2 * Copyright © 2015 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
30 #include "anv_private.h"
32 #include "genxml/gen_macros.h"
33 #include "genxml/genX_pack.h"
35 #include "genX_pipeline_util.h"
38 emit_ia_state(struct anv_pipeline
*pipeline
,
39 const VkPipelineInputAssemblyStateCreateInfo
*info
)
41 anv_batch_emit(&pipeline
->batch
, GENX(3DSTATE_VF_TOPOLOGY
), vft
) {
42 vft
.PrimitiveTopologyType
= pipeline
->topology
;
47 genX(graphics_pipeline_create
)(
49 struct anv_pipeline_cache
* cache
,
50 const VkGraphicsPipelineCreateInfo
* pCreateInfo
,
51 const VkAllocationCallbacks
* pAllocator
,
52 VkPipeline
* pPipeline
)
54 ANV_FROM_HANDLE(anv_device
, device
, _device
);
55 ANV_FROM_HANDLE(anv_render_pass
, pass
, pCreateInfo
->renderPass
);
56 const struct anv_physical_device
*physical_device
=
57 &device
->instance
->physicalDevice
;
58 const struct gen_device_info
*devinfo
= &physical_device
->info
;
59 struct anv_subpass
*subpass
= &pass
->subpasses
[pCreateInfo
->subpass
];
60 struct anv_pipeline
*pipeline
;
63 assert(pCreateInfo
->sType
== VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO
);
65 pipeline
= vk_alloc2(&device
->alloc
, pAllocator
, sizeof(*pipeline
), 8,
66 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT
);
68 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
70 result
= anv_pipeline_init(pipeline
, device
, cache
,
71 pCreateInfo
, pAllocator
);
72 if (result
!= VK_SUCCESS
) {
73 vk_free2(&device
->alloc
, pAllocator
, pipeline
);
77 assert(pCreateInfo
->pVertexInputState
);
78 emit_vertex_input(pipeline
, pCreateInfo
->pVertexInputState
);
79 assert(pCreateInfo
->pInputAssemblyState
);
80 emit_ia_state(pipeline
, pCreateInfo
->pInputAssemblyState
);
81 assert(pCreateInfo
->pRasterizationState
);
82 emit_rs_state(pipeline
, pCreateInfo
->pRasterizationState
,
83 pCreateInfo
->pMultisampleState
, pass
, subpass
);
84 emit_ms_state(pipeline
, pCreateInfo
->pMultisampleState
);
85 emit_ds_state(pipeline
, pCreateInfo
->pDepthStencilState
, pass
, subpass
);
86 emit_cb_state(pipeline
, pCreateInfo
->pColorBlendState
,
87 pCreateInfo
->pMultisampleState
);
89 emit_urb_setup(pipeline
);
91 emit_3dstate_clip(pipeline
, pCreateInfo
->pViewportState
,
92 pCreateInfo
->pRasterizationState
);
93 emit_3dstate_streamout(pipeline
, pCreateInfo
->pRasterizationState
);
95 const struct brw_wm_prog_data
*wm_prog_data
= get_wm_prog_data(pipeline
);
96 anv_batch_emit(&pipeline
->batch
, GENX(3DSTATE_WM
), wm
) {
97 wm
.StatisticsEnable
= true;
98 wm
.LineEndCapAntialiasingRegionWidth
= _05pixels
;
99 wm
.LineAntialiasingRegionWidth
= _10pixels
;
100 wm
.ForceThreadDispatchEnable
= NORMAL
;
101 wm
.PointRasterizationRule
= RASTRULE_UPPER_RIGHT
;
103 if (wm_prog_data
&& wm_prog_data
->early_fragment_tests
) {
104 wm
.EarlyDepthStencilControl
= PREPS
;
105 } else if (wm_prog_data
&& wm_prog_data
->has_side_effects
) {
106 wm
.EarlyDepthStencilControl
= PSEXEC
;
108 wm
.EarlyDepthStencilControl
= NORMAL
;
111 wm
.BarycentricInterpolationMode
=
112 wm_prog_data
? wm_prog_data
->barycentric_interp_modes
: 0;
115 if (!anv_pipeline_has_stage(pipeline
, MESA_SHADER_GEOMETRY
)) {
116 anv_batch_emit(&pipeline
->batch
, GENX(3DSTATE_GS
), gs
);
118 const struct brw_gs_prog_data
*gs_prog_data
= get_gs_prog_data(pipeline
);
119 const struct anv_shader_bin
*gs_bin
=
120 pipeline
->shaders
[MESA_SHADER_GEOMETRY
];
123 uint32_t length
= (gs_prog_data
->base
.vue_map
.num_slots
+ 1) / 2 - offset
;
125 anv_batch_emit(&pipeline
->batch
, GENX(3DSTATE_GS
), gs
) {
126 gs
.SingleProgramFlow
= false;
127 gs
.KernelStartPointer
= gs_bin
->kernel
.offset
;
128 gs
.VectorMaskEnable
= false;
129 gs
.SamplerCount
= get_sampler_count(gs_bin
);
130 gs
.BindingTableEntryCount
= get_binding_table_entry_count(gs_bin
);
131 gs
.ExpectedVertexCount
= gs_prog_data
->vertices_in
;
133 gs
.ScratchSpaceBasePointer
= (struct anv_address
) {
134 .bo
= anv_scratch_pool_alloc(device
, &device
->scratch_pool
,
135 MESA_SHADER_GEOMETRY
,
136 gs_prog_data
->base
.base
.total_scratch
),
139 gs
.PerThreadScratchSpace
= scratch_space(&gs_prog_data
->base
.base
);
140 gs
.OutputVertexSize
= gs_prog_data
->output_vertex_size_hwords
* 2 - 1;
141 gs
.OutputTopology
= gs_prog_data
->output_topology
;
142 gs
.VertexURBEntryReadLength
= gs_prog_data
->base
.urb_read_length
;
143 gs
.IncludeVertexHandles
= gs_prog_data
->base
.include_vue_handles
;
145 gs
.DispatchGRFStartRegisterForURBData
=
146 gs_prog_data
->base
.base
.dispatch_grf_start_reg
;
148 gs
.MaximumNumberofThreads
= devinfo
->max_gs_threads
/ 2 - 1;
149 gs
.ControlDataHeaderSize
= gs_prog_data
->control_data_header_size_hwords
;
150 gs
.DispatchMode
= gs_prog_data
->base
.dispatch_mode
;
151 gs
.StatisticsEnable
= true;
152 gs
.IncludePrimitiveID
= gs_prog_data
->include_primitive_id
;
153 gs
.ReorderMode
= TRAILING
;
154 gs
.FunctionEnable
= true;
156 gs
.ControlDataFormat
= gs_prog_data
->control_data_format
;
158 gs
.StaticOutput
= gs_prog_data
->static_vertex_count
>= 0;
159 gs
.StaticOutputVertexCount
=
160 gs_prog_data
->static_vertex_count
>= 0 ?
161 gs_prog_data
->static_vertex_count
: 0;
163 /* FIXME: mesa sets this based on ctx->Transform.ClipPlanesEnabled:
164 * UserClipDistanceClipTestEnableBitmask_3DSTATE_GS(v)
165 * UserClipDistanceCullTestEnableBitmask(v)
168 gs
.VertexURBEntryOutputReadOffset
= offset
;
169 gs
.VertexURBEntryOutputLength
= length
;
173 emit_3dstate_vs(pipeline
);
175 const int num_thread_bias
= GEN_GEN
== 8 ? 2 : 1;
176 if (!anv_pipeline_has_stage(pipeline
, MESA_SHADER_FRAGMENT
)) {
177 anv_batch_emit(&pipeline
->batch
, GENX(3DSTATE_PS
), ps
);
178 anv_batch_emit(&pipeline
->batch
, GENX(3DSTATE_PS_EXTRA
), extra
) {
179 extra
.PixelShaderValid
= false;
182 const struct anv_shader_bin
*fs_bin
=
183 pipeline
->shaders
[MESA_SHADER_FRAGMENT
];
185 emit_3dstate_sbe(pipeline
);
187 anv_batch_emit(&pipeline
->batch
, GENX(3DSTATE_PS
), ps
) {
188 ps
.KernelStartPointer0
= fs_bin
->kernel
.offset
;
189 ps
.KernelStartPointer1
= 0;
190 ps
.KernelStartPointer2
= fs_bin
->kernel
.offset
+
191 wm_prog_data
->prog_offset_2
;
192 ps
._8PixelDispatchEnable
= wm_prog_data
->dispatch_8
;
193 ps
._16PixelDispatchEnable
= wm_prog_data
->dispatch_16
;
194 ps
._32PixelDispatchEnable
= false;
195 ps
.SingleProgramFlow
= false;
196 ps
.VectorMaskEnable
= true;
197 ps
.SamplerCount
= get_sampler_count(fs_bin
);
198 ps
.BindingTableEntryCount
= get_binding_table_entry_count(fs_bin
);
199 ps
.PushConstantEnable
= wm_prog_data
->base
.nr_params
> 0;
200 ps
.PositionXYOffsetSelect
= wm_prog_data
->uses_pos_offset
?
201 POSOFFSET_SAMPLE
: POSOFFSET_NONE
;
203 ps
.MaximumNumberofThreadsPerPSD
= 64 - num_thread_bias
;
205 ps
.ScratchSpaceBasePointer
= (struct anv_address
) {
206 .bo
= anv_scratch_pool_alloc(device
, &device
->scratch_pool
,
207 MESA_SHADER_FRAGMENT
,
208 wm_prog_data
->base
.total_scratch
),
211 ps
.PerThreadScratchSpace
= scratch_space(&wm_prog_data
->base
);
213 ps
.DispatchGRFStartRegisterForConstantSetupData0
=
214 wm_prog_data
->base
.dispatch_grf_start_reg
;
215 ps
.DispatchGRFStartRegisterForConstantSetupData1
= 0;
216 ps
.DispatchGRFStartRegisterForConstantSetupData2
=
217 wm_prog_data
->dispatch_grf_start_reg_2
;
220 anv_batch_emit(&pipeline
->batch
, GENX(3DSTATE_PS_EXTRA
), ps
) {
221 ps
.PixelShaderValid
= true;
222 ps
.PixelShaderKillsPixel
= wm_prog_data
->uses_kill
;
223 ps
.PixelShaderComputedDepthMode
= wm_prog_data
->computed_depth_mode
;
224 ps
.AttributeEnable
= wm_prog_data
->num_varying_inputs
> 0;
225 ps
.oMaskPresenttoRenderTarget
= wm_prog_data
->uses_omask
;
226 ps
.PixelShaderIsPerSample
= wm_prog_data
->persample_dispatch
;
227 ps
.PixelShaderUsesSourceDepth
= wm_prog_data
->uses_src_depth
;
228 ps
.PixelShaderUsesSourceW
= wm_prog_data
->uses_src_w
;
230 ps
.PixelShaderPullsBary
= wm_prog_data
->pulls_bary
;
231 ps
.InputCoverageMaskState
= wm_prog_data
->uses_sample_mask
?
232 ICMS_INNER_CONSERVATIVE
: ICMS_NONE
;
234 ps
.PixelShaderUsesInputCoverageMask
= wm_prog_data
->uses_sample_mask
;
239 *pPipeline
= anv_pipeline_to_handle(pipeline
);