
338 const unsigned words = BITSET_WORDS(count);
339 state.set[s].used = rzalloc_array(mem_ctx, BITSET_WORD, words);
340 state.set[s].surface_offsets = rzalloc_array(mem_ctx, uint8_t, count);
341 state.set[s].sampler_offsets = rzalloc_array(mem_ctx, uint8_t, count);
342 state.set[s].image_offsets = rzalloc_array(mem_ctx, uint8_t, count);
343 }
344
345 nir_foreach_function(function, shader) {
346 if (!function->impl)
347 continue;
348
349 nir_foreach_block(block, function->impl)
350 get_used_bindings_block(block, &state);
351 }
352
353 for (uint32_t set = 0; set < layout->num_sets; set++) {
354 struct anv_descriptor_set_layout *set_layout = layout->set[set].layout;
355
356 BITSET_WORD b, _tmp;
357 BITSET_FOREACH_SET(b, _tmp, state.set[set].used,
358 set_layout->binding_count) {
359 if (set_layout->binding[b].stage[shader->stage].surface_index >= 0) {
360 map->surface_count +=
361 anv_descriptor_set_binding_layout_get_hw_size(&set_layout->binding[b]);
362 }
363 if (set_layout->binding[b].stage[shader->stage].sampler_index >= 0) {
364 map->sampler_count +=
365 anv_descriptor_set_binding_layout_get_hw_size(&set_layout->binding[b]);
366 }
367 if (set_layout->binding[b].stage[shader->stage].image_index >= 0)
368 map->image_count += set_layout->binding[b].array_size;
369 }
370 }
371
372 unsigned surface = 0;
373 unsigned sampler = 0;
374 unsigned image = 0;
375 for (uint32_t set = 0; set < layout->num_sets; set++) {
376 struct anv_descriptor_set_layout *set_layout = layout->set[set].layout;
377
378 BITSET_WORD b, _tmp;
379 BITSET_FOREACH_SET(b, _tmp, state.set[set].used,
380 set_layout->binding_count) {
381 struct anv_descriptor_set_binding_layout *binding =
382 &set_layout->binding[b];
383
384 if (binding->stage[shader->stage].surface_index >= 0) {
385 state.set[set].surface_offsets[b] = surface;
386 struct anv_sampler **samplers = binding->immutable_samplers;
387 for (unsigned i = 0; i < binding->array_size; i++) {
388 uint8_t planes = samplers ? samplers[i]->n_planes : 1;
389 for (uint8_t p = 0; p < planes; p++) {
390 map->surface_to_descriptor[surface].set = set;
391 map->surface_to_descriptor[surface].binding = b;
392 map->surface_to_descriptor[surface].index = i;
393 map->surface_to_descriptor[surface].plane = p;
394 surface++;
395 }
396 }
397 }
398
399 if (binding->stage[shader->stage].sampler_index >= 0) {
400 state.set[set].sampler_offsets[b] = sampler;
401 struct anv_sampler **samplers = binding->immutable_samplers;
402 for (unsigned i = 0; i < binding->array_size; i++) {
403 uint8_t planes = samplers ? samplers[i]->n_planes : 1;
404 for (uint8_t p = 0; p < planes; p++) {
405 map->sampler_to_descriptor[sampler].set = set;
406 map->sampler_to_descriptor[sampler].binding = b;
407 map->sampler_to_descriptor[sampler].index = i;
408 map->sampler_to_descriptor[sampler].plane = p;
409 sampler++;
410 }
411 }
412 }
413
414 if (binding->stage[shader->stage].image_index >= 0) {
415 state.set[set].image_offsets[b] = image;
416 image += binding->array_size;
417 }
418 }
419 }
420
421 nir_foreach_variable(var, &shader->uniforms) {
422 if (!glsl_type_is_image(var->interface_type))
423 continue;
424
425 enum glsl_sampler_dim dim = glsl_get_sampler_dim(var->interface_type);
426
427 const uint32_t set = var->data.descriptor_set;
428 const uint32_t binding = var->data.binding;
429 const uint32_t array_size =
430 layout->set[set].layout->binding[binding].array_size;
431
432 if (!BITSET_TEST(state.set[set].used, binding))
433 continue;
434
435 struct anv_pipeline_binding *pipe_binding =
436 &map->surface_to_descriptor[state.set[set].surface_offsets[binding]];
437 for (unsigned i = 0; i < array_size; i++) {
438 assert(pipe_binding[i].set == set);
439 assert(pipe_binding[i].binding == binding);
440 assert(pipe_binding[i].index == i);
441
442 if (dim == GLSL_SAMPLER_DIM_SUBPASS ||
443 dim == GLSL_SAMPLER_DIM_SUBPASS_MS)
444 pipe_binding[i].input_attachment_index = var->data.index + i;
445
446 pipe_binding[i].write_only = var->data.image.write_only;
447 }
448 }
449
450 nir_foreach_function(function, shader) {
451 if (!function->impl)
452 continue;
453
454 nir_builder_init(&state.builder, function->impl);
455 nir_foreach_block(block, function->impl)
456 apply_pipeline_layout_block(block, &state);
457 nir_metadata_preserve(function->impl, nir_metadata_block_index |
458 nir_metadata_dominance);
459 }
460
461 if (map->image_count > 0) {
462 assert(map->image_count <= MAX_IMAGES);
463 nir_foreach_variable(var, &shader->uniforms) {
464 if (glsl_type_is_image(var->type) ||
465 (glsl_type_is_array(var->type) &&
466 glsl_type_is_image(glsl_get_array_element(var->type)))) {
467 /* Images are represented as uniform push constants and the actual
468 * information required for reading/writing to/from the image is
469 * storred in the uniform.
470 */
471 unsigned set = var->data.descriptor_set;
472 unsigned binding = var->data.binding;
473 unsigned image_index = state.set[set].image_offsets[binding];
474
475 var->data.driver_location = shader->num_uniforms +
476 image_index * BRW_IMAGE_PARAM_SIZE * 4;
477 }
478 }
479
480 struct anv_push_constants *null_data = NULL;
481 const gl_constant_value **param =
482 prog_data->param + (shader->num_uniforms / 4);
483 const struct brw_image_param *image_param = null_data->images;
484 for (uint32_t i = 0; i < map->image_count; i++) {
485 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET,
486 (const union gl_constant_value *)&image_param->surface_idx, 1);
487 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_OFFSET_OFFSET,
488 (const union gl_constant_value *)image_param->offset, 2);
489 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SIZE_OFFSET,
490 (const union gl_constant_value *)image_param->size, 3);
491 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_STRIDE_OFFSET,
492 (const union gl_constant_value *)image_param->stride, 4);
493 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_TILING_OFFSET,
494 (const union gl_constant_value *)image_param->tiling, 3);
495 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SWIZZLING_OFFSET,
496 (const union gl_constant_value *)image_param->swizzling, 2);
497
498 param += BRW_IMAGE_PARAM_SIZE;
499 image_param ++;
500 }
501
502 shader->num_uniforms += map->image_count * BRW_IMAGE_PARAM_SIZE * 4;
503 }
504
505 ralloc_free(mem_ctx);
506 }