2 * Copyright © 2015 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 #include "anv_private.h"
26 #include "genxml/gen_macros.h"
27 #include "genxml/genX_pack.h"
29 #include "common/gen_l3_config.h"
30 #include "common/gen_sample_positions.h"
31 #include "vk_format_info.h"
34 vertex_element_comp_control(enum isl_format format
, unsigned comp
)
38 case 0: bits
= isl_format_layouts
[format
].channels
.r
.bits
; break;
39 case 1: bits
= isl_format_layouts
[format
].channels
.g
.bits
; break;
40 case 2: bits
= isl_format_layouts
[format
].channels
.b
.bits
; break;
41 case 3: bits
= isl_format_layouts
[format
].channels
.a
.bits
; break;
42 default: unreachable("Invalid component");
46 * Take in account hardware restrictions when dealing with 64-bit floats.
48 * From Broadwell spec, command reference structures, page 586:
49 * "When SourceElementFormat is set to one of the *64*_PASSTHRU formats,
50 * 64-bit components are stored * in the URB without any conversion. In
51 * this case, vertex elements must be written as 128 or 256 bits, with
52 * VFCOMP_STORE_0 being used to pad the output as required. E.g., if
53 * R64_PASSTHRU is used to copy a 64-bit Red component into the URB,
54 * Component 1 must be specified as VFCOMP_STORE_0 (with Components 2,3
55 * set to VFCOMP_NOSTORE) in order to output a 128-bit vertex element, or
56 * Components 1-3 must be specified as VFCOMP_STORE_0 in order to output
57 * a 256-bit vertex element. Likewise, use of R64G64B64_PASSTHRU requires
58 * Component 3 to be specified as VFCOMP_STORE_0 in order to output a
59 * 256-bit vertex element."
62 return VFCOMP_STORE_SRC
;
63 } else if (comp
>= 2 &&
64 !isl_format_layouts
[format
].channels
.b
.bits
&&
65 isl_format_layouts
[format
].channels
.r
.type
== ISL_RAW
) {
66 /* When emitting 64-bit attributes, we need to write either 128 or 256
67 * bit chunks, using VFCOMP_NOSTORE when not writing the chunk, and
68 * VFCOMP_STORE_0 to pad the written chunk */
69 return VFCOMP_NOSTORE
;
70 } else if (comp
< 3 ||
71 isl_format_layouts
[format
].channels
.r
.type
== ISL_RAW
) {
72 /* Note we need to pad with value 0, not 1, due hardware restrictions
73 * (see comment above) */
74 return VFCOMP_STORE_0
;
75 } else if (isl_format_layouts
[format
].channels
.r
.type
== ISL_UINT
||
76 isl_format_layouts
[format
].channels
.r
.type
== ISL_SINT
) {
78 return VFCOMP_STORE_1_INT
;
81 return VFCOMP_STORE_1_FP
;
86 emit_vertex_input(struct anv_pipeline
*pipeline
,
87 const VkPipelineVertexInputStateCreateInfo
*info
)
89 const struct brw_vs_prog_data
*vs_prog_data
= get_vs_prog_data(pipeline
);
91 /* Pull inputs_read out of the VS prog data */
92 const uint64_t inputs_read
= vs_prog_data
->inputs_read
;
93 const uint64_t double_inputs_read
= vs_prog_data
->double_inputs_read
;
94 assert((inputs_read
& ((1 << VERT_ATTRIB_GENERIC0
) - 1)) == 0);
95 const uint32_t elements
= inputs_read
>> VERT_ATTRIB_GENERIC0
;
96 const uint32_t elements_double
= double_inputs_read
>> VERT_ATTRIB_GENERIC0
;
97 const bool needs_svgs_elem
= vs_prog_data
->uses_vertexid
||
98 vs_prog_data
->uses_instanceid
||
99 vs_prog_data
->uses_basevertex
||
100 vs_prog_data
->uses_baseinstance
;
102 uint32_t elem_count
= __builtin_popcount(elements
) -
103 __builtin_popcount(elements_double
) / 2;
105 const uint32_t total_elems
=
106 elem_count
+ needs_svgs_elem
+ vs_prog_data
->uses_drawid
;
107 if (total_elems
== 0)
112 const uint32_t num_dwords
= 1 + total_elems
* 2;
113 p
= anv_batch_emitn(&pipeline
->batch
, num_dwords
,
114 GENX(3DSTATE_VERTEX_ELEMENTS
));
117 memset(p
+ 1, 0, (num_dwords
- 1) * 4);
119 for (uint32_t i
= 0; i
< info
->vertexAttributeDescriptionCount
; i
++) {
120 const VkVertexInputAttributeDescription
*desc
=
121 &info
->pVertexAttributeDescriptions
[i
];
122 enum isl_format format
= anv_get_isl_format(&pipeline
->device
->info
,
124 VK_IMAGE_ASPECT_COLOR_BIT
,
125 VK_IMAGE_TILING_LINEAR
);
127 assert(desc
->binding
< MAX_VBS
);
129 if ((elements
& (1 << desc
->location
)) == 0)
130 continue; /* Binding unused */
133 __builtin_popcount(elements
& ((1 << desc
->location
) - 1)) -
134 DIV_ROUND_UP(__builtin_popcount(elements_double
&
135 ((1 << desc
->location
) -1)), 2);
137 struct GENX(VERTEX_ELEMENT_STATE
) element
= {
138 .VertexBufferIndex
= desc
->binding
,
140 .SourceElementFormat
= format
,
141 .EdgeFlagEnable
= false,
142 .SourceElementOffset
= desc
->offset
,
143 .Component0Control
= vertex_element_comp_control(format
, 0),
144 .Component1Control
= vertex_element_comp_control(format
, 1),
145 .Component2Control
= vertex_element_comp_control(format
, 2),
146 .Component3Control
= vertex_element_comp_control(format
, 3),
148 GENX(VERTEX_ELEMENT_STATE_pack
)(NULL
, &p
[1 + slot
* 2], &element
);
151 /* On Broadwell and later, we have a separate VF_INSTANCING packet
152 * that controls instancing. On Haswell and prior, that's part of
153 * VERTEX_BUFFER_STATE which we emit later.
155 anv_batch_emit(&pipeline
->batch
, GENX(3DSTATE_VF_INSTANCING
), vfi
) {
156 vfi
.InstancingEnable
= pipeline
->instancing_enable
[desc
->binding
];
157 vfi
.VertexElementIndex
= slot
;
158 /* Vulkan so far doesn't have an instance divisor, so
159 * this is always 1 (ignored if not instancing). */
160 vfi
.InstanceDataStepRate
= 1;
165 const uint32_t id_slot
= elem_count
;
166 if (needs_svgs_elem
) {
167 /* From the Broadwell PRM for the 3D_Vertex_Component_Control enum:
168 * "Within a VERTEX_ELEMENT_STATE structure, if a Component
169 * Control field is set to something other than VFCOMP_STORE_SRC,
170 * no higher-numbered Component Control fields may be set to
173 * This means, that if we have BaseInstance, we need BaseVertex as
174 * well. Just do all or nothing.
176 uint32_t base_ctrl
= (vs_prog_data
->uses_basevertex
||
177 vs_prog_data
->uses_baseinstance
) ?
178 VFCOMP_STORE_SRC
: VFCOMP_STORE_0
;
180 struct GENX(VERTEX_ELEMENT_STATE
) element
= {
181 .VertexBufferIndex
= ANV_SVGS_VB_INDEX
,
183 .SourceElementFormat
= ISL_FORMAT_R32G32_UINT
,
184 .Component0Control
= base_ctrl
,
185 .Component1Control
= base_ctrl
,
187 .Component2Control
= VFCOMP_STORE_0
,
188 .Component3Control
= VFCOMP_STORE_0
,
190 .Component2Control
= VFCOMP_STORE_VID
,
191 .Component3Control
= VFCOMP_STORE_IID
,
194 GENX(VERTEX_ELEMENT_STATE_pack
)(NULL
, &p
[1 + id_slot
* 2], &element
);
198 anv_batch_emit(&pipeline
->batch
, GENX(3DSTATE_VF_SGVS
), sgvs
) {
199 sgvs
.VertexIDEnable
= vs_prog_data
->uses_vertexid
;
200 sgvs
.VertexIDComponentNumber
= 2;
201 sgvs
.VertexIDElementOffset
= id_slot
;
202 sgvs
.InstanceIDEnable
= vs_prog_data
->uses_instanceid
;
203 sgvs
.InstanceIDComponentNumber
= 3;
204 sgvs
.InstanceIDElementOffset
= id_slot
;
208 const uint32_t drawid_slot
= elem_count
+ needs_svgs_elem
;
209 if (vs_prog_data
->uses_drawid
) {
210 struct GENX(VERTEX_ELEMENT_STATE
) element
= {
211 .VertexBufferIndex
= ANV_DRAWID_VB_INDEX
,
213 .SourceElementFormat
= ISL_FORMAT_R32_UINT
,
214 .Component0Control
= VFCOMP_STORE_SRC
,
215 .Component1Control
= VFCOMP_STORE_0
,
216 .Component2Control
= VFCOMP_STORE_0
,
217 .Component3Control
= VFCOMP_STORE_0
,
219 GENX(VERTEX_ELEMENT_STATE_pack
)(NULL
,
220 &p
[1 + drawid_slot
* 2],
224 anv_batch_emit(&pipeline
->batch
, GENX(3DSTATE_VF_INSTANCING
), vfi
) {
225 vfi
.VertexElementIndex
= drawid_slot
;
232 genX(emit_urb_setup
)(struct anv_device
*device
, struct anv_batch
*batch
,
233 const struct gen_l3_config
*l3_config
,
234 VkShaderStageFlags active_stages
,
235 const unsigned entry_size
[4])
237 const struct gen_device_info
*devinfo
= &device
->info
;
239 const unsigned push_constant_kb
= devinfo
->gt
== 3 ? 32 : 16;
241 const unsigned push_constant_kb
= GEN_GEN
>= 8 ? 32 : 16;
244 const unsigned urb_size_kb
= gen_get_l3_config_urb_size(devinfo
, l3_config
);
248 gen_get_urb_config(devinfo
,
249 1024 * push_constant_kb
, 1024 * urb_size_kb
,
251 VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT
,
252 active_stages
& VK_SHADER_STAGE_GEOMETRY_BIT
,
253 entry_size
, entries
, start
);
255 #if GEN_GEN == 7 && !GEN_IS_HASWELL
256 /* From the IVB PRM Vol. 2, Part 1, Section 3.2.1:
258 * "A PIPE_CONTROL with Post-Sync Operation set to 1h and a depth stall
259 * needs to be sent just prior to any 3DSTATE_VS, 3DSTATE_URB_VS,
260 * 3DSTATE_CONSTANT_VS, 3DSTATE_BINDING_TABLE_POINTER_VS,
261 * 3DSTATE_SAMPLER_STATE_POINTER_VS command. Only one PIPE_CONTROL
262 * needs to be sent before any combination of VS associated 3DSTATE."
264 anv_batch_emit(batch
, GEN7_PIPE_CONTROL
, pc
) {
265 pc
.DepthStallEnable
= true;
266 pc
.PostSyncOperation
= WriteImmediateData
;
267 pc
.Address
= (struct anv_address
) { &device
->workaround_bo
, 0 };
271 for (int i
= 0; i
<= MESA_SHADER_GEOMETRY
; i
++) {
272 anv_batch_emit(batch
, GENX(3DSTATE_URB_VS
), urb
) {
273 urb
._3DCommandSubOpcode
+= i
;
274 urb
.VSURBStartingAddress
= start
[i
];
275 urb
.VSURBEntryAllocationSize
= entry_size
[i
] - 1;
276 urb
.VSNumberofURBEntries
= entries
[i
];
282 emit_urb_setup(struct anv_pipeline
*pipeline
)
284 unsigned entry_size
[4];
285 for (int i
= MESA_SHADER_VERTEX
; i
<= MESA_SHADER_GEOMETRY
; i
++) {
286 const struct brw_vue_prog_data
*prog_data
=
287 !anv_pipeline_has_stage(pipeline
, i
) ? NULL
:
288 (const struct brw_vue_prog_data
*) pipeline
->shaders
[i
]->prog_data
;
290 entry_size
[i
] = prog_data
? prog_data
->urb_entry_size
: 1;
293 genX(emit_urb_setup
)(pipeline
->device
, &pipeline
->batch
,
294 pipeline
->urb
.l3_config
,
295 pipeline
->active_stages
, entry_size
);
299 emit_3dstate_sbe(struct anv_pipeline
*pipeline
)
301 const struct brw_wm_prog_data
*wm_prog_data
= get_wm_prog_data(pipeline
);
303 if (!anv_pipeline_has_stage(pipeline
, MESA_SHADER_FRAGMENT
)) {
304 anv_batch_emit(&pipeline
->batch
, GENX(3DSTATE_SBE
), sbe
);
306 anv_batch_emit(&pipeline
->batch
, GENX(3DSTATE_SBE_SWIZ
), sbe
);
311 const struct brw_vue_map
*fs_input_map
=
312 &anv_pipeline_get_last_vue_prog_data(pipeline
)->vue_map
;
314 struct GENX(3DSTATE_SBE
) sbe
= {
315 GENX(3DSTATE_SBE_header
),
316 .AttributeSwizzleEnable
= true,
317 .PointSpriteTextureCoordinateOrigin
= UPPERLEFT
,
318 .NumberofSFOutputAttributes
= wm_prog_data
->num_varying_inputs
,
319 .ConstantInterpolationEnable
= wm_prog_data
->flat_inputs
,
323 for (unsigned i
= 0; i
< 32; i
++)
324 sbe
.AttributeActiveComponentFormat
[i
] = ACF_XYZW
;
328 /* On Broadwell, they broke 3DSTATE_SBE into two packets */
329 struct GENX(3DSTATE_SBE_SWIZ
) swiz
= {
330 GENX(3DSTATE_SBE_SWIZ_header
),
336 /* Skip the VUE header and position slots by default */
337 unsigned urb_entry_read_offset
= 1;
338 int max_source_attr
= 0;
339 for (int attr
= 0; attr
< VARYING_SLOT_MAX
; attr
++) {
340 int input_index
= wm_prog_data
->urb_setup
[attr
];
345 /* gl_Layer is stored in the VUE header */
346 if (attr
== VARYING_SLOT_LAYER
) {
347 urb_entry_read_offset
= 0;
351 if (attr
== VARYING_SLOT_PNTC
) {
352 sbe
.PointSpriteTextureCoordinateEnable
= 1 << input_index
;
356 const int slot
= fs_input_map
->varying_to_slot
[attr
];
358 if (input_index
>= 16)
362 /* This attribute does not exist in the VUE--that means that the
363 * vertex shader did not write to it. It could be that it's a
364 * regular varying read by the fragment shader but not written by
365 * the vertex shader or it's gl_PrimitiveID. In the first case the
366 * value is undefined, in the second it needs to be
369 swiz
.Attribute
[input_index
].ConstantSource
= PRIM_ID
;
370 swiz
.Attribute
[input_index
].ComponentOverrideX
= true;
371 swiz
.Attribute
[input_index
].ComponentOverrideY
= true;
372 swiz
.Attribute
[input_index
].ComponentOverrideZ
= true;
373 swiz
.Attribute
[input_index
].ComponentOverrideW
= true;
375 /* We have to subtract two slots to accout for the URB entry output
376 * read offset in the VS and GS stages.
379 const int source_attr
= slot
- 2 * urb_entry_read_offset
;
380 max_source_attr
= MAX2(max_source_attr
, source_attr
);
381 swiz
.Attribute
[input_index
].SourceAttribute
= source_attr
;
385 sbe
.VertexURBEntryReadOffset
= urb_entry_read_offset
;
386 sbe
.VertexURBEntryReadLength
= DIV_ROUND_UP(max_source_attr
+ 1, 2);
388 sbe
.ForceVertexURBEntryReadOffset
= true;
389 sbe
.ForceVertexURBEntryReadLength
= true;
392 uint32_t *dw
= anv_batch_emit_dwords(&pipeline
->batch
,
393 GENX(3DSTATE_SBE_length
));
396 GENX(3DSTATE_SBE_pack
)(&pipeline
->batch
, dw
, &sbe
);
399 dw
= anv_batch_emit_dwords(&pipeline
->batch
, GENX(3DSTATE_SBE_SWIZ_length
));
402 GENX(3DSTATE_SBE_SWIZ_pack
)(&pipeline
->batch
, dw
, &swiz
);
406 static const uint32_t vk_to_gen_cullmode
[] = {
407 [VK_CULL_MODE_NONE
] = CULLMODE_NONE
,
408 [VK_CULL_MODE_FRONT_BIT
] = CULLMODE_FRONT
,
409 [VK_CULL_MODE_BACK_BIT
] = CULLMODE_BACK
,
410 [VK_CULL_MODE_FRONT_AND_BACK
] = CULLMODE_BOTH
413 static const uint32_t vk_to_gen_fillmode
[] = {
414 [VK_POLYGON_MODE_FILL
] = FILL_MODE_SOLID
,
415 [VK_POLYGON_MODE_LINE
] = FILL_MODE_WIREFRAME
,
416 [VK_POLYGON_MODE_POINT
] = FILL_MODE_POINT
,
419 static const uint32_t vk_to_gen_front_face
[] = {
420 [VK_FRONT_FACE_COUNTER_CLOCKWISE
] = 1,
421 [VK_FRONT_FACE_CLOCKWISE
] = 0
425 emit_rs_state(struct anv_pipeline
*pipeline
,
426 const VkPipelineRasterizationStateCreateInfo
*rs_info
,
427 const VkPipelineMultisampleStateCreateInfo
*ms_info
,
428 const struct anv_render_pass
*pass
,
429 const struct anv_subpass
*subpass
)
431 struct GENX(3DSTATE_SF
) sf
= {
432 GENX(3DSTATE_SF_header
),
435 sf
.ViewportTransformEnable
= true;
436 sf
.StatisticsEnable
= true;
437 sf
.TriangleStripListProvokingVertexSelect
= 0;
438 sf
.LineStripListProvokingVertexSelect
= 0;
439 sf
.TriangleFanProvokingVertexSelect
= 1;
441 const struct brw_vue_prog_data
*last_vue_prog_data
=
442 anv_pipeline_get_last_vue_prog_data(pipeline
);
444 if (last_vue_prog_data
->vue_map
.slots_valid
& VARYING_BIT_PSIZ
) {
445 sf
.PointWidthSource
= Vertex
;
447 sf
.PointWidthSource
= State
;
452 struct GENX(3DSTATE_RASTER
) raster
= {
453 GENX(3DSTATE_RASTER_header
),
459 /* For details on 3DSTATE_RASTER multisample state, see the BSpec table
460 * "Multisample Modes State".
463 raster
.DXMultisampleRasterizationEnable
= true;
464 /* NOTE: 3DSTATE_RASTER::ForcedSampleCount affects the BDW and SKL PMA fix
465 * computations. If we ever set this bit to a different value, they will
466 * need to be updated accordingly.
468 raster
.ForcedSampleCount
= FSC_NUMRASTSAMPLES_0
;
469 raster
.ForceMultisampling
= false;
471 raster
.MultisampleRasterizationMode
=
472 (ms_info
&& ms_info
->rasterizationSamples
> 1) ?
473 MSRASTMODE_ON_PATTERN
: MSRASTMODE_OFF_PIXEL
;
476 raster
.FrontWinding
= vk_to_gen_front_face
[rs_info
->frontFace
];
477 raster
.CullMode
= vk_to_gen_cullmode
[rs_info
->cullMode
];
478 raster
.FrontFaceFillMode
= vk_to_gen_fillmode
[rs_info
->polygonMode
];
479 raster
.BackFaceFillMode
= vk_to_gen_fillmode
[rs_info
->polygonMode
];
480 raster
.ScissorRectangleEnable
= true;
483 /* GEN9+ splits ViewportZClipTestEnable into near and far enable bits */
484 raster
.ViewportZFarClipTestEnable
= !pipeline
->depth_clamp_enable
;
485 raster
.ViewportZNearClipTestEnable
= !pipeline
->depth_clamp_enable
;
487 raster
.ViewportZClipTestEnable
= !pipeline
->depth_clamp_enable
;
490 raster
.GlobalDepthOffsetEnableSolid
= rs_info
->depthBiasEnable
;
491 raster
.GlobalDepthOffsetEnableWireframe
= rs_info
->depthBiasEnable
;
492 raster
.GlobalDepthOffsetEnablePoint
= rs_info
->depthBiasEnable
;
495 /* Gen7 requires that we provide the depth format in 3DSTATE_SF so that it
496 * can get the depth offsets correct.
498 if (subpass
->depth_stencil_attachment
.attachment
< pass
->attachment_count
) {
500 pass
->attachments
[subpass
->depth_stencil_attachment
.attachment
].format
;
501 assert(vk_format_is_depth_or_stencil(vk_format
));
502 if (vk_format_aspects(vk_format
) & VK_IMAGE_ASPECT_DEPTH_BIT
) {
503 enum isl_format isl_format
=
504 anv_get_isl_format(&pipeline
->device
->info
, vk_format
,
505 VK_IMAGE_ASPECT_DEPTH_BIT
,
506 VK_IMAGE_TILING_OPTIMAL
);
507 sf
.DepthBufferSurfaceFormat
=
508 isl_format_get_depth_format(isl_format
, false);
514 GENX(3DSTATE_SF_pack
)(NULL
, pipeline
->gen8
.sf
, &sf
);
515 GENX(3DSTATE_RASTER_pack
)(NULL
, pipeline
->gen8
.raster
, &raster
);
518 GENX(3DSTATE_SF_pack
)(NULL
, &pipeline
->gen7
.sf
, &sf
);
523 emit_ms_state(struct anv_pipeline
*pipeline
,
524 const VkPipelineMultisampleStateCreateInfo
*info
)
526 uint32_t samples
= 1;
527 uint32_t log2_samples
= 0;
529 /* From the Vulkan 1.0 spec:
530 * If pSampleMask is NULL, it is treated as if the mask has all bits
531 * enabled, i.e. no coverage is removed from fragments.
533 * 3DSTATE_SAMPLE_MASK.SampleMask is 16 bits.
536 uint32_t sample_mask
= 0xffff;
538 uint32_t sample_mask
= 0xff;
542 samples
= info
->rasterizationSamples
;
543 log2_samples
= __builtin_ffs(samples
) - 1;
546 if (info
&& info
->pSampleMask
)
547 sample_mask
&= info
->pSampleMask
[0];
549 anv_batch_emit(&pipeline
->batch
, GENX(3DSTATE_MULTISAMPLE
), ms
) {
550 ms
.NumberofMultisamples
= log2_samples
;
553 /* The PRM says that this bit is valid only for DX9:
555 * SW can choose to set this bit only for DX9 API. DX10/OGL API's
556 * should not have any effect by setting or not setting this bit.
558 ms
.PixelPositionOffsetEnable
= false;
559 ms
.PixelLocation
= CENTER
;
561 ms
.PixelLocation
= PIXLOC_CENTER
;
565 GEN_SAMPLE_POS_1X(ms
.Sample
);
568 GEN_SAMPLE_POS_2X(ms
.Sample
);
571 GEN_SAMPLE_POS_4X(ms
.Sample
);
574 GEN_SAMPLE_POS_8X(ms
.Sample
);
582 anv_batch_emit(&pipeline
->batch
, GENX(3DSTATE_SAMPLE_MASK
), sm
) {
583 sm
.SampleMask
= sample_mask
;
587 static const uint32_t vk_to_gen_logic_op
[] = {
588 [VK_LOGIC_OP_COPY
] = LOGICOP_COPY
,
589 [VK_LOGIC_OP_CLEAR
] = LOGICOP_CLEAR
,
590 [VK_LOGIC_OP_AND
] = LOGICOP_AND
,
591 [VK_LOGIC_OP_AND_REVERSE
] = LOGICOP_AND_REVERSE
,
592 [VK_LOGIC_OP_AND_INVERTED
] = LOGICOP_AND_INVERTED
,
593 [VK_LOGIC_OP_NO_OP
] = LOGICOP_NOOP
,
594 [VK_LOGIC_OP_XOR
] = LOGICOP_XOR
,
595 [VK_LOGIC_OP_OR
] = LOGICOP_OR
,
596 [VK_LOGIC_OP_NOR
] = LOGICOP_NOR
,
597 [VK_LOGIC_OP_EQUIVALENT
] = LOGICOP_EQUIV
,
598 [VK_LOGIC_OP_INVERT
] = LOGICOP_INVERT
,
599 [VK_LOGIC_OP_OR_REVERSE
] = LOGICOP_OR_REVERSE
,
600 [VK_LOGIC_OP_COPY_INVERTED
] = LOGICOP_COPY_INVERTED
,
601 [VK_LOGIC_OP_OR_INVERTED
] = LOGICOP_OR_INVERTED
,
602 [VK_LOGIC_OP_NAND
] = LOGICOP_NAND
,
603 [VK_LOGIC_OP_SET
] = LOGICOP_SET
,
606 static const uint32_t vk_to_gen_blend
[] = {
607 [VK_BLEND_FACTOR_ZERO
] = BLENDFACTOR_ZERO
,
608 [VK_BLEND_FACTOR_ONE
] = BLENDFACTOR_ONE
,
609 [VK_BLEND_FACTOR_SRC_COLOR
] = BLENDFACTOR_SRC_COLOR
,
610 [VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR
] = BLENDFACTOR_INV_SRC_COLOR
,
611 [VK_BLEND_FACTOR_DST_COLOR
] = BLENDFACTOR_DST_COLOR
,
612 [VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR
] = BLENDFACTOR_INV_DST_COLOR
,
613 [VK_BLEND_FACTOR_SRC_ALPHA
] = BLENDFACTOR_SRC_ALPHA
,
614 [VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA
] = BLENDFACTOR_INV_SRC_ALPHA
,
615 [VK_BLEND_FACTOR_DST_ALPHA
] = BLENDFACTOR_DST_ALPHA
,
616 [VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA
] = BLENDFACTOR_INV_DST_ALPHA
,
617 [VK_BLEND_FACTOR_CONSTANT_COLOR
] = BLENDFACTOR_CONST_COLOR
,
618 [VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR
]= BLENDFACTOR_INV_CONST_COLOR
,
619 [VK_BLEND_FACTOR_CONSTANT_ALPHA
] = BLENDFACTOR_CONST_ALPHA
,
620 [VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA
]= BLENDFACTOR_INV_CONST_ALPHA
,
621 [VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
] = BLENDFACTOR_SRC_ALPHA_SATURATE
,
622 [VK_BLEND_FACTOR_SRC1_COLOR
] = BLENDFACTOR_SRC1_COLOR
,
623 [VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR
] = BLENDFACTOR_INV_SRC1_COLOR
,
624 [VK_BLEND_FACTOR_SRC1_ALPHA
] = BLENDFACTOR_SRC1_ALPHA
,
625 [VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA
] = BLENDFACTOR_INV_SRC1_ALPHA
,
628 static const uint32_t vk_to_gen_blend_op
[] = {
629 [VK_BLEND_OP_ADD
] = BLENDFUNCTION_ADD
,
630 [VK_BLEND_OP_SUBTRACT
] = BLENDFUNCTION_SUBTRACT
,
631 [VK_BLEND_OP_REVERSE_SUBTRACT
] = BLENDFUNCTION_REVERSE_SUBTRACT
,
632 [VK_BLEND_OP_MIN
] = BLENDFUNCTION_MIN
,
633 [VK_BLEND_OP_MAX
] = BLENDFUNCTION_MAX
,
636 static const uint32_t vk_to_gen_compare_op
[] = {
637 [VK_COMPARE_OP_NEVER
] = PREFILTEROPNEVER
,
638 [VK_COMPARE_OP_LESS
] = PREFILTEROPLESS
,
639 [VK_COMPARE_OP_EQUAL
] = PREFILTEROPEQUAL
,
640 [VK_COMPARE_OP_LESS_OR_EQUAL
] = PREFILTEROPLEQUAL
,
641 [VK_COMPARE_OP_GREATER
] = PREFILTEROPGREATER
,
642 [VK_COMPARE_OP_NOT_EQUAL
] = PREFILTEROPNOTEQUAL
,
643 [VK_COMPARE_OP_GREATER_OR_EQUAL
] = PREFILTEROPGEQUAL
,
644 [VK_COMPARE_OP_ALWAYS
] = PREFILTEROPALWAYS
,
647 static const uint32_t vk_to_gen_stencil_op
[] = {
648 [VK_STENCIL_OP_KEEP
] = STENCILOP_KEEP
,
649 [VK_STENCIL_OP_ZERO
] = STENCILOP_ZERO
,
650 [VK_STENCIL_OP_REPLACE
] = STENCILOP_REPLACE
,
651 [VK_STENCIL_OP_INCREMENT_AND_CLAMP
] = STENCILOP_INCRSAT
,
652 [VK_STENCIL_OP_DECREMENT_AND_CLAMP
] = STENCILOP_DECRSAT
,
653 [VK_STENCIL_OP_INVERT
] = STENCILOP_INVERT
,
654 [VK_STENCIL_OP_INCREMENT_AND_WRAP
] = STENCILOP_INCR
,
655 [VK_STENCIL_OP_DECREMENT_AND_WRAP
] = STENCILOP_DECR
,
658 /* This function sanitizes the VkStencilOpState by looking at the compare ops
659 * and trying to determine whether or not a given stencil op can ever actually
660 * occur. Stencil ops which can never occur are set to VK_STENCIL_OP_KEEP.
661 * This function returns true if, after sanitation, any of the stencil ops are
662 * set to something other than VK_STENCIL_OP_KEEP.
665 sanitize_stencil_face(VkStencilOpState
*face
,
666 VkCompareOp depthCompareOp
)
668 /* If compareOp is ALWAYS then the stencil test will never fail and failOp
669 * will never happen. Set failOp to KEEP in this case.
671 if (face
->compareOp
== VK_COMPARE_OP_ALWAYS
)
672 face
->failOp
= VK_STENCIL_OP_KEEP
;
674 /* If compareOp is NEVER or depthCompareOp is NEVER then one of the depth
675 * or stencil tests will fail and passOp will never happen.
677 if (face
->compareOp
== VK_COMPARE_OP_NEVER
||
678 depthCompareOp
== VK_COMPARE_OP_NEVER
)
679 face
->passOp
= VK_STENCIL_OP_KEEP
;
681 /* If compareOp is NEVER or depthCompareOp is ALWAYS then either the
682 * stencil test will fail or the depth test will pass. In either case,
683 * depthFailOp will never happen.
685 if (face
->compareOp
== VK_COMPARE_OP_NEVER
||
686 depthCompareOp
== VK_COMPARE_OP_ALWAYS
)
687 face
->depthFailOp
= VK_STENCIL_OP_KEEP
;
689 return face
->failOp
!= VK_STENCIL_OP_KEEP
||
690 face
->depthFailOp
!= VK_STENCIL_OP_KEEP
||
691 face
->passOp
!= VK_STENCIL_OP_KEEP
;
694 /* Intel hardware is fairly sensitive to whether or not depth/stencil writes
695 * are enabled. In the presence of discards, it's fairly easy to get into the
696 * non-promoted case which means a fairly big performance hit. From the Iron
697 * Lake PRM, Vol 2, pt. 1, section 8.4.3.2, "Early Depth Test Cases":
699 * "Non-promoted depth (N) is active whenever the depth test can be done
700 * early but it cannot determine whether or not to write source depth to
701 * the depth buffer, therefore the depth write must be performed post pixel
702 * shader. This includes cases where the pixel shader can kill pixels,
703 * including via sampler chroma key, as well as cases where the alpha test
704 * function is enabled, which kills pixels based on a programmable alpha
705 * test. In this case, even if the depth test fails, the pixel cannot be
706 * killed if a stencil write is indicated. Whether or not the stencil write
707 * happens depends on whether or not the pixel is killed later. In these
708 * cases if stencil test fails and stencil writes are off, the pixels can
709 * also be killed early. If stencil writes are enabled, the pixels must be
710 * treated as Computed depth (described above)."
712 * The same thing as mentioned in the stencil case can happen in the depth
713 * case as well if it thinks it writes depth but, thanks to the depth test
714 * being GL_EQUAL, the write doesn't actually matter. A little extra work
715 * up-front to try and disable depth and stencil writes can make a big
718 * Unfortunately, the way depth and stencil testing is specified, there are
719 * many case where, regardless of depth/stencil writes being enabled, nothing
720 * actually gets written due to some other bit of state being set. This
721 * function attempts to "sanitize" the depth stencil state and disable writes
722 * and sometimes even testing whenever possible.
725 sanitize_ds_state(VkPipelineDepthStencilStateCreateInfo
*state
,
726 bool *stencilWriteEnable
,
727 VkImageAspectFlags ds_aspects
)
729 *stencilWriteEnable
= state
->stencilTestEnable
;
731 /* If the depth test is disabled, we won't be writing anything. */
732 if (!state
->depthTestEnable
)
733 state
->depthWriteEnable
= false;
735 /* The Vulkan spec requires that if either depth or stencil is not present,
736 * the pipeline is to act as if the test silently passes.
738 if (!(ds_aspects
& VK_IMAGE_ASPECT_DEPTH_BIT
)) {
739 state
->depthWriteEnable
= false;
740 state
->depthCompareOp
= VK_COMPARE_OP_ALWAYS
;
743 if (!(ds_aspects
& VK_IMAGE_ASPECT_STENCIL_BIT
)) {
744 *stencilWriteEnable
= false;
745 state
->front
.compareOp
= VK_COMPARE_OP_ALWAYS
;
746 state
->back
.compareOp
= VK_COMPARE_OP_ALWAYS
;
749 /* If the stencil test is enabled and always fails, then we will never get
750 * to the depth test so we can just disable the depth test entirely.
752 if (state
->stencilTestEnable
&&
753 state
->front
.compareOp
== VK_COMPARE_OP_NEVER
&&
754 state
->back
.compareOp
== VK_COMPARE_OP_NEVER
) {
755 state
->depthTestEnable
= false;
756 state
->depthWriteEnable
= false;
759 /* If depthCompareOp is EQUAL then the value we would be writing to the
760 * depth buffer is the same as the value that's already there so there's no
761 * point in writing it.
763 if (state
->depthCompareOp
== VK_COMPARE_OP_EQUAL
)
764 state
->depthWriteEnable
= false;
766 /* If the stencil ops are such that we don't actually ever modify the
767 * stencil buffer, we should disable writes.
769 if (!sanitize_stencil_face(&state
->front
, state
->depthCompareOp
) &&
770 !sanitize_stencil_face(&state
->back
, state
->depthCompareOp
))
771 *stencilWriteEnable
= false;
773 /* If the depth test always passes and we never write out depth, that's the
774 * same as if the depth test is disabled entirely.
776 if (state
->depthCompareOp
== VK_COMPARE_OP_ALWAYS
&&
777 !state
->depthWriteEnable
)
778 state
->depthTestEnable
= false;
780 /* If the stencil test always passes and we never write out stencil, that's
781 * the same as if the stencil test is disabled entirely.
783 if (state
->front
.compareOp
== VK_COMPARE_OP_ALWAYS
&&
784 state
->back
.compareOp
== VK_COMPARE_OP_ALWAYS
&&
785 !*stencilWriteEnable
)
786 state
->stencilTestEnable
= false;
790 emit_ds_state(struct anv_pipeline
*pipeline
,
791 const VkPipelineDepthStencilStateCreateInfo
*pCreateInfo
,
792 const struct anv_render_pass
*pass
,
793 const struct anv_subpass
*subpass
)
796 # define depth_stencil_dw pipeline->gen7.depth_stencil_state
798 # define depth_stencil_dw pipeline->gen8.wm_depth_stencil
800 # define depth_stencil_dw pipeline->gen9.wm_depth_stencil
803 if (pCreateInfo
== NULL
) {
804 /* We're going to OR this together with the dynamic state. We need
805 * to make sure it's initialized to something useful.
807 pipeline
->writes_stencil
= false;
808 pipeline
->stencil_test_enable
= false;
809 pipeline
->writes_depth
= false;
810 pipeline
->depth_test_enable
= false;
811 memset(depth_stencil_dw
, 0, sizeof(depth_stencil_dw
));
815 VkImageAspectFlags ds_aspects
= 0;
816 if (subpass
->depth_stencil_attachment
.attachment
!= VK_ATTACHMENT_UNUSED
) {
817 VkFormat depth_stencil_format
=
818 pass
->attachments
[subpass
->depth_stencil_attachment
.attachment
].format
;
819 ds_aspects
= vk_format_aspects(depth_stencil_format
);
822 VkPipelineDepthStencilStateCreateInfo info
= *pCreateInfo
;
823 sanitize_ds_state(&info
, &pipeline
->writes_stencil
, ds_aspects
);
824 pipeline
->stencil_test_enable
= info
.stencilTestEnable
;
825 pipeline
->writes_depth
= info
.depthWriteEnable
;
826 pipeline
->depth_test_enable
= info
.depthTestEnable
;
828 /* VkBool32 depthBoundsTestEnable; // optional (depth_bounds_test) */
831 struct GENX(DEPTH_STENCIL_STATE
) depth_stencil
= {
833 struct GENX(3DSTATE_WM_DEPTH_STENCIL
) depth_stencil
= {
835 .DepthTestEnable
= info
.depthTestEnable
,
836 .DepthBufferWriteEnable
= info
.depthWriteEnable
,
837 .DepthTestFunction
= vk_to_gen_compare_op
[info
.depthCompareOp
],
838 .DoubleSidedStencilEnable
= true,
840 .StencilTestEnable
= info
.stencilTestEnable
,
841 .StencilFailOp
= vk_to_gen_stencil_op
[info
.front
.failOp
],
842 .StencilPassDepthPassOp
= vk_to_gen_stencil_op
[info
.front
.passOp
],
843 .StencilPassDepthFailOp
= vk_to_gen_stencil_op
[info
.front
.depthFailOp
],
844 .StencilTestFunction
= vk_to_gen_compare_op
[info
.front
.compareOp
],
845 .BackfaceStencilFailOp
= vk_to_gen_stencil_op
[info
.back
.failOp
],
846 .BackfaceStencilPassDepthPassOp
= vk_to_gen_stencil_op
[info
.back
.passOp
],
847 .BackfaceStencilPassDepthFailOp
=vk_to_gen_stencil_op
[info
.back
.depthFailOp
],
848 .BackfaceStencilTestFunction
= vk_to_gen_compare_op
[info
.back
.compareOp
],
852 GENX(DEPTH_STENCIL_STATE_pack
)(NULL
, depth_stencil_dw
, &depth_stencil
);
854 GENX(3DSTATE_WM_DEPTH_STENCIL_pack
)(NULL
, depth_stencil_dw
, &depth_stencil
);
859 emit_cb_state(struct anv_pipeline
*pipeline
,
860 const VkPipelineColorBlendStateCreateInfo
*info
,
861 const VkPipelineMultisampleStateCreateInfo
*ms_info
)
863 struct anv_device
*device
= pipeline
->device
;
865 const uint32_t num_dwords
= GENX(BLEND_STATE_length
);
866 pipeline
->blend_state
=
867 anv_state_pool_alloc(&device
->dynamic_state_pool
, num_dwords
* 4, 64);
869 struct GENX(BLEND_STATE
) blend_state
= {
871 .AlphaToCoverageEnable
= ms_info
&& ms_info
->alphaToCoverageEnable
,
872 .AlphaToOneEnable
= ms_info
&& ms_info
->alphaToOneEnable
,
874 /* Make sure it gets zeroed */
875 .Entry
= { { 0, }, },
879 /* Default everything to disabled */
880 for (uint32_t i
= 0; i
< 8; i
++) {
881 blend_state
.Entry
[i
].WriteDisableAlpha
= true;
882 blend_state
.Entry
[i
].WriteDisableRed
= true;
883 blend_state
.Entry
[i
].WriteDisableGreen
= true;
884 blend_state
.Entry
[i
].WriteDisableBlue
= true;
887 uint32_t surface_count
= 0;
888 struct anv_pipeline_bind_map
*map
;
889 if (anv_pipeline_has_stage(pipeline
, MESA_SHADER_FRAGMENT
)) {
890 map
= &pipeline
->shaders
[MESA_SHADER_FRAGMENT
]->bind_map
;
891 surface_count
= map
->surface_count
;
894 bool has_writeable_rt
= false;
895 for (unsigned i
= 0; i
< surface_count
; i
++) {
896 struct anv_pipeline_binding
*binding
= &map
->surface_to_descriptor
[i
];
898 /* All color attachments are at the beginning of the binding table */
899 if (binding
->set
!= ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS
)
902 /* We can have at most 8 attachments */
905 if (binding
->index
>= info
->attachmentCount
)
908 assert(binding
->binding
== 0);
909 const VkPipelineColorBlendAttachmentState
*a
=
910 &info
->pAttachments
[binding
->index
];
912 blend_state
.Entry
[i
] = (struct GENX(BLEND_STATE_ENTRY
)) {
914 .AlphaToCoverageEnable
= ms_info
&& ms_info
->alphaToCoverageEnable
,
915 .AlphaToOneEnable
= ms_info
&& ms_info
->alphaToOneEnable
,
917 .LogicOpEnable
= info
->logicOpEnable
,
918 .LogicOpFunction
= vk_to_gen_logic_op
[info
->logicOp
],
919 .ColorBufferBlendEnable
= a
->blendEnable
,
920 .ColorClampRange
= COLORCLAMP_RTFORMAT
,
921 .PreBlendColorClampEnable
= true,
922 .PostBlendColorClampEnable
= true,
923 .SourceBlendFactor
= vk_to_gen_blend
[a
->srcColorBlendFactor
],
924 .DestinationBlendFactor
= vk_to_gen_blend
[a
->dstColorBlendFactor
],
925 .ColorBlendFunction
= vk_to_gen_blend_op
[a
->colorBlendOp
],
926 .SourceAlphaBlendFactor
= vk_to_gen_blend
[a
->srcAlphaBlendFactor
],
927 .DestinationAlphaBlendFactor
= vk_to_gen_blend
[a
->dstAlphaBlendFactor
],
928 .AlphaBlendFunction
= vk_to_gen_blend_op
[a
->alphaBlendOp
],
929 .WriteDisableAlpha
= !(a
->colorWriteMask
& VK_COLOR_COMPONENT_A_BIT
),
930 .WriteDisableRed
= !(a
->colorWriteMask
& VK_COLOR_COMPONENT_R_BIT
),
931 .WriteDisableGreen
= !(a
->colorWriteMask
& VK_COLOR_COMPONENT_G_BIT
),
932 .WriteDisableBlue
= !(a
->colorWriteMask
& VK_COLOR_COMPONENT_B_BIT
),
935 if (a
->srcColorBlendFactor
!= a
->srcAlphaBlendFactor
||
936 a
->dstColorBlendFactor
!= a
->dstAlphaBlendFactor
||
937 a
->colorBlendOp
!= a
->alphaBlendOp
) {
939 blend_state
.IndependentAlphaBlendEnable
= true;
941 blend_state
.Entry
[i
].IndependentAlphaBlendEnable
= true;
945 if (a
->colorWriteMask
!= 0)
946 has_writeable_rt
= true;
948 /* Our hardware applies the blend factor prior to the blend function
949 * regardless of what function is used. Technically, this means the
950 * hardware can do MORE than GL or Vulkan specify. However, it also
951 * means that, for MIN and MAX, we have to stomp the blend factor to
952 * ONE to make it a no-op.
954 if (a
->colorBlendOp
== VK_BLEND_OP_MIN
||
955 a
->colorBlendOp
== VK_BLEND_OP_MAX
) {
956 blend_state
.Entry
[i
].SourceBlendFactor
= BLENDFACTOR_ONE
;
957 blend_state
.Entry
[i
].DestinationBlendFactor
= BLENDFACTOR_ONE
;
959 if (a
->alphaBlendOp
== VK_BLEND_OP_MIN
||
960 a
->alphaBlendOp
== VK_BLEND_OP_MAX
) {
961 blend_state
.Entry
[i
].SourceAlphaBlendFactor
= BLENDFACTOR_ONE
;
962 blend_state
.Entry
[i
].DestinationAlphaBlendFactor
= BLENDFACTOR_ONE
;
967 struct GENX(BLEND_STATE_ENTRY
) *bs0
= &blend_state
.Entry
[0];
968 anv_batch_emit(&pipeline
->batch
, GENX(3DSTATE_PS_BLEND
), blend
) {
969 blend
.AlphaToCoverageEnable
= blend_state
.AlphaToCoverageEnable
;
970 blend
.HasWriteableRT
= has_writeable_rt
;
971 blend
.ColorBufferBlendEnable
= bs0
->ColorBufferBlendEnable
;
972 blend
.SourceAlphaBlendFactor
= bs0
->SourceAlphaBlendFactor
;
973 blend
.DestinationAlphaBlendFactor
= bs0
->DestinationAlphaBlendFactor
;
974 blend
.SourceBlendFactor
= bs0
->SourceBlendFactor
;
975 blend
.DestinationBlendFactor
= bs0
->DestinationBlendFactor
;
976 blend
.AlphaTestEnable
= false;
977 blend
.IndependentAlphaBlendEnable
=
978 blend_state
.IndependentAlphaBlendEnable
;
981 (void)has_writeable_rt
;
984 GENX(BLEND_STATE_pack
)(NULL
, pipeline
->blend_state
.map
, &blend_state
);
985 anv_state_flush(device
, pipeline
->blend_state
);
987 anv_batch_emit(&pipeline
->batch
, GENX(3DSTATE_BLEND_STATE_POINTERS
), bsp
) {
988 bsp
.BlendStatePointer
= pipeline
->blend_state
.offset
;
990 bsp
.BlendStatePointerValid
= true;
996 emit_3dstate_clip(struct anv_pipeline
*pipeline
,
997 const VkPipelineViewportStateCreateInfo
*vp_info
,
998 const VkPipelineRasterizationStateCreateInfo
*rs_info
)
1000 const struct brw_wm_prog_data
*wm_prog_data
= get_wm_prog_data(pipeline
);
1001 (void) wm_prog_data
;
1002 anv_batch_emit(&pipeline
->batch
, GENX(3DSTATE_CLIP
), clip
) {
1003 clip
.ClipEnable
= true;
1004 clip
.StatisticsEnable
= true;
1005 clip
.EarlyCullEnable
= true;
1006 clip
.APIMode
= APIMODE_D3D
,
1007 clip
.ViewportXYClipTestEnable
= true;
1009 clip
.ClipMode
= CLIPMODE_NORMAL
;
1011 clip
.TriangleStripListProvokingVertexSelect
= 0;
1012 clip
.LineStripListProvokingVertexSelect
= 0;
1013 clip
.TriangleFanProvokingVertexSelect
= 1;
1015 clip
.MinimumPointWidth
= 0.125;
1016 clip
.MaximumPointWidth
= 255.875;
1017 clip
.MaximumVPIndex
= (vp_info
? vp_info
->viewportCount
: 1) - 1;
1020 clip
.FrontWinding
= vk_to_gen_front_face
[rs_info
->frontFace
];
1021 clip
.CullMode
= vk_to_gen_cullmode
[rs_info
->cullMode
];
1022 clip
.ViewportZClipTestEnable
= !pipeline
->depth_clamp_enable
;
1023 const struct brw_vue_prog_data
*last
=
1024 anv_pipeline_get_last_vue_prog_data(pipeline
);
1026 clip
.UserClipDistanceClipTestEnableBitmask
= last
->clip_distance_mask
;
1027 clip
.UserClipDistanceCullTestEnableBitmask
= last
->cull_distance_mask
;
1030 clip
.NonPerspectiveBarycentricEnable
= wm_prog_data
?
1031 (wm_prog_data
->barycentric_interp_modes
& 0x38) != 0 : 0;
1037 emit_3dstate_streamout(struct anv_pipeline
*pipeline
,
1038 const VkPipelineRasterizationStateCreateInfo
*rs_info
)
1040 anv_batch_emit(&pipeline
->batch
, GENX(3DSTATE_STREAMOUT
), so
) {
1041 so
.RenderingDisable
= rs_info
->rasterizerDiscardEnable
;
1045 static inline uint32_t
1046 get_sampler_count(const struct anv_shader_bin
*bin
)
1048 return DIV_ROUND_UP(bin
->bind_map
.sampler_count
, 4);
1051 static inline uint32_t
1052 get_binding_table_entry_count(const struct anv_shader_bin
*bin
)
1054 return DIV_ROUND_UP(bin
->bind_map
.surface_count
, 32);
1057 static inline struct anv_address
1058 get_scratch_address(struct anv_pipeline
*pipeline
,
1059 gl_shader_stage stage
,
1060 const struct anv_shader_bin
*bin
)
1062 return (struct anv_address
) {
1063 .bo
= anv_scratch_pool_alloc(pipeline
->device
,
1064 &pipeline
->device
->scratch_pool
,
1065 stage
, bin
->prog_data
->total_scratch
),
1070 static inline uint32_t
1071 get_scratch_space(const struct anv_shader_bin
*bin
)
1073 return ffs(bin
->prog_data
->total_scratch
/ 2048);
1076 static inline uint32_t
1077 get_urb_output_offset()
1079 /* Skip the VUE header and position slots */
1083 static inline uint32_t
1084 get_urb_output_length(const struct anv_shader_bin
*bin
)
1086 const struct brw_vue_prog_data
*prog_data
=
1087 (const struct brw_vue_prog_data
*)bin
->prog_data
;
1089 return (prog_data
->vue_map
.num_slots
+ 1) / 2 - get_urb_output_offset();
1093 emit_3dstate_vs(struct anv_pipeline
*pipeline
)
1095 const struct gen_device_info
*devinfo
= &pipeline
->device
->info
;
1096 const struct brw_vs_prog_data
*vs_prog_data
= get_vs_prog_data(pipeline
);
1097 const struct anv_shader_bin
*vs_bin
=
1098 pipeline
->shaders
[MESA_SHADER_VERTEX
];
1100 assert(anv_pipeline_has_stage(pipeline
, MESA_SHADER_VERTEX
));
1102 anv_batch_emit(&pipeline
->batch
, GENX(3DSTATE_VS
), vs
) {
1103 vs
.FunctionEnable
= true;
1104 vs
.StatisticsEnable
= true;
1105 vs
.KernelStartPointer
= vs_bin
->kernel
.offset
;
1107 vs
.SIMD8DispatchEnable
=
1108 vs_prog_data
->base
.dispatch_mode
== DISPATCH_MODE_SIMD8
;
1111 assert(!vs_prog_data
->base
.base
.use_alt_mode
);
1112 vs
.SingleVertexDispatch
= false;
1113 vs
.VectorMaskEnable
= false;
1114 vs
.SamplerCount
= get_sampler_count(vs_bin
);
1115 vs
.BindingTableEntryCount
= get_binding_table_entry_count(vs_bin
);
1116 vs
.FloatingPointMode
= IEEE754
;
1117 vs
.IllegalOpcodeExceptionEnable
= false;
1118 vs
.SoftwareExceptionEnable
= false;
1119 vs
.MaximumNumberofThreads
= devinfo
->max_vs_threads
- 1;
1120 vs
.VertexCacheDisable
= false;
1122 vs
.VertexURBEntryReadLength
= vs_prog_data
->base
.urb_read_length
;
1123 vs
.VertexURBEntryReadOffset
= 0;
1124 vs
.DispatchGRFStartRegisterForURBData
=
1125 vs_prog_data
->base
.base
.dispatch_grf_start_reg
;
1128 vs
.VertexURBEntryOutputReadOffset
= get_urb_output_offset();
1129 vs
.VertexURBEntryOutputLength
= get_urb_output_length(vs_bin
);
1131 vs
.UserClipDistanceClipTestEnableBitmask
=
1132 vs_prog_data
->base
.clip_distance_mask
;
1133 vs
.UserClipDistanceCullTestEnableBitmask
=
1134 vs_prog_data
->base
.cull_distance_mask
;
1137 vs
.PerThreadScratchSpace
= get_scratch_space(vs_bin
);
1138 vs
.ScratchSpaceBasePointer
=
1139 get_scratch_address(pipeline
, MESA_SHADER_VERTEX
, vs_bin
);
1144 emit_3dstate_hs_te_ds(struct anv_pipeline
*pipeline
)
1146 if (!anv_pipeline_has_stage(pipeline
, MESA_SHADER_TESS_EVAL
)) {
1147 anv_batch_emit(&pipeline
->batch
, GENX(3DSTATE_HS
), hs
);
1148 anv_batch_emit(&pipeline
->batch
, GENX(3DSTATE_TE
), te
);
1149 anv_batch_emit(&pipeline
->batch
, GENX(3DSTATE_DS
), ds
);
1153 const struct gen_device_info
*devinfo
= &pipeline
->device
->info
;
1154 const struct anv_shader_bin
*tcs_bin
=
1155 pipeline
->shaders
[MESA_SHADER_TESS_CTRL
];
1156 const struct anv_shader_bin
*tes_bin
=
1157 pipeline
->shaders
[MESA_SHADER_TESS_EVAL
];
1159 const struct brw_tcs_prog_data
*tcs_prog_data
= get_tcs_prog_data(pipeline
);
1160 const struct brw_tes_prog_data
*tes_prog_data
= get_tes_prog_data(pipeline
);
1162 anv_batch_emit(&pipeline
->batch
, GENX(3DSTATE_HS
), hs
) {
1163 hs
.FunctionEnable
= true;
1164 hs
.StatisticsEnable
= true;
1165 hs
.KernelStartPointer
= tcs_bin
->kernel
.offset
;
1167 hs
.SamplerCount
= get_sampler_count(tcs_bin
);
1168 hs
.BindingTableEntryCount
= get_binding_table_entry_count(tcs_bin
);
1169 hs
.MaximumNumberofThreads
= devinfo
->max_tcs_threads
- 1;
1170 hs
.IncludeVertexHandles
= true;
1171 hs
.InstanceCount
= tcs_prog_data
->instances
- 1;
1173 hs
.VertexURBEntryReadLength
= 0;
1174 hs
.VertexURBEntryReadOffset
= 0;
1175 hs
.DispatchGRFStartRegisterForURBData
=
1176 tcs_prog_data
->base
.base
.dispatch_grf_start_reg
;
1178 hs
.PerThreadScratchSpace
= get_scratch_space(tcs_bin
);
1179 hs
.ScratchSpaceBasePointer
=
1180 get_scratch_address(pipeline
, MESA_SHADER_TESS_CTRL
, tcs_bin
);
1183 anv_batch_emit(&pipeline
->batch
, GENX(3DSTATE_TE
), te
) {
1184 te
.Partitioning
= tes_prog_data
->partitioning
;
1185 te
.OutputTopology
= tes_prog_data
->output_topology
;
1186 te
.TEDomain
= tes_prog_data
->domain
;
1188 te
.MaximumTessellationFactorOdd
= 63.0;
1189 te
.MaximumTessellationFactorNotOdd
= 64.0;
1192 anv_batch_emit(&pipeline
->batch
, GENX(3DSTATE_DS
), ds
) {
1193 ds
.FunctionEnable
= true;
1194 ds
.StatisticsEnable
= true;
1195 ds
.KernelStartPointer
= tes_bin
->kernel
.offset
;
1197 ds
.SamplerCount
= get_sampler_count(tes_bin
);
1198 ds
.BindingTableEntryCount
= get_binding_table_entry_count(tes_bin
);
1199 ds
.MaximumNumberofThreads
= devinfo
->max_tes_threads
- 1;
1201 ds
.ComputeWCoordinateEnable
=
1202 tes_prog_data
->domain
== BRW_TESS_DOMAIN_TRI
;
1204 ds
.PatchURBEntryReadLength
= tes_prog_data
->base
.urb_read_length
;
1205 ds
.PatchURBEntryReadOffset
= 0;
1206 ds
.DispatchGRFStartRegisterForURBData
=
1207 tes_prog_data
->base
.base
.dispatch_grf_start_reg
;
1210 ds
.VertexURBEntryOutputReadOffset
= 1;
1211 ds
.VertexURBEntryOutputLength
=
1212 (tes_prog_data
->base
.vue_map
.num_slots
+ 1) / 2 - 1;
1215 tes_prog_data
->base
.dispatch_mode
== DISPATCH_MODE_SIMD8
?
1216 DISPATCH_MODE_SIMD8_SINGLE_PATCH
:
1217 DISPATCH_MODE_SIMD4X2
;
1219 ds
.UserClipDistanceClipTestEnableBitmask
=
1220 tes_prog_data
->base
.clip_distance_mask
;
1221 ds
.UserClipDistanceCullTestEnableBitmask
=
1222 tes_prog_data
->base
.cull_distance_mask
;
1225 ds
.PerThreadScratchSpace
= get_scratch_space(tes_bin
);
1226 ds
.ScratchSpaceBasePointer
=
1227 get_scratch_address(pipeline
, MESA_SHADER_TESS_EVAL
, tes_bin
);
1232 emit_3dstate_gs(struct anv_pipeline
*pipeline
)
1234 const struct gen_device_info
*devinfo
= &pipeline
->device
->info
;
1235 const struct anv_shader_bin
*gs_bin
=
1236 pipeline
->shaders
[MESA_SHADER_GEOMETRY
];
1238 if (!anv_pipeline_has_stage(pipeline
, MESA_SHADER_GEOMETRY
)) {
1239 anv_batch_emit(&pipeline
->batch
, GENX(3DSTATE_GS
), gs
);
1243 const struct brw_gs_prog_data
*gs_prog_data
= get_gs_prog_data(pipeline
);
1245 anv_batch_emit(&pipeline
->batch
, GENX(3DSTATE_GS
), gs
) {
1246 gs
.FunctionEnable
= true;
1247 gs
.StatisticsEnable
= true;
1248 gs
.KernelStartPointer
= gs_bin
->kernel
.offset
;
1249 gs
.DispatchMode
= gs_prog_data
->base
.dispatch_mode
;
1251 gs
.SingleProgramFlow
= false;
1252 gs
.VectorMaskEnable
= false;
1253 gs
.SamplerCount
= get_sampler_count(gs_bin
);
1254 gs
.BindingTableEntryCount
= get_binding_table_entry_count(gs_bin
);
1255 gs
.IncludeVertexHandles
= gs_prog_data
->base
.include_vue_handles
;
1256 gs
.IncludePrimitiveID
= gs_prog_data
->include_primitive_id
;
1259 /* Broadwell is weird. It needs us to divide by 2. */
1260 gs
.MaximumNumberofThreads
= devinfo
->max_gs_threads
/ 2 - 1;
1262 gs
.MaximumNumberofThreads
= devinfo
->max_gs_threads
- 1;
1265 gs
.OutputVertexSize
= gs_prog_data
->output_vertex_size_hwords
* 2 - 1;
1266 gs
.OutputTopology
= gs_prog_data
->output_topology
;
1267 gs
.VertexURBEntryReadLength
= gs_prog_data
->base
.urb_read_length
;
1268 gs
.ControlDataFormat
= gs_prog_data
->control_data_format
;
1269 gs
.ControlDataHeaderSize
= gs_prog_data
->control_data_header_size_hwords
;
1270 gs
.InstanceControl
= MAX2(gs_prog_data
->invocations
, 1) - 1;
1271 #if GEN_GEN >= 8 || GEN_IS_HASWELL
1272 gs
.ReorderMode
= TRAILING
;
1274 gs
.ReorderEnable
= true;
1278 gs
.ExpectedVertexCount
= gs_prog_data
->vertices_in
;
1279 gs
.StaticOutput
= gs_prog_data
->static_vertex_count
>= 0;
1280 gs
.StaticOutputVertexCount
= gs_prog_data
->static_vertex_count
>= 0 ?
1281 gs_prog_data
->static_vertex_count
: 0;
1284 gs
.VertexURBEntryReadOffset
= 0;
1285 gs
.VertexURBEntryReadLength
= gs_prog_data
->base
.urb_read_length
;
1286 gs
.DispatchGRFStartRegisterForURBData
=
1287 gs_prog_data
->base
.base
.dispatch_grf_start_reg
;
1290 gs
.VertexURBEntryOutputReadOffset
= get_urb_output_offset();
1291 gs
.VertexURBEntryOutputLength
= get_urb_output_length(gs_bin
);
1293 gs
.UserClipDistanceClipTestEnableBitmask
=
1294 gs_prog_data
->base
.clip_distance_mask
;
1295 gs
.UserClipDistanceCullTestEnableBitmask
=
1296 gs_prog_data
->base
.cull_distance_mask
;
1299 gs
.PerThreadScratchSpace
= get_scratch_space(gs_bin
);
1300 gs
.ScratchSpaceBasePointer
=
1301 get_scratch_address(pipeline
, MESA_SHADER_GEOMETRY
, gs_bin
);
1306 has_color_buffer_write_enabled(const struct anv_pipeline
*pipeline
)
1308 const struct anv_shader_bin
*shader_bin
=
1309 pipeline
->shaders
[MESA_SHADER_FRAGMENT
];
1313 const struct anv_pipeline_bind_map
*bind_map
= &shader_bin
->bind_map
;
1314 for (int i
= 0; i
< bind_map
->surface_count
; i
++) {
1315 if (bind_map
->surface_to_descriptor
[i
].set
!=
1316 ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS
)
1318 if (bind_map
->surface_to_descriptor
[i
].index
!= UINT8_MAX
)
1326 emit_3dstate_wm(struct anv_pipeline
*pipeline
, struct anv_subpass
*subpass
,
1327 const VkPipelineMultisampleStateCreateInfo
*multisample
)
1329 const struct brw_wm_prog_data
*wm_prog_data
= get_wm_prog_data(pipeline
);
1331 MAYBE_UNUSED
uint32_t samples
=
1332 multisample
? multisample
->rasterizationSamples
: 1;
1334 anv_batch_emit(&pipeline
->batch
, GENX(3DSTATE_WM
), wm
) {
1335 wm
.StatisticsEnable
= true;
1336 wm
.LineEndCapAntialiasingRegionWidth
= _05pixels
;
1337 wm
.LineAntialiasingRegionWidth
= _10pixels
;
1338 wm
.PointRasterizationRule
= RASTRULE_UPPER_RIGHT
;
1340 if (anv_pipeline_has_stage(pipeline
, MESA_SHADER_FRAGMENT
)) {
1341 if (wm_prog_data
->early_fragment_tests
) {
1342 wm
.EarlyDepthStencilControl
= EDSC_PREPS
;
1343 } else if (wm_prog_data
->has_side_effects
) {
1344 wm
.EarlyDepthStencilControl
= EDSC_PSEXEC
;
1346 wm
.EarlyDepthStencilControl
= EDSC_NORMAL
;
1349 wm
.BarycentricInterpolationMode
=
1350 wm_prog_data
->barycentric_interp_modes
;
1353 wm
.PixelShaderComputedDepthMode
= wm_prog_data
->computed_depth_mode
;
1354 wm
.PixelShaderUsesSourceDepth
= wm_prog_data
->uses_src_depth
;
1355 wm
.PixelShaderUsesSourceW
= wm_prog_data
->uses_src_w
;
1356 wm
.PixelShaderUsesInputCoverageMask
= wm_prog_data
->uses_sample_mask
;
1358 /* If the subpass has a depth or stencil self-dependency, then we
1359 * need to force the hardware to do the depth/stencil write *after*
1360 * fragment shader execution. Otherwise, the writes may hit memory
1361 * before we get around to fetching from the input attachment and we
1362 * may get the depth or stencil value from the current draw rather
1363 * than the previous one.
1365 wm
.PixelShaderKillsPixel
= subpass
->has_ds_self_dep
||
1366 wm_prog_data
->uses_kill
;
1368 if (wm
.PixelShaderComputedDepthMode
!= PSCDEPTH_OFF
||
1369 wm_prog_data
->has_side_effects
||
1370 wm
.PixelShaderKillsPixel
||
1371 has_color_buffer_write_enabled(pipeline
))
1372 wm
.ThreadDispatchEnable
= true;
1375 wm
.MultisampleRasterizationMode
= MSRASTMODE_ON_PATTERN
;
1376 if (wm_prog_data
->persample_dispatch
) {
1377 wm
.MultisampleDispatchMode
= MSDISPMODE_PERSAMPLE
;
1379 wm
.MultisampleDispatchMode
= MSDISPMODE_PERPIXEL
;
1382 wm
.MultisampleRasterizationMode
= MSRASTMODE_OFF_PIXEL
;
1383 wm
.MultisampleDispatchMode
= MSDISPMODE_PERSAMPLE
;
1391 is_dual_src_blend_factor(VkBlendFactor factor
)
1393 return factor
== VK_BLEND_FACTOR_SRC1_COLOR
||
1394 factor
== VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR
||
1395 factor
== VK_BLEND_FACTOR_SRC1_ALPHA
||
1396 factor
== VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA
;
1400 emit_3dstate_ps(struct anv_pipeline
*pipeline
,
1401 const VkPipelineColorBlendStateCreateInfo
*blend
)
1403 MAYBE_UNUSED
const struct gen_device_info
*devinfo
= &pipeline
->device
->info
;
1404 const struct anv_shader_bin
*fs_bin
=
1405 pipeline
->shaders
[MESA_SHADER_FRAGMENT
];
1407 if (!anv_pipeline_has_stage(pipeline
, MESA_SHADER_FRAGMENT
)) {
1408 anv_batch_emit(&pipeline
->batch
, GENX(3DSTATE_PS
), ps
) {
1410 /* Even if no fragments are ever dispatched, gen7 hardware hangs if
1411 * we don't at least set the maximum number of threads.
1413 ps
.MaximumNumberofThreads
= devinfo
->max_wm_threads
- 1;
1419 const struct brw_wm_prog_data
*wm_prog_data
= get_wm_prog_data(pipeline
);
1422 /* The hardware wedges if you have this bit set but don't turn on any dual
1423 * source blend factors.
1425 bool dual_src_blend
= false;
1426 if (wm_prog_data
->dual_src_blend
) {
1427 for (uint32_t i
= 0; i
< blend
->attachmentCount
; i
++) {
1428 const VkPipelineColorBlendAttachmentState
*bstate
=
1429 &blend
->pAttachments
[i
];
1431 if (bstate
->blendEnable
&&
1432 (is_dual_src_blend_factor(bstate
->srcColorBlendFactor
) ||
1433 is_dual_src_blend_factor(bstate
->dstColorBlendFactor
) ||
1434 is_dual_src_blend_factor(bstate
->srcAlphaBlendFactor
) ||
1435 is_dual_src_blend_factor(bstate
->dstAlphaBlendFactor
))) {
1436 dual_src_blend
= true;
1443 anv_batch_emit(&pipeline
->batch
, GENX(3DSTATE_PS
), ps
) {
1444 ps
.KernelStartPointer0
= fs_bin
->kernel
.offset
;
1445 ps
.KernelStartPointer1
= 0;
1446 ps
.KernelStartPointer2
= fs_bin
->kernel
.offset
+
1447 wm_prog_data
->prog_offset_2
;
1448 ps
._8PixelDispatchEnable
= wm_prog_data
->dispatch_8
;
1449 ps
._16PixelDispatchEnable
= wm_prog_data
->dispatch_16
;
1450 ps
._32PixelDispatchEnable
= false;
1452 ps
.SingleProgramFlow
= false;
1453 ps
.VectorMaskEnable
= true;
1454 ps
.SamplerCount
= get_sampler_count(fs_bin
);
1455 ps
.BindingTableEntryCount
= get_binding_table_entry_count(fs_bin
);
1456 ps
.PushConstantEnable
= wm_prog_data
->base
.nr_params
> 0;
1457 ps
.PositionXYOffsetSelect
= wm_prog_data
->uses_pos_offset
?
1458 POSOFFSET_SAMPLE
: POSOFFSET_NONE
;
1460 ps
.AttributeEnable
= wm_prog_data
->num_varying_inputs
> 0;
1461 ps
.oMaskPresenttoRenderTarget
= wm_prog_data
->uses_omask
;
1462 ps
.DualSourceBlendEnable
= dual_src_blend
;
1466 /* Haswell requires the sample mask to be set in this packet as well
1467 * as in 3DSTATE_SAMPLE_MASK; the values should match.
1469 ps
.SampleMask
= 0xff;
1473 ps
.MaximumNumberofThreadsPerPSD
= 64 - 1;
1475 ps
.MaximumNumberofThreadsPerPSD
= 64 - 2;
1477 ps
.MaximumNumberofThreads
= devinfo
->max_wm_threads
- 1;
1480 ps
.DispatchGRFStartRegisterForConstantSetupData0
=
1481 wm_prog_data
->base
.dispatch_grf_start_reg
;
1482 ps
.DispatchGRFStartRegisterForConstantSetupData1
= 0;
1483 ps
.DispatchGRFStartRegisterForConstantSetupData2
=
1484 wm_prog_data
->dispatch_grf_start_reg_2
;
1486 ps
.PerThreadScratchSpace
= get_scratch_space(fs_bin
);
1487 ps
.ScratchSpaceBasePointer
=
1488 get_scratch_address(pipeline
, MESA_SHADER_FRAGMENT
, fs_bin
);
1494 emit_3dstate_ps_extra(struct anv_pipeline
*pipeline
,
1495 struct anv_subpass
*subpass
)
1497 const struct brw_wm_prog_data
*wm_prog_data
= get_wm_prog_data(pipeline
);
1499 if (!anv_pipeline_has_stage(pipeline
, MESA_SHADER_FRAGMENT
)) {
1500 anv_batch_emit(&pipeline
->batch
, GENX(3DSTATE_PS_EXTRA
), ps
);
1504 anv_batch_emit(&pipeline
->batch
, GENX(3DSTATE_PS_EXTRA
), ps
) {
1505 ps
.PixelShaderValid
= true;
1506 ps
.AttributeEnable
= wm_prog_data
->num_varying_inputs
> 0;
1507 ps
.oMaskPresenttoRenderTarget
= wm_prog_data
->uses_omask
;
1508 ps
.PixelShaderIsPerSample
= wm_prog_data
->persample_dispatch
;
1509 ps
.PixelShaderComputedDepthMode
= wm_prog_data
->computed_depth_mode
;
1510 ps
.PixelShaderUsesSourceDepth
= wm_prog_data
->uses_src_depth
;
1511 ps
.PixelShaderUsesSourceW
= wm_prog_data
->uses_src_w
;
1513 /* If the subpass has a depth or stencil self-dependency, then we need
1514 * to force the hardware to do the depth/stencil write *after* fragment
1515 * shader execution. Otherwise, the writes may hit memory before we get
1516 * around to fetching from the input attachment and we may get the depth
1517 * or stencil value from the current draw rather than the previous one.
1519 ps
.PixelShaderKillsPixel
= subpass
->has_ds_self_dep
||
1520 wm_prog_data
->uses_kill
;
1522 /* The stricter cross-primitive coherency guarantees that the hardware
1523 * gives us with the "Accesses UAV" bit set for at least one shader stage
1524 * and the "UAV coherency required" bit set on the 3DPRIMITIVE command are
1525 * redundant within the current image, atomic counter and SSBO GL APIs,
1526 * which all have very loose ordering and coherency requirements and
1527 * generally rely on the application to insert explicit barriers when a
1528 * shader invocation is expected to see the memory writes performed by the
1529 * invocations of some previous primitive. Regardless of the value of
1530 * "UAV coherency required", the "Accesses UAV" bits will implicitly cause
1531 * an in most cases useless DC flush when the lowermost stage with the bit
1532 * set finishes execution.
1534 * It would be nice to disable it, but in some cases we can't because on
1535 * Gen8+ it also has an influence on rasterization via the PS UAV-only
1536 * signal (which could be set independently from the coherency mechanism
1537 * in the 3DSTATE_WM command on Gen7), and because in some cases it will
1538 * determine whether the hardware skips execution of the fragment shader
1539 * or not via the ThreadDispatchEnable signal. However if we know that
1540 * GEN8_PS_BLEND_HAS_WRITEABLE_RT is going to be set and
1541 * GEN8_PSX_PIXEL_SHADER_NO_RT_WRITE is not set it shouldn't make any
1542 * difference so we may just disable it here.
1544 * Gen8 hardware tries to compute ThreadDispatchEnable for us but doesn't
1545 * take into account KillPixels when no depth or stencil writes are
1546 * enabled. In order for occlusion queries to work correctly with no
1547 * attachments, we need to force-enable here.
1549 if ((wm_prog_data
->has_side_effects
|| wm_prog_data
->uses_kill
) &&
1550 !has_color_buffer_write_enabled(pipeline
))
1551 ps
.PixelShaderHasUAV
= true;
1554 ps
.PixelShaderPullsBary
= wm_prog_data
->pulls_bary
;
1555 ps
.InputCoverageMaskState
= wm_prog_data
->uses_sample_mask
?
1556 ICMS_INNER_CONSERVATIVE
: ICMS_NONE
;
1558 ps
.PixelShaderUsesInputCoverageMask
= wm_prog_data
->uses_sample_mask
;
1564 emit_3dstate_vf_topology(struct anv_pipeline
*pipeline
)
1566 anv_batch_emit(&pipeline
->batch
, GENX(3DSTATE_VF_TOPOLOGY
), vft
) {
1567 vft
.PrimitiveTopologyType
= pipeline
->topology
;
1573 compute_kill_pixel(struct anv_pipeline
*pipeline
,
1574 const VkPipelineMultisampleStateCreateInfo
*ms_info
,
1575 const struct anv_subpass
*subpass
)
1577 if (!anv_pipeline_has_stage(pipeline
, MESA_SHADER_FRAGMENT
)) {
1578 pipeline
->kill_pixel
= false;
1582 const struct brw_wm_prog_data
*wm_prog_data
= get_wm_prog_data(pipeline
);
1584 /* This computes the KillPixel portion of the computation for whether or
1585 * not we want to enable the PMA fix on gen8 or gen9. It's given by this
1586 * chunk of the giant formula:
1588 * (3DSTATE_PS_EXTRA::PixelShaderKillsPixels ||
1589 * 3DSTATE_PS_EXTRA::oMask Present to RenderTarget ||
1590 * 3DSTATE_PS_BLEND::AlphaToCoverageEnable ||
1591 * 3DSTATE_PS_BLEND::AlphaTestEnable ||
1592 * 3DSTATE_WM_CHROMAKEY::ChromaKeyKillEnable)
1594 * 3DSTATE_WM_CHROMAKEY::ChromaKeyKillEnable is always false and so is
1595 * 3DSTATE_PS_BLEND::AlphaTestEnable since Vulkan doesn't have a concept
1598 pipeline
->kill_pixel
=
1599 subpass
->has_ds_self_dep
|| wm_prog_data
->uses_kill
||
1600 wm_prog_data
->uses_omask
||
1601 (ms_info
&& ms_info
->alphaToCoverageEnable
);
1605 genX(graphics_pipeline_create
)(
1607 struct anv_pipeline_cache
* cache
,
1608 const VkGraphicsPipelineCreateInfo
* pCreateInfo
,
1609 const VkAllocationCallbacks
* pAllocator
,
1610 VkPipeline
* pPipeline
)
1612 ANV_FROM_HANDLE(anv_device
, device
, _device
);
1613 ANV_FROM_HANDLE(anv_render_pass
, pass
, pCreateInfo
->renderPass
);
1614 struct anv_subpass
*subpass
= &pass
->subpasses
[pCreateInfo
->subpass
];
1615 struct anv_pipeline
*pipeline
;
1618 assert(pCreateInfo
->sType
== VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO
);
1620 pipeline
= vk_alloc2(&device
->alloc
, pAllocator
, sizeof(*pipeline
), 8,
1621 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT
);
1622 if (pipeline
== NULL
)
1623 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
1625 result
= anv_pipeline_init(pipeline
, device
, cache
,
1626 pCreateInfo
, pAllocator
);
1627 if (result
!= VK_SUCCESS
) {
1628 vk_free2(&device
->alloc
, pAllocator
, pipeline
);
1632 assert(pCreateInfo
->pVertexInputState
);
1633 emit_vertex_input(pipeline
, pCreateInfo
->pVertexInputState
);
1634 assert(pCreateInfo
->pRasterizationState
);
1635 emit_rs_state(pipeline
, pCreateInfo
->pRasterizationState
,
1636 pCreateInfo
->pMultisampleState
, pass
, subpass
);
1637 emit_ms_state(pipeline
, pCreateInfo
->pMultisampleState
);
1638 emit_ds_state(pipeline
, pCreateInfo
->pDepthStencilState
, pass
, subpass
);
1639 emit_cb_state(pipeline
, pCreateInfo
->pColorBlendState
,
1640 pCreateInfo
->pMultisampleState
);
1641 compute_kill_pixel(pipeline
, pCreateInfo
->pMultisampleState
, subpass
);
1643 emit_urb_setup(pipeline
);
1645 emit_3dstate_clip(pipeline
, pCreateInfo
->pViewportState
,
1646 pCreateInfo
->pRasterizationState
);
1647 emit_3dstate_streamout(pipeline
, pCreateInfo
->pRasterizationState
);
1650 /* From gen7_vs_state.c */
1653 * From Graphics BSpec: 3D-Media-GPGPU Engine > 3D Pipeline Stages >
1654 * Geometry > Geometry Shader > State:
1656 * "Note: Because of corruption in IVB:GT2, software needs to flush the
1657 * whole fixed function pipeline when the GS enable changes value in
1660 * The hardware architects have clarified that in this context "flush the
1661 * whole fixed function pipeline" means to emit a PIPE_CONTROL with the "CS
1664 if (!brw
->is_haswell
&& !brw
->is_baytrail
)
1665 gen7_emit_vs_workaround_flush(brw
);
1668 emit_3dstate_vs(pipeline
);
1669 emit_3dstate_hs_te_ds(pipeline
);
1670 emit_3dstate_gs(pipeline
);
1671 emit_3dstate_sbe(pipeline
);
1672 emit_3dstate_wm(pipeline
, subpass
, pCreateInfo
->pMultisampleState
);
1673 emit_3dstate_ps(pipeline
, pCreateInfo
->pColorBlendState
);
1675 emit_3dstate_ps_extra(pipeline
, subpass
);
1676 emit_3dstate_vf_topology(pipeline
);
1679 *pPipeline
= anv_pipeline_to_handle(pipeline
);
1681 return pipeline
->batch
.status
;
1685 compute_pipeline_create(
1687 struct anv_pipeline_cache
* cache
,
1688 const VkComputePipelineCreateInfo
* pCreateInfo
,
1689 const VkAllocationCallbacks
* pAllocator
,
1690 VkPipeline
* pPipeline
)
1692 ANV_FROM_HANDLE(anv_device
, device
, _device
);
1693 const struct anv_physical_device
*physical_device
=
1694 &device
->instance
->physicalDevice
;
1695 const struct gen_device_info
*devinfo
= &physical_device
->info
;
1696 struct anv_pipeline
*pipeline
;
1699 assert(pCreateInfo
->sType
== VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO
);
1701 pipeline
= vk_alloc2(&device
->alloc
, pAllocator
, sizeof(*pipeline
), 8,
1702 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT
);
1703 if (pipeline
== NULL
)
1704 return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY
);
1706 pipeline
->device
= device
;
1707 pipeline
->layout
= anv_pipeline_layout_from_handle(pCreateInfo
->layout
);
1709 pipeline
->blend_state
.map
= NULL
;
1711 result
= anv_reloc_list_init(&pipeline
->batch_relocs
,
1712 pAllocator
? pAllocator
: &device
->alloc
);
1713 if (result
!= VK_SUCCESS
) {
1714 vk_free2(&device
->alloc
, pAllocator
, pipeline
);
1717 pipeline
->batch
.next
= pipeline
->batch
.start
= pipeline
->batch_data
;
1718 pipeline
->batch
.end
= pipeline
->batch
.start
+ sizeof(pipeline
->batch_data
);
1719 pipeline
->batch
.relocs
= &pipeline
->batch_relocs
;
1720 pipeline
->batch
.status
= VK_SUCCESS
;
1722 /* When we free the pipeline, we detect stages based on the NULL status
1723 * of various prog_data pointers. Make them NULL by default.
1725 memset(pipeline
->shaders
, 0, sizeof(pipeline
->shaders
));
1727 pipeline
->active_stages
= 0;
1729 pipeline
->needs_data_cache
= false;
1731 assert(pCreateInfo
->stage
.stage
== VK_SHADER_STAGE_COMPUTE_BIT
);
1732 ANV_FROM_HANDLE(anv_shader_module
, module
, pCreateInfo
->stage
.module
);
1733 result
= anv_pipeline_compile_cs(pipeline
, cache
, pCreateInfo
, module
,
1734 pCreateInfo
->stage
.pName
,
1735 pCreateInfo
->stage
.pSpecializationInfo
);
1736 if (result
!= VK_SUCCESS
) {
1737 vk_free2(&device
->alloc
, pAllocator
, pipeline
);
1741 const struct brw_cs_prog_data
*cs_prog_data
= get_cs_prog_data(pipeline
);
1743 anv_pipeline_setup_l3_config(pipeline
, cs_prog_data
->base
.total_shared
> 0);
1745 uint32_t group_size
= cs_prog_data
->local_size
[0] *
1746 cs_prog_data
->local_size
[1] * cs_prog_data
->local_size
[2];
1747 uint32_t remainder
= group_size
& (cs_prog_data
->simd_size
- 1);
1750 pipeline
->cs_right_mask
= ~0u >> (32 - remainder
);
1752 pipeline
->cs_right_mask
= ~0u >> (32 - cs_prog_data
->simd_size
);
1754 const uint32_t vfe_curbe_allocation
=
1755 ALIGN(cs_prog_data
->push
.per_thread
.regs
* cs_prog_data
->threads
+
1756 cs_prog_data
->push
.cross_thread
.regs
, 2);
1758 const uint32_t subslices
= MAX2(physical_device
->subslice_total
, 1);
1760 const struct anv_shader_bin
*cs_bin
=
1761 pipeline
->shaders
[MESA_SHADER_COMPUTE
];
1763 anv_batch_emit(&pipeline
->batch
, GENX(MEDIA_VFE_STATE
), vfe
) {
1767 vfe
.GPGPUMode
= true;
1769 vfe
.MaximumNumberofThreads
=
1770 devinfo
->max_cs_threads
* subslices
- 1;
1771 vfe
.NumberofURBEntries
= GEN_GEN
<= 7 ? 0 : 2;
1772 vfe
.ResetGatewayTimer
= true;
1774 vfe
.BypassGatewayControl
= true;
1776 vfe
.URBEntryAllocationSize
= GEN_GEN
<= 7 ? 0 : 2;
1777 vfe
.CURBEAllocationSize
= vfe_curbe_allocation
;
1779 vfe
.PerThreadScratchSpace
= get_scratch_space(cs_bin
);
1780 vfe
.ScratchSpaceBasePointer
=
1781 get_scratch_address(pipeline
, MESA_SHADER_COMPUTE
, cs_bin
);
1784 struct GENX(INTERFACE_DESCRIPTOR_DATA
) desc
= {
1785 .KernelStartPointer
= cs_bin
->kernel
.offset
,
1787 .SamplerCount
= get_sampler_count(cs_bin
),
1788 .BindingTableEntryCount
= get_binding_table_entry_count(cs_bin
),
1789 .BarrierEnable
= cs_prog_data
->uses_barrier
,
1790 .SharedLocalMemorySize
=
1791 encode_slm_size(GEN_GEN
, cs_prog_data
->base
.total_shared
),
1794 .ConstantURBEntryReadOffset
= 0,
1796 .ConstantURBEntryReadLength
= cs_prog_data
->push
.per_thread
.regs
,
1797 #if GEN_GEN >= 8 || GEN_IS_HASWELL
1798 .CrossThreadConstantDataReadLength
=
1799 cs_prog_data
->push
.cross_thread
.regs
,
1802 .NumberofThreadsinGPGPUThreadGroup
= cs_prog_data
->threads
,
1804 GENX(INTERFACE_DESCRIPTOR_DATA_pack
)(NULL
,
1805 pipeline
->interface_descriptor_data
,
1808 *pPipeline
= anv_pipeline_to_handle(pipeline
);
1810 return pipeline
->batch
.status
;
1813 VkResult
genX(CreateGraphicsPipelines
)(
1815 VkPipelineCache pipelineCache
,
1817 const VkGraphicsPipelineCreateInfo
* pCreateInfos
,
1818 const VkAllocationCallbacks
* pAllocator
,
1819 VkPipeline
* pPipelines
)
1821 ANV_FROM_HANDLE(anv_pipeline_cache
, pipeline_cache
, pipelineCache
);
1823 VkResult result
= VK_SUCCESS
;
1826 for (i
= 0; i
< count
; i
++) {
1827 result
= genX(graphics_pipeline_create
)(_device
,
1830 pAllocator
, &pPipelines
[i
]);
1832 /* Bail out on the first error as it is not obvious what error should be
1833 * report upon 2 different failures. */
1834 if (result
!= VK_SUCCESS
)
1838 for (; i
< count
; i
++)
1839 pPipelines
[i
] = VK_NULL_HANDLE
;
1844 VkResult
genX(CreateComputePipelines
)(
1846 VkPipelineCache pipelineCache
,
1848 const VkComputePipelineCreateInfo
* pCreateInfos
,
1849 const VkAllocationCallbacks
* pAllocator
,
1850 VkPipeline
* pPipelines
)
1852 ANV_FROM_HANDLE(anv_pipeline_cache
, pipeline_cache
, pipelineCache
);
1854 VkResult result
= VK_SUCCESS
;
1857 for (i
= 0; i
< count
; i
++) {
1858 result
= compute_pipeline_create(_device
, pipeline_cache
,
1860 pAllocator
, &pPipelines
[i
]);
1862 /* Bail out on the first error as it is not obvious what error should be
1863 * report upon 2 different failures. */
1864 if (result
!= VK_SUCCESS
)
1868 for (; i
< count
; i
++)
1869 pPipelines
[i
] = VK_NULL_HANDLE
;