anv/pipeline: Handle null wm_prog_data in 3DSTATE_CLIP
[mesa.git] / src / intel / vulkan / gen8_pipeline.c
1 /*
2 * Copyright © 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <assert.h>
25 #include <stdbool.h>
26 #include <string.h>
27 #include <unistd.h>
28 #include <fcntl.h>
29
30 #include "anv_private.h"
31
32 #include "genxml/gen_macros.h"
33 #include "genxml/genX_pack.h"
34
35 #include "genX_pipeline_util.h"
36
37 static void
38 emit_ia_state(struct anv_pipeline *pipeline,
39 const VkPipelineInputAssemblyStateCreateInfo *info,
40 const struct anv_graphics_pipeline_create_info *extra)
41 {
42 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VF_TOPOLOGY),
43 .PrimitiveTopologyType = pipeline->topology);
44 }
45
46 static void
47 emit_rs_state(struct anv_pipeline *pipeline,
48 const VkPipelineRasterizationStateCreateInfo *info,
49 const VkPipelineMultisampleStateCreateInfo *ms_info,
50 const struct anv_graphics_pipeline_create_info *extra)
51 {
52 uint32_t samples = 1;
53
54 if (ms_info)
55 samples = ms_info->rasterizationSamples;
56
57 struct GENX(3DSTATE_SF) sf = {
58 GENX(3DSTATE_SF_header),
59 .ViewportTransformEnable = !(extra && extra->disable_viewport),
60 .TriangleStripListProvokingVertexSelect = 0,
61 .LineStripListProvokingVertexSelect = 0,
62 .TriangleFanProvokingVertexSelect = 1,
63 .PointWidthSource = Vertex,
64 .PointWidth = 1.0,
65 };
66
67 /* FINISHME: VkBool32 rasterizerDiscardEnable; */
68
69 GENX(3DSTATE_SF_pack)(NULL, pipeline->gen8.sf, &sf);
70
71 struct GENX(3DSTATE_RASTER) raster = {
72 GENX(3DSTATE_RASTER_header),
73
74 /* For details on 3DSTATE_RASTER multisample state, see the BSpec table
75 * "Multisample Modes State".
76 */
77 .DXMultisampleRasterizationEnable = samples > 1,
78 .ForcedSampleCount = FSC_NUMRASTSAMPLES_0,
79 .ForceMultisampling = false,
80
81 .FrontWinding = vk_to_gen_front_face[info->frontFace],
82 .CullMode = vk_to_gen_cullmode[info->cullMode],
83 .FrontFaceFillMode = vk_to_gen_fillmode[info->polygonMode],
84 .BackFaceFillMode = vk_to_gen_fillmode[info->polygonMode],
85 .ScissorRectangleEnable = !(extra && extra->disable_scissor),
86 #if GEN_GEN == 8
87 .ViewportZClipTestEnable = true,
88 #else
89 /* GEN9+ splits ViewportZClipTestEnable into near and far enable bits */
90 .ViewportZFarClipTestEnable = true,
91 .ViewportZNearClipTestEnable = true,
92 #endif
93 .GlobalDepthOffsetEnableSolid = info->depthBiasEnable,
94 .GlobalDepthOffsetEnableWireframe = info->depthBiasEnable,
95 .GlobalDepthOffsetEnablePoint = info->depthBiasEnable,
96 };
97
98 GENX(3DSTATE_RASTER_pack)(NULL, pipeline->gen8.raster, &raster);
99 }
100
101 static void
102 emit_cb_state(struct anv_pipeline *pipeline,
103 const VkPipelineColorBlendStateCreateInfo *info,
104 const VkPipelineMultisampleStateCreateInfo *ms_info)
105 {
106 struct anv_device *device = pipeline->device;
107
108 uint32_t num_dwords = GENX(BLEND_STATE_length);
109 pipeline->blend_state =
110 anv_state_pool_alloc(&device->dynamic_state_pool, num_dwords * 4, 64);
111
112 struct GENX(BLEND_STATE) blend_state = {
113 .AlphaToCoverageEnable = ms_info && ms_info->alphaToCoverageEnable,
114 .AlphaToOneEnable = ms_info && ms_info->alphaToOneEnable,
115 };
116
117 bool has_writeable_rt = false;
118 for (uint32_t i = 0; i < info->attachmentCount; i++) {
119 const VkPipelineColorBlendAttachmentState *a = &info->pAttachments[i];
120
121 if (a->srcColorBlendFactor != a->srcAlphaBlendFactor ||
122 a->dstColorBlendFactor != a->dstAlphaBlendFactor ||
123 a->colorBlendOp != a->alphaBlendOp) {
124 blend_state.IndependentAlphaBlendEnable = true;
125 }
126
127 blend_state.Entry[i] = (struct GENX(BLEND_STATE_ENTRY)) {
128 .LogicOpEnable = info->logicOpEnable,
129 .LogicOpFunction = vk_to_gen_logic_op[info->logicOp],
130 .ColorBufferBlendEnable = a->blendEnable,
131 .PreBlendSourceOnlyClampEnable = false,
132 .ColorClampRange = COLORCLAMP_RTFORMAT,
133 .PreBlendColorClampEnable = true,
134 .PostBlendColorClampEnable = true,
135 .SourceBlendFactor = vk_to_gen_blend[a->srcColorBlendFactor],
136 .DestinationBlendFactor = vk_to_gen_blend[a->dstColorBlendFactor],
137 .ColorBlendFunction = vk_to_gen_blend_op[a->colorBlendOp],
138 .SourceAlphaBlendFactor = vk_to_gen_blend[a->srcAlphaBlendFactor],
139 .DestinationAlphaBlendFactor = vk_to_gen_blend[a->dstAlphaBlendFactor],
140 .AlphaBlendFunction = vk_to_gen_blend_op[a->alphaBlendOp],
141 .WriteDisableAlpha = !(a->colorWriteMask & VK_COLOR_COMPONENT_A_BIT),
142 .WriteDisableRed = !(a->colorWriteMask & VK_COLOR_COMPONENT_R_BIT),
143 .WriteDisableGreen = !(a->colorWriteMask & VK_COLOR_COMPONENT_G_BIT),
144 .WriteDisableBlue = !(a->colorWriteMask & VK_COLOR_COMPONENT_B_BIT),
145 };
146
147 if (a->colorWriteMask != 0)
148 has_writeable_rt = true;
149
150 /* Our hardware applies the blend factor prior to the blend function
151 * regardless of what function is used. Technically, this means the
152 * hardware can do MORE than GL or Vulkan specify. However, it also
153 * means that, for MIN and MAX, we have to stomp the blend factor to
154 * ONE to make it a no-op.
155 */
156 if (a->colorBlendOp == VK_BLEND_OP_MIN ||
157 a->colorBlendOp == VK_BLEND_OP_MAX) {
158 blend_state.Entry[i].SourceBlendFactor = BLENDFACTOR_ONE;
159 blend_state.Entry[i].DestinationBlendFactor = BLENDFACTOR_ONE;
160 }
161 if (a->alphaBlendOp == VK_BLEND_OP_MIN ||
162 a->alphaBlendOp == VK_BLEND_OP_MAX) {
163 blend_state.Entry[i].SourceAlphaBlendFactor = BLENDFACTOR_ONE;
164 blend_state.Entry[i].DestinationAlphaBlendFactor = BLENDFACTOR_ONE;
165 }
166 }
167
168 for (uint32_t i = info->attachmentCount; i < 8; i++) {
169 blend_state.Entry[i].WriteDisableAlpha = true;
170 blend_state.Entry[i].WriteDisableRed = true;
171 blend_state.Entry[i].WriteDisableGreen = true;
172 blend_state.Entry[i].WriteDisableBlue = true;
173 }
174
175 if (info->attachmentCount > 0) {
176 struct GENX(BLEND_STATE_ENTRY) *bs = &blend_state.Entry[0];
177
178 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS_BLEND),
179 .AlphaToCoverageEnable = blend_state.AlphaToCoverageEnable,
180 .HasWriteableRT = has_writeable_rt,
181 .ColorBufferBlendEnable = bs->ColorBufferBlendEnable,
182 .SourceAlphaBlendFactor = bs->SourceAlphaBlendFactor,
183 .DestinationAlphaBlendFactor =
184 bs->DestinationAlphaBlendFactor,
185 .SourceBlendFactor = bs->SourceBlendFactor,
186 .DestinationBlendFactor = bs->DestinationBlendFactor,
187 .AlphaTestEnable = false,
188 .IndependentAlphaBlendEnable =
189 blend_state.IndependentAlphaBlendEnable);
190 } else {
191 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS_BLEND));
192 }
193
194 GENX(BLEND_STATE_pack)(NULL, pipeline->blend_state.map, &blend_state);
195 if (!device->info.has_llc)
196 anv_state_clflush(pipeline->blend_state);
197
198 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_BLEND_STATE_POINTERS),
199 .BlendStatePointer = pipeline->blend_state.offset,
200 .BlendStatePointerValid = true);
201 }
202
203 static void
204 emit_ds_state(struct anv_pipeline *pipeline,
205 const VkPipelineDepthStencilStateCreateInfo *info)
206 {
207 uint32_t *dw = GEN_GEN == 8 ?
208 pipeline->gen8.wm_depth_stencil : pipeline->gen9.wm_depth_stencil;
209
210 if (info == NULL) {
211 /* We're going to OR this together with the dynamic state. We need
212 * to make sure it's initialized to something useful.
213 */
214 memset(pipeline->gen8.wm_depth_stencil, 0,
215 sizeof(pipeline->gen8.wm_depth_stencil));
216 memset(pipeline->gen9.wm_depth_stencil, 0,
217 sizeof(pipeline->gen9.wm_depth_stencil));
218 return;
219 }
220
221 /* VkBool32 depthBoundsTestEnable; // optional (depth_bounds_test) */
222
223 struct GENX(3DSTATE_WM_DEPTH_STENCIL) wm_depth_stencil = {
224 .DepthTestEnable = info->depthTestEnable,
225 .DepthBufferWriteEnable = info->depthWriteEnable,
226 .DepthTestFunction = vk_to_gen_compare_op[info->depthCompareOp],
227 .DoubleSidedStencilEnable = true,
228
229 .StencilTestEnable = info->stencilTestEnable,
230 .StencilBufferWriteEnable = info->stencilTestEnable,
231 .StencilFailOp = vk_to_gen_stencil_op[info->front.failOp],
232 .StencilPassDepthPassOp = vk_to_gen_stencil_op[info->front.passOp],
233 .StencilPassDepthFailOp = vk_to_gen_stencil_op[info->front.depthFailOp],
234 .StencilTestFunction = vk_to_gen_compare_op[info->front.compareOp],
235 .BackfaceStencilFailOp = vk_to_gen_stencil_op[info->back.failOp],
236 .BackfaceStencilPassDepthPassOp = vk_to_gen_stencil_op[info->back.passOp],
237 .BackfaceStencilPassDepthFailOp =vk_to_gen_stencil_op[info->back.depthFailOp],
238 .BackfaceStencilTestFunction = vk_to_gen_compare_op[info->back.compareOp],
239 };
240
241 /* From the Broadwell PRM:
242 *
243 * "If Depth_Test_Enable = 1 AND Depth_Test_func = EQUAL, the
244 * Depth_Write_Enable must be set to 0."
245 */
246 if (info->depthTestEnable && info->depthCompareOp == VK_COMPARE_OP_EQUAL)
247 wm_depth_stencil.DepthBufferWriteEnable = false;
248
249 GENX(3DSTATE_WM_DEPTH_STENCIL_pack)(NULL, dw, &wm_depth_stencil);
250 }
251
252 static void
253 emit_ms_state(struct anv_pipeline *pipeline,
254 const VkPipelineMultisampleStateCreateInfo *info)
255 {
256 uint32_t samples = 1;
257 uint32_t log2_samples = 0;
258
259 /* From the Vulkan 1.0 spec:
260 * If pSampleMask is NULL, it is treated as if the mask has all bits
261 * enabled, i.e. no coverage is removed from fragments.
262 *
263 * 3DSTATE_SAMPLE_MASK.SampleMask is 16 bits.
264 */
265 uint32_t sample_mask = 0xffff;
266
267 if (info) {
268 samples = info->rasterizationSamples;
269 log2_samples = __builtin_ffs(samples) - 1;
270 }
271
272 if (info && info->pSampleMask)
273 sample_mask &= info->pSampleMask[0];
274
275 if (info && info->sampleShadingEnable)
276 anv_finishme("VkPipelineMultisampleStateCreateInfo::sampleShadingEnable");
277
278 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_MULTISAMPLE),
279
280 /* The PRM says that this bit is valid only for DX9:
281 *
282 * SW can choose to set this bit only for DX9 API. DX10/OGL API's
283 * should not have any effect by setting or not setting this bit.
284 */
285 .PixelPositionOffsetEnable = false,
286
287 .PixelLocation = CENTER,
288 .NumberofMultisamples = log2_samples);
289
290 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_SAMPLE_MASK),
291 .SampleMask = sample_mask);
292 }
293
294 VkResult
295 genX(graphics_pipeline_create)(
296 VkDevice _device,
297 struct anv_pipeline_cache * cache,
298 const VkGraphicsPipelineCreateInfo* pCreateInfo,
299 const struct anv_graphics_pipeline_create_info *extra,
300 const VkAllocationCallbacks* pAllocator,
301 VkPipeline* pPipeline)
302 {
303 ANV_FROM_HANDLE(anv_device, device, _device);
304 struct anv_pipeline *pipeline;
305 VkResult result;
306 uint32_t offset, length;
307
308 assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO);
309
310 pipeline = anv_alloc2(&device->alloc, pAllocator, sizeof(*pipeline), 8,
311 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
312 if (pipeline == NULL)
313 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
314
315 result = anv_pipeline_init(pipeline, device, cache,
316 pCreateInfo, extra, pAllocator);
317 if (result != VK_SUCCESS) {
318 anv_free2(&device->alloc, pAllocator, pipeline);
319 return result;
320 }
321
322 assert(pCreateInfo->pVertexInputState);
323 emit_vertex_input(pipeline, pCreateInfo->pVertexInputState, extra);
324 assert(pCreateInfo->pInputAssemblyState);
325 emit_ia_state(pipeline, pCreateInfo->pInputAssemblyState, extra);
326 assert(pCreateInfo->pRasterizationState);
327 emit_rs_state(pipeline, pCreateInfo->pRasterizationState,
328 pCreateInfo->pMultisampleState, extra);
329 emit_ms_state(pipeline, pCreateInfo->pMultisampleState);
330 emit_ds_state(pipeline, pCreateInfo->pDepthStencilState);
331 emit_cb_state(pipeline, pCreateInfo->pColorBlendState,
332 pCreateInfo->pMultisampleState);
333
334 emit_urb_setup(pipeline);
335
336 const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline);
337 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_CLIP),
338 .ClipEnable = true,
339 .EarlyCullEnable = true,
340 .APIMode = 1, /* D3D */
341 .ViewportXYClipTestEnable = !(extra && extra->disable_viewport),
342
343 .ClipMode =
344 pCreateInfo->pRasterizationState->rasterizerDiscardEnable ?
345 REJECT_ALL : NORMAL,
346
347 .NonPerspectiveBarycentricEnable = wm_prog_data ?
348 (wm_prog_data->barycentric_interp_modes & 0x38) != 0 : 0,
349
350 .TriangleStripListProvokingVertexSelect = 0,
351 .LineStripListProvokingVertexSelect = 0,
352 .TriangleFanProvokingVertexSelect = 1,
353
354 .MinimumPointWidth = 0.125,
355 .MaximumPointWidth = 255.875,
356 .MaximumVPIndex = pCreateInfo->pViewportState->viewportCount - 1);
357
358 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_WM),
359 .StatisticsEnable = true,
360 .LineEndCapAntialiasingRegionWidth = _05pixels,
361 .LineAntialiasingRegionWidth = _10pixels,
362 .EarlyDepthStencilControl = NORMAL,
363 .ForceThreadDispatchEnable = NORMAL,
364 .PointRasterizationRule = RASTRULE_UPPER_RIGHT,
365 .BarycentricInterpolationMode =
366 pipeline->ps_ksp0 == NO_KERNEL ?
367 0 : wm_prog_data->barycentric_interp_modes);
368
369 if (pipeline->gs_kernel == NO_KERNEL) {
370 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_GS), .Enable = false);
371 } else {
372 const struct brw_gs_prog_data *gs_prog_data = get_gs_prog_data(pipeline);
373 offset = 1;
374 length = (gs_prog_data->base.vue_map.num_slots + 1) / 2 - offset;
375
376 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_GS),
377 .SingleProgramFlow = false,
378 .KernelStartPointer = pipeline->gs_kernel,
379 .VectorMaskEnable = false,
380 .SamplerCount = 0,
381 .BindingTableEntryCount = 0,
382 .ExpectedVertexCount = gs_prog_data->vertices_in,
383
384 .ScratchSpaceBasePointer = pipeline->scratch_start[MESA_SHADER_GEOMETRY],
385 .PerThreadScratchSpace = scratch_space(&gs_prog_data->base.base),
386
387 .OutputVertexSize = gs_prog_data->output_vertex_size_hwords * 2 - 1,
388 .OutputTopology = gs_prog_data->output_topology,
389 .VertexURBEntryReadLength = gs_prog_data->base.urb_read_length,
390 .IncludeVertexHandles = gs_prog_data->base.include_vue_handles,
391 .DispatchGRFStartRegisterForURBData =
392 gs_prog_data->base.base.dispatch_grf_start_reg,
393
394 .MaximumNumberofThreads = device->info.max_gs_threads / 2 - 1,
395 .ControlDataHeaderSize = gs_prog_data->control_data_header_size_hwords,
396 .DispatchMode = gs_prog_data->base.dispatch_mode,
397 .StatisticsEnable = true,
398 .IncludePrimitiveID = gs_prog_data->include_primitive_id,
399 .ReorderMode = TRAILING,
400 .Enable = true,
401
402 .ControlDataFormat = gs_prog_data->control_data_format,
403
404 .StaticOutput = gs_prog_data->static_vertex_count >= 0,
405 .StaticOutputVertexCount =
406 gs_prog_data->static_vertex_count >= 0 ?
407 gs_prog_data->static_vertex_count : 0,
408
409 /* FIXME: mesa sets this based on ctx->Transform.ClipPlanesEnabled:
410 * UserClipDistanceClipTestEnableBitmask_3DSTATE_GS(v)
411 * UserClipDistanceCullTestEnableBitmask(v)
412 */
413
414 .VertexURBEntryOutputReadOffset = offset,
415 .VertexURBEntryOutputLength = length);
416 }
417
418 const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
419 /* Skip the VUE header and position slots */
420 offset = 1;
421 length = (vs_prog_data->base.vue_map.num_slots + 1) / 2 - offset;
422
423 uint32_t vs_start = pipeline->vs_simd8 != NO_KERNEL ? pipeline->vs_simd8 :
424 pipeline->vs_vec4;
425
426 if (vs_start == NO_KERNEL || (extra && extra->disable_vs))
427 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VS),
428 .FunctionEnable = false,
429 /* Even if VS is disabled, SBE still gets the amount of
430 * vertex data to read from this field. */
431 .VertexURBEntryOutputReadOffset = offset,
432 .VertexURBEntryOutputLength = length);
433 else
434 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VS),
435 .KernelStartPointer = vs_start,
436 .SingleVertexDispatch = false,
437 .VectorMaskEnable = false,
438 .SamplerCount = 0,
439 .BindingTableEntryCount =
440 vs_prog_data->base.base.binding_table.size_bytes / 4,
441 .ThreadDispatchPriority = false,
442 .FloatingPointMode = IEEE754,
443 .IllegalOpcodeExceptionEnable = false,
444 .AccessesUAV = false,
445 .SoftwareExceptionEnable = false,
446
447 .ScratchSpaceBasePointer = pipeline->scratch_start[MESA_SHADER_VERTEX],
448 .PerThreadScratchSpace = scratch_space(&vs_prog_data->base.base),
449
450 .DispatchGRFStartRegisterForURBData =
451 vs_prog_data->base.base.dispatch_grf_start_reg,
452 .VertexURBEntryReadLength = vs_prog_data->base.urb_read_length,
453 .VertexURBEntryReadOffset = 0,
454
455 .MaximumNumberofThreads = device->info.max_vs_threads - 1,
456 .StatisticsEnable = false,
457 .SIMD8DispatchEnable = pipeline->vs_simd8 != NO_KERNEL,
458 .VertexCacheDisable = false,
459 .FunctionEnable = true,
460
461 .VertexURBEntryOutputReadOffset = offset,
462 .VertexURBEntryOutputLength = length,
463 .UserClipDistanceClipTestEnableBitmask = 0,
464 .UserClipDistanceCullTestEnableBitmask = 0);
465
466 const int num_thread_bias = GEN_GEN == 8 ? 2 : 1;
467 if (pipeline->ps_ksp0 == NO_KERNEL) {
468 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS));
469 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS_EXTRA),
470 .PixelShaderValid = false);
471 } else {
472 emit_3dstate_sbe(pipeline);
473
474 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS),
475 .KernelStartPointer0 = pipeline->ps_ksp0,
476
477 .SingleProgramFlow = false,
478 .VectorMaskEnable = true,
479 .SamplerCount = 1,
480
481 .ScratchSpaceBasePointer = pipeline->scratch_start[MESA_SHADER_FRAGMENT],
482 .PerThreadScratchSpace = scratch_space(&wm_prog_data->base),
483
484 .MaximumNumberofThreadsPerPSD = 64 - num_thread_bias,
485 .PositionXYOffsetSelect = wm_prog_data->uses_pos_offset ?
486 POSOFFSET_SAMPLE: POSOFFSET_NONE,
487 .PushConstantEnable = wm_prog_data->base.nr_params > 0,
488 ._8PixelDispatchEnable = pipeline->ps_simd8 != NO_KERNEL,
489 ._16PixelDispatchEnable = pipeline->ps_simd16 != NO_KERNEL,
490 ._32PixelDispatchEnable = false,
491
492 .DispatchGRFStartRegisterForConstantSetupData0 = pipeline->ps_grf_start0,
493 .DispatchGRFStartRegisterForConstantSetupData1 = 0,
494 .DispatchGRFStartRegisterForConstantSetupData2 = pipeline->ps_grf_start2,
495
496 .KernelStartPointer1 = 0,
497 .KernelStartPointer2 = pipeline->ps_ksp2);
498
499 bool per_sample_ps = pCreateInfo->pMultisampleState &&
500 pCreateInfo->pMultisampleState->sampleShadingEnable;
501
502 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS_EXTRA),
503 .PixelShaderValid = true,
504 .PixelShaderKillsPixel = wm_prog_data->uses_kill,
505 .PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode,
506 .AttributeEnable = wm_prog_data->num_varying_inputs > 0,
507 .oMaskPresenttoRenderTarget = wm_prog_data->uses_omask,
508 .PixelShaderIsPerSample = per_sample_ps,
509 .PixelShaderUsesSourceDepth = wm_prog_data->uses_src_depth,
510 .PixelShaderUsesSourceW = wm_prog_data->uses_src_w,
511 #if GEN_GEN >= 9
512 .PixelShaderPullsBary = wm_prog_data->pulls_bary,
513 .InputCoverageMaskState = wm_prog_data->uses_sample_mask ?
514 ICMS_INNER_CONSERVATIVE : ICMS_NONE,
515 #else
516 .PixelShaderUsesInputCoverageMask =
517 wm_prog_data->uses_sample_mask,
518 #endif
519 );
520 }
521
522 *pPipeline = anv_pipeline_to_handle(pipeline);
523
524 return VK_SUCCESS;
525 }