2 * Copyright © 2015 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
30 #include "util/mesa-sha1.h"
31 #include "util/os_time.h"
32 #include "common/gen_l3_config.h"
33 #include "anv_private.h"
34 #include "compiler/brw_nir.h"
36 #include "nir/nir_xfb_info.h"
37 #include "spirv/nir_spirv.h"
40 /* Needed for SWIZZLE macros */
41 #include "program/prog_instruction.h"
45 VkResult
anv_CreateShaderModule(
47 const VkShaderModuleCreateInfo
* pCreateInfo
,
48 const VkAllocationCallbacks
* pAllocator
,
49 VkShaderModule
* pShaderModule
)
51 ANV_FROM_HANDLE(anv_device
, device
, _device
);
52 struct anv_shader_module
*module
;
54 assert(pCreateInfo
->sType
== VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO
);
55 assert(pCreateInfo
->flags
== 0);
57 module
= vk_alloc2(&device
->alloc
, pAllocator
,
58 sizeof(*module
) + pCreateInfo
->codeSize
, 8,
59 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT
);
61 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
63 module
->size
= pCreateInfo
->codeSize
;
64 memcpy(module
->data
, pCreateInfo
->pCode
, module
->size
);
66 _mesa_sha1_compute(module
->data
, module
->size
, module
->sha1
);
68 *pShaderModule
= anv_shader_module_to_handle(module
);
73 void anv_DestroyShaderModule(
75 VkShaderModule _module
,
76 const VkAllocationCallbacks
* pAllocator
)
78 ANV_FROM_HANDLE(anv_device
, device
, _device
);
79 ANV_FROM_HANDLE(anv_shader_module
, module
, _module
);
84 vk_free2(&device
->alloc
, pAllocator
, module
);
87 #define SPIR_V_MAGIC_NUMBER 0x07230203
89 static const uint64_t stage_to_debug
[] = {
90 [MESA_SHADER_VERTEX
] = DEBUG_VS
,
91 [MESA_SHADER_TESS_CTRL
] = DEBUG_TCS
,
92 [MESA_SHADER_TESS_EVAL
] = DEBUG_TES
,
93 [MESA_SHADER_GEOMETRY
] = DEBUG_GS
,
94 [MESA_SHADER_FRAGMENT
] = DEBUG_WM
,
95 [MESA_SHADER_COMPUTE
] = DEBUG_CS
,
98 struct anv_spirv_debug_data
{
99 struct anv_device
*device
;
100 const struct anv_shader_module
*module
;
103 static void anv_spirv_nir_debug(void *private_data
,
104 enum nir_spirv_debug_level level
,
108 struct anv_spirv_debug_data
*debug_data
= private_data
;
109 static const VkDebugReportFlagsEXT vk_flags
[] = {
110 [NIR_SPIRV_DEBUG_LEVEL_INFO
] = VK_DEBUG_REPORT_INFORMATION_BIT_EXT
,
111 [NIR_SPIRV_DEBUG_LEVEL_WARNING
] = VK_DEBUG_REPORT_WARNING_BIT_EXT
,
112 [NIR_SPIRV_DEBUG_LEVEL_ERROR
] = VK_DEBUG_REPORT_ERROR_BIT_EXT
,
116 snprintf(buffer
, sizeof(buffer
), "SPIR-V offset %lu: %s", (unsigned long) spirv_offset
, message
);
118 vk_debug_report(&debug_data
->device
->instance
->debug_report_callbacks
,
120 VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT
,
121 (uint64_t) (uintptr_t) debug_data
->module
,
122 0, 0, "anv", buffer
);
125 /* Eventually, this will become part of anv_CreateShader. Unfortunately,
126 * we can't do that yet because we don't have the ability to copy nir.
129 anv_shader_compile_to_nir(struct anv_device
*device
,
131 const struct anv_shader_module
*module
,
132 const char *entrypoint_name
,
133 gl_shader_stage stage
,
134 const VkSpecializationInfo
*spec_info
)
136 const struct anv_physical_device
*pdevice
=
137 &device
->instance
->physicalDevice
;
138 const struct brw_compiler
*compiler
= pdevice
->compiler
;
139 const nir_shader_compiler_options
*nir_options
=
140 compiler
->glsl_compiler_options
[stage
].NirOptions
;
142 uint32_t *spirv
= (uint32_t *) module
->data
;
143 assert(spirv
[0] == SPIR_V_MAGIC_NUMBER
);
144 assert(module
->size
% 4 == 0);
146 uint32_t num_spec_entries
= 0;
147 struct nir_spirv_specialization
*spec_entries
= NULL
;
148 if (spec_info
&& spec_info
->mapEntryCount
> 0) {
149 num_spec_entries
= spec_info
->mapEntryCount
;
150 spec_entries
= malloc(num_spec_entries
* sizeof(*spec_entries
));
151 for (uint32_t i
= 0; i
< num_spec_entries
; i
++) {
152 VkSpecializationMapEntry entry
= spec_info
->pMapEntries
[i
];
153 const void *data
= spec_info
->pData
+ entry
.offset
;
154 assert(data
+ entry
.size
<= spec_info
->pData
+ spec_info
->dataSize
);
156 spec_entries
[i
].id
= spec_info
->pMapEntries
[i
].constantID
;
157 if (spec_info
->dataSize
== 8)
158 spec_entries
[i
].data64
= *(const uint64_t *)data
;
160 spec_entries
[i
].data32
= *(const uint32_t *)data
;
164 struct anv_spirv_debug_data spirv_debug_data
= {
168 struct spirv_to_nir_options spirv_options
= {
169 .lower_workgroup_access_to_offsets
= true,
171 .demote_to_helper_invocation
= true,
172 .derivative_group
= true,
173 .descriptor_array_dynamic_indexing
= true,
174 .descriptor_array_non_uniform_indexing
= true,
175 .descriptor_indexing
= true,
176 .device_group
= true,
177 .draw_parameters
= true,
178 .float16
= pdevice
->info
.gen
>= 8,
179 .float64
= pdevice
->info
.gen
>= 8,
180 .fragment_shader_sample_interlock
= pdevice
->info
.gen
>= 9,
181 .fragment_shader_pixel_interlock
= pdevice
->info
.gen
>= 9,
182 .geometry_streams
= true,
183 .image_write_without_format
= true,
184 .int8
= pdevice
->info
.gen
>= 8,
185 .int16
= pdevice
->info
.gen
>= 8,
186 .int64
= pdevice
->info
.gen
>= 8,
187 .int64_atomics
= pdevice
->info
.gen
>= 9 && pdevice
->use_softpin
,
190 .physical_storage_buffer_address
= pdevice
->has_a64_buffer_access
,
191 .post_depth_coverage
= pdevice
->info
.gen
>= 9,
192 .runtime_descriptor_array
= true,
193 .shader_viewport_index_layer
= true,
194 .stencil_export
= pdevice
->info
.gen
>= 9,
195 .storage_8bit
= pdevice
->info
.gen
>= 8,
196 .storage_16bit
= pdevice
->info
.gen
>= 8,
197 .subgroup_arithmetic
= true,
198 .subgroup_basic
= true,
199 .subgroup_ballot
= true,
200 .subgroup_quad
= true,
201 .subgroup_shuffle
= true,
202 .subgroup_vote
= true,
203 .tessellation
= true,
204 .transform_feedback
= pdevice
->info
.gen
>= 8,
205 .variable_pointers
= true,
207 .ubo_addr_format
= nir_address_format_32bit_index_offset
,
209 anv_nir_ssbo_addr_format(pdevice
, device
->robust_buffer_access
),
210 .phys_ssbo_addr_format
= nir_address_format_64bit_global
,
211 .push_const_addr_format
= nir_address_format_logical
,
213 /* TODO: Consider changing this to an address format that has the NULL
214 * pointer equals to 0. That might be a better format to play nice
215 * with certain code / code generators.
217 .shared_addr_format
= nir_address_format_32bit_offset
,
219 .func
= anv_spirv_nir_debug
,
220 .private_data
= &spirv_debug_data
,
226 spirv_to_nir(spirv
, module
->size
/ 4,
227 spec_entries
, num_spec_entries
,
228 stage
, entrypoint_name
, &spirv_options
, nir_options
);
229 assert(nir
->info
.stage
== stage
);
230 nir_validate_shader(nir
, "after spirv_to_nir");
231 ralloc_steal(mem_ctx
, nir
);
235 if (unlikely(INTEL_DEBUG
& stage_to_debug
[stage
])) {
236 fprintf(stderr
, "NIR (from SPIR-V) for %s shader:\n",
237 gl_shader_stage_name(stage
));
238 nir_print_shader(nir
, stderr
);
241 /* We have to lower away local constant initializers right before we
242 * inline functions. That way they get properly initialized at the top
243 * of the function and not at the top of its caller.
245 NIR_PASS_V(nir
, nir_lower_constant_initializers
, nir_var_function_temp
);
246 NIR_PASS_V(nir
, nir_lower_returns
);
247 NIR_PASS_V(nir
, nir_inline_functions
);
248 NIR_PASS_V(nir
, nir_opt_deref
);
250 /* Pick off the single entrypoint that we want */
251 foreach_list_typed_safe(nir_function
, func
, node
, &nir
->functions
) {
252 if (!func
->is_entrypoint
)
253 exec_node_remove(&func
->node
);
255 assert(exec_list_length(&nir
->functions
) == 1);
257 /* Now that we've deleted all but the main function, we can go ahead and
258 * lower the rest of the constant initializers. We do this here so that
259 * nir_remove_dead_variables and split_per_member_structs below see the
260 * corresponding stores.
262 NIR_PASS_V(nir
, nir_lower_constant_initializers
, ~0);
264 /* Split member structs. We do this before lower_io_to_temporaries so that
265 * it doesn't lower system values to temporaries by accident.
267 NIR_PASS_V(nir
, nir_split_var_copies
);
268 NIR_PASS_V(nir
, nir_split_per_member_structs
);
270 NIR_PASS_V(nir
, nir_remove_dead_variables
,
271 nir_var_shader_in
| nir_var_shader_out
| nir_var_system_value
);
273 NIR_PASS_V(nir
, nir_propagate_invariant
);
274 NIR_PASS_V(nir
, nir_lower_io_to_temporaries
,
275 nir_shader_get_entrypoint(nir
), true, false);
277 NIR_PASS_V(nir
, nir_lower_frexp
);
279 /* Vulkan uses the separate-shader linking model */
280 nir
->info
.separate_shader
= true;
282 brw_preprocess_nir(compiler
, nir
, NULL
);
287 void anv_DestroyPipeline(
289 VkPipeline _pipeline
,
290 const VkAllocationCallbacks
* pAllocator
)
292 ANV_FROM_HANDLE(anv_device
, device
, _device
);
293 ANV_FROM_HANDLE(anv_pipeline
, pipeline
, _pipeline
);
298 anv_reloc_list_finish(&pipeline
->batch_relocs
,
299 pAllocator
? pAllocator
: &device
->alloc
);
300 if (pipeline
->blend_state
.map
)
301 anv_state_pool_free(&device
->dynamic_state_pool
, pipeline
->blend_state
);
303 for (unsigned s
= 0; s
< MESA_SHADER_STAGES
; s
++) {
304 if (pipeline
->shaders
[s
])
305 anv_shader_bin_unref(device
, pipeline
->shaders
[s
]);
308 vk_free2(&device
->alloc
, pAllocator
, pipeline
);
311 static const uint32_t vk_to_gen_primitive_type
[] = {
312 [VK_PRIMITIVE_TOPOLOGY_POINT_LIST
] = _3DPRIM_POINTLIST
,
313 [VK_PRIMITIVE_TOPOLOGY_LINE_LIST
] = _3DPRIM_LINELIST
,
314 [VK_PRIMITIVE_TOPOLOGY_LINE_STRIP
] = _3DPRIM_LINESTRIP
,
315 [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST
] = _3DPRIM_TRILIST
,
316 [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
] = _3DPRIM_TRISTRIP
,
317 [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN
] = _3DPRIM_TRIFAN
,
318 [VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY
] = _3DPRIM_LINELIST_ADJ
,
319 [VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY
] = _3DPRIM_LINESTRIP_ADJ
,
320 [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY
] = _3DPRIM_TRILIST_ADJ
,
321 [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY
] = _3DPRIM_TRISTRIP_ADJ
,
325 populate_sampler_prog_key(const struct gen_device_info
*devinfo
,
326 struct brw_sampler_prog_key_data
*key
)
328 /* Almost all multisampled textures are compressed. The only time when we
329 * don't compress a multisampled texture is for 16x MSAA with a surface
330 * width greater than 8k which is a bit of an edge case. Since the sampler
331 * just ignores the MCS parameter to ld2ms when MCS is disabled, it's safe
332 * to tell the compiler to always assume compression.
334 key
->compressed_multisample_layout_mask
= ~0;
336 /* SkyLake added support for 16x MSAA. With this came a new message for
337 * reading from a 16x MSAA surface with compression. The new message was
338 * needed because now the MCS data is 64 bits instead of 32 or lower as is
339 * the case for 8x, 4x, and 2x. The key->msaa_16 bit-field controls which
340 * message we use. Fortunately, the 16x message works for 8x, 4x, and 2x
341 * so we can just use it unconditionally. This may not be quite as
342 * efficient but it saves us from recompiling.
344 if (devinfo
->gen
>= 9)
347 /* XXX: Handle texture swizzle on HSW- */
348 for (int i
= 0; i
< MAX_SAMPLERS
; i
++) {
349 /* Assume color sampler, no swizzling. (Works for BDW+) */
350 key
->swizzles
[i
] = SWIZZLE_XYZW
;
355 populate_base_prog_key(const struct gen_device_info
*devinfo
,
356 VkPipelineShaderStageCreateFlags flags
,
357 struct brw_base_prog_key
*key
)
359 key
->subgroup_size_type
= BRW_SUBGROUP_SIZE_API_CONSTANT
;
361 populate_sampler_prog_key(devinfo
, &key
->tex
);
365 populate_vs_prog_key(const struct gen_device_info
*devinfo
,
366 VkPipelineShaderStageCreateFlags flags
,
367 struct brw_vs_prog_key
*key
)
369 memset(key
, 0, sizeof(*key
));
371 populate_base_prog_key(devinfo
, flags
, &key
->base
);
373 /* XXX: Handle vertex input work-arounds */
375 /* XXX: Handle sampler_prog_key */
379 populate_tcs_prog_key(const struct gen_device_info
*devinfo
,
380 VkPipelineShaderStageCreateFlags flags
,
381 unsigned input_vertices
,
382 struct brw_tcs_prog_key
*key
)
384 memset(key
, 0, sizeof(*key
));
386 populate_base_prog_key(devinfo
, flags
, &key
->base
);
388 key
->input_vertices
= input_vertices
;
392 populate_tes_prog_key(const struct gen_device_info
*devinfo
,
393 VkPipelineShaderStageCreateFlags flags
,
394 struct brw_tes_prog_key
*key
)
396 memset(key
, 0, sizeof(*key
));
398 populate_base_prog_key(devinfo
, flags
, &key
->base
);
402 populate_gs_prog_key(const struct gen_device_info
*devinfo
,
403 VkPipelineShaderStageCreateFlags flags
,
404 struct brw_gs_prog_key
*key
)
406 memset(key
, 0, sizeof(*key
));
408 populate_base_prog_key(devinfo
, flags
, &key
->base
);
412 populate_wm_prog_key(const struct gen_device_info
*devinfo
,
413 VkPipelineShaderStageCreateFlags flags
,
414 const struct anv_subpass
*subpass
,
415 const VkPipelineMultisampleStateCreateInfo
*ms_info
,
416 struct brw_wm_prog_key
*key
)
418 memset(key
, 0, sizeof(*key
));
420 populate_base_prog_key(devinfo
, flags
, &key
->base
);
422 /* We set this to 0 here and set to the actual value before we call
425 key
->input_slots_valid
= 0;
427 /* Vulkan doesn't specify a default */
428 key
->high_quality_derivatives
= false;
430 /* XXX Vulkan doesn't appear to specify */
431 key
->clamp_fragment_color
= false;
433 assert(subpass
->color_count
<= MAX_RTS
);
434 for (uint32_t i
= 0; i
< subpass
->color_count
; i
++) {
435 if (subpass
->color_attachments
[i
].attachment
!= VK_ATTACHMENT_UNUSED
)
436 key
->color_outputs_valid
|= (1 << i
);
439 key
->nr_color_regions
= util_bitcount(key
->color_outputs_valid
);
441 /* To reduce possible shader recompilations we would need to know if
442 * there is a SampleMask output variable to compute if we should emit
443 * code to workaround the issue that hardware disables alpha to coverage
444 * when there is SampleMask output.
446 key
->alpha_to_coverage
= ms_info
&& ms_info
->alphaToCoverageEnable
;
448 /* Vulkan doesn't support fixed-function alpha test */
449 key
->alpha_test_replicate_alpha
= false;
452 /* We should probably pull this out of the shader, but it's fairly
453 * harmless to compute it and then let dead-code take care of it.
455 if (ms_info
->rasterizationSamples
> 1) {
456 key
->persample_interp
= ms_info
->sampleShadingEnable
&&
457 (ms_info
->minSampleShading
* ms_info
->rasterizationSamples
) > 1;
458 key
->multisample_fbo
= true;
461 key
->frag_coord_adds_sample_pos
= key
->persample_interp
;
466 populate_cs_prog_key(const struct gen_device_info
*devinfo
,
467 VkPipelineShaderStageCreateFlags flags
,
468 struct brw_cs_prog_key
*key
)
470 memset(key
, 0, sizeof(*key
));
472 populate_base_prog_key(devinfo
, flags
, &key
->base
);
475 struct anv_pipeline_stage
{
476 gl_shader_stage stage
;
478 const struct anv_shader_module
*module
;
479 const char *entrypoint
;
480 const VkSpecializationInfo
*spec_info
;
482 unsigned char shader_sha1
[20];
484 union brw_any_prog_key key
;
487 gl_shader_stage stage
;
488 unsigned char sha1
[20];
493 struct anv_pipeline_binding surface_to_descriptor
[256];
494 struct anv_pipeline_binding sampler_to_descriptor
[256];
495 struct anv_pipeline_bind_map bind_map
;
497 union brw_any_prog_data prog_data
;
499 VkPipelineCreationFeedbackEXT feedback
;
503 anv_pipeline_hash_shader(const struct anv_shader_module
*module
,
504 const char *entrypoint
,
505 gl_shader_stage stage
,
506 const VkSpecializationInfo
*spec_info
,
507 unsigned char *sha1_out
)
509 struct mesa_sha1 ctx
;
510 _mesa_sha1_init(&ctx
);
512 _mesa_sha1_update(&ctx
, module
->sha1
, sizeof(module
->sha1
));
513 _mesa_sha1_update(&ctx
, entrypoint
, strlen(entrypoint
));
514 _mesa_sha1_update(&ctx
, &stage
, sizeof(stage
));
516 _mesa_sha1_update(&ctx
, spec_info
->pMapEntries
,
517 spec_info
->mapEntryCount
*
518 sizeof(*spec_info
->pMapEntries
));
519 _mesa_sha1_update(&ctx
, spec_info
->pData
,
520 spec_info
->dataSize
);
523 _mesa_sha1_final(&ctx
, sha1_out
);
527 anv_pipeline_hash_graphics(struct anv_pipeline
*pipeline
,
528 struct anv_pipeline_layout
*layout
,
529 struct anv_pipeline_stage
*stages
,
530 unsigned char *sha1_out
)
532 struct mesa_sha1 ctx
;
533 _mesa_sha1_init(&ctx
);
535 _mesa_sha1_update(&ctx
, &pipeline
->subpass
->view_mask
,
536 sizeof(pipeline
->subpass
->view_mask
));
539 _mesa_sha1_update(&ctx
, layout
->sha1
, sizeof(layout
->sha1
));
541 const bool rba
= pipeline
->device
->robust_buffer_access
;
542 _mesa_sha1_update(&ctx
, &rba
, sizeof(rba
));
544 for (unsigned s
= 0; s
< MESA_SHADER_STAGES
; s
++) {
545 if (stages
[s
].entrypoint
) {
546 _mesa_sha1_update(&ctx
, stages
[s
].shader_sha1
,
547 sizeof(stages
[s
].shader_sha1
));
548 _mesa_sha1_update(&ctx
, &stages
[s
].key
, brw_prog_key_size(s
));
552 _mesa_sha1_final(&ctx
, sha1_out
);
556 anv_pipeline_hash_compute(struct anv_pipeline
*pipeline
,
557 struct anv_pipeline_layout
*layout
,
558 struct anv_pipeline_stage
*stage
,
559 unsigned char *sha1_out
)
561 struct mesa_sha1 ctx
;
562 _mesa_sha1_init(&ctx
);
565 _mesa_sha1_update(&ctx
, layout
->sha1
, sizeof(layout
->sha1
));
567 const bool rba
= pipeline
->device
->robust_buffer_access
;
568 _mesa_sha1_update(&ctx
, &rba
, sizeof(rba
));
570 _mesa_sha1_update(&ctx
, stage
->shader_sha1
,
571 sizeof(stage
->shader_sha1
));
572 _mesa_sha1_update(&ctx
, &stage
->key
.cs
, sizeof(stage
->key
.cs
));
574 _mesa_sha1_final(&ctx
, sha1_out
);
578 anv_pipeline_stage_get_nir(struct anv_pipeline
*pipeline
,
579 struct anv_pipeline_cache
*cache
,
581 struct anv_pipeline_stage
*stage
)
583 const struct brw_compiler
*compiler
=
584 pipeline
->device
->instance
->physicalDevice
.compiler
;
585 const nir_shader_compiler_options
*nir_options
=
586 compiler
->glsl_compiler_options
[stage
->stage
].NirOptions
;
589 nir
= anv_device_search_for_nir(pipeline
->device
, cache
,
594 assert(nir
->info
.stage
== stage
->stage
);
598 nir
= anv_shader_compile_to_nir(pipeline
->device
,
605 anv_device_upload_nir(pipeline
->device
, cache
, nir
, stage
->shader_sha1
);
613 anv_pipeline_lower_nir(struct anv_pipeline
*pipeline
,
615 struct anv_pipeline_stage
*stage
,
616 struct anv_pipeline_layout
*layout
)
618 const struct anv_physical_device
*pdevice
=
619 &pipeline
->device
->instance
->physicalDevice
;
620 const struct brw_compiler
*compiler
= pdevice
->compiler
;
622 struct brw_stage_prog_data
*prog_data
= &stage
->prog_data
.base
;
623 nir_shader
*nir
= stage
->nir
;
625 if (nir
->info
.stage
== MESA_SHADER_FRAGMENT
) {
626 NIR_PASS_V(nir
, nir_lower_wpos_center
, pipeline
->sample_shading_enable
);
627 NIR_PASS_V(nir
, nir_lower_input_attachments
, false);
630 NIR_PASS_V(nir
, anv_nir_lower_ycbcr_textures
, layout
);
632 NIR_PASS_V(nir
, anv_nir_lower_push_constants
);
634 if (nir
->info
.stage
!= MESA_SHADER_COMPUTE
)
635 NIR_PASS_V(nir
, anv_nir_lower_multiview
, pipeline
->subpass
->view_mask
);
637 if (nir
->info
.stage
== MESA_SHADER_COMPUTE
)
638 prog_data
->total_shared
= nir
->num_shared
;
640 nir_shader_gather_info(nir
, nir_shader_get_entrypoint(nir
));
642 if (nir
->num_uniforms
> 0) {
643 assert(prog_data
->nr_params
== 0);
645 /* If the shader uses any push constants at all, we'll just give
646 * them the maximum possible number
648 assert(nir
->num_uniforms
<= MAX_PUSH_CONSTANTS_SIZE
);
649 nir
->num_uniforms
= MAX_PUSH_CONSTANTS_SIZE
;
650 prog_data
->nr_params
+= MAX_PUSH_CONSTANTS_SIZE
/ sizeof(float);
651 prog_data
->param
= ralloc_array(mem_ctx
, uint32_t, prog_data
->nr_params
);
653 /* We now set the param values to be offsets into a
654 * anv_push_constant_data structure. Since the compiler doesn't
655 * actually dereference any of the gl_constant_value pointers in the
656 * params array, it doesn't really matter what we put here.
658 struct anv_push_constants
*null_data
= NULL
;
659 /* Fill out the push constants section of the param array */
660 for (unsigned i
= 0; i
< MAX_PUSH_CONSTANTS_SIZE
/ sizeof(float); i
++) {
661 prog_data
->param
[i
] = ANV_PARAM_PUSH(
662 (uintptr_t)&null_data
->client_data
[i
* sizeof(float)]);
666 if (nir
->info
.num_ssbos
> 0 || nir
->info
.num_images
> 0)
667 pipeline
->needs_data_cache
= true;
669 NIR_PASS_V(nir
, brw_nir_lower_image_load_store
, compiler
->devinfo
);
671 NIR_PASS_V(nir
, nir_lower_explicit_io
, nir_var_mem_global
,
672 nir_address_format_64bit_global
);
674 /* Apply the actual pipeline layout to UBOs, SSBOs, and textures */
676 anv_nir_apply_pipeline_layout(pdevice
,
677 pipeline
->device
->robust_buffer_access
,
678 layout
, nir
, prog_data
,
681 NIR_PASS_V(nir
, nir_lower_explicit_io
, nir_var_mem_ubo
,
682 nir_address_format_32bit_index_offset
);
683 NIR_PASS_V(nir
, nir_lower_explicit_io
, nir_var_mem_ssbo
,
684 anv_nir_ssbo_addr_format(pdevice
,
685 pipeline
->device
->robust_buffer_access
));
687 NIR_PASS_V(nir
, nir_opt_constant_folding
);
689 /* We don't support non-uniform UBOs and non-uniform SSBO access is
690 * handled naturally by falling back to A64 messages.
692 NIR_PASS_V(nir
, nir_lower_non_uniform_access
,
693 nir_lower_non_uniform_texture_access
|
694 nir_lower_non_uniform_image_access
);
697 if (nir
->info
.stage
!= MESA_SHADER_COMPUTE
)
698 brw_nir_analyze_ubo_ranges(compiler
, nir
, NULL
, prog_data
->ubo_ranges
);
700 assert(nir
->num_uniforms
== prog_data
->nr_params
* 4);
706 anv_pipeline_link_vs(const struct brw_compiler
*compiler
,
707 struct anv_pipeline_stage
*vs_stage
,
708 struct anv_pipeline_stage
*next_stage
)
711 brw_nir_link_shaders(compiler
, vs_stage
->nir
, next_stage
->nir
);
714 static const unsigned *
715 anv_pipeline_compile_vs(const struct brw_compiler
*compiler
,
717 struct anv_device
*device
,
718 struct anv_pipeline_stage
*vs_stage
)
720 brw_compute_vue_map(compiler
->devinfo
,
721 &vs_stage
->prog_data
.vs
.base
.vue_map
,
722 vs_stage
->nir
->info
.outputs_written
,
723 vs_stage
->nir
->info
.separate_shader
);
725 return brw_compile_vs(compiler
, device
, mem_ctx
, &vs_stage
->key
.vs
,
726 &vs_stage
->prog_data
.vs
, vs_stage
->nir
, -1, NULL
);
730 merge_tess_info(struct shader_info
*tes_info
,
731 const struct shader_info
*tcs_info
)
733 /* The Vulkan 1.0.38 spec, section 21.1 Tessellator says:
735 * "PointMode. Controls generation of points rather than triangles
736 * or lines. This functionality defaults to disabled, and is
737 * enabled if either shader stage includes the execution mode.
739 * and about Triangles, Quads, IsoLines, VertexOrderCw, VertexOrderCcw,
740 * PointMode, SpacingEqual, SpacingFractionalEven, SpacingFractionalOdd,
741 * and OutputVertices, it says:
743 * "One mode must be set in at least one of the tessellation
746 * So, the fields can be set in either the TCS or TES, but they must
747 * agree if set in both. Our backend looks at TES, so bitwise-or in
748 * the values from the TCS.
750 assert(tcs_info
->tess
.tcs_vertices_out
== 0 ||
751 tes_info
->tess
.tcs_vertices_out
== 0 ||
752 tcs_info
->tess
.tcs_vertices_out
== tes_info
->tess
.tcs_vertices_out
);
753 tes_info
->tess
.tcs_vertices_out
|= tcs_info
->tess
.tcs_vertices_out
;
755 assert(tcs_info
->tess
.spacing
== TESS_SPACING_UNSPECIFIED
||
756 tes_info
->tess
.spacing
== TESS_SPACING_UNSPECIFIED
||
757 tcs_info
->tess
.spacing
== tes_info
->tess
.spacing
);
758 tes_info
->tess
.spacing
|= tcs_info
->tess
.spacing
;
760 assert(tcs_info
->tess
.primitive_mode
== 0 ||
761 tes_info
->tess
.primitive_mode
== 0 ||
762 tcs_info
->tess
.primitive_mode
== tes_info
->tess
.primitive_mode
);
763 tes_info
->tess
.primitive_mode
|= tcs_info
->tess
.primitive_mode
;
764 tes_info
->tess
.ccw
|= tcs_info
->tess
.ccw
;
765 tes_info
->tess
.point_mode
|= tcs_info
->tess
.point_mode
;
769 anv_pipeline_link_tcs(const struct brw_compiler
*compiler
,
770 struct anv_pipeline_stage
*tcs_stage
,
771 struct anv_pipeline_stage
*tes_stage
)
773 assert(tes_stage
&& tes_stage
->stage
== MESA_SHADER_TESS_EVAL
);
775 brw_nir_link_shaders(compiler
, tcs_stage
->nir
, tes_stage
->nir
);
777 nir_lower_patch_vertices(tes_stage
->nir
,
778 tcs_stage
->nir
->info
.tess
.tcs_vertices_out
,
781 /* Copy TCS info into the TES info */
782 merge_tess_info(&tes_stage
->nir
->info
, &tcs_stage
->nir
->info
);
784 /* Whacking the key after cache lookup is a bit sketchy, but all of
785 * this comes from the SPIR-V, which is part of the hash used for the
786 * pipeline cache. So it should be safe.
788 tcs_stage
->key
.tcs
.tes_primitive_mode
=
789 tes_stage
->nir
->info
.tess
.primitive_mode
;
790 tcs_stage
->key
.tcs
.quads_workaround
=
791 compiler
->devinfo
->gen
< 9 &&
792 tes_stage
->nir
->info
.tess
.primitive_mode
== 7 /* GL_QUADS */ &&
793 tes_stage
->nir
->info
.tess
.spacing
== TESS_SPACING_EQUAL
;
796 static const unsigned *
797 anv_pipeline_compile_tcs(const struct brw_compiler
*compiler
,
799 struct anv_device
*device
,
800 struct anv_pipeline_stage
*tcs_stage
,
801 struct anv_pipeline_stage
*prev_stage
)
803 tcs_stage
->key
.tcs
.outputs_written
=
804 tcs_stage
->nir
->info
.outputs_written
;
805 tcs_stage
->key
.tcs
.patch_outputs_written
=
806 tcs_stage
->nir
->info
.patch_outputs_written
;
808 return brw_compile_tcs(compiler
, device
, mem_ctx
, &tcs_stage
->key
.tcs
,
809 &tcs_stage
->prog_data
.tcs
, tcs_stage
->nir
,
814 anv_pipeline_link_tes(const struct brw_compiler
*compiler
,
815 struct anv_pipeline_stage
*tes_stage
,
816 struct anv_pipeline_stage
*next_stage
)
819 brw_nir_link_shaders(compiler
, tes_stage
->nir
, next_stage
->nir
);
822 static const unsigned *
823 anv_pipeline_compile_tes(const struct brw_compiler
*compiler
,
825 struct anv_device
*device
,
826 struct anv_pipeline_stage
*tes_stage
,
827 struct anv_pipeline_stage
*tcs_stage
)
829 tes_stage
->key
.tes
.inputs_read
=
830 tcs_stage
->nir
->info
.outputs_written
;
831 tes_stage
->key
.tes
.patch_inputs_read
=
832 tcs_stage
->nir
->info
.patch_outputs_written
;
834 return brw_compile_tes(compiler
, device
, mem_ctx
, &tes_stage
->key
.tes
,
835 &tcs_stage
->prog_data
.tcs
.base
.vue_map
,
836 &tes_stage
->prog_data
.tes
, tes_stage
->nir
,
841 anv_pipeline_link_gs(const struct brw_compiler
*compiler
,
842 struct anv_pipeline_stage
*gs_stage
,
843 struct anv_pipeline_stage
*next_stage
)
846 brw_nir_link_shaders(compiler
, gs_stage
->nir
, next_stage
->nir
);
849 static const unsigned *
850 anv_pipeline_compile_gs(const struct brw_compiler
*compiler
,
852 struct anv_device
*device
,
853 struct anv_pipeline_stage
*gs_stage
,
854 struct anv_pipeline_stage
*prev_stage
)
856 brw_compute_vue_map(compiler
->devinfo
,
857 &gs_stage
->prog_data
.gs
.base
.vue_map
,
858 gs_stage
->nir
->info
.outputs_written
,
859 gs_stage
->nir
->info
.separate_shader
);
861 return brw_compile_gs(compiler
, device
, mem_ctx
, &gs_stage
->key
.gs
,
862 &gs_stage
->prog_data
.gs
, gs_stage
->nir
,
867 anv_pipeline_link_fs(const struct brw_compiler
*compiler
,
868 struct anv_pipeline_stage
*stage
)
870 unsigned num_rts
= 0;
871 const int max_rt
= FRAG_RESULT_DATA7
- FRAG_RESULT_DATA0
+ 1;
872 struct anv_pipeline_binding rt_bindings
[max_rt
];
873 nir_function_impl
*impl
= nir_shader_get_entrypoint(stage
->nir
);
874 int rt_to_bindings
[max_rt
];
875 memset(rt_to_bindings
, -1, sizeof(rt_to_bindings
));
876 bool rt_used
[max_rt
];
877 memset(rt_used
, 0, sizeof(rt_used
));
879 /* Flag used render targets */
880 nir_foreach_variable_safe(var
, &stage
->nir
->outputs
) {
881 if (var
->data
.location
< FRAG_RESULT_DATA0
)
884 const unsigned rt
= var
->data
.location
- FRAG_RESULT_DATA0
;
889 const unsigned array_len
=
890 glsl_type_is_array(var
->type
) ? glsl_get_length(var
->type
) : 1;
891 assert(rt
+ array_len
<= max_rt
);
894 if (!(stage
->key
.wm
.color_outputs_valid
& BITFIELD_RANGE(rt
, array_len
))) {
895 /* If this is the RT at location 0 and we have alpha to coverage
896 * enabled we will have to create a null RT for it, so mark it as
899 if (rt
> 0 || !stage
->key
.wm
.alpha_to_coverage
)
903 for (unsigned i
= 0; i
< array_len
; i
++)
904 rt_used
[rt
+ i
] = true;
907 /* Set new, compacted, location */
908 for (unsigned i
= 0; i
< max_rt
; i
++) {
912 rt_to_bindings
[i
] = num_rts
;
914 if (stage
->key
.wm
.color_outputs_valid
& (1 << i
)) {
915 rt_bindings
[rt_to_bindings
[i
]] = (struct anv_pipeline_binding
) {
916 .set
= ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS
,
921 /* Setup a null render target */
922 rt_bindings
[rt_to_bindings
[i
]] = (struct anv_pipeline_binding
) {
923 .set
= ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS
,
932 bool deleted_output
= false;
933 nir_foreach_variable_safe(var
, &stage
->nir
->outputs
) {
934 if (var
->data
.location
< FRAG_RESULT_DATA0
)
937 const unsigned rt
= var
->data
.location
- FRAG_RESULT_DATA0
;
939 if (rt
>= MAX_RTS
|| !rt_used
[rt
]) {
940 /* Unused or out-of-bounds, throw it away, unless it is the first
941 * RT and we have alpha to coverage enabled.
943 deleted_output
= true;
944 var
->data
.mode
= nir_var_function_temp
;
945 exec_node_remove(&var
->node
);
946 exec_list_push_tail(&impl
->locals
, &var
->node
);
950 /* Give it the new location */
951 assert(rt_to_bindings
[rt
] != -1);
952 var
->data
.location
= rt_to_bindings
[rt
] + FRAG_RESULT_DATA0
;
956 nir_fixup_deref_modes(stage
->nir
);
959 /* If we have no render targets, we need a null render target */
960 rt_bindings
[0] = (struct anv_pipeline_binding
) {
961 .set
= ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS
,
968 /* Now that we've determined the actual number of render targets, adjust
969 * the key accordingly.
971 stage
->key
.wm
.nr_color_regions
= num_rts
;
972 stage
->key
.wm
.color_outputs_valid
= (1 << num_rts
) - 1;
974 assert(num_rts
<= max_rt
);
975 assert(stage
->bind_map
.surface_count
== 0);
976 typed_memcpy(stage
->bind_map
.surface_to_descriptor
,
977 rt_bindings
, num_rts
);
978 stage
->bind_map
.surface_count
+= num_rts
;
981 static const unsigned *
982 anv_pipeline_compile_fs(const struct brw_compiler
*compiler
,
984 struct anv_device
*device
,
985 struct anv_pipeline_stage
*fs_stage
,
986 struct anv_pipeline_stage
*prev_stage
)
988 /* TODO: we could set this to 0 based on the information in nir_shader, but
989 * we need this before we call spirv_to_nir.
992 fs_stage
->key
.wm
.input_slots_valid
=
993 prev_stage
->prog_data
.vue
.vue_map
.slots_valid
;
995 const unsigned *code
=
996 brw_compile_fs(compiler
, device
, mem_ctx
, &fs_stage
->key
.wm
,
997 &fs_stage
->prog_data
.wm
, fs_stage
->nir
,
998 NULL
, -1, -1, -1, true, false, NULL
, NULL
);
1000 if (fs_stage
->key
.wm
.nr_color_regions
== 0 &&
1001 !fs_stage
->prog_data
.wm
.has_side_effects
&&
1002 !fs_stage
->prog_data
.wm
.uses_kill
&&
1003 fs_stage
->prog_data
.wm
.computed_depth_mode
== BRW_PSCDEPTH_OFF
&&
1004 !fs_stage
->prog_data
.wm
.computed_stencil
) {
1005 /* This fragment shader has no outputs and no side effects. Go ahead
1006 * and return the code pointer so we don't accidentally think the
1007 * compile failed but zero out prog_data which will set program_size to
1008 * zero and disable the stage.
1010 memset(&fs_stage
->prog_data
, 0, sizeof(fs_stage
->prog_data
));
1017 anv_pipeline_compile_graphics(struct anv_pipeline
*pipeline
,
1018 struct anv_pipeline_cache
*cache
,
1019 const VkGraphicsPipelineCreateInfo
*info
)
1021 VkPipelineCreationFeedbackEXT pipeline_feedback
= {
1022 .flags
= VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT_EXT
,
1024 int64_t pipeline_start
= os_time_get_nano();
1026 const struct brw_compiler
*compiler
=
1027 pipeline
->device
->instance
->physicalDevice
.compiler
;
1028 struct anv_pipeline_stage stages
[MESA_SHADER_STAGES
] = {};
1030 pipeline
->active_stages
= 0;
1033 for (uint32_t i
= 0; i
< info
->stageCount
; i
++) {
1034 const VkPipelineShaderStageCreateInfo
*sinfo
= &info
->pStages
[i
];
1035 gl_shader_stage stage
= vk_to_mesa_shader_stage(sinfo
->stage
);
1037 pipeline
->active_stages
|= sinfo
->stage
;
1039 int64_t stage_start
= os_time_get_nano();
1041 stages
[stage
].stage
= stage
;
1042 stages
[stage
].module
= anv_shader_module_from_handle(sinfo
->module
);
1043 stages
[stage
].entrypoint
= sinfo
->pName
;
1044 stages
[stage
].spec_info
= sinfo
->pSpecializationInfo
;
1045 anv_pipeline_hash_shader(stages
[stage
].module
,
1046 stages
[stage
].entrypoint
,
1048 stages
[stage
].spec_info
,
1049 stages
[stage
].shader_sha1
);
1051 const struct gen_device_info
*devinfo
= &pipeline
->device
->info
;
1053 case MESA_SHADER_VERTEX
:
1054 populate_vs_prog_key(devinfo
, sinfo
->flags
, &stages
[stage
].key
.vs
);
1056 case MESA_SHADER_TESS_CTRL
:
1057 populate_tcs_prog_key(devinfo
, sinfo
->flags
,
1058 info
->pTessellationState
->patchControlPoints
,
1059 &stages
[stage
].key
.tcs
);
1061 case MESA_SHADER_TESS_EVAL
:
1062 populate_tes_prog_key(devinfo
, sinfo
->flags
, &stages
[stage
].key
.tes
);
1064 case MESA_SHADER_GEOMETRY
:
1065 populate_gs_prog_key(devinfo
, sinfo
->flags
, &stages
[stage
].key
.gs
);
1067 case MESA_SHADER_FRAGMENT
:
1068 populate_wm_prog_key(devinfo
, sinfo
->flags
,
1070 info
->pMultisampleState
,
1071 &stages
[stage
].key
.wm
);
1074 unreachable("Invalid graphics shader stage");
1077 stages
[stage
].feedback
.duration
+= os_time_get_nano() - stage_start
;
1078 stages
[stage
].feedback
.flags
|= VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT_EXT
;
1081 if (pipeline
->active_stages
& VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT
)
1082 pipeline
->active_stages
|= VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT
;
1084 assert(pipeline
->active_stages
& VK_SHADER_STAGE_VERTEX_BIT
);
1086 ANV_FROM_HANDLE(anv_pipeline_layout
, layout
, info
->layout
);
1088 unsigned char sha1
[20];
1089 anv_pipeline_hash_graphics(pipeline
, layout
, stages
, sha1
);
1092 unsigned cache_hits
= 0;
1093 for (unsigned s
= 0; s
< MESA_SHADER_STAGES
; s
++) {
1094 if (!stages
[s
].entrypoint
)
1097 int64_t stage_start
= os_time_get_nano();
1099 stages
[s
].cache_key
.stage
= s
;
1100 memcpy(stages
[s
].cache_key
.sha1
, sha1
, sizeof(sha1
));
1103 struct anv_shader_bin
*bin
=
1104 anv_device_search_for_kernel(pipeline
->device
, cache
,
1105 &stages
[s
].cache_key
,
1106 sizeof(stages
[s
].cache_key
), &cache_hit
);
1109 pipeline
->shaders
[s
] = bin
;
1114 stages
[s
].feedback
.flags
|=
1115 VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT_EXT
;
1117 stages
[s
].feedback
.duration
+= os_time_get_nano() - stage_start
;
1120 if (found
== __builtin_popcount(pipeline
->active_stages
)) {
1121 if (cache_hits
== found
) {
1122 pipeline_feedback
.flags
|=
1123 VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT_EXT
;
1125 /* We found all our shaders in the cache. We're done. */
1127 } else if (found
> 0) {
1128 /* We found some but not all of our shaders. This shouldn't happen
1129 * most of the time but it can if we have a partially populated
1132 assert(found
< __builtin_popcount(pipeline
->active_stages
));
1134 vk_debug_report(&pipeline
->device
->instance
->debug_report_callbacks
,
1135 VK_DEBUG_REPORT_WARNING_BIT_EXT
|
1136 VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT
,
1137 VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_CACHE_EXT
,
1138 (uint64_t)(uintptr_t)cache
,
1140 "Found a partial pipeline in the cache. This is "
1141 "most likely caused by an incomplete pipeline cache "
1142 "import or export");
1144 /* We're going to have to recompile anyway, so just throw away our
1145 * references to the shaders in the cache. We'll get them out of the
1146 * cache again as part of the compilation process.
1148 for (unsigned s
= 0; s
< MESA_SHADER_STAGES
; s
++) {
1149 stages
[s
].feedback
.flags
= 0;
1150 if (pipeline
->shaders
[s
]) {
1151 anv_shader_bin_unref(pipeline
->device
, pipeline
->shaders
[s
]);
1152 pipeline
->shaders
[s
] = NULL
;
1157 void *pipeline_ctx
= ralloc_context(NULL
);
1159 for (unsigned s
= 0; s
< MESA_SHADER_STAGES
; s
++) {
1160 if (!stages
[s
].entrypoint
)
1163 int64_t stage_start
= os_time_get_nano();
1165 assert(stages
[s
].stage
== s
);
1166 assert(pipeline
->shaders
[s
] == NULL
);
1168 stages
[s
].bind_map
= (struct anv_pipeline_bind_map
) {
1169 .surface_to_descriptor
= stages
[s
].surface_to_descriptor
,
1170 .sampler_to_descriptor
= stages
[s
].sampler_to_descriptor
1173 stages
[s
].nir
= anv_pipeline_stage_get_nir(pipeline
, cache
,
1176 if (stages
[s
].nir
== NULL
) {
1177 result
= vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
1181 stages
[s
].feedback
.duration
+= os_time_get_nano() - stage_start
;
1184 /* Walk backwards to link */
1185 struct anv_pipeline_stage
*next_stage
= NULL
;
1186 for (int s
= MESA_SHADER_STAGES
- 1; s
>= 0; s
--) {
1187 if (!stages
[s
].entrypoint
)
1191 case MESA_SHADER_VERTEX
:
1192 anv_pipeline_link_vs(compiler
, &stages
[s
], next_stage
);
1194 case MESA_SHADER_TESS_CTRL
:
1195 anv_pipeline_link_tcs(compiler
, &stages
[s
], next_stage
);
1197 case MESA_SHADER_TESS_EVAL
:
1198 anv_pipeline_link_tes(compiler
, &stages
[s
], next_stage
);
1200 case MESA_SHADER_GEOMETRY
:
1201 anv_pipeline_link_gs(compiler
, &stages
[s
], next_stage
);
1203 case MESA_SHADER_FRAGMENT
:
1204 anv_pipeline_link_fs(compiler
, &stages
[s
]);
1207 unreachable("Invalid graphics shader stage");
1210 next_stage
= &stages
[s
];
1213 struct anv_pipeline_stage
*prev_stage
= NULL
;
1214 for (unsigned s
= 0; s
< MESA_SHADER_STAGES
; s
++) {
1215 if (!stages
[s
].entrypoint
)
1218 int64_t stage_start
= os_time_get_nano();
1220 void *stage_ctx
= ralloc_context(NULL
);
1222 nir_xfb_info
*xfb_info
= NULL
;
1223 if (s
== MESA_SHADER_VERTEX
||
1224 s
== MESA_SHADER_TESS_EVAL
||
1225 s
== MESA_SHADER_GEOMETRY
)
1226 xfb_info
= nir_gather_xfb_info(stages
[s
].nir
, stage_ctx
);
1228 anv_pipeline_lower_nir(pipeline
, stage_ctx
, &stages
[s
], layout
);
1230 const unsigned *code
;
1232 case MESA_SHADER_VERTEX
:
1233 code
= anv_pipeline_compile_vs(compiler
, stage_ctx
, pipeline
->device
,
1236 case MESA_SHADER_TESS_CTRL
:
1237 code
= anv_pipeline_compile_tcs(compiler
, stage_ctx
, pipeline
->device
,
1238 &stages
[s
], prev_stage
);
1240 case MESA_SHADER_TESS_EVAL
:
1241 code
= anv_pipeline_compile_tes(compiler
, stage_ctx
, pipeline
->device
,
1242 &stages
[s
], prev_stage
);
1244 case MESA_SHADER_GEOMETRY
:
1245 code
= anv_pipeline_compile_gs(compiler
, stage_ctx
, pipeline
->device
,
1246 &stages
[s
], prev_stage
);
1248 case MESA_SHADER_FRAGMENT
:
1249 code
= anv_pipeline_compile_fs(compiler
, stage_ctx
, pipeline
->device
,
1250 &stages
[s
], prev_stage
);
1253 unreachable("Invalid graphics shader stage");
1256 ralloc_free(stage_ctx
);
1257 result
= vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
1261 struct anv_shader_bin
*bin
=
1262 anv_device_upload_kernel(pipeline
->device
, cache
,
1263 &stages
[s
].cache_key
,
1264 sizeof(stages
[s
].cache_key
),
1265 code
, stages
[s
].prog_data
.base
.program_size
,
1266 stages
[s
].nir
->constant_data
,
1267 stages
[s
].nir
->constant_data_size
,
1268 &stages
[s
].prog_data
.base
,
1269 brw_prog_data_size(s
),
1270 xfb_info
, &stages
[s
].bind_map
);
1272 ralloc_free(stage_ctx
);
1273 result
= vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
1277 pipeline
->shaders
[s
] = bin
;
1278 ralloc_free(stage_ctx
);
1280 stages
[s
].feedback
.duration
+= os_time_get_nano() - stage_start
;
1282 prev_stage
= &stages
[s
];
1285 ralloc_free(pipeline_ctx
);
1289 if (pipeline
->shaders
[MESA_SHADER_FRAGMENT
] &&
1290 pipeline
->shaders
[MESA_SHADER_FRAGMENT
]->prog_data
->program_size
== 0) {
1291 /* This can happen if we decided to implicitly disable the fragment
1292 * shader. See anv_pipeline_compile_fs().
1294 anv_shader_bin_unref(pipeline
->device
,
1295 pipeline
->shaders
[MESA_SHADER_FRAGMENT
]);
1296 pipeline
->shaders
[MESA_SHADER_FRAGMENT
] = NULL
;
1297 pipeline
->active_stages
&= ~VK_SHADER_STAGE_FRAGMENT_BIT
;
1300 pipeline_feedback
.duration
= os_time_get_nano() - pipeline_start
;
1302 const VkPipelineCreationFeedbackCreateInfoEXT
*create_feedback
=
1303 vk_find_struct_const(info
->pNext
, PIPELINE_CREATION_FEEDBACK_CREATE_INFO_EXT
);
1304 if (create_feedback
) {
1305 *create_feedback
->pPipelineCreationFeedback
= pipeline_feedback
;
1307 assert(info
->stageCount
== create_feedback
->pipelineStageCreationFeedbackCount
);
1308 for (uint32_t i
= 0; i
< info
->stageCount
; i
++) {
1309 gl_shader_stage s
= vk_to_mesa_shader_stage(info
->pStages
[i
].stage
);
1310 create_feedback
->pPipelineStageCreationFeedbacks
[i
] = stages
[s
].feedback
;
1317 ralloc_free(pipeline_ctx
);
1319 for (unsigned s
= 0; s
< MESA_SHADER_STAGES
; s
++) {
1320 if (pipeline
->shaders
[s
])
1321 anv_shader_bin_unref(pipeline
->device
, pipeline
->shaders
[s
]);
1328 anv_pipeline_compile_cs(struct anv_pipeline
*pipeline
,
1329 struct anv_pipeline_cache
*cache
,
1330 const VkComputePipelineCreateInfo
*info
,
1331 const struct anv_shader_module
*module
,
1332 const char *entrypoint
,
1333 const VkSpecializationInfo
*spec_info
)
1335 VkPipelineCreationFeedbackEXT pipeline_feedback
= {
1336 .flags
= VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT_EXT
,
1338 int64_t pipeline_start
= os_time_get_nano();
1340 const struct brw_compiler
*compiler
=
1341 pipeline
->device
->instance
->physicalDevice
.compiler
;
1343 struct anv_pipeline_stage stage
= {
1344 .stage
= MESA_SHADER_COMPUTE
,
1346 .entrypoint
= entrypoint
,
1347 .spec_info
= spec_info
,
1349 .stage
= MESA_SHADER_COMPUTE
,
1352 .flags
= VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT_EXT
,
1355 anv_pipeline_hash_shader(stage
.module
,
1357 MESA_SHADER_COMPUTE
,
1361 struct anv_shader_bin
*bin
= NULL
;
1363 populate_cs_prog_key(&pipeline
->device
->info
, info
->stage
.flags
,
1366 ANV_FROM_HANDLE(anv_pipeline_layout
, layout
, info
->layout
);
1368 anv_pipeline_hash_compute(pipeline
, layout
, &stage
, stage
.cache_key
.sha1
);
1370 bin
= anv_device_search_for_kernel(pipeline
->device
, cache
, &stage
.cache_key
,
1371 sizeof(stage
.cache_key
), &cache_hit
);
1374 int64_t stage_start
= os_time_get_nano();
1376 stage
.bind_map
= (struct anv_pipeline_bind_map
) {
1377 .surface_to_descriptor
= stage
.surface_to_descriptor
,
1378 .sampler_to_descriptor
= stage
.sampler_to_descriptor
1381 /* Set up a binding for the gl_NumWorkGroups */
1382 stage
.bind_map
.surface_count
= 1;
1383 stage
.bind_map
.surface_to_descriptor
[0] = (struct anv_pipeline_binding
) {
1384 .set
= ANV_DESCRIPTOR_SET_NUM_WORK_GROUPS
,
1387 void *mem_ctx
= ralloc_context(NULL
);
1389 stage
.nir
= anv_pipeline_stage_get_nir(pipeline
, cache
, mem_ctx
, &stage
);
1390 if (stage
.nir
== NULL
) {
1391 ralloc_free(mem_ctx
);
1392 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
1395 anv_pipeline_lower_nir(pipeline
, mem_ctx
, &stage
, layout
);
1397 NIR_PASS_V(stage
.nir
, anv_nir_add_base_work_group_id
,
1398 &stage
.prog_data
.cs
);
1400 const unsigned *shader_code
=
1401 brw_compile_cs(compiler
, pipeline
->device
, mem_ctx
, &stage
.key
.cs
,
1402 &stage
.prog_data
.cs
, stage
.nir
, -1, NULL
);
1403 if (shader_code
== NULL
) {
1404 ralloc_free(mem_ctx
);
1405 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
1408 const unsigned code_size
= stage
.prog_data
.base
.program_size
;
1409 bin
= anv_device_upload_kernel(pipeline
->device
, cache
,
1410 &stage
.cache_key
, sizeof(stage
.cache_key
),
1411 shader_code
, code_size
,
1412 stage
.nir
->constant_data
,
1413 stage
.nir
->constant_data_size
,
1414 &stage
.prog_data
.base
,
1415 sizeof(stage
.prog_data
.cs
),
1416 NULL
, &stage
.bind_map
);
1418 ralloc_free(mem_ctx
);
1419 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
1422 ralloc_free(mem_ctx
);
1424 stage
.feedback
.duration
= os_time_get_nano() - stage_start
;
1428 stage
.feedback
.flags
|=
1429 VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT_EXT
;
1430 pipeline_feedback
.flags
|=
1431 VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT_EXT
;
1433 pipeline_feedback
.duration
= os_time_get_nano() - pipeline_start
;
1435 const VkPipelineCreationFeedbackCreateInfoEXT
*create_feedback
=
1436 vk_find_struct_const(info
->pNext
, PIPELINE_CREATION_FEEDBACK_CREATE_INFO_EXT
);
1437 if (create_feedback
) {
1438 *create_feedback
->pPipelineCreationFeedback
= pipeline_feedback
;
1440 assert(create_feedback
->pipelineStageCreationFeedbackCount
== 1);
1441 create_feedback
->pPipelineStageCreationFeedbacks
[0] = stage
.feedback
;
1444 pipeline
->active_stages
= VK_SHADER_STAGE_COMPUTE_BIT
;
1445 pipeline
->shaders
[MESA_SHADER_COMPUTE
] = bin
;
1451 * Copy pipeline state not marked as dynamic.
1452 * Dynamic state is pipeline state which hasn't been provided at pipeline
1453 * creation time, but is dynamically provided afterwards using various
1454 * vkCmdSet* functions.
1456 * The set of state considered "non_dynamic" is determined by the pieces of
1457 * state that have their corresponding VkDynamicState enums omitted from
1458 * VkPipelineDynamicStateCreateInfo::pDynamicStates.
1460 * @param[out] pipeline Destination non_dynamic state.
1461 * @param[in] pCreateInfo Source of non_dynamic state to be copied.
1464 copy_non_dynamic_state(struct anv_pipeline
*pipeline
,
1465 const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
1467 anv_cmd_dirty_mask_t states
= ANV_CMD_DIRTY_DYNAMIC_ALL
;
1468 struct anv_subpass
*subpass
= pipeline
->subpass
;
1470 pipeline
->dynamic_state
= default_dynamic_state
;
1472 if (pCreateInfo
->pDynamicState
) {
1473 /* Remove all of the states that are marked as dynamic */
1474 uint32_t count
= pCreateInfo
->pDynamicState
->dynamicStateCount
;
1475 for (uint32_t s
= 0; s
< count
; s
++)
1476 states
&= ~(1 << pCreateInfo
->pDynamicState
->pDynamicStates
[s
]);
1479 struct anv_dynamic_state
*dynamic
= &pipeline
->dynamic_state
;
1481 /* Section 9.2 of the Vulkan 1.0.15 spec says:
1483 * pViewportState is [...] NULL if the pipeline
1484 * has rasterization disabled.
1486 if (!pCreateInfo
->pRasterizationState
->rasterizerDiscardEnable
) {
1487 assert(pCreateInfo
->pViewportState
);
1489 dynamic
->viewport
.count
= pCreateInfo
->pViewportState
->viewportCount
;
1490 if (states
& (1 << VK_DYNAMIC_STATE_VIEWPORT
)) {
1491 typed_memcpy(dynamic
->viewport
.viewports
,
1492 pCreateInfo
->pViewportState
->pViewports
,
1493 pCreateInfo
->pViewportState
->viewportCount
);
1496 dynamic
->scissor
.count
= pCreateInfo
->pViewportState
->scissorCount
;
1497 if (states
& (1 << VK_DYNAMIC_STATE_SCISSOR
)) {
1498 typed_memcpy(dynamic
->scissor
.scissors
,
1499 pCreateInfo
->pViewportState
->pScissors
,
1500 pCreateInfo
->pViewportState
->scissorCount
);
1504 if (states
& (1 << VK_DYNAMIC_STATE_LINE_WIDTH
)) {
1505 assert(pCreateInfo
->pRasterizationState
);
1506 dynamic
->line_width
= pCreateInfo
->pRasterizationState
->lineWidth
;
1509 if (states
& (1 << VK_DYNAMIC_STATE_DEPTH_BIAS
)) {
1510 assert(pCreateInfo
->pRasterizationState
);
1511 dynamic
->depth_bias
.bias
=
1512 pCreateInfo
->pRasterizationState
->depthBiasConstantFactor
;
1513 dynamic
->depth_bias
.clamp
=
1514 pCreateInfo
->pRasterizationState
->depthBiasClamp
;
1515 dynamic
->depth_bias
.slope
=
1516 pCreateInfo
->pRasterizationState
->depthBiasSlopeFactor
;
1519 /* Section 9.2 of the Vulkan 1.0.15 spec says:
1521 * pColorBlendState is [...] NULL if the pipeline has rasterization
1522 * disabled or if the subpass of the render pass the pipeline is
1523 * created against does not use any color attachments.
1525 bool uses_color_att
= false;
1526 for (unsigned i
= 0; i
< subpass
->color_count
; ++i
) {
1527 if (subpass
->color_attachments
[i
].attachment
!= VK_ATTACHMENT_UNUSED
) {
1528 uses_color_att
= true;
1533 if (uses_color_att
&&
1534 !pCreateInfo
->pRasterizationState
->rasterizerDiscardEnable
) {
1535 assert(pCreateInfo
->pColorBlendState
);
1537 if (states
& (1 << VK_DYNAMIC_STATE_BLEND_CONSTANTS
))
1538 typed_memcpy(dynamic
->blend_constants
,
1539 pCreateInfo
->pColorBlendState
->blendConstants
, 4);
1542 /* If there is no depthstencil attachment, then don't read
1543 * pDepthStencilState. The Vulkan spec states that pDepthStencilState may
1544 * be NULL in this case. Even if pDepthStencilState is non-NULL, there is
1545 * no need to override the depthstencil defaults in
1546 * anv_pipeline::dynamic_state when there is no depthstencil attachment.
1548 * Section 9.2 of the Vulkan 1.0.15 spec says:
1550 * pDepthStencilState is [...] NULL if the pipeline has rasterization
1551 * disabled or if the subpass of the render pass the pipeline is created
1552 * against does not use a depth/stencil attachment.
1554 if (!pCreateInfo
->pRasterizationState
->rasterizerDiscardEnable
&&
1555 subpass
->depth_stencil_attachment
) {
1556 assert(pCreateInfo
->pDepthStencilState
);
1558 if (states
& (1 << VK_DYNAMIC_STATE_DEPTH_BOUNDS
)) {
1559 dynamic
->depth_bounds
.min
=
1560 pCreateInfo
->pDepthStencilState
->minDepthBounds
;
1561 dynamic
->depth_bounds
.max
=
1562 pCreateInfo
->pDepthStencilState
->maxDepthBounds
;
1565 if (states
& (1 << VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK
)) {
1566 dynamic
->stencil_compare_mask
.front
=
1567 pCreateInfo
->pDepthStencilState
->front
.compareMask
;
1568 dynamic
->stencil_compare_mask
.back
=
1569 pCreateInfo
->pDepthStencilState
->back
.compareMask
;
1572 if (states
& (1 << VK_DYNAMIC_STATE_STENCIL_WRITE_MASK
)) {
1573 dynamic
->stencil_write_mask
.front
=
1574 pCreateInfo
->pDepthStencilState
->front
.writeMask
;
1575 dynamic
->stencil_write_mask
.back
=
1576 pCreateInfo
->pDepthStencilState
->back
.writeMask
;
1579 if (states
& (1 << VK_DYNAMIC_STATE_STENCIL_REFERENCE
)) {
1580 dynamic
->stencil_reference
.front
=
1581 pCreateInfo
->pDepthStencilState
->front
.reference
;
1582 dynamic
->stencil_reference
.back
=
1583 pCreateInfo
->pDepthStencilState
->back
.reference
;
1587 pipeline
->dynamic_state_mask
= states
;
1591 anv_pipeline_validate_create_info(const VkGraphicsPipelineCreateInfo
*info
)
1594 struct anv_render_pass
*renderpass
= NULL
;
1595 struct anv_subpass
*subpass
= NULL
;
1597 /* Assert that all required members of VkGraphicsPipelineCreateInfo are
1598 * present. See the Vulkan 1.0.28 spec, Section 9.2 Graphics Pipelines.
1600 assert(info
->sType
== VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO
);
1602 renderpass
= anv_render_pass_from_handle(info
->renderPass
);
1605 assert(info
->subpass
< renderpass
->subpass_count
);
1606 subpass
= &renderpass
->subpasses
[info
->subpass
];
1608 assert(info
->stageCount
>= 1);
1609 assert(info
->pVertexInputState
);
1610 assert(info
->pInputAssemblyState
);
1611 assert(info
->pRasterizationState
);
1612 if (!info
->pRasterizationState
->rasterizerDiscardEnable
) {
1613 assert(info
->pViewportState
);
1614 assert(info
->pMultisampleState
);
1616 if (subpass
&& subpass
->depth_stencil_attachment
)
1617 assert(info
->pDepthStencilState
);
1619 if (subpass
&& subpass
->color_count
> 0) {
1620 bool all_color_unused
= true;
1621 for (int i
= 0; i
< subpass
->color_count
; i
++) {
1622 if (subpass
->color_attachments
[i
].attachment
!= VK_ATTACHMENT_UNUSED
)
1623 all_color_unused
= false;
1625 /* pColorBlendState is ignored if the pipeline has rasterization
1626 * disabled or if the subpass of the render pass the pipeline is
1627 * created against does not use any color attachments.
1629 assert(info
->pColorBlendState
|| all_color_unused
);
1633 for (uint32_t i
= 0; i
< info
->stageCount
; ++i
) {
1634 switch (info
->pStages
[i
].stage
) {
1635 case VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT
:
1636 case VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT
:
1637 assert(info
->pTessellationState
);
1647 * Calculate the desired L3 partitioning based on the current state of the
1648 * pipeline. For now this simply returns the conservative defaults calculated
1649 * by get_default_l3_weights(), but we could probably do better by gathering
1650 * more statistics from the pipeline state (e.g. guess of expected URB usage
1651 * and bound surfaces), or by using feed-back from performance counters.
1654 anv_pipeline_setup_l3_config(struct anv_pipeline
*pipeline
, bool needs_slm
)
1656 const struct gen_device_info
*devinfo
= &pipeline
->device
->info
;
1658 const struct gen_l3_weights w
=
1659 gen_get_default_l3_weights(devinfo
, pipeline
->needs_data_cache
, needs_slm
);
1661 pipeline
->urb
.l3_config
= gen_get_l3_config(devinfo
, w
);
1662 pipeline
->urb
.total_size
=
1663 gen_get_l3_config_urb_size(devinfo
, pipeline
->urb
.l3_config
);
1667 anv_pipeline_init(struct anv_pipeline
*pipeline
,
1668 struct anv_device
*device
,
1669 struct anv_pipeline_cache
*cache
,
1670 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
1671 const VkAllocationCallbacks
*alloc
)
1675 anv_pipeline_validate_create_info(pCreateInfo
);
1678 alloc
= &device
->alloc
;
1680 pipeline
->device
= device
;
1682 ANV_FROM_HANDLE(anv_render_pass
, render_pass
, pCreateInfo
->renderPass
);
1683 assert(pCreateInfo
->subpass
< render_pass
->subpass_count
);
1684 pipeline
->subpass
= &render_pass
->subpasses
[pCreateInfo
->subpass
];
1686 result
= anv_reloc_list_init(&pipeline
->batch_relocs
, alloc
);
1687 if (result
!= VK_SUCCESS
)
1690 pipeline
->batch
.alloc
= alloc
;
1691 pipeline
->batch
.next
= pipeline
->batch
.start
= pipeline
->batch_data
;
1692 pipeline
->batch
.end
= pipeline
->batch
.start
+ sizeof(pipeline
->batch_data
);
1693 pipeline
->batch
.relocs
= &pipeline
->batch_relocs
;
1694 pipeline
->batch
.status
= VK_SUCCESS
;
1696 copy_non_dynamic_state(pipeline
, pCreateInfo
);
1697 pipeline
->depth_clamp_enable
= pCreateInfo
->pRasterizationState
&&
1698 pCreateInfo
->pRasterizationState
->depthClampEnable
;
1700 /* Previously we enabled depth clipping when !depthClampEnable.
1701 * DepthClipStateCreateInfo now makes depth clipping explicit so if the
1702 * clipping info is available, use its enable value to determine clipping,
1703 * otherwise fallback to the previous !depthClampEnable logic.
1705 const VkPipelineRasterizationDepthClipStateCreateInfoEXT
*clip_info
=
1706 vk_find_struct_const(pCreateInfo
->pRasterizationState
->pNext
,
1707 PIPELINE_RASTERIZATION_DEPTH_CLIP_STATE_CREATE_INFO_EXT
);
1708 pipeline
->depth_clip_enable
= clip_info
? clip_info
->depthClipEnable
: !pipeline
->depth_clamp_enable
;
1710 pipeline
->sample_shading_enable
= pCreateInfo
->pMultisampleState
&&
1711 pCreateInfo
->pMultisampleState
->sampleShadingEnable
;
1713 pipeline
->needs_data_cache
= false;
1715 /* When we free the pipeline, we detect stages based on the NULL status
1716 * of various prog_data pointers. Make them NULL by default.
1718 memset(pipeline
->shaders
, 0, sizeof(pipeline
->shaders
));
1720 result
= anv_pipeline_compile_graphics(pipeline
, cache
, pCreateInfo
);
1721 if (result
!= VK_SUCCESS
) {
1722 anv_reloc_list_finish(&pipeline
->batch_relocs
, alloc
);
1726 assert(pipeline
->shaders
[MESA_SHADER_VERTEX
]);
1728 anv_pipeline_setup_l3_config(pipeline
, false);
1730 const VkPipelineVertexInputStateCreateInfo
*vi_info
=
1731 pCreateInfo
->pVertexInputState
;
1733 const uint64_t inputs_read
= get_vs_prog_data(pipeline
)->inputs_read
;
1735 pipeline
->vb_used
= 0;
1736 for (uint32_t i
= 0; i
< vi_info
->vertexAttributeDescriptionCount
; i
++) {
1737 const VkVertexInputAttributeDescription
*desc
=
1738 &vi_info
->pVertexAttributeDescriptions
[i
];
1740 if (inputs_read
& (1ull << (VERT_ATTRIB_GENERIC0
+ desc
->location
)))
1741 pipeline
->vb_used
|= 1 << desc
->binding
;
1744 for (uint32_t i
= 0; i
< vi_info
->vertexBindingDescriptionCount
; i
++) {
1745 const VkVertexInputBindingDescription
*desc
=
1746 &vi_info
->pVertexBindingDescriptions
[i
];
1748 pipeline
->vb
[desc
->binding
].stride
= desc
->stride
;
1750 /* Step rate is programmed per vertex element (attribute), not
1751 * binding. Set up a map of which bindings step per instance, for
1752 * reference by vertex element setup. */
1753 switch (desc
->inputRate
) {
1755 case VK_VERTEX_INPUT_RATE_VERTEX
:
1756 pipeline
->vb
[desc
->binding
].instanced
= false;
1758 case VK_VERTEX_INPUT_RATE_INSTANCE
:
1759 pipeline
->vb
[desc
->binding
].instanced
= true;
1763 pipeline
->vb
[desc
->binding
].instance_divisor
= 1;
1766 const VkPipelineVertexInputDivisorStateCreateInfoEXT
*vi_div_state
=
1767 vk_find_struct_const(vi_info
->pNext
,
1768 PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO_EXT
);
1770 for (uint32_t i
= 0; i
< vi_div_state
->vertexBindingDivisorCount
; i
++) {
1771 const VkVertexInputBindingDivisorDescriptionEXT
*desc
=
1772 &vi_div_state
->pVertexBindingDivisors
[i
];
1774 pipeline
->vb
[desc
->binding
].instance_divisor
= desc
->divisor
;
1778 /* Our implementation of VK_KHR_multiview uses instancing to draw the
1779 * different views. If the client asks for instancing, we need to multiply
1780 * the instance divisor by the number of views ensure that we repeat the
1781 * client's per-instance data once for each view.
1783 if (pipeline
->subpass
->view_mask
) {
1784 const uint32_t view_count
= anv_subpass_view_count(pipeline
->subpass
);
1785 for (uint32_t vb
= 0; vb
< MAX_VBS
; vb
++) {
1786 if (pipeline
->vb
[vb
].instanced
)
1787 pipeline
->vb
[vb
].instance_divisor
*= view_count
;
1791 const VkPipelineInputAssemblyStateCreateInfo
*ia_info
=
1792 pCreateInfo
->pInputAssemblyState
;
1793 const VkPipelineTessellationStateCreateInfo
*tess_info
=
1794 pCreateInfo
->pTessellationState
;
1795 pipeline
->primitive_restart
= ia_info
->primitiveRestartEnable
;
1797 if (anv_pipeline_has_stage(pipeline
, MESA_SHADER_TESS_EVAL
))
1798 pipeline
->topology
= _3DPRIM_PATCHLIST(tess_info
->patchControlPoints
);
1800 pipeline
->topology
= vk_to_gen_primitive_type
[ia_info
->topology
];