nir: Switch the arguments to nir_foreach_instr
[mesa.git] / src / intel / vulkan / anv_nir_apply_pipeline_layout.c
1 /*
2 * Copyright © 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "anv_nir.h"
25 #include "program/prog_parameter.h"
26 #include "nir/nir_builder.h"
27
28 struct apply_pipeline_layout_state {
29 nir_shader *shader;
30 nir_builder builder;
31
32 struct {
33 BITSET_WORD *used;
34 uint8_t *surface_offsets;
35 uint8_t *sampler_offsets;
36 uint8_t *image_offsets;
37 } set[MAX_SETS];
38 };
39
40 static void
41 add_binding(struct apply_pipeline_layout_state *state,
42 uint32_t set, uint32_t binding)
43 {
44 BITSET_SET(state->set[set].used, binding);
45 }
46
47 static void
48 add_var_binding(struct apply_pipeline_layout_state *state, nir_variable *var)
49 {
50 add_binding(state, var->data.descriptor_set, var->data.binding);
51 }
52
53 static void
54 get_used_bindings_block(nir_block *block,
55 struct apply_pipeline_layout_state *state)
56 {
57 nir_foreach_instr_safe(instr, block) {
58 switch (instr->type) {
59 case nir_instr_type_intrinsic: {
60 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
61 switch (intrin->intrinsic) {
62 case nir_intrinsic_vulkan_resource_index:
63 add_binding(state, nir_intrinsic_desc_set(intrin),
64 nir_intrinsic_binding(intrin));
65 break;
66
67 case nir_intrinsic_image_load:
68 case nir_intrinsic_image_store:
69 case nir_intrinsic_image_atomic_add:
70 case nir_intrinsic_image_atomic_min:
71 case nir_intrinsic_image_atomic_max:
72 case nir_intrinsic_image_atomic_and:
73 case nir_intrinsic_image_atomic_or:
74 case nir_intrinsic_image_atomic_xor:
75 case nir_intrinsic_image_atomic_exchange:
76 case nir_intrinsic_image_atomic_comp_swap:
77 case nir_intrinsic_image_size:
78 case nir_intrinsic_image_samples:
79 add_var_binding(state, intrin->variables[0]->var);
80 break;
81
82 default:
83 break;
84 }
85 break;
86 }
87 case nir_instr_type_tex: {
88 nir_tex_instr *tex = nir_instr_as_tex(instr);
89 assert(tex->texture);
90 add_var_binding(state, tex->texture->var);
91 if (tex->sampler)
92 add_var_binding(state, tex->sampler->var);
93 break;
94 }
95 default:
96 continue;
97 }
98 }
99 }
100
101 static void
102 lower_res_index_intrinsic(nir_intrinsic_instr *intrin,
103 struct apply_pipeline_layout_state *state)
104 {
105 nir_builder *b = &state->builder;
106
107 b->cursor = nir_before_instr(&intrin->instr);
108
109 uint32_t set = nir_intrinsic_desc_set(intrin);
110 uint32_t binding = nir_intrinsic_binding(intrin);
111
112 uint32_t surface_index = state->set[set].surface_offsets[binding];
113
114 nir_const_value *const_block_idx =
115 nir_src_as_const_value(intrin->src[0]);
116
117 nir_ssa_def *block_index;
118 if (const_block_idx) {
119 block_index = nir_imm_int(b, surface_index + const_block_idx->u32[0]);
120 } else {
121 block_index = nir_iadd(b, nir_imm_int(b, surface_index),
122 nir_ssa_for_src(b, intrin->src[0], 1));
123 }
124
125 assert(intrin->dest.is_ssa);
126 nir_ssa_def_rewrite_uses(&intrin->dest.ssa, nir_src_for_ssa(block_index));
127 nir_instr_remove(&intrin->instr);
128 }
129
130 static void
131 lower_tex_deref(nir_tex_instr *tex, nir_deref_var *deref,
132 unsigned *const_index, nir_tex_src_type src_type,
133 struct apply_pipeline_layout_state *state)
134 {
135 if (deref->deref.child) {
136 assert(deref->deref.child->deref_type == nir_deref_type_array);
137 nir_deref_array *deref_array = nir_deref_as_array(deref->deref.child);
138
139 *const_index += deref_array->base_offset;
140
141 if (deref_array->deref_array_type == nir_deref_array_type_indirect) {
142 nir_tex_src *new_srcs = rzalloc_array(tex, nir_tex_src,
143 tex->num_srcs + 1);
144
145 for (unsigned i = 0; i < tex->num_srcs; i++) {
146 new_srcs[i].src_type = tex->src[i].src_type;
147 nir_instr_move_src(&tex->instr, &new_srcs[i].src, &tex->src[i].src);
148 }
149
150 ralloc_free(tex->src);
151 tex->src = new_srcs;
152
153 /* Now we can go ahead and move the source over to being a
154 * first-class texture source.
155 */
156 tex->src[tex->num_srcs].src_type = src_type;
157 tex->num_srcs++;
158 assert(deref_array->indirect.is_ssa);
159 nir_instr_rewrite_src(&tex->instr, &tex->src[tex->num_srcs - 1].src,
160 deref_array->indirect);
161 }
162 }
163 }
164
165 static void
166 cleanup_tex_deref(nir_tex_instr *tex, nir_deref_var *deref)
167 {
168 if (deref->deref.child == NULL)
169 return;
170
171 nir_deref_array *deref_array = nir_deref_as_array(deref->deref.child);
172
173 if (deref_array->deref_array_type != nir_deref_array_type_indirect)
174 return;
175
176 nir_instr_rewrite_src(&tex->instr, &deref_array->indirect, NIR_SRC_INIT);
177 }
178
179 static void
180 lower_tex(nir_tex_instr *tex, struct apply_pipeline_layout_state *state)
181 {
182 /* No one should have come by and lowered it already */
183 assert(tex->texture);
184
185 unsigned set = tex->texture->var->data.descriptor_set;
186 unsigned binding = tex->texture->var->data.binding;
187 tex->texture_index = state->set[set].surface_offsets[binding];
188 lower_tex_deref(tex, tex->texture, &tex->texture_index,
189 nir_tex_src_texture_offset, state);
190
191 if (tex->sampler) {
192 unsigned set = tex->sampler->var->data.descriptor_set;
193 unsigned binding = tex->sampler->var->data.binding;
194 tex->sampler_index = state->set[set].sampler_offsets[binding];
195 lower_tex_deref(tex, tex->sampler, &tex->sampler_index,
196 nir_tex_src_sampler_offset, state);
197 }
198
199 /* The backend only ever uses this to mark used surfaces. We don't care
200 * about that little optimization so it just needs to be non-zero.
201 */
202 tex->texture_array_size = 1;
203
204 cleanup_tex_deref(tex, tex->texture);
205 if (tex->sampler)
206 cleanup_tex_deref(tex, tex->sampler);
207 tex->texture = NULL;
208 tex->sampler = NULL;
209 }
210
211 static void
212 apply_pipeline_layout_block(nir_block *block,
213 struct apply_pipeline_layout_state *state)
214 {
215 nir_foreach_instr_safe(instr, block) {
216 switch (instr->type) {
217 case nir_instr_type_intrinsic: {
218 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
219 if (intrin->intrinsic == nir_intrinsic_vulkan_resource_index) {
220 lower_res_index_intrinsic(intrin, state);
221 }
222 break;
223 }
224 case nir_instr_type_tex:
225 lower_tex(nir_instr_as_tex(instr), state);
226 break;
227 default:
228 continue;
229 }
230 }
231 }
232
233 static void
234 setup_vec4_uniform_value(const union gl_constant_value **params,
235 const union gl_constant_value *values,
236 unsigned n)
237 {
238 static const gl_constant_value zero = { 0 };
239
240 for (unsigned i = 0; i < n; ++i)
241 params[i] = &values[i];
242
243 for (unsigned i = n; i < 4; ++i)
244 params[i] = &zero;
245 }
246
247 void
248 anv_nir_apply_pipeline_layout(struct anv_pipeline *pipeline,
249 nir_shader *shader,
250 struct brw_stage_prog_data *prog_data,
251 struct anv_pipeline_bind_map *map)
252 {
253 struct anv_pipeline_layout *layout = pipeline->layout;
254
255 struct apply_pipeline_layout_state state = {
256 .shader = shader,
257 };
258
259 void *mem_ctx = ralloc_context(NULL);
260
261 for (unsigned s = 0; s < layout->num_sets; s++) {
262 const unsigned count = layout->set[s].layout->binding_count;
263 const unsigned words = BITSET_WORDS(count);
264 state.set[s].used = rzalloc_array(mem_ctx, BITSET_WORD, words);
265 state.set[s].surface_offsets = rzalloc_array(mem_ctx, uint8_t, count);
266 state.set[s].sampler_offsets = rzalloc_array(mem_ctx, uint8_t, count);
267 state.set[s].image_offsets = rzalloc_array(mem_ctx, uint8_t, count);
268 }
269
270 nir_foreach_function(shader, function) {
271 if (!function->impl)
272 continue;
273
274 nir_foreach_block(block, function->impl)
275 get_used_bindings_block(block, &state);
276 }
277
278 for (uint32_t set = 0; set < layout->num_sets; set++) {
279 struct anv_descriptor_set_layout *set_layout = layout->set[set].layout;
280
281 BITSET_WORD b, _tmp;
282 BITSET_FOREACH_SET(b, _tmp, state.set[set].used,
283 set_layout->binding_count) {
284 if (set_layout->binding[b].stage[shader->stage].surface_index >= 0)
285 map->surface_count += set_layout->binding[b].array_size;
286 if (set_layout->binding[b].stage[shader->stage].sampler_index >= 0)
287 map->sampler_count += set_layout->binding[b].array_size;
288 if (set_layout->binding[b].stage[shader->stage].image_index >= 0)
289 map->image_count += set_layout->binding[b].array_size;
290 }
291 }
292
293 unsigned surface = 0;
294 unsigned sampler = 0;
295 unsigned image = 0;
296 for (uint32_t set = 0; set < layout->num_sets; set++) {
297 struct anv_descriptor_set_layout *set_layout = layout->set[set].layout;
298
299 BITSET_WORD b, _tmp;
300 BITSET_FOREACH_SET(b, _tmp, state.set[set].used,
301 set_layout->binding_count) {
302 unsigned array_size = set_layout->binding[b].array_size;
303 unsigned set_offset = set_layout->binding[b].descriptor_index;
304
305 if (set_layout->binding[b].stage[shader->stage].surface_index >= 0) {
306 state.set[set].surface_offsets[b] = surface;
307 for (unsigned i = 0; i < array_size; i++) {
308 map->surface_to_descriptor[surface + i].set = set;
309 map->surface_to_descriptor[surface + i].offset = set_offset + i;
310 }
311 surface += array_size;
312 }
313
314 if (set_layout->binding[b].stage[shader->stage].sampler_index >= 0) {
315 state.set[set].sampler_offsets[b] = sampler;
316 for (unsigned i = 0; i < array_size; i++) {
317 map->sampler_to_descriptor[sampler + i].set = set;
318 map->sampler_to_descriptor[sampler + i].offset = set_offset + i;
319 }
320 sampler += array_size;
321 }
322
323 if (set_layout->binding[b].stage[shader->stage].image_index >= 0) {
324 state.set[set].image_offsets[b] = image;
325 image += array_size;
326 }
327 }
328 }
329
330 nir_foreach_function(shader, function) {
331 if (!function->impl)
332 continue;
333
334 nir_builder_init(&state.builder, function->impl);
335 nir_foreach_block(block, function->impl)
336 apply_pipeline_layout_block(block, &state);
337 nir_metadata_preserve(function->impl, nir_metadata_block_index |
338 nir_metadata_dominance);
339 }
340
341 if (map->image_count > 0) {
342 assert(map->image_count <= MAX_IMAGES);
343 nir_foreach_variable(var, &shader->uniforms) {
344 if (glsl_type_is_image(var->type) ||
345 (glsl_type_is_array(var->type) &&
346 glsl_type_is_image(glsl_get_array_element(var->type)))) {
347 /* Images are represented as uniform push constants and the actual
348 * information required for reading/writing to/from the image is
349 * storred in the uniform.
350 */
351 unsigned set = var->data.descriptor_set;
352 unsigned binding = var->data.binding;
353 unsigned image_index = state.set[set].image_offsets[binding];
354
355 var->data.driver_location = shader->num_uniforms +
356 image_index * BRW_IMAGE_PARAM_SIZE * 4;
357 }
358 }
359
360 struct anv_push_constants *null_data = NULL;
361 const gl_constant_value **param =
362 prog_data->param + (shader->num_uniforms / 4);
363 const struct brw_image_param *image_param = null_data->images;
364 for (uint32_t i = 0; i < map->image_count; i++) {
365 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET,
366 (const union gl_constant_value *)&image_param->surface_idx, 1);
367 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_OFFSET_OFFSET,
368 (const union gl_constant_value *)image_param->offset, 2);
369 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SIZE_OFFSET,
370 (const union gl_constant_value *)image_param->size, 3);
371 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_STRIDE_OFFSET,
372 (const union gl_constant_value *)image_param->stride, 4);
373 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_TILING_OFFSET,
374 (const union gl_constant_value *)image_param->tiling, 3);
375 setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SWIZZLING_OFFSET,
376 (const union gl_constant_value *)image_param->swizzling, 2);
377
378 param += BRW_IMAGE_PARAM_SIZE;
379 image_param ++;
380 }
381
382 shader->num_uniforms += map->image_count * BRW_IMAGE_PARAM_SIZE * 4;
383 }
384
385 ralloc_free(mem_ctx);
386 }