2 * Copyright © 2015 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
30 #include "util/mesa-sha1.h"
31 #include "common/gen_l3_config.h"
32 #include "anv_private.h"
33 #include "compiler/brw_nir.h"
35 #include "spirv/nir_spirv.h"
37 /* Needed for SWIZZLE macros */
38 #include "program/prog_instruction.h"
42 VkResult
anv_CreateShaderModule(
44 const VkShaderModuleCreateInfo
* pCreateInfo
,
45 const VkAllocationCallbacks
* pAllocator
,
46 VkShaderModule
* pShaderModule
)
48 ANV_FROM_HANDLE(anv_device
, device
, _device
);
49 struct anv_shader_module
*module
;
51 assert(pCreateInfo
->sType
== VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO
);
52 assert(pCreateInfo
->flags
== 0);
54 module
= vk_alloc2(&device
->alloc
, pAllocator
,
55 sizeof(*module
) + pCreateInfo
->codeSize
, 8,
56 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT
);
58 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
60 module
->size
= pCreateInfo
->codeSize
;
61 memcpy(module
->data
, pCreateInfo
->pCode
, module
->size
);
63 _mesa_sha1_compute(module
->data
, module
->size
, module
->sha1
);
65 *pShaderModule
= anv_shader_module_to_handle(module
);
70 void anv_DestroyShaderModule(
72 VkShaderModule _module
,
73 const VkAllocationCallbacks
* pAllocator
)
75 ANV_FROM_HANDLE(anv_device
, device
, _device
);
76 ANV_FROM_HANDLE(anv_shader_module
, module
, _module
);
81 vk_free2(&device
->alloc
, pAllocator
, module
);
84 #define SPIR_V_MAGIC_NUMBER 0x07230203
86 static const uint64_t stage_to_debug
[] = {
87 [MESA_SHADER_VERTEX
] = DEBUG_VS
,
88 [MESA_SHADER_TESS_CTRL
] = DEBUG_TCS
,
89 [MESA_SHADER_TESS_EVAL
] = DEBUG_TES
,
90 [MESA_SHADER_GEOMETRY
] = DEBUG_GS
,
91 [MESA_SHADER_FRAGMENT
] = DEBUG_WM
,
92 [MESA_SHADER_COMPUTE
] = DEBUG_CS
,
95 /* Eventually, this will become part of anv_CreateShader. Unfortunately,
96 * we can't do that yet because we don't have the ability to copy nir.
99 anv_shader_compile_to_nir(struct anv_pipeline
*pipeline
,
101 struct anv_shader_module
*module
,
102 const char *entrypoint_name
,
103 gl_shader_stage stage
,
104 const VkSpecializationInfo
*spec_info
)
106 const struct anv_device
*device
= pipeline
->device
;
108 const struct brw_compiler
*compiler
=
109 device
->instance
->physicalDevice
.compiler
;
110 const nir_shader_compiler_options
*nir_options
=
111 compiler
->glsl_compiler_options
[stage
].NirOptions
;
113 uint32_t *spirv
= (uint32_t *) module
->data
;
114 assert(spirv
[0] == SPIR_V_MAGIC_NUMBER
);
115 assert(module
->size
% 4 == 0);
117 uint32_t num_spec_entries
= 0;
118 struct nir_spirv_specialization
*spec_entries
= NULL
;
119 if (spec_info
&& spec_info
->mapEntryCount
> 0) {
120 num_spec_entries
= spec_info
->mapEntryCount
;
121 spec_entries
= malloc(num_spec_entries
* sizeof(*spec_entries
));
122 for (uint32_t i
= 0; i
< num_spec_entries
; i
++) {
123 VkSpecializationMapEntry entry
= spec_info
->pMapEntries
[i
];
124 const void *data
= spec_info
->pData
+ entry
.offset
;
125 assert(data
+ entry
.size
<= spec_info
->pData
+ spec_info
->dataSize
);
127 spec_entries
[i
].id
= spec_info
->pMapEntries
[i
].constantID
;
128 if (spec_info
->dataSize
== 8)
129 spec_entries
[i
].data64
= *(const uint64_t *)data
;
131 spec_entries
[i
].data32
= *(const uint32_t *)data
;
135 struct spirv_to_nir_options spirv_options
= {
136 .lower_workgroup_access_to_offsets
= true,
138 .float64
= device
->instance
->physicalDevice
.info
.gen
>= 8,
139 .int64
= device
->instance
->physicalDevice
.info
.gen
>= 8,
140 .tessellation
= true,
141 .device_group
= true,
142 .draw_parameters
= true,
143 .image_write_without_format
= true,
145 .variable_pointers
= true,
146 .storage_16bit
= device
->instance
->physicalDevice
.info
.gen
>= 8,
147 .subgroup_arithmetic
= true,
148 .subgroup_basic
= true,
149 .subgroup_ballot
= true,
150 .subgroup_quad
= true,
151 .subgroup_shuffle
= true,
152 .subgroup_vote
= true,
156 nir_function
*entry_point
=
157 spirv_to_nir(spirv
, module
->size
/ 4,
158 spec_entries
, num_spec_entries
,
159 stage
, entrypoint_name
, &spirv_options
, nir_options
);
160 nir_shader
*nir
= entry_point
->shader
;
161 assert(nir
->info
.stage
== stage
);
162 nir_validate_shader(nir
);
163 ralloc_steal(mem_ctx
, nir
);
167 if (unlikely(INTEL_DEBUG
& stage_to_debug
[stage
])) {
168 fprintf(stderr
, "NIR (from SPIR-V) for %s shader:\n",
169 gl_shader_stage_name(stage
));
170 nir_print_shader(nir
, stderr
);
173 /* We have to lower away local constant initializers right before we
174 * inline functions. That way they get properly initialized at the top
175 * of the function and not at the top of its caller.
177 NIR_PASS_V(nir
, nir_lower_constant_initializers
, nir_var_local
);
178 NIR_PASS_V(nir
, nir_lower_returns
);
179 NIR_PASS_V(nir
, nir_inline_functions
);
181 /* Pick off the single entrypoint that we want */
182 foreach_list_typed_safe(nir_function
, func
, node
, &nir
->functions
) {
183 if (func
!= entry_point
)
184 exec_node_remove(&func
->node
);
186 assert(exec_list_length(&nir
->functions
) == 1);
187 entry_point
->name
= ralloc_strdup(entry_point
, "main");
189 /* Now that we've deleted all but the main function, we can go ahead and
190 * lower the rest of the constant initializers. We do this here so that
191 * nir_remove_dead_variables and split_per_member_structs below see the
192 * corresponding stores.
194 NIR_PASS_V(nir
, nir_lower_constant_initializers
, ~0);
196 NIR_PASS_V(nir
, nir_remove_dead_variables
,
197 nir_var_shader_in
| nir_var_shader_out
| nir_var_system_value
);
199 if (stage
== MESA_SHADER_FRAGMENT
)
200 NIR_PASS_V(nir
, nir_lower_wpos_center
, pipeline
->sample_shading_enable
);
202 NIR_PASS_V(nir
, nir_propagate_invariant
);
203 NIR_PASS_V(nir
, nir_lower_io_to_temporaries
,
204 entry_point
->impl
, true, false);
206 /* Vulkan uses the separate-shader linking model */
207 nir
->info
.separate_shader
= true;
209 nir
= brw_preprocess_nir(compiler
, nir
);
211 if (stage
== MESA_SHADER_FRAGMENT
)
212 NIR_PASS_V(nir
, anv_nir_lower_input_attachments
);
217 void anv_DestroyPipeline(
219 VkPipeline _pipeline
,
220 const VkAllocationCallbacks
* pAllocator
)
222 ANV_FROM_HANDLE(anv_device
, device
, _device
);
223 ANV_FROM_HANDLE(anv_pipeline
, pipeline
, _pipeline
);
228 anv_reloc_list_finish(&pipeline
->batch_relocs
,
229 pAllocator
? pAllocator
: &device
->alloc
);
230 if (pipeline
->blend_state
.map
)
231 anv_state_pool_free(&device
->dynamic_state_pool
, pipeline
->blend_state
);
233 for (unsigned s
= 0; s
< MESA_SHADER_STAGES
; s
++) {
234 if (pipeline
->shaders
[s
])
235 anv_shader_bin_unref(device
, pipeline
->shaders
[s
]);
238 vk_free2(&device
->alloc
, pAllocator
, pipeline
);
241 static const uint32_t vk_to_gen_primitive_type
[] = {
242 [VK_PRIMITIVE_TOPOLOGY_POINT_LIST
] = _3DPRIM_POINTLIST
,
243 [VK_PRIMITIVE_TOPOLOGY_LINE_LIST
] = _3DPRIM_LINELIST
,
244 [VK_PRIMITIVE_TOPOLOGY_LINE_STRIP
] = _3DPRIM_LINESTRIP
,
245 [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST
] = _3DPRIM_TRILIST
,
246 [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
] = _3DPRIM_TRISTRIP
,
247 [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN
] = _3DPRIM_TRIFAN
,
248 [VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY
] = _3DPRIM_LINELIST_ADJ
,
249 [VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY
] = _3DPRIM_LINESTRIP_ADJ
,
250 [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY
] = _3DPRIM_TRILIST_ADJ
,
251 [VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY
] = _3DPRIM_TRISTRIP_ADJ
,
255 populate_sampler_prog_key(const struct gen_device_info
*devinfo
,
256 struct brw_sampler_prog_key_data
*key
)
258 /* Almost all multisampled textures are compressed. The only time when we
259 * don't compress a multisampled texture is for 16x MSAA with a surface
260 * width greater than 8k which is a bit of an edge case. Since the sampler
261 * just ignores the MCS parameter to ld2ms when MCS is disabled, it's safe
262 * to tell the compiler to always assume compression.
264 key
->compressed_multisample_layout_mask
= ~0;
266 /* SkyLake added support for 16x MSAA. With this came a new message for
267 * reading from a 16x MSAA surface with compression. The new message was
268 * needed because now the MCS data is 64 bits instead of 32 or lower as is
269 * the case for 8x, 4x, and 2x. The key->msaa_16 bit-field controls which
270 * message we use. Fortunately, the 16x message works for 8x, 4x, and 2x
271 * so we can just use it unconditionally. This may not be quite as
272 * efficient but it saves us from recompiling.
274 if (devinfo
->gen
>= 9)
277 /* XXX: Handle texture swizzle on HSW- */
278 for (int i
= 0; i
< MAX_SAMPLERS
; i
++) {
279 /* Assume color sampler, no swizzling. (Works for BDW+) */
280 key
->swizzles
[i
] = SWIZZLE_XYZW
;
285 populate_vs_prog_key(const struct gen_device_info
*devinfo
,
286 struct brw_vs_prog_key
*key
)
288 memset(key
, 0, sizeof(*key
));
290 populate_sampler_prog_key(devinfo
, &key
->tex
);
292 /* XXX: Handle vertex input work-arounds */
294 /* XXX: Handle sampler_prog_key */
298 populate_gs_prog_key(const struct gen_device_info
*devinfo
,
299 struct brw_gs_prog_key
*key
)
301 memset(key
, 0, sizeof(*key
));
303 populate_sampler_prog_key(devinfo
, &key
->tex
);
307 populate_wm_prog_key(const struct anv_pipeline
*pipeline
,
308 const VkGraphicsPipelineCreateInfo
*info
,
309 struct brw_wm_prog_key
*key
)
311 const struct gen_device_info
*devinfo
= &pipeline
->device
->info
;
313 memset(key
, 0, sizeof(*key
));
315 populate_sampler_prog_key(devinfo
, &key
->tex
);
317 /* TODO: we could set this to 0 based on the information in nir_shader, but
318 * this function is called before spirv_to_nir. */
319 const struct brw_vue_map
*vue_map
=
320 &anv_pipeline_get_last_vue_prog_data(pipeline
)->vue_map
;
321 key
->input_slots_valid
= vue_map
->slots_valid
;
323 /* Vulkan doesn't specify a default */
324 key
->high_quality_derivatives
= false;
326 /* XXX Vulkan doesn't appear to specify */
327 key
->clamp_fragment_color
= false;
329 key
->nr_color_regions
= pipeline
->subpass
->color_count
;
331 key
->replicate_alpha
= key
->nr_color_regions
> 1 &&
332 info
->pMultisampleState
&&
333 info
->pMultisampleState
->alphaToCoverageEnable
;
335 if (info
->pMultisampleState
) {
336 /* We should probably pull this out of the shader, but it's fairly
337 * harmless to compute it and then let dead-code take care of it.
339 if (info
->pMultisampleState
->rasterizationSamples
> 1) {
340 key
->persample_interp
=
341 (info
->pMultisampleState
->minSampleShading
*
342 info
->pMultisampleState
->rasterizationSamples
) > 1;
343 key
->multisample_fbo
= true;
346 key
->frag_coord_adds_sample_pos
=
347 info
->pMultisampleState
->sampleShadingEnable
;
352 populate_cs_prog_key(const struct gen_device_info
*devinfo
,
353 struct brw_cs_prog_key
*key
)
355 memset(key
, 0, sizeof(*key
));
357 populate_sampler_prog_key(devinfo
, &key
->tex
);
361 anv_pipeline_hash_shader(struct anv_pipeline
*pipeline
,
362 struct anv_pipeline_layout
*layout
,
363 struct anv_shader_module
*module
,
364 const char *entrypoint
,
365 gl_shader_stage stage
,
366 const VkSpecializationInfo
*spec_info
,
367 const void *key
, size_t key_size
,
368 unsigned char *sha1_out
)
370 struct mesa_sha1 ctx
;
372 _mesa_sha1_init(&ctx
);
373 if (stage
!= MESA_SHADER_COMPUTE
) {
374 _mesa_sha1_update(&ctx
, &pipeline
->subpass
->view_mask
,
375 sizeof(pipeline
->subpass
->view_mask
));
378 _mesa_sha1_update(&ctx
, layout
->sha1
, sizeof(layout
->sha1
));
379 _mesa_sha1_update(&ctx
, module
->sha1
, sizeof(module
->sha1
));
380 _mesa_sha1_update(&ctx
, entrypoint
, strlen(entrypoint
));
381 _mesa_sha1_update(&ctx
, &stage
, sizeof(stage
));
383 _mesa_sha1_update(&ctx
, spec_info
->pMapEntries
,
384 spec_info
->mapEntryCount
* sizeof(*spec_info
->pMapEntries
));
385 _mesa_sha1_update(&ctx
, spec_info
->pData
, spec_info
->dataSize
);
387 _mesa_sha1_update(&ctx
, key
, key_size
);
388 _mesa_sha1_final(&ctx
, sha1_out
);
392 anv_pipeline_compile(struct anv_pipeline
*pipeline
,
394 struct anv_pipeline_layout
*layout
,
395 struct anv_shader_module
*module
,
396 const char *entrypoint
,
397 gl_shader_stage stage
,
398 const VkSpecializationInfo
*spec_info
,
399 struct brw_stage_prog_data
*prog_data
,
400 struct anv_pipeline_bind_map
*map
)
402 const struct brw_compiler
*compiler
=
403 pipeline
->device
->instance
->physicalDevice
.compiler
;
405 nir_shader
*nir
= anv_shader_compile_to_nir(pipeline
, mem_ctx
,
406 module
, entrypoint
, stage
,
411 NIR_PASS_V(nir
, anv_nir_lower_ycbcr_textures
, layout
);
413 NIR_PASS_V(nir
, anv_nir_lower_push_constants
);
415 if (stage
!= MESA_SHADER_COMPUTE
)
416 NIR_PASS_V(nir
, anv_nir_lower_multiview
, pipeline
->subpass
->view_mask
);
418 if (stage
== MESA_SHADER_COMPUTE
)
419 prog_data
->total_shared
= nir
->num_shared
;
421 nir_shader_gather_info(nir
, nir_shader_get_entrypoint(nir
));
423 if (nir
->num_uniforms
> 0) {
424 assert(prog_data
->nr_params
== 0);
426 /* If the shader uses any push constants at all, we'll just give
427 * them the maximum possible number
429 assert(nir
->num_uniforms
<= MAX_PUSH_CONSTANTS_SIZE
);
430 nir
->num_uniforms
= MAX_PUSH_CONSTANTS_SIZE
;
431 prog_data
->nr_params
+= MAX_PUSH_CONSTANTS_SIZE
/ sizeof(float);
432 prog_data
->param
= ralloc_array(mem_ctx
, uint32_t, prog_data
->nr_params
);
434 /* We now set the param values to be offsets into a
435 * anv_push_constant_data structure. Since the compiler doesn't
436 * actually dereference any of the gl_constant_value pointers in the
437 * params array, it doesn't really matter what we put here.
439 struct anv_push_constants
*null_data
= NULL
;
440 /* Fill out the push constants section of the param array */
441 for (unsigned i
= 0; i
< MAX_PUSH_CONSTANTS_SIZE
/ sizeof(float); i
++) {
442 prog_data
->param
[i
] = ANV_PARAM_PUSH(
443 (uintptr_t)&null_data
->client_data
[i
* sizeof(float)]);
447 if (nir
->info
.num_ssbos
> 0 || nir
->info
.num_images
> 0)
448 pipeline
->needs_data_cache
= true;
450 /* Apply the actual pipeline layout to UBOs, SSBOs, and textures */
452 anv_nir_apply_pipeline_layout(pipeline
, layout
, nir
, prog_data
, map
);
454 if (stage
!= MESA_SHADER_COMPUTE
)
455 brw_nir_analyze_ubo_ranges(compiler
, nir
, prog_data
->ubo_ranges
);
457 assert(nir
->num_uniforms
== prog_data
->nr_params
* 4);
463 anv_fill_binding_table(struct brw_stage_prog_data
*prog_data
, unsigned bias
)
465 prog_data
->binding_table
.size_bytes
= 0;
466 prog_data
->binding_table
.texture_start
= bias
;
467 prog_data
->binding_table
.gather_texture_start
= bias
;
468 prog_data
->binding_table
.ubo_start
= bias
;
469 prog_data
->binding_table
.ssbo_start
= bias
;
470 prog_data
->binding_table
.image_start
= bias
;
473 static struct anv_shader_bin
*
474 anv_pipeline_upload_kernel(struct anv_pipeline
*pipeline
,
475 struct anv_pipeline_cache
*cache
,
476 const void *key_data
, uint32_t key_size
,
477 const void *kernel_data
, uint32_t kernel_size
,
478 const struct brw_stage_prog_data
*prog_data
,
479 uint32_t prog_data_size
,
480 const struct anv_pipeline_bind_map
*bind_map
)
483 return anv_pipeline_cache_upload_kernel(cache
, key_data
, key_size
,
484 kernel_data
, kernel_size
,
485 prog_data
, prog_data_size
,
488 return anv_shader_bin_create(pipeline
->device
, key_data
, key_size
,
489 kernel_data
, kernel_size
,
490 prog_data
, prog_data_size
,
491 prog_data
->param
, bind_map
);
497 anv_pipeline_add_compiled_stage(struct anv_pipeline
*pipeline
,
498 gl_shader_stage stage
,
499 struct anv_shader_bin
*shader
)
501 pipeline
->shaders
[stage
] = shader
;
505 anv_pipeline_compile_vs(struct anv_pipeline
*pipeline
,
506 struct anv_pipeline_cache
*cache
,
507 const VkGraphicsPipelineCreateInfo
*info
,
508 struct anv_shader_module
*module
,
509 const char *entrypoint
,
510 const VkSpecializationInfo
*spec_info
)
512 const struct brw_compiler
*compiler
=
513 pipeline
->device
->instance
->physicalDevice
.compiler
;
514 struct brw_vs_prog_key key
;
515 struct anv_shader_bin
*bin
= NULL
;
516 unsigned char sha1
[20];
518 populate_vs_prog_key(&pipeline
->device
->info
, &key
);
520 ANV_FROM_HANDLE(anv_pipeline_layout
, layout
, info
->layout
);
523 anv_pipeline_hash_shader(pipeline
, layout
, module
, entrypoint
,
524 MESA_SHADER_VERTEX
, spec_info
,
525 &key
, sizeof(key
), sha1
);
526 bin
= anv_pipeline_cache_search(cache
, sha1
, 20);
530 struct brw_vs_prog_data prog_data
= {};
531 struct anv_pipeline_binding surface_to_descriptor
[256];
532 struct anv_pipeline_binding sampler_to_descriptor
[256];
534 struct anv_pipeline_bind_map map
= {
535 .surface_to_descriptor
= surface_to_descriptor
,
536 .sampler_to_descriptor
= sampler_to_descriptor
539 void *mem_ctx
= ralloc_context(NULL
);
541 nir_shader
*nir
= anv_pipeline_compile(pipeline
, mem_ctx
, layout
,
543 MESA_SHADER_VERTEX
, spec_info
,
544 &prog_data
.base
.base
, &map
);
546 ralloc_free(mem_ctx
);
547 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
550 anv_fill_binding_table(&prog_data
.base
.base
, 0);
552 brw_compute_vue_map(&pipeline
->device
->info
,
553 &prog_data
.base
.vue_map
,
554 nir
->info
.outputs_written
,
555 nir
->info
.separate_shader
);
557 const unsigned *shader_code
=
558 brw_compile_vs(compiler
, NULL
, mem_ctx
, &key
, &prog_data
, nir
,
560 if (shader_code
== NULL
) {
561 ralloc_free(mem_ctx
);
562 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
565 unsigned code_size
= prog_data
.base
.base
.program_size
;
566 bin
= anv_pipeline_upload_kernel(pipeline
, cache
, sha1
, 20,
567 shader_code
, code_size
,
568 &prog_data
.base
.base
, sizeof(prog_data
),
571 ralloc_free(mem_ctx
);
572 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
575 ralloc_free(mem_ctx
);
578 anv_pipeline_add_compiled_stage(pipeline
, MESA_SHADER_VERTEX
, bin
);
584 merge_tess_info(struct shader_info
*tes_info
,
585 const struct shader_info
*tcs_info
)
587 /* The Vulkan 1.0.38 spec, section 21.1 Tessellator says:
589 * "PointMode. Controls generation of points rather than triangles
590 * or lines. This functionality defaults to disabled, and is
591 * enabled if either shader stage includes the execution mode.
593 * and about Triangles, Quads, IsoLines, VertexOrderCw, VertexOrderCcw,
594 * PointMode, SpacingEqual, SpacingFractionalEven, SpacingFractionalOdd,
595 * and OutputVertices, it says:
597 * "One mode must be set in at least one of the tessellation
600 * So, the fields can be set in either the TCS or TES, but they must
601 * agree if set in both. Our backend looks at TES, so bitwise-or in
602 * the values from the TCS.
604 assert(tcs_info
->tess
.tcs_vertices_out
== 0 ||
605 tes_info
->tess
.tcs_vertices_out
== 0 ||
606 tcs_info
->tess
.tcs_vertices_out
== tes_info
->tess
.tcs_vertices_out
);
607 tes_info
->tess
.tcs_vertices_out
|= tcs_info
->tess
.tcs_vertices_out
;
609 assert(tcs_info
->tess
.spacing
== TESS_SPACING_UNSPECIFIED
||
610 tes_info
->tess
.spacing
== TESS_SPACING_UNSPECIFIED
||
611 tcs_info
->tess
.spacing
== tes_info
->tess
.spacing
);
612 tes_info
->tess
.spacing
|= tcs_info
->tess
.spacing
;
614 assert(tcs_info
->tess
.primitive_mode
== 0 ||
615 tes_info
->tess
.primitive_mode
== 0 ||
616 tcs_info
->tess
.primitive_mode
== tes_info
->tess
.primitive_mode
);
617 tes_info
->tess
.primitive_mode
|= tcs_info
->tess
.primitive_mode
;
618 tes_info
->tess
.ccw
|= tcs_info
->tess
.ccw
;
619 tes_info
->tess
.point_mode
|= tcs_info
->tess
.point_mode
;
623 anv_pipeline_compile_tcs_tes(struct anv_pipeline
*pipeline
,
624 struct anv_pipeline_cache
*cache
,
625 const VkGraphicsPipelineCreateInfo
*info
,
626 struct anv_shader_module
*tcs_module
,
627 const char *tcs_entrypoint
,
628 const VkSpecializationInfo
*tcs_spec_info
,
629 struct anv_shader_module
*tes_module
,
630 const char *tes_entrypoint
,
631 const VkSpecializationInfo
*tes_spec_info
)
633 const struct gen_device_info
*devinfo
= &pipeline
->device
->info
;
634 const struct brw_compiler
*compiler
=
635 pipeline
->device
->instance
->physicalDevice
.compiler
;
636 struct brw_tcs_prog_key tcs_key
= {};
637 struct brw_tes_prog_key tes_key
= {};
638 struct anv_shader_bin
*tcs_bin
= NULL
;
639 struct anv_shader_bin
*tes_bin
= NULL
;
640 unsigned char tcs_sha1
[40];
641 unsigned char tes_sha1
[40];
643 populate_sampler_prog_key(&pipeline
->device
->info
, &tcs_key
.tex
);
644 populate_sampler_prog_key(&pipeline
->device
->info
, &tes_key
.tex
);
645 tcs_key
.input_vertices
= info
->pTessellationState
->patchControlPoints
;
647 ANV_FROM_HANDLE(anv_pipeline_layout
, layout
, info
->layout
);
650 anv_pipeline_hash_shader(pipeline
, layout
, tcs_module
, tcs_entrypoint
,
651 MESA_SHADER_TESS_CTRL
, tcs_spec_info
,
652 &tcs_key
, sizeof(tcs_key
), tcs_sha1
);
653 anv_pipeline_hash_shader(pipeline
, layout
, tes_module
, tes_entrypoint
,
654 MESA_SHADER_TESS_EVAL
, tes_spec_info
,
655 &tes_key
, sizeof(tes_key
), tes_sha1
);
656 memcpy(&tcs_sha1
[20], tes_sha1
, 20);
657 memcpy(&tes_sha1
[20], tcs_sha1
, 20);
658 tcs_bin
= anv_pipeline_cache_search(cache
, tcs_sha1
, sizeof(tcs_sha1
));
659 tes_bin
= anv_pipeline_cache_search(cache
, tes_sha1
, sizeof(tes_sha1
));
662 if (tcs_bin
== NULL
|| tes_bin
== NULL
) {
663 struct brw_tcs_prog_data tcs_prog_data
= {};
664 struct brw_tes_prog_data tes_prog_data
= {};
665 struct anv_pipeline_binding tcs_surface_to_descriptor
[256];
666 struct anv_pipeline_binding tcs_sampler_to_descriptor
[256];
667 struct anv_pipeline_binding tes_surface_to_descriptor
[256];
668 struct anv_pipeline_binding tes_sampler_to_descriptor
[256];
670 struct anv_pipeline_bind_map tcs_map
= {
671 .surface_to_descriptor
= tcs_surface_to_descriptor
,
672 .sampler_to_descriptor
= tcs_sampler_to_descriptor
674 struct anv_pipeline_bind_map tes_map
= {
675 .surface_to_descriptor
= tes_surface_to_descriptor
,
676 .sampler_to_descriptor
= tes_sampler_to_descriptor
679 void *mem_ctx
= ralloc_context(NULL
);
681 nir_shader
*tcs_nir
=
682 anv_pipeline_compile(pipeline
, mem_ctx
, layout
,
683 tcs_module
, tcs_entrypoint
,
684 MESA_SHADER_TESS_CTRL
, tcs_spec_info
,
685 &tcs_prog_data
.base
.base
, &tcs_map
);
686 nir_shader
*tes_nir
=
687 anv_pipeline_compile(pipeline
, mem_ctx
, layout
,
688 tes_module
, tes_entrypoint
,
689 MESA_SHADER_TESS_EVAL
, tes_spec_info
,
690 &tes_prog_data
.base
.base
, &tes_map
);
691 if (tcs_nir
== NULL
|| tes_nir
== NULL
) {
692 ralloc_free(mem_ctx
);
693 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
696 nir_lower_tes_patch_vertices(tes_nir
,
697 tcs_nir
->info
.tess
.tcs_vertices_out
);
699 /* Copy TCS info into the TES info */
700 merge_tess_info(&tes_nir
->info
, &tcs_nir
->info
);
702 anv_fill_binding_table(&tcs_prog_data
.base
.base
, 0);
703 anv_fill_binding_table(&tes_prog_data
.base
.base
, 0);
705 /* Whacking the key after cache lookup is a bit sketchy, but all of
706 * this comes from the SPIR-V, which is part of the hash used for the
707 * pipeline cache. So it should be safe.
709 tcs_key
.tes_primitive_mode
= tes_nir
->info
.tess
.primitive_mode
;
710 tcs_key
.outputs_written
= tcs_nir
->info
.outputs_written
;
711 tcs_key
.patch_outputs_written
= tcs_nir
->info
.patch_outputs_written
;
712 tcs_key
.quads_workaround
=
714 tes_nir
->info
.tess
.primitive_mode
== 7 /* GL_QUADS */ &&
715 tes_nir
->info
.tess
.spacing
== TESS_SPACING_EQUAL
;
717 tes_key
.inputs_read
= tcs_key
.outputs_written
;
718 tes_key
.patch_inputs_read
= tcs_key
.patch_outputs_written
;
720 const int shader_time_index
= -1;
721 const unsigned *shader_code
;
724 brw_compile_tcs(compiler
, NULL
, mem_ctx
, &tcs_key
, &tcs_prog_data
,
725 tcs_nir
, shader_time_index
, NULL
);
726 if (shader_code
== NULL
) {
727 ralloc_free(mem_ctx
);
728 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
731 unsigned code_size
= tcs_prog_data
.base
.base
.program_size
;
732 tcs_bin
= anv_pipeline_upload_kernel(pipeline
, cache
,
733 tcs_sha1
, sizeof(tcs_sha1
),
734 shader_code
, code_size
,
735 &tcs_prog_data
.base
.base
,
736 sizeof(tcs_prog_data
),
739 ralloc_free(mem_ctx
);
740 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
744 brw_compile_tes(compiler
, NULL
, mem_ctx
, &tes_key
,
745 &tcs_prog_data
.base
.vue_map
, &tes_prog_data
, tes_nir
,
746 NULL
, shader_time_index
, NULL
);
747 if (shader_code
== NULL
) {
748 ralloc_free(mem_ctx
);
749 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
752 code_size
= tes_prog_data
.base
.base
.program_size
;
753 tes_bin
= anv_pipeline_upload_kernel(pipeline
, cache
,
754 tes_sha1
, sizeof(tes_sha1
),
755 shader_code
, code_size
,
756 &tes_prog_data
.base
.base
,
757 sizeof(tes_prog_data
),
760 ralloc_free(mem_ctx
);
761 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
764 ralloc_free(mem_ctx
);
767 anv_pipeline_add_compiled_stage(pipeline
, MESA_SHADER_TESS_CTRL
, tcs_bin
);
768 anv_pipeline_add_compiled_stage(pipeline
, MESA_SHADER_TESS_EVAL
, tes_bin
);
774 anv_pipeline_compile_gs(struct anv_pipeline
*pipeline
,
775 struct anv_pipeline_cache
*cache
,
776 const VkGraphicsPipelineCreateInfo
*info
,
777 struct anv_shader_module
*module
,
778 const char *entrypoint
,
779 const VkSpecializationInfo
*spec_info
)
781 const struct brw_compiler
*compiler
=
782 pipeline
->device
->instance
->physicalDevice
.compiler
;
783 struct brw_gs_prog_key key
;
784 struct anv_shader_bin
*bin
= NULL
;
785 unsigned char sha1
[20];
787 populate_gs_prog_key(&pipeline
->device
->info
, &key
);
789 ANV_FROM_HANDLE(anv_pipeline_layout
, layout
, info
->layout
);
792 anv_pipeline_hash_shader(pipeline
, layout
, module
, entrypoint
,
793 MESA_SHADER_GEOMETRY
, spec_info
,
794 &key
, sizeof(key
), sha1
);
795 bin
= anv_pipeline_cache_search(cache
, sha1
, 20);
799 struct brw_gs_prog_data prog_data
= {};
800 struct anv_pipeline_binding surface_to_descriptor
[256];
801 struct anv_pipeline_binding sampler_to_descriptor
[256];
803 struct anv_pipeline_bind_map map
= {
804 .surface_to_descriptor
= surface_to_descriptor
,
805 .sampler_to_descriptor
= sampler_to_descriptor
808 void *mem_ctx
= ralloc_context(NULL
);
810 nir_shader
*nir
= anv_pipeline_compile(pipeline
, mem_ctx
, layout
,
812 MESA_SHADER_GEOMETRY
, spec_info
,
813 &prog_data
.base
.base
, &map
);
815 ralloc_free(mem_ctx
);
816 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
819 anv_fill_binding_table(&prog_data
.base
.base
, 0);
821 brw_compute_vue_map(&pipeline
->device
->info
,
822 &prog_data
.base
.vue_map
,
823 nir
->info
.outputs_written
,
824 nir
->info
.separate_shader
);
826 const unsigned *shader_code
=
827 brw_compile_gs(compiler
, NULL
, mem_ctx
, &key
, &prog_data
, nir
,
829 if (shader_code
== NULL
) {
830 ralloc_free(mem_ctx
);
831 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
835 const unsigned code_size
= prog_data
.base
.base
.program_size
;
836 bin
= anv_pipeline_upload_kernel(pipeline
, cache
, sha1
, 20,
837 shader_code
, code_size
,
838 &prog_data
.base
.base
, sizeof(prog_data
),
841 ralloc_free(mem_ctx
);
842 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
845 ralloc_free(mem_ctx
);
848 anv_pipeline_add_compiled_stage(pipeline
, MESA_SHADER_GEOMETRY
, bin
);
854 anv_pipeline_compile_fs(struct anv_pipeline
*pipeline
,
855 struct anv_pipeline_cache
*cache
,
856 const VkGraphicsPipelineCreateInfo
*info
,
857 struct anv_shader_module
*module
,
858 const char *entrypoint
,
859 const VkSpecializationInfo
*spec_info
)
861 const struct brw_compiler
*compiler
=
862 pipeline
->device
->instance
->physicalDevice
.compiler
;
863 struct brw_wm_prog_key key
;
864 struct anv_shader_bin
*bin
= NULL
;
865 unsigned char sha1
[20];
867 populate_wm_prog_key(pipeline
, info
, &key
);
869 ANV_FROM_HANDLE(anv_pipeline_layout
, layout
, info
->layout
);
872 anv_pipeline_hash_shader(pipeline
, layout
, module
, entrypoint
,
873 MESA_SHADER_FRAGMENT
, spec_info
,
874 &key
, sizeof(key
), sha1
);
875 bin
= anv_pipeline_cache_search(cache
, sha1
, 20);
879 struct brw_wm_prog_data prog_data
= {};
880 struct anv_pipeline_binding surface_to_descriptor
[256];
881 struct anv_pipeline_binding sampler_to_descriptor
[256];
883 struct anv_pipeline_bind_map map
= {
884 .surface_to_descriptor
= surface_to_descriptor
+ 8,
885 .sampler_to_descriptor
= sampler_to_descriptor
888 void *mem_ctx
= ralloc_context(NULL
);
890 nir_shader
*nir
= anv_pipeline_compile(pipeline
, mem_ctx
, layout
,
892 MESA_SHADER_FRAGMENT
, spec_info
,
893 &prog_data
.base
, &map
);
895 ralloc_free(mem_ctx
);
896 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
899 unsigned num_rts
= 0;
900 const int max_rt
= FRAG_RESULT_DATA7
- FRAG_RESULT_DATA0
+ 1;
901 struct anv_pipeline_binding rt_bindings
[max_rt
];
902 nir_function_impl
*impl
= nir_shader_get_entrypoint(nir
);
903 int rt_to_bindings
[max_rt
];
904 memset(rt_to_bindings
, -1, sizeof(rt_to_bindings
));
905 bool rt_used
[max_rt
];
906 memset(rt_used
, 0, sizeof(rt_used
));
908 /* Flag used render targets */
909 nir_foreach_variable_safe(var
, &nir
->outputs
) {
910 if (var
->data
.location
< FRAG_RESULT_DATA0
)
913 const unsigned rt
= var
->data
.location
- FRAG_RESULT_DATA0
;
915 if (rt
>= key
.nr_color_regions
)
918 const unsigned array_len
=
919 glsl_type_is_array(var
->type
) ? glsl_get_length(var
->type
) : 1;
920 assert(rt
+ array_len
<= max_rt
);
922 for (unsigned i
= 0; i
< array_len
; i
++)
923 rt_used
[rt
+ i
] = true;
926 /* Set new, compacted, location */
927 for (unsigned i
= 0; i
< max_rt
; i
++) {
931 rt_to_bindings
[i
] = num_rts
;
932 rt_bindings
[rt_to_bindings
[i
]] = (struct anv_pipeline_binding
) {
933 .set
= ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS
,
940 nir_foreach_variable_safe(var
, &nir
->outputs
) {
941 if (var
->data
.location
< FRAG_RESULT_DATA0
)
944 const unsigned rt
= var
->data
.location
- FRAG_RESULT_DATA0
;
945 if (rt
>= key
.nr_color_regions
) {
946 /* Out-of-bounds, throw it away */
947 var
->data
.mode
= nir_var_local
;
948 exec_node_remove(&var
->node
);
949 exec_list_push_tail(&impl
->locals
, &var
->node
);
953 /* Give it the new location */
954 assert(rt_to_bindings
[rt
] != -1);
955 var
->data
.location
= rt_to_bindings
[rt
] + FRAG_RESULT_DATA0
;
959 /* If we have no render targets, we need a null render target */
960 rt_bindings
[0] = (struct anv_pipeline_binding
) {
961 .set
= ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS
,
968 assert(num_rts
<= max_rt
);
969 map
.surface_to_descriptor
-= num_rts
;
970 map
.surface_count
+= num_rts
;
971 assert(map
.surface_count
<= 256);
972 memcpy(map
.surface_to_descriptor
, rt_bindings
,
973 num_rts
* sizeof(*rt_bindings
));
975 anv_fill_binding_table(&prog_data
.base
, num_rts
);
977 const unsigned *shader_code
=
978 brw_compile_fs(compiler
, NULL
, mem_ctx
, &key
, &prog_data
, nir
,
979 NULL
, -1, -1, true, false, NULL
, NULL
);
980 if (shader_code
== NULL
) {
981 ralloc_free(mem_ctx
);
982 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
985 unsigned code_size
= prog_data
.base
.program_size
;
986 bin
= anv_pipeline_upload_kernel(pipeline
, cache
, sha1
, 20,
987 shader_code
, code_size
,
988 &prog_data
.base
, sizeof(prog_data
),
991 ralloc_free(mem_ctx
);
992 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
995 ralloc_free(mem_ctx
);
998 anv_pipeline_add_compiled_stage(pipeline
, MESA_SHADER_FRAGMENT
, bin
);
1004 anv_pipeline_compile_cs(struct anv_pipeline
*pipeline
,
1005 struct anv_pipeline_cache
*cache
,
1006 const VkComputePipelineCreateInfo
*info
,
1007 struct anv_shader_module
*module
,
1008 const char *entrypoint
,
1009 const VkSpecializationInfo
*spec_info
)
1011 const struct brw_compiler
*compiler
=
1012 pipeline
->device
->instance
->physicalDevice
.compiler
;
1013 struct brw_cs_prog_key key
;
1014 struct anv_shader_bin
*bin
= NULL
;
1015 unsigned char sha1
[20];
1017 populate_cs_prog_key(&pipeline
->device
->info
, &key
);
1019 ANV_FROM_HANDLE(anv_pipeline_layout
, layout
, info
->layout
);
1022 anv_pipeline_hash_shader(pipeline
, layout
, module
, entrypoint
,
1023 MESA_SHADER_COMPUTE
, spec_info
,
1024 &key
, sizeof(key
), sha1
);
1025 bin
= anv_pipeline_cache_search(cache
, sha1
, 20);
1029 struct brw_cs_prog_data prog_data
= {};
1030 struct anv_pipeline_binding surface_to_descriptor
[256];
1031 struct anv_pipeline_binding sampler_to_descriptor
[256];
1033 struct anv_pipeline_bind_map map
= {
1034 .surface_to_descriptor
= surface_to_descriptor
,
1035 .sampler_to_descriptor
= sampler_to_descriptor
1038 void *mem_ctx
= ralloc_context(NULL
);
1040 nir_shader
*nir
= anv_pipeline_compile(pipeline
, mem_ctx
, layout
,
1042 MESA_SHADER_COMPUTE
, spec_info
,
1043 &prog_data
.base
, &map
);
1045 ralloc_free(mem_ctx
);
1046 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
1049 NIR_PASS_V(nir
, anv_nir_add_base_work_group_id
, &prog_data
);
1051 anv_fill_binding_table(&prog_data
.base
, 1);
1053 const unsigned *shader_code
=
1054 brw_compile_cs(compiler
, NULL
, mem_ctx
, &key
, &prog_data
, nir
,
1056 if (shader_code
== NULL
) {
1057 ralloc_free(mem_ctx
);
1058 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
1061 const unsigned code_size
= prog_data
.base
.program_size
;
1062 bin
= anv_pipeline_upload_kernel(pipeline
, cache
, sha1
, 20,
1063 shader_code
, code_size
,
1064 &prog_data
.base
, sizeof(prog_data
),
1067 ralloc_free(mem_ctx
);
1068 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
1071 ralloc_free(mem_ctx
);
1074 anv_pipeline_add_compiled_stage(pipeline
, MESA_SHADER_COMPUTE
, bin
);
1080 * Copy pipeline state not marked as dynamic.
1081 * Dynamic state is pipeline state which hasn't been provided at pipeline
1082 * creation time, but is dynamically provided afterwards using various
1083 * vkCmdSet* functions.
1085 * The set of state considered "non_dynamic" is determined by the pieces of
1086 * state that have their corresponding VkDynamicState enums omitted from
1087 * VkPipelineDynamicStateCreateInfo::pDynamicStates.
1089 * @param[out] pipeline Destination non_dynamic state.
1090 * @param[in] pCreateInfo Source of non_dynamic state to be copied.
1093 copy_non_dynamic_state(struct anv_pipeline
*pipeline
,
1094 const VkGraphicsPipelineCreateInfo
*pCreateInfo
)
1096 anv_cmd_dirty_mask_t states
= ANV_CMD_DIRTY_DYNAMIC_ALL
;
1097 struct anv_subpass
*subpass
= pipeline
->subpass
;
1099 pipeline
->dynamic_state
= default_dynamic_state
;
1101 if (pCreateInfo
->pDynamicState
) {
1102 /* Remove all of the states that are marked as dynamic */
1103 uint32_t count
= pCreateInfo
->pDynamicState
->dynamicStateCount
;
1104 for (uint32_t s
= 0; s
< count
; s
++)
1105 states
&= ~(1 << pCreateInfo
->pDynamicState
->pDynamicStates
[s
]);
1108 struct anv_dynamic_state
*dynamic
= &pipeline
->dynamic_state
;
1110 /* Section 9.2 of the Vulkan 1.0.15 spec says:
1112 * pViewportState is [...] NULL if the pipeline
1113 * has rasterization disabled.
1115 if (!pCreateInfo
->pRasterizationState
->rasterizerDiscardEnable
) {
1116 assert(pCreateInfo
->pViewportState
);
1118 dynamic
->viewport
.count
= pCreateInfo
->pViewportState
->viewportCount
;
1119 if (states
& (1 << VK_DYNAMIC_STATE_VIEWPORT
)) {
1120 typed_memcpy(dynamic
->viewport
.viewports
,
1121 pCreateInfo
->pViewportState
->pViewports
,
1122 pCreateInfo
->pViewportState
->viewportCount
);
1125 dynamic
->scissor
.count
= pCreateInfo
->pViewportState
->scissorCount
;
1126 if (states
& (1 << VK_DYNAMIC_STATE_SCISSOR
)) {
1127 typed_memcpy(dynamic
->scissor
.scissors
,
1128 pCreateInfo
->pViewportState
->pScissors
,
1129 pCreateInfo
->pViewportState
->scissorCount
);
1133 if (states
& (1 << VK_DYNAMIC_STATE_LINE_WIDTH
)) {
1134 assert(pCreateInfo
->pRasterizationState
);
1135 dynamic
->line_width
= pCreateInfo
->pRasterizationState
->lineWidth
;
1138 if (states
& (1 << VK_DYNAMIC_STATE_DEPTH_BIAS
)) {
1139 assert(pCreateInfo
->pRasterizationState
);
1140 dynamic
->depth_bias
.bias
=
1141 pCreateInfo
->pRasterizationState
->depthBiasConstantFactor
;
1142 dynamic
->depth_bias
.clamp
=
1143 pCreateInfo
->pRasterizationState
->depthBiasClamp
;
1144 dynamic
->depth_bias
.slope
=
1145 pCreateInfo
->pRasterizationState
->depthBiasSlopeFactor
;
1148 /* Section 9.2 of the Vulkan 1.0.15 spec says:
1150 * pColorBlendState is [...] NULL if the pipeline has rasterization
1151 * disabled or if the subpass of the render pass the pipeline is
1152 * created against does not use any color attachments.
1154 bool uses_color_att
= false;
1155 for (unsigned i
= 0; i
< subpass
->color_count
; ++i
) {
1156 if (subpass
->color_attachments
[i
].attachment
!= VK_ATTACHMENT_UNUSED
) {
1157 uses_color_att
= true;
1162 if (uses_color_att
&&
1163 !pCreateInfo
->pRasterizationState
->rasterizerDiscardEnable
) {
1164 assert(pCreateInfo
->pColorBlendState
);
1166 if (states
& (1 << VK_DYNAMIC_STATE_BLEND_CONSTANTS
))
1167 typed_memcpy(dynamic
->blend_constants
,
1168 pCreateInfo
->pColorBlendState
->blendConstants
, 4);
1171 /* If there is no depthstencil attachment, then don't read
1172 * pDepthStencilState. The Vulkan spec states that pDepthStencilState may
1173 * be NULL in this case. Even if pDepthStencilState is non-NULL, there is
1174 * no need to override the depthstencil defaults in
1175 * anv_pipeline::dynamic_state when there is no depthstencil attachment.
1177 * Section 9.2 of the Vulkan 1.0.15 spec says:
1179 * pDepthStencilState is [...] NULL if the pipeline has rasterization
1180 * disabled or if the subpass of the render pass the pipeline is created
1181 * against does not use a depth/stencil attachment.
1183 if (!pCreateInfo
->pRasterizationState
->rasterizerDiscardEnable
&&
1184 subpass
->depth_stencil_attachment
.attachment
!= VK_ATTACHMENT_UNUSED
) {
1185 assert(pCreateInfo
->pDepthStencilState
);
1187 if (states
& (1 << VK_DYNAMIC_STATE_DEPTH_BOUNDS
)) {
1188 dynamic
->depth_bounds
.min
=
1189 pCreateInfo
->pDepthStencilState
->minDepthBounds
;
1190 dynamic
->depth_bounds
.max
=
1191 pCreateInfo
->pDepthStencilState
->maxDepthBounds
;
1194 if (states
& (1 << VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK
)) {
1195 dynamic
->stencil_compare_mask
.front
=
1196 pCreateInfo
->pDepthStencilState
->front
.compareMask
;
1197 dynamic
->stencil_compare_mask
.back
=
1198 pCreateInfo
->pDepthStencilState
->back
.compareMask
;
1201 if (states
& (1 << VK_DYNAMIC_STATE_STENCIL_WRITE_MASK
)) {
1202 dynamic
->stencil_write_mask
.front
=
1203 pCreateInfo
->pDepthStencilState
->front
.writeMask
;
1204 dynamic
->stencil_write_mask
.back
=
1205 pCreateInfo
->pDepthStencilState
->back
.writeMask
;
1208 if (states
& (1 << VK_DYNAMIC_STATE_STENCIL_REFERENCE
)) {
1209 dynamic
->stencil_reference
.front
=
1210 pCreateInfo
->pDepthStencilState
->front
.reference
;
1211 dynamic
->stencil_reference
.back
=
1212 pCreateInfo
->pDepthStencilState
->back
.reference
;
1216 pipeline
->dynamic_state_mask
= states
;
1220 anv_pipeline_validate_create_info(const VkGraphicsPipelineCreateInfo
*info
)
1223 struct anv_render_pass
*renderpass
= NULL
;
1224 struct anv_subpass
*subpass
= NULL
;
1226 /* Assert that all required members of VkGraphicsPipelineCreateInfo are
1227 * present. See the Vulkan 1.0.28 spec, Section 9.2 Graphics Pipelines.
1229 assert(info
->sType
== VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO
);
1231 renderpass
= anv_render_pass_from_handle(info
->renderPass
);
1234 assert(info
->subpass
< renderpass
->subpass_count
);
1235 subpass
= &renderpass
->subpasses
[info
->subpass
];
1237 assert(info
->stageCount
>= 1);
1238 assert(info
->pVertexInputState
);
1239 assert(info
->pInputAssemblyState
);
1240 assert(info
->pRasterizationState
);
1241 if (!info
->pRasterizationState
->rasterizerDiscardEnable
) {
1242 assert(info
->pViewportState
);
1243 assert(info
->pMultisampleState
);
1245 if (subpass
&& subpass
->depth_stencil_attachment
.attachment
!= VK_ATTACHMENT_UNUSED
)
1246 assert(info
->pDepthStencilState
);
1248 if (subpass
&& subpass
->color_count
> 0)
1249 assert(info
->pColorBlendState
);
1252 for (uint32_t i
= 0; i
< info
->stageCount
; ++i
) {
1253 switch (info
->pStages
[i
].stage
) {
1254 case VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT
:
1255 case VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT
:
1256 assert(info
->pTessellationState
);
1266 * Calculate the desired L3 partitioning based on the current state of the
1267 * pipeline. For now this simply returns the conservative defaults calculated
1268 * by get_default_l3_weights(), but we could probably do better by gathering
1269 * more statistics from the pipeline state (e.g. guess of expected URB usage
1270 * and bound surfaces), or by using feed-back from performance counters.
1273 anv_pipeline_setup_l3_config(struct anv_pipeline
*pipeline
, bool needs_slm
)
1275 const struct gen_device_info
*devinfo
= &pipeline
->device
->info
;
1277 const struct gen_l3_weights w
=
1278 gen_get_default_l3_weights(devinfo
, pipeline
->needs_data_cache
, needs_slm
);
1280 pipeline
->urb
.l3_config
= gen_get_l3_config(devinfo
, w
);
1281 pipeline
->urb
.total_size
=
1282 gen_get_l3_config_urb_size(devinfo
, pipeline
->urb
.l3_config
);
1286 anv_pipeline_init(struct anv_pipeline
*pipeline
,
1287 struct anv_device
*device
,
1288 struct anv_pipeline_cache
*cache
,
1289 const VkGraphicsPipelineCreateInfo
*pCreateInfo
,
1290 const VkAllocationCallbacks
*alloc
)
1294 anv_pipeline_validate_create_info(pCreateInfo
);
1297 alloc
= &device
->alloc
;
1299 pipeline
->device
= device
;
1301 ANV_FROM_HANDLE(anv_render_pass
, render_pass
, pCreateInfo
->renderPass
);
1302 assert(pCreateInfo
->subpass
< render_pass
->subpass_count
);
1303 pipeline
->subpass
= &render_pass
->subpasses
[pCreateInfo
->subpass
];
1305 result
= anv_reloc_list_init(&pipeline
->batch_relocs
, alloc
);
1306 if (result
!= VK_SUCCESS
)
1309 pipeline
->batch
.alloc
= alloc
;
1310 pipeline
->batch
.next
= pipeline
->batch
.start
= pipeline
->batch_data
;
1311 pipeline
->batch
.end
= pipeline
->batch
.start
+ sizeof(pipeline
->batch_data
);
1312 pipeline
->batch
.relocs
= &pipeline
->batch_relocs
;
1313 pipeline
->batch
.status
= VK_SUCCESS
;
1315 copy_non_dynamic_state(pipeline
, pCreateInfo
);
1316 pipeline
->depth_clamp_enable
= pCreateInfo
->pRasterizationState
&&
1317 pCreateInfo
->pRasterizationState
->depthClampEnable
;
1319 pipeline
->sample_shading_enable
= pCreateInfo
->pMultisampleState
&&
1320 pCreateInfo
->pMultisampleState
->sampleShadingEnable
;
1322 pipeline
->needs_data_cache
= false;
1324 /* When we free the pipeline, we detect stages based on the NULL status
1325 * of various prog_data pointers. Make them NULL by default.
1327 memset(pipeline
->shaders
, 0, sizeof(pipeline
->shaders
));
1329 pipeline
->active_stages
= 0;
1331 const VkPipelineShaderStageCreateInfo
*pStages
[MESA_SHADER_STAGES
] = {};
1332 struct anv_shader_module
*modules
[MESA_SHADER_STAGES
] = {};
1333 for (uint32_t i
= 0; i
< pCreateInfo
->stageCount
; i
++) {
1334 VkShaderStageFlagBits vk_stage
= pCreateInfo
->pStages
[i
].stage
;
1335 gl_shader_stage stage
= vk_to_mesa_shader_stage(vk_stage
);
1336 pStages
[stage
] = &pCreateInfo
->pStages
[i
];
1337 modules
[stage
] = anv_shader_module_from_handle(pStages
[stage
]->module
);
1338 pipeline
->active_stages
|= vk_stage
;
1341 if (pipeline
->active_stages
& VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT
)
1342 pipeline
->active_stages
|= VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT
;
1344 assert(pipeline
->active_stages
& VK_SHADER_STAGE_VERTEX_BIT
);
1346 if (modules
[MESA_SHADER_VERTEX
]) {
1347 result
= anv_pipeline_compile_vs(pipeline
, cache
, pCreateInfo
,
1348 modules
[MESA_SHADER_VERTEX
],
1349 pStages
[MESA_SHADER_VERTEX
]->pName
,
1350 pStages
[MESA_SHADER_VERTEX
]->pSpecializationInfo
);
1351 if (result
!= VK_SUCCESS
)
1355 if (modules
[MESA_SHADER_TESS_EVAL
]) {
1356 result
= anv_pipeline_compile_tcs_tes(pipeline
, cache
, pCreateInfo
,
1357 modules
[MESA_SHADER_TESS_CTRL
],
1358 pStages
[MESA_SHADER_TESS_CTRL
]->pName
,
1359 pStages
[MESA_SHADER_TESS_CTRL
]->pSpecializationInfo
,
1360 modules
[MESA_SHADER_TESS_EVAL
],
1361 pStages
[MESA_SHADER_TESS_EVAL
]->pName
,
1362 pStages
[MESA_SHADER_TESS_EVAL
]->pSpecializationInfo
);
1363 if (result
!= VK_SUCCESS
)
1367 if (modules
[MESA_SHADER_GEOMETRY
]) {
1368 result
= anv_pipeline_compile_gs(pipeline
, cache
, pCreateInfo
,
1369 modules
[MESA_SHADER_GEOMETRY
],
1370 pStages
[MESA_SHADER_GEOMETRY
]->pName
,
1371 pStages
[MESA_SHADER_GEOMETRY
]->pSpecializationInfo
);
1372 if (result
!= VK_SUCCESS
)
1376 if (modules
[MESA_SHADER_FRAGMENT
]) {
1377 result
= anv_pipeline_compile_fs(pipeline
, cache
, pCreateInfo
,
1378 modules
[MESA_SHADER_FRAGMENT
],
1379 pStages
[MESA_SHADER_FRAGMENT
]->pName
,
1380 pStages
[MESA_SHADER_FRAGMENT
]->pSpecializationInfo
);
1381 if (result
!= VK_SUCCESS
)
1385 assert(pipeline
->shaders
[MESA_SHADER_VERTEX
]);
1387 anv_pipeline_setup_l3_config(pipeline
, false);
1389 const VkPipelineVertexInputStateCreateInfo
*vi_info
=
1390 pCreateInfo
->pVertexInputState
;
1392 const uint64_t inputs_read
= get_vs_prog_data(pipeline
)->inputs_read
;
1394 pipeline
->vb_used
= 0;
1395 for (uint32_t i
= 0; i
< vi_info
->vertexAttributeDescriptionCount
; i
++) {
1396 const VkVertexInputAttributeDescription
*desc
=
1397 &vi_info
->pVertexAttributeDescriptions
[i
];
1399 if (inputs_read
& (1ull << (VERT_ATTRIB_GENERIC0
+ desc
->location
)))
1400 pipeline
->vb_used
|= 1 << desc
->binding
;
1403 for (uint32_t i
= 0; i
< vi_info
->vertexBindingDescriptionCount
; i
++) {
1404 const VkVertexInputBindingDescription
*desc
=
1405 &vi_info
->pVertexBindingDescriptions
[i
];
1407 pipeline
->binding_stride
[desc
->binding
] = desc
->stride
;
1409 /* Step rate is programmed per vertex element (attribute), not
1410 * binding. Set up a map of which bindings step per instance, for
1411 * reference by vertex element setup. */
1412 switch (desc
->inputRate
) {
1414 case VK_VERTEX_INPUT_RATE_VERTEX
:
1415 pipeline
->instancing_enable
[desc
->binding
] = false;
1417 case VK_VERTEX_INPUT_RATE_INSTANCE
:
1418 pipeline
->instancing_enable
[desc
->binding
] = true;
1423 const VkPipelineInputAssemblyStateCreateInfo
*ia_info
=
1424 pCreateInfo
->pInputAssemblyState
;
1425 const VkPipelineTessellationStateCreateInfo
*tess_info
=
1426 pCreateInfo
->pTessellationState
;
1427 pipeline
->primitive_restart
= ia_info
->primitiveRestartEnable
;
1429 if (anv_pipeline_has_stage(pipeline
, MESA_SHADER_TESS_EVAL
))
1430 pipeline
->topology
= _3DPRIM_PATCHLIST(tess_info
->patchControlPoints
);
1432 pipeline
->topology
= vk_to_gen_primitive_type
[ia_info
->topology
];
1437 for (unsigned s
= 0; s
< MESA_SHADER_STAGES
; s
++) {
1438 if (pipeline
->shaders
[s
])
1439 anv_shader_bin_unref(device
, pipeline
->shaders
[s
]);
1442 anv_reloc_list_finish(&pipeline
->batch_relocs
, alloc
);