anv: Make blorp update the clear color.
[mesa.git] / src / intel / vulkan / gen8_cmd_buffer.c
1 /*
2 * Copyright © 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <assert.h>
25 #include <stdbool.h>
26 #include <string.h>
27 #include <unistd.h>
28 #include <fcntl.h>
29
30 #include "anv_private.h"
31
32 #include "genxml/gen_macros.h"
33 #include "genxml/genX_pack.h"
34
35 #if GEN_GEN == 8
36 void
37 gen8_cmd_buffer_emit_viewport(struct anv_cmd_buffer *cmd_buffer)
38 {
39 uint32_t count = cmd_buffer->state.gfx.dynamic.viewport.count;
40 const VkViewport *viewports =
41 cmd_buffer->state.gfx.dynamic.viewport.viewports;
42 struct anv_state sf_clip_state =
43 anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, count * 64, 64);
44
45 for (uint32_t i = 0; i < count; i++) {
46 const VkViewport *vp = &viewports[i];
47
48 /* The gen7 state struct has just the matrix and guardband fields, the
49 * gen8 struct adds the min/max viewport fields. */
50 struct GENX(SF_CLIP_VIEWPORT) sf_clip_viewport = {
51 .ViewportMatrixElementm00 = vp->width / 2,
52 .ViewportMatrixElementm11 = vp->height / 2,
53 .ViewportMatrixElementm22 = vp->maxDepth - vp->minDepth,
54 .ViewportMatrixElementm30 = vp->x + vp->width / 2,
55 .ViewportMatrixElementm31 = vp->y + vp->height / 2,
56 .ViewportMatrixElementm32 = vp->minDepth,
57 .XMinClipGuardband = -1.0f,
58 .XMaxClipGuardband = 1.0f,
59 .YMinClipGuardband = -1.0f,
60 .YMaxClipGuardband = 1.0f,
61 .XMinViewPort = vp->x,
62 .XMaxViewPort = vp->x + vp->width - 1,
63 .YMinViewPort = MIN2(vp->y, vp->y + vp->height),
64 .YMaxViewPort = MAX2(vp->y, vp->y + vp->height) - 1,
65 };
66
67 GENX(SF_CLIP_VIEWPORT_pack)(NULL, sf_clip_state.map + i * 64,
68 &sf_clip_viewport);
69 }
70
71 anv_state_flush(cmd_buffer->device, sf_clip_state);
72
73 anv_batch_emit(&cmd_buffer->batch,
74 GENX(3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP), clip) {
75 clip.SFClipViewportPointer = sf_clip_state.offset;
76 }
77 }
78
79 void
80 gen8_cmd_buffer_emit_depth_viewport(struct anv_cmd_buffer *cmd_buffer,
81 bool depth_clamp_enable)
82 {
83 uint32_t count = cmd_buffer->state.gfx.dynamic.viewport.count;
84 const VkViewport *viewports =
85 cmd_buffer->state.gfx.dynamic.viewport.viewports;
86 struct anv_state cc_state =
87 anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, count * 8, 32);
88
89 for (uint32_t i = 0; i < count; i++) {
90 const VkViewport *vp = &viewports[i];
91
92 struct GENX(CC_VIEWPORT) cc_viewport = {
93 .MinimumDepth = depth_clamp_enable ? vp->minDepth : 0.0f,
94 .MaximumDepth = depth_clamp_enable ? vp->maxDepth : 1.0f,
95 };
96
97 GENX(CC_VIEWPORT_pack)(NULL, cc_state.map + i * 8, &cc_viewport);
98 }
99
100 anv_state_flush(cmd_buffer->device, cc_state);
101
102 anv_batch_emit(&cmd_buffer->batch,
103 GENX(3DSTATE_VIEWPORT_STATE_POINTERS_CC), cc) {
104 cc.CCViewportPointer = cc_state.offset;
105 }
106 }
107 #endif
108
109 void
110 genX(cmd_buffer_enable_pma_fix)(struct anv_cmd_buffer *cmd_buffer, bool enable)
111 {
112 if (cmd_buffer->state.pma_fix_enabled == enable)
113 return;
114
115 cmd_buffer->state.pma_fix_enabled = enable;
116
117 /* According to the Broadwell PIPE_CONTROL documentation, software should
118 * emit a PIPE_CONTROL with the CS Stall and Depth Cache Flush bits set
119 * prior to the LRI. If stencil buffer writes are enabled, then a Render
120 * Cache Flush is also necessary.
121 *
122 * The Skylake docs say to use a depth stall rather than a command
123 * streamer stall. However, the hardware seems to violently disagree.
124 * A full command streamer stall seems to be needed in both cases.
125 */
126 anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
127 pc.DepthCacheFlushEnable = true;
128 pc.CommandStreamerStallEnable = true;
129 pc.RenderTargetCacheFlushEnable = true;
130 }
131
132 #if GEN_GEN == 9
133
134 uint32_t cache_mode;
135 anv_pack_struct(&cache_mode, GENX(CACHE_MODE_0),
136 .STCPMAOptimizationEnable = enable,
137 .STCPMAOptimizationEnableMask = true);
138 anv_batch_emit(&cmd_buffer->batch, GENX(MI_LOAD_REGISTER_IMM), lri) {
139 lri.RegisterOffset = GENX(CACHE_MODE_0_num);
140 lri.DataDWord = cache_mode;
141 }
142
143 #elif GEN_GEN == 8
144
145 uint32_t cache_mode;
146 anv_pack_struct(&cache_mode, GENX(CACHE_MODE_1),
147 .NPPMAFixEnable = enable,
148 .NPEarlyZFailsDisable = enable,
149 .NPPMAFixEnableMask = true,
150 .NPEarlyZFailsDisableMask = true);
151 anv_batch_emit(&cmd_buffer->batch, GENX(MI_LOAD_REGISTER_IMM), lri) {
152 lri.RegisterOffset = GENX(CACHE_MODE_1_num);
153 lri.DataDWord = cache_mode;
154 }
155
156 #endif /* GEN_GEN == 8 */
157
158 /* After the LRI, a PIPE_CONTROL with both the Depth Stall and Depth Cache
159 * Flush bits is often necessary. We do it regardless because it's easier.
160 * The render cache flush is also necessary if stencil writes are enabled.
161 *
162 * Again, the Skylake docs give a different set of flushes but the BDW
163 * flushes seem to work just as well.
164 */
165 anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
166 pc.DepthStallEnable = true;
167 pc.DepthCacheFlushEnable = true;
168 pc.RenderTargetCacheFlushEnable = true;
169 }
170 }
171
172 UNUSED static bool
173 want_depth_pma_fix(struct anv_cmd_buffer *cmd_buffer)
174 {
175 assert(GEN_GEN == 8);
176
177 /* From the Broadwell PRM Vol. 2c CACHE_MODE_1::NP_PMA_FIX_ENABLE:
178 *
179 * SW must set this bit in order to enable this fix when following
180 * expression is TRUE.
181 *
182 * 3DSTATE_WM::ForceThreadDispatch != 1 &&
183 * !(3DSTATE_RASTER::ForceSampleCount != NUMRASTSAMPLES_0) &&
184 * (3DSTATE_DEPTH_BUFFER::SURFACE_TYPE != NULL) &&
185 * (3DSTATE_DEPTH_BUFFER::HIZ Enable) &&
186 * !(3DSTATE_WM::EDSC_Mode == EDSC_PREPS) &&
187 * (3DSTATE_PS_EXTRA::PixelShaderValid) &&
188 * !(3DSTATE_WM_HZ_OP::DepthBufferClear ||
189 * 3DSTATE_WM_HZ_OP::DepthBufferResolve ||
190 * 3DSTATE_WM_HZ_OP::Hierarchical Depth Buffer Resolve Enable ||
191 * 3DSTATE_WM_HZ_OP::StencilBufferClear) &&
192 * (3DSTATE_WM_DEPTH_STENCIL::DepthTestEnable) &&
193 * (((3DSTATE_PS_EXTRA::PixelShaderKillsPixels ||
194 * 3DSTATE_PS_EXTRA::oMask Present to RenderTarget ||
195 * 3DSTATE_PS_BLEND::AlphaToCoverageEnable ||
196 * 3DSTATE_PS_BLEND::AlphaTestEnable ||
197 * 3DSTATE_WM_CHROMAKEY::ChromaKeyKillEnable) &&
198 * 3DSTATE_WM::ForceKillPix != ForceOff &&
199 * ((3DSTATE_WM_DEPTH_STENCIL::DepthWriteEnable &&
200 * 3DSTATE_DEPTH_BUFFER::DEPTH_WRITE_ENABLE) ||
201 * (3DSTATE_WM_DEPTH_STENCIL::Stencil Buffer Write Enable &&
202 * 3DSTATE_DEPTH_BUFFER::STENCIL_WRITE_ENABLE &&
203 * 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE))) ||
204 * (3DSTATE_PS_EXTRA:: Pixel Shader Computed Depth mode != PSCDEPTH_OFF))
205 */
206
207 /* These are always true:
208 * 3DSTATE_WM::ForceThreadDispatch != 1 &&
209 * !(3DSTATE_RASTER::ForceSampleCount != NUMRASTSAMPLES_0)
210 */
211
212 /* We only enable the PMA fix if we know for certain that HiZ is enabled.
213 * If we don't know whether HiZ is enabled or not, we disable the PMA fix
214 * and there is no harm.
215 *
216 * (3DSTATE_DEPTH_BUFFER::SURFACE_TYPE != NULL) &&
217 * 3DSTATE_DEPTH_BUFFER::HIZ Enable
218 */
219 if (!cmd_buffer->state.hiz_enabled)
220 return false;
221
222 /* 3DSTATE_PS_EXTRA::PixelShaderValid */
223 struct anv_pipeline *pipeline = cmd_buffer->state.gfx.base.pipeline;
224 if (!anv_pipeline_has_stage(pipeline, MESA_SHADER_FRAGMENT))
225 return false;
226
227 /* !(3DSTATE_WM::EDSC_Mode == EDSC_PREPS) */
228 const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline);
229 if (wm_prog_data->early_fragment_tests)
230 return false;
231
232 /* We never use anv_pipeline for HiZ ops so this is trivially true:
233 * !(3DSTATE_WM_HZ_OP::DepthBufferClear ||
234 * 3DSTATE_WM_HZ_OP::DepthBufferResolve ||
235 * 3DSTATE_WM_HZ_OP::Hierarchical Depth Buffer Resolve Enable ||
236 * 3DSTATE_WM_HZ_OP::StencilBufferClear)
237 */
238
239 /* 3DSTATE_WM_DEPTH_STENCIL::DepthTestEnable */
240 if (!pipeline->depth_test_enable)
241 return false;
242
243 /* (((3DSTATE_PS_EXTRA::PixelShaderKillsPixels ||
244 * 3DSTATE_PS_EXTRA::oMask Present to RenderTarget ||
245 * 3DSTATE_PS_BLEND::AlphaToCoverageEnable ||
246 * 3DSTATE_PS_BLEND::AlphaTestEnable ||
247 * 3DSTATE_WM_CHROMAKEY::ChromaKeyKillEnable) &&
248 * 3DSTATE_WM::ForceKillPix != ForceOff &&
249 * ((3DSTATE_WM_DEPTH_STENCIL::DepthWriteEnable &&
250 * 3DSTATE_DEPTH_BUFFER::DEPTH_WRITE_ENABLE) ||
251 * (3DSTATE_WM_DEPTH_STENCIL::Stencil Buffer Write Enable &&
252 * 3DSTATE_DEPTH_BUFFER::STENCIL_WRITE_ENABLE &&
253 * 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE))) ||
254 * (3DSTATE_PS_EXTRA:: Pixel Shader Computed Depth mode != PSCDEPTH_OFF))
255 */
256 return (pipeline->kill_pixel && (pipeline->writes_depth ||
257 pipeline->writes_stencil)) ||
258 wm_prog_data->computed_depth_mode != PSCDEPTH_OFF;
259 }
260
261 UNUSED static bool
262 want_stencil_pma_fix(struct anv_cmd_buffer *cmd_buffer)
263 {
264 if (GEN_GEN > 9)
265 return false;
266 assert(GEN_GEN == 9);
267
268 /* From the Skylake PRM Vol. 2c CACHE_MODE_1::STC PMA Optimization Enable:
269 *
270 * Clearing this bit will force the STC cache to wait for pending
271 * retirement of pixels at the HZ-read stage and do the STC-test for
272 * Non-promoted, R-computed and Computed depth modes instead of
273 * postponing the STC-test to RCPFE.
274 *
275 * STC_TEST_EN = 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE &&
276 * 3DSTATE_WM_DEPTH_STENCIL::StencilTestEnable
277 *
278 * STC_WRITE_EN = 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE &&
279 * (3DSTATE_WM_DEPTH_STENCIL::Stencil Buffer Write Enable &&
280 * 3DSTATE_DEPTH_BUFFER::STENCIL_WRITE_ENABLE)
281 *
282 * COMP_STC_EN = STC_TEST_EN &&
283 * 3DSTATE_PS_EXTRA::PixelShaderComputesStencil
284 *
285 * SW parses the pipeline states to generate the following logical
286 * signal indicating if PMA FIX can be enabled.
287 *
288 * STC_PMA_OPT =
289 * 3DSTATE_WM::ForceThreadDispatch != 1 &&
290 * !(3DSTATE_RASTER::ForceSampleCount != NUMRASTSAMPLES_0) &&
291 * 3DSTATE_DEPTH_BUFFER::SURFACE_TYPE != NULL &&
292 * 3DSTATE_DEPTH_BUFFER::HIZ Enable &&
293 * !(3DSTATE_WM::EDSC_Mode == 2) &&
294 * 3DSTATE_PS_EXTRA::PixelShaderValid &&
295 * !(3DSTATE_WM_HZ_OP::DepthBufferClear ||
296 * 3DSTATE_WM_HZ_OP::DepthBufferResolve ||
297 * 3DSTATE_WM_HZ_OP::Hierarchical Depth Buffer Resolve Enable ||
298 * 3DSTATE_WM_HZ_OP::StencilBufferClear) &&
299 * (COMP_STC_EN || STC_WRITE_EN) &&
300 * ((3DSTATE_PS_EXTRA::PixelShaderKillsPixels ||
301 * 3DSTATE_WM::ForceKillPix == ON ||
302 * 3DSTATE_PS_EXTRA::oMask Present to RenderTarget ||
303 * 3DSTATE_PS_BLEND::AlphaToCoverageEnable ||
304 * 3DSTATE_PS_BLEND::AlphaTestEnable ||
305 * 3DSTATE_WM_CHROMAKEY::ChromaKeyKillEnable) ||
306 * (3DSTATE_PS_EXTRA::Pixel Shader Computed Depth mode != PSCDEPTH_OFF))
307 */
308
309 /* These are always true:
310 * 3DSTATE_WM::ForceThreadDispatch != 1 &&
311 * !(3DSTATE_RASTER::ForceSampleCount != NUMRASTSAMPLES_0)
312 */
313
314 /* We only enable the PMA fix if we know for certain that HiZ is enabled.
315 * If we don't know whether HiZ is enabled or not, we disable the PMA fix
316 * and there is no harm.
317 *
318 * (3DSTATE_DEPTH_BUFFER::SURFACE_TYPE != NULL) &&
319 * 3DSTATE_DEPTH_BUFFER::HIZ Enable
320 */
321 if (!cmd_buffer->state.hiz_enabled)
322 return false;
323
324 /* We can't possibly know if HiZ is enabled without the framebuffer */
325 assert(cmd_buffer->state.framebuffer);
326
327 /* HiZ is enabled so we had better have a depth buffer with HiZ */
328 const struct anv_image_view *ds_iview =
329 anv_cmd_buffer_get_depth_stencil_view(cmd_buffer);
330 assert(ds_iview && ds_iview->image->planes[0].aux_usage == ISL_AUX_USAGE_HIZ);
331
332 /* 3DSTATE_PS_EXTRA::PixelShaderValid */
333 struct anv_pipeline *pipeline = cmd_buffer->state.gfx.base.pipeline;
334 if (!anv_pipeline_has_stage(pipeline, MESA_SHADER_FRAGMENT))
335 return false;
336
337 /* !(3DSTATE_WM::EDSC_Mode == 2) */
338 const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline);
339 if (wm_prog_data->early_fragment_tests)
340 return false;
341
342 /* We never use anv_pipeline for HiZ ops so this is trivially true:
343 * !(3DSTATE_WM_HZ_OP::DepthBufferClear ||
344 * 3DSTATE_WM_HZ_OP::DepthBufferResolve ||
345 * 3DSTATE_WM_HZ_OP::Hierarchical Depth Buffer Resolve Enable ||
346 * 3DSTATE_WM_HZ_OP::StencilBufferClear)
347 */
348
349 /* 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE &&
350 * 3DSTATE_WM_DEPTH_STENCIL::StencilTestEnable
351 */
352 const bool stc_test_en =
353 (ds_iview->image->aspects & VK_IMAGE_ASPECT_STENCIL_BIT) &&
354 pipeline->stencil_test_enable;
355
356 /* 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE &&
357 * (3DSTATE_WM_DEPTH_STENCIL::Stencil Buffer Write Enable &&
358 * 3DSTATE_DEPTH_BUFFER::STENCIL_WRITE_ENABLE)
359 */
360 const bool stc_write_en =
361 (ds_iview->image->aspects & VK_IMAGE_ASPECT_STENCIL_BIT) &&
362 pipeline->writes_stencil;
363
364 /* STC_TEST_EN && 3DSTATE_PS_EXTRA::PixelShaderComputesStencil */
365 const bool comp_stc_en = stc_test_en && wm_prog_data->computed_stencil;
366
367 /* COMP_STC_EN || STC_WRITE_EN */
368 if (!(comp_stc_en || stc_write_en))
369 return false;
370
371 /* (3DSTATE_PS_EXTRA::PixelShaderKillsPixels ||
372 * 3DSTATE_WM::ForceKillPix == ON ||
373 * 3DSTATE_PS_EXTRA::oMask Present to RenderTarget ||
374 * 3DSTATE_PS_BLEND::AlphaToCoverageEnable ||
375 * 3DSTATE_PS_BLEND::AlphaTestEnable ||
376 * 3DSTATE_WM_CHROMAKEY::ChromaKeyKillEnable) ||
377 * (3DSTATE_PS_EXTRA::Pixel Shader Computed Depth mode != PSCDEPTH_OFF)
378 */
379 return pipeline->kill_pixel ||
380 wm_prog_data->computed_depth_mode != PSCDEPTH_OFF;
381 }
382
383 void
384 genX(cmd_buffer_flush_dynamic_state)(struct anv_cmd_buffer *cmd_buffer)
385 {
386 struct anv_pipeline *pipeline = cmd_buffer->state.gfx.base.pipeline;
387 struct anv_dynamic_state *d = &cmd_buffer->state.gfx.dynamic;
388
389 if (cmd_buffer->state.gfx.dirty & (ANV_CMD_DIRTY_PIPELINE |
390 ANV_CMD_DIRTY_DYNAMIC_LINE_WIDTH)) {
391 uint32_t sf_dw[GENX(3DSTATE_SF_length)];
392 struct GENX(3DSTATE_SF) sf = {
393 GENX(3DSTATE_SF_header),
394 };
395 #if GEN_GEN == 8
396 if (cmd_buffer->device->info.is_cherryview) {
397 sf.CHVLineWidth = d->line_width;
398 } else {
399 sf.LineWidth = d->line_width;
400 }
401 #else
402 sf.LineWidth = d->line_width,
403 #endif
404 GENX(3DSTATE_SF_pack)(NULL, sf_dw, &sf);
405 anv_batch_emit_merge(&cmd_buffer->batch, sf_dw, pipeline->gen8.sf);
406 }
407
408 if (cmd_buffer->state.gfx.dirty & (ANV_CMD_DIRTY_PIPELINE |
409 ANV_CMD_DIRTY_DYNAMIC_DEPTH_BIAS)){
410 uint32_t raster_dw[GENX(3DSTATE_RASTER_length)];
411 struct GENX(3DSTATE_RASTER) raster = {
412 GENX(3DSTATE_RASTER_header),
413 .GlobalDepthOffsetConstant = d->depth_bias.bias,
414 .GlobalDepthOffsetScale = d->depth_bias.slope,
415 .GlobalDepthOffsetClamp = d->depth_bias.clamp
416 };
417 GENX(3DSTATE_RASTER_pack)(NULL, raster_dw, &raster);
418 anv_batch_emit_merge(&cmd_buffer->batch, raster_dw,
419 pipeline->gen8.raster);
420 }
421
422 /* Stencil reference values moved from COLOR_CALC_STATE in gen8 to
423 * 3DSTATE_WM_DEPTH_STENCIL in gen9. That means the dirty bits gets split
424 * across different state packets for gen8 and gen9. We handle that by
425 * using a big old #if switch here.
426 */
427 #if GEN_GEN == 8
428 if (cmd_buffer->state.gfx.dirty & (ANV_CMD_DIRTY_DYNAMIC_BLEND_CONSTANTS |
429 ANV_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE)) {
430 struct anv_state cc_state =
431 anv_cmd_buffer_alloc_dynamic_state(cmd_buffer,
432 GENX(COLOR_CALC_STATE_length) * 4,
433 64);
434 struct GENX(COLOR_CALC_STATE) cc = {
435 .BlendConstantColorRed = d->blend_constants[0],
436 .BlendConstantColorGreen = d->blend_constants[1],
437 .BlendConstantColorBlue = d->blend_constants[2],
438 .BlendConstantColorAlpha = d->blend_constants[3],
439 .StencilReferenceValue = d->stencil_reference.front & 0xff,
440 .BackfaceStencilReferenceValue = d->stencil_reference.back & 0xff,
441 };
442 GENX(COLOR_CALC_STATE_pack)(NULL, cc_state.map, &cc);
443
444 anv_state_flush(cmd_buffer->device, cc_state);
445
446 anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CC_STATE_POINTERS), ccp) {
447 ccp.ColorCalcStatePointer = cc_state.offset;
448 ccp.ColorCalcStatePointerValid = true;
449 }
450 }
451
452 if (cmd_buffer->state.gfx.dirty & (ANV_CMD_DIRTY_PIPELINE |
453 ANV_CMD_DIRTY_RENDER_TARGETS |
454 ANV_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK |
455 ANV_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK)) {
456 uint32_t wm_depth_stencil_dw[GENX(3DSTATE_WM_DEPTH_STENCIL_length)];
457
458 struct GENX(3DSTATE_WM_DEPTH_STENCIL wm_depth_stencil) = {
459 GENX(3DSTATE_WM_DEPTH_STENCIL_header),
460
461 .StencilTestMask = d->stencil_compare_mask.front & 0xff,
462 .StencilWriteMask = d->stencil_write_mask.front & 0xff,
463
464 .BackfaceStencilTestMask = d->stencil_compare_mask.back & 0xff,
465 .BackfaceStencilWriteMask = d->stencil_write_mask.back & 0xff,
466
467 .StencilBufferWriteEnable =
468 (d->stencil_write_mask.front || d->stencil_write_mask.back) &&
469 pipeline->writes_stencil,
470 };
471 GENX(3DSTATE_WM_DEPTH_STENCIL_pack)(NULL, wm_depth_stencil_dw,
472 &wm_depth_stencil);
473
474 anv_batch_emit_merge(&cmd_buffer->batch, wm_depth_stencil_dw,
475 pipeline->gen8.wm_depth_stencil);
476
477 genX(cmd_buffer_enable_pma_fix)(cmd_buffer,
478 want_depth_pma_fix(cmd_buffer));
479 }
480 #else
481 if (cmd_buffer->state.gfx.dirty & ANV_CMD_DIRTY_DYNAMIC_BLEND_CONSTANTS) {
482 struct anv_state cc_state =
483 anv_cmd_buffer_alloc_dynamic_state(cmd_buffer,
484 GENX(COLOR_CALC_STATE_length) * 4,
485 64);
486 struct GENX(COLOR_CALC_STATE) cc = {
487 .BlendConstantColorRed = d->blend_constants[0],
488 .BlendConstantColorGreen = d->blend_constants[1],
489 .BlendConstantColorBlue = d->blend_constants[2],
490 .BlendConstantColorAlpha = d->blend_constants[3],
491 };
492 GENX(COLOR_CALC_STATE_pack)(NULL, cc_state.map, &cc);
493
494 anv_state_flush(cmd_buffer->device, cc_state);
495
496 anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CC_STATE_POINTERS), ccp) {
497 ccp.ColorCalcStatePointer = cc_state.offset;
498 ccp.ColorCalcStatePointerValid = true;
499 }
500 }
501
502 if (cmd_buffer->state.gfx.dirty & (ANV_CMD_DIRTY_PIPELINE |
503 ANV_CMD_DIRTY_RENDER_TARGETS |
504 ANV_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK |
505 ANV_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK |
506 ANV_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE)) {
507 uint32_t dwords[GENX(3DSTATE_WM_DEPTH_STENCIL_length)];
508 struct GENX(3DSTATE_WM_DEPTH_STENCIL) wm_depth_stencil = {
509 GENX(3DSTATE_WM_DEPTH_STENCIL_header),
510
511 .StencilTestMask = d->stencil_compare_mask.front & 0xff,
512 .StencilWriteMask = d->stencil_write_mask.front & 0xff,
513
514 .BackfaceStencilTestMask = d->stencil_compare_mask.back & 0xff,
515 .BackfaceStencilWriteMask = d->stencil_write_mask.back & 0xff,
516
517 .StencilReferenceValue = d->stencil_reference.front & 0xff,
518 .BackfaceStencilReferenceValue = d->stencil_reference.back & 0xff,
519
520 .StencilBufferWriteEnable =
521 (d->stencil_write_mask.front || d->stencil_write_mask.back) &&
522 pipeline->writes_stencil,
523 };
524 GENX(3DSTATE_WM_DEPTH_STENCIL_pack)(NULL, dwords, &wm_depth_stencil);
525
526 anv_batch_emit_merge(&cmd_buffer->batch, dwords,
527 pipeline->gen9.wm_depth_stencil);
528
529 genX(cmd_buffer_enable_pma_fix)(cmd_buffer,
530 want_stencil_pma_fix(cmd_buffer));
531 }
532 #endif
533
534 if (cmd_buffer->state.gfx.dirty & (ANV_CMD_DIRTY_PIPELINE |
535 ANV_CMD_DIRTY_INDEX_BUFFER)) {
536 anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_VF), vf) {
537 vf.IndexedDrawCutIndexEnable = pipeline->primitive_restart;
538 vf.CutIndex = cmd_buffer->state.restart_index;
539 }
540 }
541
542 cmd_buffer->state.gfx.dirty = 0;
543 }
544
545 void genX(CmdBindIndexBuffer)(
546 VkCommandBuffer commandBuffer,
547 VkBuffer _buffer,
548 VkDeviceSize offset,
549 VkIndexType indexType)
550 {
551 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
552 ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
553
554 static const uint32_t vk_to_gen_index_type[] = {
555 [VK_INDEX_TYPE_UINT16] = INDEX_WORD,
556 [VK_INDEX_TYPE_UINT32] = INDEX_DWORD,
557 };
558
559 static const uint32_t restart_index_for_type[] = {
560 [VK_INDEX_TYPE_UINT16] = UINT16_MAX,
561 [VK_INDEX_TYPE_UINT32] = UINT32_MAX,
562 };
563
564 cmd_buffer->state.restart_index = restart_index_for_type[indexType];
565
566 anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_INDEX_BUFFER), ib) {
567 ib.IndexFormat = vk_to_gen_index_type[indexType];
568 ib.MemoryObjectControlState = GENX(MOCS);
569 ib.BufferStartingAddress =
570 (struct anv_address) { buffer->bo, buffer->offset + offset };
571 ib.BufferSize = buffer->size - offset;
572 }
573
574 cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_INDEX_BUFFER;
575 }
576
577 /* Set of stage bits for which are pipelined, i.e. they get queued by the
578 * command streamer for later execution.
579 */
580 #define ANV_PIPELINE_STAGE_PIPELINED_BITS \
581 (VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | \
582 VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | \
583 VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT | \
584 VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT | \
585 VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT | \
586 VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | \
587 VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | \
588 VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT | \
589 VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | \
590 VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | \
591 VK_PIPELINE_STAGE_TRANSFER_BIT | \
592 VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT | \
593 VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT | \
594 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT)
595
596 void genX(CmdSetEvent)(
597 VkCommandBuffer commandBuffer,
598 VkEvent _event,
599 VkPipelineStageFlags stageMask)
600 {
601 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
602 ANV_FROM_HANDLE(anv_event, event, _event);
603
604 anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
605 if (stageMask & ANV_PIPELINE_STAGE_PIPELINED_BITS) {
606 pc.StallAtPixelScoreboard = true;
607 pc.CommandStreamerStallEnable = true;
608 }
609
610 pc.DestinationAddressType = DAT_PPGTT,
611 pc.PostSyncOperation = WriteImmediateData,
612 pc.Address = (struct anv_address) {
613 &cmd_buffer->device->dynamic_state_pool.block_pool.bo,
614 event->state.offset
615 };
616 pc.ImmediateData = VK_EVENT_SET;
617 }
618 }
619
620 void genX(CmdResetEvent)(
621 VkCommandBuffer commandBuffer,
622 VkEvent _event,
623 VkPipelineStageFlags stageMask)
624 {
625 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
626 ANV_FROM_HANDLE(anv_event, event, _event);
627
628 anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
629 if (stageMask & ANV_PIPELINE_STAGE_PIPELINED_BITS) {
630 pc.StallAtPixelScoreboard = true;
631 pc.CommandStreamerStallEnable = true;
632 }
633
634 pc.DestinationAddressType = DAT_PPGTT;
635 pc.PostSyncOperation = WriteImmediateData;
636 pc.Address = (struct anv_address) {
637 &cmd_buffer->device->dynamic_state_pool.block_pool.bo,
638 event->state.offset
639 };
640 pc.ImmediateData = VK_EVENT_RESET;
641 }
642 }
643
644 void genX(CmdWaitEvents)(
645 VkCommandBuffer commandBuffer,
646 uint32_t eventCount,
647 const VkEvent* pEvents,
648 VkPipelineStageFlags srcStageMask,
649 VkPipelineStageFlags destStageMask,
650 uint32_t memoryBarrierCount,
651 const VkMemoryBarrier* pMemoryBarriers,
652 uint32_t bufferMemoryBarrierCount,
653 const VkBufferMemoryBarrier* pBufferMemoryBarriers,
654 uint32_t imageMemoryBarrierCount,
655 const VkImageMemoryBarrier* pImageMemoryBarriers)
656 {
657 ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
658 for (uint32_t i = 0; i < eventCount; i++) {
659 ANV_FROM_HANDLE(anv_event, event, pEvents[i]);
660
661 anv_batch_emit(&cmd_buffer->batch, GENX(MI_SEMAPHORE_WAIT), sem) {
662 sem.WaitMode = PollingMode,
663 sem.CompareOperation = COMPARE_SAD_EQUAL_SDD,
664 sem.SemaphoreDataDword = VK_EVENT_SET,
665 sem.SemaphoreAddress = (struct anv_address) {
666 &cmd_buffer->device->dynamic_state_pool.block_pool.bo,
667 event->state.offset
668 };
669 }
670 }
671
672 genX(CmdPipelineBarrier)(commandBuffer, srcStageMask, destStageMask,
673 false, /* byRegion */
674 memoryBarrierCount, pMemoryBarriers,
675 bufferMemoryBarrierCount, pBufferMemoryBarriers,
676 imageMemoryBarrierCount, pImageMemoryBarriers);
677 }