2 * Copyright © 2015 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
30 #include "anv_private.h"
32 #include "genxml/gen_macros.h"
33 #include "genxml/genX_pack.h"
34 #include "common/gen_guardband.h"
38 gen8_cmd_buffer_emit_viewport(struct anv_cmd_buffer
*cmd_buffer
)
40 struct anv_framebuffer
*fb
= cmd_buffer
->state
.framebuffer
;
41 uint32_t count
= cmd_buffer
->state
.gfx
.dynamic
.viewport
.count
;
42 const VkViewport
*viewports
=
43 cmd_buffer
->state
.gfx
.dynamic
.viewport
.viewports
;
44 struct anv_state sf_clip_state
=
45 anv_cmd_buffer_alloc_dynamic_state(cmd_buffer
, count
* 64, 64);
47 for (uint32_t i
= 0; i
< count
; i
++) {
48 const VkViewport
*vp
= &viewports
[i
];
50 /* The gen7 state struct has just the matrix and guardband fields, the
51 * gen8 struct adds the min/max viewport fields. */
52 struct GENX(SF_CLIP_VIEWPORT
) sfv
= {
53 .ViewportMatrixElementm00
= vp
->width
/ 2,
54 .ViewportMatrixElementm11
= vp
->height
/ 2,
55 .ViewportMatrixElementm22
= vp
->maxDepth
- vp
->minDepth
,
56 .ViewportMatrixElementm30
= vp
->x
+ vp
->width
/ 2,
57 .ViewportMatrixElementm31
= vp
->y
+ vp
->height
/ 2,
58 .ViewportMatrixElementm32
= vp
->minDepth
,
59 .XMinClipGuardband
= -1.0f
,
60 .XMaxClipGuardband
= 1.0f
,
61 .YMinClipGuardband
= -1.0f
,
62 .YMaxClipGuardband
= 1.0f
,
63 .XMinViewPort
= vp
->x
,
64 .XMaxViewPort
= vp
->x
+ vp
->width
- 1,
65 .YMinViewPort
= MIN2(vp
->y
, vp
->y
+ vp
->height
),
66 .YMaxViewPort
= MAX2(vp
->y
, vp
->y
+ vp
->height
) - 1,
70 /* We can only calculate a "real" guardband clip if we know the
71 * framebuffer at the time we emit the packet. Otherwise, we have
72 * fall back to a worst-case guardband of [-1, 1].
74 gen_calculate_guardband_size(fb
->width
, fb
->height
,
75 sfv
.ViewportMatrixElementm00
,
76 sfv
.ViewportMatrixElementm11
,
77 sfv
.ViewportMatrixElementm30
,
78 sfv
.ViewportMatrixElementm31
,
79 &sfv
.XMinClipGuardband
,
80 &sfv
.XMaxClipGuardband
,
81 &sfv
.YMinClipGuardband
,
82 &sfv
.YMaxClipGuardband
);
85 GENX(SF_CLIP_VIEWPORT_pack
)(NULL
, sf_clip_state
.map
+ i
* 64, &sfv
);
88 anv_batch_emit(&cmd_buffer
->batch
,
89 GENX(3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP
), clip
) {
90 clip
.SFClipViewportPointer
= sf_clip_state
.offset
;
95 gen8_cmd_buffer_emit_depth_viewport(struct anv_cmd_buffer
*cmd_buffer
,
96 bool depth_clamp_enable
)
98 uint32_t count
= cmd_buffer
->state
.gfx
.dynamic
.viewport
.count
;
99 const VkViewport
*viewports
=
100 cmd_buffer
->state
.gfx
.dynamic
.viewport
.viewports
;
101 struct anv_state cc_state
=
102 anv_cmd_buffer_alloc_dynamic_state(cmd_buffer
, count
* 8, 32);
104 for (uint32_t i
= 0; i
< count
; i
++) {
105 const VkViewport
*vp
= &viewports
[i
];
107 struct GENX(CC_VIEWPORT
) cc_viewport
= {
108 .MinimumDepth
= depth_clamp_enable
? vp
->minDepth
: 0.0f
,
109 .MaximumDepth
= depth_clamp_enable
? vp
->maxDepth
: 1.0f
,
112 GENX(CC_VIEWPORT_pack
)(NULL
, cc_state
.map
+ i
* 8, &cc_viewport
);
115 anv_batch_emit(&cmd_buffer
->batch
,
116 GENX(3DSTATE_VIEWPORT_STATE_POINTERS_CC
), cc
) {
117 cc
.CCViewportPointer
= cc_state
.offset
;
123 genX(cmd_buffer_enable_pma_fix
)(struct anv_cmd_buffer
*cmd_buffer
, bool enable
)
125 if (cmd_buffer
->state
.pma_fix_enabled
== enable
)
128 cmd_buffer
->state
.pma_fix_enabled
= enable
;
130 /* According to the Broadwell PIPE_CONTROL documentation, software should
131 * emit a PIPE_CONTROL with the CS Stall and Depth Cache Flush bits set
132 * prior to the LRI. If stencil buffer writes are enabled, then a Render
133 * Cache Flush is also necessary.
135 * The Skylake docs say to use a depth stall rather than a command
136 * streamer stall. However, the hardware seems to violently disagree.
137 * A full command streamer stall seems to be needed in both cases.
139 anv_batch_emit(&cmd_buffer
->batch
, GENX(PIPE_CONTROL
), pc
) {
140 pc
.DepthCacheFlushEnable
= true;
141 pc
.CommandStreamerStallEnable
= true;
142 pc
.RenderTargetCacheFlushEnable
= true;
144 pc
.TileCacheFlushEnable
= true;
151 anv_pack_struct(&cache_mode
, GENX(CACHE_MODE_0
),
152 .STCPMAOptimizationEnable
= enable
,
153 .STCPMAOptimizationEnableMask
= true);
154 anv_batch_emit(&cmd_buffer
->batch
, GENX(MI_LOAD_REGISTER_IMM
), lri
) {
155 lri
.RegisterOffset
= GENX(CACHE_MODE_0_num
);
156 lri
.DataDWord
= cache_mode
;
162 anv_pack_struct(&cache_mode
, GENX(CACHE_MODE_1
),
163 .NPPMAFixEnable
= enable
,
164 .NPEarlyZFailsDisable
= enable
,
165 .NPPMAFixEnableMask
= true,
166 .NPEarlyZFailsDisableMask
= true);
167 anv_batch_emit(&cmd_buffer
->batch
, GENX(MI_LOAD_REGISTER_IMM
), lri
) {
168 lri
.RegisterOffset
= GENX(CACHE_MODE_1_num
);
169 lri
.DataDWord
= cache_mode
;
172 #endif /* GEN_GEN == 8 */
174 /* After the LRI, a PIPE_CONTROL with both the Depth Stall and Depth Cache
175 * Flush bits is often necessary. We do it regardless because it's easier.
176 * The render cache flush is also necessary if stencil writes are enabled.
178 * Again, the Skylake docs give a different set of flushes but the BDW
179 * flushes seem to work just as well.
181 anv_batch_emit(&cmd_buffer
->batch
, GENX(PIPE_CONTROL
), pc
) {
182 pc
.DepthStallEnable
= true;
183 pc
.DepthCacheFlushEnable
= true;
184 pc
.RenderTargetCacheFlushEnable
= true;
186 pc
.TileCacheFlushEnable
= true;
192 want_depth_pma_fix(struct anv_cmd_buffer
*cmd_buffer
)
194 assert(GEN_GEN
== 8);
196 /* From the Broadwell PRM Vol. 2c CACHE_MODE_1::NP_PMA_FIX_ENABLE:
198 * SW must set this bit in order to enable this fix when following
199 * expression is TRUE.
201 * 3DSTATE_WM::ForceThreadDispatch != 1 &&
202 * !(3DSTATE_RASTER::ForceSampleCount != NUMRASTSAMPLES_0) &&
203 * (3DSTATE_DEPTH_BUFFER::SURFACE_TYPE != NULL) &&
204 * (3DSTATE_DEPTH_BUFFER::HIZ Enable) &&
205 * !(3DSTATE_WM::EDSC_Mode == EDSC_PREPS) &&
206 * (3DSTATE_PS_EXTRA::PixelShaderValid) &&
207 * !(3DSTATE_WM_HZ_OP::DepthBufferClear ||
208 * 3DSTATE_WM_HZ_OP::DepthBufferResolve ||
209 * 3DSTATE_WM_HZ_OP::Hierarchical Depth Buffer Resolve Enable ||
210 * 3DSTATE_WM_HZ_OP::StencilBufferClear) &&
211 * (3DSTATE_WM_DEPTH_STENCIL::DepthTestEnable) &&
212 * (((3DSTATE_PS_EXTRA::PixelShaderKillsPixels ||
213 * 3DSTATE_PS_EXTRA::oMask Present to RenderTarget ||
214 * 3DSTATE_PS_BLEND::AlphaToCoverageEnable ||
215 * 3DSTATE_PS_BLEND::AlphaTestEnable ||
216 * 3DSTATE_WM_CHROMAKEY::ChromaKeyKillEnable) &&
217 * 3DSTATE_WM::ForceKillPix != ForceOff &&
218 * ((3DSTATE_WM_DEPTH_STENCIL::DepthWriteEnable &&
219 * 3DSTATE_DEPTH_BUFFER::DEPTH_WRITE_ENABLE) ||
220 * (3DSTATE_WM_DEPTH_STENCIL::Stencil Buffer Write Enable &&
221 * 3DSTATE_DEPTH_BUFFER::STENCIL_WRITE_ENABLE &&
222 * 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE))) ||
223 * (3DSTATE_PS_EXTRA:: Pixel Shader Computed Depth mode != PSCDEPTH_OFF))
226 /* These are always true:
227 * 3DSTATE_WM::ForceThreadDispatch != 1 &&
228 * !(3DSTATE_RASTER::ForceSampleCount != NUMRASTSAMPLES_0)
231 /* We only enable the PMA fix if we know for certain that HiZ is enabled.
232 * If we don't know whether HiZ is enabled or not, we disable the PMA fix
233 * and there is no harm.
235 * (3DSTATE_DEPTH_BUFFER::SURFACE_TYPE != NULL) &&
236 * 3DSTATE_DEPTH_BUFFER::HIZ Enable
238 if (!cmd_buffer
->state
.hiz_enabled
)
241 /* 3DSTATE_PS_EXTRA::PixelShaderValid */
242 struct anv_pipeline
*pipeline
= cmd_buffer
->state
.gfx
.base
.pipeline
;
243 if (!anv_pipeline_has_stage(pipeline
, MESA_SHADER_FRAGMENT
))
246 /* !(3DSTATE_WM::EDSC_Mode == EDSC_PREPS) */
247 const struct brw_wm_prog_data
*wm_prog_data
= get_wm_prog_data(pipeline
);
248 if (wm_prog_data
->early_fragment_tests
)
251 /* We never use anv_pipeline for HiZ ops so this is trivially true:
252 * !(3DSTATE_WM_HZ_OP::DepthBufferClear ||
253 * 3DSTATE_WM_HZ_OP::DepthBufferResolve ||
254 * 3DSTATE_WM_HZ_OP::Hierarchical Depth Buffer Resolve Enable ||
255 * 3DSTATE_WM_HZ_OP::StencilBufferClear)
258 /* 3DSTATE_WM_DEPTH_STENCIL::DepthTestEnable */
259 if (!pipeline
->depth_test_enable
)
262 /* (((3DSTATE_PS_EXTRA::PixelShaderKillsPixels ||
263 * 3DSTATE_PS_EXTRA::oMask Present to RenderTarget ||
264 * 3DSTATE_PS_BLEND::AlphaToCoverageEnable ||
265 * 3DSTATE_PS_BLEND::AlphaTestEnable ||
266 * 3DSTATE_WM_CHROMAKEY::ChromaKeyKillEnable) &&
267 * 3DSTATE_WM::ForceKillPix != ForceOff &&
268 * ((3DSTATE_WM_DEPTH_STENCIL::DepthWriteEnable &&
269 * 3DSTATE_DEPTH_BUFFER::DEPTH_WRITE_ENABLE) ||
270 * (3DSTATE_WM_DEPTH_STENCIL::Stencil Buffer Write Enable &&
271 * 3DSTATE_DEPTH_BUFFER::STENCIL_WRITE_ENABLE &&
272 * 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE))) ||
273 * (3DSTATE_PS_EXTRA:: Pixel Shader Computed Depth mode != PSCDEPTH_OFF))
275 return (pipeline
->kill_pixel
&& (pipeline
->writes_depth
||
276 pipeline
->writes_stencil
)) ||
277 wm_prog_data
->computed_depth_mode
!= PSCDEPTH_OFF
;
281 want_stencil_pma_fix(struct anv_cmd_buffer
*cmd_buffer
)
285 assert(GEN_GEN
== 9);
287 /* From the Skylake PRM Vol. 2c CACHE_MODE_1::STC PMA Optimization Enable:
289 * Clearing this bit will force the STC cache to wait for pending
290 * retirement of pixels at the HZ-read stage and do the STC-test for
291 * Non-promoted, R-computed and Computed depth modes instead of
292 * postponing the STC-test to RCPFE.
294 * STC_TEST_EN = 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE &&
295 * 3DSTATE_WM_DEPTH_STENCIL::StencilTestEnable
297 * STC_WRITE_EN = 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE &&
298 * (3DSTATE_WM_DEPTH_STENCIL::Stencil Buffer Write Enable &&
299 * 3DSTATE_DEPTH_BUFFER::STENCIL_WRITE_ENABLE)
301 * COMP_STC_EN = STC_TEST_EN &&
302 * 3DSTATE_PS_EXTRA::PixelShaderComputesStencil
304 * SW parses the pipeline states to generate the following logical
305 * signal indicating if PMA FIX can be enabled.
308 * 3DSTATE_WM::ForceThreadDispatch != 1 &&
309 * !(3DSTATE_RASTER::ForceSampleCount != NUMRASTSAMPLES_0) &&
310 * 3DSTATE_DEPTH_BUFFER::SURFACE_TYPE != NULL &&
311 * 3DSTATE_DEPTH_BUFFER::HIZ Enable &&
312 * !(3DSTATE_WM::EDSC_Mode == 2) &&
313 * 3DSTATE_PS_EXTRA::PixelShaderValid &&
314 * !(3DSTATE_WM_HZ_OP::DepthBufferClear ||
315 * 3DSTATE_WM_HZ_OP::DepthBufferResolve ||
316 * 3DSTATE_WM_HZ_OP::Hierarchical Depth Buffer Resolve Enable ||
317 * 3DSTATE_WM_HZ_OP::StencilBufferClear) &&
318 * (COMP_STC_EN || STC_WRITE_EN) &&
319 * ((3DSTATE_PS_EXTRA::PixelShaderKillsPixels ||
320 * 3DSTATE_WM::ForceKillPix == ON ||
321 * 3DSTATE_PS_EXTRA::oMask Present to RenderTarget ||
322 * 3DSTATE_PS_BLEND::AlphaToCoverageEnable ||
323 * 3DSTATE_PS_BLEND::AlphaTestEnable ||
324 * 3DSTATE_WM_CHROMAKEY::ChromaKeyKillEnable) ||
325 * (3DSTATE_PS_EXTRA::Pixel Shader Computed Depth mode != PSCDEPTH_OFF))
328 /* These are always true:
329 * 3DSTATE_WM::ForceThreadDispatch != 1 &&
330 * !(3DSTATE_RASTER::ForceSampleCount != NUMRASTSAMPLES_0)
333 /* We only enable the PMA fix if we know for certain that HiZ is enabled.
334 * If we don't know whether HiZ is enabled or not, we disable the PMA fix
335 * and there is no harm.
337 * (3DSTATE_DEPTH_BUFFER::SURFACE_TYPE != NULL) &&
338 * 3DSTATE_DEPTH_BUFFER::HIZ Enable
340 if (!cmd_buffer
->state
.hiz_enabled
)
343 /* We can't possibly know if HiZ is enabled without the framebuffer */
344 assert(cmd_buffer
->state
.framebuffer
);
346 /* HiZ is enabled so we had better have a depth buffer with HiZ */
347 const struct anv_image_view
*ds_iview
=
348 anv_cmd_buffer_get_depth_stencil_view(cmd_buffer
);
349 assert(ds_iview
&& ds_iview
->image
->planes
[0].aux_usage
== ISL_AUX_USAGE_HIZ
);
351 /* 3DSTATE_PS_EXTRA::PixelShaderValid */
352 struct anv_pipeline
*pipeline
= cmd_buffer
->state
.gfx
.base
.pipeline
;
353 if (!anv_pipeline_has_stage(pipeline
, MESA_SHADER_FRAGMENT
))
356 /* !(3DSTATE_WM::EDSC_Mode == 2) */
357 const struct brw_wm_prog_data
*wm_prog_data
= get_wm_prog_data(pipeline
);
358 if (wm_prog_data
->early_fragment_tests
)
361 /* We never use anv_pipeline for HiZ ops so this is trivially true:
362 * !(3DSTATE_WM_HZ_OP::DepthBufferClear ||
363 * 3DSTATE_WM_HZ_OP::DepthBufferResolve ||
364 * 3DSTATE_WM_HZ_OP::Hierarchical Depth Buffer Resolve Enable ||
365 * 3DSTATE_WM_HZ_OP::StencilBufferClear)
368 /* 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE &&
369 * 3DSTATE_WM_DEPTH_STENCIL::StencilTestEnable
371 const bool stc_test_en
=
372 (ds_iview
->image
->aspects
& VK_IMAGE_ASPECT_STENCIL_BIT
) &&
373 pipeline
->stencil_test_enable
;
375 /* 3DSTATE_STENCIL_BUFFER::STENCIL_BUFFER_ENABLE &&
376 * (3DSTATE_WM_DEPTH_STENCIL::Stencil Buffer Write Enable &&
377 * 3DSTATE_DEPTH_BUFFER::STENCIL_WRITE_ENABLE)
379 const bool stc_write_en
=
380 (ds_iview
->image
->aspects
& VK_IMAGE_ASPECT_STENCIL_BIT
) &&
381 (cmd_buffer
->state
.gfx
.dynamic
.stencil_write_mask
.front
||
382 cmd_buffer
->state
.gfx
.dynamic
.stencil_write_mask
.back
) &&
383 pipeline
->writes_stencil
;
385 /* STC_TEST_EN && 3DSTATE_PS_EXTRA::PixelShaderComputesStencil */
386 const bool comp_stc_en
= stc_test_en
&& wm_prog_data
->computed_stencil
;
388 /* COMP_STC_EN || STC_WRITE_EN */
389 if (!(comp_stc_en
|| stc_write_en
))
392 /* (3DSTATE_PS_EXTRA::PixelShaderKillsPixels ||
393 * 3DSTATE_WM::ForceKillPix == ON ||
394 * 3DSTATE_PS_EXTRA::oMask Present to RenderTarget ||
395 * 3DSTATE_PS_BLEND::AlphaToCoverageEnable ||
396 * 3DSTATE_PS_BLEND::AlphaTestEnable ||
397 * 3DSTATE_WM_CHROMAKEY::ChromaKeyKillEnable) ||
398 * (3DSTATE_PS_EXTRA::Pixel Shader Computed Depth mode != PSCDEPTH_OFF)
400 return pipeline
->kill_pixel
||
401 wm_prog_data
->computed_depth_mode
!= PSCDEPTH_OFF
;
405 genX(cmd_buffer_flush_dynamic_state
)(struct anv_cmd_buffer
*cmd_buffer
)
407 struct anv_pipeline
*pipeline
= cmd_buffer
->state
.gfx
.base
.pipeline
;
408 struct anv_dynamic_state
*d
= &cmd_buffer
->state
.gfx
.dynamic
;
410 if (cmd_buffer
->state
.gfx
.dirty
& (ANV_CMD_DIRTY_PIPELINE
|
411 ANV_CMD_DIRTY_DYNAMIC_LINE_WIDTH
)) {
412 uint32_t sf_dw
[GENX(3DSTATE_SF_length
)];
413 struct GENX(3DSTATE_SF
) sf
= {
414 GENX(3DSTATE_SF_header
),
417 if (cmd_buffer
->device
->info
.is_cherryview
) {
418 sf
.CHVLineWidth
= d
->line_width
;
420 sf
.LineWidth
= d
->line_width
;
423 sf
.LineWidth
= d
->line_width
,
425 GENX(3DSTATE_SF_pack
)(NULL
, sf_dw
, &sf
);
426 anv_batch_emit_merge(&cmd_buffer
->batch
, sf_dw
, pipeline
->gen8
.sf
);
429 if (cmd_buffer
->state
.gfx
.dirty
& (ANV_CMD_DIRTY_PIPELINE
|
430 ANV_CMD_DIRTY_DYNAMIC_DEPTH_BIAS
)){
431 uint32_t raster_dw
[GENX(3DSTATE_RASTER_length
)];
432 struct GENX(3DSTATE_RASTER
) raster
= {
433 GENX(3DSTATE_RASTER_header
),
434 .GlobalDepthOffsetConstant
= d
->depth_bias
.bias
,
435 .GlobalDepthOffsetScale
= d
->depth_bias
.slope
,
436 .GlobalDepthOffsetClamp
= d
->depth_bias
.clamp
438 GENX(3DSTATE_RASTER_pack
)(NULL
, raster_dw
, &raster
);
439 anv_batch_emit_merge(&cmd_buffer
->batch
, raster_dw
,
440 pipeline
->gen8
.raster
);
443 /* Stencil reference values moved from COLOR_CALC_STATE in gen8 to
444 * 3DSTATE_WM_DEPTH_STENCIL in gen9. That means the dirty bits gets split
445 * across different state packets for gen8 and gen9. We handle that by
446 * using a big old #if switch here.
449 if (cmd_buffer
->state
.gfx
.dirty
& (ANV_CMD_DIRTY_DYNAMIC_BLEND_CONSTANTS
|
450 ANV_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE
)) {
451 struct anv_state cc_state
=
452 anv_cmd_buffer_alloc_dynamic_state(cmd_buffer
,
453 GENX(COLOR_CALC_STATE_length
) * 4,
455 struct GENX(COLOR_CALC_STATE
) cc
= {
456 .BlendConstantColorRed
= d
->blend_constants
[0],
457 .BlendConstantColorGreen
= d
->blend_constants
[1],
458 .BlendConstantColorBlue
= d
->blend_constants
[2],
459 .BlendConstantColorAlpha
= d
->blend_constants
[3],
460 .StencilReferenceValue
= d
->stencil_reference
.front
& 0xff,
461 .BackfaceStencilReferenceValue
= d
->stencil_reference
.back
& 0xff,
463 GENX(COLOR_CALC_STATE_pack
)(NULL
, cc_state
.map
, &cc
);
465 anv_batch_emit(&cmd_buffer
->batch
, GENX(3DSTATE_CC_STATE_POINTERS
), ccp
) {
466 ccp
.ColorCalcStatePointer
= cc_state
.offset
;
467 ccp
.ColorCalcStatePointerValid
= true;
471 if (cmd_buffer
->state
.gfx
.dirty
& (ANV_CMD_DIRTY_PIPELINE
|
472 ANV_CMD_DIRTY_RENDER_TARGETS
|
473 ANV_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK
|
474 ANV_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK
)) {
475 uint32_t wm_depth_stencil_dw
[GENX(3DSTATE_WM_DEPTH_STENCIL_length
)];
477 struct GENX(3DSTATE_WM_DEPTH_STENCIL wm_depth_stencil
) = {
478 GENX(3DSTATE_WM_DEPTH_STENCIL_header
),
480 .StencilTestMask
= d
->stencil_compare_mask
.front
& 0xff,
481 .StencilWriteMask
= d
->stencil_write_mask
.front
& 0xff,
483 .BackfaceStencilTestMask
= d
->stencil_compare_mask
.back
& 0xff,
484 .BackfaceStencilWriteMask
= d
->stencil_write_mask
.back
& 0xff,
486 .StencilBufferWriteEnable
=
487 (d
->stencil_write_mask
.front
|| d
->stencil_write_mask
.back
) &&
488 pipeline
->writes_stencil
,
490 GENX(3DSTATE_WM_DEPTH_STENCIL_pack
)(NULL
, wm_depth_stencil_dw
,
493 anv_batch_emit_merge(&cmd_buffer
->batch
, wm_depth_stencil_dw
,
494 pipeline
->gen8
.wm_depth_stencil
);
496 genX(cmd_buffer_enable_pma_fix
)(cmd_buffer
,
497 want_depth_pma_fix(cmd_buffer
));
500 if (cmd_buffer
->state
.gfx
.dirty
& ANV_CMD_DIRTY_DYNAMIC_BLEND_CONSTANTS
) {
501 struct anv_state cc_state
=
502 anv_cmd_buffer_alloc_dynamic_state(cmd_buffer
,
503 GENX(COLOR_CALC_STATE_length
) * 4,
505 struct GENX(COLOR_CALC_STATE
) cc
= {
506 .BlendConstantColorRed
= d
->blend_constants
[0],
507 .BlendConstantColorGreen
= d
->blend_constants
[1],
508 .BlendConstantColorBlue
= d
->blend_constants
[2],
509 .BlendConstantColorAlpha
= d
->blend_constants
[3],
511 GENX(COLOR_CALC_STATE_pack
)(NULL
, cc_state
.map
, &cc
);
513 anv_batch_emit(&cmd_buffer
->batch
, GENX(3DSTATE_CC_STATE_POINTERS
), ccp
) {
514 ccp
.ColorCalcStatePointer
= cc_state
.offset
;
515 ccp
.ColorCalcStatePointerValid
= true;
519 if (cmd_buffer
->state
.gfx
.dirty
& (ANV_CMD_DIRTY_PIPELINE
|
520 ANV_CMD_DIRTY_RENDER_TARGETS
|
521 ANV_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK
|
522 ANV_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK
|
523 ANV_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE
)) {
524 uint32_t dwords
[GENX(3DSTATE_WM_DEPTH_STENCIL_length
)];
525 struct GENX(3DSTATE_WM_DEPTH_STENCIL
) wm_depth_stencil
= {
526 GENX(3DSTATE_WM_DEPTH_STENCIL_header
),
528 .StencilTestMask
= d
->stencil_compare_mask
.front
& 0xff,
529 .StencilWriteMask
= d
->stencil_write_mask
.front
& 0xff,
531 .BackfaceStencilTestMask
= d
->stencil_compare_mask
.back
& 0xff,
532 .BackfaceStencilWriteMask
= d
->stencil_write_mask
.back
& 0xff,
534 .StencilReferenceValue
= d
->stencil_reference
.front
& 0xff,
535 .BackfaceStencilReferenceValue
= d
->stencil_reference
.back
& 0xff,
537 .StencilBufferWriteEnable
=
538 (d
->stencil_write_mask
.front
|| d
->stencil_write_mask
.back
) &&
539 pipeline
->writes_stencil
,
541 GENX(3DSTATE_WM_DEPTH_STENCIL_pack
)(NULL
, dwords
, &wm_depth_stencil
);
543 anv_batch_emit_merge(&cmd_buffer
->batch
, dwords
,
544 pipeline
->gen9
.wm_depth_stencil
);
546 genX(cmd_buffer_enable_pma_fix
)(cmd_buffer
,
547 want_stencil_pma_fix(cmd_buffer
));
552 if(cmd_buffer
->state
.gfx
.dirty
& (ANV_CMD_DIRTY_PIPELINE
|
553 ANV_CMD_DIRTY_DYNAMIC_DEPTH_BOUNDS
)) {
554 anv_batch_emit(&cmd_buffer
->batch
, GENX(3DSTATE_DEPTH_BOUNDS
), db
) {
555 db
.DepthBoundsTestValueModifyDisable
= false;
556 db
.DepthBoundsTestEnableModifyDisable
= false;
557 db
.DepthBoundsTestEnable
= pipeline
->depth_bounds_test_enable
;
558 db
.DepthBoundsTestMinValue
= d
->depth_bounds
.min
;
559 db
.DepthBoundsTestMaxValue
= d
->depth_bounds
.max
;
564 if (cmd_buffer
->state
.gfx
.dirty
& ANV_CMD_DIRTY_DYNAMIC_LINE_STIPPLE
) {
565 anv_batch_emit(&cmd_buffer
->batch
, GENX(3DSTATE_LINE_STIPPLE
), ls
) {
566 ls
.LineStipplePattern
= d
->line_stipple
.pattern
;
567 ls
.LineStippleInverseRepeatCount
=
568 1.0f
/ MAX2(1, d
->line_stipple
.factor
);
569 ls
.LineStippleRepeatCount
= d
->line_stipple
.factor
;
573 if (cmd_buffer
->state
.gfx
.dirty
& (ANV_CMD_DIRTY_PIPELINE
|
574 ANV_CMD_DIRTY_INDEX_BUFFER
)) {
575 anv_batch_emit(&cmd_buffer
->batch
, GENX(3DSTATE_VF
), vf
) {
576 vf
.IndexedDrawCutIndexEnable
= pipeline
->primitive_restart
;
577 vf
.CutIndex
= cmd_buffer
->state
.restart_index
;
581 cmd_buffer
->state
.gfx
.dirty
= 0;
584 static uint32_t vk_to_gen_index_type(VkIndexType type
)
587 case VK_INDEX_TYPE_UINT8_EXT
:
589 case VK_INDEX_TYPE_UINT16
:
591 case VK_INDEX_TYPE_UINT32
:
594 unreachable("invalid index type");
598 static uint32_t restart_index_for_type(VkIndexType type
)
601 case VK_INDEX_TYPE_UINT8_EXT
:
603 case VK_INDEX_TYPE_UINT16
:
605 case VK_INDEX_TYPE_UINT32
:
608 unreachable("invalid index type");
612 void genX(CmdBindIndexBuffer
)(
613 VkCommandBuffer commandBuffer
,
616 VkIndexType indexType
)
618 ANV_FROM_HANDLE(anv_cmd_buffer
, cmd_buffer
, commandBuffer
);
619 ANV_FROM_HANDLE(anv_buffer
, buffer
, _buffer
);
621 cmd_buffer
->state
.restart_index
= restart_index_for_type(indexType
);
623 anv_batch_emit(&cmd_buffer
->batch
, GENX(3DSTATE_INDEX_BUFFER
), ib
) {
624 ib
.IndexFormat
= vk_to_gen_index_type(indexType
);
625 ib
.MOCS
= anv_mocs_for_bo(cmd_buffer
->device
,
627 ib
.BufferStartingAddress
= anv_address_add(buffer
->address
, offset
);
628 ib
.BufferSize
= buffer
->size
- offset
;
631 cmd_buffer
->state
.gfx
.dirty
|= ANV_CMD_DIRTY_INDEX_BUFFER
;