anv/pipeline: More competent gen8 clipping
[mesa.git] / src / intel / vulkan / gen8_pipeline.c
1 /*
2 * Copyright © 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <assert.h>
25 #include <stdbool.h>
26 #include <string.h>
27 #include <unistd.h>
28 #include <fcntl.h>
29
30 #include "anv_private.h"
31
32 #include "genxml/gen_macros.h"
33 #include "genxml/genX_pack.h"
34
35 #include "genX_pipeline_util.h"
36
37 static void
38 emit_ia_state(struct anv_pipeline *pipeline,
39 const VkPipelineInputAssemblyStateCreateInfo *info,
40 const struct anv_graphics_pipeline_create_info *extra)
41 {
42 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VF_TOPOLOGY),
43 .PrimitiveTopologyType = pipeline->topology);
44 }
45
46 static void
47 emit_rs_state(struct anv_pipeline *pipeline,
48 const VkPipelineRasterizationStateCreateInfo *info,
49 const VkPipelineMultisampleStateCreateInfo *ms_info,
50 const struct anv_graphics_pipeline_create_info *extra)
51 {
52 uint32_t samples = 1;
53
54 if (ms_info)
55 samples = ms_info->rasterizationSamples;
56
57 struct GENX(3DSTATE_SF) sf = {
58 GENX(3DSTATE_SF_header),
59 .ViewportTransformEnable = !(extra && extra->disable_viewport),
60 .TriangleStripListProvokingVertexSelect = 0,
61 .LineStripListProvokingVertexSelect = 0,
62 .TriangleFanProvokingVertexSelect = 1,
63 .PointWidthSource = pipeline->writes_point_size ? Vertex : State,
64 .PointWidth = 1.0,
65 };
66
67 /* FINISHME: VkBool32 rasterizerDiscardEnable; */
68
69 GENX(3DSTATE_SF_pack)(NULL, pipeline->gen8.sf, &sf);
70
71 struct GENX(3DSTATE_RASTER) raster = {
72 GENX(3DSTATE_RASTER_header),
73
74 /* For details on 3DSTATE_RASTER multisample state, see the BSpec table
75 * "Multisample Modes State".
76 */
77 .DXMultisampleRasterizationEnable = samples > 1,
78 .ForcedSampleCount = FSC_NUMRASTSAMPLES_0,
79 .ForceMultisampling = false,
80
81 .FrontWinding = vk_to_gen_front_face[info->frontFace],
82 .CullMode = vk_to_gen_cullmode[info->cullMode],
83 .FrontFaceFillMode = vk_to_gen_fillmode[info->polygonMode],
84 .BackFaceFillMode = vk_to_gen_fillmode[info->polygonMode],
85 .ScissorRectangleEnable = !(extra && extra->disable_scissor),
86 #if GEN_GEN == 8
87 .ViewportZClipTestEnable = true,
88 #else
89 /* GEN9+ splits ViewportZClipTestEnable into near and far enable bits */
90 .ViewportZFarClipTestEnable = true,
91 .ViewportZNearClipTestEnable = true,
92 #endif
93 .GlobalDepthOffsetEnableSolid = info->depthBiasEnable,
94 .GlobalDepthOffsetEnableWireframe = info->depthBiasEnable,
95 .GlobalDepthOffsetEnablePoint = info->depthBiasEnable,
96 };
97
98 GENX(3DSTATE_RASTER_pack)(NULL, pipeline->gen8.raster, &raster);
99 }
100
101 static void
102 emit_cb_state(struct anv_pipeline *pipeline,
103 const VkPipelineColorBlendStateCreateInfo *info,
104 const VkPipelineMultisampleStateCreateInfo *ms_info)
105 {
106 struct anv_device *device = pipeline->device;
107
108 uint32_t num_dwords = GENX(BLEND_STATE_length);
109 pipeline->blend_state =
110 anv_state_pool_alloc(&device->dynamic_state_pool, num_dwords * 4, 64);
111
112 struct GENX(BLEND_STATE) blend_state = {
113 .AlphaToCoverageEnable = ms_info && ms_info->alphaToCoverageEnable,
114 .AlphaToOneEnable = ms_info && ms_info->alphaToOneEnable,
115 };
116
117 bool has_writeable_rt = false;
118 for (uint32_t i = 0; i < info->attachmentCount; i++) {
119 const VkPipelineColorBlendAttachmentState *a = &info->pAttachments[i];
120
121 if (a->srcColorBlendFactor != a->srcAlphaBlendFactor ||
122 a->dstColorBlendFactor != a->dstAlphaBlendFactor ||
123 a->colorBlendOp != a->alphaBlendOp) {
124 blend_state.IndependentAlphaBlendEnable = true;
125 }
126
127 blend_state.Entry[i] = (struct GENX(BLEND_STATE_ENTRY)) {
128 .LogicOpEnable = info->logicOpEnable,
129 .LogicOpFunction = vk_to_gen_logic_op[info->logicOp],
130 .ColorBufferBlendEnable = a->blendEnable,
131 .PreBlendSourceOnlyClampEnable = false,
132 .ColorClampRange = COLORCLAMP_RTFORMAT,
133 .PreBlendColorClampEnable = true,
134 .PostBlendColorClampEnable = true,
135 .SourceBlendFactor = vk_to_gen_blend[a->srcColorBlendFactor],
136 .DestinationBlendFactor = vk_to_gen_blend[a->dstColorBlendFactor],
137 .ColorBlendFunction = vk_to_gen_blend_op[a->colorBlendOp],
138 .SourceAlphaBlendFactor = vk_to_gen_blend[a->srcAlphaBlendFactor],
139 .DestinationAlphaBlendFactor = vk_to_gen_blend[a->dstAlphaBlendFactor],
140 .AlphaBlendFunction = vk_to_gen_blend_op[a->alphaBlendOp],
141 .WriteDisableAlpha = !(a->colorWriteMask & VK_COLOR_COMPONENT_A_BIT),
142 .WriteDisableRed = !(a->colorWriteMask & VK_COLOR_COMPONENT_R_BIT),
143 .WriteDisableGreen = !(a->colorWriteMask & VK_COLOR_COMPONENT_G_BIT),
144 .WriteDisableBlue = !(a->colorWriteMask & VK_COLOR_COMPONENT_B_BIT),
145 };
146
147 if (a->colorWriteMask != 0)
148 has_writeable_rt = true;
149
150 /* Our hardware applies the blend factor prior to the blend function
151 * regardless of what function is used. Technically, this means the
152 * hardware can do MORE than GL or Vulkan specify. However, it also
153 * means that, for MIN and MAX, we have to stomp the blend factor to
154 * ONE to make it a no-op.
155 */
156 if (a->colorBlendOp == VK_BLEND_OP_MIN ||
157 a->colorBlendOp == VK_BLEND_OP_MAX) {
158 blend_state.Entry[i].SourceBlendFactor = BLENDFACTOR_ONE;
159 blend_state.Entry[i].DestinationBlendFactor = BLENDFACTOR_ONE;
160 }
161 if (a->alphaBlendOp == VK_BLEND_OP_MIN ||
162 a->alphaBlendOp == VK_BLEND_OP_MAX) {
163 blend_state.Entry[i].SourceAlphaBlendFactor = BLENDFACTOR_ONE;
164 blend_state.Entry[i].DestinationAlphaBlendFactor = BLENDFACTOR_ONE;
165 }
166 }
167
168 for (uint32_t i = info->attachmentCount; i < 8; i++) {
169 blend_state.Entry[i].WriteDisableAlpha = true;
170 blend_state.Entry[i].WriteDisableRed = true;
171 blend_state.Entry[i].WriteDisableGreen = true;
172 blend_state.Entry[i].WriteDisableBlue = true;
173 }
174
175 if (info->attachmentCount > 0) {
176 struct GENX(BLEND_STATE_ENTRY) *bs = &blend_state.Entry[0];
177
178 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS_BLEND),
179 .AlphaToCoverageEnable = blend_state.AlphaToCoverageEnable,
180 .HasWriteableRT = has_writeable_rt,
181 .ColorBufferBlendEnable = bs->ColorBufferBlendEnable,
182 .SourceAlphaBlendFactor = bs->SourceAlphaBlendFactor,
183 .DestinationAlphaBlendFactor =
184 bs->DestinationAlphaBlendFactor,
185 .SourceBlendFactor = bs->SourceBlendFactor,
186 .DestinationBlendFactor = bs->DestinationBlendFactor,
187 .AlphaTestEnable = false,
188 .IndependentAlphaBlendEnable =
189 blend_state.IndependentAlphaBlendEnable);
190 } else {
191 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS_BLEND));
192 }
193
194 GENX(BLEND_STATE_pack)(NULL, pipeline->blend_state.map, &blend_state);
195 if (!device->info.has_llc)
196 anv_state_clflush(pipeline->blend_state);
197
198 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_BLEND_STATE_POINTERS),
199 .BlendStatePointer = pipeline->blend_state.offset,
200 .BlendStatePointerValid = true);
201 }
202
203 static void
204 emit_ds_state(struct anv_pipeline *pipeline,
205 const VkPipelineDepthStencilStateCreateInfo *info)
206 {
207 uint32_t *dw = GEN_GEN == 8 ?
208 pipeline->gen8.wm_depth_stencil : pipeline->gen9.wm_depth_stencil;
209
210 if (info == NULL) {
211 /* We're going to OR this together with the dynamic state. We need
212 * to make sure it's initialized to something useful.
213 */
214 memset(pipeline->gen8.wm_depth_stencil, 0,
215 sizeof(pipeline->gen8.wm_depth_stencil));
216 memset(pipeline->gen9.wm_depth_stencil, 0,
217 sizeof(pipeline->gen9.wm_depth_stencil));
218 return;
219 }
220
221 /* VkBool32 depthBoundsTestEnable; // optional (depth_bounds_test) */
222
223 struct GENX(3DSTATE_WM_DEPTH_STENCIL) wm_depth_stencil = {
224 .DepthTestEnable = info->depthTestEnable,
225 .DepthBufferWriteEnable = info->depthWriteEnable,
226 .DepthTestFunction = vk_to_gen_compare_op[info->depthCompareOp],
227 .DoubleSidedStencilEnable = true,
228
229 .StencilTestEnable = info->stencilTestEnable,
230 .StencilFailOp = vk_to_gen_stencil_op[info->front.failOp],
231 .StencilPassDepthPassOp = vk_to_gen_stencil_op[info->front.passOp],
232 .StencilPassDepthFailOp = vk_to_gen_stencil_op[info->front.depthFailOp],
233 .StencilTestFunction = vk_to_gen_compare_op[info->front.compareOp],
234 .BackfaceStencilFailOp = vk_to_gen_stencil_op[info->back.failOp],
235 .BackfaceStencilPassDepthPassOp = vk_to_gen_stencil_op[info->back.passOp],
236 .BackfaceStencilPassDepthFailOp =vk_to_gen_stencil_op[info->back.depthFailOp],
237 .BackfaceStencilTestFunction = vk_to_gen_compare_op[info->back.compareOp],
238 };
239
240 GENX(3DSTATE_WM_DEPTH_STENCIL_pack)(NULL, dw, &wm_depth_stencil);
241 }
242
243 static void
244 emit_ms_state(struct anv_pipeline *pipeline,
245 const VkPipelineMultisampleStateCreateInfo *info)
246 {
247 uint32_t samples = 1;
248 uint32_t log2_samples = 0;
249
250 /* From the Vulkan 1.0 spec:
251 * If pSampleMask is NULL, it is treated as if the mask has all bits
252 * enabled, i.e. no coverage is removed from fragments.
253 *
254 * 3DSTATE_SAMPLE_MASK.SampleMask is 16 bits.
255 */
256 uint32_t sample_mask = 0xffff;
257
258 if (info) {
259 samples = info->rasterizationSamples;
260 log2_samples = __builtin_ffs(samples) - 1;
261 }
262
263 if (info && info->pSampleMask)
264 sample_mask &= info->pSampleMask[0];
265
266 if (info && info->sampleShadingEnable)
267 anv_finishme("VkPipelineMultisampleStateCreateInfo::sampleShadingEnable");
268
269 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_MULTISAMPLE),
270
271 /* The PRM says that this bit is valid only for DX9:
272 *
273 * SW can choose to set this bit only for DX9 API. DX10/OGL API's
274 * should not have any effect by setting or not setting this bit.
275 */
276 .PixelPositionOffsetEnable = false,
277
278 .PixelLocation = CENTER,
279 .NumberofMultisamples = log2_samples);
280
281 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_SAMPLE_MASK),
282 .SampleMask = sample_mask);
283 }
284
285 VkResult
286 genX(graphics_pipeline_create)(
287 VkDevice _device,
288 struct anv_pipeline_cache * cache,
289 const VkGraphicsPipelineCreateInfo* pCreateInfo,
290 const struct anv_graphics_pipeline_create_info *extra,
291 const VkAllocationCallbacks* pAllocator,
292 VkPipeline* pPipeline)
293 {
294 ANV_FROM_HANDLE(anv_device, device, _device);
295 struct anv_pipeline *pipeline;
296 VkResult result;
297 uint32_t offset, length;
298
299 assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO);
300
301 pipeline = anv_alloc2(&device->alloc, pAllocator, sizeof(*pipeline), 8,
302 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
303 if (pipeline == NULL)
304 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
305
306 result = anv_pipeline_init(pipeline, device, cache,
307 pCreateInfo, extra, pAllocator);
308 if (result != VK_SUCCESS) {
309 anv_free2(&device->alloc, pAllocator, pipeline);
310 return result;
311 }
312
313 assert(pCreateInfo->pVertexInputState);
314 emit_vertex_input(pipeline, pCreateInfo->pVertexInputState, extra);
315 assert(pCreateInfo->pInputAssemblyState);
316 emit_ia_state(pipeline, pCreateInfo->pInputAssemblyState, extra);
317 assert(pCreateInfo->pRasterizationState);
318 emit_rs_state(pipeline, pCreateInfo->pRasterizationState,
319 pCreateInfo->pMultisampleState, extra);
320 emit_ms_state(pipeline, pCreateInfo->pMultisampleState);
321 emit_ds_state(pipeline, pCreateInfo->pDepthStencilState);
322 emit_cb_state(pipeline, pCreateInfo->pColorBlendState,
323 pCreateInfo->pMultisampleState);
324
325 emit_urb_setup(pipeline);
326
327 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_CLIP),
328 .ClipEnable = true,
329 .EarlyCullEnable = true,
330 .APIMode = 1, /* D3D */
331 .ViewportXYClipTestEnable = !(extra && extra->disable_viewport),
332
333 .ClipMode =
334 pCreateInfo->pRasterizationState->rasterizerDiscardEnable ?
335 REJECT_ALL : NORMAL,
336
337 .NonPerspectiveBarycentricEnable =
338 (pipeline->wm_prog_data.barycentric_interp_modes & 0x38) != 0,
339
340 .TriangleStripListProvokingVertexSelect = 0,
341 .LineStripListProvokingVertexSelect = 0,
342 .TriangleFanProvokingVertexSelect = 1,
343
344 .MinimumPointWidth = 0.125,
345 .MaximumPointWidth = 255.875,
346 .MaximumVPIndex = pCreateInfo->pViewportState->viewportCount - 1);
347
348 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_WM),
349 .StatisticsEnable = true,
350 .LineEndCapAntialiasingRegionWidth = _05pixels,
351 .LineAntialiasingRegionWidth = _10pixels,
352 .EarlyDepthStencilControl = NORMAL,
353 .ForceThreadDispatchEnable = NORMAL,
354 .PointRasterizationRule = RASTRULE_UPPER_RIGHT,
355 .BarycentricInterpolationMode =
356 pipeline->ps_ksp0 == NO_KERNEL ?
357 0 : pipeline->wm_prog_data.barycentric_interp_modes);
358
359 const struct brw_gs_prog_data *gs_prog_data = &pipeline->gs_prog_data;
360 offset = 1;
361 length = (gs_prog_data->base.vue_map.num_slots + 1) / 2 - offset;
362
363 if (pipeline->gs_kernel == NO_KERNEL)
364 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_GS), .Enable = false);
365 else
366 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_GS),
367 .SingleProgramFlow = false,
368 .KernelStartPointer = pipeline->gs_kernel,
369 .VectorMaskEnable = false,
370 .SamplerCount = 0,
371 .BindingTableEntryCount = 0,
372 .ExpectedVertexCount = gs_prog_data->vertices_in,
373
374 .ScratchSpaceBasePointer = pipeline->scratch_start[MESA_SHADER_GEOMETRY],
375 .PerThreadScratchSpace = scratch_space(&gs_prog_data->base.base),
376
377 .OutputVertexSize = gs_prog_data->output_vertex_size_hwords * 2 - 1,
378 .OutputTopology = gs_prog_data->output_topology,
379 .VertexURBEntryReadLength = gs_prog_data->base.urb_read_length,
380 .IncludeVertexHandles = gs_prog_data->base.include_vue_handles,
381 .DispatchGRFStartRegisterForURBData =
382 gs_prog_data->base.base.dispatch_grf_start_reg,
383
384 .MaximumNumberofThreads = device->info.max_gs_threads / 2 - 1,
385 .ControlDataHeaderSize = gs_prog_data->control_data_header_size_hwords,
386 .DispatchMode = gs_prog_data->base.dispatch_mode,
387 .StatisticsEnable = true,
388 .IncludePrimitiveID = gs_prog_data->include_primitive_id,
389 .ReorderMode = TRAILING,
390 .Enable = true,
391
392 .ControlDataFormat = gs_prog_data->control_data_format,
393
394 .StaticOutput = gs_prog_data->static_vertex_count >= 0,
395 .StaticOutputVertexCount =
396 gs_prog_data->static_vertex_count >= 0 ?
397 gs_prog_data->static_vertex_count : 0,
398
399 /* FIXME: mesa sets this based on ctx->Transform.ClipPlanesEnabled:
400 * UserClipDistanceClipTestEnableBitmask_3DSTATE_GS(v)
401 * UserClipDistanceCullTestEnableBitmask(v)
402 */
403
404 .VertexURBEntryOutputReadOffset = offset,
405 .VertexURBEntryOutputLength = length);
406
407 const struct brw_vue_prog_data *vue_prog_data = &pipeline->vs_prog_data.base;
408 /* Skip the VUE header and position slots */
409 offset = 1;
410 length = (vue_prog_data->vue_map.num_slots + 1) / 2 - offset;
411
412 uint32_t vs_start = pipeline->vs_simd8 != NO_KERNEL ? pipeline->vs_simd8 :
413 pipeline->vs_vec4;
414
415 if (vs_start == NO_KERNEL || (extra && extra->disable_vs))
416 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VS),
417 .FunctionEnable = false,
418 /* Even if VS is disabled, SBE still gets the amount of
419 * vertex data to read from this field. */
420 .VertexURBEntryOutputReadOffset = offset,
421 .VertexURBEntryOutputLength = length);
422 else
423 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VS),
424 .KernelStartPointer = vs_start,
425 .SingleVertexDispatch = false,
426 .VectorMaskEnable = false,
427 .SamplerCount = 0,
428 .BindingTableEntryCount =
429 vue_prog_data->base.binding_table.size_bytes / 4,
430 .ThreadDispatchPriority = false,
431 .FloatingPointMode = IEEE754,
432 .IllegalOpcodeExceptionEnable = false,
433 .AccessesUAV = false,
434 .SoftwareExceptionEnable = false,
435
436 .ScratchSpaceBasePointer = pipeline->scratch_start[MESA_SHADER_VERTEX],
437 .PerThreadScratchSpace = scratch_space(&vue_prog_data->base),
438
439 .DispatchGRFStartRegisterForURBData =
440 vue_prog_data->base.dispatch_grf_start_reg,
441 .VertexURBEntryReadLength = vue_prog_data->urb_read_length,
442 .VertexURBEntryReadOffset = 0,
443
444 .MaximumNumberofThreads = device->info.max_vs_threads - 1,
445 .StatisticsEnable = false,
446 .SIMD8DispatchEnable = pipeline->vs_simd8 != NO_KERNEL,
447 .VertexCacheDisable = false,
448 .FunctionEnable = true,
449
450 .VertexURBEntryOutputReadOffset = offset,
451 .VertexURBEntryOutputLength = length,
452 .UserClipDistanceClipTestEnableBitmask = 0,
453 .UserClipDistanceCullTestEnableBitmask = 0);
454
455 const struct brw_wm_prog_data *wm_prog_data = &pipeline->wm_prog_data;
456
457 const int num_thread_bias = GEN_GEN == 8 ? 2 : 1;
458 if (pipeline->ps_ksp0 == NO_KERNEL) {
459 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS));
460 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS_EXTRA),
461 .PixelShaderValid = false);
462 } else {
463 emit_3dstate_sbe(pipeline);
464
465 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS),
466 .KernelStartPointer0 = pipeline->ps_ksp0,
467
468 .SingleProgramFlow = false,
469 .VectorMaskEnable = true,
470 .SamplerCount = 1,
471
472 .ScratchSpaceBasePointer = pipeline->scratch_start[MESA_SHADER_FRAGMENT],
473 .PerThreadScratchSpace = scratch_space(&wm_prog_data->base),
474
475 .MaximumNumberofThreadsPerPSD = 64 - num_thread_bias,
476 .PositionXYOffsetSelect = wm_prog_data->uses_pos_offset ?
477 POSOFFSET_SAMPLE: POSOFFSET_NONE,
478 .PushConstantEnable = wm_prog_data->base.nr_params > 0,
479 ._8PixelDispatchEnable = pipeline->ps_simd8 != NO_KERNEL,
480 ._16PixelDispatchEnable = pipeline->ps_simd16 != NO_KERNEL,
481 ._32PixelDispatchEnable = false,
482
483 .DispatchGRFStartRegisterForConstantSetupData0 = pipeline->ps_grf_start0,
484 .DispatchGRFStartRegisterForConstantSetupData1 = 0,
485 .DispatchGRFStartRegisterForConstantSetupData2 = pipeline->ps_grf_start2,
486
487 .KernelStartPointer1 = 0,
488 .KernelStartPointer2 = pipeline->ps_ksp2);
489
490 bool per_sample_ps = pCreateInfo->pMultisampleState &&
491 pCreateInfo->pMultisampleState->sampleShadingEnable;
492
493 anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS_EXTRA),
494 .PixelShaderValid = true,
495 .PixelShaderKillsPixel = wm_prog_data->uses_kill,
496 .PixelShaderComputedDepthMode = wm_prog_data->computed_depth_mode,
497 .AttributeEnable = wm_prog_data->num_varying_inputs > 0,
498 .oMaskPresenttoRenderTarget = wm_prog_data->uses_omask,
499 .PixelShaderIsPerSample = per_sample_ps,
500 .PixelShaderUsesSourceDepth = wm_prog_data->uses_src_depth,
501 .PixelShaderUsesSourceW = wm_prog_data->uses_src_w,
502 #if GEN_GEN >= 9
503 .PixelShaderPullsBary = wm_prog_data->pulls_bary,
504 .InputCoverageMaskState = wm_prog_data->uses_sample_mask ?
505 ICMS_INNER_CONSERVATIVE : ICMS_NONE,
506 #else
507 .PixelShaderUsesInputCoverageMask =
508 wm_prog_data->uses_sample_mask,
509 #endif
510 );
511 }
512
513 *pPipeline = anv_pipeline_to_handle(pipeline);
514
515 return VK_SUCCESS;
516 }