vulkan: import latest public vulkan headers + and fix drivers.
[mesa.git] / src / intel / vulkan / gen8_pipeline.c
1 /*
2 * Copyright © 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <assert.h>
25 #include <stdbool.h>
26 #include <string.h>
27 #include <unistd.h>
28 #include <fcntl.h>
29
30 #include "anv_private.h"
31
32 #include "genxml/gen_macros.h"
33 #include "genxml/genX_pack.h"
34
35 #include "genX_pipeline_util.h"
36
37 static void
38 emit_ia_state(struct anv_pipeline *pipeline,
39 const VkPipelineInputAssemblyStateCreateInfo *info)
40 {
41 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VF_TOPOLOGY), vft) {
42 vft.PrimitiveTopologyType = pipeline->topology;
43 }
44 }
45
46 VkResult
47 genX(graphics_pipeline_create)(
48 VkDevice _device,
49 struct anv_pipeline_cache * cache,
50 const VkGraphicsPipelineCreateInfo* pCreateInfo,
51 const VkAllocationCallbacks* pAllocator,
52 VkPipeline* pPipeline)
53 {
54 ANV_FROM_HANDLE(anv_device, device, _device);
55 ANV_FROM_HANDLE(anv_render_pass, pass, pCreateInfo->renderPass);
56 const struct anv_physical_device *physical_device =
57 &device->instance->physicalDevice;
58 const struct gen_device_info *devinfo = &physical_device->info;
59 struct anv_subpass *subpass = &pass->subpasses[pCreateInfo->subpass];
60 struct anv_pipeline *pipeline;
61 VkResult result;
62 uint32_t offset, length;
63
64 assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO);
65
66 pipeline = vk_alloc2(&device->alloc, pAllocator, sizeof(*pipeline), 8,
67 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
68 if (pipeline == NULL)
69 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
70
71 result = anv_pipeline_init(pipeline, device, cache,
72 pCreateInfo, pAllocator);
73 if (result != VK_SUCCESS) {
74 vk_free2(&device->alloc, pAllocator, pipeline);
75 return result;
76 }
77
78 assert(pCreateInfo->pVertexInputState);
79 emit_vertex_input(pipeline, pCreateInfo->pVertexInputState);
80 assert(pCreateInfo->pInputAssemblyState);
81 emit_ia_state(pipeline, pCreateInfo->pInputAssemblyState);
82 assert(pCreateInfo->pRasterizationState);
83 emit_rs_state(pipeline, pCreateInfo->pRasterizationState,
84 pCreateInfo->pMultisampleState, pass, subpass);
85 emit_ms_state(pipeline, pCreateInfo->pMultisampleState);
86 emit_ds_state(pipeline, pCreateInfo->pDepthStencilState, pass, subpass);
87 emit_cb_state(pipeline, pCreateInfo->pColorBlendState,
88 pCreateInfo->pMultisampleState);
89
90 emit_urb_setup(pipeline);
91
92 emit_3dstate_clip(pipeline, pCreateInfo->pViewportState,
93 pCreateInfo->pRasterizationState);
94 emit_3dstate_streamout(pipeline, pCreateInfo->pRasterizationState);
95
96 const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline);
97 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_WM), wm) {
98 wm.StatisticsEnable = true;
99 wm.LineEndCapAntialiasingRegionWidth = _05pixels;
100 wm.LineAntialiasingRegionWidth = _10pixels;
101 wm.ForceThreadDispatchEnable = NORMAL;
102 wm.PointRasterizationRule = RASTRULE_UPPER_RIGHT;
103
104 if (wm_prog_data && wm_prog_data->early_fragment_tests) {
105 wm.EarlyDepthStencilControl = PREPS;
106 } else if (wm_prog_data && wm_prog_data->has_side_effects) {
107 wm.EarlyDepthStencilControl = PSEXEC;
108 } else {
109 wm.EarlyDepthStencilControl = NORMAL;
110 }
111
112 wm.BarycentricInterpolationMode = pipeline->ps_ksp0 == NO_KERNEL ?
113 0 : wm_prog_data->barycentric_interp_modes;
114 }
115
116 if (pipeline->gs_kernel == NO_KERNEL) {
117 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_GS), gs);
118 } else {
119 const struct brw_gs_prog_data *gs_prog_data = get_gs_prog_data(pipeline);
120 offset = 1;
121 length = (gs_prog_data->base.vue_map.num_slots + 1) / 2 - offset;
122
123 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_GS), gs) {
124 gs.SingleProgramFlow = false;
125 gs.KernelStartPointer = pipeline->gs_kernel;
126 gs.VectorMaskEnable = false;
127 gs.SamplerCount = 0;
128 gs.BindingTableEntryCount = 0;
129 gs.ExpectedVertexCount = gs_prog_data->vertices_in;
130
131 gs.ScratchSpaceBasePointer = (struct anv_address) {
132 .bo = anv_scratch_pool_alloc(device, &device->scratch_pool,
133 MESA_SHADER_GEOMETRY,
134 gs_prog_data->base.base.total_scratch),
135 .offset = 0,
136 };
137 gs.PerThreadScratchSpace = scratch_space(&gs_prog_data->base.base);
138 gs.OutputVertexSize = gs_prog_data->output_vertex_size_hwords * 2 - 1;
139 gs.OutputTopology = gs_prog_data->output_topology;
140 gs.VertexURBEntryReadLength = gs_prog_data->base.urb_read_length;
141 gs.IncludeVertexHandles = gs_prog_data->base.include_vue_handles;
142
143 gs.DispatchGRFStartRegisterForURBData =
144 gs_prog_data->base.base.dispatch_grf_start_reg;
145
146 gs.MaximumNumberofThreads = devinfo->max_gs_threads / 2 - 1;
147 gs.ControlDataHeaderSize = gs_prog_data->control_data_header_size_hwords;
148 gs.DispatchMode = gs_prog_data->base.dispatch_mode;
149 gs.StatisticsEnable = true;
150 gs.IncludePrimitiveID = gs_prog_data->include_primitive_id;
151 gs.ReorderMode = TRAILING;
152 gs.Enable = true;
153
154 gs.ControlDataFormat = gs_prog_data->control_data_format;
155
156 gs.StaticOutput = gs_prog_data->static_vertex_count >= 0;
157 gs.StaticOutputVertexCount =
158 gs_prog_data->static_vertex_count >= 0 ?
159 gs_prog_data->static_vertex_count : 0;
160
161 /* FIXME: mesa sets this based on ctx->Transform.ClipPlanesEnabled:
162 * UserClipDistanceClipTestEnableBitmask_3DSTATE_GS(v)
163 * UserClipDistanceCullTestEnableBitmask(v)
164 */
165
166 gs.VertexURBEntryOutputReadOffset = offset;
167 gs.VertexURBEntryOutputLength = length;
168 }
169 }
170
171 const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
172 assert(!vs_prog_data->base.base.use_alt_mode);
173 /* Skip the VUE header and position slots */
174 offset = 1;
175 length = (vs_prog_data->base.vue_map.num_slots + 1) / 2 - offset;
176
177 uint32_t vs_start = pipeline->vs_simd8 != NO_KERNEL ? pipeline->vs_simd8 :
178 pipeline->vs_vec4;
179
180 if (vs_start == NO_KERNEL) {
181 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VS), vs) {
182 vs.FunctionEnable = false;
183 /* Even if VS is disabled, SBE still gets the amount of
184 * vertex data to read from this field. */
185 vs.VertexURBEntryOutputReadOffset = offset;
186 vs.VertexURBEntryOutputLength = length;
187 }
188 } else {
189 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VS), vs) {
190 vs.KernelStartPointer = vs_start;
191 vs.SingleVertexDispatch = false;
192 vs.VectorMaskEnable = false;
193 vs.SamplerCount = 0;
194
195 vs.BindingTableEntryCount =
196 vs_prog_data->base.base.binding_table.size_bytes / 4;
197
198 vs.ThreadDispatchPriority = false;
199 vs.FloatingPointMode = IEEE754;
200 vs.IllegalOpcodeExceptionEnable = false;
201 vs.AccessesUAV = false;
202 vs.SoftwareExceptionEnable = false;
203
204 vs.ScratchSpaceBasePointer = (struct anv_address) {
205 .bo = anv_scratch_pool_alloc(device, &device->scratch_pool,
206 MESA_SHADER_VERTEX,
207 vs_prog_data->base.base.total_scratch),
208 .offset = 0,
209 };
210 vs.PerThreadScratchSpace = scratch_space(&vs_prog_data->base.base);
211
212 vs.DispatchGRFStartRegisterForURBData =
213 vs_prog_data->base.base.dispatch_grf_start_reg;
214
215 vs.VertexURBEntryReadLength = vs_prog_data->base.urb_read_length;
216 vs.VertexURBEntryReadOffset = 0;
217
218 vs.MaximumNumberofThreads = devinfo->max_vs_threads - 1;
219 vs.StatisticsEnable = false;
220 vs.SIMD8DispatchEnable = pipeline->vs_simd8 != NO_KERNEL;
221 vs.VertexCacheDisable = false;
222 vs.FunctionEnable = true;
223
224 vs.VertexURBEntryOutputReadOffset = offset;
225 vs.VertexURBEntryOutputLength = length;
226
227 /* TODO */
228 vs.UserClipDistanceClipTestEnableBitmask = 0;
229 vs.UserClipDistanceCullTestEnableBitmask = 0;
230 }
231 }
232
233 const int num_thread_bias = GEN_GEN == 8 ? 2 : 1;
234 if (pipeline->ps_ksp0 == NO_KERNEL) {
235 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS), ps);
236 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS_EXTRA), extra) {
237 extra.PixelShaderValid = false;
238 }
239 } else {
240 emit_3dstate_sbe(pipeline);
241
242 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS), ps) {
243 ps.KernelStartPointer0 = pipeline->ps_ksp0;
244 ps.KernelStartPointer1 = 0;
245 ps.KernelStartPointer2 = pipeline->ps_ksp0 + wm_prog_data->prog_offset_2;
246 ps._8PixelDispatchEnable = wm_prog_data->dispatch_8;
247 ps._16PixelDispatchEnable = wm_prog_data->dispatch_16;
248 ps._32PixelDispatchEnable = false;
249 ps.SingleProgramFlow = false;
250 ps.VectorMaskEnable = true;
251 ps.SamplerCount = 1;
252 ps.PushConstantEnable = wm_prog_data->base.nr_params > 0;
253 ps.PositionXYOffsetSelect = wm_prog_data->uses_pos_offset ?
254 POSOFFSET_SAMPLE: POSOFFSET_NONE;
255
256 ps.MaximumNumberofThreadsPerPSD = 64 - num_thread_bias;
257
258 ps.ScratchSpaceBasePointer = (struct anv_address) {
259 .bo = anv_scratch_pool_alloc(device, &device->scratch_pool,
260 MESA_SHADER_FRAGMENT,
261 wm_prog_data->base.total_scratch),
262 .offset = 0,
263 };
264 ps.PerThreadScratchSpace = scratch_space(&wm_prog_data->base);
265
266 ps.DispatchGRFStartRegisterForConstantSetupData0 =
267 wm_prog_data->base.dispatch_grf_start_reg;
268 ps.DispatchGRFStartRegisterForConstantSetupData1 = 0;
269 ps.DispatchGRFStartRegisterForConstantSetupData2 =
270 wm_prog_data->dispatch_grf_start_reg_2;
271 }
272
273 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS_EXTRA), ps) {
274 ps.PixelShaderValid = true;
275 ps.PixelShaderKillsPixel = wm_prog_data->uses_kill;
276 ps.PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode;
277 ps.AttributeEnable = wm_prog_data->num_varying_inputs > 0;
278 ps.oMaskPresenttoRenderTarget = wm_prog_data->uses_omask;
279 ps.PixelShaderIsPerSample = wm_prog_data->persample_dispatch;
280 ps.PixelShaderUsesSourceDepth = wm_prog_data->uses_src_depth;
281 ps.PixelShaderUsesSourceW = wm_prog_data->uses_src_w;
282 #if GEN_GEN >= 9
283 ps.PixelShaderPullsBary = wm_prog_data->pulls_bary;
284 ps.InputCoverageMaskState = wm_prog_data->uses_sample_mask ?
285 ICMS_INNER_CONSERVATIVE : ICMS_NONE;
286 #else
287 ps.PixelShaderUsesInputCoverageMask = wm_prog_data->uses_sample_mask;
288 #endif
289 }
290 }
291
292 *pPipeline = anv_pipeline_to_handle(pipeline);
293
294 return VK_SUCCESS;
295 }