anv: Autogenerate extension query and lookup
[mesa.git] / src / intel / vulkan / anv_private.h
1 /*
2 * Copyright © 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #ifndef ANV_PRIVATE_H
25 #define ANV_PRIVATE_H
26
27 #include <stdlib.h>
28 #include <stdio.h>
29 #include <stdbool.h>
30 #include <pthread.h>
31 #include <assert.h>
32 #include <stdint.h>
33 #include <i915_drm.h>
34
35 #ifdef HAVE_VALGRIND
36 #include <valgrind.h>
37 #include <memcheck.h>
38 #define VG(x) x
39 #define __gen_validate_value(x) VALGRIND_CHECK_MEM_IS_DEFINED(&(x), sizeof(x))
40 #else
41 #define VG(x)
42 #endif
43
44 #include "common/gen_clflush.h"
45 #include "common/gen_device_info.h"
46 #include "blorp/blorp.h"
47 #include "compiler/brw_compiler.h"
48 #include "util/macros.h"
49 #include "util/list.h"
50 #include "util/u_atomic.h"
51 #include "util/u_vector.h"
52 #include "vk_alloc.h"
53
54 /* Pre-declarations needed for WSI entrypoints */
55 struct wl_surface;
56 struct wl_display;
57 typedef struct xcb_connection_t xcb_connection_t;
58 typedef uint32_t xcb_visualid_t;
59 typedef uint32_t xcb_window_t;
60
61 struct anv_buffer;
62 struct anv_buffer_view;
63 struct anv_image_view;
64
65 struct gen_l3_config;
66
67 #include <vulkan/vulkan.h>
68 #include <vulkan/vulkan_intel.h>
69 #include <vulkan/vk_icd.h>
70
71 #include "anv_entrypoints.h"
72 #include "isl/isl.h"
73
74 #include "common/gen_debug.h"
75 #include "wsi_common.h"
76
77 /* Allowing different clear colors requires us to perform a depth resolve at
78 * the end of certain render passes. This is because while slow clears store
79 * the clear color in the HiZ buffer, fast clears (without a resolve) don't.
80 * See the PRMs for examples describing when additional resolves would be
81 * necessary. To enable fast clears without requiring extra resolves, we set
82 * the clear value to a globally-defined one. We could allow different values
83 * if the user doesn't expect coherent data during or after a render passes
84 * (VK_ATTACHMENT_STORE_OP_DONT_CARE), but such users (aside from the CTS)
85 * don't seem to exist yet. In almost all Vulkan applications tested thus far,
86 * 1.0f seems to be the only value used. The only application that doesn't set
87 * this value does so through the usage of an seemingly uninitialized clear
88 * value.
89 */
90 #define ANV_HZ_FC_VAL 1.0f
91
92 #define MAX_VBS 28
93 #define MAX_SETS 8
94 #define MAX_RTS 8
95 #define MAX_VIEWPORTS 16
96 #define MAX_SCISSORS 16
97 #define MAX_PUSH_CONSTANTS_SIZE 128
98 #define MAX_DYNAMIC_BUFFERS 16
99 #define MAX_IMAGES 8
100 #define MAX_PUSH_DESCRIPTORS 32 /* Minimum requirement */
101
102 #define ANV_SVGS_VB_INDEX MAX_VBS
103 #define ANV_DRAWID_VB_INDEX (MAX_VBS + 1)
104
105 #define anv_printflike(a, b) __attribute__((__format__(__printf__, a, b)))
106
107 static inline uint32_t
108 align_down_npot_u32(uint32_t v, uint32_t a)
109 {
110 return v - (v % a);
111 }
112
113 static inline uint32_t
114 align_u32(uint32_t v, uint32_t a)
115 {
116 assert(a != 0 && a == (a & -a));
117 return (v + a - 1) & ~(a - 1);
118 }
119
120 static inline uint64_t
121 align_u64(uint64_t v, uint64_t a)
122 {
123 assert(a != 0 && a == (a & -a));
124 return (v + a - 1) & ~(a - 1);
125 }
126
127 static inline int32_t
128 align_i32(int32_t v, int32_t a)
129 {
130 assert(a != 0 && a == (a & -a));
131 return (v + a - 1) & ~(a - 1);
132 }
133
134 /** Alignment must be a power of 2. */
135 static inline bool
136 anv_is_aligned(uintmax_t n, uintmax_t a)
137 {
138 assert(a == (a & -a));
139 return (n & (a - 1)) == 0;
140 }
141
142 static inline uint32_t
143 anv_minify(uint32_t n, uint32_t levels)
144 {
145 if (unlikely(n == 0))
146 return 0;
147 else
148 return MAX2(n >> levels, 1);
149 }
150
151 static inline float
152 anv_clamp_f(float f, float min, float max)
153 {
154 assert(min < max);
155
156 if (f > max)
157 return max;
158 else if (f < min)
159 return min;
160 else
161 return f;
162 }
163
164 static inline bool
165 anv_clear_mask(uint32_t *inout_mask, uint32_t clear_mask)
166 {
167 if (*inout_mask & clear_mask) {
168 *inout_mask &= ~clear_mask;
169 return true;
170 } else {
171 return false;
172 }
173 }
174
175 static inline union isl_color_value
176 vk_to_isl_color(VkClearColorValue color)
177 {
178 return (union isl_color_value) {
179 .u32 = {
180 color.uint32[0],
181 color.uint32[1],
182 color.uint32[2],
183 color.uint32[3],
184 },
185 };
186 }
187
188 #define for_each_bit(b, dword) \
189 for (uint32_t __dword = (dword); \
190 (b) = __builtin_ffs(__dword) - 1, __dword; \
191 __dword &= ~(1 << (b)))
192
193 #define typed_memcpy(dest, src, count) ({ \
194 STATIC_ASSERT(sizeof(*src) == sizeof(*dest)); \
195 memcpy((dest), (src), (count) * sizeof(*(src))); \
196 })
197
198 /* Whenever we generate an error, pass it through this function. Useful for
199 * debugging, where we can break on it. Only call at error site, not when
200 * propagating errors. Might be useful to plug in a stack trace here.
201 */
202
203 VkResult __vk_errorf(VkResult error, const char *file, int line, const char *format, ...);
204
205 #ifdef DEBUG
206 #define vk_error(error) __vk_errorf(error, __FILE__, __LINE__, NULL);
207 #define vk_errorf(error, format, ...) __vk_errorf(error, __FILE__, __LINE__, format, ## __VA_ARGS__);
208 #define anv_debug(format, ...) fprintf(stderr, "debug: " format, ##__VA_ARGS__)
209 #else
210 #define vk_error(error) error
211 #define vk_errorf(error, format, ...) error
212 #define anv_debug(format, ...)
213 #endif
214
215 /**
216 * Warn on ignored extension structs.
217 *
218 * The Vulkan spec requires us to ignore unsupported or unknown structs in
219 * a pNext chain. In debug mode, emitting warnings for ignored structs may
220 * help us discover structs that we should not have ignored.
221 *
222 *
223 * From the Vulkan 1.0.38 spec:
224 *
225 * Any component of the implementation (the loader, any enabled layers,
226 * and drivers) must skip over, without processing (other than reading the
227 * sType and pNext members) any chained structures with sType values not
228 * defined by extensions supported by that component.
229 */
230 #define anv_debug_ignored_stype(sType) \
231 anv_debug("debug: %s: ignored VkStructureType %u\n", __func__, (sType))
232
233 void __anv_finishme(const char *file, int line, const char *format, ...)
234 anv_printflike(3, 4);
235 void __anv_perf_warn(const char *file, int line, const char *format, ...)
236 anv_printflike(3, 4);
237 void anv_loge(const char *format, ...) anv_printflike(1, 2);
238 void anv_loge_v(const char *format, va_list va);
239
240 /**
241 * Print a FINISHME message, including its source location.
242 */
243 #define anv_finishme(format, ...) \
244 do { \
245 static bool reported = false; \
246 if (!reported) { \
247 __anv_finishme(__FILE__, __LINE__, format, ##__VA_ARGS__); \
248 reported = true; \
249 } \
250 } while (0)
251
252 /**
253 * Print a perf warning message. Set INTEL_DEBUG=perf to see these.
254 */
255 #define anv_perf_warn(format, ...) \
256 do { \
257 static bool reported = false; \
258 if (!reported && unlikely(INTEL_DEBUG & DEBUG_PERF)) { \
259 __anv_perf_warn(__FILE__, __LINE__, format, ##__VA_ARGS__); \
260 reported = true; \
261 } \
262 } while (0)
263
264 /* A non-fatal assert. Useful for debugging. */
265 #ifdef DEBUG
266 #define anv_assert(x) ({ \
267 if (unlikely(!(x))) \
268 fprintf(stderr, "%s:%d ASSERT: %s\n", __FILE__, __LINE__, #x); \
269 })
270 #else
271 #define anv_assert(x)
272 #endif
273
274 /* A multi-pointer allocator
275 *
276 * When copying data structures from the user (such as a render pass), it's
277 * common to need to allocate data for a bunch of different things. Instead
278 * of doing several allocations and having to handle all of the error checking
279 * that entails, it can be easier to do a single allocation. This struct
280 * helps facilitate that. The intended usage looks like this:
281 *
282 * ANV_MULTIALLOC(ma)
283 * anv_multialloc_add(&ma, &main_ptr, 1);
284 * anv_multialloc_add(&ma, &substruct1, substruct1Count);
285 * anv_multialloc_add(&ma, &substruct2, substruct2Count);
286 *
287 * if (!anv_multialloc_alloc(&ma, pAllocator, VK_ALLOCATION_SCOPE_FOO))
288 * return vk_error(VK_ERROR_OUT_OF_HOST_MEORY);
289 */
290 struct anv_multialloc {
291 size_t size;
292 size_t align;
293
294 uint32_t ptr_count;
295 void **ptrs[8];
296 };
297
298 #define ANV_MULTIALLOC_INIT \
299 ((struct anv_multialloc) { 0, })
300
301 #define ANV_MULTIALLOC(_name) \
302 struct anv_multialloc _name = ANV_MULTIALLOC_INIT
303
304 __attribute__((always_inline))
305 static inline void
306 _anv_multialloc_add(struct anv_multialloc *ma,
307 void **ptr, size_t size, size_t align)
308 {
309 size_t offset = align_u64(ma->size, align);
310 ma->size = offset + size;
311 ma->align = MAX2(ma->align, align);
312
313 /* Store the offset in the pointer. */
314 *ptr = (void *)(uintptr_t)offset;
315
316 assert(ma->ptr_count < ARRAY_SIZE(ma->ptrs));
317 ma->ptrs[ma->ptr_count++] = ptr;
318 }
319
320 #define anv_multialloc_add(_ma, _ptr, _count) \
321 _anv_multialloc_add((_ma), (void **)(_ptr), \
322 (_count) * sizeof(**(_ptr)), __alignof__(**(_ptr)))
323
324 __attribute__((always_inline))
325 static inline void *
326 anv_multialloc_alloc(struct anv_multialloc *ma,
327 const VkAllocationCallbacks *alloc,
328 VkSystemAllocationScope scope)
329 {
330 void *ptr = vk_alloc(alloc, ma->size, ma->align, scope);
331 if (!ptr)
332 return NULL;
333
334 /* Fill out each of the pointers with their final value.
335 *
336 * for (uint32_t i = 0; i < ma->ptr_count; i++)
337 * *ma->ptrs[i] = ptr + (uintptr_t)*ma->ptrs[i];
338 *
339 * Unfortunately, even though ma->ptr_count is basically guaranteed to be a
340 * constant, GCC is incapable of figuring this out and unrolling the loop
341 * so we have to give it a little help.
342 */
343 STATIC_ASSERT(ARRAY_SIZE(ma->ptrs) == 8);
344 #define _ANV_MULTIALLOC_UPDATE_POINTER(_i) \
345 if ((_i) < ma->ptr_count) \
346 *ma->ptrs[_i] = ptr + (uintptr_t)*ma->ptrs[_i]
347 _ANV_MULTIALLOC_UPDATE_POINTER(0);
348 _ANV_MULTIALLOC_UPDATE_POINTER(1);
349 _ANV_MULTIALLOC_UPDATE_POINTER(2);
350 _ANV_MULTIALLOC_UPDATE_POINTER(3);
351 _ANV_MULTIALLOC_UPDATE_POINTER(4);
352 _ANV_MULTIALLOC_UPDATE_POINTER(5);
353 _ANV_MULTIALLOC_UPDATE_POINTER(6);
354 _ANV_MULTIALLOC_UPDATE_POINTER(7);
355 #undef _ANV_MULTIALLOC_UPDATE_POINTER
356
357 return ptr;
358 }
359
360 __attribute__((always_inline))
361 static inline void *
362 anv_multialloc_alloc2(struct anv_multialloc *ma,
363 const VkAllocationCallbacks *parent_alloc,
364 const VkAllocationCallbacks *alloc,
365 VkSystemAllocationScope scope)
366 {
367 return anv_multialloc_alloc(ma, alloc ? alloc : parent_alloc, scope);
368 }
369
370 /**
371 * A dynamically growable, circular buffer. Elements are added at head and
372 * removed from tail. head and tail are free-running uint32_t indices and we
373 * only compute the modulo with size when accessing the array. This way,
374 * number of bytes in the queue is always head - tail, even in case of
375 * wraparound.
376 */
377
378 struct anv_bo {
379 uint32_t gem_handle;
380
381 /* Index into the current validation list. This is used by the
382 * validation list building alrogithm to track which buffers are already
383 * in the validation list so that we can ensure uniqueness.
384 */
385 uint32_t index;
386
387 /* Last known offset. This value is provided by the kernel when we
388 * execbuf and is used as the presumed offset for the next bunch of
389 * relocations.
390 */
391 uint64_t offset;
392
393 uint64_t size;
394 void *map;
395
396 /** Flags to pass to the kernel through drm_i915_exec_object2::flags */
397 uint32_t flags;
398 };
399
400 static inline void
401 anv_bo_init(struct anv_bo *bo, uint32_t gem_handle, uint64_t size)
402 {
403 bo->gem_handle = gem_handle;
404 bo->index = 0;
405 bo->offset = -1;
406 bo->size = size;
407 bo->map = NULL;
408 bo->flags = 0;
409 }
410
411 /* Represents a lock-free linked list of "free" things. This is used by
412 * both the block pool and the state pools. Unfortunately, in order to
413 * solve the ABA problem, we can't use a single uint32_t head.
414 */
415 union anv_free_list {
416 struct {
417 int32_t offset;
418
419 /* A simple count that is incremented every time the head changes. */
420 uint32_t count;
421 };
422 uint64_t u64;
423 };
424
425 #define ANV_FREE_LIST_EMPTY ((union anv_free_list) { { 1, 0 } })
426
427 struct anv_block_state {
428 union {
429 struct {
430 uint32_t next;
431 uint32_t end;
432 };
433 uint64_t u64;
434 };
435 };
436
437 struct anv_block_pool {
438 struct anv_device *device;
439
440 struct anv_bo bo;
441
442 /* The offset from the start of the bo to the "center" of the block
443 * pool. Pointers to allocated blocks are given by
444 * bo.map + center_bo_offset + offsets.
445 */
446 uint32_t center_bo_offset;
447
448 /* Current memory map of the block pool. This pointer may or may not
449 * point to the actual beginning of the block pool memory. If
450 * anv_block_pool_alloc_back has ever been called, then this pointer
451 * will point to the "center" position of the buffer and all offsets
452 * (negative or positive) given out by the block pool alloc functions
453 * will be valid relative to this pointer.
454 *
455 * In particular, map == bo.map + center_offset
456 */
457 void *map;
458 int fd;
459
460 /**
461 * Array of mmaps and gem handles owned by the block pool, reclaimed when
462 * the block pool is destroyed.
463 */
464 struct u_vector mmap_cleanups;
465
466 struct anv_block_state state;
467
468 struct anv_block_state back_state;
469 };
470
471 /* Block pools are backed by a fixed-size 1GB memfd */
472 #define BLOCK_POOL_MEMFD_SIZE (1ul << 30)
473
474 /* The center of the block pool is also the middle of the memfd. This may
475 * change in the future if we decide differently for some reason.
476 */
477 #define BLOCK_POOL_MEMFD_CENTER (BLOCK_POOL_MEMFD_SIZE / 2)
478
479 static inline uint32_t
480 anv_block_pool_size(struct anv_block_pool *pool)
481 {
482 return pool->state.end + pool->back_state.end;
483 }
484
485 struct anv_state {
486 int32_t offset;
487 uint32_t alloc_size;
488 void *map;
489 };
490
491 #define ANV_STATE_NULL ((struct anv_state) { .alloc_size = 0 })
492
493 struct anv_fixed_size_state_pool {
494 union anv_free_list free_list;
495 struct anv_block_state block;
496 };
497
498 #define ANV_MIN_STATE_SIZE_LOG2 6
499 #define ANV_MAX_STATE_SIZE_LOG2 20
500
501 #define ANV_STATE_BUCKETS (ANV_MAX_STATE_SIZE_LOG2 - ANV_MIN_STATE_SIZE_LOG2 + 1)
502
503 struct anv_state_pool {
504 struct anv_block_pool block_pool;
505
506 /* The size of blocks which will be allocated from the block pool */
507 uint32_t block_size;
508
509 /** Free list for "back" allocations */
510 union anv_free_list back_alloc_free_list;
511
512 struct anv_fixed_size_state_pool buckets[ANV_STATE_BUCKETS];
513 };
514
515 struct anv_state_stream_block;
516
517 struct anv_state_stream {
518 struct anv_state_pool *state_pool;
519
520 /* The size of blocks to allocate from the state pool */
521 uint32_t block_size;
522
523 /* Current block we're allocating from */
524 struct anv_state block;
525
526 /* Offset into the current block at which to allocate the next state */
527 uint32_t next;
528
529 /* List of all blocks allocated from this pool */
530 struct anv_state_stream_block *block_list;
531 };
532
533 /* The block_pool functions exported for testing only. The block pool should
534 * only be used via a state pool (see below).
535 */
536 VkResult anv_block_pool_init(struct anv_block_pool *pool,
537 struct anv_device *device,
538 uint32_t initial_size);
539 void anv_block_pool_finish(struct anv_block_pool *pool);
540 int32_t anv_block_pool_alloc(struct anv_block_pool *pool,
541 uint32_t block_size);
542 int32_t anv_block_pool_alloc_back(struct anv_block_pool *pool,
543 uint32_t block_size);
544
545 VkResult anv_state_pool_init(struct anv_state_pool *pool,
546 struct anv_device *device,
547 uint32_t block_size);
548 void anv_state_pool_finish(struct anv_state_pool *pool);
549 struct anv_state anv_state_pool_alloc(struct anv_state_pool *pool,
550 uint32_t state_size, uint32_t alignment);
551 struct anv_state anv_state_pool_alloc_back(struct anv_state_pool *pool);
552 void anv_state_pool_free(struct anv_state_pool *pool, struct anv_state state);
553 void anv_state_stream_init(struct anv_state_stream *stream,
554 struct anv_state_pool *state_pool,
555 uint32_t block_size);
556 void anv_state_stream_finish(struct anv_state_stream *stream);
557 struct anv_state anv_state_stream_alloc(struct anv_state_stream *stream,
558 uint32_t size, uint32_t alignment);
559
560 /**
561 * Implements a pool of re-usable BOs. The interface is identical to that
562 * of block_pool except that each block is its own BO.
563 */
564 struct anv_bo_pool {
565 struct anv_device *device;
566
567 void *free_list[16];
568 };
569
570 void anv_bo_pool_init(struct anv_bo_pool *pool, struct anv_device *device);
571 void anv_bo_pool_finish(struct anv_bo_pool *pool);
572 VkResult anv_bo_pool_alloc(struct anv_bo_pool *pool, struct anv_bo *bo,
573 uint32_t size);
574 void anv_bo_pool_free(struct anv_bo_pool *pool, const struct anv_bo *bo);
575
576 struct anv_scratch_bo {
577 bool exists;
578 struct anv_bo bo;
579 };
580
581 struct anv_scratch_pool {
582 /* Indexed by Per-Thread Scratch Space number (the hardware value) and stage */
583 struct anv_scratch_bo bos[16][MESA_SHADER_STAGES];
584 };
585
586 void anv_scratch_pool_init(struct anv_device *device,
587 struct anv_scratch_pool *pool);
588 void anv_scratch_pool_finish(struct anv_device *device,
589 struct anv_scratch_pool *pool);
590 struct anv_bo *anv_scratch_pool_alloc(struct anv_device *device,
591 struct anv_scratch_pool *pool,
592 gl_shader_stage stage,
593 unsigned per_thread_scratch);
594
595 /** Implements a BO cache that ensures a 1-1 mapping of GEM BOs to anv_bos */
596 struct anv_bo_cache {
597 struct hash_table *bo_map;
598 pthread_mutex_t mutex;
599 };
600
601 VkResult anv_bo_cache_init(struct anv_bo_cache *cache);
602 void anv_bo_cache_finish(struct anv_bo_cache *cache);
603 VkResult anv_bo_cache_alloc(struct anv_device *device,
604 struct anv_bo_cache *cache,
605 uint64_t size, struct anv_bo **bo);
606 VkResult anv_bo_cache_import(struct anv_device *device,
607 struct anv_bo_cache *cache,
608 int fd, uint64_t size, struct anv_bo **bo);
609 VkResult anv_bo_cache_export(struct anv_device *device,
610 struct anv_bo_cache *cache,
611 struct anv_bo *bo_in, int *fd_out);
612 void anv_bo_cache_release(struct anv_device *device,
613 struct anv_bo_cache *cache,
614 struct anv_bo *bo);
615
616 struct anv_memory_type {
617 /* Standard bits passed on to the client */
618 VkMemoryPropertyFlags propertyFlags;
619 uint32_t heapIndex;
620
621 /* Driver-internal book-keeping */
622 VkBufferUsageFlags valid_buffer_usage;
623 };
624
625 struct anv_memory_heap {
626 /* Standard bits passed on to the client */
627 VkDeviceSize size;
628 VkMemoryHeapFlags flags;
629
630 /* Driver-internal book-keeping */
631 bool supports_48bit_addresses;
632 };
633
634 struct anv_physical_device {
635 VK_LOADER_DATA _loader_data;
636
637 struct anv_instance * instance;
638 uint32_t chipset_id;
639 char path[20];
640 const char * name;
641 struct gen_device_info info;
642 /** Amount of "GPU memory" we want to advertise
643 *
644 * Clearly, this value is bogus since Intel is a UMA architecture. On
645 * gen7 platforms, we are limited by GTT size unless we want to implement
646 * fine-grained tracking and GTT splitting. On Broadwell and above we are
647 * practically unlimited. However, we will never report more than 3/4 of
648 * the total system ram to try and avoid running out of RAM.
649 */
650 bool supports_48bit_addresses;
651 struct brw_compiler * compiler;
652 struct isl_device isl_dev;
653 int cmd_parser_version;
654 bool has_exec_async;
655
656 uint32_t eu_total;
657 uint32_t subslice_total;
658
659 struct {
660 uint32_t type_count;
661 struct anv_memory_type types[VK_MAX_MEMORY_TYPES];
662 uint32_t heap_count;
663 struct anv_memory_heap heaps[VK_MAX_MEMORY_HEAPS];
664 } memory;
665
666 uint8_t pipeline_cache_uuid[VK_UUID_SIZE];
667 uint8_t driver_uuid[VK_UUID_SIZE];
668 uint8_t device_uuid[VK_UUID_SIZE];
669
670 struct wsi_device wsi_device;
671 int local_fd;
672 };
673
674 struct anv_instance {
675 VK_LOADER_DATA _loader_data;
676
677 VkAllocationCallbacks alloc;
678
679 uint32_t apiVersion;
680 int physicalDeviceCount;
681 struct anv_physical_device physicalDevice;
682 };
683
684 VkResult anv_init_wsi(struct anv_physical_device *physical_device);
685 void anv_finish_wsi(struct anv_physical_device *physical_device);
686
687 bool anv_instance_extension_supported(const char *name);
688 bool anv_physical_device_extension_supported(struct anv_physical_device *dev,
689 const char *name);
690
691 struct anv_queue {
692 VK_LOADER_DATA _loader_data;
693
694 struct anv_device * device;
695
696 struct anv_state_pool * pool;
697 };
698
699 struct anv_pipeline_cache {
700 struct anv_device * device;
701 pthread_mutex_t mutex;
702
703 struct hash_table * cache;
704 };
705
706 struct anv_pipeline_bind_map;
707
708 void anv_pipeline_cache_init(struct anv_pipeline_cache *cache,
709 struct anv_device *device,
710 bool cache_enabled);
711 void anv_pipeline_cache_finish(struct anv_pipeline_cache *cache);
712
713 struct anv_shader_bin *
714 anv_pipeline_cache_search(struct anv_pipeline_cache *cache,
715 const void *key, uint32_t key_size);
716 struct anv_shader_bin *
717 anv_pipeline_cache_upload_kernel(struct anv_pipeline_cache *cache,
718 const void *key_data, uint32_t key_size,
719 const void *kernel_data, uint32_t kernel_size,
720 const struct brw_stage_prog_data *prog_data,
721 uint32_t prog_data_size,
722 const struct anv_pipeline_bind_map *bind_map);
723
724 struct anv_device {
725 VK_LOADER_DATA _loader_data;
726
727 VkAllocationCallbacks alloc;
728
729 struct anv_instance * instance;
730 uint32_t chipset_id;
731 struct gen_device_info info;
732 struct isl_device isl_dev;
733 int context_id;
734 int fd;
735 bool can_chain_batches;
736 bool robust_buffer_access;
737
738 struct anv_bo_pool batch_bo_pool;
739
740 struct anv_bo_cache bo_cache;
741
742 struct anv_state_pool dynamic_state_pool;
743 struct anv_state_pool instruction_state_pool;
744 struct anv_state_pool surface_state_pool;
745
746 struct anv_bo workaround_bo;
747
748 struct anv_pipeline_cache blorp_shader_cache;
749 struct blorp_context blorp;
750
751 struct anv_state border_colors;
752
753 struct anv_queue queue;
754
755 struct anv_scratch_pool scratch_pool;
756
757 uint32_t default_mocs;
758
759 pthread_mutex_t mutex;
760 pthread_cond_t queue_submit;
761 bool lost;
762 };
763
764 static void inline
765 anv_state_flush(struct anv_device *device, struct anv_state state)
766 {
767 if (device->info.has_llc)
768 return;
769
770 gen_flush_range(state.map, state.alloc_size);
771 }
772
773 void anv_device_init_blorp(struct anv_device *device);
774 void anv_device_finish_blorp(struct anv_device *device);
775
776 VkResult anv_device_execbuf(struct anv_device *device,
777 struct drm_i915_gem_execbuffer2 *execbuf,
778 struct anv_bo **execbuf_bos);
779 VkResult anv_device_query_status(struct anv_device *device);
780 VkResult anv_device_bo_busy(struct anv_device *device, struct anv_bo *bo);
781 VkResult anv_device_wait(struct anv_device *device, struct anv_bo *bo,
782 int64_t timeout);
783
784 void* anv_gem_mmap(struct anv_device *device,
785 uint32_t gem_handle, uint64_t offset, uint64_t size, uint32_t flags);
786 void anv_gem_munmap(void *p, uint64_t size);
787 uint32_t anv_gem_create(struct anv_device *device, uint64_t size);
788 void anv_gem_close(struct anv_device *device, uint32_t gem_handle);
789 uint32_t anv_gem_userptr(struct anv_device *device, void *mem, size_t size);
790 int anv_gem_busy(struct anv_device *device, uint32_t gem_handle);
791 int anv_gem_wait(struct anv_device *device, uint32_t gem_handle, int64_t *timeout_ns);
792 int anv_gem_execbuffer(struct anv_device *device,
793 struct drm_i915_gem_execbuffer2 *execbuf);
794 int anv_gem_set_tiling(struct anv_device *device, uint32_t gem_handle,
795 uint32_t stride, uint32_t tiling);
796 int anv_gem_create_context(struct anv_device *device);
797 int anv_gem_destroy_context(struct anv_device *device, int context);
798 int anv_gem_get_context_param(int fd, int context, uint32_t param,
799 uint64_t *value);
800 int anv_gem_get_param(int fd, uint32_t param);
801 bool anv_gem_get_bit6_swizzle(int fd, uint32_t tiling);
802 int anv_gem_get_aperture(int fd, uint64_t *size);
803 bool anv_gem_supports_48b_addresses(int fd);
804 int anv_gem_gpu_get_reset_stats(struct anv_device *device,
805 uint32_t *active, uint32_t *pending);
806 int anv_gem_handle_to_fd(struct anv_device *device, uint32_t gem_handle);
807 uint32_t anv_gem_fd_to_handle(struct anv_device *device, int fd);
808 int anv_gem_set_caching(struct anv_device *device, uint32_t gem_handle, uint32_t caching);
809 int anv_gem_set_domain(struct anv_device *device, uint32_t gem_handle,
810 uint32_t read_domains, uint32_t write_domain);
811
812 VkResult anv_bo_init_new(struct anv_bo *bo, struct anv_device *device, uint64_t size);
813
814 struct anv_reloc_list {
815 uint32_t num_relocs;
816 uint32_t array_length;
817 struct drm_i915_gem_relocation_entry * relocs;
818 struct anv_bo ** reloc_bos;
819 };
820
821 VkResult anv_reloc_list_init(struct anv_reloc_list *list,
822 const VkAllocationCallbacks *alloc);
823 void anv_reloc_list_finish(struct anv_reloc_list *list,
824 const VkAllocationCallbacks *alloc);
825
826 VkResult anv_reloc_list_add(struct anv_reloc_list *list,
827 const VkAllocationCallbacks *alloc,
828 uint32_t offset, struct anv_bo *target_bo,
829 uint32_t delta);
830
831 struct anv_batch_bo {
832 /* Link in the anv_cmd_buffer.owned_batch_bos list */
833 struct list_head link;
834
835 struct anv_bo bo;
836
837 /* Bytes actually consumed in this batch BO */
838 uint32_t length;
839
840 struct anv_reloc_list relocs;
841 };
842
843 struct anv_batch {
844 const VkAllocationCallbacks * alloc;
845
846 void * start;
847 void * end;
848 void * next;
849
850 struct anv_reloc_list * relocs;
851
852 /* This callback is called (with the associated user data) in the event
853 * that the batch runs out of space.
854 */
855 VkResult (*extend_cb)(struct anv_batch *, void *);
856 void * user_data;
857
858 /**
859 * Current error status of the command buffer. Used to track inconsistent
860 * or incomplete command buffer states that are the consequence of run-time
861 * errors such as out of memory scenarios. We want to track this in the
862 * batch because the command buffer object is not visible to some parts
863 * of the driver.
864 */
865 VkResult status;
866 };
867
868 void *anv_batch_emit_dwords(struct anv_batch *batch, int num_dwords);
869 void anv_batch_emit_batch(struct anv_batch *batch, struct anv_batch *other);
870 uint64_t anv_batch_emit_reloc(struct anv_batch *batch,
871 void *location, struct anv_bo *bo, uint32_t offset);
872 VkResult anv_device_submit_simple_batch(struct anv_device *device,
873 struct anv_batch *batch);
874
875 static inline VkResult
876 anv_batch_set_error(struct anv_batch *batch, VkResult error)
877 {
878 assert(error != VK_SUCCESS);
879 if (batch->status == VK_SUCCESS)
880 batch->status = error;
881 return batch->status;
882 }
883
884 static inline bool
885 anv_batch_has_error(struct anv_batch *batch)
886 {
887 return batch->status != VK_SUCCESS;
888 }
889
890 struct anv_address {
891 struct anv_bo *bo;
892 uint32_t offset;
893 };
894
895 static inline uint64_t
896 _anv_combine_address(struct anv_batch *batch, void *location,
897 const struct anv_address address, uint32_t delta)
898 {
899 if (address.bo == NULL) {
900 return address.offset + delta;
901 } else {
902 assert(batch->start <= location && location < batch->end);
903
904 return anv_batch_emit_reloc(batch, location, address.bo, address.offset + delta);
905 }
906 }
907
908 #define __gen_address_type struct anv_address
909 #define __gen_user_data struct anv_batch
910 #define __gen_combine_address _anv_combine_address
911
912 /* Wrapper macros needed to work around preprocessor argument issues. In
913 * particular, arguments don't get pre-evaluated if they are concatenated.
914 * This means that, if you pass GENX(3DSTATE_PS) into the emit macro, the
915 * GENX macro won't get evaluated if the emit macro contains "cmd ## foo".
916 * We can work around this easily enough with these helpers.
917 */
918 #define __anv_cmd_length(cmd) cmd ## _length
919 #define __anv_cmd_length_bias(cmd) cmd ## _length_bias
920 #define __anv_cmd_header(cmd) cmd ## _header
921 #define __anv_cmd_pack(cmd) cmd ## _pack
922 #define __anv_reg_num(reg) reg ## _num
923
924 #define anv_pack_struct(dst, struc, ...) do { \
925 struct struc __template = { \
926 __VA_ARGS__ \
927 }; \
928 __anv_cmd_pack(struc)(NULL, dst, &__template); \
929 VG(VALGRIND_CHECK_MEM_IS_DEFINED(dst, __anv_cmd_length(struc) * 4)); \
930 } while (0)
931
932 #define anv_batch_emitn(batch, n, cmd, ...) ({ \
933 void *__dst = anv_batch_emit_dwords(batch, n); \
934 if (__dst) { \
935 struct cmd __template = { \
936 __anv_cmd_header(cmd), \
937 .DWordLength = n - __anv_cmd_length_bias(cmd), \
938 __VA_ARGS__ \
939 }; \
940 __anv_cmd_pack(cmd)(batch, __dst, &__template); \
941 } \
942 __dst; \
943 })
944
945 #define anv_batch_emit_merge(batch, dwords0, dwords1) \
946 do { \
947 uint32_t *dw; \
948 \
949 STATIC_ASSERT(ARRAY_SIZE(dwords0) == ARRAY_SIZE(dwords1)); \
950 dw = anv_batch_emit_dwords((batch), ARRAY_SIZE(dwords0)); \
951 if (!dw) \
952 break; \
953 for (uint32_t i = 0; i < ARRAY_SIZE(dwords0); i++) \
954 dw[i] = (dwords0)[i] | (dwords1)[i]; \
955 VG(VALGRIND_CHECK_MEM_IS_DEFINED(dw, ARRAY_SIZE(dwords0) * 4));\
956 } while (0)
957
958 #define anv_batch_emit(batch, cmd, name) \
959 for (struct cmd name = { __anv_cmd_header(cmd) }, \
960 *_dst = anv_batch_emit_dwords(batch, __anv_cmd_length(cmd)); \
961 __builtin_expect(_dst != NULL, 1); \
962 ({ __anv_cmd_pack(cmd)(batch, _dst, &name); \
963 VG(VALGRIND_CHECK_MEM_IS_DEFINED(_dst, __anv_cmd_length(cmd) * 4)); \
964 _dst = NULL; \
965 }))
966
967 #define GEN7_MOCS (struct GEN7_MEMORY_OBJECT_CONTROL_STATE) { \
968 .GraphicsDataTypeGFDT = 0, \
969 .LLCCacheabilityControlLLCCC = 0, \
970 .L3CacheabilityControlL3CC = 1, \
971 }
972
973 #define GEN75_MOCS (struct GEN75_MEMORY_OBJECT_CONTROL_STATE) { \
974 .LLCeLLCCacheabilityControlLLCCC = 0, \
975 .L3CacheabilityControlL3CC = 1, \
976 }
977
978 #define GEN8_MOCS (struct GEN8_MEMORY_OBJECT_CONTROL_STATE) { \
979 .MemoryTypeLLCeLLCCacheabilityControl = WB, \
980 .TargetCache = L3DefertoPATforLLCeLLCselection, \
981 .AgeforQUADLRU = 0 \
982 }
983
984 /* Skylake: MOCS is now an index into an array of 62 different caching
985 * configurations programmed by the kernel.
986 */
987
988 #define GEN9_MOCS (struct GEN9_MEMORY_OBJECT_CONTROL_STATE) { \
989 /* TC=LLC/eLLC, LeCC=WB, LRUM=3, L3CC=WB */ \
990 .IndextoMOCSTables = 2 \
991 }
992
993 #define GEN9_MOCS_PTE { \
994 /* TC=LLC/eLLC, LeCC=WB, LRUM=3, L3CC=WB */ \
995 .IndextoMOCSTables = 1 \
996 }
997
998 /* Cannonlake MOCS defines are duplicates of Skylake MOCS defines. */
999 #define GEN10_MOCS (struct GEN10_MEMORY_OBJECT_CONTROL_STATE) { \
1000 /* TC=LLC/eLLC, LeCC=WB, LRUM=3, L3CC=WB */ \
1001 .IndextoMOCSTables = 2 \
1002 }
1003
1004 #define GEN10_MOCS_PTE { \
1005 /* TC=LLC/eLLC, LeCC=WB, LRUM=3, L3CC=WB */ \
1006 .IndextoMOCSTables = 1 \
1007 }
1008
1009 struct anv_device_memory {
1010 struct anv_bo * bo;
1011 struct anv_memory_type * type;
1012 VkDeviceSize map_size;
1013 void * map;
1014 };
1015
1016 /**
1017 * Header for Vertex URB Entry (VUE)
1018 */
1019 struct anv_vue_header {
1020 uint32_t Reserved;
1021 uint32_t RTAIndex; /* RenderTargetArrayIndex */
1022 uint32_t ViewportIndex;
1023 float PointWidth;
1024 };
1025
1026 struct anv_descriptor_set_binding_layout {
1027 #ifndef NDEBUG
1028 /* The type of the descriptors in this binding */
1029 VkDescriptorType type;
1030 #endif
1031
1032 /* Number of array elements in this binding */
1033 uint16_t array_size;
1034
1035 /* Index into the flattend descriptor set */
1036 uint16_t descriptor_index;
1037
1038 /* Index into the dynamic state array for a dynamic buffer */
1039 int16_t dynamic_offset_index;
1040
1041 /* Index into the descriptor set buffer views */
1042 int16_t buffer_index;
1043
1044 struct {
1045 /* Index into the binding table for the associated surface */
1046 int16_t surface_index;
1047
1048 /* Index into the sampler table for the associated sampler */
1049 int16_t sampler_index;
1050
1051 /* Index into the image table for the associated image */
1052 int16_t image_index;
1053 } stage[MESA_SHADER_STAGES];
1054
1055 /* Immutable samplers (or NULL if no immutable samplers) */
1056 struct anv_sampler **immutable_samplers;
1057 };
1058
1059 struct anv_descriptor_set_layout {
1060 /* Number of bindings in this descriptor set */
1061 uint16_t binding_count;
1062
1063 /* Total size of the descriptor set with room for all array entries */
1064 uint16_t size;
1065
1066 /* Shader stages affected by this descriptor set */
1067 uint16_t shader_stages;
1068
1069 /* Number of buffers in this descriptor set */
1070 uint16_t buffer_count;
1071
1072 /* Number of dynamic offsets used by this descriptor set */
1073 uint16_t dynamic_offset_count;
1074
1075 /* Bindings in this descriptor set */
1076 struct anv_descriptor_set_binding_layout binding[0];
1077 };
1078
1079 struct anv_descriptor {
1080 VkDescriptorType type;
1081
1082 union {
1083 struct {
1084 VkImageLayout layout;
1085 struct anv_image_view *image_view;
1086 struct anv_sampler *sampler;
1087 };
1088
1089 struct {
1090 struct anv_buffer *buffer;
1091 uint64_t offset;
1092 uint64_t range;
1093 };
1094
1095 struct anv_buffer_view *buffer_view;
1096 };
1097 };
1098
1099 struct anv_descriptor_set {
1100 const struct anv_descriptor_set_layout *layout;
1101 uint32_t size;
1102 uint32_t buffer_count;
1103 struct anv_buffer_view *buffer_views;
1104 struct anv_descriptor descriptors[0];
1105 };
1106
1107 struct anv_buffer_view {
1108 enum isl_format format; /**< VkBufferViewCreateInfo::format */
1109 struct anv_bo *bo;
1110 uint32_t offset; /**< Offset into bo. */
1111 uint64_t range; /**< VkBufferViewCreateInfo::range */
1112
1113 struct anv_state surface_state;
1114 struct anv_state storage_surface_state;
1115 struct anv_state writeonly_storage_surface_state;
1116
1117 struct brw_image_param storage_image_param;
1118 };
1119
1120 struct anv_push_descriptor_set {
1121 struct anv_descriptor_set set;
1122
1123 /* Put this field right behind anv_descriptor_set so it fills up the
1124 * descriptors[0] field. */
1125 struct anv_descriptor descriptors[MAX_PUSH_DESCRIPTORS];
1126
1127 struct anv_buffer_view buffer_views[MAX_PUSH_DESCRIPTORS];
1128 };
1129
1130 struct anv_descriptor_pool {
1131 uint32_t size;
1132 uint32_t next;
1133 uint32_t free_list;
1134
1135 struct anv_state_stream surface_state_stream;
1136 void *surface_state_free_list;
1137
1138 char data[0];
1139 };
1140
1141 enum anv_descriptor_template_entry_type {
1142 ANV_DESCRIPTOR_TEMPLATE_ENTRY_TYPE_IMAGE,
1143 ANV_DESCRIPTOR_TEMPLATE_ENTRY_TYPE_BUFFER,
1144 ANV_DESCRIPTOR_TEMPLATE_ENTRY_TYPE_BUFFER_VIEW
1145 };
1146
1147 struct anv_descriptor_template_entry {
1148 /* The type of descriptor in this entry */
1149 VkDescriptorType type;
1150
1151 /* Binding in the descriptor set */
1152 uint32_t binding;
1153
1154 /* Offset at which to write into the descriptor set binding */
1155 uint32_t array_element;
1156
1157 /* Number of elements to write into the descriptor set binding */
1158 uint32_t array_count;
1159
1160 /* Offset into the user provided data */
1161 size_t offset;
1162
1163 /* Stride between elements into the user provided data */
1164 size_t stride;
1165 };
1166
1167 struct anv_descriptor_update_template {
1168 /* The descriptor set this template corresponds to. This value is only
1169 * valid if the template was created with the templateType
1170 * VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET_KHR.
1171 */
1172 uint8_t set;
1173
1174 /* Number of entries in this template */
1175 uint32_t entry_count;
1176
1177 /* Entries of the template */
1178 struct anv_descriptor_template_entry entries[0];
1179 };
1180
1181 size_t
1182 anv_descriptor_set_layout_size(const struct anv_descriptor_set_layout *layout);
1183
1184 void
1185 anv_descriptor_set_write_image_view(struct anv_descriptor_set *set,
1186 const struct gen_device_info * const devinfo,
1187 const VkDescriptorImageInfo * const info,
1188 VkDescriptorType type,
1189 uint32_t binding,
1190 uint32_t element);
1191
1192 void
1193 anv_descriptor_set_write_buffer_view(struct anv_descriptor_set *set,
1194 VkDescriptorType type,
1195 struct anv_buffer_view *buffer_view,
1196 uint32_t binding,
1197 uint32_t element);
1198
1199 void
1200 anv_descriptor_set_write_buffer(struct anv_descriptor_set *set,
1201 struct anv_device *device,
1202 struct anv_state_stream *alloc_stream,
1203 VkDescriptorType type,
1204 struct anv_buffer *buffer,
1205 uint32_t binding,
1206 uint32_t element,
1207 VkDeviceSize offset,
1208 VkDeviceSize range);
1209
1210 void
1211 anv_descriptor_set_write_template(struct anv_descriptor_set *set,
1212 struct anv_device *device,
1213 struct anv_state_stream *alloc_stream,
1214 const struct anv_descriptor_update_template *template,
1215 const void *data);
1216
1217 VkResult
1218 anv_descriptor_set_create(struct anv_device *device,
1219 struct anv_descriptor_pool *pool,
1220 const struct anv_descriptor_set_layout *layout,
1221 struct anv_descriptor_set **out_set);
1222
1223 void
1224 anv_descriptor_set_destroy(struct anv_device *device,
1225 struct anv_descriptor_pool *pool,
1226 struct anv_descriptor_set *set);
1227
1228 #define ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS UINT8_MAX
1229
1230 struct anv_pipeline_binding {
1231 /* The descriptor set this surface corresponds to. The special value of
1232 * ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS indicates that the offset refers
1233 * to a color attachment and not a regular descriptor.
1234 */
1235 uint8_t set;
1236
1237 /* Binding in the descriptor set */
1238 uint8_t binding;
1239
1240 /* Index in the binding */
1241 uint8_t index;
1242
1243 /* Input attachment index (relative to the subpass) */
1244 uint8_t input_attachment_index;
1245
1246 /* For a storage image, whether it is write-only */
1247 bool write_only;
1248 };
1249
1250 struct anv_pipeline_layout {
1251 struct {
1252 struct anv_descriptor_set_layout *layout;
1253 uint32_t dynamic_offset_start;
1254 } set[MAX_SETS];
1255
1256 uint32_t num_sets;
1257
1258 struct {
1259 bool has_dynamic_offsets;
1260 } stage[MESA_SHADER_STAGES];
1261
1262 unsigned char sha1[20];
1263 };
1264
1265 struct anv_buffer {
1266 struct anv_device * device;
1267 VkDeviceSize size;
1268
1269 VkBufferUsageFlags usage;
1270
1271 /* Set when bound */
1272 struct anv_bo * bo;
1273 VkDeviceSize offset;
1274 };
1275
1276 static inline uint64_t
1277 anv_buffer_get_range(struct anv_buffer *buffer, uint64_t offset, uint64_t range)
1278 {
1279 assert(offset <= buffer->size);
1280 if (range == VK_WHOLE_SIZE) {
1281 return buffer->size - offset;
1282 } else {
1283 assert(range <= buffer->size);
1284 return range;
1285 }
1286 }
1287
1288 enum anv_cmd_dirty_bits {
1289 ANV_CMD_DIRTY_DYNAMIC_VIEWPORT = 1 << 0, /* VK_DYNAMIC_STATE_VIEWPORT */
1290 ANV_CMD_DIRTY_DYNAMIC_SCISSOR = 1 << 1, /* VK_DYNAMIC_STATE_SCISSOR */
1291 ANV_CMD_DIRTY_DYNAMIC_LINE_WIDTH = 1 << 2, /* VK_DYNAMIC_STATE_LINE_WIDTH */
1292 ANV_CMD_DIRTY_DYNAMIC_DEPTH_BIAS = 1 << 3, /* VK_DYNAMIC_STATE_DEPTH_BIAS */
1293 ANV_CMD_DIRTY_DYNAMIC_BLEND_CONSTANTS = 1 << 4, /* VK_DYNAMIC_STATE_BLEND_CONSTANTS */
1294 ANV_CMD_DIRTY_DYNAMIC_DEPTH_BOUNDS = 1 << 5, /* VK_DYNAMIC_STATE_DEPTH_BOUNDS */
1295 ANV_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK = 1 << 6, /* VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK */
1296 ANV_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK = 1 << 7, /* VK_DYNAMIC_STATE_STENCIL_WRITE_MASK */
1297 ANV_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE = 1 << 8, /* VK_DYNAMIC_STATE_STENCIL_REFERENCE */
1298 ANV_CMD_DIRTY_DYNAMIC_ALL = (1 << 9) - 1,
1299 ANV_CMD_DIRTY_PIPELINE = 1 << 9,
1300 ANV_CMD_DIRTY_INDEX_BUFFER = 1 << 10,
1301 ANV_CMD_DIRTY_RENDER_TARGETS = 1 << 11,
1302 };
1303 typedef uint32_t anv_cmd_dirty_mask_t;
1304
1305 enum anv_pipe_bits {
1306 ANV_PIPE_DEPTH_CACHE_FLUSH_BIT = (1 << 0),
1307 ANV_PIPE_STALL_AT_SCOREBOARD_BIT = (1 << 1),
1308 ANV_PIPE_STATE_CACHE_INVALIDATE_BIT = (1 << 2),
1309 ANV_PIPE_CONSTANT_CACHE_INVALIDATE_BIT = (1 << 3),
1310 ANV_PIPE_VF_CACHE_INVALIDATE_BIT = (1 << 4),
1311 ANV_PIPE_DATA_CACHE_FLUSH_BIT = (1 << 5),
1312 ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT = (1 << 10),
1313 ANV_PIPE_INSTRUCTION_CACHE_INVALIDATE_BIT = (1 << 11),
1314 ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT = (1 << 12),
1315 ANV_PIPE_DEPTH_STALL_BIT = (1 << 13),
1316 ANV_PIPE_CS_STALL_BIT = (1 << 20),
1317
1318 /* This bit does not exist directly in PIPE_CONTROL. Instead it means that
1319 * a flush has happened but not a CS stall. The next time we do any sort
1320 * of invalidation we need to insert a CS stall at that time. Otherwise,
1321 * we would have to CS stall on every flush which could be bad.
1322 */
1323 ANV_PIPE_NEEDS_CS_STALL_BIT = (1 << 21),
1324 };
1325
1326 #define ANV_PIPE_FLUSH_BITS ( \
1327 ANV_PIPE_DEPTH_CACHE_FLUSH_BIT | \
1328 ANV_PIPE_DATA_CACHE_FLUSH_BIT | \
1329 ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT)
1330
1331 #define ANV_PIPE_STALL_BITS ( \
1332 ANV_PIPE_STALL_AT_SCOREBOARD_BIT | \
1333 ANV_PIPE_DEPTH_STALL_BIT | \
1334 ANV_PIPE_CS_STALL_BIT)
1335
1336 #define ANV_PIPE_INVALIDATE_BITS ( \
1337 ANV_PIPE_STATE_CACHE_INVALIDATE_BIT | \
1338 ANV_PIPE_CONSTANT_CACHE_INVALIDATE_BIT | \
1339 ANV_PIPE_VF_CACHE_INVALIDATE_BIT | \
1340 ANV_PIPE_DATA_CACHE_FLUSH_BIT | \
1341 ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT | \
1342 ANV_PIPE_INSTRUCTION_CACHE_INVALIDATE_BIT)
1343
1344 static inline enum anv_pipe_bits
1345 anv_pipe_flush_bits_for_access_flags(VkAccessFlags flags)
1346 {
1347 enum anv_pipe_bits pipe_bits = 0;
1348
1349 unsigned b;
1350 for_each_bit(b, flags) {
1351 switch ((VkAccessFlagBits)(1 << b)) {
1352 case VK_ACCESS_SHADER_WRITE_BIT:
1353 pipe_bits |= ANV_PIPE_DATA_CACHE_FLUSH_BIT;
1354 break;
1355 case VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT:
1356 pipe_bits |= ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT;
1357 break;
1358 case VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT:
1359 pipe_bits |= ANV_PIPE_DEPTH_CACHE_FLUSH_BIT;
1360 break;
1361 case VK_ACCESS_TRANSFER_WRITE_BIT:
1362 pipe_bits |= ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT;
1363 pipe_bits |= ANV_PIPE_DEPTH_CACHE_FLUSH_BIT;
1364 break;
1365 default:
1366 break; /* Nothing to do */
1367 }
1368 }
1369
1370 return pipe_bits;
1371 }
1372
1373 static inline enum anv_pipe_bits
1374 anv_pipe_invalidate_bits_for_access_flags(VkAccessFlags flags)
1375 {
1376 enum anv_pipe_bits pipe_bits = 0;
1377
1378 unsigned b;
1379 for_each_bit(b, flags) {
1380 switch ((VkAccessFlagBits)(1 << b)) {
1381 case VK_ACCESS_INDIRECT_COMMAND_READ_BIT:
1382 case VK_ACCESS_INDEX_READ_BIT:
1383 case VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT:
1384 pipe_bits |= ANV_PIPE_VF_CACHE_INVALIDATE_BIT;
1385 break;
1386 case VK_ACCESS_UNIFORM_READ_BIT:
1387 pipe_bits |= ANV_PIPE_CONSTANT_CACHE_INVALIDATE_BIT;
1388 pipe_bits |= ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT;
1389 break;
1390 case VK_ACCESS_SHADER_READ_BIT:
1391 case VK_ACCESS_INPUT_ATTACHMENT_READ_BIT:
1392 case VK_ACCESS_TRANSFER_READ_BIT:
1393 pipe_bits |= ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT;
1394 break;
1395 default:
1396 break; /* Nothing to do */
1397 }
1398 }
1399
1400 return pipe_bits;
1401 }
1402
1403 struct anv_vertex_binding {
1404 struct anv_buffer * buffer;
1405 VkDeviceSize offset;
1406 };
1407
1408 struct anv_push_constants {
1409 /* Current allocated size of this push constants data structure.
1410 * Because a decent chunk of it may not be used (images on SKL, for
1411 * instance), we won't actually allocate the entire structure up-front.
1412 */
1413 uint32_t size;
1414
1415 /* Push constant data provided by the client through vkPushConstants */
1416 uint8_t client_data[MAX_PUSH_CONSTANTS_SIZE];
1417
1418 /* Our hardware only provides zero-based vertex and instance id so, in
1419 * order to satisfy the vulkan requirements, we may have to push one or
1420 * both of these into the shader.
1421 */
1422 uint32_t base_vertex;
1423 uint32_t base_instance;
1424
1425 /* Image data for image_load_store on pre-SKL */
1426 struct brw_image_param images[MAX_IMAGES];
1427 };
1428
1429 struct anv_dynamic_state {
1430 struct {
1431 uint32_t count;
1432 VkViewport viewports[MAX_VIEWPORTS];
1433 } viewport;
1434
1435 struct {
1436 uint32_t count;
1437 VkRect2D scissors[MAX_SCISSORS];
1438 } scissor;
1439
1440 float line_width;
1441
1442 struct {
1443 float bias;
1444 float clamp;
1445 float slope;
1446 } depth_bias;
1447
1448 float blend_constants[4];
1449
1450 struct {
1451 float min;
1452 float max;
1453 } depth_bounds;
1454
1455 struct {
1456 uint32_t front;
1457 uint32_t back;
1458 } stencil_compare_mask;
1459
1460 struct {
1461 uint32_t front;
1462 uint32_t back;
1463 } stencil_write_mask;
1464
1465 struct {
1466 uint32_t front;
1467 uint32_t back;
1468 } stencil_reference;
1469 };
1470
1471 extern const struct anv_dynamic_state default_dynamic_state;
1472
1473 void anv_dynamic_state_copy(struct anv_dynamic_state *dest,
1474 const struct anv_dynamic_state *src,
1475 uint32_t copy_mask);
1476
1477 /**
1478 * Attachment state when recording a renderpass instance.
1479 *
1480 * The clear value is valid only if there exists a pending clear.
1481 */
1482 struct anv_attachment_state {
1483 enum isl_aux_usage aux_usage;
1484 enum isl_aux_usage input_aux_usage;
1485 struct anv_state color_rt_state;
1486 struct anv_state input_att_state;
1487
1488 VkImageLayout current_layout;
1489 VkImageAspectFlags pending_clear_aspects;
1490 bool fast_clear;
1491 VkClearValue clear_value;
1492 bool clear_color_is_zero_one;
1493 bool clear_color_is_zero;
1494 };
1495
1496 /** State required while building cmd buffer */
1497 struct anv_cmd_state {
1498 /* PIPELINE_SELECT.PipelineSelection */
1499 uint32_t current_pipeline;
1500 const struct gen_l3_config * current_l3_config;
1501 uint32_t vb_dirty;
1502 anv_cmd_dirty_mask_t dirty;
1503 anv_cmd_dirty_mask_t compute_dirty;
1504 enum anv_pipe_bits pending_pipe_bits;
1505 uint32_t num_workgroups_offset;
1506 struct anv_bo *num_workgroups_bo;
1507 VkShaderStageFlags descriptors_dirty;
1508 VkShaderStageFlags push_constants_dirty;
1509 uint32_t scratch_size;
1510 struct anv_pipeline * pipeline;
1511 struct anv_pipeline * compute_pipeline;
1512 struct anv_framebuffer * framebuffer;
1513 struct anv_render_pass * pass;
1514 struct anv_subpass * subpass;
1515 VkRect2D render_area;
1516 uint32_t restart_index;
1517 struct anv_vertex_binding vertex_bindings[MAX_VBS];
1518 struct anv_descriptor_set * descriptors[MAX_SETS];
1519 uint32_t dynamic_offsets[MAX_DYNAMIC_BUFFERS];
1520 VkShaderStageFlags push_constant_stages;
1521 struct anv_push_constants * push_constants[MESA_SHADER_STAGES];
1522 struct anv_state binding_tables[MESA_SHADER_STAGES];
1523 struct anv_state samplers[MESA_SHADER_STAGES];
1524 struct anv_dynamic_state dynamic;
1525 bool need_query_wa;
1526
1527 struct anv_push_descriptor_set push_descriptor;
1528
1529 /**
1530 * Whether or not the gen8 PMA fix is enabled. We ensure that, at the top
1531 * of any command buffer it is disabled by disabling it in EndCommandBuffer
1532 * and before invoking the secondary in ExecuteCommands.
1533 */
1534 bool pma_fix_enabled;
1535
1536 /**
1537 * Whether or not we know for certain that HiZ is enabled for the current
1538 * subpass. If, for whatever reason, we are unsure as to whether HiZ is
1539 * enabled or not, this will be false.
1540 */
1541 bool hiz_enabled;
1542
1543 /**
1544 * Array length is anv_cmd_state::pass::attachment_count. Array content is
1545 * valid only when recording a render pass instance.
1546 */
1547 struct anv_attachment_state * attachments;
1548
1549 /**
1550 * Surface states for color render targets. These are stored in a single
1551 * flat array. For depth-stencil attachments, the surface state is simply
1552 * left blank.
1553 */
1554 struct anv_state render_pass_states;
1555
1556 /**
1557 * A null surface state of the right size to match the framebuffer. This
1558 * is one of the states in render_pass_states.
1559 */
1560 struct anv_state null_surface_state;
1561
1562 struct {
1563 struct anv_buffer * index_buffer;
1564 uint32_t index_type; /**< 3DSTATE_INDEX_BUFFER.IndexFormat */
1565 uint32_t index_offset;
1566 } gen7;
1567 };
1568
1569 struct anv_cmd_pool {
1570 VkAllocationCallbacks alloc;
1571 struct list_head cmd_buffers;
1572 };
1573
1574 #define ANV_CMD_BUFFER_BATCH_SIZE 8192
1575
1576 enum anv_cmd_buffer_exec_mode {
1577 ANV_CMD_BUFFER_EXEC_MODE_PRIMARY,
1578 ANV_CMD_BUFFER_EXEC_MODE_EMIT,
1579 ANV_CMD_BUFFER_EXEC_MODE_GROW_AND_EMIT,
1580 ANV_CMD_BUFFER_EXEC_MODE_CHAIN,
1581 ANV_CMD_BUFFER_EXEC_MODE_COPY_AND_CHAIN,
1582 };
1583
1584 struct anv_cmd_buffer {
1585 VK_LOADER_DATA _loader_data;
1586
1587 struct anv_device * device;
1588
1589 struct anv_cmd_pool * pool;
1590 struct list_head pool_link;
1591
1592 struct anv_batch batch;
1593
1594 /* Fields required for the actual chain of anv_batch_bo's.
1595 *
1596 * These fields are initialized by anv_cmd_buffer_init_batch_bo_chain().
1597 */
1598 struct list_head batch_bos;
1599 enum anv_cmd_buffer_exec_mode exec_mode;
1600
1601 /* A vector of anv_batch_bo pointers for every batch or surface buffer
1602 * referenced by this command buffer
1603 *
1604 * initialized by anv_cmd_buffer_init_batch_bo_chain()
1605 */
1606 struct u_vector seen_bbos;
1607
1608 /* A vector of int32_t's for every block of binding tables.
1609 *
1610 * initialized by anv_cmd_buffer_init_batch_bo_chain()
1611 */
1612 struct u_vector bt_block_states;
1613 uint32_t bt_next;
1614
1615 struct anv_reloc_list surface_relocs;
1616 /** Last seen surface state block pool center bo offset */
1617 uint32_t last_ss_pool_center;
1618
1619 /* Serial for tracking buffer completion */
1620 uint32_t serial;
1621
1622 /* Stream objects for storing temporary data */
1623 struct anv_state_stream surface_state_stream;
1624 struct anv_state_stream dynamic_state_stream;
1625
1626 VkCommandBufferUsageFlags usage_flags;
1627 VkCommandBufferLevel level;
1628
1629 struct anv_cmd_state state;
1630 };
1631
1632 VkResult anv_cmd_buffer_init_batch_bo_chain(struct anv_cmd_buffer *cmd_buffer);
1633 void anv_cmd_buffer_fini_batch_bo_chain(struct anv_cmd_buffer *cmd_buffer);
1634 void anv_cmd_buffer_reset_batch_bo_chain(struct anv_cmd_buffer *cmd_buffer);
1635 void anv_cmd_buffer_end_batch_buffer(struct anv_cmd_buffer *cmd_buffer);
1636 void anv_cmd_buffer_add_secondary(struct anv_cmd_buffer *primary,
1637 struct anv_cmd_buffer *secondary);
1638 void anv_cmd_buffer_prepare_execbuf(struct anv_cmd_buffer *cmd_buffer);
1639 VkResult anv_cmd_buffer_execbuf(struct anv_device *device,
1640 struct anv_cmd_buffer *cmd_buffer,
1641 const VkSemaphore *in_semaphores,
1642 uint32_t num_in_semaphores,
1643 const VkSemaphore *out_semaphores,
1644 uint32_t num_out_semaphores);
1645
1646 VkResult anv_cmd_buffer_reset(struct anv_cmd_buffer *cmd_buffer);
1647
1648 VkResult
1649 anv_cmd_buffer_ensure_push_constants_size(struct anv_cmd_buffer *cmd_buffer,
1650 gl_shader_stage stage, uint32_t size);
1651 #define anv_cmd_buffer_ensure_push_constant_field(cmd_buffer, stage, field) \
1652 anv_cmd_buffer_ensure_push_constants_size(cmd_buffer, stage, \
1653 (offsetof(struct anv_push_constants, field) + \
1654 sizeof(cmd_buffer->state.push_constants[0]->field)))
1655
1656 struct anv_state anv_cmd_buffer_emit_dynamic(struct anv_cmd_buffer *cmd_buffer,
1657 const void *data, uint32_t size, uint32_t alignment);
1658 struct anv_state anv_cmd_buffer_merge_dynamic(struct anv_cmd_buffer *cmd_buffer,
1659 uint32_t *a, uint32_t *b,
1660 uint32_t dwords, uint32_t alignment);
1661
1662 struct anv_address
1663 anv_cmd_buffer_surface_base_address(struct anv_cmd_buffer *cmd_buffer);
1664 struct anv_state
1665 anv_cmd_buffer_alloc_binding_table(struct anv_cmd_buffer *cmd_buffer,
1666 uint32_t entries, uint32_t *state_offset);
1667 struct anv_state
1668 anv_cmd_buffer_alloc_surface_state(struct anv_cmd_buffer *cmd_buffer);
1669 struct anv_state
1670 anv_cmd_buffer_alloc_dynamic_state(struct anv_cmd_buffer *cmd_buffer,
1671 uint32_t size, uint32_t alignment);
1672
1673 VkResult
1674 anv_cmd_buffer_new_binding_table_block(struct anv_cmd_buffer *cmd_buffer);
1675
1676 void gen8_cmd_buffer_emit_viewport(struct anv_cmd_buffer *cmd_buffer);
1677 void gen8_cmd_buffer_emit_depth_viewport(struct anv_cmd_buffer *cmd_buffer,
1678 bool depth_clamp_enable);
1679 void gen7_cmd_buffer_emit_scissor(struct anv_cmd_buffer *cmd_buffer);
1680
1681 void anv_cmd_buffer_setup_attachments(struct anv_cmd_buffer *cmd_buffer,
1682 struct anv_render_pass *pass,
1683 struct anv_framebuffer *framebuffer,
1684 const VkClearValue *clear_values);
1685
1686 void anv_cmd_buffer_emit_state_base_address(struct anv_cmd_buffer *cmd_buffer);
1687
1688 struct anv_state
1689 anv_cmd_buffer_push_constants(struct anv_cmd_buffer *cmd_buffer,
1690 gl_shader_stage stage);
1691 struct anv_state
1692 anv_cmd_buffer_cs_push_constants(struct anv_cmd_buffer *cmd_buffer);
1693
1694 void anv_cmd_buffer_clear_subpass(struct anv_cmd_buffer *cmd_buffer);
1695 void anv_cmd_buffer_resolve_subpass(struct anv_cmd_buffer *cmd_buffer);
1696
1697 const struct anv_image_view *
1698 anv_cmd_buffer_get_depth_stencil_view(const struct anv_cmd_buffer *cmd_buffer);
1699
1700 VkResult
1701 anv_cmd_buffer_alloc_blorp_binding_table(struct anv_cmd_buffer *cmd_buffer,
1702 uint32_t num_entries,
1703 uint32_t *state_offset,
1704 struct anv_state *bt_state);
1705
1706 void anv_cmd_buffer_dump(struct anv_cmd_buffer *cmd_buffer);
1707
1708 enum anv_fence_state {
1709 /** Indicates that this is a new (or newly reset fence) */
1710 ANV_FENCE_STATE_RESET,
1711
1712 /** Indicates that this fence has been submitted to the GPU but is still
1713 * (as far as we know) in use by the GPU.
1714 */
1715 ANV_FENCE_STATE_SUBMITTED,
1716
1717 ANV_FENCE_STATE_SIGNALED,
1718 };
1719
1720 struct anv_fence {
1721 struct anv_bo bo;
1722 struct drm_i915_gem_execbuffer2 execbuf;
1723 struct drm_i915_gem_exec_object2 exec2_objects[1];
1724 enum anv_fence_state state;
1725 };
1726
1727 struct anv_event {
1728 uint64_t semaphore;
1729 struct anv_state state;
1730 };
1731
1732 enum anv_semaphore_type {
1733 ANV_SEMAPHORE_TYPE_NONE = 0,
1734 ANV_SEMAPHORE_TYPE_DUMMY,
1735 ANV_SEMAPHORE_TYPE_BO,
1736 };
1737
1738 struct anv_semaphore_impl {
1739 enum anv_semaphore_type type;
1740
1741 /* A BO representing this semaphore when type == ANV_SEMAPHORE_TYPE_BO.
1742 * This BO will be added to the object list on any execbuf2 calls for
1743 * which this semaphore is used as a wait or signal fence. When used as
1744 * a signal fence, the EXEC_OBJECT_WRITE flag will be set.
1745 */
1746 struct anv_bo *bo;
1747 };
1748
1749 struct anv_semaphore {
1750 /* Permanent semaphore state. Every semaphore has some form of permanent
1751 * state (type != ANV_SEMAPHORE_TYPE_NONE). This may be a BO to fence on
1752 * (for cross-process semaphores0 or it could just be a dummy for use
1753 * internally.
1754 */
1755 struct anv_semaphore_impl permanent;
1756
1757 /* Temporary semaphore state. A semaphore *may* have temporary state.
1758 * That state is added to the semaphore by an import operation and is reset
1759 * back to ANV_SEMAPHORE_TYPE_NONE when the semaphore is waited on. A
1760 * semaphore with temporary state cannot be signaled because the semaphore
1761 * must already be signaled before the temporary state can be exported from
1762 * the semaphore in the other process and imported here.
1763 */
1764 struct anv_semaphore_impl temporary;
1765 };
1766
1767 struct anv_shader_module {
1768 unsigned char sha1[20];
1769 uint32_t size;
1770 char data[0];
1771 };
1772
1773 static inline gl_shader_stage
1774 vk_to_mesa_shader_stage(VkShaderStageFlagBits vk_stage)
1775 {
1776 assert(__builtin_popcount(vk_stage) == 1);
1777 return ffs(vk_stage) - 1;
1778 }
1779
1780 static inline VkShaderStageFlagBits
1781 mesa_to_vk_shader_stage(gl_shader_stage mesa_stage)
1782 {
1783 return (1 << mesa_stage);
1784 }
1785
1786 #define ANV_STAGE_MASK ((1 << MESA_SHADER_STAGES) - 1)
1787
1788 #define anv_foreach_stage(stage, stage_bits) \
1789 for (gl_shader_stage stage, \
1790 __tmp = (gl_shader_stage)((stage_bits) & ANV_STAGE_MASK); \
1791 stage = __builtin_ffs(__tmp) - 1, __tmp; \
1792 __tmp &= ~(1 << (stage)))
1793
1794 struct anv_pipeline_bind_map {
1795 uint32_t surface_count;
1796 uint32_t sampler_count;
1797 uint32_t image_count;
1798
1799 struct anv_pipeline_binding * surface_to_descriptor;
1800 struct anv_pipeline_binding * sampler_to_descriptor;
1801 };
1802
1803 struct anv_shader_bin_key {
1804 uint32_t size;
1805 uint8_t data[0];
1806 };
1807
1808 struct anv_shader_bin {
1809 uint32_t ref_cnt;
1810
1811 const struct anv_shader_bin_key *key;
1812
1813 struct anv_state kernel;
1814 uint32_t kernel_size;
1815
1816 const struct brw_stage_prog_data *prog_data;
1817 uint32_t prog_data_size;
1818
1819 struct anv_pipeline_bind_map bind_map;
1820
1821 /* Prog data follows, then params, then the key, all aligned to 8-bytes */
1822 };
1823
1824 struct anv_shader_bin *
1825 anv_shader_bin_create(struct anv_device *device,
1826 const void *key, uint32_t key_size,
1827 const void *kernel, uint32_t kernel_size,
1828 const struct brw_stage_prog_data *prog_data,
1829 uint32_t prog_data_size, const void *prog_data_param,
1830 const struct anv_pipeline_bind_map *bind_map);
1831
1832 void
1833 anv_shader_bin_destroy(struct anv_device *device, struct anv_shader_bin *shader);
1834
1835 static inline void
1836 anv_shader_bin_ref(struct anv_shader_bin *shader)
1837 {
1838 assert(shader && shader->ref_cnt >= 1);
1839 p_atomic_inc(&shader->ref_cnt);
1840 }
1841
1842 static inline void
1843 anv_shader_bin_unref(struct anv_device *device, struct anv_shader_bin *shader)
1844 {
1845 assert(shader && shader->ref_cnt >= 1);
1846 if (p_atomic_dec_zero(&shader->ref_cnt))
1847 anv_shader_bin_destroy(device, shader);
1848 }
1849
1850 struct anv_pipeline {
1851 struct anv_device * device;
1852 struct anv_batch batch;
1853 uint32_t batch_data[512];
1854 struct anv_reloc_list batch_relocs;
1855 uint32_t dynamic_state_mask;
1856 struct anv_dynamic_state dynamic_state;
1857
1858 struct anv_subpass * subpass;
1859 struct anv_pipeline_layout * layout;
1860
1861 bool needs_data_cache;
1862
1863 struct anv_shader_bin * shaders[MESA_SHADER_STAGES];
1864
1865 struct {
1866 const struct gen_l3_config * l3_config;
1867 uint32_t total_size;
1868 } urb;
1869
1870 VkShaderStageFlags active_stages;
1871 struct anv_state blend_state;
1872
1873 uint32_t vb_used;
1874 uint32_t binding_stride[MAX_VBS];
1875 bool instancing_enable[MAX_VBS];
1876 bool primitive_restart;
1877 uint32_t topology;
1878
1879 uint32_t cs_right_mask;
1880
1881 bool writes_depth;
1882 bool depth_test_enable;
1883 bool writes_stencil;
1884 bool stencil_test_enable;
1885 bool depth_clamp_enable;
1886 bool sample_shading_enable;
1887 bool kill_pixel;
1888
1889 struct {
1890 uint32_t sf[7];
1891 uint32_t depth_stencil_state[3];
1892 } gen7;
1893
1894 struct {
1895 uint32_t sf[4];
1896 uint32_t raster[5];
1897 uint32_t wm_depth_stencil[3];
1898 } gen8;
1899
1900 struct {
1901 uint32_t wm_depth_stencil[4];
1902 } gen9;
1903
1904 uint32_t interface_descriptor_data[8];
1905 };
1906
1907 static inline bool
1908 anv_pipeline_has_stage(const struct anv_pipeline *pipeline,
1909 gl_shader_stage stage)
1910 {
1911 return (pipeline->active_stages & mesa_to_vk_shader_stage(stage)) != 0;
1912 }
1913
1914 #define ANV_DECL_GET_PROG_DATA_FUNC(prefix, stage) \
1915 static inline const struct brw_##prefix##_prog_data * \
1916 get_##prefix##_prog_data(const struct anv_pipeline *pipeline) \
1917 { \
1918 if (anv_pipeline_has_stage(pipeline, stage)) { \
1919 return (const struct brw_##prefix##_prog_data *) \
1920 pipeline->shaders[stage]->prog_data; \
1921 } else { \
1922 return NULL; \
1923 } \
1924 }
1925
1926 ANV_DECL_GET_PROG_DATA_FUNC(vs, MESA_SHADER_VERTEX)
1927 ANV_DECL_GET_PROG_DATA_FUNC(tcs, MESA_SHADER_TESS_CTRL)
1928 ANV_DECL_GET_PROG_DATA_FUNC(tes, MESA_SHADER_TESS_EVAL)
1929 ANV_DECL_GET_PROG_DATA_FUNC(gs, MESA_SHADER_GEOMETRY)
1930 ANV_DECL_GET_PROG_DATA_FUNC(wm, MESA_SHADER_FRAGMENT)
1931 ANV_DECL_GET_PROG_DATA_FUNC(cs, MESA_SHADER_COMPUTE)
1932
1933 static inline const struct brw_vue_prog_data *
1934 anv_pipeline_get_last_vue_prog_data(const struct anv_pipeline *pipeline)
1935 {
1936 if (anv_pipeline_has_stage(pipeline, MESA_SHADER_GEOMETRY))
1937 return &get_gs_prog_data(pipeline)->base;
1938 else if (anv_pipeline_has_stage(pipeline, MESA_SHADER_TESS_EVAL))
1939 return &get_tes_prog_data(pipeline)->base;
1940 else
1941 return &get_vs_prog_data(pipeline)->base;
1942 }
1943
1944 VkResult
1945 anv_pipeline_init(struct anv_pipeline *pipeline, struct anv_device *device,
1946 struct anv_pipeline_cache *cache,
1947 const VkGraphicsPipelineCreateInfo *pCreateInfo,
1948 const VkAllocationCallbacks *alloc);
1949
1950 VkResult
1951 anv_pipeline_compile_cs(struct anv_pipeline *pipeline,
1952 struct anv_pipeline_cache *cache,
1953 const VkComputePipelineCreateInfo *info,
1954 struct anv_shader_module *module,
1955 const char *entrypoint,
1956 const VkSpecializationInfo *spec_info);
1957
1958 struct anv_format {
1959 enum isl_format isl_format:16;
1960 struct isl_swizzle swizzle;
1961 };
1962
1963 struct anv_format
1964 anv_get_format(const struct gen_device_info *devinfo, VkFormat format,
1965 VkImageAspectFlags aspect, VkImageTiling tiling);
1966
1967 static inline enum isl_format
1968 anv_get_isl_format(const struct gen_device_info *devinfo, VkFormat vk_format,
1969 VkImageAspectFlags aspect, VkImageTiling tiling)
1970 {
1971 return anv_get_format(devinfo, vk_format, aspect, tiling).isl_format;
1972 }
1973
1974 static inline struct isl_swizzle
1975 anv_swizzle_for_render(struct isl_swizzle swizzle)
1976 {
1977 /* Sometimes the swizzle will have alpha map to one. We do this to fake
1978 * RGB as RGBA for texturing
1979 */
1980 assert(swizzle.a == ISL_CHANNEL_SELECT_ONE ||
1981 swizzle.a == ISL_CHANNEL_SELECT_ALPHA);
1982
1983 /* But it doesn't matter what we render to that channel */
1984 swizzle.a = ISL_CHANNEL_SELECT_ALPHA;
1985
1986 return swizzle;
1987 }
1988
1989 void
1990 anv_pipeline_setup_l3_config(struct anv_pipeline *pipeline, bool needs_slm);
1991
1992 /**
1993 * Subsurface of an anv_image.
1994 */
1995 struct anv_surface {
1996 /** Valid only if isl_surf::size > 0. */
1997 struct isl_surf isl;
1998
1999 /**
2000 * Offset from VkImage's base address, as bound by vkBindImageMemory().
2001 */
2002 uint32_t offset;
2003 };
2004
2005 struct anv_image {
2006 VkImageType type;
2007 /* The original VkFormat provided by the client. This may not match any
2008 * of the actual surface formats.
2009 */
2010 VkFormat vk_format;
2011 VkImageAspectFlags aspects;
2012 VkExtent3D extent;
2013 uint32_t levels;
2014 uint32_t array_size;
2015 uint32_t samples; /**< VkImageCreateInfo::samples */
2016 VkImageUsageFlags usage; /**< Superset of VkImageCreateInfo::usage. */
2017 VkImageTiling tiling; /** VkImageCreateInfo::tiling */
2018
2019 VkDeviceSize size;
2020 uint32_t alignment;
2021
2022 /* Set when bound */
2023 struct anv_bo *bo;
2024 VkDeviceSize offset;
2025
2026 /**
2027 * Image subsurfaces
2028 *
2029 * For each foo, anv_image::foo_surface is valid if and only if
2030 * anv_image::aspects has a foo aspect.
2031 *
2032 * The hardware requires that the depth buffer and stencil buffer be
2033 * separate surfaces. From Vulkan's perspective, though, depth and stencil
2034 * reside in the same VkImage. To satisfy both the hardware and Vulkan, we
2035 * allocate the depth and stencil buffers as separate surfaces in the same
2036 * bo.
2037 */
2038 union {
2039 struct anv_surface color_surface;
2040
2041 struct {
2042 struct anv_surface depth_surface;
2043 struct anv_surface stencil_surface;
2044 };
2045 };
2046
2047 /**
2048 * For color images, this is the aux usage for this image when not used as a
2049 * color attachment.
2050 *
2051 * For depth/stencil images, this is set to ISL_AUX_USAGE_HIZ if the image
2052 * has a HiZ buffer.
2053 */
2054 enum isl_aux_usage aux_usage;
2055
2056 struct anv_surface aux_surface;
2057 };
2058
2059 /* Returns the number of auxiliary buffer levels attached to an image. */
2060 static inline uint8_t
2061 anv_image_aux_levels(const struct anv_image * const image)
2062 {
2063 assert(image);
2064 return image->aux_surface.isl.size > 0 ? image->aux_surface.isl.levels : 0;
2065 }
2066
2067 /* Returns the number of auxiliary buffer layers attached to an image. */
2068 static inline uint32_t
2069 anv_image_aux_layers(const struct anv_image * const image,
2070 const uint8_t miplevel)
2071 {
2072 assert(image);
2073
2074 /* The miplevel must exist in the main buffer. */
2075 assert(miplevel < image->levels);
2076
2077 if (miplevel >= anv_image_aux_levels(image)) {
2078 /* There are no layers with auxiliary data because the miplevel has no
2079 * auxiliary data.
2080 */
2081 return 0;
2082 } else {
2083 return MAX2(image->aux_surface.isl.logical_level0_px.array_len,
2084 image->aux_surface.isl.logical_level0_px.depth >> miplevel);
2085 }
2086 }
2087
2088 static inline unsigned
2089 anv_fast_clear_state_entry_size(const struct anv_device *device)
2090 {
2091 assert(device);
2092 /* Entry contents:
2093 * +--------------------------------------------+
2094 * | clear value dword(s) | needs resolve dword |
2095 * +--------------------------------------------+
2096 */
2097
2098 /* Ensure that the needs resolve dword is in fact dword-aligned to enable
2099 * GPU memcpy operations.
2100 */
2101 assert(device->isl_dev.ss.clear_value_size % 4 == 0);
2102 return device->isl_dev.ss.clear_value_size + 4;
2103 }
2104
2105 /* Returns true if a HiZ-enabled depth buffer can be sampled from. */
2106 static inline bool
2107 anv_can_sample_with_hiz(const struct gen_device_info * const devinfo,
2108 const VkImageAspectFlags aspect_mask,
2109 const uint32_t samples)
2110 {
2111 /* Validate the inputs. */
2112 assert(devinfo && aspect_mask && samples);
2113 return devinfo->gen >= 8 && (aspect_mask & VK_IMAGE_ASPECT_DEPTH_BIT) &&
2114 samples == 1;
2115 }
2116
2117 void
2118 anv_gen8_hiz_op_resolve(struct anv_cmd_buffer *cmd_buffer,
2119 const struct anv_image *image,
2120 enum blorp_hiz_op op);
2121 void
2122 anv_ccs_resolve(struct anv_cmd_buffer * const cmd_buffer,
2123 const struct anv_state surface_state,
2124 const struct anv_image * const image,
2125 const uint8_t level, const uint32_t layer_count,
2126 const enum blorp_fast_clear_op op);
2127
2128 void
2129 anv_image_fast_clear(struct anv_cmd_buffer *cmd_buffer,
2130 const struct anv_image *image,
2131 const uint32_t base_level, const uint32_t level_count,
2132 const uint32_t base_layer, uint32_t layer_count);
2133
2134 enum isl_aux_usage
2135 anv_layout_to_aux_usage(const struct gen_device_info * const devinfo,
2136 const struct anv_image *image,
2137 const VkImageAspectFlags aspects,
2138 const VkImageLayout layout);
2139
2140 /* This is defined as a macro so that it works for both
2141 * VkImageSubresourceRange and VkImageSubresourceLayers
2142 */
2143 #define anv_get_layerCount(_image, _range) \
2144 ((_range)->layerCount == VK_REMAINING_ARRAY_LAYERS ? \
2145 (_image)->array_size - (_range)->baseArrayLayer : (_range)->layerCount)
2146
2147 static inline uint32_t
2148 anv_get_levelCount(const struct anv_image *image,
2149 const VkImageSubresourceRange *range)
2150 {
2151 return range->levelCount == VK_REMAINING_MIP_LEVELS ?
2152 image->levels - range->baseMipLevel : range->levelCount;
2153 }
2154
2155
2156 struct anv_image_view {
2157 const struct anv_image *image; /**< VkImageViewCreateInfo::image */
2158 struct anv_bo *bo;
2159 uint32_t offset; /**< Offset into bo. */
2160
2161 struct isl_view isl;
2162
2163 VkImageAspectFlags aspect_mask;
2164 VkFormat vk_format;
2165 VkExtent3D extent; /**< Extent of VkImageViewCreateInfo::baseMipLevel. */
2166
2167 /**
2168 * RENDER_SURFACE_STATE when using image as a sampler surface with an image
2169 * layout of SHADER_READ_ONLY_OPTIMAL or DEPTH_STENCIL_READ_ONLY_OPTIMAL.
2170 */
2171 enum isl_aux_usage optimal_sampler_aux_usage;
2172 struct anv_state optimal_sampler_surface_state;
2173
2174 /**
2175 * RENDER_SURFACE_STATE when using image as a sampler surface with an image
2176 * layout of GENERAL.
2177 */
2178 enum isl_aux_usage general_sampler_aux_usage;
2179 struct anv_state general_sampler_surface_state;
2180
2181 /**
2182 * RENDER_SURFACE_STATE when using image as a storage image. Separate states
2183 * for write-only and readable, using the real format for write-only and the
2184 * lowered format for readable.
2185 */
2186 struct anv_state storage_surface_state;
2187 struct anv_state writeonly_storage_surface_state;
2188
2189 struct brw_image_param storage_image_param;
2190 };
2191
2192 struct anv_image_create_info {
2193 const VkImageCreateInfo *vk_info;
2194
2195 /** An opt-in bitmask which filters an ISL-mapping of the Vulkan tiling. */
2196 isl_tiling_flags_t isl_tiling_flags;
2197
2198 uint32_t stride;
2199 };
2200
2201 VkResult anv_image_create(VkDevice _device,
2202 const struct anv_image_create_info *info,
2203 const VkAllocationCallbacks* alloc,
2204 VkImage *pImage);
2205
2206 const struct anv_surface *
2207 anv_image_get_surface_for_aspect_mask(const struct anv_image *image,
2208 VkImageAspectFlags aspect_mask);
2209
2210 enum isl_format
2211 anv_isl_format_for_descriptor_type(VkDescriptorType type);
2212
2213 static inline struct VkExtent3D
2214 anv_sanitize_image_extent(const VkImageType imageType,
2215 const struct VkExtent3D imageExtent)
2216 {
2217 switch (imageType) {
2218 case VK_IMAGE_TYPE_1D:
2219 return (VkExtent3D) { imageExtent.width, 1, 1 };
2220 case VK_IMAGE_TYPE_2D:
2221 return (VkExtent3D) { imageExtent.width, imageExtent.height, 1 };
2222 case VK_IMAGE_TYPE_3D:
2223 return imageExtent;
2224 default:
2225 unreachable("invalid image type");
2226 }
2227 }
2228
2229 static inline struct VkOffset3D
2230 anv_sanitize_image_offset(const VkImageType imageType,
2231 const struct VkOffset3D imageOffset)
2232 {
2233 switch (imageType) {
2234 case VK_IMAGE_TYPE_1D:
2235 return (VkOffset3D) { imageOffset.x, 0, 0 };
2236 case VK_IMAGE_TYPE_2D:
2237 return (VkOffset3D) { imageOffset.x, imageOffset.y, 0 };
2238 case VK_IMAGE_TYPE_3D:
2239 return imageOffset;
2240 default:
2241 unreachable("invalid image type");
2242 }
2243 }
2244
2245
2246 void anv_fill_buffer_surface_state(struct anv_device *device,
2247 struct anv_state state,
2248 enum isl_format format,
2249 uint32_t offset, uint32_t range,
2250 uint32_t stride);
2251
2252 struct anv_sampler {
2253 uint32_t state[4];
2254 };
2255
2256 struct anv_framebuffer {
2257 uint32_t width;
2258 uint32_t height;
2259 uint32_t layers;
2260
2261 uint32_t attachment_count;
2262 struct anv_image_view * attachments[0];
2263 };
2264
2265 struct anv_subpass {
2266 uint32_t attachment_count;
2267
2268 /**
2269 * A pointer to all attachment references used in this subpass.
2270 * Only valid if ::attachment_count > 0.
2271 */
2272 VkAttachmentReference * attachments;
2273 uint32_t input_count;
2274 VkAttachmentReference * input_attachments;
2275 uint32_t color_count;
2276 VkAttachmentReference * color_attachments;
2277 VkAttachmentReference * resolve_attachments;
2278
2279 VkAttachmentReference depth_stencil_attachment;
2280
2281 uint32_t view_mask;
2282
2283 /** Subpass has a depth/stencil self-dependency */
2284 bool has_ds_self_dep;
2285
2286 /** Subpass has at least one resolve attachment */
2287 bool has_resolve;
2288 };
2289
2290 static inline unsigned
2291 anv_subpass_view_count(const struct anv_subpass *subpass)
2292 {
2293 return MAX2(1, _mesa_bitcount(subpass->view_mask));
2294 }
2295
2296 struct anv_render_pass_attachment {
2297 /* TODO: Consider using VkAttachmentDescription instead of storing each of
2298 * its members individually.
2299 */
2300 VkFormat format;
2301 uint32_t samples;
2302 VkImageUsageFlags usage;
2303 VkAttachmentLoadOp load_op;
2304 VkAttachmentStoreOp store_op;
2305 VkAttachmentLoadOp stencil_load_op;
2306 VkImageLayout initial_layout;
2307 VkImageLayout final_layout;
2308 VkImageLayout first_subpass_layout;
2309
2310 /* The subpass id in which the attachment will be used last. */
2311 uint32_t last_subpass_idx;
2312 };
2313
2314 struct anv_render_pass {
2315 uint32_t attachment_count;
2316 uint32_t subpass_count;
2317 /* An array of subpass_count+1 flushes, one per subpass boundary */
2318 enum anv_pipe_bits * subpass_flushes;
2319 struct anv_render_pass_attachment * attachments;
2320 struct anv_subpass subpasses[0];
2321 };
2322
2323 #define ANV_PIPELINE_STATISTICS_MASK 0x000007ff
2324
2325 struct anv_query_pool {
2326 VkQueryType type;
2327 VkQueryPipelineStatisticFlags pipeline_statistics;
2328 /** Stride between slots, in bytes */
2329 uint32_t stride;
2330 /** Number of slots in this query pool */
2331 uint32_t slots;
2332 struct anv_bo bo;
2333 };
2334
2335 void *anv_lookup_entrypoint(const struct gen_device_info *devinfo,
2336 const char *name);
2337
2338 void anv_dump_image_to_ppm(struct anv_device *device,
2339 struct anv_image *image, unsigned miplevel,
2340 unsigned array_layer, VkImageAspectFlagBits aspect,
2341 const char *filename);
2342
2343 enum anv_dump_action {
2344 ANV_DUMP_FRAMEBUFFERS_BIT = 0x1,
2345 };
2346
2347 void anv_dump_start(struct anv_device *device, enum anv_dump_action actions);
2348 void anv_dump_finish(void);
2349
2350 void anv_dump_add_framebuffer(struct anv_cmd_buffer *cmd_buffer,
2351 struct anv_framebuffer *fb);
2352
2353 static inline uint32_t
2354 anv_get_subpass_id(const struct anv_cmd_state * const cmd_state)
2355 {
2356 /* This function must be called from within a subpass. */
2357 assert(cmd_state->pass && cmd_state->subpass);
2358
2359 const uint32_t subpass_id = cmd_state->subpass - cmd_state->pass->subpasses;
2360
2361 /* The id of this subpass shouldn't exceed the number of subpasses in this
2362 * render pass minus 1.
2363 */
2364 assert(subpass_id < cmd_state->pass->subpass_count);
2365 return subpass_id;
2366 }
2367
2368 #define ANV_DEFINE_HANDLE_CASTS(__anv_type, __VkType) \
2369 \
2370 static inline struct __anv_type * \
2371 __anv_type ## _from_handle(__VkType _handle) \
2372 { \
2373 return (struct __anv_type *) _handle; \
2374 } \
2375 \
2376 static inline __VkType \
2377 __anv_type ## _to_handle(struct __anv_type *_obj) \
2378 { \
2379 return (__VkType) _obj; \
2380 }
2381
2382 #define ANV_DEFINE_NONDISP_HANDLE_CASTS(__anv_type, __VkType) \
2383 \
2384 static inline struct __anv_type * \
2385 __anv_type ## _from_handle(__VkType _handle) \
2386 { \
2387 return (struct __anv_type *)(uintptr_t) _handle; \
2388 } \
2389 \
2390 static inline __VkType \
2391 __anv_type ## _to_handle(struct __anv_type *_obj) \
2392 { \
2393 return (__VkType)(uintptr_t) _obj; \
2394 }
2395
2396 #define ANV_FROM_HANDLE(__anv_type, __name, __handle) \
2397 struct __anv_type *__name = __anv_type ## _from_handle(__handle)
2398
2399 ANV_DEFINE_HANDLE_CASTS(anv_cmd_buffer, VkCommandBuffer)
2400 ANV_DEFINE_HANDLE_CASTS(anv_device, VkDevice)
2401 ANV_DEFINE_HANDLE_CASTS(anv_instance, VkInstance)
2402 ANV_DEFINE_HANDLE_CASTS(anv_physical_device, VkPhysicalDevice)
2403 ANV_DEFINE_HANDLE_CASTS(anv_queue, VkQueue)
2404
2405 ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_cmd_pool, VkCommandPool)
2406 ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_buffer, VkBuffer)
2407 ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_buffer_view, VkBufferView)
2408 ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_descriptor_pool, VkDescriptorPool)
2409 ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_descriptor_set, VkDescriptorSet)
2410 ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_descriptor_set_layout, VkDescriptorSetLayout)
2411 ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_descriptor_update_template, VkDescriptorUpdateTemplateKHR)
2412 ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_device_memory, VkDeviceMemory)
2413 ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_fence, VkFence)
2414 ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_event, VkEvent)
2415 ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_framebuffer, VkFramebuffer)
2416 ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_image, VkImage)
2417 ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_image_view, VkImageView);
2418 ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_pipeline_cache, VkPipelineCache)
2419 ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_pipeline, VkPipeline)
2420 ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_pipeline_layout, VkPipelineLayout)
2421 ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_query_pool, VkQueryPool)
2422 ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_render_pass, VkRenderPass)
2423 ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_sampler, VkSampler)
2424 ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_semaphore, VkSemaphore)
2425 ANV_DEFINE_NONDISP_HANDLE_CASTS(anv_shader_module, VkShaderModule)
2426
2427 /* Gen-specific function declarations */
2428 #ifdef genX
2429 # include "anv_genX.h"
2430 #else
2431 # define genX(x) gen7_##x
2432 # include "anv_genX.h"
2433 # undef genX
2434 # define genX(x) gen75_##x
2435 # include "anv_genX.h"
2436 # undef genX
2437 # define genX(x) gen8_##x
2438 # include "anv_genX.h"
2439 # undef genX
2440 # define genX(x) gen9_##x
2441 # include "anv_genX.h"
2442 # undef genX
2443 # define genX(x) gen10_##x
2444 # include "anv_genX.h"
2445 # undef genX
2446 #endif
2447
2448 #endif /* ANV_PRIVATE_H */