Merge remote-tracking branch 'origin/master' into vulkan
[mesa.git] / src / intel / vulkan / gen7_pipeline.c
1 /*
2 * Copyright © 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <assert.h>
25 #include <stdbool.h>
26 #include <string.h>
27 #include <unistd.h>
28 #include <fcntl.h>
29
30 #include "anv_private.h"
31
32 #include "genxml/gen_macros.h"
33 #include "genxml/genX_pack.h"
34
35 #include "genX_pipeline_util.h"
36
37 static void
38 gen7_emit_rs_state(struct anv_pipeline *pipeline,
39 const VkPipelineRasterizationStateCreateInfo *info,
40 const struct anv_graphics_pipeline_create_info *extra)
41 {
42 struct GENX(3DSTATE_SF) sf = {
43 GENX(3DSTATE_SF_header),
44
45 /* LegacyGlobalDepthBiasEnable */
46
47 .StatisticsEnable = true,
48 .FrontFaceFillMode = vk_to_gen_fillmode[info->polygonMode],
49 .BackFaceFillMode = vk_to_gen_fillmode[info->polygonMode],
50 .ViewTransformEnable = !(extra && extra->disable_viewport),
51 .FrontWinding = vk_to_gen_front_face[info->frontFace],
52 /* bool AntiAliasingEnable; */
53
54 .CullMode = vk_to_gen_cullmode[info->cullMode],
55
56 /* uint32_t LineEndCapAntialiasingRegionWidth; */
57 .ScissorRectangleEnable = !(extra && extra->disable_scissor),
58
59 /* uint32_t MultisampleRasterizationMode; */
60 /* bool LastPixelEnable; */
61
62 .TriangleStripListProvokingVertexSelect = 0,
63 .LineStripListProvokingVertexSelect = 0,
64 .TriangleFanProvokingVertexSelect = 0,
65
66 /* uint32_t AALineDistanceMode; */
67 /* uint32_t VertexSubPixelPrecisionSelect; */
68 .UsePointWidthState = !pipeline->writes_point_size,
69 .PointWidth = 1.0,
70 };
71
72 GENX(3DSTATE_SF_pack)(NULL, &pipeline->gen7.sf, &sf);
73 }
74
75 static void
76 gen7_emit_ds_state(struct anv_pipeline *pipeline,
77 const VkPipelineDepthStencilStateCreateInfo *info)
78 {
79 if (info == NULL) {
80 /* We're going to OR this together with the dynamic state. We need
81 * to make sure it's initialized to something useful.
82 */
83 memset(pipeline->gen7.depth_stencil_state, 0,
84 sizeof(pipeline->gen7.depth_stencil_state));
85 return;
86 }
87
88 struct GENX(DEPTH_STENCIL_STATE) state = {
89 .DepthTestEnable = info->depthTestEnable,
90 .DepthBufferWriteEnable = info->depthWriteEnable,
91 .DepthTestFunction = vk_to_gen_compare_op[info->depthCompareOp],
92 .DoubleSidedStencilEnable = true,
93
94 .StencilTestEnable = info->stencilTestEnable,
95 .StencilFailOp = vk_to_gen_stencil_op[info->front.failOp],
96 .StencilPassDepthPassOp = vk_to_gen_stencil_op[info->front.passOp],
97 .StencilPassDepthFailOp = vk_to_gen_stencil_op[info->front.depthFailOp],
98 .StencilTestFunction = vk_to_gen_compare_op[info->front.compareOp],
99
100 .BackfaceStencilFailOp = vk_to_gen_stencil_op[info->back.failOp],
101 .BackfaceStencilPassDepthPassOp = vk_to_gen_stencil_op[info->back.passOp],
102 .BackfaceStencilPassDepthFailOp = vk_to_gen_stencil_op[info->back.depthFailOp],
103 .BackFaceStencilTestFunction = vk_to_gen_compare_op[info->back.compareOp],
104 };
105
106 GENX(DEPTH_STENCIL_STATE_pack)(NULL, &pipeline->gen7.depth_stencil_state, &state);
107 }
108
109 static void
110 gen7_emit_cb_state(struct anv_pipeline *pipeline,
111 const VkPipelineColorBlendStateCreateInfo *info,
112 const VkPipelineMultisampleStateCreateInfo *ms_info)
113 {
114 struct anv_device *device = pipeline->device;
115
116 if (info == NULL || info->attachmentCount == 0) {
117 pipeline->blend_state =
118 anv_state_pool_emit(&device->dynamic_state_pool,
119 GENX(BLEND_STATE), 64,
120 .ColorBufferBlendEnable = false,
121 .WriteDisableAlpha = true,
122 .WriteDisableRed = true,
123 .WriteDisableGreen = true,
124 .WriteDisableBlue = true);
125 } else {
126 const VkPipelineColorBlendAttachmentState *a = &info->pAttachments[0];
127 struct GENX(BLEND_STATE) blend = {
128 .AlphaToCoverageEnable = ms_info && ms_info->alphaToCoverageEnable,
129 .AlphaToOneEnable = ms_info && ms_info->alphaToOneEnable,
130
131 .LogicOpEnable = info->logicOpEnable,
132 .LogicOpFunction = vk_to_gen_logic_op[info->logicOp],
133 .ColorBufferBlendEnable = a->blendEnable,
134 .ColorClampRange = COLORCLAMP_RTFORMAT,
135 .PreBlendColorClampEnable = true,
136 .PostBlendColorClampEnable = true,
137 .SourceBlendFactor = vk_to_gen_blend[a->srcColorBlendFactor],
138 .DestinationBlendFactor = vk_to_gen_blend[a->dstColorBlendFactor],
139 .ColorBlendFunction = vk_to_gen_blend_op[a->colorBlendOp],
140 .SourceAlphaBlendFactor = vk_to_gen_blend[a->srcAlphaBlendFactor],
141 .DestinationAlphaBlendFactor = vk_to_gen_blend[a->dstAlphaBlendFactor],
142 .AlphaBlendFunction = vk_to_gen_blend_op[a->alphaBlendOp],
143 .WriteDisableAlpha = !(a->colorWriteMask & VK_COLOR_COMPONENT_A_BIT),
144 .WriteDisableRed = !(a->colorWriteMask & VK_COLOR_COMPONENT_R_BIT),
145 .WriteDisableGreen = !(a->colorWriteMask & VK_COLOR_COMPONENT_G_BIT),
146 .WriteDisableBlue = !(a->colorWriteMask & VK_COLOR_COMPONENT_B_BIT),
147 };
148
149 /* Our hardware applies the blend factor prior to the blend function
150 * regardless of what function is used. Technically, this means the
151 * hardware can do MORE than GL or Vulkan specify. However, it also
152 * means that, for MIN and MAX, we have to stomp the blend factor to
153 * ONE to make it a no-op.
154 */
155 if (a->colorBlendOp == VK_BLEND_OP_MIN ||
156 a->colorBlendOp == VK_BLEND_OP_MAX) {
157 blend.SourceBlendFactor = BLENDFACTOR_ONE;
158 blend.DestinationBlendFactor = BLENDFACTOR_ONE;
159 }
160 if (a->alphaBlendOp == VK_BLEND_OP_MIN ||
161 a->alphaBlendOp == VK_BLEND_OP_MAX) {
162 blend.SourceAlphaBlendFactor = BLENDFACTOR_ONE;
163 blend.DestinationAlphaBlendFactor = BLENDFACTOR_ONE;
164 }
165
166 pipeline->blend_state = anv_state_pool_alloc(&device->dynamic_state_pool,
167 GENX(BLEND_STATE_length) * 4,
168 64);
169 GENX(BLEND_STATE_pack)(NULL, pipeline->blend_state.map, &blend);
170 if (pipeline->device->info.has_llc)
171 anv_state_clflush(pipeline->blend_state);
172 }
173
174 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_BLEND_STATE_POINTERS),
175 .BlendStatePointer = pipeline->blend_state.offset);
176 }
177
178 VkResult
179 genX(graphics_pipeline_create)(
180 VkDevice _device,
181 struct anv_pipeline_cache * cache,
182 const VkGraphicsPipelineCreateInfo* pCreateInfo,
183 const struct anv_graphics_pipeline_create_info *extra,
184 const VkAllocationCallbacks* pAllocator,
185 VkPipeline* pPipeline)
186 {
187 ANV_FROM_HANDLE(anv_device, device, _device);
188 struct anv_pipeline *pipeline;
189 VkResult result;
190
191 assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO);
192
193 pipeline = anv_alloc2(&device->alloc, pAllocator, sizeof(*pipeline), 8,
194 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
195 if (pipeline == NULL)
196 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
197
198 result = anv_pipeline_init(pipeline, device, cache,
199 pCreateInfo, extra, pAllocator);
200 if (result != VK_SUCCESS) {
201 anv_free2(&device->alloc, pAllocator, pipeline);
202 return result;
203 }
204
205 assert(pCreateInfo->pVertexInputState);
206 emit_vertex_input(pipeline, pCreateInfo->pVertexInputState, extra);
207
208 assert(pCreateInfo->pRasterizationState);
209 gen7_emit_rs_state(pipeline, pCreateInfo->pRasterizationState, extra);
210
211 gen7_emit_ds_state(pipeline, pCreateInfo->pDepthStencilState);
212
213 gen7_emit_cb_state(pipeline, pCreateInfo->pColorBlendState,
214 pCreateInfo->pMultisampleState);
215
216 emit_urb_setup(pipeline);
217
218 const VkPipelineRasterizationStateCreateInfo *rs_info =
219 pCreateInfo->pRasterizationState;
220
221 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_CLIP),
222 .FrontWinding = vk_to_gen_front_face[rs_info->frontFace],
223 .CullMode = vk_to_gen_cullmode[rs_info->cullMode],
224 .ClipEnable = true,
225 .APIMode = APIMODE_OGL,
226 .ViewportXYClipTestEnable = !(extra && extra->disable_viewport),
227 .ClipMode = CLIPMODE_NORMAL,
228 .TriangleStripListProvokingVertexSelect = 0,
229 .LineStripListProvokingVertexSelect = 0,
230 .TriangleFanProvokingVertexSelect = 0,
231 .MinimumPointWidth = 0.125,
232 .MaximumPointWidth = 255.875,
233 .MaximumVPIndex = pCreateInfo->pViewportState->viewportCount - 1);
234
235 if (pCreateInfo->pMultisampleState &&
236 pCreateInfo->pMultisampleState->rasterizationSamples > 1)
237 anv_finishme("VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO");
238
239 uint32_t samples = 1;
240 uint32_t log2_samples = __builtin_ffs(samples) - 1;
241
242 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_MULTISAMPLE),
243 .PixelLocation = PIXLOC_CENTER,
244 .NumberofMultisamples = log2_samples);
245
246 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_SAMPLE_MASK),
247 .SampleMask = 0xff);
248
249 const struct brw_vue_prog_data *vue_prog_data = &pipeline->vs_prog_data.base;
250
251 #if 0
252 /* From gen7_vs_state.c */
253
254 /**
255 * From Graphics BSpec: 3D-Media-GPGPU Engine > 3D Pipeline Stages >
256 * Geometry > Geometry Shader > State:
257 *
258 * "Note: Because of corruption in IVB:GT2, software needs to flush the
259 * whole fixed function pipeline when the GS enable changes value in
260 * the 3DSTATE_GS."
261 *
262 * The hardware architects have clarified that in this context "flush the
263 * whole fixed function pipeline" means to emit a PIPE_CONTROL with the "CS
264 * Stall" bit set.
265 */
266 if (!brw->is_haswell && !brw->is_baytrail)
267 gen7_emit_vs_workaround_flush(brw);
268 #endif
269
270 if (pipeline->vs_vec4 == NO_KERNEL || (extra && extra->disable_vs))
271 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VS), .VSFunctionEnable = false);
272 else
273 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VS),
274 .KernelStartPointer = pipeline->vs_vec4,
275 .ScratchSpaceBaseOffset = pipeline->scratch_start[MESA_SHADER_VERTEX],
276 .PerThreadScratchSpace = scratch_space(&vue_prog_data->base),
277
278 .DispatchGRFStartRegisterforURBData =
279 vue_prog_data->base.dispatch_grf_start_reg,
280 .VertexURBEntryReadLength = vue_prog_data->urb_read_length,
281 .VertexURBEntryReadOffset = 0,
282
283 .MaximumNumberofThreads = device->info.max_vs_threads - 1,
284 .StatisticsEnable = true,
285 .VSFunctionEnable = true);
286
287 const struct brw_gs_prog_data *gs_prog_data = &pipeline->gs_prog_data;
288
289 if (pipeline->gs_kernel == NO_KERNEL || (extra && extra->disable_vs)) {
290 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_GS), .GSEnable = false);
291 } else {
292 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_GS),
293 .KernelStartPointer = pipeline->gs_kernel,
294 .ScratchSpaceBasePointer = pipeline->scratch_start[MESA_SHADER_GEOMETRY],
295 .PerThreadScratchSpace = scratch_space(&gs_prog_data->base.base),
296
297 .OutputVertexSize = gs_prog_data->output_vertex_size_hwords * 2 - 1,
298 .OutputTopology = gs_prog_data->output_topology,
299 .VertexURBEntryReadLength = gs_prog_data->base.urb_read_length,
300 .IncludeVertexHandles = gs_prog_data->base.include_vue_handles,
301 .DispatchGRFStartRegisterforURBData =
302 gs_prog_data->base.base.dispatch_grf_start_reg,
303
304 .MaximumNumberofThreads = device->info.max_gs_threads - 1,
305 /* This in the next dword on HSW. */
306 .ControlDataFormat = gs_prog_data->control_data_format,
307 .ControlDataHeaderSize = gs_prog_data->control_data_header_size_hwords,
308 .InstanceControl = MAX2(gs_prog_data->invocations, 1) - 1,
309 .DispatchMode = gs_prog_data->base.dispatch_mode,
310 .GSStatisticsEnable = true,
311 .IncludePrimitiveID = gs_prog_data->include_primitive_id,
312 # if (GEN_IS_HASWELL)
313 .ReorderMode = REORDER_TRAILING,
314 # else
315 .ReorderEnable = true,
316 # endif
317 .GSEnable = true);
318 }
319
320 if (pipeline->ps_ksp0 == NO_KERNEL) {
321 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_SBE));
322
323 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_WM),
324 .StatisticsEnable = true,
325 .ThreadDispatchEnable = false,
326 .LineEndCapAntialiasingRegionWidth = 0, /* 0.5 pixels */
327 .LineAntialiasingRegionWidth = 1, /* 1.0 pixels */
328 .EarlyDepthStencilControl = EDSC_NORMAL,
329 .PointRasterizationRule = RASTRULE_UPPER_RIGHT);
330
331 /* Even if no fragments are ever dispatched, the hardware hangs if we
332 * don't at least set the maximum number of threads.
333 */
334 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS),
335 .MaximumNumberofThreads = device->info.max_wm_threads - 1);
336 } else {
337 const struct brw_wm_prog_data *wm_prog_data = &pipeline->wm_prog_data;
338 if (wm_prog_data->urb_setup[VARYING_SLOT_BFC0] != -1 ||
339 wm_prog_data->urb_setup[VARYING_SLOT_BFC1] != -1)
340 anv_finishme("two-sided color needs sbe swizzling setup");
341 if (wm_prog_data->urb_setup[VARYING_SLOT_PRIMITIVE_ID] != -1)
342 anv_finishme("primitive_id needs sbe swizzling setup");
343
344 emit_3dstate_sbe(pipeline);
345
346 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS),
347 .KernelStartPointer0 = pipeline->ps_ksp0,
348 .ScratchSpaceBasePointer = pipeline->scratch_start[MESA_SHADER_FRAGMENT],
349 .PerThreadScratchSpace = scratch_space(&wm_prog_data->base),
350
351 .MaximumNumberofThreads = device->info.max_wm_threads - 1,
352 .PushConstantEnable = wm_prog_data->base.nr_params > 0,
353 .AttributeEnable = wm_prog_data->num_varying_inputs > 0,
354 .oMaskPresenttoRenderTarget = wm_prog_data->uses_omask,
355
356 .RenderTargetFastClearEnable = false,
357 .DualSourceBlendEnable = false,
358 .RenderTargetResolveEnable = false,
359
360 .PositionXYOffsetSelect = wm_prog_data->uses_pos_offset ?
361 POSOFFSET_SAMPLE : POSOFFSET_NONE,
362
363 ._32PixelDispatchEnable = false,
364 ._16PixelDispatchEnable = pipeline->ps_simd16 != NO_KERNEL,
365 ._8PixelDispatchEnable = pipeline->ps_simd8 != NO_KERNEL,
366
367 .DispatchGRFStartRegisterforConstantSetupData0 = pipeline->ps_grf_start0,
368 .DispatchGRFStartRegisterforConstantSetupData1 = 0,
369 .DispatchGRFStartRegisterforConstantSetupData2 = pipeline->ps_grf_start2,
370
371 #if 0
372 /* Haswell requires the sample mask to be set in this packet as well as
373 * in 3DSTATE_SAMPLE_MASK; the values should match. */
374 /* _NEW_BUFFERS, _NEW_MULTISAMPLE */
375 #endif
376
377 .KernelStartPointer1 = 0,
378 .KernelStartPointer2 = pipeline->ps_ksp2);
379
380 /* FIXME-GEN7: This needs a lot more work, cf gen7 upload_wm_state(). */
381 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_WM),
382 .StatisticsEnable = true,
383 .ThreadDispatchEnable = true,
384 .LineEndCapAntialiasingRegionWidth = 0, /* 0.5 pixels */
385 .LineAntialiasingRegionWidth = 1, /* 1.0 pixels */
386 .EarlyDepthStencilControl = EDSC_NORMAL,
387 .PointRasterizationRule = RASTRULE_UPPER_RIGHT,
388 .PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode,
389 .PixelShaderUsesSourceDepth = wm_prog_data->uses_src_depth,
390 .PixelShaderUsesSourceW = wm_prog_data->uses_src_w,
391 .PixelShaderUsesInputCoverageMask = wm_prog_data->uses_sample_mask,
392 .BarycentricInterpolationMode = wm_prog_data->barycentric_interp_modes);
393 }
394
395 *pPipeline = anv_pipeline_to_handle(pipeline);
396
397 return VK_SUCCESS;
398 }