anv: Also cache the struct anv_pipeline_binding maps
[mesa.git] / src / intel / vulkan / anv_nir_apply_pipeline_layout.c
1 /*
2 * Copyright © 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "anv_nir.h"
25 #include "program/prog_parameter.h"
26 #include "nir/nir_builder.h"
27
28 struct apply_pipeline_layout_state {
29 nir_shader *shader;
30 nir_builder builder;
31
32 struct {
33 BITSET_WORD *used;
34 uint8_t *surface_offsets;
35 uint8_t *sampler_offsets;
36 uint8_t *image_offsets;
37 } set[MAX_SETS];
38 };
39
40 static void
41 add_binding(struct apply_pipeline_layout_state *state,
42 uint32_t set, uint32_t binding)
43 {
44 BITSET_SET(state->set[set].used, binding);
45 }
46
47 static void
48 add_var_binding(struct apply_pipeline_layout_state *state, nir_variable *var)
49 {
50 add_binding(state, var->data.descriptor_set, var->data.binding);
51 }
52
53 static bool
54 get_used_bindings_block(nir_block *block, void *void_state)
55 {
56 struct apply_pipeline_layout_state *state = void_state;
57
58 nir_foreach_instr_safe(block, instr) {
59 switch (instr->type) {
60 case nir_instr_type_intrinsic: {
61 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
62 switch (intrin->intrinsic) {
63 case nir_intrinsic_vulkan_resource_index:
64 add_binding(state, nir_intrinsic_desc_set(intrin),
65 nir_intrinsic_binding(intrin));
66 break;
67
68 case nir_intrinsic_image_load:
69 case nir_intrinsic_image_store:
70 case nir_intrinsic_image_atomic_add:
71 case nir_intrinsic_image_atomic_min:
72 case nir_intrinsic_image_atomic_max:
73 case nir_intrinsic_image_atomic_and:
74 case nir_intrinsic_image_atomic_or:
75 case nir_intrinsic_image_atomic_xor:
76 case nir_intrinsic_image_atomic_exchange:
77 case nir_intrinsic_image_atomic_comp_swap:
78 case nir_intrinsic_image_size:
79 case nir_intrinsic_image_samples:
80 add_var_binding(state, intrin->variables[0]->var);
81 break;
82
83 default:
84 break;
85 }
86 break;
87 }
88 case nir_instr_type_tex: {
89 nir_tex_instr *tex = nir_instr_as_tex(instr);
90 assert(tex->texture);
91 add_var_binding(state, tex->texture->var);
92 if (tex->sampler)
93 add_var_binding(state, tex->sampler->var);
94 break;
95 }
96 default:
97 continue;
98 }
99 }
100
101 return true;
102 }
103
104 static void
105 lower_res_index_intrinsic(nir_intrinsic_instr *intrin,
106 struct apply_pipeline_layout_state *state)
107 {
108 nir_builder *b = &state->builder;
109
110 b->cursor = nir_before_instr(&intrin->instr);
111
112 uint32_t set = nir_intrinsic_desc_set(intrin);
113 uint32_t binding = nir_intrinsic_binding(intrin);
114
115 uint32_t surface_index = state->set[set].surface_offsets[binding];
116
117 nir_const_value *const_block_idx =
118 nir_src_as_const_value(intrin->src[0]);
119
120 nir_ssa_def *block_index;
121 if (const_block_idx) {
122 block_index = nir_imm_int(b, surface_index + const_block_idx->u[0]);
123 } else {
124 block_index = nir_iadd(b, nir_imm_int(b, surface_index),
125 nir_ssa_for_src(b, intrin->src[0], 1));
126 }
127
128 assert(intrin->dest.is_ssa);
129 nir_ssa_def_rewrite_uses(&intrin->dest.ssa, nir_src_for_ssa(block_index));
130 nir_instr_remove(&intrin->instr);
131 }
132
133 static void
134 lower_tex_deref(nir_tex_instr *tex, nir_deref_var *deref,
135 unsigned *const_index, nir_tex_src_type src_type,
136 struct apply_pipeline_layout_state *state)
137 {
138 if (deref->deref.child) {
139 assert(deref->deref.child->deref_type == nir_deref_type_array);
140 nir_deref_array *deref_array = nir_deref_as_array(deref->deref.child);
141
142 *const_index += deref_array->base_offset;
143
144 if (deref_array->deref_array_type == nir_deref_array_type_indirect) {
145 nir_tex_src *new_srcs = rzalloc_array(tex, nir_tex_src,
146 tex->num_srcs + 1);
147
148 for (unsigned i = 0; i < tex->num_srcs; i++) {
149 new_srcs[i].src_type = tex->src[i].src_type;
150 nir_instr_move_src(&tex->instr, &new_srcs[i].src, &tex->src[i].src);
151 }
152
153 ralloc_free(tex->src);
154 tex->src = new_srcs;
155
156 /* Now we can go ahead and move the source over to being a
157 * first-class texture source.
158 */
159 tex->src[tex->num_srcs].src_type = src_type;
160 tex->num_srcs++;
161 assert(deref_array->indirect.is_ssa);
162 nir_instr_rewrite_src(&tex->instr, &tex->src[tex->num_srcs - 1].src,
163 deref_array->indirect);
164 }
165 }
166 }
167
168 static void
169 cleanup_tex_deref(nir_tex_instr *tex, nir_deref_var *deref)
170 {
171 if (deref->deref.child == NULL)
172 return;
173
174 nir_deref_array *deref_array = nir_deref_as_array(deref->deref.child);
175
176 if (deref_array->deref_array_type != nir_deref_array_type_indirect)
177 return;
178
179 nir_instr_rewrite_src(&tex->instr, &deref_array->indirect, NIR_SRC_INIT);
180 }
181
182 static void
183 lower_tex(nir_tex_instr *tex, struct apply_pipeline_layout_state *state)
184 {
185 /* No one should have come by and lowered it already */
186 assert(tex->texture);
187
188 unsigned set = tex->texture->var->data.descriptor_set;
189 unsigned binding = tex->texture->var->data.binding;
190 tex->texture_index = state->set[set].surface_offsets[binding];
191 lower_tex_deref(tex, tex->texture, &tex->texture_index,
192 nir_tex_src_texture_offset, state);
193
194 if (tex->sampler) {
195 unsigned set = tex->sampler->var->data.descriptor_set;
196 unsigned binding = tex->sampler->var->data.binding;
197 tex->sampler_index = state->set[set].sampler_offsets[binding];
198 lower_tex_deref(tex, tex->sampler, &tex->sampler_index,
199 nir_tex_src_sampler_offset, state);
200 }
201
202 /* The backend only ever uses this to mark used surfaces. We don't care
203 * about that little optimization so it just needs to be non-zero.
204 */
205 tex->texture_array_size = 1;
206
207 cleanup_tex_deref(tex, tex->texture);
208 if (tex->sampler)
209 cleanup_tex_deref(tex, tex->sampler);
210 tex->texture = NULL;
211 tex->sampler = NULL;
212 }
213
214 static bool
215 apply_pipeline_layout_block(nir_block *block, void *void_state)
216 {
217 struct apply_pipeline_layout_state *state = void_state;
218
219 nir_foreach_instr_safe(block, instr) {
220 switch (instr->type) {
221 case nir_instr_type_intrinsic: {
222 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
223 if (intrin->intrinsic == nir_intrinsic_vulkan_resource_index) {
224 lower_res_index_intrinsic(intrin, state);
225 }
226 break;
227 }
228 case nir_instr_type_tex:
229 lower_tex(nir_instr_as_tex(instr), state);
230 break;
231 default:
232 continue;
233 }
234 }
235
236 return true;
237 }
238
239 static void
240 setup_vec4_uniform_value(const union gl_constant_value **params,
241 const union gl_constant_value *values,
242 unsigned n)
243 {
244 static const gl_constant_value zero = { 0 };
245
246 for (unsigned i = 0; i < n; ++i)
247 params[i] = &values[i];
248
249 for (unsigned i = n; i < 4; ++i)
250 params[i] = &zero;
251 }
252
253 void
254 anv_nir_apply_pipeline_layout(struct anv_pipeline *pipeline,
255 nir_shader *shader,
256 struct brw_stage_prog_data *prog_data,
257 struct anv_pipeline_bind_map *map)
258 {
259 struct anv_pipeline_layout *layout = pipeline->layout;
260
261 struct apply_pipeline_layout_state state = {
262 .shader = shader,
263 };
264
265 void *mem_ctx = ralloc_context(NULL);
266
267 for (unsigned s = 0; s < layout->num_sets; s++) {
268 const unsigned count = layout->set[s].layout->binding_count;
269 const unsigned words = BITSET_WORDS(count);
270 state.set[s].used = rzalloc_array(mem_ctx, BITSET_WORD, words);
271 state.set[s].surface_offsets = rzalloc_array(mem_ctx, uint8_t, count);
272 state.set[s].sampler_offsets = rzalloc_array(mem_ctx, uint8_t, count);
273 state.set[s].image_offsets = rzalloc_array(mem_ctx, uint8_t, count);
274 }
275
276 nir_foreach_function(shader, function) {
277 if (function->impl)
278 nir_foreach_block(function->impl, get_used_bindings_block, &state);
279 }
280
281 for (uint32_t set = 0; set < layout->num_sets; set++) {
282 struct anv_descriptor_set_layout *set_layout = layout->set[set].layout;
283
284 BITSET_WORD b, _tmp;
285 BITSET_FOREACH_SET(b, _tmp, state.set[set].used,
286 set_layout->binding_count) {
287 if (set_layout->binding[b].stage[shader->stage].surface_index >= 0)
288 map->surface_count += set_layout->binding[b].array_size;
289 if (set_layout->binding[b].stage[shader->stage].sampler_index >= 0)
290 map->sampler_count += set_layout->binding[b].array_size;
291 if (set_layout->binding[b].stage[shader->stage].image_index >= 0)
292 map->image_count += set_layout->binding[b].array_size;
293 }
294 }
295
296 unsigned surface = 0;
297 unsigned sampler = 0;
298 unsigned image = 0;
299 for (uint32_t set = 0; set < layout->num_sets; set++) {
300 struct anv_descriptor_set_layout *set_layout = layout->set[set].layout;
301
302 BITSET_WORD b, _tmp;
303 BITSET_FOREACH_SET(b, _tmp, state.set[set].used,
304 set_layout->binding_count) {
305 unsigned array_size = set_layout->binding[b].array_size;
306 unsigned set_offset = set_layout->binding[b].descriptor_index;
307
308 if (set_layout->binding[b].stage[shader->stage].surface_index >= 0) {
309 state.set[set].surface_offsets[b] = surface;
310 for (unsigned i = 0; i < array_size; i++) {
311 map->surface_to_descriptor[surface + i].set = set;
312 map->surface_to_descriptor[surface + i].offset = set_offset + i;
313 }
314 surface += array_size;
315 }
316
317 if (set_layout->binding[b].stage[shader->stage].sampler_index >= 0) {
318 state.set[set].sampler_offsets[b] = sampler;
319 for (unsigned i = 0; i < array_size; i++) {
320 map->sampler_to_descriptor[sampler + i].set = set;
321 map->sampler_to_descriptor[sampler + i].offset = set_offset + i;
322 }
323 sampler += array_size;
324 }
325
326 if (set_layout->binding[b].stage[shader->stage].image_index >= 0) {
327 state.set[set].image_offsets[b] = image;
328 image += array_size;
329 }
330 }
331 }
332
333 nir_foreach_function(shader, function) {
334 if (function->impl) {
335 nir_builder_init(&state.builder, function->impl);
336 nir_foreach_block(function->impl, apply_pipeline_layout_block, &state);
337 nir_metadata_preserve(function->impl, nir_metadata_block_index |
338 nir_metadata_dominance);
339 }
340 }
341
342 if (map->image_count > 0) {
343 assert(map->image_count <= MAX_IMAGES);
344 nir_foreach_variable(var, &shader->uniforms) {
345 if (glsl_type_is_image(var->type) ||
346 (glsl_type_is_array(var->type) &&
347 glsl_type_is_image(glsl_get_array_element(var->type)))) {
348 /* Images are represented as uniform push constants and the actual
349 * information required for reading/writing to/from the image is
350 * storred in the uniform.
351 */
352 unsigned set = var->data.descriptor_set;
353 unsigned binding = var->data.binding;
354 unsigned image_index = state.set[set].image_offsets[binding];
355
356 var->data.driver_location = shader->num_uniforms +
357 image_index * BRW_IMAGE_PARAM_SIZE * 4;
358 }
359 }
360
361 struct anv_push_constants *null_data = NULL;
362 const gl_constant_value **param =
363 prog_data->param + (shader->num_uniforms / 4);
364 const struct brw_image_param *image_param = null_data->images;
365 for (uint32_t i = 0; i < map->image_count; i++) {
366 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET,
367 (const union gl_constant_value *)&image_param->surface_idx, 1);
368 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_OFFSET_OFFSET,
369 (const union gl_constant_value *)image_param->offset, 2);
370 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SIZE_OFFSET,
371 (const union gl_constant_value *)image_param->size, 3);
372 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_STRIDE_OFFSET,
373 (const union gl_constant_value *)image_param->stride, 4);
374 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_TILING_OFFSET,
375 (const union gl_constant_value *)image_param->tiling, 3);
376 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SWIZZLING_OFFSET,
377 (const union gl_constant_value *)image_param->swizzling, 2);
378
379 param += BRW_IMAGE_PARAM_SIZE;
380 image_param ++;
381 }
382
383 shader->num_uniforms += map->image_count * BRW_IMAGE_PARAM_SIZE * 4;
384 }
385
386 ralloc_free(mem_ctx);
387 }