2 * Copyright © 2015 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
30 #include "anv_private.h"
32 #include "genxml/gen_macros.h"
33 #include "genxml/genX_pack.h"
35 #include "genX_pipeline_util.h"
38 genX(graphics_pipeline_create
)(
40 struct anv_pipeline_cache
* cache
,
41 const VkGraphicsPipelineCreateInfo
* pCreateInfo
,
42 const VkAllocationCallbacks
* pAllocator
,
43 VkPipeline
* pPipeline
)
45 ANV_FROM_HANDLE(anv_device
, device
, _device
);
46 ANV_FROM_HANDLE(anv_render_pass
, pass
, pCreateInfo
->renderPass
);
47 const struct anv_physical_device
*physical_device
=
48 &device
->instance
->physicalDevice
;
49 const struct gen_device_info
*devinfo
= &physical_device
->info
;
50 struct anv_subpass
*subpass
= &pass
->subpasses
[pCreateInfo
->subpass
];
51 struct anv_pipeline
*pipeline
;
54 assert(pCreateInfo
->sType
== VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO
);
56 pipeline
= vk_alloc2(&device
->alloc
, pAllocator
, sizeof(*pipeline
), 8,
57 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT
);
59 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
61 result
= anv_pipeline_init(pipeline
, device
, cache
,
62 pCreateInfo
, pAllocator
);
63 if (result
!= VK_SUCCESS
) {
64 vk_free2(&device
->alloc
, pAllocator
, pipeline
);
68 assert(pCreateInfo
->pVertexInputState
);
69 emit_vertex_input(pipeline
, pCreateInfo
->pVertexInputState
);
71 assert(pCreateInfo
->pRasterizationState
);
72 emit_rs_state(pipeline
, pCreateInfo
->pRasterizationState
,
73 pCreateInfo
->pMultisampleState
, pass
, subpass
);
75 emit_ds_state(pipeline
, pCreateInfo
->pDepthStencilState
, pass
, subpass
);
77 emit_cb_state(pipeline
, pCreateInfo
->pColorBlendState
,
78 pCreateInfo
->pMultisampleState
);
80 emit_urb_setup(pipeline
);
82 emit_3dstate_clip(pipeline
, pCreateInfo
->pViewportState
,
83 pCreateInfo
->pRasterizationState
);
84 emit_3dstate_streamout(pipeline
, pCreateInfo
->pRasterizationState
);
86 emit_ms_state(pipeline
, pCreateInfo
->pMultisampleState
);
88 const struct brw_vs_prog_data
*vs_prog_data
= get_vs_prog_data(pipeline
);
91 /* From gen7_vs_state.c */
94 * From Graphics BSpec: 3D-Media-GPGPU Engine > 3D Pipeline Stages >
95 * Geometry > Geometry Shader > State:
97 * "Note: Because of corruption in IVB:GT2, software needs to flush the
98 * whole fixed function pipeline when the GS enable changes value in
101 * The hardware architects have clarified that in this context "flush the
102 * whole fixed function pipeline" means to emit a PIPE_CONTROL with the "CS
105 if (!brw
->is_haswell
&& !brw
->is_baytrail
)
106 gen7_emit_vs_workaround_flush(brw
);
109 if (pipeline
->vs_vec4
== NO_KERNEL
)
110 anv_batch_emit(&pipeline
->batch
, GENX(3DSTATE_VS
), vs
);
112 anv_batch_emit(&pipeline
->batch
, GENX(3DSTATE_VS
), vs
) {
113 vs
.KernelStartPointer
= pipeline
->vs_vec4
;
115 vs
.ScratchSpaceBasePointer
= (struct anv_address
) {
116 .bo
= anv_scratch_pool_alloc(device
, &device
->scratch_pool
,
118 vs_prog_data
->base
.base
.total_scratch
),
121 vs
.PerThreadScratchSpace
= scratch_space(&vs_prog_data
->base
.base
);
123 vs
.DispatchGRFStartRegisterforURBData
=
124 vs_prog_data
->base
.base
.dispatch_grf_start_reg
;
126 vs
.VertexURBEntryReadLength
= vs_prog_data
->base
.urb_read_length
;
127 vs
.VertexURBEntryReadOffset
= 0;
128 vs
.MaximumNumberofThreads
= devinfo
->max_vs_threads
- 1;
129 vs
.StatisticsEnable
= true;
130 vs
.VSFunctionEnable
= true;
133 const struct brw_gs_prog_data
*gs_prog_data
= get_gs_prog_data(pipeline
);
135 if (pipeline
->gs_kernel
== NO_KERNEL
) {
136 anv_batch_emit(&pipeline
->batch
, GENX(3DSTATE_GS
), gs
);
138 anv_batch_emit(&pipeline
->batch
, GENX(3DSTATE_GS
), gs
) {
139 gs
.KernelStartPointer
= pipeline
->gs_kernel
;
141 gs
.ScratchSpaceBasePointer
= (struct anv_address
) {
142 .bo
= anv_scratch_pool_alloc(device
, &device
->scratch_pool
,
143 MESA_SHADER_GEOMETRY
,
144 gs_prog_data
->base
.base
.total_scratch
),
147 gs
.PerThreadScratchSpace
= scratch_space(&gs_prog_data
->base
.base
);
149 gs
.OutputVertexSize
= gs_prog_data
->output_vertex_size_hwords
* 2 - 1;
150 gs
.OutputTopology
= gs_prog_data
->output_topology
;
151 gs
.VertexURBEntryReadLength
= gs_prog_data
->base
.urb_read_length
;
152 gs
.IncludeVertexHandles
= gs_prog_data
->base
.include_vue_handles
;
154 gs
.DispatchGRFStartRegisterforURBData
=
155 gs_prog_data
->base
.base
.dispatch_grf_start_reg
;
157 gs
.MaximumNumberofThreads
= devinfo
->max_gs_threads
- 1;
158 /* This in the next dword on HSW. */
159 gs
.ControlDataFormat
= gs_prog_data
->control_data_format
;
160 gs
.ControlDataHeaderSize
= gs_prog_data
->control_data_header_size_hwords
;
161 gs
.InstanceControl
= MAX2(gs_prog_data
->invocations
, 1) - 1;
162 gs
.DispatchMode
= gs_prog_data
->base
.dispatch_mode
;
163 gs
.GSStatisticsEnable
= true;
164 gs
.IncludePrimitiveID
= gs_prog_data
->include_primitive_id
;
165 # if (GEN_IS_HASWELL)
166 gs
.ReorderMode
= REORDER_TRAILING
;
168 gs
.ReorderEnable
= true;
174 if (pipeline
->ps_ksp0
== NO_KERNEL
) {
175 anv_batch_emit(&pipeline
->batch
, GENX(3DSTATE_SBE
), sbe
);
177 anv_batch_emit(&pipeline
->batch
, GENX(3DSTATE_WM
), wm
) {
178 wm
.StatisticsEnable
= true;
179 wm
.ThreadDispatchEnable
= false;
180 wm
.LineEndCapAntialiasingRegionWidth
= 0; /* 0.5 pixels */
181 wm
.LineAntialiasingRegionWidth
= 1; /* 1.0 pixels */
182 wm
.EarlyDepthStencilControl
= EDSC_NORMAL
;
183 wm
.PointRasterizationRule
= RASTRULE_UPPER_RIGHT
;
186 /* Even if no fragments are ever dispatched, the hardware hangs if we
187 * don't at least set the maximum number of threads.
189 anv_batch_emit(&pipeline
->batch
, GENX(3DSTATE_PS
), ps
) {
190 ps
.MaximumNumberofThreads
= devinfo
->max_wm_threads
- 1;
193 const struct brw_wm_prog_data
*wm_prog_data
= get_wm_prog_data(pipeline
);
194 if (wm_prog_data
->urb_setup
[VARYING_SLOT_BFC0
] != -1 ||
195 wm_prog_data
->urb_setup
[VARYING_SLOT_BFC1
] != -1)
196 anv_finishme("two-sided color needs sbe swizzling setup");
197 if (wm_prog_data
->urb_setup
[VARYING_SLOT_PRIMITIVE_ID
] != -1)
198 anv_finishme("primitive_id needs sbe swizzling setup");
200 emit_3dstate_sbe(pipeline
);
202 anv_batch_emit(&pipeline
->batch
, GENX(3DSTATE_PS
), ps
) {
203 ps
.KernelStartPointer0
= pipeline
->ps_ksp0
;
204 ps
.KernelStartPointer1
= 0;
205 ps
.KernelStartPointer2
= pipeline
->ps_ksp0
+ wm_prog_data
->prog_offset_2
;
207 ps
.ScratchSpaceBasePointer
= (struct anv_address
) {
208 .bo
= anv_scratch_pool_alloc(device
, &device
->scratch_pool
,
209 MESA_SHADER_FRAGMENT
,
210 wm_prog_data
->base
.total_scratch
),
213 ps
.PerThreadScratchSpace
= scratch_space(&wm_prog_data
->base
);
214 ps
.MaximumNumberofThreads
= devinfo
->max_wm_threads
- 1;
215 ps
.PushConstantEnable
= wm_prog_data
->base
.nr_params
> 0;
216 ps
.AttributeEnable
= wm_prog_data
->num_varying_inputs
> 0;
217 ps
.oMaskPresenttoRenderTarget
= wm_prog_data
->uses_omask
;
219 ps
.RenderTargetFastClearEnable
= false;
220 ps
.DualSourceBlendEnable
= false;
221 ps
.RenderTargetResolveEnable
= false;
223 ps
.PositionXYOffsetSelect
= wm_prog_data
->uses_pos_offset
?
224 POSOFFSET_SAMPLE
: POSOFFSET_NONE
;
226 ps
._32PixelDispatchEnable
= false;
227 ps
._16PixelDispatchEnable
= wm_prog_data
->dispatch_16
;
228 ps
._8PixelDispatchEnable
= wm_prog_data
->dispatch_8
;
230 ps
.DispatchGRFStartRegisterforConstantSetupData0
=
231 wm_prog_data
->base
.dispatch_grf_start_reg
,
232 ps
.DispatchGRFStartRegisterforConstantSetupData1
= 0,
233 ps
.DispatchGRFStartRegisterforConstantSetupData2
=
234 wm_prog_data
->dispatch_grf_start_reg_2
;
236 /* Haswell requires the sample mask to be set in this packet as well as
237 * in 3DSTATE_SAMPLE_MASK; the values should match. */
238 /* _NEW_BUFFERS, _NEW_MULTISAMPLE */
240 ps
.SampleMask
= 0xff;
244 uint32_t samples
= pCreateInfo
->pMultisampleState
?
245 pCreateInfo
->pMultisampleState
->rasterizationSamples
: 1;
247 /* FIXME-GEN7: This needs a lot more work, cf gen7 upload_wm_state(). */
248 anv_batch_emit(&pipeline
->batch
, GENX(3DSTATE_WM
), wm
) {
249 wm
.StatisticsEnable
= true;
250 wm
.ThreadDispatchEnable
= true;
251 wm
.LineEndCapAntialiasingRegionWidth
= 0; /* 0.5 pixels */
252 wm
.LineAntialiasingRegionWidth
= 1; /* 1.0 pixels */
253 wm
.PointRasterizationRule
= RASTRULE_UPPER_RIGHT
;
254 wm
.PixelShaderKillPixel
= wm_prog_data
->uses_kill
;
255 wm
.PixelShaderComputedDepthMode
= wm_prog_data
->computed_depth_mode
;
256 wm
.PixelShaderUsesSourceDepth
= wm_prog_data
->uses_src_depth
;
257 wm
.PixelShaderUsesSourceW
= wm_prog_data
->uses_src_w
;
258 wm
.PixelShaderUsesInputCoverageMask
= wm_prog_data
->uses_sample_mask
;
260 if (wm_prog_data
->early_fragment_tests
) {
261 wm
.EarlyDepthStencilControl
= EDSC_PREPS
;
262 } else if (wm_prog_data
->has_side_effects
) {
263 wm
.EarlyDepthStencilControl
= EDSC_PSEXEC
;
265 wm
.EarlyDepthStencilControl
= EDSC_NORMAL
;
268 wm
.BarycentricInterpolationMode
= wm_prog_data
->barycentric_interp_modes
;
270 wm
.MultisampleRasterizationMode
= samples
> 1 ?
271 MSRASTMODE_ON_PATTERN
: MSRASTMODE_OFF_PIXEL
;
272 wm
.MultisampleDispatchMode
= ((samples
== 1) ||
273 (samples
> 1 && wm_prog_data
->persample_dispatch
)) ?
274 MSDISPMODE_PERSAMPLE
: MSDISPMODE_PERPIXEL
;
278 *pPipeline
= anv_pipeline_to_handle(pipeline
);