2 * Copyright © 2015 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
30 #include "util/mesa-sha1.h"
31 #include "common/gen_l3_config.h"
32 #include "anv_private.h"
33 #include "compiler/brw_nir.h"
35 #include "spirv/nir_spirv.h"
37 /* Needed for SWIZZLE macros */
38 #include "program/prog_instruction.h"
42 VkResult
anv_CreateShaderModule(
44 const VkShaderModuleCreateInfo
* pCreateInfo
,
45 const VkAllocationCallbacks
* pAllocator
,
46 VkShaderModule
* pShaderModule
)
48 ANV_FROM_HANDLE(anv_device
, device
, _device
);
49 struct anv_shader_module
*module
;
51 assert(pCreateInfo
->sType
== VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO
);
52 assert(pCreateInfo
->flags
== 0);
54 module
= vk_alloc2(&device
->alloc
, pAllocator
,
55 sizeof(*module
) + pCreateInfo
->codeSize
, 8,
56 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT
);
58 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
60 module
->size
= pCreateInfo
->codeSize
;
61 memcpy(module
->data
, pCreateInfo
->pCode
, module
->size
);
63 _mesa_sha1_compute(module
->data
, module
->size
, module
->sha1
);
65 *pShaderModule
= anv_shader_module_to_handle(module
);
70 void anv_DestroyShaderModule(
72 VkShaderModule _module
,
73 const VkAllocationCallbacks
* pAllocator
)
75 ANV_FROM_HANDLE(anv_device
, device
, _device
);
76 ANV_FROM_HANDLE(anv_shader_module
, module
, _module
);
81 vk_free2(&device
->alloc
, pAllocator
, module
);
84 #define SPIR_V_MAGIC_NUMBER 0x07230203
86 static const uint64_t stage_to_debug
[] = {
87 [MESA_SHADER_VERTEX
] = DEBUG_VS
,
88 [MESA_SHADER_TESS_CTRL
] = DEBUG_TCS
,
89 [MESA_SHADER_TESS_EVAL
] = DEBUG_TES
,
90 [MESA_SHADER_GEOMETRY
] = DEBUG_GS
,
91 [MESA_SHADER_FRAGMENT
] = DEBUG_WM
,
92 [MESA_SHADER_COMPUTE
] = DEBUG_CS
,
95 /* Eventually, this will become part of anv_CreateShader. Unfortunately,
96 * we can't do that yet because we don't have the ability to copy nir.
99 anv_shader_compile_to_nir(struct anv_pipeline
*pipeline
,
101 struct anv_shader_module
*module
,
102 const char *entrypoint_name
,
103 gl_shader_stage stage
,
104 const VkSpecializationInfo
*spec_info
)
106 const struct anv_device
*device
= pipeline
->device
;
108 const struct brw_compiler
*compiler
=
109 device
->instance
->physicalDevice
.compiler
;
110 const nir_shader_compiler_options
*nir_options
=
111 compiler
->glsl_compiler_options
[stage
].NirOptions
;
113 uint32_t *spirv
= (uint32_t *) module
->data
;
114 assert(spirv
[0] == SPIR_V_MAGIC_NUMBER
);
115 assert(module
->size
% 4 == 0);
117 uint32_t num_spec_entries
= 0;
118 struct nir_spirv_specialization
*spec_entries
= NULL
;
119 if (spec_info
&& spec_info
->mapEntryCount
> 0) {
120 num_spec_entries
= spec_info
->mapEntryCount
;
121 spec_entries
= malloc(num_spec_entries
* sizeof(*spec_entries
));
122 for (uint32_t i
= 0; i
< num_spec_entries
; i
++) {
123 VkSpecializationMapEntry entry
= spec_info
->pMapEntries
[i
];
124 const void *data
= spec_info
->pData
+ entry
.offset
;
125 assert(data
+ entry
.size
<= spec_info
->pData
+ spec_info
->dataSize
);
127 spec_entries
[i
].id
= spec_info
->pMapEntries
[i
].constantID
;
128 if (spec_info
->dataSize
== 8)
129 spec_entries
[i
].data64
= *(const uint64_t *)data
;
131 spec_entries
[i
].data32
= *(const uint32_t *)data
;
135 struct spirv_to_nir_options spirv_options
= {
136 .lower_workgroup_access_to_offsets
= true,
138 .float64
= device
->instance
->physicalDevice
.info
.gen
>= 8,
139 .int64
= device
->instance
->physicalDevice
.info
.gen
>= 8,
140 .tessellation
= true,
141 .device_group
= true,
142 .draw_parameters
= true,
143 .image_write_without_format
= true,
145 .variable_pointers
= true,
146 .storage_16bit
= device
->instance
->physicalDevice
.info
.gen
>= 8,
147 .int16
= device
->instance
->physicalDevice
.info
.gen
>= 8,
148 .shader_viewport_index_layer
= true,
149 .subgroup_arithmetic
= true,
150 .subgroup_basic
= true,
151 .subgroup_ballot
= true,
152 .subgroup_quad
= true,
153 .subgroup_shuffle
= true,
154 .subgroup_vote
= true,
155 .stencil_export
= device
->instance
->physicalDevice
.info
.gen
>= 9,
156 .storage_8bit
= device
->instance
->physicalDevice
.info
.gen
>= 8,
160 nir_function
*entry_point
=
161 spirv_to_nir(spirv
, module
->size
/ 4,
162 spec_entries
, num_spec_entries
,
163 stage
, entrypoint_name
, &spirv_options
, nir_options
);
164 nir_shader
*nir
= entry_point
->shader
;
165 assert(nir
->info
.stage
== stage
);
166 nir_validate_shader(nir
);
167 ralloc_steal(mem_ctx
, nir
);
171 if (unlikely(INTEL_DEBUG
& stage_to_debug
[stage
])) {
172 fprintf(stderr
, "NIR (from SPIR-V) for %s shader:\n",
173 gl_shader_stage_name(stage
));
174 nir_print_shader(nir
, stderr
);
177 /* We have to lower away local constant initializers right before we
178 * inline functions. That way they get properly initialized at the top
179 * of the function and not at the top of its caller.
181 NIR_PASS_V(nir
, nir_lower_constant_initializers
, nir_var_local
);
182 NIR_PASS_V(nir
, nir_lower_returns
);
183 NIR_PASS_V(nir
, nir_inline_functions
);
184 NIR_PASS_V(nir
, nir_copy_prop
);
186 /* Pick off the single entrypoint that we want */
187 foreach_list_typed_safe(nir_function
, func
, node
, &nir
->functions
) {
188 if (func
!= entry_point
)
189 exec_node_remove(&func
->node
);
191 assert(exec_list_length(&nir
->functions
) == 1);
192 entry_point
->name
= ralloc_strdup(entry_point
, "main");
194 /* Now that we've deleted all but the main function, we can go ahead and
195 * lower the rest of the constant initializers. We do this here so that
196 * nir_remove_dead_variables and split_per_member_structs below see the
197 * corresponding stores.
199 NIR_PASS_V(nir
, nir_lower_constant_initializers
, ~0);
201 /* Split member structs. We do this before lower_io_to_temporaries so that
202 * it doesn't lower system values to temporaries by accident.
204 NIR_PASS_V(nir
, nir_split_var_copies
);
205 NIR_PASS_V(nir
, nir_split_per_member_structs
);
207 NIR_PASS_V(nir
, nir_remove_dead_variables
,
208 nir_var_shader_in
| nir_var_shader_out
| nir_var_system_value
);
210 if (stage
== MESA_SHADER_FRAGMENT
)
211 NIR_PASS_V(nir
, nir_lower_wpos_center
, pipeline
->sample_shading_enable
);
213 NIR_PASS_V(nir
, nir_propagate_invariant
);
214 NIR_PASS_V(nir
, nir_lower_io_to_temporaries
,
215 entry_point
->impl
, true, false);
217 /* Vulkan uses the separate-shader linking model */
218 nir
->info
.separate_shader
= true;
220 nir
= brw_preprocess_nir(compiler
, nir
);
222 if (stage
== MESA_SHADER_FRAGMENT
)
223 NIR_PASS_V(nir
, anv_nir_lower_input_attachments
);
228 void anv_DestroyPipeline(
230 VkPipeline _pipeline
,
231 const VkAllocationCallbacks
* pAllocator
)
233 ANV_FROM_HANDLE(anv_device
, device
, _device
);
234 ANV_FROM_HANDLE(anv_pipeline
, pipeline
, _pipeline
);
239 anv_reloc_list_finish(&pipeline
->batch_relocs
,
240 pAllocator
? pAllocator
: &device
->alloc
);
241 if (pipeline
->blend_state
.map
)
242 anv_state_pool_free(&device
->dynamic_state_pool
, pipeline
->blend_state
);
244 for (unsigned s
= 0; s
< MESA_SHADER_STAGES
; s
++) {
245 if (pipeline
->shaders
[s
])
246 anv_shader_bin_unref(device
, pipeline
->shaders
[s
]);
249 vk_free2(&device
->alloc
, pAllocator
, pipeline
);
252 static const uint32_t vk_to_gen_primitive_type
[] = {
253 [VK_PRIMITIVE_TOPOLOGY_POINT_LIST
] = _3DPRIM_POINTLIST
,
254 [VK_PRIMITIVE_TOPOLOGY_LINE_LIST
] = _3DPRIM_LINELIST
,
255 [VK_PRIMITIVE_TOPOLOGY_LINE_STRIP
] = _3DPRIM_LINESTRIP
,
256 [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST
] = _3DPRIM_TRILIST
,
257 [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
] = _3DPRIM_TRISTRIP
,
258 [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN
] = _3DPRIM_TRIFAN
,
259 [VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY
] = _3DPRIM_LINELIST_ADJ
,
260 [VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY
] = _3DPRIM_LINESTRIP_ADJ
,
261 [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY
] = _3DPRIM_TRILIST_ADJ
,
262 [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY
] = _3DPRIM_TRISTRIP_ADJ
,
266 populate_sampler_prog_key(const struct gen_device_info
*devinfo
,
267 struct brw_sampler_prog_key_data
*key
)
269 /* Almost all multisampled textures are compressed. The only time when we
270 * don't compress a multisampled texture is for 16x MSAA with a surface
271 * width greater than 8k which is a bit of an edge case. Since the sampler
272 * just ignores the MCS parameter to ld2ms when MCS is disabled, it's safe
273 * to tell the compiler to always assume compression.
275 key
->compressed_multisample_layout_mask
= ~0;
277 /* SkyLake added support for 16x MSAA. With this came a new message for
278 * reading from a 16x MSAA surface with compression. The new message was
279 * needed because now the MCS data is 64 bits instead of 32 or lower as is
280 * the case for 8x, 4x, and 2x. The key->msaa_16 bit-field controls which
281 * message we use. Fortunately, the 16x message works for 8x, 4x, and 2x
282 * so we can just use it unconditionally. This may not be quite as
283 * efficient but it saves us from recompiling.
285 if (devinfo
->gen
>= 9)
288 /* XXX: Handle texture swizzle on HSW- */
289 for (int i
= 0; i
< MAX_SAMPLERS
; i
++) {
290 /* Assume color sampler, no swizzling. (Works for BDW+) */
291 key
->swizzles
[i
] = SWIZZLE_XYZW
;
296 populate_vs_prog_key(const struct gen_device_info
*devinfo
,
297 struct brw_vs_prog_key
*key
)
299 memset(key
, 0, sizeof(*key
));
301 populate_sampler_prog_key(devinfo
, &key
->tex
);
303 /* XXX: Handle vertex input work-arounds */
305 /* XXX: Handle sampler_prog_key */
309 populate_gs_prog_key(const struct gen_device_info
*devinfo
,
310 struct brw_gs_prog_key
*key
)
312 memset(key
, 0, sizeof(*key
));
314 populate_sampler_prog_key(devinfo
, &key
->tex
);
318 populate_wm_prog_key(const struct anv_pipeline
*pipeline
,
319 const VkGraphicsPipelineCreateInfo
*info
,
320 struct brw_wm_prog_key
*key
)
322 const struct gen_device_info
*devinfo
= &pipeline
->device
->info
;
324 memset(key
, 0, sizeof(*key
));
326 populate_sampler_prog_key(devinfo
, &key
->tex
);
328 /* TODO: we could set this to 0 based on the information in nir_shader, but
329 * this function is called before spirv_to_nir. */
330 const struct brw_vue_map
*vue_map
=
331 &anv_pipeline_get_last_vue_prog_data(pipeline
)->vue_map
;
332 key
->input_slots_valid
= vue_map
->slots_valid
;
334 /* Vulkan doesn't specify a default */
335 key
->high_quality_derivatives
= false;
337 /* XXX Vulkan doesn't appear to specify */
338 key
->clamp_fragment_color
= false;
340 key
->nr_color_regions
= pipeline
->subpass
->color_count
;
342 key
->replicate_alpha
= key
->nr_color_regions
> 1 &&
343 info
->pMultisampleState
&&
344 info
->pMultisampleState
->alphaToCoverageEnable
;
346 if (info
->pMultisampleState
) {
347 /* We should probably pull this out of the shader, but it's fairly
348 * harmless to compute it and then let dead-code take care of it.
350 if (info
->pMultisampleState
->rasterizationSamples
> 1) {
351 key
->persample_interp
=
352 (info
->pMultisampleState
->minSampleShading
*
353 info
->pMultisampleState
->rasterizationSamples
) > 1;
354 key
->multisample_fbo
= true;
357 key
->frag_coord_adds_sample_pos
=
358 info
->pMultisampleState
->sampleShadingEnable
;
363 populate_cs_prog_key(const struct gen_device_info
*devinfo
,
364 struct brw_cs_prog_key
*key
)
366 memset(key
, 0, sizeof(*key
));
368 populate_sampler_prog_key(devinfo
, &key
->tex
);
372 anv_pipeline_hash_shader(struct anv_pipeline
*pipeline
,
373 struct anv_pipeline_layout
*layout
,
374 struct anv_shader_module
*module
,
375 const char *entrypoint
,
376 gl_shader_stage stage
,
377 const VkSpecializationInfo
*spec_info
,
378 const void *key
, size_t key_size
,
379 unsigned char *sha1_out
)
381 struct mesa_sha1 ctx
;
383 _mesa_sha1_init(&ctx
);
384 if (stage
!= MESA_SHADER_COMPUTE
) {
385 _mesa_sha1_update(&ctx
, &pipeline
->subpass
->view_mask
,
386 sizeof(pipeline
->subpass
->view_mask
));
389 _mesa_sha1_update(&ctx
, layout
->sha1
, sizeof(layout
->sha1
));
390 _mesa_sha1_update(&ctx
, module
->sha1
, sizeof(module
->sha1
));
391 _mesa_sha1_update(&ctx
, entrypoint
, strlen(entrypoint
));
392 _mesa_sha1_update(&ctx
, &stage
, sizeof(stage
));
394 _mesa_sha1_update(&ctx
, spec_info
->pMapEntries
,
395 spec_info
->mapEntryCount
* sizeof(*spec_info
->pMapEntries
));
396 _mesa_sha1_update(&ctx
, spec_info
->pData
, spec_info
->dataSize
);
398 _mesa_sha1_update(&ctx
, key
, key_size
);
399 _mesa_sha1_final(&ctx
, sha1_out
);
403 anv_pipeline_compile(struct anv_pipeline
*pipeline
,
405 struct anv_pipeline_layout
*layout
,
406 struct anv_shader_module
*module
,
407 const char *entrypoint
,
408 gl_shader_stage stage
,
409 const VkSpecializationInfo
*spec_info
,
410 struct brw_stage_prog_data
*prog_data
,
411 struct anv_pipeline_bind_map
*map
)
413 const struct brw_compiler
*compiler
=
414 pipeline
->device
->instance
->physicalDevice
.compiler
;
416 nir_shader
*nir
= anv_shader_compile_to_nir(pipeline
, mem_ctx
,
417 module
, entrypoint
, stage
,
422 NIR_PASS_V(nir
, anv_nir_lower_ycbcr_textures
, layout
);
424 NIR_PASS_V(nir
, anv_nir_lower_push_constants
);
426 if (stage
!= MESA_SHADER_COMPUTE
)
427 NIR_PASS_V(nir
, anv_nir_lower_multiview
, pipeline
->subpass
->view_mask
);
429 if (stage
== MESA_SHADER_COMPUTE
)
430 prog_data
->total_shared
= nir
->num_shared
;
432 nir_shader_gather_info(nir
, nir_shader_get_entrypoint(nir
));
434 if (nir
->num_uniforms
> 0) {
435 assert(prog_data
->nr_params
== 0);
437 /* If the shader uses any push constants at all, we'll just give
438 * them the maximum possible number
440 assert(nir
->num_uniforms
<= MAX_PUSH_CONSTANTS_SIZE
);
441 nir
->num_uniforms
= MAX_PUSH_CONSTANTS_SIZE
;
442 prog_data
->nr_params
+= MAX_PUSH_CONSTANTS_SIZE
/ sizeof(float);
443 prog_data
->param
= ralloc_array(mem_ctx
, uint32_t, prog_data
->nr_params
);
445 /* We now set the param values to be offsets into a
446 * anv_push_constant_data structure. Since the compiler doesn't
447 * actually dereference any of the gl_constant_value pointers in the
448 * params array, it doesn't really matter what we put here.
450 struct anv_push_constants
*null_data
= NULL
;
451 /* Fill out the push constants section of the param array */
452 for (unsigned i
= 0; i
< MAX_PUSH_CONSTANTS_SIZE
/ sizeof(float); i
++) {
453 prog_data
->param
[i
] = ANV_PARAM_PUSH(
454 (uintptr_t)&null_data
->client_data
[i
* sizeof(float)]);
458 if (nir
->info
.num_ssbos
> 0 || nir
->info
.num_images
> 0)
459 pipeline
->needs_data_cache
= true;
461 /* Apply the actual pipeline layout to UBOs, SSBOs, and textures */
463 anv_nir_apply_pipeline_layout(pipeline
, layout
, nir
, prog_data
, map
);
465 if (stage
!= MESA_SHADER_COMPUTE
)
466 brw_nir_analyze_ubo_ranges(compiler
, nir
, prog_data
->ubo_ranges
);
468 assert(nir
->num_uniforms
== prog_data
->nr_params
* 4);
474 anv_fill_binding_table(struct brw_stage_prog_data
*prog_data
, unsigned bias
)
476 prog_data
->binding_table
.size_bytes
= 0;
477 prog_data
->binding_table
.texture_start
= bias
;
478 prog_data
->binding_table
.gather_texture_start
= bias
;
479 prog_data
->binding_table
.ubo_start
= bias
;
480 prog_data
->binding_table
.ssbo_start
= bias
;
481 prog_data
->binding_table
.image_start
= bias
;
485 anv_pipeline_add_compiled_stage(struct anv_pipeline
*pipeline
,
486 gl_shader_stage stage
,
487 struct anv_shader_bin
*shader
)
489 pipeline
->shaders
[stage
] = shader
;
493 anv_pipeline_compile_vs(struct anv_pipeline
*pipeline
,
494 struct anv_pipeline_cache
*cache
,
495 const VkGraphicsPipelineCreateInfo
*info
,
496 struct anv_shader_module
*module
,
497 const char *entrypoint
,
498 const VkSpecializationInfo
*spec_info
)
500 const struct brw_compiler
*compiler
=
501 pipeline
->device
->instance
->physicalDevice
.compiler
;
502 struct brw_vs_prog_key key
;
503 struct anv_shader_bin
*bin
= NULL
;
505 populate_vs_prog_key(&pipeline
->device
->info
, &key
);
507 ANV_FROM_HANDLE(anv_pipeline_layout
, layout
, info
->layout
);
509 unsigned char sha1
[20];
510 anv_pipeline_hash_shader(pipeline
, layout
, module
, entrypoint
,
511 MESA_SHADER_VERTEX
, spec_info
,
512 &key
, sizeof(key
), sha1
);
513 bin
= anv_device_search_for_kernel(pipeline
->device
, cache
, sha1
, 20);
516 struct brw_vs_prog_data prog_data
= {};
517 struct anv_pipeline_binding surface_to_descriptor
[256];
518 struct anv_pipeline_binding sampler_to_descriptor
[256];
520 struct anv_pipeline_bind_map map
= {
521 .surface_to_descriptor
= surface_to_descriptor
,
522 .sampler_to_descriptor
= sampler_to_descriptor
525 void *mem_ctx
= ralloc_context(NULL
);
527 nir_shader
*nir
= anv_pipeline_compile(pipeline
, mem_ctx
, layout
,
529 MESA_SHADER_VERTEX
, spec_info
,
530 &prog_data
.base
.base
, &map
);
532 ralloc_free(mem_ctx
);
533 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
536 anv_fill_binding_table(&prog_data
.base
.base
, 0);
538 brw_compute_vue_map(&pipeline
->device
->info
,
539 &prog_data
.base
.vue_map
,
540 nir
->info
.outputs_written
,
541 nir
->info
.separate_shader
);
543 const unsigned *shader_code
=
544 brw_compile_vs(compiler
, NULL
, mem_ctx
, &key
, &prog_data
, nir
,
546 if (shader_code
== NULL
) {
547 ralloc_free(mem_ctx
);
548 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
551 unsigned code_size
= prog_data
.base
.base
.program_size
;
552 bin
= anv_device_upload_kernel(pipeline
->device
, cache
, sha1
, 20,
553 shader_code
, code_size
,
555 nir
->constant_data_size
,
556 &prog_data
.base
.base
, sizeof(prog_data
),
559 ralloc_free(mem_ctx
);
560 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
563 ralloc_free(mem_ctx
);
566 anv_pipeline_add_compiled_stage(pipeline
, MESA_SHADER_VERTEX
, bin
);
572 merge_tess_info(struct shader_info
*tes_info
,
573 const struct shader_info
*tcs_info
)
575 /* The Vulkan 1.0.38 spec, section 21.1 Tessellator says:
577 * "PointMode. Controls generation of points rather than triangles
578 * or lines. This functionality defaults to disabled, and is
579 * enabled if either shader stage includes the execution mode.
581 * and about Triangles, Quads, IsoLines, VertexOrderCw, VertexOrderCcw,
582 * PointMode, SpacingEqual, SpacingFractionalEven, SpacingFractionalOdd,
583 * and OutputVertices, it says:
585 * "One mode must be set in at least one of the tessellation
588 * So, the fields can be set in either the TCS or TES, but they must
589 * agree if set in both. Our backend looks at TES, so bitwise-or in
590 * the values from the TCS.
592 assert(tcs_info
->tess
.tcs_vertices_out
== 0 ||
593 tes_info
->tess
.tcs_vertices_out
== 0 ||
594 tcs_info
->tess
.tcs_vertices_out
== tes_info
->tess
.tcs_vertices_out
);
595 tes_info
->tess
.tcs_vertices_out
|= tcs_info
->tess
.tcs_vertices_out
;
597 assert(tcs_info
->tess
.spacing
== TESS_SPACING_UNSPECIFIED
||
598 tes_info
->tess
.spacing
== TESS_SPACING_UNSPECIFIED
||
599 tcs_info
->tess
.spacing
== tes_info
->tess
.spacing
);
600 tes_info
->tess
.spacing
|= tcs_info
->tess
.spacing
;
602 assert(tcs_info
->tess
.primitive_mode
== 0 ||
603 tes_info
->tess
.primitive_mode
== 0 ||
604 tcs_info
->tess
.primitive_mode
== tes_info
->tess
.primitive_mode
);
605 tes_info
->tess
.primitive_mode
|= tcs_info
->tess
.primitive_mode
;
606 tes_info
->tess
.ccw
|= tcs_info
->tess
.ccw
;
607 tes_info
->tess
.point_mode
|= tcs_info
->tess
.point_mode
;
611 anv_pipeline_compile_tcs_tes(struct anv_pipeline
*pipeline
,
612 struct anv_pipeline_cache
*cache
,
613 const VkGraphicsPipelineCreateInfo
*info
,
614 struct anv_shader_module
*tcs_module
,
615 const char *tcs_entrypoint
,
616 const VkSpecializationInfo
*tcs_spec_info
,
617 struct anv_shader_module
*tes_module
,
618 const char *tes_entrypoint
,
619 const VkSpecializationInfo
*tes_spec_info
)
621 const struct gen_device_info
*devinfo
= &pipeline
->device
->info
;
622 const struct brw_compiler
*compiler
=
623 pipeline
->device
->instance
->physicalDevice
.compiler
;
624 struct brw_tcs_prog_key tcs_key
= {};
625 struct brw_tes_prog_key tes_key
= {};
626 struct anv_shader_bin
*tcs_bin
= NULL
;
627 struct anv_shader_bin
*tes_bin
= NULL
;
629 populate_sampler_prog_key(&pipeline
->device
->info
, &tcs_key
.tex
);
630 populate_sampler_prog_key(&pipeline
->device
->info
, &tes_key
.tex
);
631 tcs_key
.input_vertices
= info
->pTessellationState
->patchControlPoints
;
633 ANV_FROM_HANDLE(anv_pipeline_layout
, layout
, info
->layout
);
635 unsigned char tcs_sha1
[40];
636 unsigned char tes_sha1
[40];
637 anv_pipeline_hash_shader(pipeline
, layout
, tcs_module
, tcs_entrypoint
,
638 MESA_SHADER_TESS_CTRL
, tcs_spec_info
,
639 &tcs_key
, sizeof(tcs_key
), tcs_sha1
);
640 anv_pipeline_hash_shader(pipeline
, layout
, tes_module
, tes_entrypoint
,
641 MESA_SHADER_TESS_EVAL
, tes_spec_info
,
642 &tes_key
, sizeof(tes_key
), tes_sha1
);
643 memcpy(&tcs_sha1
[20], tes_sha1
, 20);
644 memcpy(&tes_sha1
[20], tcs_sha1
, 20);
646 tcs_bin
= anv_device_search_for_kernel(pipeline
->device
, cache
,
647 tcs_sha1
, sizeof(tcs_sha1
));
648 tes_bin
= anv_device_search_for_kernel(pipeline
->device
, cache
,
649 tes_sha1
, sizeof(tes_sha1
));
651 if (tcs_bin
== NULL
|| tes_bin
== NULL
) {
652 struct brw_tcs_prog_data tcs_prog_data
= {};
653 struct brw_tes_prog_data tes_prog_data
= {};
654 struct anv_pipeline_binding tcs_surface_to_descriptor
[256];
655 struct anv_pipeline_binding tcs_sampler_to_descriptor
[256];
656 struct anv_pipeline_binding tes_surface_to_descriptor
[256];
657 struct anv_pipeline_binding tes_sampler_to_descriptor
[256];
659 struct anv_pipeline_bind_map tcs_map
= {
660 .surface_to_descriptor
= tcs_surface_to_descriptor
,
661 .sampler_to_descriptor
= tcs_sampler_to_descriptor
663 struct anv_pipeline_bind_map tes_map
= {
664 .surface_to_descriptor
= tes_surface_to_descriptor
,
665 .sampler_to_descriptor
= tes_sampler_to_descriptor
668 void *mem_ctx
= ralloc_context(NULL
);
670 nir_shader
*tcs_nir
=
671 anv_pipeline_compile(pipeline
, mem_ctx
, layout
,
672 tcs_module
, tcs_entrypoint
,
673 MESA_SHADER_TESS_CTRL
, tcs_spec_info
,
674 &tcs_prog_data
.base
.base
, &tcs_map
);
675 nir_shader
*tes_nir
=
676 anv_pipeline_compile(pipeline
, mem_ctx
, layout
,
677 tes_module
, tes_entrypoint
,
678 MESA_SHADER_TESS_EVAL
, tes_spec_info
,
679 &tes_prog_data
.base
.base
, &tes_map
);
680 if (tcs_nir
== NULL
|| tes_nir
== NULL
) {
681 ralloc_free(mem_ctx
);
682 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
685 nir_lower_tes_patch_vertices(tes_nir
,
686 tcs_nir
->info
.tess
.tcs_vertices_out
);
688 /* Copy TCS info into the TES info */
689 merge_tess_info(&tes_nir
->info
, &tcs_nir
->info
);
691 anv_fill_binding_table(&tcs_prog_data
.base
.base
, 0);
692 anv_fill_binding_table(&tes_prog_data
.base
.base
, 0);
694 /* Whacking the key after cache lookup is a bit sketchy, but all of
695 * this comes from the SPIR-V, which is part of the hash used for the
696 * pipeline cache. So it should be safe.
698 tcs_key
.tes_primitive_mode
= tes_nir
->info
.tess
.primitive_mode
;
699 tcs_key
.outputs_written
= tcs_nir
->info
.outputs_written
;
700 tcs_key
.patch_outputs_written
= tcs_nir
->info
.patch_outputs_written
;
701 tcs_key
.quads_workaround
=
703 tes_nir
->info
.tess
.primitive_mode
== 7 /* GL_QUADS */ &&
704 tes_nir
->info
.tess
.spacing
== TESS_SPACING_EQUAL
;
706 tes_key
.inputs_read
= tcs_key
.outputs_written
;
707 tes_key
.patch_inputs_read
= tcs_key
.patch_outputs_written
;
709 const int shader_time_index
= -1;
710 const unsigned *shader_code
;
713 brw_compile_tcs(compiler
, NULL
, mem_ctx
, &tcs_key
, &tcs_prog_data
,
714 tcs_nir
, shader_time_index
, NULL
);
715 if (shader_code
== NULL
) {
716 ralloc_free(mem_ctx
);
717 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
720 unsigned code_size
= tcs_prog_data
.base
.base
.program_size
;
721 tcs_bin
= anv_device_upload_kernel(pipeline
->device
, cache
,
722 tcs_sha1
, sizeof(tcs_sha1
),
723 shader_code
, code_size
,
724 tcs_nir
->constant_data
,
725 tcs_nir
->constant_data_size
,
726 &tcs_prog_data
.base
.base
,
727 sizeof(tcs_prog_data
),
730 ralloc_free(mem_ctx
);
731 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
735 brw_compile_tes(compiler
, NULL
, mem_ctx
, &tes_key
,
736 &tcs_prog_data
.base
.vue_map
, &tes_prog_data
, tes_nir
,
737 NULL
, shader_time_index
, NULL
);
738 if (shader_code
== NULL
) {
739 ralloc_free(mem_ctx
);
740 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
743 code_size
= tes_prog_data
.base
.base
.program_size
;
744 tes_bin
= anv_device_upload_kernel(pipeline
->device
, cache
,
745 tes_sha1
, sizeof(tes_sha1
),
746 shader_code
, code_size
,
747 tes_nir
->constant_data
,
748 tes_nir
->constant_data_size
,
749 &tes_prog_data
.base
.base
,
750 sizeof(tes_prog_data
),
753 ralloc_free(mem_ctx
);
754 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
757 ralloc_free(mem_ctx
);
760 anv_pipeline_add_compiled_stage(pipeline
, MESA_SHADER_TESS_CTRL
, tcs_bin
);
761 anv_pipeline_add_compiled_stage(pipeline
, MESA_SHADER_TESS_EVAL
, tes_bin
);
767 anv_pipeline_compile_gs(struct anv_pipeline
*pipeline
,
768 struct anv_pipeline_cache
*cache
,
769 const VkGraphicsPipelineCreateInfo
*info
,
770 struct anv_shader_module
*module
,
771 const char *entrypoint
,
772 const VkSpecializationInfo
*spec_info
)
774 const struct brw_compiler
*compiler
=
775 pipeline
->device
->instance
->physicalDevice
.compiler
;
776 struct brw_gs_prog_key key
;
777 struct anv_shader_bin
*bin
= NULL
;
779 populate_gs_prog_key(&pipeline
->device
->info
, &key
);
781 ANV_FROM_HANDLE(anv_pipeline_layout
, layout
, info
->layout
);
783 unsigned char sha1
[20];
784 anv_pipeline_hash_shader(pipeline
, layout
, module
, entrypoint
,
785 MESA_SHADER_GEOMETRY
, spec_info
,
786 &key
, sizeof(key
), sha1
);
787 bin
= anv_device_search_for_kernel(pipeline
->device
, cache
, sha1
, 20);
790 struct brw_gs_prog_data prog_data
= {};
791 struct anv_pipeline_binding surface_to_descriptor
[256];
792 struct anv_pipeline_binding sampler_to_descriptor
[256];
794 struct anv_pipeline_bind_map map
= {
795 .surface_to_descriptor
= surface_to_descriptor
,
796 .sampler_to_descriptor
= sampler_to_descriptor
799 void *mem_ctx
= ralloc_context(NULL
);
801 nir_shader
*nir
= anv_pipeline_compile(pipeline
, mem_ctx
, layout
,
803 MESA_SHADER_GEOMETRY
, spec_info
,
804 &prog_data
.base
.base
, &map
);
806 ralloc_free(mem_ctx
);
807 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
810 anv_fill_binding_table(&prog_data
.base
.base
, 0);
812 brw_compute_vue_map(&pipeline
->device
->info
,
813 &prog_data
.base
.vue_map
,
814 nir
->info
.outputs_written
,
815 nir
->info
.separate_shader
);
817 const unsigned *shader_code
=
818 brw_compile_gs(compiler
, NULL
, mem_ctx
, &key
, &prog_data
, nir
,
820 if (shader_code
== NULL
) {
821 ralloc_free(mem_ctx
);
822 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
826 const unsigned code_size
= prog_data
.base
.base
.program_size
;
827 bin
= anv_device_upload_kernel(pipeline
->device
, cache
, sha1
, 20,
828 shader_code
, code_size
,
830 nir
->constant_data_size
,
831 &prog_data
.base
.base
, sizeof(prog_data
),
834 ralloc_free(mem_ctx
);
835 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
838 ralloc_free(mem_ctx
);
841 anv_pipeline_add_compiled_stage(pipeline
, MESA_SHADER_GEOMETRY
, bin
);
847 anv_pipeline_compile_fs(struct anv_pipeline
*pipeline
,
848 struct anv_pipeline_cache
*cache
,
849 const VkGraphicsPipelineCreateInfo
*info
,
850 struct anv_shader_module
*module
,
851 const char *entrypoint
,
852 const VkSpecializationInfo
*spec_info
)
854 const struct brw_compiler
*compiler
=
855 pipeline
->device
->instance
->physicalDevice
.compiler
;
856 struct brw_wm_prog_key key
;
857 struct anv_shader_bin
*bin
= NULL
;
859 populate_wm_prog_key(pipeline
, info
, &key
);
861 ANV_FROM_HANDLE(anv_pipeline_layout
, layout
, info
->layout
);
863 unsigned char sha1
[20];
864 anv_pipeline_hash_shader(pipeline
, layout
, module
, entrypoint
,
865 MESA_SHADER_FRAGMENT
, spec_info
,
866 &key
, sizeof(key
), sha1
);
867 bin
= anv_device_search_for_kernel(pipeline
->device
, cache
, sha1
, 20);
870 struct brw_wm_prog_data prog_data
= {};
871 struct anv_pipeline_binding surface_to_descriptor
[256];
872 struct anv_pipeline_binding sampler_to_descriptor
[256];
874 struct anv_pipeline_bind_map map
= {
875 .surface_to_descriptor
= surface_to_descriptor
+ 8,
876 .sampler_to_descriptor
= sampler_to_descriptor
879 void *mem_ctx
= ralloc_context(NULL
);
881 nir_shader
*nir
= anv_pipeline_compile(pipeline
, mem_ctx
, layout
,
883 MESA_SHADER_FRAGMENT
, spec_info
,
884 &prog_data
.base
, &map
);
886 ralloc_free(mem_ctx
);
887 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
890 unsigned num_rts
= 0;
891 const int max_rt
= FRAG_RESULT_DATA7
- FRAG_RESULT_DATA0
+ 1;
892 struct anv_pipeline_binding rt_bindings
[max_rt
];
893 nir_function_impl
*impl
= nir_shader_get_entrypoint(nir
);
894 int rt_to_bindings
[max_rt
];
895 memset(rt_to_bindings
, -1, sizeof(rt_to_bindings
));
896 bool rt_used
[max_rt
];
897 memset(rt_used
, 0, sizeof(rt_used
));
899 /* Flag used render targets */
900 nir_foreach_variable_safe(var
, &nir
->outputs
) {
901 if (var
->data
.location
< FRAG_RESULT_DATA0
)
904 const unsigned rt
= var
->data
.location
- FRAG_RESULT_DATA0
;
906 if (rt
>= key
.nr_color_regions
)
909 const unsigned array_len
=
910 glsl_type_is_array(var
->type
) ? glsl_get_length(var
->type
) : 1;
911 assert(rt
+ array_len
<= max_rt
);
913 for (unsigned i
= 0; i
< array_len
; i
++)
914 rt_used
[rt
+ i
] = true;
917 /* Set new, compacted, location */
918 for (unsigned i
= 0; i
< max_rt
; i
++) {
922 rt_to_bindings
[i
] = num_rts
;
923 rt_bindings
[rt_to_bindings
[i
]] = (struct anv_pipeline_binding
) {
924 .set
= ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS
,
931 nir_foreach_variable_safe(var
, &nir
->outputs
) {
932 if (var
->data
.location
< FRAG_RESULT_DATA0
)
935 const unsigned rt
= var
->data
.location
- FRAG_RESULT_DATA0
;
936 if (rt
>= key
.nr_color_regions
) {
937 /* Out-of-bounds, throw it away */
938 var
->data
.mode
= nir_var_local
;
939 exec_node_remove(&var
->node
);
940 exec_list_push_tail(&impl
->locals
, &var
->node
);
944 /* Give it the new location */
945 assert(rt_to_bindings
[rt
] != -1);
946 var
->data
.location
= rt_to_bindings
[rt
] + FRAG_RESULT_DATA0
;
950 /* If we have no render targets, we need a null render target */
951 rt_bindings
[0] = (struct anv_pipeline_binding
) {
952 .set
= ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS
,
959 assert(num_rts
<= max_rt
);
960 map
.surface_to_descriptor
-= num_rts
;
961 map
.surface_count
+= num_rts
;
962 assert(map
.surface_count
<= 256);
963 memcpy(map
.surface_to_descriptor
, rt_bindings
,
964 num_rts
* sizeof(*rt_bindings
));
966 anv_fill_binding_table(&prog_data
.base
, num_rts
);
968 const unsigned *shader_code
=
969 brw_compile_fs(compiler
, NULL
, mem_ctx
, &key
, &prog_data
, nir
,
970 NULL
, -1, -1, -1, true, false, NULL
, NULL
);
971 if (shader_code
== NULL
) {
972 ralloc_free(mem_ctx
);
973 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
976 unsigned code_size
= prog_data
.base
.program_size
;
977 bin
= anv_device_upload_kernel(pipeline
->device
, cache
, sha1
, 20,
978 shader_code
, code_size
,
980 nir
->constant_data_size
,
981 &prog_data
.base
, sizeof(prog_data
),
984 ralloc_free(mem_ctx
);
985 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
988 ralloc_free(mem_ctx
);
991 anv_pipeline_add_compiled_stage(pipeline
, MESA_SHADER_FRAGMENT
, bin
);
997 anv_pipeline_compile_cs(struct anv_pipeline
*pipeline
,
998 struct anv_pipeline_cache
*cache
,
999 const VkComputePipelineCreateInfo
*info
,
1000 struct anv_shader_module
*module
,
1001 const char *entrypoint
,
1002 const VkSpecializationInfo
*spec_info
)
1004 const struct brw_compiler
*compiler
=
1005 pipeline
->device
->instance
->physicalDevice
.compiler
;
1006 struct brw_cs_prog_key key
;
1007 struct anv_shader_bin
*bin
= NULL
;
1009 populate_cs_prog_key(&pipeline
->device
->info
, &key
);
1011 ANV_FROM_HANDLE(anv_pipeline_layout
, layout
, info
->layout
);
1013 unsigned char sha1
[20];
1014 anv_pipeline_hash_shader(pipeline
, layout
, module
, entrypoint
,
1015 MESA_SHADER_COMPUTE
, spec_info
,
1016 &key
, sizeof(key
), sha1
);
1017 bin
= anv_device_search_for_kernel(pipeline
->device
, cache
, sha1
, 20);
1020 struct brw_cs_prog_data prog_data
= {};
1021 struct anv_pipeline_binding surface_to_descriptor
[256];
1022 struct anv_pipeline_binding sampler_to_descriptor
[256];
1024 struct anv_pipeline_bind_map map
= {
1025 .surface_to_descriptor
= surface_to_descriptor
,
1026 .sampler_to_descriptor
= sampler_to_descriptor
1029 void *mem_ctx
= ralloc_context(NULL
);
1031 nir_shader
*nir
= anv_pipeline_compile(pipeline
, mem_ctx
, layout
,
1033 MESA_SHADER_COMPUTE
, spec_info
,
1034 &prog_data
.base
, &map
);
1036 ralloc_free(mem_ctx
);
1037 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
1040 NIR_PASS_V(nir
, anv_nir_add_base_work_group_id
, &prog_data
);
1042 anv_fill_binding_table(&prog_data
.base
, 1);
1044 const unsigned *shader_code
=
1045 brw_compile_cs(compiler
, NULL
, mem_ctx
, &key
, &prog_data
, nir
,
1047 if (shader_code
== NULL
) {
1048 ralloc_free(mem_ctx
);
1049 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
1052 const unsigned code_size
= prog_data
.base
.program_size
;
1053 bin
= anv_device_upload_kernel(pipeline
->device
, cache
, sha1
, 20,
1054 shader_code
, code_size
,
1056 nir
->constant_data_size
,
1057 &prog_data
.base
, sizeof(prog_data
),
1060 ralloc_free(mem_ctx
);
1061 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
1064 ralloc_free(mem_ctx
);
1067 anv_pipeline_add_compiled_stage(pipeline
, MESA_SHADER_COMPUTE
, bin
);
1073 * Copy pipeline state not marked as dynamic.
1074 * Dynamic state is pipeline state which hasn't been provided at pipeline
1075 * creation time, but is dynamically provided afterwards using various
1076 * vkCmdSet* functions.
1078 * The set of state considered "non_dynamic" is determined by the pieces of
1079 * state that have their corresponding VkDynamicState enums omitted from
1080 * VkPipelineDynamicStateCreateInfo::pDynamicStates.
1082 * @param[out] pipeline Destination non_dynamic state.
1083 * @param[in] pCreateInfo Source of non_dynamic state to be copied.
1086 copy_non_dynamic_state(struct anv_pipeline
*pipeline
,
1087 const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
1089 anv_cmd_dirty_mask_t states
= ANV_CMD_DIRTY_DYNAMIC_ALL
;
1090 struct anv_subpass
*subpass
= pipeline
->subpass
;
1092 pipeline
->dynamic_state
= default_dynamic_state
;
1094 if (pCreateInfo
->pDynamicState
) {
1095 /* Remove all of the states that are marked as dynamic */
1096 uint32_t count
= pCreateInfo
->pDynamicState
->dynamicStateCount
;
1097 for (uint32_t s
= 0; s
< count
; s
++)
1098 states
&= ~(1 << pCreateInfo
->pDynamicState
->pDynamicStates
[s
]);
1101 struct anv_dynamic_state
*dynamic
= &pipeline
->dynamic_state
;
1103 /* Section 9.2 of the Vulkan 1.0.15 spec says:
1105 * pViewportState is [...] NULL if the pipeline
1106 * has rasterization disabled.
1108 if (!pCreateInfo
->pRasterizationState
->rasterizerDiscardEnable
) {
1109 assert(pCreateInfo
->pViewportState
);
1111 dynamic
->viewport
.count
= pCreateInfo
->pViewportState
->viewportCount
;
1112 if (states
& (1 << VK_DYNAMIC_STATE_VIEWPORT
)) {
1113 typed_memcpy(dynamic
->viewport
.viewports
,
1114 pCreateInfo
->pViewportState
->pViewports
,
1115 pCreateInfo
->pViewportState
->viewportCount
);
1118 dynamic
->scissor
.count
= pCreateInfo
->pViewportState
->scissorCount
;
1119 if (states
& (1 << VK_DYNAMIC_STATE_SCISSOR
)) {
1120 typed_memcpy(dynamic
->scissor
.scissors
,
1121 pCreateInfo
->pViewportState
->pScissors
,
1122 pCreateInfo
->pViewportState
->scissorCount
);
1126 if (states
& (1 << VK_DYNAMIC_STATE_LINE_WIDTH
)) {
1127 assert(pCreateInfo
->pRasterizationState
);
1128 dynamic
->line_width
= pCreateInfo
->pRasterizationState
->lineWidth
;
1131 if (states
& (1 << VK_DYNAMIC_STATE_DEPTH_BIAS
)) {
1132 assert(pCreateInfo
->pRasterizationState
);
1133 dynamic
->depth_bias
.bias
=
1134 pCreateInfo
->pRasterizationState
->depthBiasConstantFactor
;
1135 dynamic
->depth_bias
.clamp
=
1136 pCreateInfo
->pRasterizationState
->depthBiasClamp
;
1137 dynamic
->depth_bias
.slope
=
1138 pCreateInfo
->pRasterizationState
->depthBiasSlopeFactor
;
1141 /* Section 9.2 of the Vulkan 1.0.15 spec says:
1143 * pColorBlendState is [...] NULL if the pipeline has rasterization
1144 * disabled or if the subpass of the render pass the pipeline is
1145 * created against does not use any color attachments.
1147 bool uses_color_att
= false;
1148 for (unsigned i
= 0; i
< subpass
->color_count
; ++i
) {
1149 if (subpass
->color_attachments
[i
].attachment
!= VK_ATTACHMENT_UNUSED
) {
1150 uses_color_att
= true;
1155 if (uses_color_att
&&
1156 !pCreateInfo
->pRasterizationState
->rasterizerDiscardEnable
) {
1157 assert(pCreateInfo
->pColorBlendState
);
1159 if (states
& (1 << VK_DYNAMIC_STATE_BLEND_CONSTANTS
))
1160 typed_memcpy(dynamic
->blend_constants
,
1161 pCreateInfo
->pColorBlendState
->blendConstants
, 4);
1164 /* If there is no depthstencil attachment, then don't read
1165 * pDepthStencilState. The Vulkan spec states that pDepthStencilState may
1166 * be NULL in this case. Even if pDepthStencilState is non-NULL, there is
1167 * no need to override the depthstencil defaults in
1168 * anv_pipeline::dynamic_state when there is no depthstencil attachment.
1170 * Section 9.2 of the Vulkan 1.0.15 spec says:
1172 * pDepthStencilState is [...] NULL if the pipeline has rasterization
1173 * disabled or if the subpass of the render pass the pipeline is created
1174 * against does not use a depth/stencil attachment.
1176 if (!pCreateInfo
->pRasterizationState
->rasterizerDiscardEnable
&&
1177 subpass
->depth_stencil_attachment
) {
1178 assert(pCreateInfo
->pDepthStencilState
);
1180 if (states
& (1 << VK_DYNAMIC_STATE_DEPTH_BOUNDS
)) {
1181 dynamic
->depth_bounds
.min
=
1182 pCreateInfo
->pDepthStencilState
->minDepthBounds
;
1183 dynamic
->depth_bounds
.max
=
1184 pCreateInfo
->pDepthStencilState
->maxDepthBounds
;
1187 if (states
& (1 << VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK
)) {
1188 dynamic
->stencil_compare_mask
.front
=
1189 pCreateInfo
->pDepthStencilState
->front
.compareMask
;
1190 dynamic
->stencil_compare_mask
.back
=
1191 pCreateInfo
->pDepthStencilState
->back
.compareMask
;
1194 if (states
& (1 << VK_DYNAMIC_STATE_STENCIL_WRITE_MASK
)) {
1195 dynamic
->stencil_write_mask
.front
=
1196 pCreateInfo
->pDepthStencilState
->front
.writeMask
;
1197 dynamic
->stencil_write_mask
.back
=
1198 pCreateInfo
->pDepthStencilState
->back
.writeMask
;
1201 if (states
& (1 << VK_DYNAMIC_STATE_STENCIL_REFERENCE
)) {
1202 dynamic
->stencil_reference
.front
=
1203 pCreateInfo
->pDepthStencilState
->front
.reference
;
1204 dynamic
->stencil_reference
.back
=
1205 pCreateInfo
->pDepthStencilState
->back
.reference
;
1209 pipeline
->dynamic_state_mask
= states
;
1213 anv_pipeline_validate_create_info(const VkGraphicsPipelineCreateInfo
*info
)
1216 struct anv_render_pass
*renderpass
= NULL
;
1217 struct anv_subpass
*subpass
= NULL
;
1219 /* Assert that all required members of VkGraphicsPipelineCreateInfo are
1220 * present. See the Vulkan 1.0.28 spec, Section 9.2 Graphics Pipelines.
1222 assert(info
->sType
== VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO
);
1224 renderpass
= anv_render_pass_from_handle(info
->renderPass
);
1227 assert(info
->subpass
< renderpass
->subpass_count
);
1228 subpass
= &renderpass
->subpasses
[info
->subpass
];
1230 assert(info
->stageCount
>= 1);
1231 assert(info
->pVertexInputState
);
1232 assert(info
->pInputAssemblyState
);
1233 assert(info
->pRasterizationState
);
1234 if (!info
->pRasterizationState
->rasterizerDiscardEnable
) {
1235 assert(info
->pViewportState
);
1236 assert(info
->pMultisampleState
);
1238 if (subpass
&& subpass
->depth_stencil_attachment
)
1239 assert(info
->pDepthStencilState
);
1241 if (subpass
&& subpass
->color_count
> 0) {
1242 bool all_color_unused
= true;
1243 for (int i
= 0; i
< subpass
->color_count
; i
++) {
1244 if (subpass
->color_attachments
[i
].attachment
!= VK_ATTACHMENT_UNUSED
)
1245 all_color_unused
= false;
1247 /* pColorBlendState is ignored if the pipeline has rasterization
1248 * disabled or if the subpass of the render pass the pipeline is
1249 * created against does not use any color attachments.
1251 assert(info
->pColorBlendState
|| all_color_unused
);
1255 for (uint32_t i
= 0; i
< info
->stageCount
; ++i
) {
1256 switch (info
->pStages
[i
].stage
) {
1257 case VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT
:
1258 case VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT
:
1259 assert(info
->pTessellationState
);
1269 * Calculate the desired L3 partitioning based on the current state of the
1270 * pipeline. For now this simply returns the conservative defaults calculated
1271 * by get_default_l3_weights(), but we could probably do better by gathering
1272 * more statistics from the pipeline state (e.g. guess of expected URB usage
1273 * and bound surfaces), or by using feed-back from performance counters.
1276 anv_pipeline_setup_l3_config(struct anv_pipeline
*pipeline
, bool needs_slm
)
1278 const struct gen_device_info
*devinfo
= &pipeline
->device
->info
;
1280 const struct gen_l3_weights w
=
1281 gen_get_default_l3_weights(devinfo
, pipeline
->needs_data_cache
, needs_slm
);
1283 pipeline
->urb
.l3_config
= gen_get_l3_config(devinfo
, w
);
1284 pipeline
->urb
.total_size
=
1285 gen_get_l3_config_urb_size(devinfo
, pipeline
->urb
.l3_config
);
1289 anv_pipeline_init(struct anv_pipeline
*pipeline
,
1290 struct anv_device
*device
,
1291 struct anv_pipeline_cache
*cache
,
1292 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
1293 const VkAllocationCallbacks
*alloc
)
1297 anv_pipeline_validate_create_info(pCreateInfo
);
1300 alloc
= &device
->alloc
;
1302 pipeline
->device
= device
;
1304 ANV_FROM_HANDLE(anv_render_pass
, render_pass
, pCreateInfo
->renderPass
);
1305 assert(pCreateInfo
->subpass
< render_pass
->subpass_count
);
1306 pipeline
->subpass
= &render_pass
->subpasses
[pCreateInfo
->subpass
];
1308 result
= anv_reloc_list_init(&pipeline
->batch_relocs
, alloc
);
1309 if (result
!= VK_SUCCESS
)
1312 pipeline
->batch
.alloc
= alloc
;
1313 pipeline
->batch
.next
= pipeline
->batch
.start
= pipeline
->batch_data
;
1314 pipeline
->batch
.end
= pipeline
->batch
.start
+ sizeof(pipeline
->batch_data
);
1315 pipeline
->batch
.relocs
= &pipeline
->batch_relocs
;
1316 pipeline
->batch
.status
= VK_SUCCESS
;
1318 copy_non_dynamic_state(pipeline
, pCreateInfo
);
1319 pipeline
->depth_clamp_enable
= pCreateInfo
->pRasterizationState
&&
1320 pCreateInfo
->pRasterizationState
->depthClampEnable
;
1322 pipeline
->sample_shading_enable
= pCreateInfo
->pMultisampleState
&&
1323 pCreateInfo
->pMultisampleState
->sampleShadingEnable
;
1325 pipeline
->needs_data_cache
= false;
1327 /* When we free the pipeline, we detect stages based on the NULL status
1328 * of various prog_data pointers. Make them NULL by default.
1330 memset(pipeline
->shaders
, 0, sizeof(pipeline
->shaders
));
1332 pipeline
->active_stages
= 0;
1334 const VkPipelineShaderStageCreateInfo
*pStages
[MESA_SHADER_STAGES
] = {};
1335 struct anv_shader_module
*modules
[MESA_SHADER_STAGES
] = {};
1336 for (uint32_t i
= 0; i
< pCreateInfo
->stageCount
; i
++) {
1337 VkShaderStageFlagBits vk_stage
= pCreateInfo
->pStages
[i
].stage
;
1338 gl_shader_stage stage
= vk_to_mesa_shader_stage(vk_stage
);
1339 pStages
[stage
] = &pCreateInfo
->pStages
[i
];
1340 modules
[stage
] = anv_shader_module_from_handle(pStages
[stage
]->module
);
1341 pipeline
->active_stages
|= vk_stage
;
1344 if (pipeline
->active_stages
& VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT
)
1345 pipeline
->active_stages
|= VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT
;
1347 assert(pipeline
->active_stages
& VK_SHADER_STAGE_VERTEX_BIT
);
1349 if (modules
[MESA_SHADER_VERTEX
]) {
1350 result
= anv_pipeline_compile_vs(pipeline
, cache
, pCreateInfo
,
1351 modules
[MESA_SHADER_VERTEX
],
1352 pStages
[MESA_SHADER_VERTEX
]->pName
,
1353 pStages
[MESA_SHADER_VERTEX
]->pSpecializationInfo
);
1354 if (result
!= VK_SUCCESS
)
1358 if (modules
[MESA_SHADER_TESS_EVAL
]) {
1359 result
= anv_pipeline_compile_tcs_tes(pipeline
, cache
, pCreateInfo
,
1360 modules
[MESA_SHADER_TESS_CTRL
],
1361 pStages
[MESA_SHADER_TESS_CTRL
]->pName
,
1362 pStages
[MESA_SHADER_TESS_CTRL
]->pSpecializationInfo
,
1363 modules
[MESA_SHADER_TESS_EVAL
],
1364 pStages
[MESA_SHADER_TESS_EVAL
]->pName
,
1365 pStages
[MESA_SHADER_TESS_EVAL
]->pSpecializationInfo
);
1366 if (result
!= VK_SUCCESS
)
1370 if (modules
[MESA_SHADER_GEOMETRY
]) {
1371 result
= anv_pipeline_compile_gs(pipeline
, cache
, pCreateInfo
,
1372 modules
[MESA_SHADER_GEOMETRY
],
1373 pStages
[MESA_SHADER_GEOMETRY
]->pName
,
1374 pStages
[MESA_SHADER_GEOMETRY
]->pSpecializationInfo
);
1375 if (result
!= VK_SUCCESS
)
1379 if (modules
[MESA_SHADER_FRAGMENT
]) {
1380 result
= anv_pipeline_compile_fs(pipeline
, cache
, pCreateInfo
,
1381 modules
[MESA_SHADER_FRAGMENT
],
1382 pStages
[MESA_SHADER_FRAGMENT
]->pName
,
1383 pStages
[MESA_SHADER_FRAGMENT
]->pSpecializationInfo
);
1384 if (result
!= VK_SUCCESS
)
1388 assert(pipeline
->shaders
[MESA_SHADER_VERTEX
]);
1390 anv_pipeline_setup_l3_config(pipeline
, false);
1392 const VkPipelineVertexInputStateCreateInfo
*vi_info
=
1393 pCreateInfo
->pVertexInputState
;
1395 const uint64_t inputs_read
= get_vs_prog_data(pipeline
)->inputs_read
;
1397 pipeline
->vb_used
= 0;
1398 for (uint32_t i
= 0; i
< vi_info
->vertexAttributeDescriptionCount
; i
++) {
1399 const VkVertexInputAttributeDescription
*desc
=
1400 &vi_info
->pVertexAttributeDescriptions
[i
];
1402 if (inputs_read
& (1ull << (VERT_ATTRIB_GENERIC0
+ desc
->location
)))
1403 pipeline
->vb_used
|= 1 << desc
->binding
;
1406 for (uint32_t i
= 0; i
< vi_info
->vertexBindingDescriptionCount
; i
++) {
1407 const VkVertexInputBindingDescription
*desc
=
1408 &vi_info
->pVertexBindingDescriptions
[i
];
1410 pipeline
->vb
[desc
->binding
].stride
= desc
->stride
;
1412 /* Step rate is programmed per vertex element (attribute), not
1413 * binding. Set up a map of which bindings step per instance, for
1414 * reference by vertex element setup. */
1415 switch (desc
->inputRate
) {
1417 case VK_VERTEX_INPUT_RATE_VERTEX
:
1418 pipeline
->vb
[desc
->binding
].instanced
= false;
1420 case VK_VERTEX_INPUT_RATE_INSTANCE
:
1421 pipeline
->vb
[desc
->binding
].instanced
= true;
1426 const VkPipelineInputAssemblyStateCreateInfo
*ia_info
=
1427 pCreateInfo
->pInputAssemblyState
;
1428 const VkPipelineTessellationStateCreateInfo
*tess_info
=
1429 pCreateInfo
->pTessellationState
;
1430 pipeline
->primitive_restart
= ia_info
->primitiveRestartEnable
;
1432 if (anv_pipeline_has_stage(pipeline
, MESA_SHADER_TESS_EVAL
))
1433 pipeline
->topology
= _3DPRIM_PATCHLIST(tess_info
->patchControlPoints
);
1435 pipeline
->topology
= vk_to_gen_primitive_type
[ia_info
->topology
];
1440 for (unsigned s
= 0; s
< MESA_SHADER_STAGES
; s
++) {
1441 if (pipeline
->shaders
[s
])
1442 anv_shader_bin_unref(device
, pipeline
->shaders
[s
]);
1445 anv_reloc_list_finish(&pipeline
->batch_relocs
, alloc
);