2 * Copyright © 2015 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
30 #include "util/mesa-sha1.h"
31 #include "common/gen_l3_config.h"
32 #include "anv_private.h"
33 #include "compiler/brw_nir.h"
35 #include "spirv/nir_spirv.h"
37 /* Needed for SWIZZLE macros */
38 #include "program/prog_instruction.h"
42 VkResult
anv_CreateShaderModule(
44 const VkShaderModuleCreateInfo
* pCreateInfo
,
45 const VkAllocationCallbacks
* pAllocator
,
46 VkShaderModule
* pShaderModule
)
48 ANV_FROM_HANDLE(anv_device
, device
, _device
);
49 struct anv_shader_module
*module
;
51 assert(pCreateInfo
->sType
== VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO
);
52 assert(pCreateInfo
->flags
== 0);
54 module
= vk_alloc2(&device
->alloc
, pAllocator
,
55 sizeof(*module
) + pCreateInfo
->codeSize
, 8,
56 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT
);
58 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
60 module
->size
= pCreateInfo
->codeSize
;
61 memcpy(module
->data
, pCreateInfo
->pCode
, module
->size
);
63 _mesa_sha1_compute(module
->data
, module
->size
, module
->sha1
);
65 *pShaderModule
= anv_shader_module_to_handle(module
);
70 void anv_DestroyShaderModule(
72 VkShaderModule _module
,
73 const VkAllocationCallbacks
* pAllocator
)
75 ANV_FROM_HANDLE(anv_device
, device
, _device
);
76 ANV_FROM_HANDLE(anv_shader_module
, module
, _module
);
81 vk_free2(&device
->alloc
, pAllocator
, module
);
84 #define SPIR_V_MAGIC_NUMBER 0x07230203
86 static const uint64_t stage_to_debug
[] = {
87 [MESA_SHADER_VERTEX
] = DEBUG_VS
,
88 [MESA_SHADER_TESS_CTRL
] = DEBUG_TCS
,
89 [MESA_SHADER_TESS_EVAL
] = DEBUG_TES
,
90 [MESA_SHADER_GEOMETRY
] = DEBUG_GS
,
91 [MESA_SHADER_FRAGMENT
] = DEBUG_WM
,
92 [MESA_SHADER_COMPUTE
] = DEBUG_CS
,
95 /* Eventually, this will become part of anv_CreateShader. Unfortunately,
96 * we can't do that yet because we don't have the ability to copy nir.
99 anv_shader_compile_to_nir(struct anv_pipeline
*pipeline
,
101 struct anv_shader_module
*module
,
102 const char *entrypoint_name
,
103 gl_shader_stage stage
,
104 const VkSpecializationInfo
*spec_info
)
106 const struct anv_device
*device
= pipeline
->device
;
108 const struct brw_compiler
*compiler
=
109 device
->instance
->physicalDevice
.compiler
;
110 const nir_shader_compiler_options
*nir_options
=
111 compiler
->glsl_compiler_options
[stage
].NirOptions
;
113 uint32_t *spirv
= (uint32_t *) module
->data
;
114 assert(spirv
[0] == SPIR_V_MAGIC_NUMBER
);
115 assert(module
->size
% 4 == 0);
117 uint32_t num_spec_entries
= 0;
118 struct nir_spirv_specialization
*spec_entries
= NULL
;
119 if (spec_info
&& spec_info
->mapEntryCount
> 0) {
120 num_spec_entries
= spec_info
->mapEntryCount
;
121 spec_entries
= malloc(num_spec_entries
* sizeof(*spec_entries
));
122 for (uint32_t i
= 0; i
< num_spec_entries
; i
++) {
123 VkSpecializationMapEntry entry
= spec_info
->pMapEntries
[i
];
124 const void *data
= spec_info
->pData
+ entry
.offset
;
125 assert(data
+ entry
.size
<= spec_info
->pData
+ spec_info
->dataSize
);
127 spec_entries
[i
].id
= spec_info
->pMapEntries
[i
].constantID
;
128 if (spec_info
->dataSize
== 8)
129 spec_entries
[i
].data64
= *(const uint64_t *)data
;
131 spec_entries
[i
].data32
= *(const uint32_t *)data
;
135 struct spirv_to_nir_options spirv_options
= {
136 .lower_workgroup_access_to_offsets
= true,
138 .float64
= device
->instance
->physicalDevice
.info
.gen
>= 8,
139 .int64
= device
->instance
->physicalDevice
.info
.gen
>= 8,
140 .tessellation
= true,
141 .device_group
= true,
142 .draw_parameters
= true,
143 .image_write_without_format
= true,
145 .variable_pointers
= true,
146 .storage_16bit
= device
->instance
->physicalDevice
.info
.gen
>= 8,
147 .shader_viewport_index_layer
= true,
148 .subgroup_arithmetic
= true,
149 .subgroup_basic
= true,
150 .subgroup_ballot
= true,
151 .subgroup_quad
= true,
152 .subgroup_shuffle
= true,
153 .subgroup_vote
= true,
157 nir_function
*entry_point
=
158 spirv_to_nir(spirv
, module
->size
/ 4,
159 spec_entries
, num_spec_entries
,
160 stage
, entrypoint_name
, &spirv_options
, nir_options
);
161 nir_shader
*nir
= entry_point
->shader
;
162 assert(nir
->info
.stage
== stage
);
163 nir_validate_shader(nir
);
164 ralloc_steal(mem_ctx
, nir
);
168 if (unlikely(INTEL_DEBUG
& stage_to_debug
[stage
])) {
169 fprintf(stderr
, "NIR (from SPIR-V) for %s shader:\n",
170 gl_shader_stage_name(stage
));
171 nir_print_shader(nir
, stderr
);
174 /* We have to lower away local constant initializers right before we
175 * inline functions. That way they get properly initialized at the top
176 * of the function and not at the top of its caller.
178 NIR_PASS_V(nir
, nir_lower_constant_initializers
, nir_var_local
);
179 NIR_PASS_V(nir
, nir_lower_returns
);
180 NIR_PASS_V(nir
, nir_inline_functions
);
182 /* Pick off the single entrypoint that we want */
183 foreach_list_typed_safe(nir_function
, func
, node
, &nir
->functions
) {
184 if (func
!= entry_point
)
185 exec_node_remove(&func
->node
);
187 assert(exec_list_length(&nir
->functions
) == 1);
188 entry_point
->name
= ralloc_strdup(entry_point
, "main");
190 /* Now that we've deleted all but the main function, we can go ahead and
191 * lower the rest of the constant initializers. We do this here so that
192 * nir_remove_dead_variables and split_per_member_structs below see the
193 * corresponding stores.
195 NIR_PASS_V(nir
, nir_lower_constant_initializers
, ~0);
197 NIR_PASS_V(nir
, nir_remove_dead_variables
,
198 nir_var_shader_in
| nir_var_shader_out
| nir_var_system_value
);
200 if (stage
== MESA_SHADER_FRAGMENT
)
201 NIR_PASS_V(nir
, nir_lower_wpos_center
, pipeline
->sample_shading_enable
);
203 NIR_PASS_V(nir
, nir_propagate_invariant
);
204 NIR_PASS_V(nir
, nir_lower_io_to_temporaries
,
205 entry_point
->impl
, true, false);
207 /* Vulkan uses the separate-shader linking model */
208 nir
->info
.separate_shader
= true;
210 nir
= brw_preprocess_nir(compiler
, nir
);
212 if (stage
== MESA_SHADER_FRAGMENT
)
213 NIR_PASS_V(nir
, anv_nir_lower_input_attachments
);
218 void anv_DestroyPipeline(
220 VkPipeline _pipeline
,
221 const VkAllocationCallbacks
* pAllocator
)
223 ANV_FROM_HANDLE(anv_device
, device
, _device
);
224 ANV_FROM_HANDLE(anv_pipeline
, pipeline
, _pipeline
);
229 anv_reloc_list_finish(&pipeline
->batch_relocs
,
230 pAllocator
? pAllocator
: &device
->alloc
);
231 if (pipeline
->blend_state
.map
)
232 anv_state_pool_free(&device
->dynamic_state_pool
, pipeline
->blend_state
);
234 for (unsigned s
= 0; s
< MESA_SHADER_STAGES
; s
++) {
235 if (pipeline
->shaders
[s
])
236 anv_shader_bin_unref(device
, pipeline
->shaders
[s
]);
239 vk_free2(&device
->alloc
, pAllocator
, pipeline
);
242 static const uint32_t vk_to_gen_primitive_type
[] = {
243 [VK_PRIMITIVE_TOPOLOGY_POINT_LIST
] = _3DPRIM_POINTLIST
,
244 [VK_PRIMITIVE_TOPOLOGY_LINE_LIST
] = _3DPRIM_LINELIST
,
245 [VK_PRIMITIVE_TOPOLOGY_LINE_STRIP
] = _3DPRIM_LINESTRIP
,
246 [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST
] = _3DPRIM_TRILIST
,
247 [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
] = _3DPRIM_TRISTRIP
,
248 [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN
] = _3DPRIM_TRIFAN
,
249 [VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY
] = _3DPRIM_LINELIST_ADJ
,
250 [VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY
] = _3DPRIM_LINESTRIP_ADJ
,
251 [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY
] = _3DPRIM_TRILIST_ADJ
,
252 [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY
] = _3DPRIM_TRISTRIP_ADJ
,
256 populate_sampler_prog_key(const struct gen_device_info
*devinfo
,
257 struct brw_sampler_prog_key_data
*key
)
259 /* Almost all multisampled textures are compressed. The only time when we
260 * don't compress a multisampled texture is for 16x MSAA with a surface
261 * width greater than 8k which is a bit of an edge case. Since the sampler
262 * just ignores the MCS parameter to ld2ms when MCS is disabled, it's safe
263 * to tell the compiler to always assume compression.
265 key
->compressed_multisample_layout_mask
= ~0;
267 /* SkyLake added support for 16x MSAA. With this came a new message for
268 * reading from a 16x MSAA surface with compression. The new message was
269 * needed because now the MCS data is 64 bits instead of 32 or lower as is
270 * the case for 8x, 4x, and 2x. The key->msaa_16 bit-field controls which
271 * message we use. Fortunately, the 16x message works for 8x, 4x, and 2x
272 * so we can just use it unconditionally. This may not be quite as
273 * efficient but it saves us from recompiling.
275 if (devinfo
->gen
>= 9)
278 /* XXX: Handle texture swizzle on HSW- */
279 for (int i
= 0; i
< MAX_SAMPLERS
; i
++) {
280 /* Assume color sampler, no swizzling. (Works for BDW+) */
281 key
->swizzles
[i
] = SWIZZLE_XYZW
;
286 populate_vs_prog_key(const struct gen_device_info
*devinfo
,
287 struct brw_vs_prog_key
*key
)
289 memset(key
, 0, sizeof(*key
));
291 populate_sampler_prog_key(devinfo
, &key
->tex
);
293 /* XXX: Handle vertex input work-arounds */
295 /* XXX: Handle sampler_prog_key */
299 populate_gs_prog_key(const struct gen_device_info
*devinfo
,
300 struct brw_gs_prog_key
*key
)
302 memset(key
, 0, sizeof(*key
));
304 populate_sampler_prog_key(devinfo
, &key
->tex
);
308 populate_wm_prog_key(const struct anv_pipeline
*pipeline
,
309 const VkGraphicsPipelineCreateInfo
*info
,
310 struct brw_wm_prog_key
*key
)
312 const struct gen_device_info
*devinfo
= &pipeline
->device
->info
;
314 memset(key
, 0, sizeof(*key
));
316 populate_sampler_prog_key(devinfo
, &key
->tex
);
318 /* TODO: we could set this to 0 based on the information in nir_shader, but
319 * this function is called before spirv_to_nir. */
320 const struct brw_vue_map
*vue_map
=
321 &anv_pipeline_get_last_vue_prog_data(pipeline
)->vue_map
;
322 key
->input_slots_valid
= vue_map
->slots_valid
;
324 /* Vulkan doesn't specify a default */
325 key
->high_quality_derivatives
= false;
327 /* XXX Vulkan doesn't appear to specify */
328 key
->clamp_fragment_color
= false;
330 key
->nr_color_regions
= pipeline
->subpass
->color_count
;
332 key
->replicate_alpha
= key
->nr_color_regions
> 1 &&
333 info
->pMultisampleState
&&
334 info
->pMultisampleState
->alphaToCoverageEnable
;
336 if (info
->pMultisampleState
) {
337 /* We should probably pull this out of the shader, but it's fairly
338 * harmless to compute it and then let dead-code take care of it.
340 if (info
->pMultisampleState
->rasterizationSamples
> 1) {
341 key
->persample_interp
=
342 (info
->pMultisampleState
->minSampleShading
*
343 info
->pMultisampleState
->rasterizationSamples
) > 1;
344 key
->multisample_fbo
= true;
347 key
->frag_coord_adds_sample_pos
=
348 info
->pMultisampleState
->sampleShadingEnable
;
353 populate_cs_prog_key(const struct gen_device_info
*devinfo
,
354 struct brw_cs_prog_key
*key
)
356 memset(key
, 0, sizeof(*key
));
358 populate_sampler_prog_key(devinfo
, &key
->tex
);
362 anv_pipeline_hash_shader(struct anv_pipeline
*pipeline
,
363 struct anv_pipeline_layout
*layout
,
364 struct anv_shader_module
*module
,
365 const char *entrypoint
,
366 gl_shader_stage stage
,
367 const VkSpecializationInfo
*spec_info
,
368 const void *key
, size_t key_size
,
369 unsigned char *sha1_out
)
371 struct mesa_sha1 ctx
;
373 _mesa_sha1_init(&ctx
);
374 if (stage
!= MESA_SHADER_COMPUTE
) {
375 _mesa_sha1_update(&ctx
, &pipeline
->subpass
->view_mask
,
376 sizeof(pipeline
->subpass
->view_mask
));
379 _mesa_sha1_update(&ctx
, layout
->sha1
, sizeof(layout
->sha1
));
380 _mesa_sha1_update(&ctx
, module
->sha1
, sizeof(module
->sha1
));
381 _mesa_sha1_update(&ctx
, entrypoint
, strlen(entrypoint
));
382 _mesa_sha1_update(&ctx
, &stage
, sizeof(stage
));
384 _mesa_sha1_update(&ctx
, spec_info
->pMapEntries
,
385 spec_info
->mapEntryCount
* sizeof(*spec_info
->pMapEntries
));
386 _mesa_sha1_update(&ctx
, spec_info
->pData
, spec_info
->dataSize
);
388 _mesa_sha1_update(&ctx
, key
, key_size
);
389 _mesa_sha1_final(&ctx
, sha1_out
);
393 anv_pipeline_compile(struct anv_pipeline
*pipeline
,
395 struct anv_pipeline_layout
*layout
,
396 struct anv_shader_module
*module
,
397 const char *entrypoint
,
398 gl_shader_stage stage
,
399 const VkSpecializationInfo
*spec_info
,
400 struct brw_stage_prog_data
*prog_data
,
401 struct anv_pipeline_bind_map
*map
)
403 const struct brw_compiler
*compiler
=
404 pipeline
->device
->instance
->physicalDevice
.compiler
;
406 nir_shader
*nir
= anv_shader_compile_to_nir(pipeline
, mem_ctx
,
407 module
, entrypoint
, stage
,
412 NIR_PASS_V(nir
, anv_nir_lower_ycbcr_textures
, layout
);
414 NIR_PASS_V(nir
, anv_nir_lower_push_constants
);
416 if (stage
!= MESA_SHADER_COMPUTE
)
417 NIR_PASS_V(nir
, anv_nir_lower_multiview
, pipeline
->subpass
->view_mask
);
419 if (stage
== MESA_SHADER_COMPUTE
)
420 prog_data
->total_shared
= nir
->num_shared
;
422 nir_shader_gather_info(nir
, nir_shader_get_entrypoint(nir
));
424 if (nir
->num_uniforms
> 0) {
425 assert(prog_data
->nr_params
== 0);
427 /* If the shader uses any push constants at all, we'll just give
428 * them the maximum possible number
430 assert(nir
->num_uniforms
<= MAX_PUSH_CONSTANTS_SIZE
);
431 nir
->num_uniforms
= MAX_PUSH_CONSTANTS_SIZE
;
432 prog_data
->nr_params
+= MAX_PUSH_CONSTANTS_SIZE
/ sizeof(float);
433 prog_data
->param
= ralloc_array(mem_ctx
, uint32_t, prog_data
->nr_params
);
435 /* We now set the param values to be offsets into a
436 * anv_push_constant_data structure. Since the compiler doesn't
437 * actually dereference any of the gl_constant_value pointers in the
438 * params array, it doesn't really matter what we put here.
440 struct anv_push_constants
*null_data
= NULL
;
441 /* Fill out the push constants section of the param array */
442 for (unsigned i
= 0; i
< MAX_PUSH_CONSTANTS_SIZE
/ sizeof(float); i
++) {
443 prog_data
->param
[i
] = ANV_PARAM_PUSH(
444 (uintptr_t)&null_data
->client_data
[i
* sizeof(float)]);
448 if (nir
->info
.num_ssbos
> 0 || nir
->info
.num_images
> 0)
449 pipeline
->needs_data_cache
= true;
451 /* Apply the actual pipeline layout to UBOs, SSBOs, and textures */
453 anv_nir_apply_pipeline_layout(pipeline
, layout
, nir
, prog_data
, map
);
455 if (stage
!= MESA_SHADER_COMPUTE
)
456 brw_nir_analyze_ubo_ranges(compiler
, nir
, prog_data
->ubo_ranges
);
458 assert(nir
->num_uniforms
== prog_data
->nr_params
* 4);
464 anv_fill_binding_table(struct brw_stage_prog_data
*prog_data
, unsigned bias
)
466 prog_data
->binding_table
.size_bytes
= 0;
467 prog_data
->binding_table
.texture_start
= bias
;
468 prog_data
->binding_table
.gather_texture_start
= bias
;
469 prog_data
->binding_table
.ubo_start
= bias
;
470 prog_data
->binding_table
.ssbo_start
= bias
;
471 prog_data
->binding_table
.image_start
= bias
;
474 static struct anv_shader_bin
*
475 anv_pipeline_upload_kernel(struct anv_pipeline
*pipeline
,
476 struct anv_pipeline_cache
*cache
,
477 const void *key_data
, uint32_t key_size
,
478 const void *kernel_data
, uint32_t kernel_size
,
479 const struct brw_stage_prog_data
*prog_data
,
480 uint32_t prog_data_size
,
481 const struct anv_pipeline_bind_map
*bind_map
)
484 return anv_pipeline_cache_upload_kernel(cache
, key_data
, key_size
,
485 kernel_data
, kernel_size
,
486 prog_data
, prog_data_size
,
489 return anv_shader_bin_create(pipeline
->device
, key_data
, key_size
,
490 kernel_data
, kernel_size
,
491 prog_data
, prog_data_size
,
492 prog_data
->param
, bind_map
);
498 anv_pipeline_add_compiled_stage(struct anv_pipeline
*pipeline
,
499 gl_shader_stage stage
,
500 struct anv_shader_bin
*shader
)
502 pipeline
->shaders
[stage
] = shader
;
506 anv_pipeline_compile_vs(struct anv_pipeline
*pipeline
,
507 struct anv_pipeline_cache
*cache
,
508 const VkGraphicsPipelineCreateInfo
*info
,
509 struct anv_shader_module
*module
,
510 const char *entrypoint
,
511 const VkSpecializationInfo
*spec_info
)
513 const struct brw_compiler
*compiler
=
514 pipeline
->device
->instance
->physicalDevice
.compiler
;
515 struct brw_vs_prog_key key
;
516 struct anv_shader_bin
*bin
= NULL
;
517 unsigned char sha1
[20];
519 populate_vs_prog_key(&pipeline
->device
->info
, &key
);
521 ANV_FROM_HANDLE(anv_pipeline_layout
, layout
, info
->layout
);
524 anv_pipeline_hash_shader(pipeline
, layout
, module
, entrypoint
,
525 MESA_SHADER_VERTEX
, spec_info
,
526 &key
, sizeof(key
), sha1
);
527 bin
= anv_pipeline_cache_search(cache
, sha1
, 20);
531 struct brw_vs_prog_data prog_data
= {};
532 struct anv_pipeline_binding surface_to_descriptor
[256];
533 struct anv_pipeline_binding sampler_to_descriptor
[256];
535 struct anv_pipeline_bind_map map
= {
536 .surface_to_descriptor
= surface_to_descriptor
,
537 .sampler_to_descriptor
= sampler_to_descriptor
540 void *mem_ctx
= ralloc_context(NULL
);
542 nir_shader
*nir
= anv_pipeline_compile(pipeline
, mem_ctx
, layout
,
544 MESA_SHADER_VERTEX
, spec_info
,
545 &prog_data
.base
.base
, &map
);
547 ralloc_free(mem_ctx
);
548 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
551 anv_fill_binding_table(&prog_data
.base
.base
, 0);
553 brw_compute_vue_map(&pipeline
->device
->info
,
554 &prog_data
.base
.vue_map
,
555 nir
->info
.outputs_written
,
556 nir
->info
.separate_shader
);
558 const unsigned *shader_code
=
559 brw_compile_vs(compiler
, NULL
, mem_ctx
, &key
, &prog_data
, nir
,
561 if (shader_code
== NULL
) {
562 ralloc_free(mem_ctx
);
563 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
566 unsigned code_size
= prog_data
.base
.base
.program_size
;
567 bin
= anv_pipeline_upload_kernel(pipeline
, cache
, sha1
, 20,
568 shader_code
, code_size
,
569 &prog_data
.base
.base
, sizeof(prog_data
),
572 ralloc_free(mem_ctx
);
573 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
576 ralloc_free(mem_ctx
);
579 anv_pipeline_add_compiled_stage(pipeline
, MESA_SHADER_VERTEX
, bin
);
585 merge_tess_info(struct shader_info
*tes_info
,
586 const struct shader_info
*tcs_info
)
588 /* The Vulkan 1.0.38 spec, section 21.1 Tessellator says:
590 * "PointMode. Controls generation of points rather than triangles
591 * or lines. This functionality defaults to disabled, and is
592 * enabled if either shader stage includes the execution mode.
594 * and about Triangles, Quads, IsoLines, VertexOrderCw, VertexOrderCcw,
595 * PointMode, SpacingEqual, SpacingFractionalEven, SpacingFractionalOdd,
596 * and OutputVertices, it says:
598 * "One mode must be set in at least one of the tessellation
601 * So, the fields can be set in either the TCS or TES, but they must
602 * agree if set in both. Our backend looks at TES, so bitwise-or in
603 * the values from the TCS.
605 assert(tcs_info
->tess
.tcs_vertices_out
== 0 ||
606 tes_info
->tess
.tcs_vertices_out
== 0 ||
607 tcs_info
->tess
.tcs_vertices_out
== tes_info
->tess
.tcs_vertices_out
);
608 tes_info
->tess
.tcs_vertices_out
|= tcs_info
->tess
.tcs_vertices_out
;
610 assert(tcs_info
->tess
.spacing
== TESS_SPACING_UNSPECIFIED
||
611 tes_info
->tess
.spacing
== TESS_SPACING_UNSPECIFIED
||
612 tcs_info
->tess
.spacing
== tes_info
->tess
.spacing
);
613 tes_info
->tess
.spacing
|= tcs_info
->tess
.spacing
;
615 assert(tcs_info
->tess
.primitive_mode
== 0 ||
616 tes_info
->tess
.primitive_mode
== 0 ||
617 tcs_info
->tess
.primitive_mode
== tes_info
->tess
.primitive_mode
);
618 tes_info
->tess
.primitive_mode
|= tcs_info
->tess
.primitive_mode
;
619 tes_info
->tess
.ccw
|= tcs_info
->tess
.ccw
;
620 tes_info
->tess
.point_mode
|= tcs_info
->tess
.point_mode
;
624 anv_pipeline_compile_tcs_tes(struct anv_pipeline
*pipeline
,
625 struct anv_pipeline_cache
*cache
,
626 const VkGraphicsPipelineCreateInfo
*info
,
627 struct anv_shader_module
*tcs_module
,
628 const char *tcs_entrypoint
,
629 const VkSpecializationInfo
*tcs_spec_info
,
630 struct anv_shader_module
*tes_module
,
631 const char *tes_entrypoint
,
632 const VkSpecializationInfo
*tes_spec_info
)
634 const struct gen_device_info
*devinfo
= &pipeline
->device
->info
;
635 const struct brw_compiler
*compiler
=
636 pipeline
->device
->instance
->physicalDevice
.compiler
;
637 struct brw_tcs_prog_key tcs_key
= {};
638 struct brw_tes_prog_key tes_key
= {};
639 struct anv_shader_bin
*tcs_bin
= NULL
;
640 struct anv_shader_bin
*tes_bin
= NULL
;
641 unsigned char tcs_sha1
[40];
642 unsigned char tes_sha1
[40];
644 populate_sampler_prog_key(&pipeline
->device
->info
, &tcs_key
.tex
);
645 populate_sampler_prog_key(&pipeline
->device
->info
, &tes_key
.tex
);
646 tcs_key
.input_vertices
= info
->pTessellationState
->patchControlPoints
;
648 ANV_FROM_HANDLE(anv_pipeline_layout
, layout
, info
->layout
);
651 anv_pipeline_hash_shader(pipeline
, layout
, tcs_module
, tcs_entrypoint
,
652 MESA_SHADER_TESS_CTRL
, tcs_spec_info
,
653 &tcs_key
, sizeof(tcs_key
), tcs_sha1
);
654 anv_pipeline_hash_shader(pipeline
, layout
, tes_module
, tes_entrypoint
,
655 MESA_SHADER_TESS_EVAL
, tes_spec_info
,
656 &tes_key
, sizeof(tes_key
), tes_sha1
);
657 memcpy(&tcs_sha1
[20], tes_sha1
, 20);
658 memcpy(&tes_sha1
[20], tcs_sha1
, 20);
659 tcs_bin
= anv_pipeline_cache_search(cache
, tcs_sha1
, sizeof(tcs_sha1
));
660 tes_bin
= anv_pipeline_cache_search(cache
, tes_sha1
, sizeof(tes_sha1
));
663 if (tcs_bin
== NULL
|| tes_bin
== NULL
) {
664 struct brw_tcs_prog_data tcs_prog_data
= {};
665 struct brw_tes_prog_data tes_prog_data
= {};
666 struct anv_pipeline_binding tcs_surface_to_descriptor
[256];
667 struct anv_pipeline_binding tcs_sampler_to_descriptor
[256];
668 struct anv_pipeline_binding tes_surface_to_descriptor
[256];
669 struct anv_pipeline_binding tes_sampler_to_descriptor
[256];
671 struct anv_pipeline_bind_map tcs_map
= {
672 .surface_to_descriptor
= tcs_surface_to_descriptor
,
673 .sampler_to_descriptor
= tcs_sampler_to_descriptor
675 struct anv_pipeline_bind_map tes_map
= {
676 .surface_to_descriptor
= tes_surface_to_descriptor
,
677 .sampler_to_descriptor
= tes_sampler_to_descriptor
680 void *mem_ctx
= ralloc_context(NULL
);
682 nir_shader
*tcs_nir
=
683 anv_pipeline_compile(pipeline
, mem_ctx
, layout
,
684 tcs_module
, tcs_entrypoint
,
685 MESA_SHADER_TESS_CTRL
, tcs_spec_info
,
686 &tcs_prog_data
.base
.base
, &tcs_map
);
687 nir_shader
*tes_nir
=
688 anv_pipeline_compile(pipeline
, mem_ctx
, layout
,
689 tes_module
, tes_entrypoint
,
690 MESA_SHADER_TESS_EVAL
, tes_spec_info
,
691 &tes_prog_data
.base
.base
, &tes_map
);
692 if (tcs_nir
== NULL
|| tes_nir
== NULL
) {
693 ralloc_free(mem_ctx
);
694 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
697 nir_lower_tes_patch_vertices(tes_nir
,
698 tcs_nir
->info
.tess
.tcs_vertices_out
);
700 /* Copy TCS info into the TES info */
701 merge_tess_info(&tes_nir
->info
, &tcs_nir
->info
);
703 anv_fill_binding_table(&tcs_prog_data
.base
.base
, 0);
704 anv_fill_binding_table(&tes_prog_data
.base
.base
, 0);
706 /* Whacking the key after cache lookup is a bit sketchy, but all of
707 * this comes from the SPIR-V, which is part of the hash used for the
708 * pipeline cache. So it should be safe.
710 tcs_key
.tes_primitive_mode
= tes_nir
->info
.tess
.primitive_mode
;
711 tcs_key
.outputs_written
= tcs_nir
->info
.outputs_written
;
712 tcs_key
.patch_outputs_written
= tcs_nir
->info
.patch_outputs_written
;
713 tcs_key
.quads_workaround
=
715 tes_nir
->info
.tess
.primitive_mode
== 7 /* GL_QUADS */ &&
716 tes_nir
->info
.tess
.spacing
== TESS_SPACING_EQUAL
;
718 tes_key
.inputs_read
= tcs_key
.outputs_written
;
719 tes_key
.patch_inputs_read
= tcs_key
.patch_outputs_written
;
721 const int shader_time_index
= -1;
722 const unsigned *shader_code
;
725 brw_compile_tcs(compiler
, NULL
, mem_ctx
, &tcs_key
, &tcs_prog_data
,
726 tcs_nir
, shader_time_index
, NULL
);
727 if (shader_code
== NULL
) {
728 ralloc_free(mem_ctx
);
729 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
732 unsigned code_size
= tcs_prog_data
.base
.base
.program_size
;
733 tcs_bin
= anv_pipeline_upload_kernel(pipeline
, cache
,
734 tcs_sha1
, sizeof(tcs_sha1
),
735 shader_code
, code_size
,
736 &tcs_prog_data
.base
.base
,
737 sizeof(tcs_prog_data
),
740 ralloc_free(mem_ctx
);
741 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
745 brw_compile_tes(compiler
, NULL
, mem_ctx
, &tes_key
,
746 &tcs_prog_data
.base
.vue_map
, &tes_prog_data
, tes_nir
,
747 NULL
, shader_time_index
, NULL
);
748 if (shader_code
== NULL
) {
749 ralloc_free(mem_ctx
);
750 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
753 code_size
= tes_prog_data
.base
.base
.program_size
;
754 tes_bin
= anv_pipeline_upload_kernel(pipeline
, cache
,
755 tes_sha1
, sizeof(tes_sha1
),
756 shader_code
, code_size
,
757 &tes_prog_data
.base
.base
,
758 sizeof(tes_prog_data
),
761 ralloc_free(mem_ctx
);
762 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
765 ralloc_free(mem_ctx
);
768 anv_pipeline_add_compiled_stage(pipeline
, MESA_SHADER_TESS_CTRL
, tcs_bin
);
769 anv_pipeline_add_compiled_stage(pipeline
, MESA_SHADER_TESS_EVAL
, tes_bin
);
775 anv_pipeline_compile_gs(struct anv_pipeline
*pipeline
,
776 struct anv_pipeline_cache
*cache
,
777 const VkGraphicsPipelineCreateInfo
*info
,
778 struct anv_shader_module
*module
,
779 const char *entrypoint
,
780 const VkSpecializationInfo
*spec_info
)
782 const struct brw_compiler
*compiler
=
783 pipeline
->device
->instance
->physicalDevice
.compiler
;
784 struct brw_gs_prog_key key
;
785 struct anv_shader_bin
*bin
= NULL
;
786 unsigned char sha1
[20];
788 populate_gs_prog_key(&pipeline
->device
->info
, &key
);
790 ANV_FROM_HANDLE(anv_pipeline_layout
, layout
, info
->layout
);
793 anv_pipeline_hash_shader(pipeline
, layout
, module
, entrypoint
,
794 MESA_SHADER_GEOMETRY
, spec_info
,
795 &key
, sizeof(key
), sha1
);
796 bin
= anv_pipeline_cache_search(cache
, sha1
, 20);
800 struct brw_gs_prog_data prog_data
= {};
801 struct anv_pipeline_binding surface_to_descriptor
[256];
802 struct anv_pipeline_binding sampler_to_descriptor
[256];
804 struct anv_pipeline_bind_map map
= {
805 .surface_to_descriptor
= surface_to_descriptor
,
806 .sampler_to_descriptor
= sampler_to_descriptor
809 void *mem_ctx
= ralloc_context(NULL
);
811 nir_shader
*nir
= anv_pipeline_compile(pipeline
, mem_ctx
, layout
,
813 MESA_SHADER_GEOMETRY
, spec_info
,
814 &prog_data
.base
.base
, &map
);
816 ralloc_free(mem_ctx
);
817 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
820 anv_fill_binding_table(&prog_data
.base
.base
, 0);
822 brw_compute_vue_map(&pipeline
->device
->info
,
823 &prog_data
.base
.vue_map
,
824 nir
->info
.outputs_written
,
825 nir
->info
.separate_shader
);
827 const unsigned *shader_code
=
828 brw_compile_gs(compiler
, NULL
, mem_ctx
, &key
, &prog_data
, nir
,
830 if (shader_code
== NULL
) {
831 ralloc_free(mem_ctx
);
832 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
836 const unsigned code_size
= prog_data
.base
.base
.program_size
;
837 bin
= anv_pipeline_upload_kernel(pipeline
, cache
, sha1
, 20,
838 shader_code
, code_size
,
839 &prog_data
.base
.base
, sizeof(prog_data
),
842 ralloc_free(mem_ctx
);
843 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
846 ralloc_free(mem_ctx
);
849 anv_pipeline_add_compiled_stage(pipeline
, MESA_SHADER_GEOMETRY
, bin
);
855 anv_pipeline_compile_fs(struct anv_pipeline
*pipeline
,
856 struct anv_pipeline_cache
*cache
,
857 const VkGraphicsPipelineCreateInfo
*info
,
858 struct anv_shader_module
*module
,
859 const char *entrypoint
,
860 const VkSpecializationInfo
*spec_info
)
862 const struct brw_compiler
*compiler
=
863 pipeline
->device
->instance
->physicalDevice
.compiler
;
864 struct brw_wm_prog_key key
;
865 struct anv_shader_bin
*bin
= NULL
;
866 unsigned char sha1
[20];
868 populate_wm_prog_key(pipeline
, info
, &key
);
870 ANV_FROM_HANDLE(anv_pipeline_layout
, layout
, info
->layout
);
873 anv_pipeline_hash_shader(pipeline
, layout
, module
, entrypoint
,
874 MESA_SHADER_FRAGMENT
, spec_info
,
875 &key
, sizeof(key
), sha1
);
876 bin
= anv_pipeline_cache_search(cache
, sha1
, 20);
880 struct brw_wm_prog_data prog_data
= {};
881 struct anv_pipeline_binding surface_to_descriptor
[256];
882 struct anv_pipeline_binding sampler_to_descriptor
[256];
884 struct anv_pipeline_bind_map map
= {
885 .surface_to_descriptor
= surface_to_descriptor
+ 8,
886 .sampler_to_descriptor
= sampler_to_descriptor
889 void *mem_ctx
= ralloc_context(NULL
);
891 nir_shader
*nir
= anv_pipeline_compile(pipeline
, mem_ctx
, layout
,
893 MESA_SHADER_FRAGMENT
, spec_info
,
894 &prog_data
.base
, &map
);
896 ralloc_free(mem_ctx
);
897 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
900 unsigned num_rts
= 0;
901 const int max_rt
= FRAG_RESULT_DATA7
- FRAG_RESULT_DATA0
+ 1;
902 struct anv_pipeline_binding rt_bindings
[max_rt
];
903 nir_function_impl
*impl
= nir_shader_get_entrypoint(nir
);
904 int rt_to_bindings
[max_rt
];
905 memset(rt_to_bindings
, -1, sizeof(rt_to_bindings
));
906 bool rt_used
[max_rt
];
907 memset(rt_used
, 0, sizeof(rt_used
));
909 /* Flag used render targets */
910 nir_foreach_variable_safe(var
, &nir
->outputs
) {
911 if (var
->data
.location
< FRAG_RESULT_DATA0
)
914 const unsigned rt
= var
->data
.location
- FRAG_RESULT_DATA0
;
916 if (rt
>= key
.nr_color_regions
)
919 const unsigned array_len
=
920 glsl_type_is_array(var
->type
) ? glsl_get_length(var
->type
) : 1;
921 assert(rt
+ array_len
<= max_rt
);
923 for (unsigned i
= 0; i
< array_len
; i
++)
924 rt_used
[rt
+ i
] = true;
927 /* Set new, compacted, location */
928 for (unsigned i
= 0; i
< max_rt
; i
++) {
932 rt_to_bindings
[i
] = num_rts
;
933 rt_bindings
[rt_to_bindings
[i
]] = (struct anv_pipeline_binding
) {
934 .set
= ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS
,
941 nir_foreach_variable_safe(var
, &nir
->outputs
) {
942 if (var
->data
.location
< FRAG_RESULT_DATA0
)
945 const unsigned rt
= var
->data
.location
- FRAG_RESULT_DATA0
;
946 if (rt
>= key
.nr_color_regions
) {
947 /* Out-of-bounds, throw it away */
948 var
->data
.mode
= nir_var_local
;
949 exec_node_remove(&var
->node
);
950 exec_list_push_tail(&impl
->locals
, &var
->node
);
954 /* Give it the new location */
955 assert(rt_to_bindings
[rt
] != -1);
956 var
->data
.location
= rt_to_bindings
[rt
] + FRAG_RESULT_DATA0
;
960 /* If we have no render targets, we need a null render target */
961 rt_bindings
[0] = (struct anv_pipeline_binding
) {
962 .set
= ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS
,
969 assert(num_rts
<= max_rt
);
970 map
.surface_to_descriptor
-= num_rts
;
971 map
.surface_count
+= num_rts
;
972 assert(map
.surface_count
<= 256);
973 memcpy(map
.surface_to_descriptor
, rt_bindings
,
974 num_rts
* sizeof(*rt_bindings
));
976 anv_fill_binding_table(&prog_data
.base
, num_rts
);
978 const unsigned *shader_code
=
979 brw_compile_fs(compiler
, NULL
, mem_ctx
, &key
, &prog_data
, nir
,
980 NULL
, -1, -1, true, false, NULL
, NULL
);
981 if (shader_code
== NULL
) {
982 ralloc_free(mem_ctx
);
983 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
986 unsigned code_size
= prog_data
.base
.program_size
;
987 bin
= anv_pipeline_upload_kernel(pipeline
, cache
, sha1
, 20,
988 shader_code
, code_size
,
989 &prog_data
.base
, sizeof(prog_data
),
992 ralloc_free(mem_ctx
);
993 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
996 ralloc_free(mem_ctx
);
999 anv_pipeline_add_compiled_stage(pipeline
, MESA_SHADER_FRAGMENT
, bin
);
1005 anv_pipeline_compile_cs(struct anv_pipeline
*pipeline
,
1006 struct anv_pipeline_cache
*cache
,
1007 const VkComputePipelineCreateInfo
*info
,
1008 struct anv_shader_module
*module
,
1009 const char *entrypoint
,
1010 const VkSpecializationInfo
*spec_info
)
1012 const struct brw_compiler
*compiler
=
1013 pipeline
->device
->instance
->physicalDevice
.compiler
;
1014 struct brw_cs_prog_key key
;
1015 struct anv_shader_bin
*bin
= NULL
;
1016 unsigned char sha1
[20];
1018 populate_cs_prog_key(&pipeline
->device
->info
, &key
);
1020 ANV_FROM_HANDLE(anv_pipeline_layout
, layout
, info
->layout
);
1023 anv_pipeline_hash_shader(pipeline
, layout
, module
, entrypoint
,
1024 MESA_SHADER_COMPUTE
, spec_info
,
1025 &key
, sizeof(key
), sha1
);
1026 bin
= anv_pipeline_cache_search(cache
, sha1
, 20);
1030 struct brw_cs_prog_data prog_data
= {};
1031 struct anv_pipeline_binding surface_to_descriptor
[256];
1032 struct anv_pipeline_binding sampler_to_descriptor
[256];
1034 struct anv_pipeline_bind_map map
= {
1035 .surface_to_descriptor
= surface_to_descriptor
,
1036 .sampler_to_descriptor
= sampler_to_descriptor
1039 void *mem_ctx
= ralloc_context(NULL
);
1041 nir_shader
*nir
= anv_pipeline_compile(pipeline
, mem_ctx
, layout
,
1043 MESA_SHADER_COMPUTE
, spec_info
,
1044 &prog_data
.base
, &map
);
1046 ralloc_free(mem_ctx
);
1047 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
1050 NIR_PASS_V(nir
, anv_nir_add_base_work_group_id
, &prog_data
);
1052 anv_fill_binding_table(&prog_data
.base
, 1);
1054 const unsigned *shader_code
=
1055 brw_compile_cs(compiler
, NULL
, mem_ctx
, &key
, &prog_data
, nir
,
1057 if (shader_code
== NULL
) {
1058 ralloc_free(mem_ctx
);
1059 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
1062 const unsigned code_size
= prog_data
.base
.program_size
;
1063 bin
= anv_pipeline_upload_kernel(pipeline
, cache
, sha1
, 20,
1064 shader_code
, code_size
,
1065 &prog_data
.base
, sizeof(prog_data
),
1068 ralloc_free(mem_ctx
);
1069 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
1072 ralloc_free(mem_ctx
);
1075 anv_pipeline_add_compiled_stage(pipeline
, MESA_SHADER_COMPUTE
, bin
);
1081 * Copy pipeline state not marked as dynamic.
1082 * Dynamic state is pipeline state which hasn't been provided at pipeline
1083 * creation time, but is dynamically provided afterwards using various
1084 * vkCmdSet* functions.
1086 * The set of state considered "non_dynamic" is determined by the pieces of
1087 * state that have their corresponding VkDynamicState enums omitted from
1088 * VkPipelineDynamicStateCreateInfo::pDynamicStates.
1090 * @param[out] pipeline Destination non_dynamic state.
1091 * @param[in] pCreateInfo Source of non_dynamic state to be copied.
1094 copy_non_dynamic_state(struct anv_pipeline
*pipeline
,
1095 const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
1097 anv_cmd_dirty_mask_t states
= ANV_CMD_DIRTY_DYNAMIC_ALL
;
1098 struct anv_subpass
*subpass
= pipeline
->subpass
;
1100 pipeline
->dynamic_state
= default_dynamic_state
;
1102 if (pCreateInfo
->pDynamicState
) {
1103 /* Remove all of the states that are marked as dynamic */
1104 uint32_t count
= pCreateInfo
->pDynamicState
->dynamicStateCount
;
1105 for (uint32_t s
= 0; s
< count
; s
++)
1106 states
&= ~(1 << pCreateInfo
->pDynamicState
->pDynamicStates
[s
]);
1109 struct anv_dynamic_state
*dynamic
= &pipeline
->dynamic_state
;
1111 /* Section 9.2 of the Vulkan 1.0.15 spec says:
1113 * pViewportState is [...] NULL if the pipeline
1114 * has rasterization disabled.
1116 if (!pCreateInfo
->pRasterizationState
->rasterizerDiscardEnable
) {
1117 assert(pCreateInfo
->pViewportState
);
1119 dynamic
->viewport
.count
= pCreateInfo
->pViewportState
->viewportCount
;
1120 if (states
& (1 << VK_DYNAMIC_STATE_VIEWPORT
)) {
1121 typed_memcpy(dynamic
->viewport
.viewports
,
1122 pCreateInfo
->pViewportState
->pViewports
,
1123 pCreateInfo
->pViewportState
->viewportCount
);
1126 dynamic
->scissor
.count
= pCreateInfo
->pViewportState
->scissorCount
;
1127 if (states
& (1 << VK_DYNAMIC_STATE_SCISSOR
)) {
1128 typed_memcpy(dynamic
->scissor
.scissors
,
1129 pCreateInfo
->pViewportState
->pScissors
,
1130 pCreateInfo
->pViewportState
->scissorCount
);
1134 if (states
& (1 << VK_DYNAMIC_STATE_LINE_WIDTH
)) {
1135 assert(pCreateInfo
->pRasterizationState
);
1136 dynamic
->line_width
= pCreateInfo
->pRasterizationState
->lineWidth
;
1139 if (states
& (1 << VK_DYNAMIC_STATE_DEPTH_BIAS
)) {
1140 assert(pCreateInfo
->pRasterizationState
);
1141 dynamic
->depth_bias
.bias
=
1142 pCreateInfo
->pRasterizationState
->depthBiasConstantFactor
;
1143 dynamic
->depth_bias
.clamp
=
1144 pCreateInfo
->pRasterizationState
->depthBiasClamp
;
1145 dynamic
->depth_bias
.slope
=
1146 pCreateInfo
->pRasterizationState
->depthBiasSlopeFactor
;
1149 /* Section 9.2 of the Vulkan 1.0.15 spec says:
1151 * pColorBlendState is [...] NULL if the pipeline has rasterization
1152 * disabled or if the subpass of the render pass the pipeline is
1153 * created against does not use any color attachments.
1155 bool uses_color_att
= false;
1156 for (unsigned i
= 0; i
< subpass
->color_count
; ++i
) {
1157 if (subpass
->color_attachments
[i
].attachment
!= VK_ATTACHMENT_UNUSED
) {
1158 uses_color_att
= true;
1163 if (uses_color_att
&&
1164 !pCreateInfo
->pRasterizationState
->rasterizerDiscardEnable
) {
1165 assert(pCreateInfo
->pColorBlendState
);
1167 if (states
& (1 << VK_DYNAMIC_STATE_BLEND_CONSTANTS
))
1168 typed_memcpy(dynamic
->blend_constants
,
1169 pCreateInfo
->pColorBlendState
->blendConstants
, 4);
1172 /* If there is no depthstencil attachment, then don't read
1173 * pDepthStencilState. The Vulkan spec states that pDepthStencilState may
1174 * be NULL in this case. Even if pDepthStencilState is non-NULL, there is
1175 * no need to override the depthstencil defaults in
1176 * anv_pipeline::dynamic_state when there is no depthstencil attachment.
1178 * Section 9.2 of the Vulkan 1.0.15 spec says:
1180 * pDepthStencilState is [...] NULL if the pipeline has rasterization
1181 * disabled or if the subpass of the render pass the pipeline is created
1182 * against does not use a depth/stencil attachment.
1184 if (!pCreateInfo
->pRasterizationState
->rasterizerDiscardEnable
&&
1185 subpass
->depth_stencil_attachment
.attachment
!= VK_ATTACHMENT_UNUSED
) {
1186 assert(pCreateInfo
->pDepthStencilState
);
1188 if (states
& (1 << VK_DYNAMIC_STATE_DEPTH_BOUNDS
)) {
1189 dynamic
->depth_bounds
.min
=
1190 pCreateInfo
->pDepthStencilState
->minDepthBounds
;
1191 dynamic
->depth_bounds
.max
=
1192 pCreateInfo
->pDepthStencilState
->maxDepthBounds
;
1195 if (states
& (1 << VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK
)) {
1196 dynamic
->stencil_compare_mask
.front
=
1197 pCreateInfo
->pDepthStencilState
->front
.compareMask
;
1198 dynamic
->stencil_compare_mask
.back
=
1199 pCreateInfo
->pDepthStencilState
->back
.compareMask
;
1202 if (states
& (1 << VK_DYNAMIC_STATE_STENCIL_WRITE_MASK
)) {
1203 dynamic
->stencil_write_mask
.front
=
1204 pCreateInfo
->pDepthStencilState
->front
.writeMask
;
1205 dynamic
->stencil_write_mask
.back
=
1206 pCreateInfo
->pDepthStencilState
->back
.writeMask
;
1209 if (states
& (1 << VK_DYNAMIC_STATE_STENCIL_REFERENCE
)) {
1210 dynamic
->stencil_reference
.front
=
1211 pCreateInfo
->pDepthStencilState
->front
.reference
;
1212 dynamic
->stencil_reference
.back
=
1213 pCreateInfo
->pDepthStencilState
->back
.reference
;
1217 pipeline
->dynamic_state_mask
= states
;
1221 anv_pipeline_validate_create_info(const VkGraphicsPipelineCreateInfo
*info
)
1224 struct anv_render_pass
*renderpass
= NULL
;
1225 struct anv_subpass
*subpass
= NULL
;
1227 /* Assert that all required members of VkGraphicsPipelineCreateInfo are
1228 * present. See the Vulkan 1.0.28 spec, Section 9.2 Graphics Pipelines.
1230 assert(info
->sType
== VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO
);
1232 renderpass
= anv_render_pass_from_handle(info
->renderPass
);
1235 assert(info
->subpass
< renderpass
->subpass_count
);
1236 subpass
= &renderpass
->subpasses
[info
->subpass
];
1238 assert(info
->stageCount
>= 1);
1239 assert(info
->pVertexInputState
);
1240 assert(info
->pInputAssemblyState
);
1241 assert(info
->pRasterizationState
);
1242 if (!info
->pRasterizationState
->rasterizerDiscardEnable
) {
1243 assert(info
->pViewportState
);
1244 assert(info
->pMultisampleState
);
1246 if (subpass
&& subpass
->depth_stencil_attachment
.attachment
!= VK_ATTACHMENT_UNUSED
)
1247 assert(info
->pDepthStencilState
);
1249 if (subpass
&& subpass
->color_count
> 0)
1250 assert(info
->pColorBlendState
);
1253 for (uint32_t i
= 0; i
< info
->stageCount
; ++i
) {
1254 switch (info
->pStages
[i
].stage
) {
1255 case VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT
:
1256 case VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT
:
1257 assert(info
->pTessellationState
);
1267 * Calculate the desired L3 partitioning based on the current state of the
1268 * pipeline. For now this simply returns the conservative defaults calculated
1269 * by get_default_l3_weights(), but we could probably do better by gathering
1270 * more statistics from the pipeline state (e.g. guess of expected URB usage
1271 * and bound surfaces), or by using feed-back from performance counters.
1274 anv_pipeline_setup_l3_config(struct anv_pipeline
*pipeline
, bool needs_slm
)
1276 const struct gen_device_info
*devinfo
= &pipeline
->device
->info
;
1278 const struct gen_l3_weights w
=
1279 gen_get_default_l3_weights(devinfo
, pipeline
->needs_data_cache
, needs_slm
);
1281 pipeline
->urb
.l3_config
= gen_get_l3_config(devinfo
, w
);
1282 pipeline
->urb
.total_size
=
1283 gen_get_l3_config_urb_size(devinfo
, pipeline
->urb
.l3_config
);
1287 anv_pipeline_init(struct anv_pipeline
*pipeline
,
1288 struct anv_device
*device
,
1289 struct anv_pipeline_cache
*cache
,
1290 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
1291 const VkAllocationCallbacks
*alloc
)
1295 anv_pipeline_validate_create_info(pCreateInfo
);
1298 alloc
= &device
->alloc
;
1300 pipeline
->device
= device
;
1302 ANV_FROM_HANDLE(anv_render_pass
, render_pass
, pCreateInfo
->renderPass
);
1303 assert(pCreateInfo
->subpass
< render_pass
->subpass_count
);
1304 pipeline
->subpass
= &render_pass
->subpasses
[pCreateInfo
->subpass
];
1306 result
= anv_reloc_list_init(&pipeline
->batch_relocs
, alloc
);
1307 if (result
!= VK_SUCCESS
)
1310 pipeline
->batch
.alloc
= alloc
;
1311 pipeline
->batch
.next
= pipeline
->batch
.start
= pipeline
->batch_data
;
1312 pipeline
->batch
.end
= pipeline
->batch
.start
+ sizeof(pipeline
->batch_data
);
1313 pipeline
->batch
.relocs
= &pipeline
->batch_relocs
;
1314 pipeline
->batch
.status
= VK_SUCCESS
;
1316 copy_non_dynamic_state(pipeline
, pCreateInfo
);
1317 pipeline
->depth_clamp_enable
= pCreateInfo
->pRasterizationState
&&
1318 pCreateInfo
->pRasterizationState
->depthClampEnable
;
1320 pipeline
->sample_shading_enable
= pCreateInfo
->pMultisampleState
&&
1321 pCreateInfo
->pMultisampleState
->sampleShadingEnable
;
1323 pipeline
->needs_data_cache
= false;
1325 /* When we free the pipeline, we detect stages based on the NULL status
1326 * of various prog_data pointers. Make them NULL by default.
1328 memset(pipeline
->shaders
, 0, sizeof(pipeline
->shaders
));
1330 pipeline
->active_stages
= 0;
1332 const VkPipelineShaderStageCreateInfo
*pStages
[MESA_SHADER_STAGES
] = {};
1333 struct anv_shader_module
*modules
[MESA_SHADER_STAGES
] = {};
1334 for (uint32_t i
= 0; i
< pCreateInfo
->stageCount
; i
++) {
1335 VkShaderStageFlagBits vk_stage
= pCreateInfo
->pStages
[i
].stage
;
1336 gl_shader_stage stage
= vk_to_mesa_shader_stage(vk_stage
);
1337 pStages
[stage
] = &pCreateInfo
->pStages
[i
];
1338 modules
[stage
] = anv_shader_module_from_handle(pStages
[stage
]->module
);
1339 pipeline
->active_stages
|= vk_stage
;
1342 if (pipeline
->active_stages
& VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT
)
1343 pipeline
->active_stages
|= VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT
;
1345 assert(pipeline
->active_stages
& VK_SHADER_STAGE_VERTEX_BIT
);
1347 if (modules
[MESA_SHADER_VERTEX
]) {
1348 result
= anv_pipeline_compile_vs(pipeline
, cache
, pCreateInfo
,
1349 modules
[MESA_SHADER_VERTEX
],
1350 pStages
[MESA_SHADER_VERTEX
]->pName
,
1351 pStages
[MESA_SHADER_VERTEX
]->pSpecializationInfo
);
1352 if (result
!= VK_SUCCESS
)
1356 if (modules
[MESA_SHADER_TESS_EVAL
]) {
1357 result
= anv_pipeline_compile_tcs_tes(pipeline
, cache
, pCreateInfo
,
1358 modules
[MESA_SHADER_TESS_CTRL
],
1359 pStages
[MESA_SHADER_TESS_CTRL
]->pName
,
1360 pStages
[MESA_SHADER_TESS_CTRL
]->pSpecializationInfo
,
1361 modules
[MESA_SHADER_TESS_EVAL
],
1362 pStages
[MESA_SHADER_TESS_EVAL
]->pName
,
1363 pStages
[MESA_SHADER_TESS_EVAL
]->pSpecializationInfo
);
1364 if (result
!= VK_SUCCESS
)
1368 if (modules
[MESA_SHADER_GEOMETRY
]) {
1369 result
= anv_pipeline_compile_gs(pipeline
, cache
, pCreateInfo
,
1370 modules
[MESA_SHADER_GEOMETRY
],
1371 pStages
[MESA_SHADER_GEOMETRY
]->pName
,
1372 pStages
[MESA_SHADER_GEOMETRY
]->pSpecializationInfo
);
1373 if (result
!= VK_SUCCESS
)
1377 if (modules
[MESA_SHADER_FRAGMENT
]) {
1378 result
= anv_pipeline_compile_fs(pipeline
, cache
, pCreateInfo
,
1379 modules
[MESA_SHADER_FRAGMENT
],
1380 pStages
[MESA_SHADER_FRAGMENT
]->pName
,
1381 pStages
[MESA_SHADER_FRAGMENT
]->pSpecializationInfo
);
1382 if (result
!= VK_SUCCESS
)
1386 assert(pipeline
->shaders
[MESA_SHADER_VERTEX
]);
1388 anv_pipeline_setup_l3_config(pipeline
, false);
1390 const VkPipelineVertexInputStateCreateInfo
*vi_info
=
1391 pCreateInfo
->pVertexInputState
;
1393 const uint64_t inputs_read
= get_vs_prog_data(pipeline
)->inputs_read
;
1395 pipeline
->vb_used
= 0;
1396 for (uint32_t i
= 0; i
< vi_info
->vertexAttributeDescriptionCount
; i
++) {
1397 const VkVertexInputAttributeDescription
*desc
=
1398 &vi_info
->pVertexAttributeDescriptions
[i
];
1400 if (inputs_read
& (1ull << (VERT_ATTRIB_GENERIC0
+ desc
->location
)))
1401 pipeline
->vb_used
|= 1 << desc
->binding
;
1404 for (uint32_t i
= 0; i
< vi_info
->vertexBindingDescriptionCount
; i
++) {
1405 const VkVertexInputBindingDescription
*desc
=
1406 &vi_info
->pVertexBindingDescriptions
[i
];
1408 pipeline
->binding_stride
[desc
->binding
] = desc
->stride
;
1410 /* Step rate is programmed per vertex element (attribute), not
1411 * binding. Set up a map of which bindings step per instance, for
1412 * reference by vertex element setup. */
1413 switch (desc
->inputRate
) {
1415 case VK_VERTEX_INPUT_RATE_VERTEX
:
1416 pipeline
->instancing_enable
[desc
->binding
] = false;
1418 case VK_VERTEX_INPUT_RATE_INSTANCE
:
1419 pipeline
->instancing_enable
[desc
->binding
] = true;
1424 const VkPipelineInputAssemblyStateCreateInfo
*ia_info
=
1425 pCreateInfo
->pInputAssemblyState
;
1426 const VkPipelineTessellationStateCreateInfo
*tess_info
=
1427 pCreateInfo
->pTessellationState
;
1428 pipeline
->primitive_restart
= ia_info
->primitiveRestartEnable
;
1430 if (anv_pipeline_has_stage(pipeline
, MESA_SHADER_TESS_EVAL
))
1431 pipeline
->topology
= _3DPRIM_PATCHLIST(tess_info
->patchControlPoints
);
1433 pipeline
->topology
= vk_to_gen_primitive_type
[ia_info
->topology
];
1438 for (unsigned s
= 0; s
< MESA_SHADER_STAGES
; s
++) {
1439 if (pipeline
->shaders
[s
])
1440 anv_shader_bin_unref(device
, pipeline
->shaders
[s
]);
1443 anv_reloc_list_finish(&pipeline
->batch_relocs
, alloc
);