anv/pipeline: Unify 3DSTATE_RASTER and 3DSTATE_SF setup between gen7 and gen8
[mesa.git] / src / intel / vulkan / gen7_pipeline.c
1 /*
2 * Copyright © 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <assert.h>
25 #include <stdbool.h>
26 #include <string.h>
27 #include <unistd.h>
28 #include <fcntl.h>
29
30 #include "anv_private.h"
31
32 #include "genxml/gen_macros.h"
33 #include "genxml/genX_pack.h"
34
35 #include "genX_pipeline_util.h"
36
37 VkResult
38 genX(graphics_pipeline_create)(
39 VkDevice _device,
40 struct anv_pipeline_cache * cache,
41 const VkGraphicsPipelineCreateInfo* pCreateInfo,
42 const struct anv_graphics_pipeline_create_info *extra,
43 const VkAllocationCallbacks* pAllocator,
44 VkPipeline* pPipeline)
45 {
46 ANV_FROM_HANDLE(anv_device, device, _device);
47 ANV_FROM_HANDLE(anv_render_pass, pass, pCreateInfo->renderPass);
48 struct anv_subpass *subpass = &pass->subpasses[pCreateInfo->subpass];
49 struct anv_pipeline *pipeline;
50 VkResult result;
51
52 assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO);
53
54 pipeline = anv_alloc2(&device->alloc, pAllocator, sizeof(*pipeline), 8,
55 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
56 if (pipeline == NULL)
57 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
58
59 result = anv_pipeline_init(pipeline, device, cache,
60 pCreateInfo, extra, pAllocator);
61 if (result != VK_SUCCESS) {
62 anv_free2(&device->alloc, pAllocator, pipeline);
63 return result;
64 }
65
66 assert(pCreateInfo->pVertexInputState);
67 emit_vertex_input(pipeline, pCreateInfo->pVertexInputState, extra);
68
69 assert(pCreateInfo->pRasterizationState);
70 emit_rs_state(pipeline, pCreateInfo->pRasterizationState, extra);
71
72 emit_ds_state(pipeline, pCreateInfo->pDepthStencilState, pass, subpass);
73
74 emit_cb_state(pipeline, pCreateInfo->pColorBlendState,
75 pCreateInfo->pMultisampleState);
76
77 emit_urb_setup(pipeline);
78
79 emit_3dstate_clip(pipeline, pCreateInfo->pViewportState,
80 pCreateInfo->pRasterizationState, extra);
81 emit_3dstate_streamout(pipeline, pCreateInfo->pRasterizationState);
82
83 if (pCreateInfo->pMultisampleState &&
84 pCreateInfo->pMultisampleState->rasterizationSamples > 1)
85 anv_finishme("VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO");
86
87 uint32_t samples = 1;
88 uint32_t log2_samples = __builtin_ffs(samples) - 1;
89
90 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_MULTISAMPLE), ms) {
91 ms.PixelLocation = PIXLOC_CENTER;
92 ms.NumberofMultisamples = log2_samples;
93 }
94
95 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_SAMPLE_MASK), sm) {
96 sm.SampleMask = 0xff;
97 }
98
99 const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
100
101 #if 0
102 /* From gen7_vs_state.c */
103
104 /**
105 * From Graphics BSpec: 3D-Media-GPGPU Engine > 3D Pipeline Stages >
106 * Geometry > Geometry Shader > State:
107 *
108 * "Note: Because of corruption in IVB:GT2, software needs to flush the
109 * whole fixed function pipeline when the GS enable changes value in
110 * the 3DSTATE_GS."
111 *
112 * The hardware architects have clarified that in this context "flush the
113 * whole fixed function pipeline" means to emit a PIPE_CONTROL with the "CS
114 * Stall" bit set.
115 */
116 if (!brw->is_haswell && !brw->is_baytrail)
117 gen7_emit_vs_workaround_flush(brw);
118 #endif
119
120 if (pipeline->vs_vec4 == NO_KERNEL || (extra && extra->disable_vs))
121 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VS), vs);
122 else
123 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VS), vs) {
124 vs.KernelStartPointer = pipeline->vs_vec4;
125
126 vs.ScratchSpaceBasePointer = (struct anv_address) {
127 .bo = anv_scratch_pool_alloc(device, &device->scratch_pool,
128 MESA_SHADER_VERTEX,
129 vs_prog_data->base.base.total_scratch),
130 .offset = 0,
131 };
132 vs.PerThreadScratchSpace = scratch_space(&vs_prog_data->base.base);
133
134 vs.DispatchGRFStartRegisterforURBData =
135 vs_prog_data->base.base.dispatch_grf_start_reg;
136
137 vs.VertexURBEntryReadLength = vs_prog_data->base.urb_read_length;
138 vs.VertexURBEntryReadOffset = 0;
139 vs.MaximumNumberofThreads = device->info.max_vs_threads - 1;
140 vs.StatisticsEnable = true;
141 vs.VSFunctionEnable = true;
142 }
143
144 const struct brw_gs_prog_data *gs_prog_data = get_gs_prog_data(pipeline);
145
146 if (pipeline->gs_kernel == NO_KERNEL || (extra && extra->disable_vs)) {
147 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_GS), gs);
148 } else {
149 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_GS), gs) {
150 gs.KernelStartPointer = pipeline->gs_kernel;
151
152 gs.ScratchSpaceBasePointer = (struct anv_address) {
153 .bo = anv_scratch_pool_alloc(device, &device->scratch_pool,
154 MESA_SHADER_GEOMETRY,
155 gs_prog_data->base.base.total_scratch),
156 .offset = 0,
157 };
158 gs.PerThreadScratchSpace = scratch_space(&gs_prog_data->base.base);
159
160 gs.OutputVertexSize = gs_prog_data->output_vertex_size_hwords * 2 - 1;
161 gs.OutputTopology = gs_prog_data->output_topology;
162 gs.VertexURBEntryReadLength = gs_prog_data->base.urb_read_length;
163 gs.IncludeVertexHandles = gs_prog_data->base.include_vue_handles;
164
165 gs.DispatchGRFStartRegisterforURBData =
166 gs_prog_data->base.base.dispatch_grf_start_reg;
167
168 gs.MaximumNumberofThreads = device->info.max_gs_threads - 1;
169 /* This in the next dword on HSW. */
170 gs.ControlDataFormat = gs_prog_data->control_data_format;
171 gs.ControlDataHeaderSize = gs_prog_data->control_data_header_size_hwords;
172 gs.InstanceControl = MAX2(gs_prog_data->invocations, 1) - 1;
173 gs.DispatchMode = gs_prog_data->base.dispatch_mode;
174 gs.GSStatisticsEnable = true;
175 gs.IncludePrimitiveID = gs_prog_data->include_primitive_id;
176 # if (GEN_IS_HASWELL)
177 gs.ReorderMode = REORDER_TRAILING;
178 # else
179 gs.ReorderEnable = true;
180 # endif
181 gs.GSEnable = true;
182 }
183 }
184
185 if (pipeline->ps_ksp0 == NO_KERNEL) {
186 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_SBE), sbe);
187
188 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_WM), wm) {
189 wm.StatisticsEnable = true;
190 wm.ThreadDispatchEnable = false;
191 wm.LineEndCapAntialiasingRegionWidth = 0; /* 0.5 pixels */
192 wm.LineAntialiasingRegionWidth = 1; /* 1.0 pixels */
193 wm.EarlyDepthStencilControl = EDSC_NORMAL;
194 wm.PointRasterizationRule = RASTRULE_UPPER_RIGHT;
195 }
196
197 /* Even if no fragments are ever dispatched, the hardware hangs if we
198 * don't at least set the maximum number of threads.
199 */
200 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS), ps) {
201 ps.MaximumNumberofThreads = device->info.max_wm_threads - 1;
202 }
203 } else {
204 const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline);
205 if (wm_prog_data->urb_setup[VARYING_SLOT_BFC0] != -1 ||
206 wm_prog_data->urb_setup[VARYING_SLOT_BFC1] != -1)
207 anv_finishme("two-sided color needs sbe swizzling setup");
208 if (wm_prog_data->urb_setup[VARYING_SLOT_PRIMITIVE_ID] != -1)
209 anv_finishme("primitive_id needs sbe swizzling setup");
210
211 emit_3dstate_sbe(pipeline);
212
213 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS), ps) {
214 ps.KernelStartPointer0 = pipeline->ps_ksp0;
215
216 ps.ScratchSpaceBasePointer = (struct anv_address) {
217 .bo = anv_scratch_pool_alloc(device, &device->scratch_pool,
218 MESA_SHADER_FRAGMENT,
219 wm_prog_data->base.total_scratch),
220 .offset = 0,
221 };
222 ps.PerThreadScratchSpace = scratch_space(&wm_prog_data->base);
223 ps.MaximumNumberofThreads = device->info.max_wm_threads - 1;
224 ps.PushConstantEnable = wm_prog_data->base.nr_params > 0;
225 ps.AttributeEnable = wm_prog_data->num_varying_inputs > 0;
226 ps.oMaskPresenttoRenderTarget = wm_prog_data->uses_omask;
227
228 ps.RenderTargetFastClearEnable = false;
229 ps.DualSourceBlendEnable = false;
230 ps.RenderTargetResolveEnable = false;
231
232 ps.PositionXYOffsetSelect = wm_prog_data->uses_pos_offset ?
233 POSOFFSET_SAMPLE : POSOFFSET_NONE;
234
235 ps._32PixelDispatchEnable = false;
236 ps._16PixelDispatchEnable = wm_prog_data->dispatch_16;
237 ps._8PixelDispatchEnable = wm_prog_data->dispatch_8;
238
239 ps.DispatchGRFStartRegisterforConstantSetupData0 =
240 wm_prog_data->base.dispatch_grf_start_reg,
241 ps.DispatchGRFStartRegisterforConstantSetupData1 = 0,
242 ps.DispatchGRFStartRegisterforConstantSetupData2 =
243 wm_prog_data->dispatch_grf_start_reg_2,
244
245 /* Haswell requires the sample mask to be set in this packet as well as
246 * in 3DSTATE_SAMPLE_MASK; the values should match. */
247 /* _NEW_BUFFERS, _NEW_MULTISAMPLE */
248
249 ps.KernelStartPointer1 = 0;
250 ps.KernelStartPointer2 = pipeline->ps_ksp0 + wm_prog_data->prog_offset_2;
251 }
252
253 /* FIXME-GEN7: This needs a lot more work, cf gen7 upload_wm_state(). */
254 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_WM), wm) {
255 wm.StatisticsEnable = true;
256 wm.ThreadDispatchEnable = true;
257 wm.LineEndCapAntialiasingRegionWidth = 0; /* 0.5 pixels */
258 wm.LineAntialiasingRegionWidth = 1; /* 1.0 pixels */
259 wm.PointRasterizationRule = RASTRULE_UPPER_RIGHT;
260 wm.PixelShaderKillPixel = wm_prog_data->uses_kill;
261 wm.PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode;
262 wm.PixelShaderUsesSourceDepth = wm_prog_data->uses_src_depth;
263 wm.PixelShaderUsesSourceW = wm_prog_data->uses_src_w;
264 wm.PixelShaderUsesInputCoverageMask = wm_prog_data->uses_sample_mask;
265
266 if (wm_prog_data->early_fragment_tests) {
267 wm.EarlyDepthStencilControl = EDSC_PREPS;
268 } else if (wm_prog_data->has_side_effects) {
269 wm.EarlyDepthStencilControl = EDSC_PSEXEC;
270 } else {
271 wm.EarlyDepthStencilControl = EDSC_NORMAL;
272 }
273
274 wm.BarycentricInterpolationMode = wm_prog_data->barycentric_interp_modes;
275 }
276 }
277
278 *pPipeline = anv_pipeline_to_handle(pipeline);
279
280 return VK_SUCCESS;
281 }