Merge remote-tracking branch 'public/master' into vulkan
[mesa.git] / src / intel / vulkan / gen7_pipeline.c
1 /*
2 * Copyright © 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <assert.h>
25 #include <stdbool.h>
26 #include <string.h>
27 #include <unistd.h>
28 #include <fcntl.h>
29
30 #include "anv_private.h"
31
32 #include "genxml/gen_macros.h"
33 #include "genxml/genX_pack.h"
34
35 #include "genX_pipeline_util.h"
36
37 static void
38 gen7_emit_rs_state(struct anv_pipeline *pipeline,
39 const VkPipelineRasterizationStateCreateInfo *info,
40 const struct anv_graphics_pipeline_create_info *extra)
41 {
42 struct GENX(3DSTATE_SF) sf = {
43 GENX(3DSTATE_SF_header),
44
45 /* LegacyGlobalDepthBiasEnable */
46
47 .StatisticsEnable = true,
48 .FrontFaceFillMode = vk_to_gen_fillmode[info->polygonMode],
49 .BackFaceFillMode = vk_to_gen_fillmode[info->polygonMode],
50 .ViewTransformEnable = !(extra && extra->disable_viewport),
51 .FrontWinding = vk_to_gen_front_face[info->frontFace],
52 /* bool AntiAliasingEnable; */
53
54 .CullMode = vk_to_gen_cullmode[info->cullMode],
55
56 /* uint32_t LineEndCapAntialiasingRegionWidth; */
57 .ScissorRectangleEnable = !(extra && extra->disable_scissor),
58
59 /* uint32_t MultisampleRasterizationMode; */
60 /* bool LastPixelEnable; */
61
62 .TriangleStripListProvokingVertexSelect = 0,
63 .LineStripListProvokingVertexSelect = 0,
64 .TriangleFanProvokingVertexSelect = 1,
65
66 /* uint32_t AALineDistanceMode; */
67 /* uint32_t VertexSubPixelPrecisionSelect; */
68 .UsePointWidthState = false,
69 .PointWidth = 1.0,
70 .GlobalDepthOffsetEnableSolid = info->depthBiasEnable,
71 .GlobalDepthOffsetEnableWireframe = info->depthBiasEnable,
72 .GlobalDepthOffsetEnablePoint = info->depthBiasEnable,
73 };
74
75 GENX(3DSTATE_SF_pack)(NULL, &pipeline->gen7.sf, &sf);
76 }
77
78 static void
79 gen7_emit_ds_state(struct anv_pipeline *pipeline,
80 const VkPipelineDepthStencilStateCreateInfo *info)
81 {
82 if (info == NULL) {
83 /* We're going to OR this together with the dynamic state. We need
84 * to make sure it's initialized to something useful.
85 */
86 memset(pipeline->gen7.depth_stencil_state, 0,
87 sizeof(pipeline->gen7.depth_stencil_state));
88 return;
89 }
90
91 struct GENX(DEPTH_STENCIL_STATE) state = {
92 .DepthTestEnable = info->depthTestEnable,
93 .DepthBufferWriteEnable = info->depthWriteEnable,
94 .DepthTestFunction = vk_to_gen_compare_op[info->depthCompareOp],
95 .DoubleSidedStencilEnable = true,
96
97 .StencilTestEnable = info->stencilTestEnable,
98 .StencilBufferWriteEnable = info->stencilTestEnable,
99 .StencilFailOp = vk_to_gen_stencil_op[info->front.failOp],
100 .StencilPassDepthPassOp = vk_to_gen_stencil_op[info->front.passOp],
101 .StencilPassDepthFailOp = vk_to_gen_stencil_op[info->front.depthFailOp],
102 .StencilTestFunction = vk_to_gen_compare_op[info->front.compareOp],
103
104 .BackfaceStencilFailOp = vk_to_gen_stencil_op[info->back.failOp],
105 .BackfaceStencilPassDepthPassOp = vk_to_gen_stencil_op[info->back.passOp],
106 .BackfaceStencilPassDepthFailOp = vk_to_gen_stencil_op[info->back.depthFailOp],
107 .BackFaceStencilTestFunction = vk_to_gen_compare_op[info->back.compareOp],
108 };
109
110 GENX(DEPTH_STENCIL_STATE_pack)(NULL, &pipeline->gen7.depth_stencil_state, &state);
111 }
112
113 static void
114 gen7_emit_cb_state(struct anv_pipeline *pipeline,
115 const VkPipelineColorBlendStateCreateInfo *info,
116 const VkPipelineMultisampleStateCreateInfo *ms_info)
117 {
118 struct anv_device *device = pipeline->device;
119
120 if (info == NULL || info->attachmentCount == 0) {
121 pipeline->blend_state =
122 anv_state_pool_emit(&device->dynamic_state_pool,
123 GENX(BLEND_STATE), 64,
124 .ColorBufferBlendEnable = false,
125 .WriteDisableAlpha = true,
126 .WriteDisableRed = true,
127 .WriteDisableGreen = true,
128 .WriteDisableBlue = true);
129 } else {
130 const VkPipelineColorBlendAttachmentState *a = &info->pAttachments[0];
131 struct GENX(BLEND_STATE) blend = {
132 .AlphaToCoverageEnable = ms_info && ms_info->alphaToCoverageEnable,
133 .AlphaToOneEnable = ms_info && ms_info->alphaToOneEnable,
134
135 .LogicOpEnable = info->logicOpEnable,
136 .LogicOpFunction = vk_to_gen_logic_op[info->logicOp],
137 .ColorBufferBlendEnable = a->blendEnable,
138 .ColorClampRange = COLORCLAMP_RTFORMAT,
139 .PreBlendColorClampEnable = true,
140 .PostBlendColorClampEnable = true,
141 .SourceBlendFactor = vk_to_gen_blend[a->srcColorBlendFactor],
142 .DestinationBlendFactor = vk_to_gen_blend[a->dstColorBlendFactor],
143 .ColorBlendFunction = vk_to_gen_blend_op[a->colorBlendOp],
144 .SourceAlphaBlendFactor = vk_to_gen_blend[a->srcAlphaBlendFactor],
145 .DestinationAlphaBlendFactor = vk_to_gen_blend[a->dstAlphaBlendFactor],
146 .AlphaBlendFunction = vk_to_gen_blend_op[a->alphaBlendOp],
147 .WriteDisableAlpha = !(a->colorWriteMask & VK_COLOR_COMPONENT_A_BIT),
148 .WriteDisableRed = !(a->colorWriteMask & VK_COLOR_COMPONENT_R_BIT),
149 .WriteDisableGreen = !(a->colorWriteMask & VK_COLOR_COMPONENT_G_BIT),
150 .WriteDisableBlue = !(a->colorWriteMask & VK_COLOR_COMPONENT_B_BIT),
151 };
152
153 /* Our hardware applies the blend factor prior to the blend function
154 * regardless of what function is used. Technically, this means the
155 * hardware can do MORE than GL or Vulkan specify. However, it also
156 * means that, for MIN and MAX, we have to stomp the blend factor to
157 * ONE to make it a no-op.
158 */
159 if (a->colorBlendOp == VK_BLEND_OP_MIN ||
160 a->colorBlendOp == VK_BLEND_OP_MAX) {
161 blend.SourceBlendFactor = BLENDFACTOR_ONE;
162 blend.DestinationBlendFactor = BLENDFACTOR_ONE;
163 }
164 if (a->alphaBlendOp == VK_BLEND_OP_MIN ||
165 a->alphaBlendOp == VK_BLEND_OP_MAX) {
166 blend.SourceAlphaBlendFactor = BLENDFACTOR_ONE;
167 blend.DestinationAlphaBlendFactor = BLENDFACTOR_ONE;
168 }
169
170 pipeline->blend_state = anv_state_pool_alloc(&device->dynamic_state_pool,
171 GENX(BLEND_STATE_length) * 4,
172 64);
173 GENX(BLEND_STATE_pack)(NULL, pipeline->blend_state.map, &blend);
174 if (pipeline->device->info.has_llc)
175 anv_state_clflush(pipeline->blend_state);
176 }
177
178 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_BLEND_STATE_POINTERS),
179 .BlendStatePointer = pipeline->blend_state.offset);
180 }
181
182 VkResult
183 genX(graphics_pipeline_create)(
184 VkDevice _device,
185 struct anv_pipeline_cache * cache,
186 const VkGraphicsPipelineCreateInfo* pCreateInfo,
187 const struct anv_graphics_pipeline_create_info *extra,
188 const VkAllocationCallbacks* pAllocator,
189 VkPipeline* pPipeline)
190 {
191 ANV_FROM_HANDLE(anv_device, device, _device);
192 struct anv_pipeline *pipeline;
193 VkResult result;
194
195 assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO);
196
197 pipeline = anv_alloc2(&device->alloc, pAllocator, sizeof(*pipeline), 8,
198 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
199 if (pipeline == NULL)
200 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
201
202 result = anv_pipeline_init(pipeline, device, cache,
203 pCreateInfo, extra, pAllocator);
204 if (result != VK_SUCCESS) {
205 anv_free2(&device->alloc, pAllocator, pipeline);
206 return result;
207 }
208
209 assert(pCreateInfo->pVertexInputState);
210 emit_vertex_input(pipeline, pCreateInfo->pVertexInputState, extra);
211
212 assert(pCreateInfo->pRasterizationState);
213 gen7_emit_rs_state(pipeline, pCreateInfo->pRasterizationState, extra);
214
215 gen7_emit_ds_state(pipeline, pCreateInfo->pDepthStencilState);
216
217 gen7_emit_cb_state(pipeline, pCreateInfo->pColorBlendState,
218 pCreateInfo->pMultisampleState);
219
220 emit_urb_setup(pipeline);
221
222 const VkPipelineRasterizationStateCreateInfo *rs_info =
223 pCreateInfo->pRasterizationState;
224
225 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_CLIP),
226 .FrontWinding = vk_to_gen_front_face[rs_info->frontFace],
227 .CullMode = vk_to_gen_cullmode[rs_info->cullMode],
228 .ClipEnable = true,
229 .APIMode = APIMODE_OGL,
230 .ViewportXYClipTestEnable = !(extra && extra->disable_viewport),
231 .ClipMode = CLIPMODE_NORMAL,
232 .TriangleStripListProvokingVertexSelect = 0,
233 .LineStripListProvokingVertexSelect = 0,
234 .TriangleFanProvokingVertexSelect = 1,
235 .MinimumPointWidth = 0.125,
236 .MaximumPointWidth = 255.875,
237 .MaximumVPIndex = pCreateInfo->pViewportState->viewportCount - 1);
238
239 if (pCreateInfo->pMultisampleState &&
240 pCreateInfo->pMultisampleState->rasterizationSamples > 1)
241 anv_finishme("VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO");
242
243 uint32_t samples = 1;
244 uint32_t log2_samples = __builtin_ffs(samples) - 1;
245
246 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_MULTISAMPLE),
247 .PixelLocation = PIXLOC_CENTER,
248 .NumberofMultisamples = log2_samples);
249
250 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_SAMPLE_MASK),
251 .SampleMask = 0xff);
252
253 const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
254
255 #if 0
256 /* From gen7_vs_state.c */
257
258 /**
259 * From Graphics BSpec: 3D-Media-GPGPU Engine > 3D Pipeline Stages >
260 * Geometry > Geometry Shader > State:
261 *
262 * "Note: Because of corruption in IVB:GT2, software needs to flush the
263 * whole fixed function pipeline when the GS enable changes value in
264 * the 3DSTATE_GS."
265 *
266 * The hardware architects have clarified that in this context "flush the
267 * whole fixed function pipeline" means to emit a PIPE_CONTROL with the "CS
268 * Stall" bit set.
269 */
270 if (!brw->is_haswell && !brw->is_baytrail)
271 gen7_emit_vs_workaround_flush(brw);
272 #endif
273
274 if (pipeline->vs_vec4 == NO_KERNEL || (extra && extra->disable_vs))
275 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VS), .VSFunctionEnable = false);
276 else
277 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VS),
278 .KernelStartPointer = pipeline->vs_vec4,
279 .ScratchSpaceBaseOffset = pipeline->scratch_start[MESA_SHADER_VERTEX],
280 .PerThreadScratchSpace = scratch_space(&vs_prog_data->base.base),
281
282 .DispatchGRFStartRegisterforURBData =
283 vs_prog_data->base.base.dispatch_grf_start_reg,
284 .VertexURBEntryReadLength = vs_prog_data->base.urb_read_length,
285 .VertexURBEntryReadOffset = 0,
286
287 .MaximumNumberofThreads = device->info.max_vs_threads - 1,
288 .StatisticsEnable = true,
289 .VSFunctionEnable = true);
290
291 const struct brw_gs_prog_data *gs_prog_data = get_gs_prog_data(pipeline);
292
293 if (pipeline->gs_kernel == NO_KERNEL || (extra && extra->disable_vs)) {
294 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_GS), .GSEnable = false);
295 } else {
296 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_GS),
297 .KernelStartPointer = pipeline->gs_kernel,
298 .ScratchSpaceBasePointer = pipeline->scratch_start[MESA_SHADER_GEOMETRY],
299 .PerThreadScratchSpace = scratch_space(&gs_prog_data->base.base),
300
301 .OutputVertexSize = gs_prog_data->output_vertex_size_hwords * 2 - 1,
302 .OutputTopology = gs_prog_data->output_topology,
303 .VertexURBEntryReadLength = gs_prog_data->base.urb_read_length,
304 .IncludeVertexHandles = gs_prog_data->base.include_vue_handles,
305 .DispatchGRFStartRegisterforURBData =
306 gs_prog_data->base.base.dispatch_grf_start_reg,
307
308 .MaximumNumberofThreads = device->info.max_gs_threads - 1,
309 /* This in the next dword on HSW. */
310 .ControlDataFormat = gs_prog_data->control_data_format,
311 .ControlDataHeaderSize = gs_prog_data->control_data_header_size_hwords,
312 .InstanceControl = MAX2(gs_prog_data->invocations, 1) - 1,
313 .DispatchMode = gs_prog_data->base.dispatch_mode,
314 .GSStatisticsEnable = true,
315 .IncludePrimitiveID = gs_prog_data->include_primitive_id,
316 # if (GEN_IS_HASWELL)
317 .ReorderMode = REORDER_TRAILING,
318 # else
319 .ReorderEnable = true,
320 # endif
321 .GSEnable = true);
322 }
323
324 if (pipeline->ps_ksp0 == NO_KERNEL) {
325 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_SBE));
326
327 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_WM),
328 .StatisticsEnable = true,
329 .ThreadDispatchEnable = false,
330 .LineEndCapAntialiasingRegionWidth = 0, /* 0.5 pixels */
331 .LineAntialiasingRegionWidth = 1, /* 1.0 pixels */
332 .EarlyDepthStencilControl = EDSC_NORMAL,
333 .PointRasterizationRule = RASTRULE_UPPER_RIGHT);
334
335 /* Even if no fragments are ever dispatched, the hardware hangs if we
336 * don't at least set the maximum number of threads.
337 */
338 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS),
339 .MaximumNumberofThreads = device->info.max_wm_threads - 1);
340 } else {
341 const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline);
342 if (wm_prog_data->urb_setup[VARYING_SLOT_BFC0] != -1 ||
343 wm_prog_data->urb_setup[VARYING_SLOT_BFC1] != -1)
344 anv_finishme("two-sided color needs sbe swizzling setup");
345 if (wm_prog_data->urb_setup[VARYING_SLOT_PRIMITIVE_ID] != -1)
346 anv_finishme("primitive_id needs sbe swizzling setup");
347
348 emit_3dstate_sbe(pipeline);
349
350 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS),
351 .KernelStartPointer0 = pipeline->ps_ksp0,
352 .ScratchSpaceBasePointer = pipeline->scratch_start[MESA_SHADER_FRAGMENT],
353 .PerThreadScratchSpace = scratch_space(&wm_prog_data->base),
354
355 .MaximumNumberofThreads = device->info.max_wm_threads - 1,
356 .PushConstantEnable = wm_prog_data->base.nr_params > 0,
357 .AttributeEnable = wm_prog_data->num_varying_inputs > 0,
358 .oMaskPresenttoRenderTarget = wm_prog_data->uses_omask,
359
360 .RenderTargetFastClearEnable = false,
361 .DualSourceBlendEnable = false,
362 .RenderTargetResolveEnable = false,
363
364 .PositionXYOffsetSelect = wm_prog_data->uses_pos_offset ?
365 POSOFFSET_SAMPLE : POSOFFSET_NONE,
366
367 ._32PixelDispatchEnable = false,
368 ._16PixelDispatchEnable = pipeline->ps_simd16 != NO_KERNEL,
369 ._8PixelDispatchEnable = pipeline->ps_simd8 != NO_KERNEL,
370
371 .DispatchGRFStartRegisterforConstantSetupData0 = pipeline->ps_grf_start0,
372 .DispatchGRFStartRegisterforConstantSetupData1 = 0,
373 .DispatchGRFStartRegisterforConstantSetupData2 = pipeline->ps_grf_start2,
374
375 #if 0
376 /* Haswell requires the sample mask to be set in this packet as well as
377 * in 3DSTATE_SAMPLE_MASK; the values should match. */
378 /* _NEW_BUFFERS, _NEW_MULTISAMPLE */
379 #endif
380
381 .KernelStartPointer1 = 0,
382 .KernelStartPointer2 = pipeline->ps_ksp2);
383
384 /* FIXME-GEN7: This needs a lot more work, cf gen7 upload_wm_state(). */
385 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_WM),
386 .StatisticsEnable = true,
387 .ThreadDispatchEnable = true,
388 .LineEndCapAntialiasingRegionWidth = 0, /* 0.5 pixels */
389 .LineAntialiasingRegionWidth = 1, /* 1.0 pixels */
390 .EarlyDepthStencilControl = EDSC_NORMAL,
391 .PointRasterizationRule = RASTRULE_UPPER_RIGHT,
392 .PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode,
393 .PixelShaderUsesSourceDepth = wm_prog_data->uses_src_depth,
394 .PixelShaderUsesSourceW = wm_prog_data->uses_src_w,
395 .PixelShaderUsesInputCoverageMask = wm_prog_data->uses_sample_mask,
396 .BarycentricInterpolationMode = wm_prog_data->barycentric_interp_modes);
397 }
398
399 *pPipeline = anv_pipeline_to_handle(pipeline);
400
401 return VK_SUCCESS;
402 }